Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.14 @ 17:15:09 Player: mu Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (121) 605 Value Destroyed (6260) 6260 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (714) 714 TOTAL SCORE: 13719 Bonus ------- High Alert Combat Kills 714 Cogmind --------- Core Integrity 0/1450 Matter 98/300 Energy 99/100 System Corruption 13% Temperature Cool (0) Location -2/Research Parts ------- Power (2) Propulsion (4) Utility (13) Weapon (4) Inventory (4) Peak State ------------ Power Light Quantum Reactor Light Quantum Reactor Propulsion Heavy Siege Treads Advanced Heavy Treads Utility Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Medium Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Improved Hacking Suite Weapon Quantum Rifle Compact HERF Cannon Mass Driver Heavy Gauss Cannon Inventory Light Quantum Reactor Armored Medium Treads Biometal Medium Treads Quantum Rifle Enhanced Nova Cannon Railgun Hardcell Cannon [Rating: 144] Favorites ----------- Power Enhanced Nuclear Core Engine Light Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Armored Medium Treads Leg Enhanced Armored Leg Wheel Armored Wheel Hover Unit Antigrav System Utility Medium Storage Unit Device Advanced Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Wave Gun Energy Gun Wave Gun Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Shock Bomb Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 . 2 2 2 2 Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . Utility 11 | . . 1 1 1 1 . 2 2 1 2 Weapon 2 | . . 1 . . . . . . 1 . Parts Attached 159 | 6 1 8 7 13 7 11 37 32 17 20 Power 23 | 1 . 1 1 2 1 2 4 5 1 5 Engine 4 | 1 . 1 . 1 . 1 . . . . Core 12 | . . . 1 1 1 1 4 3 1 . Reactor 7 | . . . . . . . . 2 . 5 Propulsion 29 | 2 . 2 1 2 1 1 6 8 4 2 Treads 10 | . . . . . . . 3 3 2 2 Leg 9 | 2 . . . . . . 1 4 2 . Wheel 7 | . . 2 1 2 1 1 . . . . Hover 3 | . . . . . . . 2 1 . . Flight . | . . . . . . . . . . . Utility 56 | 1 1 3 4 7 3 3 12 10 8 4 Device 27 | 1 1 1 1 3 1 1 5 4 5 4 Storage 3 | . . 1 1 . . . . . 1 . Processor 13 | . . 1 1 2 . 1 2 4 2 . Hackware 4 | . . . . . 2 . 2 . . . Protection 9 | . . . 1 2 . 1 3 2 . . Artifact . | . . . . . . . . . . . Weapon 51 | 2 . 2 1 2 2 5 15 9 4 9 Energy Gun 20 | 1 . 1 . 1 . 2 8 2 2 3 Energy Cannon 5 | . . . . . 1 . 1 1 . 2 Ballistic Gun 12 | 1 . . 1 . 1 2 1 4 1 1 Ballistic Cannon 12 | . . 1 . 1 . 1 4 1 1 3 Launcher 1 | . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . Unidentified Prototypes 7 | . . . . 2 . . 2 1 1 1 Parts Lost 81 | . . . . 2 1 15 19 16 5 23 Power 13 | . . . . 1 . 2 3 3 . 4 Propulsion 12 | . . . . 1 . 4 4 1 . 2 Utility 23 | . . . . . 1 3 4 5 2 8 Weapon 33 | . . . . . . 6 8 7 3 9 Highest Loss Streak 13 | . . . . 2 1 13 4 4 2 12 Average Slot Usage (%) 89 | . 88 96 99 90 99 76 83 87 93 76 Engine 1 | . 14 11 1 1 3 . . . . . Core 6 | . . . 7 7 9 9 9 7 4 . Reactor 1 | . . . . . . . . 1 4 6 Treads 3 | . . . . . . . 7 6 6 7 Leg 3 | . 28 . . . . . 3 9 5 . Wheel 10 | . . 21 27 23 26 15 . . . . Device 11 | . 17 16 9 9 15 4 11 6 13 12 Storage 5 | . . 5 9 7 6 6 5 5 4 3 Processor 13 | . . 8 8 9 6 6 6 18 27 23 Hackware 5 | . . . . . 3 13 12 10 4 3 Protection 3 | . . . 9 7 6 3 1 6 . . Energy Gun 5 | . 14 11 1 4 3 1 8 4 7 3 Ballistic Gun 5 | . 14 11 15 9 6 5 . 4 2 1 Ballistic Cannon 6 | . . 10 9 7 6 3 4 3 7 8 Naked Turns 22 | . . . . . . . . . . 22 Heaviest Build 85 | 8 9 19 32 57 69 68 85 80 61 79 Greatest Support 140 | 20 20 24 36 36 48 48 78 70 140 140 Greatest Overweight (x) 5 | . . . . 1 1 5 4 3 . . Average Overweight (x) . | . . . . . 1 1 1 . . . Largest Inventory Capacity 8 | 4 4 6 8 8 8 8 8 8 8 8 Average Capacity 7 | 4 4 4 6 8 8 8 8 8 8 7 Most Carried 8 | 4 4 6 7 8 8 7 8 8 8 8 Average Carried 6 | 2 4 4 5 7 7 4 4 6 7 7 Final Capacity 8 | 4 4 6 8 8 8 8 8 8 8 4 Final Carried 8 | 4 4 6 7 8 7 3 5 8 8 . Class Distribution -------------------- 32% | Skirmisher 26% | Scavenger-Gunner 14% | Hacker-Gunner 6% | Tank 6% | Hacker-Mutant 6% | Scavenger-Mutant 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Tank | -6/Factory Hacker-Mutant | -6/Extension Hacker-Gunner | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Matter Collected 4095 | 259 13 216 150 373 185 325 550 997 477 550 Remotely . | . . . . . . . . . . . Salvage Created 5455 | 32 45 392 150 372 212 431 993 1128 581 1119 Parts 274 | 3 2 18 8 21 8 21 34 63 31 65 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Combat Hostiles Destroyed 105 | 1 1 8 3 8 4 4 17 26 11 22 Guns 48 | 1 1 5 3 2 . 2 6 18 7 3 Cannons 52 | . . 2 . 6 4 2 8 8 4 18 AOE 2 | . . 1 . . . . 1 . . . Classes Destroyed 13 | 1 . 3 2 3 . 1 1 1 . 1 Worker 1 | . . . . . . . . . . 1 Builder 5 | . . . . 1 . 2 1 . . 1 Recycler 3 | . . 1 . . . 1 . . . 1 Operator 2 | . . 1 . . . . . . 1 . Watcher 5 | . . . 1 . . . . 1 1 2 Swarmer 27 | . . . . . . . . 9 5 13 Grunt 25 | 1 1 6 1 4 1 . 4 2 . 5 Brawler 2 | . . . . . . . 2 . . . Duelist 1 | . . . . 1 . . . . . . Sentry 16 | . . 2 1 . 2 2 4 3 1 1 Hunter 16 | . . . 1 2 . . 5 6 2 . Programmer 16 | . . . . 1 1 . 2 6 3 3 Behemoth 2 | . . . . . . 2 . . . . Best Kill Streak 8 | 1 1 4 2 4 1 3 8 6 5 4 Combat Bots Only 7 | 1 1 3 1 4 1 2 7 6 5 4 Max Kills in Single Turn 2 | 1 1 1 1 2 1 1 2 1 1 2 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . 1 . . . . 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Damage Taken 16485 | 10 22 250 241 544 359 1684 3577 3263 1204 5331 Core 2599 | . 10 21 35 95 10 217 300 272 166 1473 Absorbed by Shields 3 | . . . . . 3 . . . . . Reduced by Siege Mode 14 | . . . . . . . . . . 14 Core Remaining (%) 86 | 100 96 94 93 86 . 73 70 76 87 . Volleys Fired 326 | 2 2 18 13 19 21 35 46 82 24 64 Largest 4 | 2 2 3 3 3 3 3 3 3 4 4 Hottest 306 | 70 70 104 104 137 168 173 209 226 297 306 Shots Fired 883 | 4 4 54 39 56 53 78 132 200 89 174 Gun 528 | 4 4 36 26 34 23 54 76 149 57 65 Cannon 355 | . . 18 13 22 30 24 56 51 32 109 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 549 | 2 2 36 36 41 42 45 53 139 52 101 Thermal 245 | 2 2 . . 15 11 22 37 61 37 58 Explosive . | . . . . . . . . . . . Electromagnetic 89 | . . 18 3 . . 11 42 . . 15 Robot Hit Streak 27 | 2 6 7 10 7 6 23 26 27 24 27 Robot Miss Streak 4 | 2 . 4 2 3 1 3 2 2 4 4 Penetration Max 1 | . . . 1 1 . . . 1 1 1 Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 621 | 2 4 37 26 36 22 63 109 145 60 117 Core Hits 253 | 2 2 20 9 16 7 19 44 52 29 53 Critical Hits 38 | . . . . . 2 2 4 13 5 12 Critical Kills 14 | . . . . . . . 1 5 2 6 Critical Parts Destroyed 21 | . . . . . 2 1 2 8 3 5 Melee Attacks 3 | . . . . . . . 3 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16689 | 22 49 529 483 832 558 1694 2970 3774 1811 3967 Guns 8800 | 22 49 343 349 494 179 1047 1247 2616 1051 1403 Cannons 7373 | . . 125 134 338 379 647 1286 1158 760 2546 Explosions 498 | . . 61 . . . . 437 . . . Melee . | . . . . . . . . . . . Ramming 18 | . . . . . . . . . . 18 Kinetic 9468 | 10 25 228 433 652 324 996 1025 2455 1086 2234 Thermal 5833 | 12 24 61 . 180 234 640 1218 1319 725 1420 Explosive . | . . . . . . . . . . . Electromagnetic 1370 | . . 240 50 . . 58 727 . . 295 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . . . . . . 7 5 3 12 Average Corruption 3 | . . . . . . . 6 1 2 7 Corruption Purged . | . . . . . . . . . . . Effects 49 | . . . . . . . 18 17 3 11 Message Errors 4 | . . . . . . . 1 2 1 . Matter Fused 10 | . . . . . . . 6 2 . 2 Heat Flow Errors 5 | . . . . . . . 2 . 2 1 Energy Discharges 7 | . . . . . . . 1 4 . 2 Data Loss (minor) 2 | . . . . . . . . 2 . . Targeting Errors 18 | . . . . . . . 7 6 . 5 Weapon Failures 3 | . . . . . . . 1 1 . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 290 | . . . 8 . . 22 78 88 27 67 Projectiles 175 | . . . 8 . . 22 14 37 27 67 Explosions 115 | . . . . . . . 64 51 . . Melee . | . . . . . . . . . . . Knockbacks 48 | . . 2 2 5 . 2 7 8 8 14 Impact . | . . . . . . . . . . . Kinetic 45 | . . 2 2 5 . 2 6 7 8 13 Secondary 3 | . . . . . . . 1 1 . 1 Self-Inflicted Damage 308 | . . 52 . . . . 141 115 . . Shots 7 | . . 2 . . . . 3 2 . . Rammed 5 | . . . . . . . . . . 5 Targets Rammed 5 | . . . . . . . . . . 5 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 471 | 24 . 161 285 387 171 208 253 471 203 194 Average Temperature 97 | 15 . 46 114 137 65 102 64 113 107 83 Received Heat Transfer 1602 | 6 12 93 99 216 153 240 306 27 9 441 Effects 6 | . . . . 4 . . . 2 . . Shutdowns 1 | . . . . . . . . 1 . . Energy Bleed 3 | . . . . 2 . . . 1 . . Short Circuit 1 | . . . . 1 . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . Siege Activations 2 | . . . . . . . . . . 2 Total Turns 33 | . . . . . . . . . . 33 Longest Duration 19 | . . . . . . . . . . 19 Robots Corrupted 3 | . . . . . . . 2 . . 1 Combat Hostiles 3 | . . . . . . . 2 . . 1 Parts Fried 5 | . . . 1 . . . 3 . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . . . . . . 2 1 1 Heat Transferred 7532 | 37 74 50 . 333 296 981 1431 1666 962 1702 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . 2 . . . . 1 1 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Peak Influence 708 | 20 60 253 202 138 142 76 637 708 553 658 Average Influence 210 | 3 38 116 130 31 42 31 194 398 433 424 Maximum Alert Level 3 | . . 1 1 . . . 2 3 2 2 Low Security (%) 55 | . . . . . . . . . . . Level 1 20 | . . . . . . . . . . . Level 2 24 | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 29 | . 3 3 . 3 2 . 5 5 1 7 Investigation 2 | . 1 1 . . . . . . . . Extermination 9 | . . . . 1 2 . 1 3 1 1 Reinforcement 13 | . 2 2 . 2 . . 3 2 . 2 Assault 1 | . . . . . . . 1 . . . Garrison 4 | . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 1 . 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Distress Signals 8 | . . 1 1 . 1 . 1 1 1 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 173 | 1 6 12 6 22 8 4 22 31 16 45 Peak Tracking Total 14 | 1 3 4 4 5 3 3 8 9 5 14 Tactical Retreats 14 | . . 1 . 2 1 . 1 1 2 6 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Traps Triggered 3 | . 1 . . 1 . . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Machines Disabled 16 | . . 3 . . 1 . 3 8 . 1 Max in Single Turn 4 | . . 1 . . 1 . 2 4 . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Machines Accessed 33 | . 1 4 4 2 12 1 5 2 2 . Terminals 23 | . 1 4 3 1 8 1 3 1 1 . Fabricators 3 | . . . . . 2 . 1 . . . Repair Stations 2 | . . . . 1 . . . 1 . . Recycling Units 2 | . . . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . 1 . Total Hacks 82 | . 4 10 11 4 30 1 13 5 4 . Successful 51 | . 4 6 6 1 18 1 7 5 3 . Failed 31 | . . 4 5 3 12 . 6 . 1 . Catastrophic 5 | . . . 2 . . . 3 . . . Database Lockouts . | . . . . . . . . . . . Manual 13 | . . 1 3 1 4 . 4 . . . Terminals 64 | . 4 10 9 3 23 1 8 3 3 . Fabricators 7 | . . . . . 4 . 3 . . . Repair Stations 3 | . . . . 1 . . . 2 . . Recycling Units 3 | . . . 2 . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . . . 2 . 2 . 1 . Terminal Hacks 41 | . 4 6 4 1 15 1 4 3 3 . Record 18 | . 3 1 2 . 8 . 1 2 1 . Open Door 2 | . . . . . 1 1 . . . . Branch Access Points 1 | . . . . . 1 . . . . . Emergency Access Points 6 | . 1 3 . . 1 . . . 1 . Terminal Index 1 | . . . . . 1 . . . . . Locate Traps 5 | . . 2 1 1 . . 1 . . . Registered Components 2 | . . . . . 1 . 1 . . . Zone Layout 6 | . . . 1 . 2 . 1 1 1 . Fabricator Hacks 5 | . . . . . 3 . 2 . . . Network Status 3 | . . . . . 2 . 1 . . . Build 2 | . . . . . 1 . 1 . . . Repair Station Hacks 2 | . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . 1 . . Repair 1 | . . . . . . . . 1 . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Coupler Status 1 | . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 28 | . 1 3 3 2 10 . 5 2 2 . Full Trace Events 1 | . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 3 | . . . . . . . 3 . . . Matter 318 | . . . . . . . 318 . . . Time 56 | . . . . . . . 56 . . . Total Robot Build Rating 18 | . . . . . . . 18 . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 1 | . . . . . 1 . . . . . Matter 256 | . . . . . 256 . . . . . Time 128 | . . . . . 128 . . . . . Total Part Build Rating 8 | . . . . . 8 . . . . . Parts Repaired 1 | . . . . . . . . 1 . . Time 18 | . . . . . . . . 18 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 5 | . . . 5 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . 1 . . . Robot Hacks Applied 2 | . . . . . . . 2 . . . parse_system 2 | . . . . . . . 2 . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Total Allies 3 | . . . . . . . 3 . . . Largest Group 3 | . . . . . . . 3 . . . Highest-Rated Group 90 | . . . . . . . 90 . . . Highest-Rated Ally 30 | . . . . . . . 30 . . . Total Orders 1 | . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . 1 . . Ally Attacks 7 | . . . . . . . 7 . . . Total Damage 93 | . . . . . . . 93 . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Turns Passed 7801 | 85 156 504 405 1291 1017 287 1125 1445 839 647 Spaces Moved 5074 | 64 123 383 348 1160 842 164 533 699 503 255 Core 60 | 15 . . . . . 6 2 . . 37 Treads 879 | . . . . . . . 299 88 274 218 Legs 1024 | 49 123 7 . . . . 5 611 229 . Wheels 3022 | . . 376 348 1160 842 158 138 . . . Hover 89 | . . . . . . . 89 . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 90 90 90 100 90 90 120 120 50 Average Speed 117 | 103 120 90 90 94 100 104 160 148 142 145 Slowest Speed 300 | 120 120 120 90 100 100 300 250 210 162 162 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 23 | 7 31 37 31 31 25 25 19 25 16 10 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . . . . . Unknown Exits Taken 6 | 1 1 . . . . 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 4 | . . . . . 4 . . . . . Terrain Destroyed 203 | . . 7 1 5 9 2 59 85 12 23 Melee . | . . . . . . . . . . . Projectile 105 | . . 2 1 5 9 2 13 38 12 23 AOE 98 | . . 5 . . . . 46 47 . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Total 6243 | 75 127 501 411 1314 975 213 697 954 573 403 Wait 488 | . 2 75 35 85 95 . 52 102 5 37 Move 5064 | 63 122 382 347 1159 841 163 532 698 502 255 Hop . | . . . . . . . . . . . Pick Up 77 | 4 . 6 3 12 5 1 12 18 10 6 Fast Attach 95 | 6 1 8 4 8 3 4 23 21 6 11 Attach 53 | . . . 2 5 4 7 14 10 6 5 Detach 31 | . . 2 2 5 . 3 10 6 1 2 Swap 11 | . . . 1 . . . . 1 5 4 Drop 81 | . . 10 4 13 6 . 5 15 14 14 Fire 326 | 2 2 18 13 19 21 35 46 82 24 64 Melee 3 | . . . . . . . 3 . . . Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush 4 | . . . . . . . . . . 4 Escape Stasis 8 | . . . . 8 . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . 1 . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 4 exits: Low x2 / *Ext x2) -6/Extension -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 63 | -11/Scrapyard | Discovered new exit (range 8) 86 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 3) 242 | -10/Materials | Entered another Materials area 242 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 380 | -9/Materials | Discovered new exit (range 14) 546 | -9/Materials | Build established: Skirmisher 741 | -9/Materials | Discovered new exit (range 6) 745 | -9/Materials | Identified exit to Materials 746 | -9/Materials | Entered another Materials area 746 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1052 | -8/Materials | Discovered new exit (range 13) 1073 | -8/Materials | Identified exit to Factory 1151 | -8/Materials | Entered Factory 1151 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2431 | -7/Factory | Discovered new exit (range 10) 2441 | -7/Factory | Identified exit to Factory 2442 | -7/Factory | Entered another Factory area 2442 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2744 | -6/Factory | Fabricated Impulse Thruster Array? 2749 | -6/Factory | Build established: Tank 3214 | -6/Factory | Identified exit to Lower Caves 3214 | -6/Factory | Identified exit to Extension 3459 | -6/Factory | Entered Extension 3541 | -6/Extension | Spotted B-75 Beast 3559 | -6/Extension | Destroyed B-75 Beast 3575 | -6/Extension | Spotted B-75 Beast 3695 | -6/Extension | Destroyed B-75 Beast 3709 | -6/Extension | Disrupted transfer network 3717 | -6/Extension | Lost 13 parts (2p3n2u6w) 3739 | -6/Extension | Discovered new exit (range 3) 3746 | -6/Extension | Entered Factory 3746 | -5/Factory | Evolved 2 slots: Utility x2 3935 | -5/Factory | Lost 3 parts (1p1n1w) 4001 | -5/Factory | Spotted B-75 Beast 4183 | -5/Factory | Build established: Hacker-Gunner 4451 | -5/Factory | Local fabrication network quarantined 4471 | -5/Factory | Fabricated B-60 Warrior (x3) 4600 | -5/Factory | Lost 4 parts (2p1n1u) 4644 | -5/Factory | Destroyed 7 combat bots 4646 | -5/Factory | First assault squad dispatched 4652 | -5/Factory | Lost 3 parts (1n1u1w) 4761 | -5/Factory | Lost 3 parts (1u2w) 4784 | -5/Factory | Found Prototype Processor 4784 | -5/Factory | Identified Exp. Targeting Computer 4800 | -5/Factory | Discovered new exit (range 10) 4846 | -5/Factory | Lost 3 parts (1n2w) 4871 | -5/Factory | Entered another Factory area 4871 | -4/Factory | Evolved 2 slots: Utility x2 4951 | -4/Factory | Lost 4 parts (1p1n2w) 5023 | -4/Factory | Repaired Arm. Medium Treads 5105 | -4/Factory | Found Hvy. Reflective Plating 5328 | -4/Factory | Build established: Scavenger-Mutant 5732 | -4/Factory | Lost 3 parts (1p2w) 5813 | -4/Factory | Lost 3 parts (2u1w) 6111 | -4/Factory | Lost 3 parts (1p1u1w) 6185 | -4/Factory | Discovered new exit (range 19) 6316 | -4/Factory | Entered Research 6316 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 6421 | -3/Research | Build established: Scavenger-Gunner 6816 | -3/Research | Spotted B-86 Titan 7018 | -3/Research | Discovered new exit (range 10) 7155 | -3/Research | Entered another Research area 7155 | -2/Research | Evolved 2 slots: Utility x2 7340 | -2/Research | Garrison activated, responded to threat 7567 | -2/Research | Spotted B-90 Cyclops 7642 | -2/Research | Lost 6 parts (3u3w) 7742 | -2/Research | Garrison activated, responded to threat 7758 | -2/Research | Lost 4 parts (2p2w) 7780 | -2/Research | Released all parts (7) 7782 | -2/Research | Core integrity fell below 50% 7784 | -2/Research | System corruption reached 10% 7789 | -2/Research | Core integrity fell below 20% 7802 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 07780_ Released Imp. Hacking Suite. 07780_ Released Exp. Targeting Computer. 07780_ Released Med. Storage Unit. 07780_ K-01 Serf collects debris. 07781_ Dropped Hvy. Treads. 07781_ Slug penetrates Wall. 07781_ K-01 Serf destroyed. 07781_ Slug penetrates Wall. 07782_ R-10 Processor collects Adv. Heat Sink. 07782_ Penetrated by Slug. 07783_ Slug penetrates Wall. [Achievement: System Compromised] 07784_ Slug penetrates Wall. 07788_ Penetrated by Slug. 07789_ R-10 Processor collects Wheel. 07791_ System corrupted: Energy discharge (-22). 07791_ R-10 Processor collects Com. Wheel. 07793_ Penetrated by Slug. 07793_ Slug penetrates Wall. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ????????????????? ????????????????????????????? | | ????????????????# ????????????????????????????? | | ????????????????# ????????????????????????????? | | ????????????????# ????????????????????????????? | | ????????????????# ????????????????????????????? | | ????????????????# ????????????????????????????? | | ????????????????# ????????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????# A#####+######+#######????????? | | ????????????????# p @ ????????? | | ????????????????# p ???? ??? | | ????????????????# ??? ? | | ????????????????# ""? # | | ????????????????# #################t "R # | | ????????????????# #???????????????# """ # | | ????????????????# #???????????????# "" # | | ????????????????# #???????????????# # | | ????????????????# #???????????????# # | | ????????????????# #???????????????# # | | ????????????????# #???????????????# | | ????????????????# #???????????????# | | ????????????????# #???????????????# # | | ????????????????# #############+### !! # | | ????????????????# !| | | ????????????????# | | ????????????????# !=% | | ????????????????# %%%! | | ????????????????##################/####/########## | | ???????????????????????????????# #!%!! = = | | ???????????????????????????????# #[!!! = | | ???????????????????????????????# #!|== = | | ???????????????????????????????# #!== | | ???????????????????????????????# #=% | | ???????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 100 Energy Generation 45 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 825 Resistance: KI 30 Resistance: TH 25 Propulsion Shielding 33 Phase Shifting 10 Evasion (%) 56 Targeting Accuracy 32 Target Analysis 8 Core Analysis 10 Recoil Reduction 4 Energy Filtering 50 Offensive Hacking 32 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Impulse Thruster Array | x1 | -6/Factory | Preloaded B-60 Warrior | x3 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Crack Shot Dangerous Findings First Step to Greatness I Spy Just What I Needed Librarian Made in Tau Ceti IV My Command Is Your Wish Novice Programmer One Hack Too Far Oops Part-time Mechanic Please Form A Line Power Corrupts Respectable Loadout Risk Taker Serviceable Loadout Significant Disruption System Compromised Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed GrenadeHardlightModule Manual? 0 Play Time 03:26:05 Cumulative 6.8 hours Start 2019.11.10 @ 12:44:24 End 2019.11.14 @ 17:15:09 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c4ecfe2-b8f8-4ae3-9a1c-2c79e05cfa0e