Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.01.29 @ 13:43:58 Player: BFGpp Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (321) 1605 Value Destroyed (13700) 13700 Prototype IDs (61) 1220 Alien Tech Used (6) 1200 Bonus (45678) 45678 TOTAL SCORE: 74703 Bonus ------- High Alert Combat Kills 600 Follower Combat Kills 440 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed Architect 15000 Win 3000 Friendly Fire -262 Cogmind --------- Core Integrity 1007/1600 Matter 250/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Armored Huge Wheel Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Advanced Coolant Injector Huge Storage Unit Experimental Energy Well Spectral Analyzer Advanced Targeting Computer Experimental Melee Analysis Suite Experimental Target Analyzer Nanoactuators Nanoactuators Experimental Utility Shielding Centrium Heavy Armor Plating AEGIS Remote Shield Mini Drone Bay > --- WEAPON ----------- BFG-9k Vortex Edition > --- INVENTORY -------- Antimatter Reactor Particle Reactor Particle Reactor Particle Reactor Light Quantum Reactor Zero-point Reactor Armored Huge Wheel High-powered Transdimensional Reconstructor BFG-9k Vortex Edition KE Penetrator Sigix Broadsword [Rating: 236] Favorites ----------- Power Micro Fission Core Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Vortex Chain Reactor Propulsion Compact Wheel Treads Light Treads Leg High-density Centrium Leg Wheel Compact Wheel Utility Improved Powered Armor Device Nanoactuators Storage Huge Storage Unit Processor Experimental Core Analyzer Hackware Advanced Hacking Suite Protection Improved Powered Armor Weapon Makeshift Spear Energy Gun Electrolaser Energy Cannon Light EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Sigix Broadsword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 . 2 . . Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 13 | . . . . . 3 2 . . . . . . . . . . . 2 . . . . 2 . . . . 2 . . . 2 . . Weapon 4 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 2 . . . . Parts Attached 445 | 10 17 2 2 10 30 20 28 2 6 2 45 9 16 4 5 3 11 20 6 11 8 4 15 2 4 13 3 6 15 27 7 6 75 1 Power 25 | 1 . . . . 4 . 1 . . . 8 1 . . . . . 4 . . . . . 1 . 2 . . . . . . 3 . Engine 14 | 1 . . . . 4 . 1 . . . 7 . . . . . . . . . . . . . . . . . . . . . 1 . Core 5 | . . . . . . . . . . . 1 . . . . . . 3 . . . . . . . 1 . . . . . . . . Reactor 6 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . 1 . 1 . . . . . . 2 . Propulsion 50 | 4 4 . . 3 5 2 4 . 1 1 5 1 3 . . . . . . 1 . . 2 . . . . 1 1 1 . . 11 . Treads 18 | 2 4 . . 3 3 1 2 . . . 1 . . . . . . . . 1 . . . . . . . . . . . . 1 . Leg 6 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Wheel 26 | . . . . . 2 1 2 . 1 1 4 1 3 . . . . . . . . . 2 . . . . 1 1 1 . . 6 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 190 | 2 3 . 1 2 14 5 9 . 3 . 12 5 3 1 2 . 7 13 . 6 4 1 10 1 2 7 . 2 7 17 7 4 40 . Device 83 | 1 1 . . 2 2 1 5 . 2 . 8 2 2 1 2 . 3 4 . 4 1 . 7 1 1 3 . 2 6 5 2 1 14 . Storage 18 | . . . 1 . 8 2 . . 1 . . . . . . . . . . . 1 . 1 . . . . . 1 . . . 3 . Processor 23 | 1 . . . . . . 1 . . . . 2 . . . . . 2 . . . . . . . 1 . . . 7 1 . 8 . Hackware 8 | . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . 3 2 . . Protection 58 | . 2 . . . 4 2 3 . . . 2 1 1 . . . 4 6 . 2 2 1 2 . 1 3 . . . 5 1 1 15 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 180 | 3 10 2 1 5 7 13 14 2 2 1 20 2 10 3 3 3 4 3 6 4 4 3 3 . 2 4 3 3 7 9 . 2 21 1 Energy Gun 11 | 2 . . . . 2 1 . . . . 4 . . . . . . . . . . 1 . . . . . . . . . . 1 . Energy Cannon 33 | . 7 1 . 2 2 . . . . . . . 1 . . 1 2 . . . . 1 . . . 1 1 . 1 2 . 1 9 1 Ballistic Gun 14 | 1 . . . . . 1 . . 1 . 2 1 . 2 . 1 . 1 1 1 . . . . . . . . . . . . 2 . Ballistic Cannon 9 | . . . . . . 1 4 . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 58 | . 3 . 1 3 . 5 9 2 1 1 4 1 5 . 1 1 1 . 3 3 1 1 3 . 2 . 2 1 1 2 . 1 . . Special Weapon 3 | . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 36 | . . 1 . . 3 4 1 . . . 5 . 4 1 2 . . 2 2 . 3 . . . . 1 . . 3 . . . 4 . Piercing Weapon 16 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . 2 2 5 . . 4 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . . . 1 . . . 1 . 1 . . . . . . 2 . . 3 . . . . 5 . . 1 1 . . 10 . Parts Lost 39 | . . . . 2 2 4 8 . . 1 6 . 2 . . . 3 2 . 1 . 1 . . 1 . . 1 . . . . 5 . Power 4 | . . . . 1 . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Propulsion 9 | . . . . . . . 1 . . 1 2 . 1 . . . . . . 1 . . . . . . . 1 . . . . 2 . Utility 17 | . . . . . 1 2 5 . . . 2 . 1 . . . 2 1 . . . . . . . . . . . . . . 3 . Weapon 9 | . . . . 1 1 2 1 . . . . . . . . . 1 1 . . . 1 . . 1 . . . . . . . . . Highest Loss Streak 5 | . . . . 1 2 2 5 . . 1 5 . 1 . . . 2 1 . 1 . 1 . . 1 . . 1 . . . . 4 . Average Slot Usage (%) 88 | . 99 100 99 93 94 98 97 100 91 99 90 93 83 80 80 60 79 86 94 93 79 92 94 100 96 95 94 89 93 90 91 90 69 66 Engine 4 | . 14 14 14 7 15 15 14 15 15 15 7 10 6 6 6 6 6 1 . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . 3 . . . . . . 7 5 5 5 5 5 5 5 4 . . . . . . . . Reactor 2 | . . . . . . . . . . . . 2 6 6 6 6 6 1 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 4 Treads 5 | . 25 28 28 28 16 . . . . . . . . . . . . . . 2 5 5 1 . . . . . . . . . . . Wheel 5 | . . . . . 1 15 14 15 15 14 12 13 9 6 6 6 6 5 5 2 . . 6 10 10 10 10 9 9 8 8 8 3 . Device 19 | . 20 14 6 12 17 14 21 15 16 23 19 22 16 20 20 20 18 16 17 17 20 17 20 28 31 30 21 22 28 27 18 17 17 20 Storage 6 | . . . 7 14 9 15 7 7 8 15 6 6 6 6 6 6 6 5 5 5 5 5 7 10 10 9 5 4 4 4 4 4 7 8 Processor 3 | . . . . . . . 6 7 4 . . 7 . . . . . 4 5 2 . . . . . . 5 4 4 11 13 12 12 16 Hackware 1 | . . . . . . . . . . . 7 . . . . . . 3 5 2 . . . . . . . . . . 9 18 2 . Protection 14 | . 6 14 14 1 16 21 15 23 21 15 10 2 8 6 6 6 6 12 17 21 20 28 25 18 15 15 26 23 22 13 9 7 11 8 Energy Cannon 4 | . 24 27 28 16 6 . . . . . . . . . . . 5 4 . . . 4 2 . . 2 . . . 3 4 2 . 2 Ballistic Gun 1 | . . . . . . 2 . . 1 1 3 13 13 18 20 . 6 2 . 2 . . . . . . . . . . . . . . Launcher 3 | . . . . 11 9 5 12 7 3 13 4 6 3 . . . . . 4 12 1 2 2 5 5 1 4 . . . . . . . Slashing Weapon 4 | . . . . . 1 2 . . . . 4 . 2 1 5 6 6 14 17 7 11 11 10 10 10 7 5 4 3 4 4 4 3 . Piercing Weapon 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 6 10 12 12 12 13 12 2 . Naked Turns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Heaviest Build 221 | 10 19 19 58 58 76 155 171 168 168 150 166 187 207 189 187 180 191 203 152 184 156 165 170 164 155 184 177 177 183 188 182 172 221 . Greatest Support 64 | 40 40 40 40 40 42 24 40 24 24 28 28 26 28 28 28 28 28 28 28 28 20 20 20 20 20 20 20 26 32 32 32 32 64 3 Greatest Overweight (x) 20 | . . . 1 1 6 6 7 6 6 12 11 7 20 6 6 6 6 7 5 9 7 8 16 8 7 9 8 8 6 5 5 5 12 . Average Overweight (x) 4 | . . . . 1 1 4 5 6 5 5 6 6 6 6 6 6 5 4 5 5 6 7 7 7 6 7 8 7 5 5 4 4 3 . Largest Inventory Capacity 24 | 4 4 4 19 19 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Average Capacity 21 | 4 4 4 11 19 19 23 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 20 Most Carried 24 | 4 4 4 9 19 19 19 21 16 24 24 24 24 24 23 24 24 24 24 24 24 24 24 24 24 24 24 23 24 24 24 24 24 24 24 Average Carried 20 | 1 3 4 5 14 17 18 18 15 22 23 21 22 22 22 23 23 21 22 24 22 23 22 22 23 23 22 22 23 23 23 23 22 21 15 Final Capacity 24 | 4 4 4 19 19 19 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 4 Final Carried 24 | 4 4 4 9 18 19 18 15 16 24 24 24 22 23 23 24 23 21 24 24 23 24 23 24 24 23 22 23 24 24 24 24 23 22 2 Class Distribution -------------------- 49% | Mutant 17% | Alien-Gladiator 11% | Scavenger-Mutant 3% | Tank 3% | Wizard-Gladiator 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Tank | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Mutant | -4/Upper Caves Commander-Mutant | -4/Warlord Derelict-Mutant | -3/Proximity Caves Derelict-Mutant | -3/Research Derelict-Mutant | -3/Quarantine Alien-Gladiator | -2/Research Hacker-Gladiator | -2/Testing Wizard-Gladiator | -1/Access Alien-Gladiator | -1/Command Alien-Gladiator | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Matter Collected 8251 | 311 181 47 10 173 299 406 615 214 30 156 703 291 540 98 463 . 252 200 165 436 187 220 170 109 100 206 125 130 . 472 60 91 791 . Remotely 710 | . . . . . . . . . . . . . . . 130 . . . . 152 187 220 21 . . . . . . . . . . . Salvage Created 15092 | 153 568 392 . 265 879 678 851 91 . 279 1688 1409 803 55 227 . 186 661 54 414 203 257 216 92 54 . 257 505 244 384 265 1179 1687 96 Parts 664 | 13 31 19 . 20 63 34 36 11 . 16 77 20 36 3 7 . 8 29 1 17 6 10 18 3 4 . 5 15 7 18 16 53 68 . Haulers Intercepted 7 | . 2 . . . 3 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 153 | . . . . . . . 10 6 . 7 . . . 3 8 . 7 . 1 4 6 8 . 3 4 82 4 . . . . . . . Prevented 41 | . . . . . . . 21 1 . 6 . . . . . . 4 . . 3 . . . . . 6 . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Combat Hostiles Destroyed 250 | . 8 10 . 13 17 13 16 6 . 10 19 6 24 . 4 . 3 9 3 12 . 7 7 3 6 . 6 10 3 6 4 13 11 1 Melee 52 | . . . . . . 2 . . . . 3 . . . . . 1 9 1 . . 1 2 1 . . . 2 1 6 4 10 9 . Guns 18 | . . . . . 1 4 . . . . 6 1 3 . 3 . . . . . . . . . . . . . . . . . . . Cannons 32 | . 2 10 . 2 6 2 3 . . . . 3 . . . . . . . . . . . . . . 1 . . . . . 2 1 AOE 134 | . 6 . . 11 8 5 9 6 . 8 9 2 21 . 1 . 1 . 2 12 . 6 5 2 6 . 5 8 1 . . . . . Classes Destroyed 22 | 2 5 . . 1 3 1 3 . . . . 1 3 1 . . . . . . . . . . . . . . . 2 . . . . Worker 19 | . . . . . 2 1 . . . . 9 . 2 . . . . 1 . . . . 1 . . . . . . . . 1 2 . Builder 9 | . 2 . . . . 3 . . . . 2 . 1 . . . . . . . . . . . . . . . . . . 1 . . Tunneler 7 | 3 . 1 . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . Hauler 7 | . 2 . . . 3 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Recycler 16 | 1 3 . . . 1 1 . . . . 5 . 2 . . . . . . . . . . . . . . 1 . . . 2 . . Minesweeper 3 | . . . . . . . . . . . . . . 1 . . 1 . . 1 . . . . . . . . . . . . . . Mechanic 3 | . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . Operator 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Watcher 4 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Swarmer 59 | . 6 2 . 7 5 3 2 6 . 7 . . 1 . . . . . . 1 . . 5 . 4 . . 4 . 1 . 5 . . Saboteur 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Grunt 90 | . 2 8 . 5 6 7 7 . . 3 12 . 12 . 2 . 1 2 . 5 . 5 . . 2 . 5 5 1 . . . . . Brawler 6 | . . . . . . 1 1 . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . Duelist 8 | . . . . 1 . 1 . . . . . . 2 . 1 . . . . 3 . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Sentry 25 | . . . . . 6 1 1 . . . 2 . 1 . 1 . . 3 1 1 . . 2 1 . . 1 1 . 2 . 1 . . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Specialist 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 19 | . . . . . . . 2 . . . 1 . 2 . . . 1 1 . . . . . . . . . . 2 . 2 5 3 . Programmer 27 | . . . . . . . 1 . . . 2 . 2 . . . 1 3 2 2 . 2 . 2 . . . . . . 2 2 6 . Compactor 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Decomposer 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | 2 8 3 . 8 7 7 6 3 . 7 11 3 12 1 3 . 1 2 2 6 . 5 6 2 4 . 6 9 2 2 2 7 2 1 Combat Bots Only 9 | . 4 2 . 8 5 6 6 3 . 7 4 3 9 . 3 . 1 2 2 6 . 5 6 2 4 . 6 8 2 2 2 4 2 1 Max Kills in Single Turn 5 | 1 3 2 . 3 3 2 2 2 . 2 3 1 3 1 1 . 1 1 1 5 . 2 3 1 2 . 3 3 1 1 1 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 2 . . 3 2 2 2 2 . 2 3 1 3 . 1 . 1 . 1 5 . 2 3 1 2 . 3 3 1 . . . . . Melee 2 | . . . . . . 1 . . . . 1 . . . . . 1 1 1 . . 1 1 1 . . . 2 1 1 1 1 1 . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Damage Taken 16099 | . 154 166 . 401 467 864 862 190 . 384 1332 18 1693 . 96 . 1092 828 292 449 . 722 166 204 152 9 309 409 420 155 236 945 2816 268 Core 1293 | . 10 25 . 49 22 39 77 9 . 46 198 . 52 . 10 . 73 39 26 11 . 83 23 . 10 . 9 33 57 9 11 73 241 58 Absorbed by Shields 6135 | . . . . 25 180 275 . . . . 192 21 818 . 101 . 373 596 265 254 . 332 171 218 161 9 220 344 . 163 246 451 464 256 Core Remaining (%) 83 | 100 . . . 66 96 . . . . 75 . . . . . . 60 . . . . 84 . . . . 96 . 93 . 98 . . 62 Volleys Fired 492 | 11 16 16 . 17 57 42 36 7 . 12 34 18 40 . 12 . 9 . 11 18 . 22 4 7 10 5 10 5 6 1 5 11 46 4 Largest 4 | 1 2 2 . 2 1 2 2 1 . 1 2 4 4 . 4 . 2 . 1 4 . 1 2 2 1 1 1 1 1 1 1 1 1 1 Hottest 300 | 20 112 112 . 112 56 82 105 36 . 36 250 154 145 . 138 . 63 . 43 151 . 98 161 93 43 50 50 43 50 46 110 110 300 300 Shots Fired 651 | 11 28 32 . 22 57 56 60 7 . 12 36 38 66 1 27 . 10 . 10 36 . 24 5 11 10 5 10 5 6 1 5 10 46 4 Gun 140 | 11 . . . . 8 30 . . . . 15 17 25 1 21 . 2 . . 1 . 2 1 4 . . . . . . . . 2 . Cannon 240 | . 24 32 . 16 39 13 18 . . . . 8 12 . 1 . 5 . . . . 1 1 . . 5 5 . 1 . 5 6 44 4 Launcher 268 | . 4 . . 6 10 12 42 7 . 12 19 13 29 . 5 . 3 . 10 35 . 21 3 7 10 . 5 5 5 1 . 4 . . Special 3 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 157 | 11 . . . . . 36 18 . . . 5 25 36 1 22 . 2 . . 1 . . . . . . . . . . . . . . Thermal 58 | . . . . . . . . . . . 10 . . . . . . . . . . 3 2 4 . . . . . . 5 6 28 . Explosive 201 | . 4 . . 6 10 6 1 3 . 6 19 13 29 . 5 . 3 . 10 35 . 21 3 7 10 . 5 5 . . . . . . Electromagnetic 199 | . 24 32 . 16 47 13 41 4 . 6 . . 1 . . . 5 . . . . . . . . . . . 5 1 . 4 . . Entropic 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 5 . 1 . . . 18 4 Robot Hit Streak 22 | 5 9 8 . 6 22 4 7 1 . 3 14 11 6 . 7 . 3 . 13 20 . 10 1 4 2 . 9 13 15 . . 5 14 5 Robot Miss Streak 8 | 1 2 1 . 2 2 4 4 1 . 2 5 4 7 . 8 . 5 . . 4 . 1 . 1 5 . 1 . 2 . . . 1 . Penetration Max 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 653 | 8 18 22 . 10 51 40 24 1 . 3 66 26 43 3 12 . 10 53 11 14 2 23 16 17 2 . 9 17 8 22 11 40 67 4 Core Hits 635 | 8 23 13 . 21 35 38 25 9 . 14 74 19 98 1 15 . 7 16 9 33 2 22 11 8 17 . 12 25 7 11 5 26 30 1 Critical Hits 39 | 1 . . . . . 5 5 . . . . 5 3 . 1 . 1 1 . . . . . 1 . . . . . 1 4 6 5 . Critical Kills 13 | 1 . . . . . . 2 . . . . 3 . . . . 1 1 . . . . . . . . . . . . 1 3 1 . Critical Parts Destroyed 18 | . . . . . . 5 2 . . . . . 3 . . . . . . . . . . . . . . . . . 3 2 3 . Melee Attacks 488 | . . 6 . . 3 8 1 . . . 56 . 3 3 2 . 8 68 4 6 2 12 17 11 . 1 . 16 14 66 25 69 87 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 360 | . . 6 . . 3 8 1 . . . 56 . 3 3 2 . 8 68 4 6 2 12 17 11 . 1 . 4 4 40 15 38 48 . Piercing 128 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 10 26 10 31 39 . Sneak Attacks 38 | . . . . . 1 2 . . . . 12 . 2 3 . . 1 4 . 1 . 1 . . . . . 1 . 2 . 4 4 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Follow-up Attacks 78 | . . . . . . . . . . . . . . . . . . 13 . . . 2 3 1 . . . 6 3 6 5 21 18 . Damage Inflicted 53677 | 82 1079 606 . 991 2087 1869 1469 398 . 778 5799 2578 4444 369 345 . 586 2596 602 1739 303 1669 1065 816 693 . 1062 1850 458 1559 686 3071 10135 1893 Guns 2463 | 82 . . . . 93 434 . . . . 940 334 299 . 198 . 22 . . . . . . 21 . . . . . . . . 40 . Cannons 11683 | . 436 576 . 186 794 205 255 . . . . 190 200 . 23 . 103 . . . . . 32 . . . 365 . . . . . 6425 1893 Explosions 21742 | . 641 27 . 772 1068 921 1214 398 . 778 2059 2054 3655 . 124 . 202 . 554 1568 . 1410 361 400 693 . 697 1414 299 . . 433 . . Melee 17701 | . . . . . 108 309 . . . . 2800 . 264 369 . . 259 2596 48 171 303 259 672 395 . . . 436 159 1559 686 2638 3670 . Ramming 88 | . 2 3 . 33 24 . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . Kinetic 2198 | 82 . . . . . 548 255 . . . 47 524 499 . 221 . 22 . . . . . . . . . . . . . . . . . Thermal 2130 | . 42 27 . 41 141 203 . 43 . . 893 . 561 . . . . . . . . . 32 21 . . . . . . . . 126 . Explosive 18036 | . 474 . . 731 927 433 65 290 . 486 2059 2054 3094 . 124 . 202 . 554 1568 . 1410 361 400 693 . 697 1414 . . . . . . Electromagnetic 4927 | . 561 576 . 186 887 376 1149 65 . 292 . . . . . . 103 . . . . . . . . . . . 299 . . 433 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 14876 | . . . . . 108 309 . . . . 2800 . 264 369 . . 259 2596 48 171 303 259 672 395 . . . 111 57 1385 575 2120 2075 . Piercing 2825 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325 102 174 111 518 1595 . Entropic 8597 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 365 . . . . . 6339 1893 Highest Corruption 19 | . . . . . . 1 4 4 4 . 4 19 19 19 19 19 19 1 2 5 5 6 . 1 1 1 . . 1 . 2 4 9 . Average Corruption 7 | . . . . . . 1 3 4 4 . 3 14 19 19 19 19 19 1 1 4 4 5 . 1 1 1 . . 1 . 1 3 4 . Corruption Purged 25 | . . . . . . . . . . . . . . . . . . . 2 . 5 . . . . . . . . . . 2 16 . Effects 255 | . . . . . . . 8 7 2 . 8 13 44 22 31 10 29 4 3 18 13 23 . 1 . . . . . . 1 8 10 . Message Errors 50 | . . . . . . . 2 2 1 . 3 3 9 7 6 . 2 2 1 3 5 3 . . . . . . . . . 1 . . Matter Fused 51 | . . . . . . . 3 2 . . 1 2 4 5 6 2 4 . . 5 2 8 . . . . . . . . . 2 5 . Heat Flow Errors 28 | . . . . . . . 1 2 . . 3 2 2 1 3 3 1 . . 3 3 1 . . . . . . . . . . 3 . Energy Discharges 35 | . . . . . . . . . 1 . . . 5 2 3 2 8 1 . 2 1 7 . 1 . . . . . . 1 1 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Data Loss (minor) 26 | . . . . . . . 1 1 . . 1 1 4 2 1 . 5 1 1 2 1 1 . . . . . . . . . 3 1 . Data Loss (major) 14 | . . . . . . . . . . . . 1 4 1 . . 3 . . 2 1 1 . . . . . . . . . . 1 . Misfires 11 | . . . . . . . . . . . . 1 2 1 4 . . . . 1 . 2 . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Misdirections 30 | . . . . . . . . . . . . 2 12 3 5 3 5 . . . . . . . . . . . . . . . . . Weapon Failures 8 | . . . . . . . 1 . . . . 1 2 . 2 . . . 1 . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4758 | . 30 10 . 59 1 72 15 5 . 17 665 . 101 164 . . 85 491 8 4 . 147 12 12 11 . 20 25 25 114 105 485 1134 941 Projectiles 1767 | . 29 10 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 780 941 Explosions 409 | . 1 . . 52 1 13 15 5 . 17 9 . 101 . . . 3 . 8 4 . 62 12 12 11 . 20 25 23 . . 15 . . Melee 2582 | . . . . . . 59 . . . . 656 . . 164 . . 82 491 . . . 85 . . . . . . 2 114 105 470 354 . Knockbacks 11 | . . . . . . 4 4 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 10 | . . . . . . 3 4 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1718 | . 9 29 . 163 83 225 97 84 . 37 79 41 484 . 52 . 40 . . 11 . 81 . . 86 . 29 . 29 . . 59 . . Shots 72 | . 1 1 . 6 2 6 12 3 . 2 2 1 17 . 1 . 1 . . 1 . 4 . . 5 . 1 . 2 . . 4 . . Rammed 16 | . 2 3 . 6 3 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Targets Rammed 17 | . 2 3 . 6 4 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 368 | . 194 198 . 102 74 126 238 226 . . 190 247 230 93 153 368 119 . 71 332 169 267 126 210 46 48 4 7 . . 220 204 344 189 Average Temperature 78 | . 71 87 . 32 20 39 70 105 . . 77 98 62 48 51 206 64 . 31 74 73 89 48 113 18 24 4 7 . . 114 104 112 126 Received Heat Transfer 2494 | . 36 75 . 28 132 224 255 . . 51 480 . 391 . 14 . 132 136 . 65 . 61 20 16 18 . 33 47 12 24 . 31 198 15 Effects 6 | . . . . . . . . . . . . . . . . 4 . . . 2 . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 14 | . 1 . . . 2 . 4 . . 2 . . . . . . 1 . . . . . . . . . . . 1 . . 3 . . Combat Hostiles 13 | . . . . . 2 . 4 . . 2 . . . . . . 1 . . . . . . . . . . . 1 . . 3 . . Parts Fried 31 | . 4 2 . 1 5 2 6 . . 3 . . . . . . 1 . . . . . . . . . . . 3 . . 4 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2485 | . 50 50 . 50 150 300 . . . . 1275 . 450 . . . . . . . . . 50 37 . . . . . . . . 73 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . 1 1 . 1 1 5 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Peak Influence 1025 | 20 339 224 . 392 427 479 . . . . 390 76 1025 . . . . 181 . . . . 289 . . . . 406 362 215 278 428 417 . Initial 228 | . 13 132 . . 24 193 . . . . 21 22 53 . . . . 25 . . . . . . . . . 91 228 99 111 166 177 . Average 181 | 15 121 116 . 201 163 325 . . . . 129 55 626 . . . . 67 . . . . 76 . . . . 218 282 95 173 269 281 . Maximum Alert Level 3 | . 1 1 . 1 2 2 . . . . 1 . 3 . . . . . . . . . 1 . . . . 2 1 1 1 2 2 . Low Security (%) 53 | 100 66 82 . 59 55 25 . . . . 67 100 21 . . . . 100 . . . . 79 . . . . 48 12 92 64 33 3 . Level 1 39 | . 33 17 . 40 39 33 . . . . 32 . . . . . . . . . . . 20 . . . . 51 87 7 35 43 93 . Level 2 4 | . . . . . 5 40 . . . . . . 23 . . . . . . . . . . . . . . . . . . 23 2 . Level 3 2 | . . . . . . . . . . . . . 55 . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 1 . . 4 2 1 . . . . 6 . 7 . . . . 6 . 1 . . 1 . . . . . . 1 2 3 4 . Investigation 6 | . 1 . . 2 . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Extermination 9 | . . . . . . . . . . . 1 . 2 . . . . 1 . . . . . . . . . . . . 1 2 2 . Reinforcement 17 | . . . . 1 2 1 . . . . 4 . 1 . . . . 2 . . . . 1 . . . . . . 1 1 1 2 . Assault 4 | . . . . 1 . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . 1 . 1 . . . . 3 . . . . . . 1 . . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Distress Signals 44 | . 2 . . 1 6 2 . . . . 2 . . . . . . . . . . . . . . . . . 1 8 . 1 21 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 350 | . 11 15 . 24 24 16 17 5 . 11 22 4 35 . 5 . 13 18 4 12 . 9 3 3 7 8 7 13 6 10 10 18 15 5 Peak Tracking Total 8 | . 5 2 . 4 6 5 5 3 . 4 5 4 8 . 4 . 5 4 2 4 . 5 2 2 3 4 6 6 3 2 5 5 3 4 Tactical Retreats 25 | . 2 2 . 3 2 1 2 . . 1 . . 2 . . . 2 3 1 1 . 2 . . . . . . . . . 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Traps Triggered 10 | . 1 . . . . . . . . . 3 . 1 . . . 2 1 . . . . 1 . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . 3 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Triggered 17 | . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . 12 . . . . . . 2 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Machines Disabled 46 | . 4 . . 2 3 3 . . . . 2 . 16 . . . . . . 1 . . 1 . . 2 . 1 5 2 1 1 2 . Max in Single Turn 4 | . 2 . . 2 2 1 . . . . 1 . 4 . . . . . . 1 . . 1 . . 1 . 1 1 1 1 1 1 . Garrison Access 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Machines Accessed 48 | . . . 1 2 5 5 . . . . 5 . 4 . . 3 . 3 . . 4 . 1 . . 4 . 1 1 . 4 3 2 . Terminals 30 | . . . . 1 4 5 . . . . 3 . 4 . . . . 2 . . . . 1 . . . . 1 1 . 4 3 1 . Fabricators 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 156 | . . . 1 3 24 15 . . . . 14 . 12 . . 16 . 8 . . 17 . 1 . . 6 . 2 1 . 19 12 5 . Successful 106 | . . . 1 1 17 7 . . . . 5 . 6 . . 16 . 3 . . 17 . . . . 6 . 1 . . 12 9 5 . Failed 50 | . . . . 2 7 8 . . . . 9 . 6 . . . . 5 . . . . 1 . . . . 1 1 . 7 3 . . Catastrophic 15 | . . . . . . 4 . . . . 1 . 4 . . . . 3 . . . . . . . . . . 1 . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 43 | . . . . 2 6 7 1 . . . 2 . 6 . . . . . . . . . . . . . . . . . 12 5 2 . Terminals 99 | . . . . 2 18 15 . . . . 9 . 12 . . . . 5 . . . . 1 . . . . 2 1 . 19 12 3 . Fabricators 6 | . . . . . . . . . . . 3 . . . . . . 3 . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 79 | . . . 1 1 7 5 . . . . 1 . 5 . . 16 . 2 . . 17 . . . . 6 . 1 . . 9 7 1 . Record 14 | . . . 1 . . . . . . . . . . . . 3 . . . . 5 . . . . 5 . . . . . . . . Part Schematic 10 | . . . . . . 1 . . . . . . . . . 5 . . . . 4 . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . 1 . . 5 . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . . . . 1 . . . . . . . 1 . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 12 | . . . . . 1 2 . . . . . . . . . 3 . 1 . . 4 . . . . . . . . . . 1 . . Open Door 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Branch Access Points 5 | . . . . . 1 1 . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . Emergency Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 4 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Alert Level 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 2 . . Unreport Threat 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Patrol Status 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 3 | . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . Scan Component 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Repair 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 14 | . . . . . 4 2 . . . . . . 1 . . . . . . . . . . . . . . . . . 3 2 2 . Terminals 14 | . . . . . 4 2 . . . . . . 1 . . . . . . . . . . . . . . . . . 3 2 2 . Track 4 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Assimilate 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Botnet 6 | . . . . . 2 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . . . . 1 4 5 . . . . 4 . 4 . . . . 3 . . . . 1 . . . . 1 1 . 4 3 2 . Full Trace Events 4 | . . . . 1 . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . 1 . . 5 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . 3 1 . . . . . . . . . 5 . . . . 4 . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Matter 168 | . . . . . . . . . . . 168 . . . . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . 84 . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Time 72 | . . . . . . . . . . . 32 . . . . . . . . . . . . . . . . . . . . . 40 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Non-combat 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . find_chute 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 4 . . . . Machine Destruction 6 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 4 . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Total Allies 13 | . . 1 . 4 . . . . . . . . . . . . 1 . . . . . . . . 5 . . . . . 1 1 . Largest Group 5 | . . 1 . 4 . . . . . . . . . . . . 1 . . . . . . . . 5 4 3 3 . . 1 1 . Highest-Rated Group 300 | . . 31 . 71 . . . . . . . . . . . . 95 . . . . . . . . 300 251 195 195 . . 26 44 . Highest-Rated Ally 95 | . . 31 . 31 . . . . . . . . . . . . 95 . . . . . . . . 65 65 65 65 . . 26 44 . Total Orders 16 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . 7 . . 1 . . . 1 1 STAY 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . EXPLORE 8 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . 1 1 Ally Attacks 105 | . . 15 . 51 . . . . . . . . . . . . 10 . . . . . . . . 22 7 . . . . . . . Total Damage 2558 | . . 295 . 495 . . . . . . . . . . . . 374 . . . . . . . . 1026 368 . . . . . . . Kills 21 | . . 4 . 7 . . . . . . . . . . . . 3 . . . . . . . . 7 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Robot Analysis Total 6 | . . . . . 1 . . . . . . . 1 . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . 2 . . 2 1 2 . . . . . 2 . 1 . . 1 . . . . 1 . . . . . . . . . Drone Launches 10 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . 4 . Drone Recoveries 5 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Turns Passed 30962 | 153 350 1111 1522 1459 1100 632 635 413 1349 558 1406 265 736 406 586 147 559 1152 451 1763 2523 1213 345 427 314 1063 247 168 442 2596 372 818 3666 15 Spaces Moved 12769 | 87 163 235 762 519 355 316 320 264 886 295 674 129 366 244 334 89 309 581 269 568 292 118 118 240 191 624 138 88 249 1492 210 382 855 7 Core 49 | 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Treads 2499 | 21 141 235 762 519 301 . 1 . . . . . . . . . . . . 97 292 118 11 . . . . . . . . . 1 . Legs 510 | 24 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 464 . Wheels 9711 | . . . . . 54 316 319 264 886 295 674 129 366 244 334 89 309 581 269 471 . . 107 240 191 624 138 88 249 1492 210 382 390 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 260 120 120 130 150 140 145 130 140 160 160 160 160 150 140 150 150 770 870 150 150 140 150 160 150 150 150 140 140 140 50 Average Speed 196 | 95 154 160 198 260 232 136 142 150 149 146 147 150 160 160 160 160 158 149 150 295 856 969 232 155 149 155 160 155 150 150 147 149 223 50 Slowest Speed 1070 | 160 160 160 260 260 260 150 465 150 150 210 200 160 280 160 160 160 160 170 150 1070 870 970 970 160 150 170 160 160 150 150 150 150 760 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 42 | 6 30 42 90 91 48 9 57 47 77 47 36 73 19 45 53 68 52 12 50 65 61 30 4 45 31 82 35 4 48 54 33 15 33 5 Regions Visited 34 Branch Regions 23 Pre-discovered Areas 8 | . . . . . . . . . 1 . . . . . 2 1 . . . . 3 . . . . 1 . . . . . . . . Known Exits Taken 10 | . . . . . . 1 . . . . . . 1 . . . 1 1 . . . . 1 . . . . 1 1 1 1 1 . . Unknown Exits Taken 22 | 1 1 1 1 1 1 . 1 1 1 1 . . . 1 1 1 . . 1 1 1 1 . 1 1 1 1 . . . . . 1 . Scrap Searched 20 | . . . . 2 . . 1 1 1 1 . . . 2 5 . 1 . 2 1 . . . 1 1 . 1 . . . . . . . Spaces Dug 321 | . . . . 47 2 2 12 10 . 25 17 . 5 . 17 . . 2 2 55 . 4 9 . 47 4 . . 2 20 5 4 30 . Terrain Destroyed 1601 | . 13 2 . 70 103 42 25 24 . 39 93 106 113 . 73 . 17 2 76 344 . 134 39 29 85 5 79 9 2 20 10 9 38 . Melee 69 | . . . . . 2 1 1 . . . 4 . . . 2 . . 2 2 4 . 4 . . . 1 . . 2 20 5 4 15 . Projectile 61 | . . . . . . 6 6 . . . . 3 4 . 4 . . . . . . 1 . . . 4 . . . . 5 5 23 . AOE 1471 | . 13 2 . 70 101 35 18 24 . 39 89 103 109 . 67 . 17 . 74 340 . 129 39 29 85 . 79 9 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Total 17732 | 143 233 923 769 600 554 444 426 273 913 409 957 170 451 254 363 94 359 801 298 616 321 159 171 280 207 716 152 111 309 1837 257 598 2550 14 Wait 3067 | 32 14 662 . 16 84 43 39 . . 100 84 1 13 . 3 . 7 119 8 11 . 7 12 20 1 2 1 . 6 221 17 159 1384 1 Move 12735 | 86 162 234 761 518 354 315 319 263 885 294 674 128 365 243 333 88 308 580 268 567 291 117 117 239 190 623 137 87 248 1491 209 381 854 6 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 219 | 4 9 . 5 18 10 10 2 1 11 1 24 3 6 2 4 . 7 13 . 3 6 . 3 1 . 8 1 3 9 22 2 1 30 . Fast Attach 140 | 7 4 . 1 2 7 1 3 . 2 . 9 3 2 . . 1 1 12 2 . 3 1 3 . 1 5 . 2 4 14 2 . 48 . Attach 131 | . 6 . . 2 4 6 6 . 4 1 27 2 2 . 1 1 7 7 . 1 4 2 5 1 . 3 . 1 5 7 . 3 21 2 Detach 74 | . 1 . . 1 . . . . 4 . 9 4 . . . . 3 5 . . 3 1 3 . . 2 . . 2 5 . 1 29 1 Swap 179 | 3 7 2 1 6 19 13 19 2 . 1 9 4 12 4 4 1 3 1 4 10 2 1 7 1 3 5 3 3 7 6 5 3 8 . Drop 266 | . 12 . 1 11 12 6 1 . 7 . 23 7 6 2 4 3 4 14 2 1 8 . 3 1 2 18 . 1 14 30 2 1 70 . Fire 492 | 11 16 16 . 17 57 42 36 7 . 12 34 18 40 . 12 . 9 . 11 18 . 22 4 7 10 5 10 5 6 1 5 11 46 4 Melee 353 | . . 6 . . 3 8 1 . . . 56 . 3 3 2 . 8 50 3 5 2 8 14 10 . 1 . 9 8 40 15 38 60 . Ram 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 15 | . 2 3 . 6 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . Rewire 46 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 44 . . . . . . . . Trap 5 | . . . . 3 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: Res / Arm / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 154 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 11) 504 | -10/Materials | Entered Mines 544 | -10/Mines | Excavation squad dispatched 544 | -10/Mines | A large section of the Mines collapsed 794 | -10/Mines | Excavation squad dispatched 1044 | -10/Mines | Excavation squad dispatched 1294 | -10/Mines | Excavation squad dispatched 1325 | -10/Mines | Received a Mining Laser from a helpful Derelict 1435 | -10/Mines | Discovered new exit (range 4) 1538 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1538 | -10/Mines | Discovered new exit (range 5) 1615 | -10/Mines | Entered Exiles 1615 | -10/Exiles | Found Exiles lab abandoned 3109 | -10/Exiles | Discovered new exit (range 10) 3137 | -10/Exiles | Entered Mines 3148 | -9/Mines | Met a Derelict bent on vengeance 3279 | -9/Mines | Destroyed 8 combat bots 3287 | -9/Mines | Learned Materials emergency access door positions 3302 | -9/Mines | Discovered new exit (range 6) 3339 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3412 | -9/Mines | Met a Derelict testing a Signal Generator 3422 | -9/Mines | Found a hidden stash of uninstalled traps 3711 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4249 | -9/Mines | Learned Materials stockpile data 4258 | -9/Mines | Met a Derelict shopkeep closing up shop 4546 | -9/Mines | Discovered new exit (range 9) 4596 | -9/Mines | Entered Materials 4596 | -8/Materials | Evolved 4 slots: Power x1, Utility x3 5154 | -8/Materials | Build established: Scavenger-Mutant 5243 | -8/Materials | Discovered new exit (range 7) 5694 | -8/Materials | Discovered new exit (range 3) 5696 | -8/Materials | Entered Factory 5696 | -7/Factory | Evolved 2 slots: Utility x2 5720 | -7/Factory | Build established: Mutant 6041 | -7/Factory | Identified exit to Storage 6041 | -7/Factory | Identified exit to Lower Caves 6328 | -7/Factory | Entered Lower Caves 6368 | -7/Lower Caves | Learned Factory stockpile data 6462 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 6469 | -7/Lower Caves | Found Prototype Special Weapon 6544 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 6789 | -7/Lower Caves | Learned Factory stockpile data 6833 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6867 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 6912 | -7/Lower Caves | Lost 5 parts (1p3u1w) 6942 | -7/Lower Caves | Discovered new exit (range 15) 6951 | -7/Lower Caves | Encountered a Warlord checkpoint 6963 | -7/Lower Caves | Entered another Lower Caves area 7101 | -7/Lower Caves | Learned Factory emergency access door positions 7281 | -7/Lower Caves | Discovered new exit (range 12) 7376 | -7/Lower Caves | Entered Zion 7400 | -7/Zion | Found CR-A16's Pointy Stick 7458 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7469 | -7/Zion | Discovered new exit (range 16) 7476 | -7/Zion | Given the Hacking Drone Bay 7476 | -7/Zion | Found Prototype Device 7622 | -7/Zion | System corruption cleaned by Quarantine Array 7806 | -7/Zion | Learned Factory garrison access intel 8132 | -7/Zion | Learned 4 Factory zone layouts 8418 | -7/Zion | Identified Hacking Drone Bay 8436 | -7/Zion | Found Prototype Energy Gun 8725 | -7/Zion | Entered Proximity Caves 8746 | -6/Proximity Caves | Spotted B-75 Beast 8881 | -6/Proximity Caves | Destroyed 7 combat bots 9198 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9266 | -6/Proximity Caves | Discovered new exit (range 13) 9283 | -6/Proximity Caves | Entered Factory 9283 | -6/Factory | Evolved 2 slots: Weapon x2 9284 | -6/Factory | Identified exit to Factory 9286 | -6/Factory | Identified Storm Laser 9287 | -6/Factory | Loaded intel: 4 garrison access locations 9552 | -6/Factory | Discovered exit to Factory (range 44) 9695 | -6/Factory | Lost 5 parts (2p1n2u) 9912 | -6/Factory | Fabricated Rnf. Deuterium Engine? 10185 | -6/Factory | Repaired Arm. Wheel? 10228 | -6/Factory | Garrison activated, responded to threat 10250 | -6/Factory | Build established: Hacker-Mutant 10333 | -6/Factory | Spotted B-75 Beast 10689 | -6/Factory | Sucked down chute 10689 | -6/Factory | Entered Waste 10704 | -6/Waste | EMP discharged 10749 | -6/Waste | Spotted C-40 Crusher 10762 | -6/Waste | Spotted C-40 Crusher 10769 | -6/Waste | Spotted C-40 Crusher 10776 | -6/Waste | Destroyed C-40 Crusher 10780 | -6/Waste | Destroyed C-40 Crusher 10785 | -6/Waste | Spotted C-40 Crusher 10795 | -6/Waste | Destroyed C-40 Crusher 10804 | -6/Waste | EMP discharged 10804 | -6/Waste | System corruption reached 10% 10818 | -6/Waste | Destroyed C-40 Crusher 10827 | -6/Waste | Spotted C-40 Crusher 10832 | -6/Waste | Destroyed C-40 Crusher 10840 | -6/Waste | Found Damper Plating 10859 | -6/Waste | Found Damper Plating 10866 | -6/Waste | Spotted C-40 Crusher 10868 | -6/Waste | Found Damper Plating 10869 | -6/Waste | Destroyed C-40 Crusher 10887 | -6/Waste | Found Damper Plating 10904 | -6/Waste | EMP discharged 10935 | -6/Waste | Discovered new exit (range 11) 10954 | -6/Waste | Entered Factory 11105 | -6/Factory | Garrison activated, responded to threat 11286 | -6/Factory | Destroyed 9 combat bots 11304 | -6/Factory | First assault squad dispatched 11549 | -6/Factory | Identified exit to Lower Caves 11661 | -6/Factory | Garrison activated, responded to threat 11690 | -6/Factory | Entered Lower Caves 11853 | -6/Lower Caves | Build established: Scavenger-Mutant 12086 | -6/Lower Caves | Discovered new exit (range 6) 12096 | -6/Lower Caves | Entered another Lower Caves area 12098 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12141 | -6/Lower Caves | Spotted B-75 Beast 12451 | -6/Lower Caves | Encountered a Warlord checkpoint 12484 | -6/Lower Caves | Learned location of Extension (-4) 12655 | -6/Lower Caves | Discovered new exit (range 16) 12682 | -6/Lower Caves | Entered Data Miner 12684 | -6/Data Miner | Discovered new exit (range 6) 12716 | -6/Data Miner | Met Data Miner 12745 | -6/Data Miner | Learned location of Section 7 (-2) 12745 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12770 | -6/Data Miner | Received God Mode back door access code from Data Miner 12829 | -6/Data Miner | Entered Proximity Caves 12890 | -5/Proximity Caves | Escorted by Enhanced Grunt 12927 | -5/Proximity Caves | Learned Factory garrison access intel 13172 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13264 | -5/Proximity Caves | Spotted B-75 Beast 13365 | -5/Proximity Caves | Discovered exit to Factory (range 15) 13388 | -5/Proximity Caves | Entered Factory 13388 | -5/Factory | Evolved 2 slots: Utility x2 13389 | -5/Factory | Loaded intel: 4 garrison access locations 13618 | -5/Factory | Incoming investigation squad redirected 13677 | -5/Factory | Build established: Mutant 13893 | -5/Factory | Identified exit to Upper Caves 13908 | -5/Factory | Incoming investigation squad redirected 14156 | -5/Factory | Incoming investigation squad redirected 14165 | -5/Factory | Found Unknown Protection 14165 | -5/Factory | Identified Imp. Powered Armor 14169 | -5/Factory | Found Imp. Powered Armor 14171 | -5/Factory | Found Imp. Powered Armor 14173 | -5/Factory | Found Imp. Powered Armor 14177 | -5/Factory | Found Imp. Powered Armor 14179 | -5/Factory | Found Imp. Powered Armor 14182 | -5/Factory | Found Imp. Powered Armor 14186 | -5/Factory | Found Imp. Powered Armor 14189 | -5/Factory | Found Imp. Powered Armor 14359 | -5/Factory | Build established: Scavenger-Mutant 14540 | -5/Factory | Entered Upper Caves 14590 | -5/Upper Caves | Spotted B-75 Beast 14725 | -5/Upper Caves | Encountered a Warlord checkpoint 14739 | -5/Upper Caves | Build established: Mutant 14771 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14943 | -5/Upper Caves | Discovered new exit (range 15) 14991 | -5/Upper Caves | Entered another Upper Caves area 15081 | -5/Upper Caves | Learned location of 1 exit from Factory 15312 | -5/Upper Caves | Spotted B-75 Beast 15749 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 16155 | -5/Upper Caves | Build established: Tank 16695 | -5/Upper Caves | Discovered new exit (range 6) 16754 | -5/Upper Caves | Entered Zhirov 16756 | -5/Zhirov | Discovered new exit (range 3) 16913 | -5/Zhirov | Met Zhirov 17062 | -5/Zhirov | Build established: Mutant 17253 | -5/Zhirov | Found Alien Artifact 17253 | -5/Zhirov | Identified Integrated Reactor 17253 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17754 | -5/Zhirov | Found Alien Artifact 17938 | -5/Zhirov | Learned location of Quarantine (-3) 17938 | -5/Zhirov | Learned location of Testing (-2) 17938 | -5/Zhirov | Learned location of Command (-1) 18086 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19277 | -5/Zhirov | Entered Proximity Caves 20403 | -4/Proximity Caves | Discovered new exit (range 10) 20481 | -4/Proximity Caves | Spotted B-86 Titan 20490 | -4/Proximity Caves | Entered Factory 20490 | -4/Factory | Evolved 2 slots: Utility x2 20491 | -4/Factory | Identified exit to Upper Caves 20633 | -4/Factory | Discovered new exit (range 10) 20835 | -4/Factory | Entered Upper Caves 20898 | -4/Upper Caves | Build established: Scavenger-Mutant 21180 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 21247 | -4/Upper Caves | Discovered new exit (range 11) 21262 | -4/Upper Caves | Entered another Upper Caves area 21327 | -4/Upper Caves | Learned 4 Research zone layouts 21477 | -4/Upper Caves | Encountered a Warlord checkpoint 21524 | -4/Upper Caves | Discovered new exit (range 9) 21576 | -4/Upper Caves | Entered Warlord 21627 | -4/Warlord | System corruption cleaned by Quarantine Array 21729 | -4/Warlord | Build established: Mutant 22040 | -4/Warlord | Build established: Commander-Mutant 22114 | -4/Warlord | Warlord's base attacked by MAIN.C 22131 | -4/Warlord | Found Prototype Energy Cannon 22131 | -4/Warlord | Identified Vortex Cannon 22137 | -4/Warlord | Met EX-DEC 22137 | -4/Warlord | Found Prototype Energy Cannon 22250 | -4/Warlord | Learned Testing trap positions 22250 | -4/Warlord | Learned Armory stockpile data 22252 | -4/Warlord | Learned 4 Command zone layouts 22253 | -4/Warlord | Learned Factory scanalyzer intel 22428 | -4/Warlord | Met Warlord 22448 | -4/Warlord | Found Prototype Reactor 22448 | -4/Warlord | Identified Vortex Chain Reactor 22464 | -4/Warlord | Warlord forces counterattacked 22464 | -4/Warlord | Found Prototype Processor 22466 | -4/Warlord | Found Prototype Device 22467 | -4/Warlord | Identified System Purifier 22565 | -4/Warlord | Spotted Striker 22581 | -4/Warlord | Identified Exp. Core Analyzer 22616 | -4/Warlord | Discovered new exit (range 12) 22639 | -4/Warlord | Entered Proximity Caves 22639 | -3/Proximity Caves | Accompanied by 4 allies 22649 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 22789 | -3/Proximity Caves | Build established: Derelict-Mutant 22866 | -3/Proximity Caves | Spotted B-86 Titan 22876 | -3/Proximity Caves | Discovered new exit (range 8) 22886 | -3/Proximity Caves | Entered Research 22886 | -3/Research | Accompanied by 3 allies 22886 | -3/Research | Evolved 2 slots: Utility x2 22887 | -3/Research | Identified exit to Research 22948 | -3/Research | Identified exit to Armory 22948 | -3/Research | Identified exit to Quarantine 22997 | -3/Research | Destroyed 8 combat bots 23054 | -3/Research | Entered Quarantine 23054 | -3/Quarantine | Accompanied by 3 allies 23066 | -3/Quarantine | Identified BFG-9k Vortex Edition 23228 | -3/Quarantine | Found Alien Artifact 23228 | -3/Quarantine | Identified Core Reset Matrix 23228 | -3/Quarantine | Identified Transdimensional Reconstructor 23228 | -3/Quarantine | Used Core Reset Matrix 23232 | -3/Quarantine | Detected hypermatrix surge 23232 | -3/Quarantine | Sensed 11 artifacts in vicinity 23321 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 23327 | -3/Quarantine | Found Transdimensional Reconstructor 23332 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 23334 | -3/Quarantine | Found Transdimensional Reconstructor 23433 | -3/Quarantine | Found Sigix Broadsword 23452 | -3/Quarantine | Discovered exit to Research (range 13) 23486 | -3/Quarantine | Found Subatomic Replicator 23496 | -3/Quarantine | Entered Research 23496 | -2/Research | Warlord forces began assault on 0b10 23496 | -2/Research | Evolved 2 slots: Weapon x2 23606 | -2/Research | Research machine network offline 23665 | -2/Research | Met up with Warlord 24064 | -2/Research | Build established: Alien-Gladiator 24073 | -2/Research | Spotted Striker 24130 | -2/Research | Borebot progress halted 24137 | -2/Research | Spotted Striker 24152 | -2/Research | Destroyed Striker 24383 | -2/Research | Borebot progress halted 24477 | -2/Research | Spotted Striker 24549 | -2/Research | Discovered new exit (range 11) 24562 | -2/Research | Identified exit to Access 24596 | -2/Research | Destroyed Striker 24872 | -2/Research | Warlord destroyed during the assault 25545 | -2/Research | Borebot progress halted 26080 | -2/Research | Discovered new exit (range 6) 26085 | -2/Research | Spotted Striker 26091 | -2/Research | Identified exit to Testing 26092 | -2/Research | Entered Testing 26438 | -2/Testing | Discovered exit to Access (range 18) 26448 | -2/Testing | Build established: Hacker-Gladiator 26464 | -2/Testing | Entered Access 26464 | -1/Access | Evolved 2 slots: Utility x2 26777 | -1/Access | P-80 Master assimilated allied Administrator 10a 26896 | -1/Access | Build established: Wizard-Gladiator 27141 | -1/Access | Discovered new exit (range 7) 27150 | -1/Access | Identified exit to Command 27282 | -1/Access | Entered Command 27595 | -1/Command | Repaired Exp. Utility Shielding 27710 | -1/Command | Spotted M Guard 27710 | -1/Command | Spotted Combat Programmer 27712 | -1/Command | Spotted M Guard 27713 | -1/Command | Spotted Combat Programmer 27917 | -1/Command | Used Subatomic Replicator to replicate BFG-9k Vortex Edition 27947 | -1/Command | Met MAIN.C 27965 | -1/Command | 0b10 Conduit disabled 28002 | -1/Command | Destroyed MAIN.C Shell 28004 | -1/Command | MAIN.C activated Command garrisons 28014 | -1/Command | Destroyed MAIN.C 28039 | -1/Command | Lost 4 parts (2n2u) 28040 | -1/Command | Crushed by falling debris 28230 | -1/Command | Build established: Alien-Gladiator 29488 | -1/Command | Found Prototype Processor 29488 | -1/Command | Identified Exp. Target Analyzer 29491 | -1/Command | Found Prototype Processor 29491 | -1/Command | Identified Exp. Melee Analysis Suite 29495 | -1/Command | Found Prototype Processor 29495 | -1/Command | Identified Spectral Analyzer 29500 | -1/Command | Found Prototype Protection 29500 | -1/Command | Identified Centrium Heavy Armor Plating 29511 | -1/Command | Found Vortex Chain Reactor 29514 | -1/Command | Found Prototype Reactor 29552 | -1/Command | Found Prototype Device 29552 | -1/Command | Identified AEGIS Remote Shield 29978 | -1/Command | Discovered new exit (range 16) 30655 | -1/Command | Found Unknown Device 30655 | -1/Command | Identified Antimissile System 30937 | -1/Command | Warped through subspace to slip node 30937 | -1/Command | Discovered new exit (range 4) 30948 | -1/Command | Entered Access_0 30948 | -1/Access_0 | Accompanied by 3 allies 30949 | -1/Access_0 | Sensed 3 artifacts in vicinity 30949 | -1/Access_0 | Met Architect 30957 | -1/Access_0 | Destroyed Architect 30958 | -1/Access_0 | Architect triggered a singularity event 30959 | -1/Access_0 | Warped through subspace to slip node 30959 | -1/Access_0 | Discovered new exit (range 8) 30960 | -1/Access_0 | Released all parts (17) 30963 | *** | Escaped singularity! Last Messages --------------- 30960_ Released Hdn. Centrium Leg. 30960_ Released Adv. Coolant Injector. 30960_ Released Nanoactuators. 30960_ Released Huge Storage Unit. 30960_ Released Nanoactuators. 30960_ Released Exp. Utility Shielding. 30960_ Released Adv. Targeting Computer. 30960_ Released Exp. Target Analyzer. 30960_ Released Exp. Melee Analysis Suite. 30960_ Released Spectral Analyzer. 30960_ Released Exp. Energy Well. 30960_ Released Vortex Chain Reactor. 30960_ Released AEGIS Remote Shield. 30960_ Released Centrium Heavy Armor Plating. 30960_ Released Hdn. Centrium Leg. 30960_ Released Mni. Drone Bay. 30960_ >> Lost connection to Mini Drone. 30961_ A0_COM: 8. 30962_ A0_COM: 7. 30963_ A0_COM: 6. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????#=!!##?????????????????????? | | ??????????????????????##!*!#?????????????????????? | | ??????????????????????#*/]!#?????????????????????? | | ??????????????????????#*!*##?????????????????????? | | ??????????????????????#!]!*#?????????????????????? | | ??????????????????????#*=[##?????????????????????? | | ??????????????????????##*!#??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 100 Energy Generation 75 Energy Capacity 1650 Matter Stores 450 Matter Capacity 450 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Power Amplification 20 Armor Coverage 2000 Resistance: KI 30 Resistance: EM 90 Utility Shielding 90 Weapon Shielding 66 Melee Speed Boost 50 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 12 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 33 Recoil Reduction 2 Matter Filtering 30 Salvage Targeting 4 Offensive Hacking 52 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Rnf. Deuterium Engine | x2 | -6/Factory Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Sigix Broadsword Subatomic Replicator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SingularitySuspensionModule Manual? 0 Play Time 03:08:29 Cumulative 1893.0 hours Start 2021.01.29 @ 10:01:13 End 2021.01.29 @ 13:43:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2547 Rogue 2539 Adventurer 0 Explorer 8 Win Type 6 Total 202 Types 42/27/80/3/3/5/39/2/1 Lore% 100 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b63a9e2d-44b7-43c8-9ad3-a2bb8e63fe68