Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 19:25:32

Player: BagelsSniperWolf

Result: Destroyed self with Rocket Launcher

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (17)      85
Value Destroyed (569)      569
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2454

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     211/300
Energy                     85/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
     Small Storage Unit
  Advanced Targeting Computer
>          --- WEAPON (2) -------
           Rocket Launcher
>          --- INVENTORY (8) ----
           Assault Rifle
           Grenade Launcher
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
  Improved Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
  Advanced Targeting Computer
  Improved Light Armor Plating
>          --- WEAPON -----------
           Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
  Improved Light Armor Plating
     Light Assault Rifle
           Grenade Launcher
           Grenade Launcher
           Grenade Launcher
           Rocket Launcher
[Rating: 18]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    2    | .   .   .   1   1   
  Propulsion               1    | .   .   .   .   1   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             34   | 6   3   2   12  11  
  Power                    7    | 1   1   .   3   2   
    Engine                 6    | 1   1   .   3   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   .   2   2   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    6    | .   .   2   2   2   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 1   1   .   3   1   
    Device                 2    | .   1   .   1   .   
    Storage                1    | 1   .   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   1   .   4   6   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          11   | 2   1   .   4   4   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 13   | .   .   .   2   11  
  Power                    4    | .   .   .   1   3   
  Propulsion               3    | .   .   .   .   3   
  Utility                  3    | .   .   .   1   2   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      8    | .   .   .   2   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     92   | .   92  98  94  89  
  Engine                   19   | .   14  14  17  22  
  Core                     1    | .   .   .   .   2   
  Leg                      19   | .   .   22  22  18  
  Wheel                    1    | .   28  4   .   .   
  Device                   4    | .   7   14  7   .   
  Storage                  10   | .   14  14  11  9   
  Processor                7    | .   .   .   8   9   
  Protection               6    | .   .   .   5   8   
  Ballistic Gun            19   | .   28  28  22  15  
  Launcher                 1    | .   .   .   .   1   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             32   | 13  13  11  25  32  
  Greatest Support         30   | 26  26  26  20  30  
  Greatest Overweight (x)  10   | 1   .   3   1   10  
  Average Overweight (x)   .    | .   .   .   .   2   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   
  Most Carried             8    | 4   5   6   8   7   
  Average Carried          5    | 2   4   4   7   5   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 4   4   6   8   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           608  | 200 .   128 120 160 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            583  | .   .   175 131 277 
  Parts                    25   | .   .   8   6   11  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  15   | .   .   2   5   8   
  Guns                     10   | .   .   2   5   3   
  AOE                      5    | .   .   .   .   5   
Classes Destroyed          5    | .   .   2   2   1   
  Builder                  1    | .   .   .   1   .   
  Recycler                 1    | .   .   1   .   .   
  Swarmer                  3    | .   .   .   3   .   
  Grunt                    11   | .   .   2   2   7   
  Duelist                  1    | .   .   .   .   1   
Best Kill Streak           4    | .   .   2   4   3   
  Combat Bots Only         3    | .   .   2   3   3   
Max Kills in Single Turn   2    | .   .   1   1   2   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        184  | .    3    13   63   105  
  Missed                   45   | .    2    3    19   21   
Damage Taken               2137 | .    11   132  422  1572 
  Core                     587  | .    .    14   16   557  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         96   | 100  .    94   96   .    
Volleys Fired              65   | .    .    9    20   36   
  Largest                  2    | .    .    2    2    2    
  Hottest                  40   | .    .    40   40   40   
Shots Fired                112  | .    .    18   40   54   
  Gun                      103  | .    .    18   40   45   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 9    | .    .    .    .    9    
  Special                  .    | .    .    .    .    .    
  Kinetic                  103  | .    .    18   40   45   
  Thermal                  .    | .    .    .    .    .    
  Explosive                9    | .    .    .    .    9    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         12   | .    .    7    4    12   
  Robot Miss Streak        4    | .    .    1    4    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           79   | .    .    14   22   43   
  Core Hits                40   | .    .    8    9    23   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1206 | .    .    122  198  886  
  Guns                     637  | .    .    122  198  317  
  Cannons                  .    | .    .    .    .    .    
  Explosions               569  | .    .    .    .    569  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  637  | .    .    122  198  317  
  Thermal                  .    | .    .    .    .    .    
  Explosive                569  | .    .    .    .    569  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            5    | .    .    .    .    5    
  Projectiles              .    | .    .    .    .    .    
  Explosions               5    | .    .    .    .    5    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      182  | .    .    .    .    182  
  Shots                    7    | .    .    .    .    7    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        356  | .    .    61   10   356  
  Average Temperature      126  | .    .    40   4    161  
  Received Heat Transfer   828  | .    6    111  90   621  
  Effects                  5    | .    .    .    .    5    
    Energy Bleed           1    | .    .    .    .    1    
    Interference           3    | .    .    .    .    3    
    Short Circuit          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             221  | .   20  62  176 221 
  Initial                  74   | .   .   7   24  74  
  Average                  82   | .   3   54  84  102 
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         95   | 100 100 100 100 90  
  Level 1                  4    | .   .   .   .   9   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   .   .   1   1   
  Investigation            2    | .   .   .   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              25   | .   3   2   9   11  
  Peak Tracking Total      6    | .   3   2   5   6   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          6    | .   1   .   3   2   
  Terminals                6    | .   1   .   3   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                26   | .   5   .   15  6   
  Successful               17   | .   4   .   11  2   
  Failed                   9    | .   1   .   4   4   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   .   .   .   2   
  Terminals                26   | .   5   .   15  6   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             17   | .   4   .   11  2   
  Record                   13   | .   3   .   9   1   
  Terminal Index           1    | .   .   .   1   .   
  Zone Layout              3    | .   1   .   1   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   1   .   3   2   
  Full Trace Events        4    | .   1   .   1   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               929  | 42  41  116 278 452 
Spaces Moved               368  | 33  40  54  158 83  
  Core                     11   | 5   .   2   .   4   
  Treads                   .    | .   .   .   .   .   
  Legs                     287  | .   .   50  158 79  
  Wheels                   70   | 28  40  2   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  120 190 
  Average Speed            147  | 83  90  121 126 256 
  Slowest Speed            550  | 95  90  200 190 550 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       12   | 3   17  14  15  11  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          50   | .   .   .   .   50  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      50   | .   .   .   .   50  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      661  | 46  43  91  206 275 
  Wait                     164  | .   .   21  2   141 
  Move                     364  | 32  39  53  157 83  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  23   | 8   1   4   8   2   
  Fast Attach              4    | 2   .   .   2   .   
  Attach                   16   | 4   1   2   3   6   
  Detach                   .    | .   .   .   .   .   
  Swap                     14   | .   2   .   7   5   
  Drop                     11   | .   .   2   7   2   
  Fire                     65   | .   .   9   20  36  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
   43 | -11/Scrapyard | Entered Materials
   71 | -10/Materials | Discovered new exit (range 14)
   84 | -10/Materials | Entered Mines
  187 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  196 | -10/Mines     | Discovered new exit (range 4)
  200 | -10/Mines     | Entered Materials
  200 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  308 | -9/Materials  | Build established: Mutant
  310 | -9/Materials  | Discovered new exit (range 16)
  478 | -9/Materials  | Entered another Materials area
  478 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  922 | -8/Materials  | Core integrity fell below 50%
  928 | -8/Materials  | Core integrity fell below 20%
  930 | -8/Materials  | Destroyed self with Rocket Launcher

 Last Messages 
---------------
K-01 Serf collects debris. <x4>
Imp. Ion Engine destroyed.
Critical hit (Burn: +37).
The unstable cave ceiling collapses.
Imp. Ion Engine destroyed.
Destroyed Imp. Ion Engine.
Imp. Light Armor Plating destroyed.
Destroyed Imp. Light Armor Plating.
Grenade Launcher destroyed.
Destroyed Grenade Launcher.
G-47 Trooper destroyed.
The unstable cave ceiling collapses.
Lgt. Nuclear Core destroyed.
Aluminum Leg destroyed.
Lgt. Assault Rifle destroyed.
Critical hit (Burn: +37).
The unstable cave ceiling collapses.
Lgt. Assault Rifle destroyed.
Destroyed Imp. Aluminum Leg.
L-31 Rogue destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??????????????????????# g%           #!    #?????? |
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|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          28
Energy Capacity            595
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeaponWaveRailgun
  Manual?         0
Play Time         00:18:26
  Cumulative      10.8 hours
  Start           2024.04.20 @ 17:49:47
  End             2024.04.22 @ 19:25:32
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          13
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e4e8d569-d9fd-4f7d-ba56-692ef76e159f