Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.05 @ 14:35:52

Player: rrix

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (127)     635
Value Destroyed (4894)     4894
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (1257)               1257
              TOTAL SCORE: 11306

 Bonus
-------
High Alert Combat Kills    437
MAIN.C Attacked Warlord    500
Warlord Defense Kill       320

 Cogmind 
---------
Core Integrity             0/1000
Matter                     401/550
Energy                     288/375
System Corruption          2%
Temperature                Cool (426)
Movement                   Walking (190) Ox2
Location                   -5/Warlord

 Parts 
-------
>               --- POWER (2) --------
          Light Nuclear Core
                Neutrino Core
>               --- PROPULSION (4) ---
      Makeshift Leg
       Enhanced Flexi-carbon Leg
>               --- UTILITY (7) ------
       Advanced Heat Sink
          Large Storage Unit
          Large Storage Unit
                Matter Compressor
   Experimental Optical Array
       Improved Signal Interpreter
      Makeshift Armor Plating
>               --- WEAPON (4) -------
                Vortex Shotgun
                Vortex Shotgun
                Vortex Driver
  Hypervelocity Gauss Cannon
>               --- INVENTORY (16) ---
          Light Nuclear Core
          Light Nuclear Core
       Improved Treads
         Medium Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
      Makeshift Leg
                Flexi-carbon Leg
      Makeshift Armor Plating
                Mapping Drone Bay (0/3)
                Vortex Driver

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
                Neutrino Core
>               --- PROPULSION -------
      Makeshift Leg
      Makeshift Leg
      Makeshift Leg
       Enhanced Flexi-carbon Leg
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
          Large Storage Unit
                Matter Compressor
   Experimental Optical Array
       Improved Signal Interpreter
       Improved Shock Absorption System
>               --- WEAPON -----------
                Tesla Rifle
                Vortex Shotgun
  Hypervelocity Gauss Cannon
  Hypervelocity Gauss Cannon
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
          Micro Fission Core
       Improved Treads
         Medium Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Mapping Drone Bay
                Vortex Shotgun
                Vortex Driver
                Vortex Driver
[Rating: 89]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Utility Shielding
Weapon                     High-powered Shotgun
  Energy Gun               Tesla Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Segregator

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp War 
Slots Evolved              10   | .   .   2   2   2   2   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   
  Utility                  5    | .   .   .   1   1   1   2   .   .   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   
Parts Attached             202  | 6   8   10  33  1   9   113 2   20  
  Power                    30   | 1   1   2   4   .   2   18  .   2   
    Engine                 16   | 1   1   2   1   .   .   11  .   .   
    Core                   14   | .   .   .   3   .   2   7   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               57   | 2   2   4   10  .   1   32  .   6   
    Treads                 33   | 2   2   4   10  .   1   14  .   .   
    Leg                    20   | .   .   .   .   .   .   14  .   6   
    Wheel                  4    | .   .   .   .   .   .   4   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  34   | 1   3   .   4   1   2   19  .   4   
    Device                 19   | .   1   .   3   .   2   10  .   3   
    Storage                6    | 1   2   .   1   .   .   2   .   .   
    Processor              2    | .   .   .   .   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   1   .   5   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   81   | 2   2   4   15  .   4   44  2   8   
    Energy Gun             32   | 2   1   1   6   .   2   14  1   5   
    Energy Cannon          8    | .   .   .   2   .   1   2   .   3   
    Ballistic Gun          32   | .   1   1   7   .   1   22  .   .   
    Ballistic Cannon       3    | .   .   1   .   .   .   1   1   .   
    Launcher               5    | .   .   1   .   .   .   4   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   4   .   1   2   .   3   
Parts Lost                 79   | .   .   1   2   .   2   66  3   5   
  Power                    13   | .   .   .   .   .   .   12  1   .   
  Propulsion               16   | .   .   .   .   .   .   13  1   2   
  Utility                  13   | .   .   .   1   .   .   12  .   .   
  Weapon                   37   | .   .   1   1   .   2   29  1   3   
  Highest Loss Streak      21   | .   .   1   2   .   1   21  3   4   
Average Slot Usage (%)     95   | .   87  98  99  92  98  93  82  96  
  Engine                   3    | .   14  11  .   .   .   4   .   .   
  Core                     6    | .   .   .   8   7   12  4   5   11  
  Treads                   18   | .   27  22  27  23  25  16  .   .   
  Leg                      4    | .   .   .   .   .   .   4   17  21  
  Device                   9    | .   2   11  8   7   12  10  5   9   
  Storage                  14   | .   14  11  18  15  13  12  17  17  
  Processor                3    | .   .   .   .   .   .   5   11  11  
  Protection               4    | .   .   .   .   7   6   7   .   .   
  Energy Gun               8    | .   28  16  10  15  9   2   .   5   
  Energy Cannon            3    | .   .   .   6   .   2   2   5   4   
  Ballistic Gun            12   | .   .   18  18  15  13  14  3   .   
  Ballistic Cannon         1    | .   .   2   .   .   .   .   11  11  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             96   | 10  25  30  53  55  63  82  77  96  
  Greatest Support         102  | 40  40  40  66  66  86  102 45  88  
  Greatest Overweight (x)  6    | .   .   .   .   .   .   6   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 16   | 6   10  10  16  16  16  16  16  16  
  Average Capacity         14   | 5   8   10  16  16  16  16  16  16  
  Most Carried             16   | 6   9   10  16  15  15  16  10  16  
  Average Carried          11   | 4   7   9   15  14  11  10  9   12  
  Final Capacity           16   | 6   10  10  16  16  16  16  16  16  
  Final Carried            16   | 6   9   10  16  15  12  11  9   11  

 Class Distribution 
--------------------
 33% | Scavenger-Skirmisher
 14% | Scavenger-Tank
 13% | Tank
 11% | Skirmisher
  9% | Mutant
  7% | Gunner
  6% | Scavenger-Gunner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
 Scavenger-Skirmisher | -9/Materials
               Gunner | -8/Materials
                 Tank | -7/Factory
                 Tank | -6/Factory
 Scavenger-Skirmisher | -5/Factory
 Scavenger-Skirmisher | -5/Upper Caves
 Scavenger-Skirmisher | -5/Warlord

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  War  
Matter Collected           4732 | 193  137  148  786  58   126  2969 142  173  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5598 | .    355  316  1294 58   148  3198 158  71   
  Parts                    309  | .    25   26   78   1    7    161  10   1    
Haulers Intercepted        6    | .    1    .    4    .    .    1    .    .    
Recyclers Shooed           5    | .    .    .    1    .    .    4    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      104  | .    .    .    .    .    .    .    9    95   
  Prevented                15   | .    .    .    .    .    .    .    .    15   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp War 
Combat Hostiles Destroyed  100  | .   8   8   25  1   3   47  6   2   
  Guns                     77   | .   8   7   21  1   3   36  1   .   
  Cannons                  17   | .   .   .   4   .   .   7   5   1   
  AOE                      5    | .   .   1   .   .   .   4   .   .   
Classes Destroyed          15   | .   4   2   2   .   1   5   .   1   
  Worker                   5    | .   .   .   1   .   .   4   .   .   
  Builder                  3    | .   .   1   .   .   .   2   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   
  Hauler                   6    | .   1   .   4   .   .   1   .   .   
  Recycler                 3    | .   .   .   .   .   .   3   .   .   
  Operator                 2    | .   .   .   .   .   .   2   .   .   
  Watcher                  7    | .   2   1   3   .   1   .   .   .   
  Swarmer                  26   | .   3   3   7   .   .   8   5   .   
  Grunt                    32   | .   5   3   11  .   .   12  .   1   
  Brawler                  3    | .   .   .   .   .   .   3   .   .   
  Duelist                  2    | .   .   .   .   .   .   2   .   .   
  Sentry                   17   | .   .   2   6   1   1   7   .   .   
  Hunter                   9    | .   .   .   1   .   .   8   .   .   
  Programmer               10   | .   .   .   .   .   2   7   1   .   
  Striker                  1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           8    | .   3   4   6   1   1   8   6   1   
  Combat Bots Only         6    | .   3   4   5   1   1   5   6   1   
Max Kills in Single Turn   2    | .   1   2   2   1   1   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -5   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  War  
Damage Taken               12901 | .    258  240  1412 196  529  8804 418  1044 
  Core                     1269  | .    17   24   151  28   49   807  34   159  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         91    | 100  93   94   72   96   94   .    .    .    
Volleys Fired              336   | 5    23   13   72   6    16   185  8    8    
  Largest                  4     | 1    2    4    4    4    4    4    4    4    
  Hottest                  277   | 40   80   135  189  158  181  244  235  277  
Shots Fired                1043  | 5    46   43   272  23   62   536  29   27   
  Gun                      882   | 5    46   42   234  23   58   459  5    10   
  Cannon                   149   | .    .    1    38   .    4    65   24   17   
  Launcher                 12    | .    .    .    .    .    .    12   .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  624   | .    .    26   152  12   32   366  21   15   
  Thermal                  306   | .    23   4    104  6    26   134  8    1    
  Explosive                12    | .    .    .    .    .    .    12   .    .    
  Electromagnetic          97    | 5    23   13   16   5    4    24   .    7    
  Entropic                 4     | .    .    .    .    .    .    .    .    4    
  Robot Hit Streak         22    | 2    9    8    22   15   9    17   7    4    
  Robot Miss Streak        7     | 2    2    5    5    4    6    7    4    3    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    
  Secondary Targets        2     | .    .    .    1    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    1    .    .    
Shots Hit Robots           654   | 3    27   19   191  15   36   337  12   14   
  Core Hits                277   | 1    17   13   67   5    12   152  6    4    
  Critical Hits            49    | .    .    .    9    1    .    29   7    3    
  Critical Kills           17    | .    .    .    2    .    .    10   4    1    
  Critical Parts Destroyed 30    | .    .    .    6    1    .    18   3    2    
Melee Attacks              3     | .    .    .    .    .    .    3    .    .    
  Thermal                  3     | .    .    .    .    .    .    3    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           13050 | 91   357  305  2791 189  542  7878 403  494  
  Guns                     9824  | 53   357  209  2175 189  492  6005 83   261  
  Cannons                  2316  | .    .    .    616  .    50   1097 320  233  
  Explosions               910   | 38   .    96   .    .    .    776  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  6656  | .    .    82   1234 108  271  4654 204  103  
  Thermal                  4149  | 38   109  119  1360 34   245  2005 199  40   
  Explosive                776   | .    .    .    .    .    .    776  .    .    
  Electromagnetic          1209  | 53   248  104  197  47   26   443  .    91   
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Entropic                 260   | .    .    .    .    .    .    .    .    260  
Highest Corruption         26    | .    .    .    .    .    4    24   25   26   
  Average Corruption       10    | .    .    .    .    .    2    11   24   10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Effects                  180   | .    .    .    .    .    12   142  20   6    
    Message Errors         20    | .    .    .    .    .    1    14   3    2    
    Matter Fused           20    | .    .    .    .    .    1    16   2    1    
    Heat Flow Errors       12    | .    .    .    .    .    3    8    1    .    
    Energy Discharges      13    | .    .    .    .    .    1    11   1    .    
    Parts Rejected         4     | .    .    .    .    .    1    3    .    .    
    Data Loss (minor)      17    | .    .    .    .    .    2    12   2    1    
    Data Loss (major)      3     | .    .    .    .    .    .    3    .    .    
    Misfires               3     | .    .    .    .    .    .    3    .    .    
    Alerts                 2     | .    .    .    .    .    .    1    .    1    
    Misdirections          7     | .    .    .    .    .    .    4    2    1    
    Targeting Errors       67    | .    .    .    .    .    3    55   9    .    
    Weapon Failures        12    | .    .    .    .    .    .    12   .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            184   | 8    .    .    .    .    .    46   28   102  
  Projectiles              130   | .    .    .    .    .    .    .    28   102  
  Explosions               54    | 8    .    .    .    .    .    46   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 3     | .    .    .    .    .    .    .    2    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    .    .    .    2    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      92    | .    .    33   .    .    .    59   .    .    
  Shots                    3     | .    .    1    .    .    .    2    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        516   | .    168  139  424  202  334  516  401  405  
  Average Temperature      107   | .    58   43   136  91   106  93   156  115  
  Received Heat Transfer   2769  | .    126  57   405  72   72   1857 .    180  
  Effects                  12    | .    .    .    7    .    1    3    .    1    
    Shutdowns              5     | .    .    .    3    .    .    2    .    .    
    Energy Bleed           3     | .    .    .    1    .    1    .    .    1    
    Interference           4     | .    .    .    3    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    1    .    .    .    .    3    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             12    | .    .    .    6    .    2    4    .    .    
  Heat Transferred         7548  | 50   250  250  2886 74   444  3444 125  25   
Parts Sabotaged            2     | .    .    .    .    .    .    2    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | 1    .    1    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp War 
Peak Influence             641  | .   137 278 414 237 157 641 .   .   
  Average Influence        199  | .   64  104 186 190 53  303 .   .   
Maximum Alert Level        2    | .   .   1   2   1   .   2   .   .   
  Low Security (%)         62   | 100 100 86  61  66  100 37  .   .   
  Level 1                  15   | .   .   13  37  33  .   14  .   .   
  Level 2                  21   | .   .   .   1   .   .   47  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   1   .   3   1   2   15  .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            7    | .   .   .   .   1   2   4   .   .   
  Reinforcement            10   | .   1   .   3   .   .   6   .   .   
  Assault                  1    | .   .   .   .   .   .   1   .   .   
  Garrison                 4    | .   .   .   .   .   .   4   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   2   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp War 
Distress Signals           5    | .   .   1   2   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              176  | .   12  13  44  2   8   71  6   20  
  Peak Tracking Total      8    | .   3   5   5   2   2   7   5   8   
  Tactical Retreats        14   | .   .   .   4   .   .   9   .   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp War 
Traps Triggered            2    | .   .   .   .   .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                11   | .   .   .   .   .   .   .   .   11  

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Upp War 
Machines Disabled          9    | .   .   .   2   .   .   7   .   .   
  Max in Single Turn       4    | .   .   .   1   .   .   4   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp War 
Machines Accessed          20   | .   4   5   2   1   1   3   .   4   
  Terminals                8    | .   3   3   .   .   .   2   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   
  Repair Stations          6    | .   1   2   1   .   1   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                45   | .   10  10  4   2   3   5   .   11  
  Successful               35   | .   5   8   4   2   2   3   .   11  
  Failed                   10   | .   5   2   .   .   1   2   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                16   | .   7   5   .   .   .   4   .   .   
  Fabricators              2    | .   .   .   .   2   .   .   .   .   
  Repair Stations          14   | .   3   5   2   .   3   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             21   | .   3   4   .   .   .   3   .   11  
  Record                   7    | .   .   .   .   .   .   2   .   5   
  Prototype ID Bank        6    | .   .   1   .   .   .   .   .   5   
  Open Door                1    | .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   2   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   2   .   .   .   .   
  Load Schematic           1    | .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   .   
Repair Station Hacks       10   | .   2   4   2   .   2   .   .   .   
  Scan Component           5    | .   1   2   1   .   1   .   .   .   
  Repair                   5    | .   1   2   1   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   2   5   1   1   1   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   2   .   .   .   .   
    Matter                 146  | .   .   .   .   146 .   .   .   .   
    Time                   36   | .   .   .   .   36  .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   6   .   .   .   .   
Parts Repaired             5    | .   1   2   1   .   1   .   .   .   
  Time                     148  | .   26  52  32  .   38  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Upp War 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp War 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             9    | .   .   .   .   .   .   .   .   9   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  War  
Turns Passed               8585 | 114  648  544  1399 295  1099 3275 177  1034 
Spaces Moved               4351 | 58   314  247  625  150  642  1554 97   664  
  Core                     2    | 2    .    .    .    .    .    .    .    .    
  Treads                   3319 | 56   314  247  625  150  642  1285 .    .    
  Legs                     1016 | .    .    .    .    .    .    255  97   664  
  Wheels                   14   | .    .    .    .    .    .    14   .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  145  145  145  100  150  130  
  Average Speed            152  | 156  160  160  153  145  147  154  150  146  
  Slowest Speed            210  | 160  160  160  160  145  148  210  150  165  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       32   | 6    55   35   44   5    20   22   18   83   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          134  | 5    .    3    .    .    .    120  3    3    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               20   | .    .    .    .    .    .    14   3    3    
  AOE                      114  | 5    .    3    .    .    .    106  .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  War  
Total                      5559 | 74   416  368  898  215  752  2020 109  707  
  Wait                     536  | .    57   85   129  49   83   131  2    .    
  Move                     4343 | 57   313  246  624  149  641  1553 96   664  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  59   | 6    6    6    13   5    1    17   .    5    
  Fast Attach              81   | 6    3    3    10   .    3    52   1    3    
  Attach                   53   | .    .    2    3    1    5    33   1    8    
  Detach                   13   | .    1    1    2    .    1    5    .    3    
  Swap                     68   | .    5    5    20   .    1    28   .    9    
  Drop                     65   | .    8    7    25   5    1    13   1    5    
  Fire                     336  | 5    23   13   72   6    16   185  8    8    
  Melee                    3    | .    .    .    .    .    .    3    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            2    | .    .    .    .    .    .    .    .    2    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Warlord

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
   24 | -11/Scrapyard  | Discovered new exit (range 16)
  115 | -11/Scrapyard  | Entered Materials
  204 | -10/Materials  | Discovered new exit (range 7)
  317 | -10/Materials  | Build established: Mutant
  336 | -10/Materials  | Repaired Lgt. Treads
  427 | -10/Materials  | Identified exit to Mines
  437 | -10/Materials  | Discovered new exit (range 16)
  763 | -10/Materials  | Entered another Materials area
  763 | -9/Materials   | Evolved 2 slots: Weapon x2
  799 | -9/Materials   | Repaired EM Pulse Gun
  861 | -9/Materials   | Repaired Ion Engine
 1108 | -9/Materials   | Build established: Scavenger-Skirmisher
 1282 | -9/Materials   | Discovered new exit (range 11)
 1307 | -9/Materials   | Entered another Materials area
 1307 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2159 | -8/Materials   | Repaired Beam Rifle
 2406 | -8/Materials   | Build established: Gunner
 2671 | -8/Materials   | Discovered new exit (range 16)
 2706 | -8/Materials   | Entered Factory
 2706 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2822 | -7/Factory     | Fabricated Lgt. Nuclear Core (x2)
 2875 | -7/Factory     | Discovered new exit (range 8)
 3000 | -7/Factory     | Build established: Tank
 3001 | -7/Factory     | Entered another Factory area
 3001 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 3540 | -6/Factory     | Repaired Pulse Rifle
 3976 | -6/Factory     | Discovered new exit (range 9)
 4100 | -6/Factory     | Entered another Factory area
 4100 | -5/Factory     | Evolved 2 slots: Utility x2
 4398 | -5/Factory     | Build established: Skirmisher
 5374 | -5/Factory     | Build established: Scavenger-Skirmisher
 5526 | -5/Factory     | Garrison activated, responded to threat
 5680 | -5/Factory     | Garrison activated, responded to threat
 5713 | -5/Factory     | Lost 3 parts (1n2w)
 5900 | -5/Factory     | First assault squad dispatched
 5911 | -5/Factory     | Crushed by falling debris
 5911 | -5/Factory     | System corruption reached 10%
 5942 | -5/Factory     | Lost 3 parts (1p1u1w)
 6186 | -5/Factory     | Lost 21 parts (5p3n4u9w)
 6383 | -5/Factory     | Core integrity fell below 50%
 6423 | -5/Factory     | Lost 5 parts (1p1n3w)
 6485 | -5/Factory     | Build established: Scavenger-Tank
 6763 | -5/Factory     | Lost 10 parts (3p3n1u3w)
 6978 | -5/Factory     | Lost 3 parts (1p1u1w)
 7197 | -5/Factory     | Lost 14 parts (1p4n3u6w)
 7223 | -5/Factory     | Core integrity fell below 20%
 7341 | -5/Factory     | Discovered new exit (range 7)
 7373 | -5/Factory     | Identified exit to Upper Caves
 7375 | -5/Factory     | Entered Upper Caves
 7421 | -5/Upper Caves | Lost 3 parts (1p1n1w)
 7549 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base"
 7551 | -5/Upper Caves | Identified exit to Warlord
 7552 | -5/Upper Caves | Entered Warlord
 7573 | -5/Warlord     | Build established: Scavenger-Skirmisher
 7645 | -5/Warlord     | System corruption cleaned by Quarantine Array
 7867 | -5/Warlord     | Visited the Vortex Lab
 7871 | -5/Warlord     | Warlord's base attacked by MAIN.C
 7876 | -5/Warlord     | Found Prototype Energy Gun
 7879 | -5/Warlord     | Identified Vortex Shotgun
 7882 | -5/Warlord     | Found Vortex Shotgun
 7888 | -5/Warlord     | Found Prototype Energy Cannon
 7889 | -5/Warlord     | Identified Vortex Driver
 7892 | -5/Warlord     | Found Vortex Driver
 8221 | -5/Warlord     | Warlord forces counterattacked
 8401 | -5/Warlord     | Build established: Scavenger-Tank
 8415 | -5/Warlord     | Spotted Striker
 8441 | -5/Warlord     | Destroyed Striker
 8477 | -5/Warlord     | Spotted Striker
 8586 | -5/Warlord     | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
  mechanism.
08561_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves,
  arriving soon.
08571_ ANNOUNCEMENT: Detected 2 Hunter squads, 1 Grunt squad, 1 Behemoth
  squad, with prototype support.
08571_ Dropped Flexi-carbon Leg.
08571_ Dropped Carbon-fiber Leg.
08573_ Dropped Imp. Shock Absorption System.
08575_ HV Slug penetrates Wall.
08578_ HV Slug penetrates G-50 Soldier.
08578_ HV Slug penetrates Earth.
08578_ Mapping Drone destroyed.
08579_ Tesla Rifle destroyed.
08580_ Hyp. Gauss Cannon destroyed.
08582_ Carbon-fiber Leg destroyed.
08583_ Vortex penetrates G-50 Soldier.
08583_ Destroyed Hvy. Laser.
08583_ HV Slug penetrates G-50 Soldier.
08585_ Mak. Leg destroyed.
08586_ Overheating: Energy bleed (-67).

 Map 
-----
+----------------------------------------------------+
| ?????????????#         #?????????????????????????? |
| ?????????????#         #?????????????????????????? |
| ?????????????#         #####?????????????????????? |
| #????????????#         +   #????#########????????? |
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| ###????#??????????##+###        #       #????????? |
| ##???????????#????#             #  """  #????????? |
| ###???????????#?#?#         ^   +  """  #????????? |
| ######???????######             #  """  #????????? |
| ####?????????#    #   ###########  """  #????????? |
| ####?#???????#    #   ###########  """  #????????? |
| ##?#####?????#    #   #        ##       #????????? |
| ####?####?#??#    +   # """""  ##       #????????? |
| ##########???######   # """""  ###########???????? |
| #####?##########?##^^ # """""  #?#?????#?????????? |
| ##############?#### ^ #        #???????##????????? |
| ###################   # """""  #??#??###?????????? |
| ###################   + """""  ##???#??###?????#?? |
| ##############    +   # """""  ##??##?#?#????#???? |
| ##############*   #   #        #?#?##????#???????? |
| ##############    #   ####+###;########""?#??????? |
| ##############//  #         gg  #####?#""#?????#?? |
| "##################      !g g g  ;##?##""##?##???? |
| "##################      @gg%   ##?####""##??????? |
| "############################g  #######""######??? |
| "############################   #######""#####?#?? |
| "#########################=     %  "   ""    ##### |
| ##########################%=     % %   ""    """"" |
| ##########################%!      %  = [![  " " "" |
|   ########## ###         ]%!       " !=%==%   =! ! |
|                         %==*       %%!%[%%=**%%=%% |
|                          !%!      % %%!%[%%==!!%=  |
|                     %    %=    % %%%%%%%%%/*%![%!= |
|   ######## #####         "         #%==""==]|%[!!% |
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| ##        ######         ####   #######""#######?  |
| ##        ###### %=/%*        % #######""####?#??? |
| ##        ######%       !       #######""######??? |
| ##        #              /      #######""########? |
| ##        +^            =       #######""########? |
| ##        #              %       ######""####?##?# |
| ##        #             %        ##############?#? |
|  +        #+######"# ##          ##############??? |
| ###########     #######          ############?#??? |
| ###########     ####### %        #############???? |
| #/ &!######     ####### = ######################?? |
| #/  !######     #######%!  #####################?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           92
Energy Generation          32
Energy Capacity            380
Matter Stores              550
Matter Capacity            550
Sight Range                23
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               3
Heat Shielding             75
Armor Coverage             225
Resistance: EX             50
Propulsion Shielding       33
Utility Shielding          66
Evasion (%)                40
Recoil Reduction           4

 Item Schematics 
-----------------
 Lgt. Nuclear Core | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lgt. Nuclear Core | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
What Is This Thing?

 Challenges 
------------
None

 Game 
------
Seed              BombOverloadRegenerator
  Manual?         0
Play Time         01:46:20
  Cumulative      15.2 hours
  Start           2020.03.05 @ 12:29:55
  End             2020.03.05 @ 14:35:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             17
Gallery%          20
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: d28100cf-57c2-427f-8dd3-5bd4a0e8ff66