Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.31 @ 17:32:44 Player: wojo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (766) 766 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3061 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 200/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Transmission Jammer > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Heavy Laser Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- VTOL Module > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Hacking Drone Bay > --- WEAPON ----------- Mace Katana CR-A16's Pointy Stick > --- INVENTORY -------- Launcher Guidance Computer Transmission Jammer Makeshift Light Armor Plating Long-range Tractor Beam Improved EM Pulse Cannon Flak Cannon GAL Module [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Improved Sensor Array Device Improved Sensor Array Storage Large Storage Unit Protection Light Armor Plating Weapon CR-A16's Pointy Stick Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Mace Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 70 | 6 15 26 1 17 5 Power 8 | 1 1 6 . . . Engine 7 | 1 1 5 . . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 19 | 2 8 9 . . . Treads 3 | . . 3 . . . Leg 13 | 2 6 5 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . 2 1 . . . Utility 17 | . 3 4 1 7 2 Device 11 | . 1 3 . 5 2 Storage 3 | . 1 . . 2 . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . 1 1 1 . . Artifact . | . . . . . . Weapon 26 | 3 3 7 . 10 3 Energy Gun 10 | 3 . 7 . . . Energy Cannon 3 | . . . . 1 2 Ballistic Gun . | . . . . . . Ballistic Cannon 3 | . 2 . . 1 . Launcher 1 | . 1 . . . . Special Weapon 2 | . . . . 2 . Impact Weapon 1 | . . . . 1 . Slashing Weapon 1 | . . . . 1 . Piercing Weapon 5 | . . . . 4 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . Parts Lost 19 | . . 14 . . 5 Power 2 | . . 2 . . . Propulsion 4 | . . 3 . . 1 Utility 6 | . . 4 . . 2 Weapon 7 | . . 5 . . 2 Highest Loss Streak 9 | . . 9 . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 54 | . 92 77 11 40 41 Engine 3 | . 14 9 . . . Treads 1 | . . 6 . . . Leg 5 | . 28 8 . . . Flight 7 | . . . 11 11 11 Device 16 | . 7 14 . 18 18 Storage 7 | . 9 10 . 6 . Energy Gun 4 | . 1 22 . . . Ballistic Cannon 2 | . 15 2 . . . Launcher 1 | . 11 1 . . . Piercing Weapon 2 | . . . . 3 8 Naked Turns . | . . . . . . Heaviest Build 60 | 7 53 60 . 22 24 Greatest Support 20 | 20 20 20 4 4 4 Greatest Overweight (x) 6 | . 2 5 . 6 5 Average Overweight (x) 1 | . . 2 . 1 . Largest Inventory Capacity 20 | 5 20 20 5 15 5 Average Capacity 12 | 5 14 19 5 10 5 Most Carried 10 | 5 6 9 1 10 5 Average Carried 5 | 3 3 4 . 7 3 Final Capacity 20 | 5 20 5 5 5 5 Final Carried 6 | 5 6 . . 5 1 Class Distribution -------------------- 89% | Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Infiltrator-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1004 | 250 176 465 8 76 29 Remotely . | . . . . . . Salvage Created 862 | 30 238 498 . . 96 Parts 48 | 3 14 25 . . 6 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . 2 3 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 17 | 1 2 12 . . 2 Melee 2 | . . . . . 2 Guns 11 | 1 . 10 . . . Cannons 4 | . 2 2 . . . Classes Destroyed 8 | 1 4 2 . . 1 Worker 3 | . 2 1 . . . Builder 2 | . 1 1 . . . Recycler 2 | . 2 . . . . Operator 1 | . . 1 . . . Watcher 2 | . 2 . . . . Swarmer 1 | . . . . . 1 Grunt 13 | 1 2 9 . . 1 Sentry 3 | . . 3 . . . Best Kill Streak 4 | 1 4 3 . . 2 Combat Bots Only 3 | 1 2 3 . . 2 Max Kills in Single Turn 3 | 1 3 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 187 | 4 6 134 3 . 40 Missed 51 | 1 1 37 1 . 11 Damage Taken 2364 | 34 97 1681 27 . 525 Core 418 | . 10 161 27 . 220 Absorbed by Shields 74 | . . 74 . . . Regen/Repaired (Parts) 51 | . . . . 51 . Core Remaining (%) 98 | 100 96 . . . . Volleys Fired 73 | 3 16 53 . . 1 Largest 3 | 2 2 3 . . 1 Hottest 161 | 100 78 161 . . 69 Shots Fired 134 | 6 24 103 . . 1 Gun 89 | 6 . 83 . . . Cannon 34 | . 18 15 . . 1 Launcher 11 | . 6 5 . . . Special . | . . . . . . Kinetic 33 | . 18 15 . . . Thermal 89 | 6 . 83 . . . Explosive 11 | . 6 5 . . . Electromagnetic 1 | . . . . . 1 Robot Hit Streak 11 | 5 3 11 . . . Robot Miss Streak 4 | . 3 4 . . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 84 | 5 9 66 . . 4 Core Hits 57 | 2 13 40 . . 2 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 1 2 . . 1 Burn 1 | . . 1 . . . Blast 2 | . 1 1 . . . Impale 1 | . . . . . 1 Melee Attacks 8 | . . . . . 8 Impact . | . . . . . . Slashing . | . . . . . . Piercing 8 | . . . . . 8 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1774 | 61 504 1071 . . 138 Guns 781 | 61 . 720 . . . Cannons 321 | . 145 176 . . . Explosions 506 | . 359 147 . . . Melee 138 | . . . . . 138 Ramming 28 | . . 28 . . . Kinetic 321 | . 145 176 . . . Thermal 781 | 61 . 720 . . . Explosive 506 | . 359 147 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 138 | . . . . . 138 Highest Corruption 23 | . . 23 23 23 . Average Corruption 21 | . . 21 23 23 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 34 | . . 29 2 3 . Message Errors 7 | . . 6 . 1 . Matter Fused 4 | . . 4 . . . Heat Flow Errors 5 | . . 4 . 1 . Energy Discharges 9 | . . 7 1 1 . Data Loss (minor) 4 | . . 3 1 . . Data Loss (major) 1 | . . 1 . . . Misfires 3 | . . 3 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 11 | . 11 . . . . Projectiles 11 | . 11 . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 4 | . 1 3 . . . Impact . | . . . . . . Kinetic 4 | . 1 3 . . . Secondary . | . . . . . . Self-Inflicted Damage 108 | . 47 61 . . . Shots 4 | . 2 2 . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 481 | 129 27 481 . 171 12 Average Temperature 155 | 71 11 186 . 90 8 Received Heat Transfer 765 | 18 30 477 15 . 225 Effects 12 | . . 12 . . . Shutdowns 4 | . . 4 . . . Energy Bleed 1 | . . 1 . . . Interference 3 | . . 3 . . . Matter Decay 1 | . . 1 . . . Damage (minor) 2 | . . 2 . . . Damage (major) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 3 . . . Heat Transferred 1713 | 185 . 1528 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 332 | 35 152 332 78 . . Initial 78 | . 22 63 78 . . Average 130 | 7 60 201 78 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 72 | 100 100 47 100 . . Level 1 27 | . . 52 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 2 . . 1 Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 35 | 1 7 20 2 . 5 Peak Tracking Total 6 | 1 2 5 2 . 6 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 7 | . 1 6 . . . Max in Single Turn 2 | . 1 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 2 | . 1 1 . . . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 4 | . 2 2 . . . Successful . | . . . . . . Failed 4 | . 2 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 154 | . . . . 154 154 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches 1 | . . . . 1 . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4346 | 99 603 777 17 2750 100 Spaces Moved 2851 | 72 278 185 43 2125 148 Core 55 | 24 . . . 29 2 Treads 115 | . . 115 . . . Legs 387 | 48 275 64 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 2294 | . 3 6 43 2096 146 Fastest Speed 35 | 50 112 35 35 35 35 Average Speed 133 | 96 188 300 35 121 43 Slowest Speed 470 | 120 260 470 35 435 435 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . . . 1 2 . Cave-ins Triggered 2 | . . 2 . . . Exploration Rate (%) 33 | 5 45 23 20 89 20 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 4 . Spaces Dug . | . . . . . . Terrain Destroyed 67 | . 31 36 . . . Melee . | . . . . . . Projectile 2 | . . 2 . . . AOE 65 | . 31 34 . . . Terrain Rammed 4 | . . 4 . . . Walls Destroyed 1 | . . 1 . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3244 | 96 331 304 44 2304 165 Wait 138 | 5 . 6 . 124 3 Move 2841 | 71 277 184 41 2120 148 Hop 2 | . . . . 2 . Pick Up 59 | 10 13 17 1 18 . Fast Attach 2 | . . . . 2 . Attach 43 | 5 2 16 1 15 4 Detach 12 | . . 2 . 10 . Swap 25 | 1 13 10 . . 1 Drop 36 | 1 10 11 1 13 . Fire 73 | 3 16 53 . . 1 Melee 8 | . . . . . 8 Ram 4 | . . 4 . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 67 | -11/Scrapyard | Discovered new exit (range 8) 100 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 15) 530 | -10/Materials | Discovered new exit (range 11) 703 | -10/Materials | Entered another Materials area 703 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 841 | -9/Materials | Crushed by falling debris 841 | -9/Materials | System corruption reached 10% 869 | -9/Materials | Crushed by falling debris 908 | -9/Materials | Lost 9 parts (1p2n3u3w) 1290 | -9/Materials | Discovered new exit (range 12) 1475 | -9/Materials | Released all parts (4) 1480 | -9/Materials | Entered Mines 1490 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1497 | -9/Mines | Entered Zion 1543 | -7/Zion | Discovered new exit (range 9) 1574 | -7/Zion | System corruption cleaned by Quarantine Array 1622 | -7/Zion | Learned location of Data Miner (-6) 1627 | -7/Zion | Found CR-A16's Pointy Stick 1667 | -7/Zion | Given the Hacking Drone Bay 1670 | -7/Zion | Found Prototype Device 1671 | -7/Zion | Identified Hacking Drone Bay 1685 | -7/Zion | Learned location of Armory (-4) 1687 | -7/Zion | Found GAL Module 2022 | -7/Zion | Learned location of 1 exit from Factory 2031 | -7/Zion | Learned Factory trap positions 2927 | -7/Zion | Imprinted 2932 | -7/Zion | Declared Zion's savior 3777 | -7/Zion | Visited the Megawrench Repair Shop 3777 | -7/Zion | Megawrench repaired 3 parts 4076 | -7/Zion | Found Prototype Special Weapon 4076 | -7/Zion | Identified RU-N14's Throwing Claymores 4079 | -7/Zion | Found RU-N14's Throwing Claymores 4247 | -7/Zion | Entered Proximity Caves 4247 | -6/Proximity Caves | Accompanied by 4 allies 4298 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4306 | -6/Proximity Caves | Core integrity fell below 50% 4332 | -6/Proximity Caves | Core integrity fell below 20% 4347 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- okay for now but be prepared to manage it more closely. Y-64 Sentinel: "REQUESTING BACKUP." Imp. EM Pulse Cannon destroyed. Critical hit (Burn: +37). S-27 Virus destroyed. Imp. Sensor Array destroyed. Acquired 29 matter. Autogun fries itself beyond repair. Lgt. Nuclear Core fries itself beyond repair. Mak. ECM Suite destroyed. VTOL Module destroyed. G-50 Soldier suffers critical hit (Impale). G-50 Soldier destroyed. VTOL Module fries itself beyond repair. [Achievement: First Step to Greatness] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##??????????????????? ??????????????????????????? | | ####?????????????? ?????????????????????????? | | ###??????????? ?????????????????????????? | | ##?????????? ?????????????????????????? | | #?????????? ?????????#???????????????? | | ##????????? ???????? #???????????????? | | # ##??????? #??????? ##??????????????? | | ### ##?????? ##?##### ?? ????????????? | | ??#### #???### ## #?? #???????????? | | ##???## #??## #? ???????????? | | ##???## ##?## ?? # ???????????? | | #????# #??# #???# #????????????? | | ####?# #??# #??## #?????????????? | | #?# #?## #?## #????????????????? | | ## #?# #?# ### "#??????????????????? | | ### ### ### g #???????????????????? | | ### ## ## Y g ##???????????????????? | | ## %=###????????????????????? | | ##### @##?????????????????????? | | ##### #???#[ #?????????????????????? | | ##???## ##??## #????????????????????? | | #?????## ##??## #????????????????????? | | #??????## #???####????????????????????? | | #???????## #???????????????????????????? | | ##????????## #???????????????????????????? | | ## #??????????## #???????????????????????????? | | ?## ##?????????### #???????????????????????????? | | ??###??????????# #???????????????????????????? | | ???????????????# ##???????????????????????????? | | ???????????????######????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Recoil Reduction 1 Item Schematics ----------------- Thermal Shield | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Coolant Injector | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Microactuators | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive S-27 Virus | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness One Hack Too Far Risk Taker Robot Respite System Compromised The One Tourist Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed AlloyAntimissileGuard Manual? 0 Play Time 01:20:41 Cumulative 1.3 hours Start 2024.05.31 @ 15:57:16 End 2024.05.31 @ 17:32:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Cog Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: e244c699-12b4-4a3a-9a1f-9f5c8e354ade