Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.07 @ 13:08:48 Player: Jefffff Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (198) 990 Value Destroyed (6938) 6938 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (341) 341 TOTAL SCORE: 11729 Bonus ------- High Alert Combat Kills 341 Cogmind --------- Core Integrity 0/850 Matter 90/300 Energy 100/100 System Corruption 5% Temperature Cool (18) Movement Core (1400) Ox27 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Huge Storage Unit ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Improved Sensor Array Improved Signal Interpreter Terrain Scan Processor Seismic Detector Advanced Targeting Computer Armor Integrity Analyzer Weapon Cycler Improved Trap Extractor (0/6) Mace Peak State ------------ > --- POWER ------------ Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Target Analyzer Hardlight Generator High-powered Tractor Beam > --- WEAPON ----------- Gatling Laser Plasma Cannon Cooled Particle Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Sensor Array Improved Signal Interpreter Terrain Scan Processor Seismic Detector Advanced Targeting Computer Armor Integrity Analyzer Weapon Cycler Transmission Jammer ECM Suite Heavy Armor Plating Improved Light Armor Plating Hardlight Generator Improved Trap Extractor Heavy Ion Cannon Flak Cannon Flak Cannon Heavy Missile Launcher Remote Datajack [Rating: 57] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility High-powered Tractor Beam Device High-powered Tractor Beam Storage Large Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power 1 | . . . 1 . . . Propulsion 3 | . . 1 . . 1 1 Utility 3 | . . 1 . . 1 1 Weapon 1 | . . . 1 . . . Parts Attached 154 | 1 9 8 40 28 45 23 Power 41 | . 2 1 13 7 16 2 Engine 23 | . 1 1 9 1 9 2 Core 18 | . 1 . 4 6 7 . Reactor . | . . . . . . . Propulsion 40 | . 4 1 10 8 9 8 Treads 18 | . . . 3 6 9 . Leg 16 | . 4 1 3 2 . 6 Wheel 4 | . . . 4 . . . Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 28 | . 2 2 4 6 8 6 Device 11 | . 1 . 1 2 3 4 Storage 8 | . 1 . 3 1 3 . Processor 2 | . . . . . 2 . Hackware . | . . . . . . . Protection 7 | . . 2 . 3 . 2 Artifact . | . . . . . . . Weapon 45 | 1 1 4 13 7 12 7 Energy Gun 7 | . . . . 3 2 2 Energy Cannon 6 | . . . . . 5 1 Ballistic Gun 13 | 1 1 1 7 2 1 . Ballistic Cannon 15 | . . 3 6 1 3 2 Launcher 2 | . . . . . 1 1 Special Weapon 2 | . . . . 1 . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 1 . 1 3 . Parts Lost 41 | . . 1 10 3 3 24 Power 6 | . . 1 1 . . 4 Propulsion 13 | . . . 4 1 2 6 Utility 12 | . . . 2 2 1 7 Weapon 10 | . . . 3 . . 7 Highest Loss Streak 12 | . . 1 4 2 1 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 95 96 90 90 99 76 Engine 9 | . 12 5 10 9 9 10 Core 5 | . 1 4 6 7 5 . Treads 18 | . . . 7 12 29 9 Leg 5 | . 28 30 6 7 . 8 Wheel 1 | . . . 6 . . . Device 10 | . 9 11 7 3 14 16 Storage 10 | . 14 11 16 16 7 6 Processor 3 | . . . . . 6 5 Protection 2 | . . 11 1 6 . . Energy Gun 1 | . . . . 1 . 4 Energy Cannon 7 | . . . . . 14 10 Ballistic Gun 4 | . 28 13 13 3 . . Ballistic Cannon 9 | . . 8 12 18 6 . Naked Turns . | . . . . . . . Heaviest Build 132 | 2 14 20 65 67 129 132 Greatest Support 94 | 3 20 30 60 64 94 83 Greatest Overweight (x) 35 | . . . 14 22 2 35 Average Overweight (x) . | . . . . 1 . 2 Largest Inventory Capacity 25 | 5 8 8 15 15 25 25 Average Capacity 18 | 5 7 8 12 15 22 25 Most Carried 25 | 5 8 8 15 15 25 25 Average Carried 16 | 4 5 7 11 14 20 20 Final Capacity 25 | 5 8 8 15 15 25 25 Final Carried 25 | 5 8 8 15 15 25 9 Class Distribution -------------------- 54% | Gunner 20% | Tank 11% | Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Tank | -8/Storage Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Matter Collected 4828 | 210 140 131 1310 1585 1223 229 Remotely 2438 | . . . 607 498 1223 110 Salvage Created 6677 | . 250 158 1263 1569 2212 1225 Parts 350 | . 19 8 95 69 116 43 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 7 | . . . 2 1 1 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 146 | . 4 4 28 34 49 27 Guns 25 | . 4 4 10 2 2 3 Cannons 108 | . . . 18 31 44 15 AOE 9 | . . . . 1 1 7 Classes Destroyed 13 | . 3 2 4 3 1 . Worker 11 | . . . 5 3 1 2 Builder 8 | . 2 . 1 3 2 . Hauler 1 | . . . . 1 . . Recycler 16 | . . . 7 6 2 1 Operator 3 | . . . 2 . 1 . Watcher 13 | . 2 . 4 2 5 . Swarmer 35 | . . 1 15 5 10 4 Grunt 55 | . 4 1 4 18 15 13 Brawler 4 | . . . . 1 2 1 Duelist 2 | . . . . 1 . 1 Sentry 24 | . . 2 7 9 5 1 Hunter 11 | . . . 2 . 5 4 Programmer 15 | . . . . . 12 3 Best Kill Streak 12 | . 4 2 12 6 6 11 Combat Bots Only 11 | . 2 2 7 4 5 11 Max Kills in Single Turn 3 | . 1 1 2 3 2 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Hostile Shots Fired 1108 | . 9 66 185 183 301 364 Missed 310 | . 2 18 39 45 110 96 Damage Taken 9278 | . 58 424 1251 1640 2117 3788 Core 1438 | . 17 46 145 169 205 856 Absorbed by Shields 312 | . . . . . . 312 Redirected to Shielding 170 | . . . . 95 75 . Ignored by Resistances 2697 | . 18 124 388 472 629 1066 Regen/Repaired (Parts) 462 | . 4 . . 209 249 . Core Remaining (%) 78 | 100 93 88 . 42 70 . Volleys Fired 387 | . 15 25 77 85 116 69 Largest 3 | . 2 2 3 3 3 3 Hottest 204 | . 40 78 117 144 164 204 Shots Fired 1003 | . 30 50 210 222 348 143 Gun 244 | . 30 48 83 44 14 25 Cannon 741 | . . 2 127 171 334 107 Launcher 11 | . . . . . . 11 Special 7 | . . . . 7 . . Kinetic 625 | . 30 50 210 197 117 21 Thermal 352 | . . . . 25 224 103 Explosive 11 | . . . . . . 11 Electromagnetic 15 | . . . . . 7 8 Robot Hit Streak 38 | . 7 13 20 18 34 38 Robot Miss Streak 4 | . 3 4 3 3 4 4 Penetration Max 1 | . . . 1 1 1 . Secondary Targets 3 | . 2 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 641 | . 19 32 123 128 236 103 Core Hits 303 | . 12 8 61 58 81 83 Critical Kills 3 | . . . . . 2 1 Critical Parts Destroyed 2 | . . . 2 . . . Critical Strikes 45 | . . . 5 26 13 1 Burn 4 | . . . . 4 . . Meltdown 3 | . . . . . 2 1 Destroy 2 | . . . 2 . . . Blast 36 | . . . 3 22 11 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 18033 | . 215 368 2375 4168 7110 3797 Guns 2490 | . 215 329 833 432 212 469 Cannons 13344 | . . 39 1538 3542 6338 1887 Explosions 2190 | . . . . 194 560 1436 Melee . | . . . . . . . Ramming 9 | . . . 4 . . 5 Kinetic 9199 | . 215 368 2371 3734 2039 472 Thermal 7053 | . . . . 240 4939 1874 Explosive 1533 | . . . . 194 . 1339 Electromagnetic 239 | . . . . . 132 107 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . 5 8 5 Average Corruption 2 | . . . . 4 2 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 80 | . . . . 13 58 9 Message Errors 25 | . . . . 3 21 1 Matter Fused 17 | . . . . 3 11 3 Heat Flow Errors 8 | . . . . 2 4 2 Energy Discharges 6 | . . . . 1 5 . Parts Rejected 3 | . . . . . 1 2 Data Loss (minor) 7 | . . . . 2 4 1 Data Loss (major) 5 | . . . . 1 4 . Misfires 6 | . . . . . 6 . Alerts 1 | . . . . . 1 . Weapon Failures 2 | . . . . 1 1 . Overload Shots . | . . . . . . . Overflow Damage 592 | . . . 41 96 350 105 Projectiles 354 | . . . 41 96 208 9 Explosions 238 | . . . . . 142 96 Melee . | . . . . . . . Knockbacks 60 | . . 1 17 17 15 10 Impact . | . . . . . . . Kinetic 59 | . . 1 17 16 15 10 Secondary 1 | . . . . 1 . . Self-Inflicted Damage 516 | . . . . 60 103 353 Shots 12 | . . . . 1 2 9 Rammed 3 | . . . . . . 3 Targets Rammed 4 | . . . 1 . . 3 Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 805 | . 6 39 532 805 304 302 Average Temperature 149 | . 6 11 139 222 54 106 Received Heat Transfer 2919 | . 42 201 378 891 567 840 Effects 86 | . . . 21 63 . 2 Shutdowns 33 | . . . 10 23 . . Energy Bleed 12 | . . . 3 7 . 2 Interference 17 | . . . 2 15 . . Matter Decay 5 | . . . 1 4 . . Short Circuit 4 | . . . . 4 . . Damage (minor) 4 | . . . 1 3 . . Damage (major) 11 | . . . 4 7 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted 4 | . . . . . 2 2 Combat Hostiles 4 | . . . . . 2 2 Parts Melted 18 | . . . . 1 12 5 Heat Transferred 10562 | . . . . 740 6597 3225 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Peak Influence 647 | . 163 202 647 580 291 532 Initial 156 | . . 58 72 156 62 18 Average 231 | . 106 148 448 369 110 169 Maximum Alert Level 2 | . . 1 2 2 1 2 Low Security (%) 52 | 100 100 82 4 7 85 60 Level 1 26 | . . 17 17 56 14 30 Level 2 21 | . . . 78 36 . 9 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 39 | . . 1 2 5 20 11 Investigation 11 | . . 1 1 1 6 2 Extermination 12 | . . . . . 10 2 Reinforcement 9 | . . . . 4 1 4 Assault . | . . . . . . . Garrison 7 | . . . 1 . 3 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . . 1 . 3 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Distress Signals 13 | . 1 2 3 4 1 2 Communications Jammed 11 | . . . . . . 11 Distress Signals 11 | . . . . . . 11 Times Spotted 188 | . 6 12 37 38 60 35 Peak Tracking Total 6 | . 3 6 6 5 6 6 Tactical Retreats 7 | . . . 1 2 4 . Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Traps Triggered 6 | . . 1 . 1 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . . . 6 . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Disabled 30 | . . . 4 6 15 5 Max in Single Turn 4 | . . . 1 2 4 2 Machines Repaired . | . . . . . . . Machines Dismantled 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Accessed 28 | . 3 2 5 7 9 2 Terminals 12 | . 2 2 3 3 2 . Fabricators 3 | . . . . . 2 1 Repair Stations 5 | . 1 . . 2 2 . Recycling Units 5 | . . . 2 2 1 . Scanalyzers 3 | . . . . . 2 1 Garrison Access . | . . . . . . . Total Hacks 88 | . 13 7 15 18 29 6 Successful 66 | . 9 3 10 17 24 3 Failed 22 | . 4 4 5 1 5 3 Catastrophic 6 | . 1 1 2 1 1 . Database Lockouts . | . . . . . . . Manual 14 | . 8 4 . 2 . . Terminals 39 | . 11 7 11 4 6 . Fabricators 6 | . . . . . 3 3 Repair Stations 14 | . 2 . . 6 6 . Recycling Units 14 | . . . 4 8 2 . Scanalyzers 15 | . . . . . 12 3 Garrison Access . | . . . . . . . Terminal Hacks 24 | . 7 3 6 3 5 . Record 3 | . . . . . 3 . Robot Analysis 3 | . . . 2 . 1 . Prototype ID Bank 4 | . 1 1 2 . . . Open Door 1 | . . . . 1 . . Level Access Points 1 | . 1 . . . . . Emergency Access Points 2 | . 2 . . . . . Disarm Traps 1 | . . . . . 1 . Maintenance Status 1 | . 1 . . . . . Recall Investigation 1 | . . . 1 . . . Zone Layout 7 | . 2 2 1 2 . . Fabricator Hacks 3 | . . . . . 2 1 Load Schematic 2 | . . . . . 1 1 Build 1 | . . . . . 1 . Repair Station Hacks 11 | . 2 . . 6 3 . Scan Component 6 | . 1 . . 3 2 . Repair 5 | . 1 . . 3 1 . Recycling Unit Hacks 14 | . . . 4 8 2 . Process 3 | . . . 1 2 . . Report Inventory 8 | . . . 2 4 2 . Retrieve Matter 2 | . . . 1 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer 14 | . . . . . 12 2 Insert Component 6 | . . . . . 5 1 Analyze 8 | . . . . . 7 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 24 | . 2 2 4 5 9 2 Full Trace Events 10 | . . . 2 1 5 2 Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . . . 4 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time 84 | . . . . . 84 . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . 1 . . 3 1 . Time 170 | . 38 . . 120 12 . Parts Recycled . | . . . . . . . Recycled Matter 479 | . . . 109 370 . . Retrieved Matter 474 | . . . 155 319 . . Retrieved Components 9 | . . . . 9 . . Parts Scanalyzed 6 | . . . . . 5 1 Part Schematics Acquired 5 | . . . . . 4 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 3 . Programmers 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Robot Analysis Total 3 | . . . 2 . 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Turns Passed 10028 | 30 336 298 1560 2411 4498 895 Spaces Moved 3944 | 46 189 171 765 682 1899 192 Core 72 | 46 . . 7 14 . 5 Treads 2639 | . . . 230 393 1899 117 Legs 853 | . 189 171 153 275 . 65 Wheels 375 | . . . 375 . . . Hover 5 | . . . . . . 5 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 80 150 145 190 Average Speed 197 | 50 120 120 158 248 200 315 Slowest Speed 1800 | 50 120 120 750 1150 318 1800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 34 | 3 31 23 50 81 46 4 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . . . . 2 . Terrain Destroyed 274 | . . . 3 110 86 75 Melee . | . . . . . . . Projectile 119 | . . . 3 67 41 8 AOE 155 | . . . . 43 45 67 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Total 5347 | 51 272 220 960 1165 2346 333 Wait 562 | . 43 . 9 292 194 24 Move 3938 | 45 188 170 764 681 1898 192 Hop . | . . . . . . . Pick Up 133 | 5 12 10 35 19 41 11 Fast Attach 26 | 1 1 . 9 6 8 1 Attach 52 | . 5 4 11 8 3 21 Detach . | . . . . . . . Swap 77 | . 3 4 20 14 34 2 Drop 130 | . 5 7 34 26 48 10 Fire 387 | . 15 25 77 85 116 69 Melee . | . . . . . . . Ram 3 | . . . . . . 3 Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis 4 | . . . . . 4 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 34 | . . . . 34 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 31 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Identified exit to Materials 309 | -10/Materials | Build established: Mutant 319 | -10/Materials | Repaired Lgt. Nuclear Core 367 | -10/Materials | Entered another Materials area 367 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 647 | -9/Materials | Discovered new exit (range 16) 665 | -9/Materials | Entered another Materials area 665 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 944 | -8/Materials | Lost 4 parts (1n2u1w) 991 | -8/Materials | Lost 4 parts (1p1n2w) 993 | -8/Materials | Destroyed 7 combat bots 1081 | -8/Materials | Garrison activated, responded to threat 1294 | -8/Materials | Build established: Scavenger-Gunner 1942 | -8/Materials | Discovered new exit (range 15) 2225 | -8/Materials | Entered Storage 2343 | -8/Storage | Build established: Gunner 3155 | -8/Storage | Build established: Mutant 3467 | -8/Storage | Build established: Tank 3672 | -8/Storage | Repaired Gauss Cannon 4193 | -8/Storage | Core integrity fell below 50% 4311 | -8/Storage | Repaired Imp. Weapon Shielding 4350 | -8/Storage | Repaired Lgt. Nuclear Core 4555 | -8/Storage | Discovered new exit (range 15) 4636 | -8/Storage | Entered Factory 4636 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5548 | -7/Factory | Build established: Gunner 5918 | -7/Factory | Discovered new exit (range 16) 7700 | -7/Factory | Garrison activated, responded to threat 8255 | -7/Factory | Repaired Arm. Treads 8810 | -7/Factory | Discovered new exit (range 16) 9134 | -7/Factory | Entered another Factory area 9134 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9622 | -6/Factory | Crushed by falling debris 9745 | -6/Factory | Garrison activated, responded to threat 9868 | -6/Factory | Destroyed 11 combat bots 9905 | -6/Factory | Lost 12 parts (2p4n3u3w) 9962 | -6/Factory | Lost 5 parts (1p2u2w) 9974 | -6/Factory | Core integrity fell below 50% 10014 | -6/Factory | Core integrity fell below 20% 10029 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10006_ The unstable cave ceiling collapses. 10007_ U-05 Engineer lays Concrete. 10008_ Slammed into G-50 Soldier. 10010_ U-05 Engineer lays Concrete. 10011_ Gravmag System destroyed. 10012_ U-05 Engineer lays Concrete. 10014_ Slammed into G-50 Soldier. 10015_ Acquired 46 matter. 10015_ U-05 Engineer lays Concrete. 10017_ The unstable cave ceiling collapses. 10017_ U-05 Engineer lays Concrete. 10017_ Critical hit (Burn: +37). 10018_ U-05 Engineer lays Concrete. 10019_ M-28 Smith repairs G-50 Soldier. 10020_ U-05 Engineer lays Concrete. 10023_ U-05 Engineer builds a Wall. 10025_ U-05 Engineer lays Concrete. 10027_ U-05 Engineer builds a Wall. 10027_ U-05 Engineer lays Concrete. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????"???????????????????????? | | #????????????????????? ???????????????????????? | | #?????????????????????#+##????????????? ??????? | | #?????????????????????+ ##############? ??????? | | #?????????????????????# ? ??????? | | ######### #???????????# s ^ ??????? | | # ?????????????+=s ^ ??????? | | # #???????????????#%s= ^ ??????? | | # #???????????????#gm ^ ??????? | | + #???????????????# *g ######## ??????? | | # #??????????????##@[ # # ??????? | | ### #??????????????## # # #??????? | | # #??????????????# u # # #??????? | | # #??????????????# ##### "T" # #??????? | | # ################ # "" # ##?????? | | # # %= # ##?????? | | # | ! # ##+### ###????? | | + [%] ![*### # ##???? | | # ] * #+###+#####??? | | # """ %%*+%%% ##??? | | # """ """ """ """""! # ##??? | | # """ """ """ "F "" #% ##??? | | # """ """ """ u """ #% ##??? | | # # ##??? | | ### + #???? | | ??# # ! "" #???? | | ??# # "" #???? | | ??############### ## ####### # #???? | | ?????????????????? #??????# ###+######???? | | ????????????????????###???????# % ????????? | | ??????????????????????????????# ???????? | | ??????????????????????????????# ??????? | | ??????????????????????????????# ^ ?????? | | ??????????????????????????????# ?????? | | ??????????????????????????????#########+###??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 480 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 750 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 55 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Armor Integrity Analyzer | -7/Factory | Scanalyzed Hvy. Armor Plating | -7/Factory | Scanalyzed Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Autogun | -7/Factory | Scanalyzed Flexi-carbon Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Armchair Analyst Hey, That's Mine! Total Silence Challenges ------------ None Game ------ Seed DiametricDerelictFlamer Manual? 0 Play Time 01:23:15 Cumulative 14.0 hours Start 2024.07.07 @ 11:47:46 End 2024.07.07 @ 13:08:48 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 0 Adventurer 18 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 25x22 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b15dc92-7d5f-4e57-8af6-fbf60da8ec9a