Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.13 @ 20:12:39 Player: Bits_and_Bytes Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (76) 380 Value Destroyed (1829) 1829 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (246) 246 TOTAL SCORE: 3615 Bonus ------- High Alert Combat Kills 167 Follower Combat Kills 79 Cogmind --------- Core Integrity 0/400 Matter 196/300 Energy 235/280 System Corruption 0% Temperature Cool (9) Movement Treading (320) Ox2 Location -9/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit Transport Network Coupler ECM Suite > --- WEAPON (2) ------- Advanced Beam Cannon Axe > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Light Nuclear Core Sensor Array Signal Interpreter ECM Suite Reaction Control System Reaction Control System Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved Medium Laser Improved Medium Laser Improved Medium Laser Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Transport Network Coupler Hardened Light Armor Plating > --- WEAPON ----------- Improved Grenade Launcher Improved Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Sensor Array Signal Interpreter Improved Targeting Computer ECM Suite ECM Suite ECM Suite Reaction Control System Reaction Control System Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Improved Grenade Launcher Datajack Axe [Rating: 20] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Transport Network Coupler Device Seismic Detector Storage Large Storage Unit Processor Transport Network Coupler Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 55 | 7 7 27 14 Power 6 | 1 1 2 2 Engine 5 | 1 1 1 2 Core 1 | . . 1 . Reactor . | . . . . Propulsion 13 | 2 . 6 5 Treads 13 | 2 . 6 5 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 18 | 2 3 11 2 Device 8 | 1 1 5 1 Storage 4 | 1 2 1 . Processor 2 | . . 2 . Hackware . | . . . . Protection 4 | . . 3 1 Artifact . | . . . . Weapon 18 | 2 3 8 5 Energy Gun 2 | . 1 1 . Energy Cannon 1 | . . . 1 Ballistic Gun 6 | 2 1 3 . Ballistic Cannon . | . . . . Launcher 5 | . . 2 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 4 | . 1 2 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 1 2 Parts Lost 10 | . 2 3 5 Power 1 | . . 1 . Propulsion 4 | . . 1 3 Utility . | . . . . Weapon 5 | . 2 1 2 Highest Loss Streak 3 | . 1 3 2 To Critical Strikes 1 | . 1 . . Average Slot Usage (%) 99 | . 99 99 96 Engine 10 | . 14 8 11 Core 1 | . . 2 . Treads 31 | . 28 32 31 Device 7 | . 14 5 5 Storage 11 | . 14 11 11 Processor 8 | . . 11 11 Protection 3 | . . 4 5 Energy Gun 2 | . 10 . . Ballistic Gun 12 | . 16 15 . Launcher 3 | . . 2 12 Slashing Weapon 3 | . . 3 7 Naked Turns . | . . . . Heaviest Build 65 | 13 28 62 65 Greatest Support 60 | 40 40 60 60 Greatest Overweight (x) 2 | . . 1 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 15 20 20 Average Capacity 15 | 7 10 17 20 Most Carried 20 | 2 12 20 20 Average Carried 13 | 1 6 14 19 Final Capacity 20 | 8 15 20 20 Final Carried 20 | 1 12 20 19 Class Distribution -------------------- 67% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 1623 | 269 246 694 414 Remotely . | . . . . Salvage Created 1980 | 73 477 1006 424 Parts 139 | 2 38 63 36 Haulers Intercepted 6 | . 2 3 1 Recyclers Shooed 3 | 1 . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 49 | . 9 20 20 Melee 5 | . . 3 2 Guns 23 | . 9 14 . AOE 21 | . . 3 18 Classes Destroyed 13 | 2 5 4 2 Worker 1 | . . 1 . Builder 6 | . 3 . 3 Tunneler 1 | 1 . . . Hauler 6 | . 2 3 1 Recycler 3 | 1 . 2 . Mechanic 1 | . . 1 . Operator 2 | . . 2 . Watcher 7 | . 2 3 2 Swarmer 11 | . 3 7 1 Grunt 27 | . 6 9 12 Brawler 3 | . . . 3 Protector 2 | . . . 2 Sentry 6 | . . 4 2 Best Kill Streak 19 | 1 4 5 19 Combat Bots Only 10 | . 3 4 10 Max Kills in Single Turn 7 | 1 2 2 7 Gunslinging 1 | . . 1 . Exploded 7 | . . 2 7 Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 318 | . 54 131 133 Missed 91 | . 15 34 42 Damage Taken 2991 | . 490 1145 1356 Core 484 | . 73 183 228 Absorbed by Shields . | . . . . Core Remaining (%) 85 | 100 70 . . Volleys Fired 177 | 5 48 98 26 Largest 2 | 2 2 2 2 Hottest 85 | 40 85 85 72 Shots Fired 297 | 10 90 161 36 Gun 257 | 10 90 157 . Cannon 5 | . . . 5 Launcher 35 | . . 4 31 Special . | . . . . Kinetic 227 | 10 65 152 . Thermal 35 | . 25 5 5 Explosive 35 | . . 4 31 Electromagnetic . | . . . . Robot Hit Streak 11 | 5 10 11 5 Robot Miss Streak 6 | 4 6 6 1 Penetration Max . | . . . . Secondary Targets 4 | . . 4 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 183 | 6 50 108 19 Core Hits 118 | 3 24 51 40 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 . 1 Burn 1 | . 1 . . Sever 1 | . . . 1 Melee Attacks 31 | . 3 21 7 Impact . | . . . . Slashing 31 | . 3 21 7 Piercing . | . . . . Sneak Attacks 2 | . . 2 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5156 | 86 700 1811 2559 Guns 1963 | 86 691 1186 . Cannons 62 | . . . 62 Explosions 2721 | . . 348 2373 Melee 401 | . . 277 124 Ramming 9 | . 9 . . Kinetic 1666 | 86 461 1119 . Thermal 359 | . 230 67 62 Explosive 2721 | . . 348 2373 Electromagnetic . | . . . . Impact . | . . . . Slashing 401 | . . 277 124 Piercing . | . . . . Highest Corruption 4 | . 4 . . Average Corruption 3 | . 3 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 11 | . 11 . . Message Errors 3 | . 3 . . Matter Fused 5 | . 5 . . Heat Flow Errors 2 | . 2 . . Energy Discharges 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 151 | . . 16 135 Projectiles . | . . . . Explosions 135 | . . . 135 Melee 16 | . . 16 . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 69 | . . . 69 Shots 5 | . . . 5 Rammed . | . . . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed 1 | . 1 . . Highest Temperature 158 | . 137 158 123 Average Temperature 27 | . 15 27 35 Received Heat Transfer 1209 | . 231 501 477 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 888 | . 629 148 111 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Peak Influence 842 | 10 213 262 842 Initial 66 | . 6 37 66 Average 183 | 5 109 103 578 Maximum Alert Level 3 | . 1 1 3 Low Security (%) 80 | 100 84 96 19 Level 1 6 | . 15 3 4 Level 2 5 | . . . 28 Level 3 8 | . . . 47 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 1 3 4 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault 3 | . . . 3 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals 6 | . 1 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 90 | . 14 36 40 Peak Tracking Total 12 | . 4 5 12 Tactical Retreats 4 | . . 2 2 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled 8 | . . 1 7 Max in Single Turn 2 | . . 1 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 7 | . 3 4 . Terminals 6 | . 3 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 14 | . 5 9 . Successful 7 | . 1 6 . Failed 7 | . 4 3 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 9 | . 5 4 . Terminals 9 | . 5 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 5 | . . 5 . Garrison Access . | . . . . Terminal Hacks 3 | . 1 2 . Unreport Threat 1 | . . 1 . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 4 | . . 4 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . . 4 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies 2 | . . . 2 Largest Group 2 | . . . 2 Highest-Rated Group 62 | . . . 62 Highest-Rated Ally 31 | . . . 31 Total Orders . | . . . . Ally Attacks 23 | . . . 23 Total Damage 315 | . . . 315 Kills 5 | . . . 5 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 3172 | 137 747 1732 556 Spaces Moved 1433 | 69 353 794 217 Core 1 | 1 . . . Treads 1432 | 68 353 794 217 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 166 | 158 160 160 200 Slowest Speed 320 | 160 160 240 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 44 | 6 73 53 45 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 64 | . 2 3 59 Terrain Destroyed 196 | . 2 30 164 Melee 5 | . 2 3 . Projectile . | . . . . AOE 191 | . . 27 164 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 1874 | 84 440 1058 292 Wait 92 | 2 11 78 1 Move 1430 | 68 352 793 217 Hop . | . . . . Pick Up 55 | 2 15 24 14 Fast Attach 9 | 6 . 3 . Attach 15 | 1 2 7 5 Detach . | . . . . Swap 31 | . 5 17 9 Drop 33 | . 3 17 13 Fire 177 | 5 48 98 26 Melee 31 | . 3 21 7 Ram . | . . . . Kick . | . . . . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 138 | -11/Scrapyard | Entered Materials 339 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 13) 541 | -10/Materials | Discovered new exit (range 5) 849 | -10/Materials | Discovered new exit (range 16) 885 | -10/Materials | Entered another Materials area 885 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1055 | -9/Materials | Lost 3 parts (1p1n1w) 1180 | -9/Materials | Build established: Scavenger-Mutant 1848 | -9/Materials | Discovered new exit (range 10) 1984 | -9/Materials | Discovered new exit (range 5) 2617 | -9/Materials | Entered Storage 2640 | -9/Storage | Met a pair of Derelict thieves 2770 | -9/Storage | Core integrity fell below 50% 2804 | -9/Storage | Destroyed 10 combat bots 3017 | -9/Storage | First assault squad dispatched 3103 | -9/Storage | Core integrity fell below 20% 3173 | -9/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 03076_ Backup Laser I tumbles out of repair station. 03076_ Backup Power I tumbles out of repair station. 03076_ Backup Plating I tumbles out of repair station. 03076_ Backup Propulsion I tumbles out of repair station. 03076_ Transfer Shaft disabled. 03079_ U-05 Engineer builds a Wall. 03083_ U-05 Engineer lays Concrete. 03083_ Terminal disabled. 03093_ The unstable cave ceiling collapses. 03093_ Backup Plating I crushed. 03095_ Imp. Grenade Launcher destroyed. 03107_ The unstable cave ceiling collapses. 03116_ Lgt. Treads destroyed. 03146_ Identified Adv. Beam Cannon. 03147_ Lgt. Treads destroyed. 03152_ C-30 ARC bursts open, deploying its payload. 03152_ G-34 Mercenary unfolds itself. 03173_ Identified Cld. Ion Engine. The Cld. Ion Engine is "overloadable", activating it again increases its energy generation and heat output, and may have unintended consequences. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#+#????????????????????????????????? | | ????????????? ????????????????????????????????? | | ????????????? ????????????????????????????????? | | ????????????? ????????????????????????????????? | | ????????????? ????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ???######???## ##???????????????????????????????? | | ???# ??### #???????????????????????????????? | | ???+ ??? #???????????????????????????????? | | ???? ????? 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Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Challenges ------------ None Game ------ Seed RestorationElectronSystem Manual? 0 Play Time 00:39:28 Cumulative 14.8 hours Start 2024.05.13 @ 19:35:10 End 2024.05.13 @ 20:12:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebc00258-168b-48f2-9efb-f09f17f4053c