Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.05 @ 14:35:52 Player: rrix Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (127) 635 Value Destroyed (4894) 4894 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1257) 1257 TOTAL SCORE: 11306 Bonus ------- High Alert Combat Kills 437 MAIN.C Attacked Warlord 500 Warlord Defense Kill 320 Cogmind --------- Core Integrity 0/1000 Matter 401/550 Energy 288/375 System Corruption 2% Temperature Cool (426) Movement Walking (190) Ox2 Location -5/Warlord Parts ------- > --- POWER (2) -------- Light Nuclear Core Neutrino Core > --- PROPULSION (4) --- Makeshift Leg Enhanced Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Heat Sink Large Storage Unit Large Storage Unit Matter Compressor Experimental Optical Array Improved Signal Interpreter Makeshift Armor Plating > --- WEAPON (4) ------- Vortex Shotgun Vortex Shotgun Vortex Driver Hypervelocity Gauss Cannon > --- INVENTORY (16) --- Light Nuclear Core Light Nuclear Core Improved Treads Medium Treads Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg Flexi-carbon Leg Makeshift Armor Plating Mapping Drone Bay (0/3) Vortex Driver Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core > --- PROPULSION ------- Makeshift Leg Makeshift Leg Makeshift Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Matter Compressor Experimental Optical Array Improved Signal Interpreter Improved Shock Absorption System > --- WEAPON ----------- Tesla Rifle Vortex Shotgun Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Fission Core Improved Treads Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Mapping Drone Bay Vortex Shotgun Vortex Driver Vortex Driver [Rating: 89] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Utility Shielding Weapon High-powered Shotgun Energy Gun Tesla Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Segregator Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Slots Evolved 10 | . . 2 2 2 2 2 . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . 1 1 . . . . Utility 5 | . . . 1 1 1 2 . . Weapon 2 | . . 2 . . . . . . Parts Attached 202 | 6 8 10 33 1 9 113 2 20 Power 30 | 1 1 2 4 . 2 18 . 2 Engine 16 | 1 1 2 1 . . 11 . . Core 14 | . . . 3 . 2 7 . 2 Reactor . | . . . . . . . . . Propulsion 57 | 2 2 4 10 . 1 32 . 6 Treads 33 | 2 2 4 10 . 1 14 . . Leg 20 | . . . . . . 14 . 6 Wheel 4 | . . . . . . 4 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 34 | 1 3 . 4 1 2 19 . 4 Device 19 | . 1 . 3 . 2 10 . 3 Storage 6 | 1 2 . 1 . . 2 . . Processor 2 | . . . . . . 2 . . Hackware . | . . . . . . . . . Protection 7 | . . . . 1 . 5 . 1 Artifact . | . . . . . . . . . Weapon 81 | 2 2 4 15 . 4 44 2 8 Energy Gun 32 | 2 1 1 6 . 2 14 1 5 Energy Cannon 8 | . . . 2 . 1 2 . 3 Ballistic Gun 32 | . 1 1 7 . 1 22 . . Ballistic Cannon 3 | . . 1 . . . 1 1 . Launcher 5 | . . 1 . . . 4 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . . . 4 . 1 2 . 3 Parts Lost 79 | . . 1 2 . 2 66 3 5 Power 13 | . . . . . . 12 1 . Propulsion 16 | . . . . . . 13 1 2 Utility 13 | . . . 1 . . 12 . . Weapon 37 | . . 1 1 . 2 29 1 3 Highest Loss Streak 21 | . . 1 2 . 1 21 3 4 Average Slot Usage (%) 95 | . 87 98 99 92 98 93 82 96 Engine 3 | . 14 11 . . . 4 . . Core 6 | . . . 8 7 12 4 5 11 Treads 18 | . 27 22 27 23 25 16 . . Leg 4 | . . . . . . 4 17 21 Device 9 | . 2 11 8 7 12 10 5 9 Storage 14 | . 14 11 18 15 13 12 17 17 Processor 3 | . . . . . . 5 11 11 Protection 4 | . . . . 7 6 7 . . Energy Gun 8 | . 28 16 10 15 9 2 . 5 Energy Cannon 3 | . . . 6 . 2 2 5 4 Ballistic Gun 12 | . . 18 18 15 13 14 3 . Ballistic Cannon 1 | . . 2 . . . . 11 11 Naked Turns . | . . . . . . . . . Heaviest Build 96 | 10 25 30 53 55 63 82 77 96 Greatest Support 102 | 40 40 40 66 66 86 102 45 88 Greatest Overweight (x) 6 | . . . . . . 6 1 1 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 16 | 6 10 10 16 16 16 16 16 16 Average Capacity 14 | 5 8 10 16 16 16 16 16 16 Most Carried 16 | 6 9 10 16 15 15 16 10 16 Average Carried 11 | 4 7 9 15 14 11 10 9 12 Final Capacity 16 | 6 10 10 16 16 16 16 16 16 Final Carried 16 | 6 9 10 16 15 12 11 9 11 Class Distribution -------------------- 33% | Scavenger-Skirmisher 14% | Scavenger-Tank 13% | Tank 11% | Skirmisher 9% | Mutant 7% | Gunner 6% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Gunner | -8/Materials Tank | -7/Factory Tank | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Warlord Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Matter Collected 4732 | 193 137 148 786 58 126 2969 142 173 Remotely . | . . . . . . . . . Salvage Created 5598 | . 355 316 1294 58 148 3198 158 71 Parts 309 | . 25 26 78 1 7 161 10 1 Haulers Intercepted 6 | . 1 . 4 . . 1 . . Recyclers Shooed 5 | . . . 1 . . 4 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 104 | . . . . . . . 9 95 Prevented 15 | . . . . . . . . 15 Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Combat Hostiles Destroyed 100 | . 8 8 25 1 3 47 6 2 Guns 77 | . 8 7 21 1 3 36 1 . Cannons 17 | . . . 4 . . 7 5 1 AOE 5 | . . 1 . . . 4 . . Classes Destroyed 15 | . 4 2 2 . 1 5 . 1 Worker 5 | . . . 1 . . 4 . . Builder 3 | . . 1 . . . 2 . . Tunneler 1 | . . . . . . 1 . . Hauler 6 | . 1 . 4 . . 1 . . Recycler 3 | . . . . . . 3 . . Operator 2 | . . . . . . 2 . . Watcher 7 | . 2 1 3 . 1 . . . Swarmer 26 | . 3 3 7 . . 8 5 . Grunt 32 | . 5 3 11 . . 12 . 1 Brawler 3 | . . . . . . 3 . . Duelist 2 | . . . . . . 2 . . Sentry 17 | . . 2 6 1 1 7 . . Hunter 9 | . . . 1 . . 8 . . Programmer 10 | . . . . . 2 7 1 . Striker 1 | . . . . . . . . 1 Best Kill Streak 8 | . 3 4 6 1 1 8 6 1 Combat Bots Only 6 | . 3 4 5 1 1 5 6 1 Max Kills in Single Turn 2 | . 1 2 2 1 1 2 2 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . 1 . . . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Damage Taken 12901 | . 258 240 1412 196 529 8804 418 1044 Core 1269 | . 17 24 151 28 49 807 34 159 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 91 | 100 93 94 72 96 94 . . . Volleys Fired 336 | 5 23 13 72 6 16 185 8 8 Largest 4 | 1 2 4 4 4 4 4 4 4 Hottest 277 | 40 80 135 189 158 181 244 235 277 Shots Fired 1043 | 5 46 43 272 23 62 536 29 27 Gun 882 | 5 46 42 234 23 58 459 5 10 Cannon 149 | . . 1 38 . 4 65 24 17 Launcher 12 | . . . . . . 12 . . Special . | . . . . . . . . . Kinetic 624 | . . 26 152 12 32 366 21 15 Thermal 306 | . 23 4 104 6 26 134 8 1 Explosive 12 | . . . . . . 12 . . Electromagnetic 97 | 5 23 13 16 5 4 24 . 7 Entropic 4 | . . . . . . . . 4 Robot Hit Streak 22 | 2 9 8 22 15 9 17 7 4 Robot Miss Streak 7 | 2 2 5 5 4 6 7 4 3 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 2 | . . . 1 . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . Shots Hit Robots 654 | 3 27 19 191 15 36 337 12 14 Core Hits 277 | 1 17 13 67 5 12 152 6 4 Critical Hits 49 | . . . 9 1 . 29 7 3 Critical Kills 17 | . . . 2 . . 10 4 1 Critical Parts Destroyed 30 | . . . 6 1 . 18 3 2 Melee Attacks 3 | . . . . . . 3 . . Thermal 3 | . . . . . . 3 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13050 | 91 357 305 2791 189 542 7878 403 494 Guns 9824 | 53 357 209 2175 189 492 6005 83 261 Cannons 2316 | . . . 616 . 50 1097 320 233 Explosions 910 | 38 . 96 . . . 776 . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 6656 | . . 82 1234 108 271 4654 204 103 Thermal 4149 | 38 109 119 1360 34 245 2005 199 40 Explosive 776 | . . . . . . 776 . . Electromagnetic 1209 | 53 248 104 197 47 26 443 . 91 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Entropic 260 | . . . . . . . . 260 Highest Corruption 26 | . . . . . 4 24 25 26 Average Corruption 10 | . . . . . 2 11 24 10 Corruption Purged . | . . . . . . . . . Effects 180 | . . . . . 12 142 20 6 Message Errors 20 | . . . . . 1 14 3 2 Matter Fused 20 | . . . . . 1 16 2 1 Heat Flow Errors 12 | . . . . . 3 8 1 . Energy Discharges 13 | . . . . . 1 11 1 . Parts Rejected 4 | . . . . . 1 3 . . Data Loss (minor) 17 | . . . . . 2 12 2 1 Data Loss (major) 3 | . . . . . . 3 . . Misfires 3 | . . . . . . 3 . . Alerts 2 | . . . . . . 1 . 1 Misdirections 7 | . . . . . . 4 2 1 Targeting Errors 67 | . . . . . 3 55 9 . Weapon Failures 12 | . . . . . . 12 . . Overload Shots . | . . . . . . . . . Overflow Damage 184 | 8 . . . . . 46 28 102 Projectiles 130 | . . . . . . . 28 102 Explosions 54 | 8 . . . . . 46 . . Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . . 2 1 Impact . | . . . . . . . . . Kinetic 3 | . . . . . . . 2 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 92 | . . 33 . . . 59 . . Shots 3 | . . 1 . . . 2 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 516 | . 168 139 424 202 334 516 401 405 Average Temperature 107 | . 58 43 136 91 106 93 156 115 Received Heat Transfer 2769 | . 126 57 405 72 72 1857 . 180 Effects 12 | . . . 7 . 1 3 . 1 Shutdowns 5 | . . . 3 . . 2 . . Energy Bleed 3 | . . . 1 . 1 . . 1 Interference 4 | . . . 3 . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . 1 . . . . 3 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 12 | . . . 6 . 2 4 . . Heat Transferred 7548 | 50 250 250 2886 74 444 3444 125 25 Parts Sabotaged 2 | . . . . . . 2 . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | 1 . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Peak Influence 641 | . 137 278 414 237 157 641 . . Average Influence 199 | . 64 104 186 190 53 303 . . Maximum Alert Level 2 | . . 1 2 1 . 2 . . Low Security (%) 62 | 100 100 86 61 66 100 37 . . Level 1 15 | . . 13 37 33 . 14 . . Level 2 21 | . . . 1 . . 47 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . 1 . 3 1 2 15 . . Investigation . | . . . . . . . . . Extermination 7 | . . . . 1 2 4 . . Reinforcement 10 | . 1 . 3 . . 6 . . Assault 1 | . . . . . . 1 . . Garrison 4 | . . . . . . 4 . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . Haulers Reinforced 2 | . . . . . . 2 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Distress Signals 5 | . . 1 2 . . 1 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 176 | . 12 13 44 2 8 71 6 20 Peak Tracking Total 8 | . 3 5 5 2 2 7 5 8 Tactical Retreats 14 | . . . 4 . . 9 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Traps Triggered 2 | . . . . . 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 11 | . . . . . . . . 11 Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Machines Disabled 9 | . . . 2 . . 7 . . Max in Single Turn 4 | . . . 1 . . 4 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Machines Accessed 20 | . 4 5 2 1 1 3 . 4 Terminals 8 | . 3 3 . . . 2 . . Fabricators 1 | . . . . 1 . . . . Repair Stations 6 | . 1 2 1 . 1 1 . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 45 | . 10 10 4 2 3 5 . 11 Successful 35 | . 5 8 4 2 2 3 . 11 Failed 10 | . 5 2 . . 1 2 . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 16 | . 7 5 . . . 4 . . Fabricators 2 | . . . . 2 . . . . Repair Stations 14 | . 3 5 2 . 3 1 . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 21 | . 3 4 . . . 3 . 11 Record 7 | . . . . . . 2 . 5 Prototype ID Bank 6 | . . 1 . . . . . 5 Open Door 1 | . . . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . . Transport Status 1 | . . 1 . . . . . . Hauler Manifests 1 | . . . . . . 1 . . Registered Components 1 | . 1 . . . . . . . Zone Layout 3 | . 1 2 . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . Load Schematic 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 10 | . 2 4 2 . 2 . . . Scan Component 5 | . 1 2 1 . 1 . . . Repair 5 | . 1 2 1 . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 12 | . 2 5 1 1 1 2 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built 2 | . . . . 2 . . . . Matter 146 | . . . . 146 . . . . Time 36 | . . . . 36 . . . . Total Part Build Rating 6 | . . . . 6 . . . . Parts Repaired 5 | . 1 2 1 . 1 . . . Time 148 | . 26 52 32 . 38 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp War Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 9 | . . . . . . . . 9 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Turns Passed 8585 | 114 648 544 1399 295 1099 3275 177 1034 Spaces Moved 4351 | 58 314 247 625 150 642 1554 97 664 Core 2 | 2 . . . . . . . . Treads 3319 | 56 314 247 625 150 642 1285 . . Legs 1016 | . . . . . . 255 97 664 Wheels 14 | . . . . . . 14 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 145 145 145 100 150 130 Average Speed 152 | 156 160 160 153 145 147 154 150 146 Slowest Speed 210 | 160 160 160 160 145 148 210 150 165 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 32 | 6 55 35 44 5 20 22 18 83 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 134 | 5 . 3 . . . 120 3 3 Melee . | . . . . . . . . . Projectile 20 | . . . . . . 14 3 3 AOE 114 | 5 . 3 . . . 106 . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Total 5559 | 74 416 368 898 215 752 2020 109 707 Wait 536 | . 57 85 129 49 83 131 2 . Move 4343 | 57 313 246 624 149 641 1553 96 664 Hop . | . . . . . . . . . Pick Up 59 | 6 6 6 13 5 1 17 . 5 Fast Attach 81 | 6 3 3 10 . 3 52 1 3 Attach 53 | . . 2 3 1 5 33 1 8 Detach 13 | . 1 1 2 . 1 5 . 3 Swap 68 | . 5 5 20 . 1 28 . 9 Drop 65 | . 8 7 25 5 1 13 1 5 Fire 336 | 5 23 13 72 6 16 185 8 8 Melee 3 | . . . . . . 3 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 2 | . . . . . . . . 2 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 24 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 7) 317 | -10/Materials | Build established: Mutant 336 | -10/Materials | Repaired Lgt. Treads 427 | -10/Materials | Identified exit to Mines 437 | -10/Materials | Discovered new exit (range 16) 763 | -10/Materials | Entered another Materials area 763 | -9/Materials | Evolved 2 slots: Weapon x2 799 | -9/Materials | Repaired EM Pulse Gun 861 | -9/Materials | Repaired Ion Engine 1108 | -9/Materials | Build established: Scavenger-Skirmisher 1282 | -9/Materials | Discovered new exit (range 11) 1307 | -9/Materials | Entered another Materials area 1307 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2159 | -8/Materials | Repaired Beam Rifle 2406 | -8/Materials | Build established: Gunner 2671 | -8/Materials | Discovered new exit (range 16) 2706 | -8/Materials | Entered Factory 2706 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2822 | -7/Factory | Fabricated Lgt. Nuclear Core (x2) 2875 | -7/Factory | Discovered new exit (range 8) 3000 | -7/Factory | Build established: Tank 3001 | -7/Factory | Entered another Factory area 3001 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3540 | -6/Factory | Repaired Pulse Rifle 3976 | -6/Factory | Discovered new exit (range 9) 4100 | -6/Factory | Entered another Factory area 4100 | -5/Factory | Evolved 2 slots: Utility x2 4398 | -5/Factory | Build established: Skirmisher 5374 | -5/Factory | Build established: Scavenger-Skirmisher 5526 | -5/Factory | Garrison activated, responded to threat 5680 | -5/Factory | Garrison activated, responded to threat 5713 | -5/Factory | Lost 3 parts (1n2w) 5900 | -5/Factory | First assault squad dispatched 5911 | -5/Factory | Crushed by falling debris 5911 | -5/Factory | System corruption reached 10% 5942 | -5/Factory | Lost 3 parts (1p1u1w) 6186 | -5/Factory | Lost 21 parts (5p3n4u9w) 6383 | -5/Factory | Core integrity fell below 50% 6423 | -5/Factory | Lost 5 parts (1p1n3w) 6485 | -5/Factory | Build established: Scavenger-Tank 6763 | -5/Factory | Lost 10 parts (3p3n1u3w) 6978 | -5/Factory | Lost 3 parts (1p1u1w) 7197 | -5/Factory | Lost 14 parts (1p4n3u6w) 7223 | -5/Factory | Core integrity fell below 20% 7341 | -5/Factory | Discovered new exit (range 7) 7373 | -5/Factory | Identified exit to Upper Caves 7375 | -5/Factory | Entered Upper Caves 7421 | -5/Upper Caves | Lost 3 parts (1p1n1w) 7549 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 7551 | -5/Upper Caves | Identified exit to Warlord 7552 | -5/Upper Caves | Entered Warlord 7573 | -5/Warlord | Build established: Scavenger-Skirmisher 7645 | -5/Warlord | System corruption cleaned by Quarantine Array 7867 | -5/Warlord | Visited the Vortex Lab 7871 | -5/Warlord | Warlord's base attacked by MAIN.C 7876 | -5/Warlord | Found Prototype Energy Gun 7879 | -5/Warlord | Identified Vortex Shotgun 7882 | -5/Warlord | Found Vortex Shotgun 7888 | -5/Warlord | Found Prototype Energy Cannon 7889 | -5/Warlord | Identified Vortex Driver 7892 | -5/Warlord | Found Vortex Driver 8221 | -5/Warlord | Warlord forces counterattacked 8401 | -5/Warlord | Build established: Scavenger-Tank 8415 | -5/Warlord | Spotted Striker 8441 | -5/Warlord | Destroyed Striker 8477 | -5/Warlord | Spotted Striker 8586 | -5/Warlord | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- mechanism. 08561_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. 08571_ ANNOUNCEMENT: Detected 2 Hunter squads, 1 Grunt squad, 1 Behemoth squad, with prototype support. 08571_ Dropped Flexi-carbon Leg. 08571_ Dropped Carbon-fiber Leg. 08573_ Dropped Imp. Shock Absorption System. 08575_ HV Slug penetrates Wall. 08578_ HV Slug penetrates G-50 Soldier. 08578_ HV Slug penetrates Earth. 08578_ Mapping Drone destroyed. 08579_ Tesla Rifle destroyed. 08580_ Hyp. Gauss Cannon destroyed. 08582_ Carbon-fiber Leg destroyed. 08583_ Vortex penetrates G-50 Soldier. 08583_ Destroyed Hvy. Laser. 08583_ HV Slug penetrates G-50 Soldier. 08585_ Mak. Leg destroyed. 08586_ Overheating: Energy bleed (-67). Map ----- +----------------------------------------------------+ | ?????????????# #?????????????????????????? | | ?????????????# #?????????????????????????? | | ?????????????# #####?????????????????????? | | #????????????# + #????#########????????? | | ?#???????????# # ###### #????????? | | ????????#??????? + + #????????? | | ##???????????????? # # #????????? | | ###????#??????????##+### # #????????? | | ##???????????#????# # """ #????????? | | ###???????????#?#?# ^ + """ #????????? | | ######???????###### # """ #????????? | | ####?????????# # ########### """ #????????? | | ####?#???????# # ########### """ #????????? | | ##?#####?????# # # ## #????????? | | ####?####?#??# + # """"" ## #????????? | | ##########???###### # """"" ###########???????? | | #####?##########?##^^ # """"" #?#?????#?????????? | | ##############?#### ^ # #???????##????????? | | ################### # """"" #??#??###?????????? | | ################### + """"" ##???#??###?????#?? | | ############## + # """"" ##??##?#?#????#???? | | ##############* # # #?#?##????#???????? | | ############## # ####+###;########""?#??????? | | ##############// # gg #####?#""#?????#?? | | "################## !g g g ;##?##""##?##???? | | "################## @gg% ##?####""##??????? | | "############################g #######""######??? | | "############################ #######""#####?#?? | | "#########################= % " "" ##### | | ##########################%= % % "" """"" | | ##########################%! % = [![ " " "" | | ########## ### ]%! " !=%==% =! ! | | %==* %%!%[%%=**%%=%% | | !%! % %%!%[%%==!!%= | | % %= % %%%%%%%%%/*%![%!= | | ######## ##### " #%==""==]|%[!!% | | ################ " # *""%% %[%= | | ## ###### # # "" "###"" | | ## ###### #### #######""#######? | | ## ###### %=/%* % #######""####?#??? | | ## ######% ! #######""######??? | | ## # / #######""########? | | ## +^ = #######""########? | | ## # % ######""####?##?# | | ## # % ##############?#? | | + #+######"# ## ##############??? | | ########### ####### ############?#??? | | ########### ####### % #############???? | | #/ &!###### ####### = ######################?? | | #/ !###### #######%! #####################?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 32 Energy Capacity 380 Matter Stores 550 Matter Capacity 550 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Heat Shielding 75 Armor Coverage 225 Resistance: EX 50 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Lgt. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Nuclear Core | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed BombOverloadRegenerator Manual? 0 Play Time 01:46:20 Cumulative 15.2 hours Start 2020.03.05 @ 12:29:55 End 2020.03.05 @ 14:35:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d28100cf-57c2-427f-8dd3-5bd4a0e8ff66