Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.23 @ 21:28:12

Player: Falling_Sands

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (52)      260
Value Destroyed (1758)     1758
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (906)                906
              TOTAL SCORE: 6624

 Bonus
-------
High Alert Combat Kills    151
Follower Combat Kills      455
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/700
Matter                     288/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (100)
Location                   -6/Proximity Caves

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (4) ---
  Armored Huge Wheel
>         --- UTILITY (6) ------
              (None)
>         --- WEAPON (2) -------
          Battle Cannon
          Bore Cannon
>         --- INVENTORY (5) ----
          VTOL Module
          Machine Analyzer
          Launcher Guidance Computer
    Heavy Laser
    Heavy Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Weight Redist. System
  Improved Signal Interpreter
  Advanced Targeting Computer
           Core Analyzer
     Light Armor Plating
>          --- WEAPON -----------
     Heavy Laser
           Ion Cannon
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Ion Engine
           Launcher Guidance Computer
           Spread Laser
     Heavy Laser
           Autogun
           Gauss Cannon
     Heavy Rocket Launcher
[Rating: 32]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
Utility                    Propulsion Shielding
  Device                   Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Propulsion Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Scatter Rocket Array

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   .   .   .   
  Utility                  4    | .   .   .   1   .   1   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             69   | 6   4   .   9   12  21  7   2   3   1   4   
  Power                    15   | 1   1   .   1   3   4   .   1   2   1   1   
    Engine                 8    | 1   1   .   1   2   1   .   1   1   .   .   
    Core                   7    | .   .   .   .   1   3   .   .   1   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   2   .   3   5   6   1   .   .   .   1   
    Treads                 2    | .   .   .   .   2   .   .   .   .   .   .   
    Leg                    15   | .   2   .   3   3   6   1   .   .   .   .   
    Wheel                  3    | 2   .   .   .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | 1   1   .   3   2   8   2   1   .   .   .   
    Device                 1    | .   .   .   .   .   .   1   .   .   .   .   
    Storage                3    | 1   .   .   .   2   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   3   1   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   1   .   3   .   5   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   16   | 2   .   .   2   2   3   4   .   1   .   2   
    Energy Gun             6    | .   .   .   2   .   1   2   .   1   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Gun          4    | 2   .   .   .   1   1   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   2   .   .   .   2   
    Launcher               1    | .   .   .   .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   .   .   .   
Parts Lost                 25   | .   .   6   .   .   8   1   8   1   .   1   
  Power                    5    | .   .   1   .   .   1   .   1   1   .   1   
  Propulsion               9    | .   .   2   .   .   2   1   4   .   .   .   
  Utility                  6    | .   .   1   .   .   3   .   2   .   .   .   
  Weapon                   5    | .   .   2   .   .   2   .   1   .   .   .   
  Highest Loss Streak      6    | .   .   6   .   .   5   1   6   1   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   98  84  81  99  97  98  76  3   .   24  
  Engine                   5    | .   14  10  3   6   3   .   .   .   .   .   
  Core                     3    | .   .   .   .   4   5   7   5   .   .   2   
  Leg                      23   | .   9   23  33  32  35  29  20  .   .   .   
  Wheel                    3    | .   18  .   .   .   .   .   .   .   .   6   
  Device                   1    | .   .   .   .   .   .   6   6   .   .   .   
  Storage                  8    | .   14  12  .   10  9   7   6   .   .   .   
  Processor                4    | .   .   .   .   .   9   15  16  .   .   .   
  Protection               14   | .   12  11  31  22  15  15  7   .   .   .   
  Energy Gun               4    | .   .   .   12  7   1   3   6   2   .   .   
  Energy Cannon            1    | .   .   .   .   .   4   7   5   .   .   .   
  Ballistic Gun            8    | .   28  23  .   7   7   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   3   .   .   .   14  
  Launcher                 2    | .   .   .   .   6   4   .   .   .   .   .   
Naked Turns                243  | .   .   11  5   .   .   .   54  111 60  2   
Heaviest Build             38   | 11  12  12  16  30  38  32  29  9   .   17  
  Greatest Support         57   | 26  26  20  30  40  54  57  57  3   3   28  
  Greatest Overweight (x)  2    | .   1   1   .   .   .   .   2   2   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   5   10  10  10  10  5   5   5   
  Average Capacity         8    | 7   8   7   5   8   10  10  9   5   5   5   
  Most Carried             10   | 6   8   8   5   10  10  9   9   5   5   5   
  Average Carried          7    | 2   7   7   2   8   8   3   8   4   4   4   
  Final Capacity           10   | 8   8   5   5   10  10  10  5   5   5   5   
  Final Carried            10   | 6   8   5   3   10  4   9   5   5   5   5   

 Class Distribution 
--------------------
 68% | Mutant
 19% | Scavenger-Mutant
 11% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro 
Matter Collected           1432 | 146 198 17  117 286 443 111 10  35  .   69  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1906 | .   198 .   117 633 734 89  56  79  .   .   
  Parts                    99   | .   26  .   8   30  25  3   3   4   .   .   
Haulers Intercepted        2    | .   .   .   .   2   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      11   | .   .   .   .   .   .   .   3   3   .   5   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  46   | .   10  .   2   11  17  2   1   3   .   .   
  Guns                     31   | .   10  .   2   9   6   .   1   3   .   .   
  Cannons                  6    | .   .   .   .   .   4   2   .   .   .   .   
  AOE                      9    | .   .   .   .   2   7   .   .   .   .   .   
Classes Destroyed          11   | .   2   .   2   4   1   1   1   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   2   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  11   | .   8   .   .   .   .   .   .   3   .   .   
  Grunt                    26   | .   2   .   1   8   14  1   .   .   .   .   
  Brawler                  2    | .   .   .   .   .   2   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   5    | .   .   .   1   3   1   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           6    | .   3   .   3   5   6   2   1   2   .   .   
  Combat Bots Only         6    | .   3   .   2   3   6   2   1   2   .   .   
Max Kills in Single Turn   4    | .   2   .   1   4   2   1   1   1   .   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   2   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        346  | .    30   15   15   45   89   15   91   33   .    13   
  Missed                   99   | .    10   2    4    12   26   4    27   8    .    6    
Damage Taken               4570 | .    173  611  160  522  1416 247  952  383  .    106  
  Core                     1135 | .    36   164  58   135  37   33   404  253  .    15   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  196  | .    11   41   21   40   49   28   6    .    .    .    
Core Remaining (%)         66   | 100  .    20   .    51   93   .    .    .    .    .    
Volleys Fired              196  | .    30   3    16   54   60   10   4    16   .    3    
  Largest                  2    | .    2    2    2    2    2    2    2    1    .    2    
  Hottest                  129  | .    40   40   121  121  116  116  129  69   .    96   
Shots Fired                299  | .    60   6    18   75   92   18   8    16   .    6    
  Gun                      234  | .    60   6    18   74   51   5    4    16   .    .    
  Cannon                   60   | .    .    .    .    .    37   13   4    .    .    6    
  Launcher                 5    | .    .    .    .    1    4    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  146  | .    60   6    .    34   37   3    .    .    .    6    
  Thermal                  148  | .    .    .    18   40   51   15   8    16   .    .    
  Explosive                5    | .    .    .    .    1    4    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         12   | .    11   .    10   12   9    6    2    3    .    2    
  Robot Miss Streak        11   | .    4    6    11   6    6    2    1    5    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           184  | .    33   .    11   46   69   12   5    6    .    2    
  Core Hits                108  | .    13   .    5    30   50   4    3    3    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    1    1    1    1    .    .    .    .    
    Burn                   4    | .    .    .    1    1    1    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4201 | .    345  .    151  1030 2133 251  101  151  .    39   
  Guns                     2071 | .    345  .    151  674  643  30   77   151  .    .    
  Cannons                  845  | .    .    .    .    .    561  221  24   .    .    39   
  Explosions               1281 | .    .    .    .    352  929  .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  4    | .    .    .    .    4    .    .    .    .    .    .    
  Kinetic                  1156 | .    345  .    .    244  469  59   .    .    .    39   
  Thermal                  1860 | .    .    .    151  430  835  192  101  151  .    .    
  Explosive                1181 | .    .    .    .    352  829  .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            73   | .    .    .    .    .    73   .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               73   | .    .    .    .    .    73   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    1    .    2    .    .    .    .    
  Impact                   1    | .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    2    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      429  | .    .    .    .    73   356  .    .    .    .    .    
  Shots                    12   | .    .    .    .    3    9    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    .    .    .    .    
  Kicked                   1    | .    .    .    .    1    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        445  | .    12   .    108  445  400  340  114  56   .    5    
  Average Temperature      128  | .    9    .    44   154  149  169  45   24   .    3    
  Received Heat Transfer   1035 | .    12   .    45   225  585  72   96   .    .    .    
  Effects                  13   | .    .    .    .    6    7    .    .    .    .    .    
    Shutdowns              2    | .    .    .    .    .    2    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    .    .    .    
    Interference           6    | .    .    .    .    2    4    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    1    .    .    .    .    .    
    Damage (major)         3    | .    .    .    .    3    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    .    1    2    1    .    .    2    .    .    
  Heat Transferred         3766 | .    .    .    444  1147 1287 407  185  296  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro 
Peak Influence             607  | .   241 44  82  563 607 307 .   .   .   .   
  Initial                  266  | .   .   44  .   34  166 266 .   .   .   .   
  Average                  256  | .   85  37  32  271 465 291 .   .   .   .   
Maximum Alert Level        2    | .   1   .   .   2   2   1   .   .   .   .   
  Low Security (%)         49   | 100 82  100 100 50  15  .   .   .   .   .   
  Level 1                  19   | .   17  .   .   13  9   100 .   .   .   .   
  Level 2                  31   | .   .   .   .   36  74  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   1   3   4   1   .   .   .   .   
  Investigation            2    | .   .   .   .   2   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            4    | .   .   .   1   1   2   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   2   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro 
Distress Signals           4    | .   .   .   1   3   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              100  | .   19  3   6   23  26  4   11  3   .   5   
  Peak Tracking Total      10   | .   5   3   3   4   7   4   10  3   .   4   
  Tactical Retreats        5    | .   2   .   .   2   .   .   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro 
Machines Disabled          5    | .   .   .   .   .   5   .   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   .   2   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro 
Machines Accessed          18   | .   3   .   .   7   3   1   .   .   4   .   
  Terminals                14   | .   3   .   .   7   3   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                57   | .   6   .   .   15  6   2   .   .   28  .   
  Successful               43   | .   3   .   .   8   3   1   .   .   28  .   
  Failed                   14   | .   3   .   .   7   3   1   .   .   .   .   
    Catastrophic           1    | .   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   2   .   .   8   2   .   .   .   .   .   
  Terminals                29   | .   6   .   .   15  6   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             43   | .   3   .   .   8   3   1   .   .   28  .   
  Record                   14   | .   .   .   .   2   .   1   .   .   11  .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   10  .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   4   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             4    | .   1   .   .   2   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   1   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   3   .   .   4   2   1   .   .   .   .   
  Full Trace Events        2    | .   1   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   .   .   10  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro 
Total Allies               10   | .   .   .   .   9   .   .   .   .   .   1   
  Largest Group            9    | .   .   .   .   9   1   .   .   .   .   1   
  Highest-Rated Group      96   | .   .   .   .   80  16  .   .   .   .   96  
  Highest-Rated Ally       96   | .   .   .   .   16  16  .   .   .   .   96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               88   | .   .   .   .   81  4   .   .   .   .   3   
  Total Damage             1100 | .   .   .   .   767 49  .   .   .   .   284 
  Kills                    19   | .   .   .   .   14  1   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  
Turns Passed               4020 | 53   547  131  169  1223 695  278  419  162  61   282  
Spaces Moved               3097 | 44   434  114  94   828  401  193  368  232  120  269  
  Core                     508  | 1    .    26   9    .    .    .    116  232  120  4    
  Treads                   22   | .    .    .    .    22   .    .    .    .    .    .    
  Legs                     1956 | .    131  88   85   806  401  193  252  .    .    .    
  Wheels                   611  | 43   303  .    .    .    .    .    .    .    .    265  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   50   50   120  120  120  50   50   50   50   
  Average Speed            104  | 87   99   106  113  121  120  120  99   53   50   99   
  Slowest Speed            190  | 90   190  120  120  160  120  120  150  150  50   100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 3    64   26   10   81   36   7    57   41   73   51   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    .    1    1    1    .    
Scrap Searched             5    | .    .    1    .    .    .    .    2    1    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          221  | .    .    .    .    60   159  2    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    2    2    .    .    .    .    
  AOE                      217  | .    .    .    .    60   157  .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro 
Total                      3578 | 55  497 117 136 974 516 221 411 253 121 277 
  Wait                     148  | .   16  .   16  55  21  2   37  1   .   .   
  Move                     3087 | 43  433 113 93  827 400 192 367 231 119 269 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  39   | 6   7   .   2   10  5   7   1   .   .   1   
  Fast Attach              40   | 6   3   .   5   10  8   4   .   1   .   3   
  Attach                   23   | .   .   .   4   .   10  3   2   2   1   1   
  Detach                   5    | .   .   .   .   1   .   1   .   2   1   .   
  Swap                     6    | .   1   .   .   2   3   .   .   .   .   .   
  Drop                     33   | .   7   1   .   14  9   2   .   .   .   .   
  Fire                     196  | .   30  3   16  54  60  10  4   16  .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   31 | -11/Scrapyard      | Discovered new exit (range 14)
   54 | -11/Scrapyard      | Entered Materials
   97 | -10/Materials      | Discovered new exit (range 14)
  197 | -10/Materials      | Discovered new exit (range 15)
  321 | -10/Materials      | Build established: Mutant
  410 | -10/Materials      | Discovered new exit (range 9)
  583 | -10/Materials      | Discovered new exit (range 15)
  591 | -10/Materials      | Discovered new exit (range 6)
  601 | -10/Materials      | Entered Mines
  672 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  684 | -10/Mines          | Assembled infested the area
  689 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  718 | -10/Mines          | Core integrity fell below 50%
  726 | -10/Mines          | Discovered new exit (range 12)
  732 | -10/Mines          | Entered Materials
  732 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  746 | -9/Materials       | Lost 6 parts (1p2n1u2w)
  866 | -9/Materials       | Discovered new exit (range 15)
  901 | -9/Materials       | Entered Storage
 1356 | -9/Storage         | Found Prototype Launcher
 1356 | -9/Storage         | Identified Scatter Rocket Array
 1562 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
 1722 | -9/Storage         | Discovered new exit (range 16)
 1748 | -9/Storage         | Lost 5 allies
 1856 | -9/Storage         | Build established: Commander-Mutant
 2124 | -9/Storage         | Entered Materials
 2124 | -8/Materials       | Accompanied by 1 ally
 2124 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 2337 | -8/Materials       | Build established: Mutant
 2524 | -8/Materials       | First assault squad dispatched
 2704 | -8/Materials       | Lost 5 parts (1p2n1u1w)
 2747 | -8/Materials       | Garrison activated, responded to threat
 2806 | -8/Materials       | Discovered new exit (range 12)
 2819 | -8/Materials       | Entered Factory
 2819 | -7/Factory         | Evolved 2 slots: Utility x2
 3018 | -7/Factory         | Build established: Scavenger-Mutant
 3062 | -7/Factory         | Discovered new exit (range 5)
 3067 | -7/Factory         | Identified exit to Lower Caves
 3097 | -7/Factory         | Entered Lower Caves
 3402 | -7/Lower Caves     | Spotted B-75 Beast
 3462 | -7/Lower Caves     | Released all parts (7)
 3467 | -7/Lower Caves     | Lost 6 parts (1p3n1u1w)
 3471 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 3473 | -7/Lower Caves     | Core integrity fell below 50%
 3501 | -7/Lower Caves     | Encountered a Warlord checkpoint
 3509 | -7/Lower Caves     | Discovered new exit (range 15)
 3516 | -7/Lower Caves     | Entered another Lower Caves area
 3551 | -7/Lower Caves     | Core integrity fell below 20%
 3620 | -7/Lower Caves     | Learned Factory security intel
 3671 | -7/Lower Caves     | Discovered new exit (range 15)
 3678 | -7/Lower Caves     | Entered Data Miner
 3678 | -7/Data Miner      | Discovered new exit (range 6)
 3688 | -7/Data Miner      | Met Data Miner
 3703 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 3707 | -7/Data Miner      | Learned location of Section 7 (-3)
 3707 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 3719 | -7/Data Miner      | Build established: Mutant
 3739 | -7/Data Miner      | Entered Proximity Caves
 3840 | -6/Proximity Caves | Escorted by Enhanced Grunt
 4021 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
03740_ Found Bore Cannon.
03740_ Found 29 Matter.
03741_ Acquired 10 matter.
03741_ Acquired Arm. Huge Wheel.
03744_ Acquired Bore Cannon.
03747_ Acquired Battle Cannon.
03748_ Acquired 19 matter.
03840_ Enhanced Grunt: "Protecting LRC-V3."
03841_ Lgt. Nuclear Core destroyed.
03844_ Chain reaction triggered in Lgt. Nuclear Core.
03844_ S-27 Virus destroyed. <x4>
03852_ Acquired 12 matter.
03853_ Acquired 17 matter.
03854_ VTOL Module fries itself beyond repair.
03854_ Acquired 11 matter.
03856_ VTOL Module fries itself beyond repair.
03857_ Autogun fries itself beyond repair.
03858_ VTOL Module fries itself beyond repair.
03858_ Acquired VTOL Module.
03862_ Autogun fries itself beyond repair.

 Map 
-----
+----------------------------------------------------+
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| ????????#         ##     #???????????????????????? |
| ????????##        ########???????????????????????? |
| ?????????##       ####???????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             450
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           2

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
               Force Rifle | -7/Data Miner | Free
            Linear Gravjet | -7/Data Miner | Free
 Adv. Field Recycling Unit | -7/Data Miner | Free
        Lrn. Proton Cannon | -7/Data Miner | Free
        Imp. Plasma Cutter | -7/Data Miner | Free
 Imp. Gyrokinetic Inverter | -7/Data Miner | Free

 Robot Schematics 
------------------
    S-27 Virus | -7/Data Miner | Free
 W-25 Informer | -7/Data Miner | Free
  G-47 Trooper | -7/Data Miner | Free
 A-15 Conveyor | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
The More The Merrier
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              AssaultCloakThermoblaster
  Manual?         0
Play Time         01:20:32
  Cumulative      17.6 hours
  Start           2024.05.23 @ 16:44:58
  End             2024.05.23 @ 21:28:12
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          20
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2e8bfc45-1799-4912-b703-63fabaf2e6f9