Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.19 @ 19:24:50 Player: Barra97 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (40) 200 Value Destroyed (1168) 1168 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3048 Bonus ------- None Cogmind --------- Core Integrity 535/550 Matter 290/300 Energy 465/465 System Corruption 0% Temperature Warm (147) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (3) -------- Light Ion Engine Improved Ion Engine Deuterium Engine > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ Heat Sink Structural Scanner Hardened Light Armor Plating > --- WEAPON (3) ------- Beam Rifle Spread Laser Field Laser > --- INVENTORY (5) ---- Cesium-ion Thruster Cooling System Transport Network Coupler Shield Generator Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Structural Scanner Hardened Light Armor Plating > --- WEAPON ----------- Beam Rifle Spread Laser Field Laser > --- INVENTORY -------- Cesium-ion Thruster Cooling System Transport Network Coupler Shield Generator [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 2 | . . 1 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 64 | 6 34 20 4 Power 12 | 1 6 4 1 Engine 12 | 1 6 4 1 Core . | . . . . Reactor . | . . . . Propulsion 23 | 2 15 6 . Treads 9 | . 7 2 . Leg 8 | . 6 2 . Wheel 2 | 2 . . . Hover 3 | . 1 2 . Flight 1 | . 1 . . Utility 14 | 1 7 5 1 Device 7 | . 2 4 1 Storage 3 | 1 2 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 3 | . 2 1 . Artifact . | . . . . Weapon 15 | 2 6 5 2 Energy Gun 11 | 1 4 4 2 Energy Cannon . | . . . . Ballistic Gun 4 | 1 2 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 10 | . 4 6 . Power 4 | . 2 2 . Propulsion 3 | . 1 2 . Utility 1 | . . 1 . Weapon 2 | . 1 1 . Highest Loss Streak 5 | . 2 5 . To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 93 92 87 Engine 13 | . 10 18 23 Treads 13 | . 16 10 . Leg 8 | . 7 8 18 Hover 1 | . . 2 . Device 11 | . 13 8 9 Storage 5 | . 9 . . Processor 1 | . . 6 . Protection 5 | . 4 6 9 Energy Gun 17 | . 15 22 26 Ballistic Gun 10 | . 12 8 . Naked Turns . | . . . . Heaviest Build 88 | 12 88 25 35 Greatest Support 46 | 20 46 40 30 Greatest Overweight (x) 21 | 2 21 8 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 25 5 5 Average Capacity 9 | 7 12 5 5 Most Carried 9 | 6 9 5 5 Average Carried 5 | 2 6 4 4 Final Capacity 8 | 8 5 5 5 Final Carried 6 | 6 5 5 4 Class Distribution -------------------- 58% | Mutant 14% | Scavenger-Mutant 13% | Scavenger-Tank 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 919 | 156 512 221 30 Remotely . | . . . . Salvage Created 1279 | . 668 566 45 Parts 86 | . 52 29 5 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 33 | . 18 14 1 Guns 33 | . 18 14 1 Classes Destroyed 6 | . 4 2 . Worker 1 | . . 1 . Recycler 1 | . 1 . . Watcher 5 | . 3 2 . Swarmer 6 | . 6 . . Grunt 20 | . 12 8 . Sentry 7 | . . 6 1 Best Kill Streak 5 | . 5 3 1 Combat Bots Only 4 | . 4 3 1 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1792 | . 1053 679 60 Core 298 | . 149 134 15 Absorbed by Shields . | . . . . Redirected to Shielding 28 | . 5 23 . Regen/Repaired (Parts) 174 | . 115 59 . Core Remaining (%) 68 | 100 40 66 . Volleys Fired 110 | . 75 31 4 Largest 3 | . 2 3 3 Hottest 186 | . 130 186 184 Shots Fired 234 | . 140 82 12 Gun 234 | . 140 82 12 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 88 | . 71 17 . Thermal 146 | . 69 65 12 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 23 | . 23 15 3 Robot Miss Streak 6 | . 6 6 6 Penetration Max . | . . . . Secondary Targets 4 | . 3 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 175 | . 99 70 6 Core Hits 122 | . 42 77 3 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . 3 1 . Burn 4 | . 3 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1969 | . 1026 862 81 Guns 1967 | . 1024 862 81 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 2 | . 2 . . Kinetic 512 | . 398 114 . Thermal 1455 | . 626 748 81 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 2 | . 2 . . Kicked 2 | . 2 . . Crushed . | . . . . Highest Temperature 663 | . 140 663 255 Average Temperature 134 | . 37 188 146 Received Heat Transfer 705 | . 423 264 18 Effects 23 | . . 23 . Shutdowns 5 | . . 5 . Energy Bleed 3 | . . 3 . Interference 4 | . . 4 . Short Circuit 1 | . . 1 . Damage (minor) 2 | . . 2 . Damage (major) 8 | . . 8 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | . 5 1 . Heat Transferred 3061 | . 1825 1102 134 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 317 | . 317 264 121 Initial 68 | . . 68 61 Average 107 | . 91 152 77 Maximum Alert Level 1 | . 1 1 . Low Security (%) 83 | 100 91 61 100 Level 1 16 | . 8 38 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 5 2 . Investigation 5 | . 4 1 . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 2 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 51 | . 29 20 2 Peak Tracking Total 6 | . 6 3 4 Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 5 | . 4 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 12 | . 7 4 1 Terminals 8 | . 5 2 1 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 55 | . 39 15 1 Successful 37 | . 25 11 1 Failed 18 | . 14 4 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 11 | . 11 . . Terminals 34 | . 27 6 1 Fabricators . | . . . . Repair Stations 15 | . 7 8 . Recycling Units 6 | . 5 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 17 | . 14 2 1 Record 8 | . 8 . . Prototype ID Bank 2 | . . 1 1 Repair Station Index 1 | . 1 . . Locate Traps 1 | . 1 . . Maintenance Status 1 | . 1 . . Security Status 1 | . 1 . . Recall Investigation 1 | . . 1 . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 14 | . 6 8 . Scan Component 7 | . 3 4 . Repair 7 | . 3 4 . Recycling Unit Hacks 6 | . 5 1 . Recycle Component 3 | . 3 . . Process 1 | . 1 . . Retrieve Matter 1 | . 1 . . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 6 3 . Full Trace Events 8 | . 6 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 7 | . 3 4 . Time 224 | . 78 146 . Parts Recycled 3 | . 3 . . Recycled Matter 188 | . 188 . . Retrieved Matter 253 | . 253 . . Retrieved Components 10 | . . 10 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2996 | 48 1958 878 112 Spaces Moved 1400 | 40 912 399 49 Core 15 | 3 3 9 . Treads 624 | . 446 178 . Legs 589 | . 397 143 49 Wheels 98 | 37 61 . . Hover 72 | . 3 69 . Flight 2 | . 2 . . Fastest Speed 50 | 50 80 56 120 Average Speed 158 | 83 170 139 154 Slowest Speed 1720 | 150 1720 450 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 3 97 31 5 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1957 | 51 1179 651 76 Wait 327 | . 122 189 16 Move 1397 | 39 911 398 49 Hop . | . . . . Pick Up 29 | 6 16 6 1 Fast Attach 34 | 6 13 14 1 Attach 9 | . 6 2 1 Detach 3 | . 3 . . Swap 21 | . 15 4 2 Drop 25 | . 16 7 2 Fire 110 | . 75 31 4 Melee . | . . . . Ram . | . . . . Kick 2 | . 2 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 435 | -10/Materials | Repaired Lgt. Assault Rifle 435 | -10/Materials | Repaired Med. Laser 461 | -10/Materials | Repaired Lgt. Treads 627 | -10/Materials | Discovered new exit (range 12) 654 | -10/Materials | Discovered new exit (range 3) 1295 | -10/Materials | Discovered new exit (range 3) 1663 | -10/Materials | Core integrity fell below 50% 2007 | -10/Materials | Entered another Materials area 2007 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 2007 | -9/Materials | Discovered new exit (range 15) 2217 | -9/Materials | Lost 5 parts (1p2n1u1w) 2232 | -9/Materials | Repaired Broken Spread Laser 2232 | -9/Materials | Repaired Ion Engine 2264 | -9/Materials | Repaired Spread Laser 2310 | -9/Materials | Repaired Broken Spread Laser 2866 | -9/Materials | Discovered new exit (range 15) 2885 | -9/Materials | Entered another Materials area 2885 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2997 | -8/Materials | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE Thematically, traveling to another map via stairs or doorway is not an instant process. The transition abstracts away an implied amount of uneventful corridors along the way, during which any pursuers were lost and it is too dangerous to backtrack without being caught. 02894_ Dropped Hvy. Assault Rifle. 02895_ Acquired Cesium-ion Thruster. 02900_ Dropped Spread Laser. 02905_ Connecting with Terminal... 02905_ Current location identified: Materials >>Prototypes Downloading prototype IDs... Impact Mace Imp. VTOL Module 02920_ Acquired Deuterium Engine. 02927_ K-01 Serf collects debris. 02950_ Connecting with Scanalyzer... 02969_ Y-45 Defender destroyed. 02972_ Acquired 30 matter. 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