Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.18 @ 20:44:00 Player: mabla Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (20) 100 Value Destroyed (646) 646 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5606 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 292/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Kinecellerator Advanced ECM Suite Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Cesium-ion Thruster Xenon Bombardment Thruster Cooled VTOL Module Cooled VTOL Module Nuclear Pulse Thruster > --- UTILITY ---------- Power Amplifier Improved Heat Sink Improved Reaction Control System Improved Light Armor Plating Makeshift Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Compact Ion Cannon Hypervelocity Gauss Rifle > --- INVENTORY -------- Cold Fusion Reactor Titanium Leg Improved Carbon-fiber Leg Flexi-carbon Leg Advanced ECM Suite [Rating: 64] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Cooled VTOL Module Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Cooled VTOL Module Utility Makeshift Hacking Suite Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Upp Slots Evolved 10 | . . . 2 2 . 2 2 . . 2 . Power 1 | . . . . . . . . . . 1 . Propulsion 4 | . . . 1 1 . 1 1 . . . . Utility 5 | . . . 1 1 . 1 1 . . 1 . Weapon . | . . . . . . . . . . . . Parts Attached 75 | 6 2 . 23 1 8 16 9 4 . 6 . Power 9 | 1 . . 1 . 2 1 2 . . 2 . Engine 7 | 1 . . 1 . 2 1 1 . . 1 . Core 1 | . . . . . . . . . . 1 . Reactor 1 | . . . . . . . 1 . . . . Propulsion 27 | 2 . . 10 1 3 6 1 . . 4 . Treads . | . . . . . . . . . . . . Leg 8 | . . . 3 . 2 1 . . . 2 . Wheel 3 | 2 . . . . . 1 . . . . . Hover 6 | . . . 3 1 1 . . . . 1 . Flight 10 | . . . 4 . . 4 1 . . 1 . Utility 27 | 1 2 . 7 . 2 7 5 3 . . . Device 13 | . 1 . 3 . 1 3 4 1 . . . Storage 5 | 1 1 . 2 . 1 . . . . . . Processor 4 | . . . 1 . . 3 . . . . . Hackware 2 | . . . . . . . . 2 . . . Protection 3 | . . . 1 . . 1 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 12 | 2 . . 5 . 1 2 1 1 . . . Energy Gun 4 | 1 . . 1 . . 2 . . . . . Energy Cannon 2 | . . . . . 1 . 1 . . . . Ballistic Gun 4 | 1 . . 2 . . . . 1 . . . Ballistic Cannon 1 | . . . 1 . . . . . . . . Launcher 1 | . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . 1 . . . . Corrupted Parts 1 | . . . . . 1 . . . . . . System Corruption 1 | . . . . . 1 . . . . . . Parts Lost 33 | . . . 3 5 9 . . 2 . 14 . Power 5 | . . . 1 1 . . . . . 3 . Propulsion 16 | . . . 1 3 5 . . 1 . 6 . Utility 10 | . . . 1 1 2 . . 1 . 5 . Weapon 2 | . . . . . 2 . . . . . . Highest Loss Streak 9 | . . . 1 5 9 . . 1 . 9 . To Critical Strikes 1 | . . . . . . . . . . 1 . Average Backups 5 | 2 8 9 8 4 3 3 4 5 5 3 1 Power . | . 1 1 . . 1 1 1 1 1 . . Propulsion 2 | 1 4 4 3 1 . . 1 3 3 1 . Utility 1 | . 2 3 1 1 1 . 2 1 1 1 1 Weapon . | . 1 1 2 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 15 | . . . 7 . 1 1 5 . . . 1 Power 3 | . . . . . 1 . 2 . . . . Propulsion 4 | . . . 4 . . . . . . . . Utility 7 | . . . 3 . . . 3 . . . 1 Weapon 1 | . . . . . . 1 . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 69 | . 96 100 84 56 38 55 67 84 80 58 . Engine 7 | . 14 14 10 6 5 5 1 6 6 2 . Leg 3 | . . . 13 . . . . . . 4 . Wheel 4 | . 28 28 3 . . 4 . . . . . Hover 3 | . . . 4 24 7 . . . . . . Flight 11 | . . . 8 1 5 9 26 28 26 17 . Device 10 | . 5 14 5 9 8 12 16 19 20 12 . Storage 5 | . 20 14 12 . 3 . . . . . . Processor 3 | . . . 3 . . 17 6 . . . . Hackware 2 | . . . . . . . . 12 13 9 . Protection 2 | . . . 4 7 . . 4 6 6 3 . Energy Gun 5 | . 14 14 8 4 6 4 1 . . . . Energy Cannon 1 | . . . . . . . 4 6 6 4 . Ballistic Gun 3 | . 14 14 6 . . . . 2 . . . Peak Build Rating 64 | 6 8 8 13 11 17 46 54 64 52 56 1 Average Rating 22 | 4 6 7 9 9 8 27 45 57 52 42 . On Entrance 19 | . 6 7 8 11 6 . 41 54 52 52 . Avg Prop Armor Cover (%) 9 | . . . . 13 6 3 . . . 21 . Naked Turns 206 | . . . . . 57 10 . . . 11 128 Heaviest Build 32 | 13 23 19 32 12 16 21 23 26 19 23 . Greatest Support 55 | 26 26 26 30 21 26 28 29 29 23 55 3 Greatest Overweight (x) 5 | . . . 1 . 5 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 9 10 8 5 5 5 5 5 5 5 5 Most Carried 10 | 6 10 10 10 5 5 5 5 5 5 5 2 Average Carried 5 | 2 8 9 8 4 3 3 4 4 5 3 1 Final Capacity 10 | 8 10 10 5 5 5 5 5 5 5 5 5 Final Carried 10 | 6 9 10 5 3 3 5 5 5 5 1 2 Class Distribution -------------------- 61% | Mutant 15% | Hacker-Sprinter 14% | Sprinter 4% | Hacker-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Upp Matter Collected 1275 | 206 . . 273 . 164 207 86 296 . 43 . Remotely . | . . . . . . . . . . . . Salvage Created 605 | . . 13 271 . 12 110 . 97 . 102 . Parts 30 | . . . 15 . 1 2 . 5 . 7 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 5 . . . Prevented 1 | . . . . . . . . . . . 1 Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Upp Combat Hostiles Destroyed 19 | . . 1 9 . 1 2 . 2 . 4 . Guns 11 | . . 1 7 . . 2 . 1 . . . Cannons 6 | . . . . . 1 . . 1 . 4 . AOE 2 | . . . 2 . . . . . . . . Classes Destroyed 5 | . . 1 2 . . . . 1 . 1 . Worker 1 | . . . . . . . . . . 1 . Swarmer 8 | . . 1 3 . . . . . . 4 . Grunt 7 | . . . 4 . 1 2 . . . . . Sentry 2 | . . . 2 . . . . . . . . Programmer 2 | . . . . . . . . 2 . . . Best Kill Streak 4 | . . 1 3 . 1 2 . 1 . 4 . Combat Bots Only 4 | . . 1 3 . 1 2 . 1 . 4 . Max Kills in Single Turn 2 | . . 1 2 . 1 1 . 1 . 1 . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Upp Hostile Shots Fired 490 | . . 28 66 57 86 6 11 28 1 120 87 Missed 185 | . . 9 18 32 24 2 9 12 . 41 38 Hits 305 | . . 19 48 25 62 4 2 16 1 79 49 Melee 2 | . . . . . 2 . . . . . . Projectile 303 | . . 19 48 25 60 4 2 16 1 79 49 Critical Strikes 13 | . . . . 1 5 1 . 2 . 3 1 Part Disruptions 1 | . . . . . . . . 1 . . . Damage Taken 4414 | . . 150 622 246 980 63 51 237 16 1301 748 Core 1624 | . . 21 58 65 436 . 18 . 16 262 748 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 80 | 100 . 91 85 . 8 100 . . 96 . . Volleys Fired 96 | 6 1 6 33 . 9 5 . 16 . 20 . Largest 2 | 2 2 2 2 . 2 2 . 2 . 1 . Hottest 123 | 60 60 60 63 . 103 108 . 123 . 90 . Shots Fired 156 | 12 2 12 64 . 10 10 . 26 . 20 . Gun 107 | 12 2 12 61 . 1 10 . 9 . . . Cannon 46 | . . . . . 9 . . 17 . 20 . Launcher 3 | . . . 3 . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 60 | 6 1 6 31 . 7 . . 9 . . . Thermal 86 | 6 1 6 30 . 1 5 . 17 . 20 . Explosive 3 | . . . 3 . . . . . . . . Electromagnetic 7 | . . . . . 2 5 . . . . . Robot Hit Streak 31 | 6 1 1 23 . 31 11 . 7 . 5 . Robot Miss Streak 3 | 2 1 2 2 . 1 1 . 2 . 3 . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 115 | 7 1 5 55 . 9 10 . 17 . 11 . Core Hits 40 | 1 . 1 18 . 3 8 . 4 . 5 . Critical Kills 1 | . . . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 2 | . . . . . . 1 . 1 . . . Burn 1 | . . . . . . 1 . . . . . Destroy 1 | . . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 2093 | 83 14 60 838 7 195 173 . 393 . 330 . Guns 1043 | 83 14 60 657 . 11 168 . 50 . . . Cannons 844 | . . . . . 172 . . 343 . 329 . Explosions 181 | . . . 181 . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 25 | . . . . 7 12 5 . . . 1 . Kinetic 641 | 51 14 36 366 . 124 . . 50 . . . Thermal 1115 | 32 . 24 291 . 11 85 . 343 . 329 . Explosive 181 | . . . 181 . . . . . . . . Electromagnetic 131 | . . . . . 48 83 . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . 1 . . 2 2 5 5 Average Corruption 2 | . . . . . 1 . . 1 2 4 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 11 | . . . . . 1 . . 5 . 1 4 Message Errors 2 | . . . . . . . . . . 1 1 Matter Fused 1 | . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 . . . Data Loss (minor) 4 | . . . . . 1 . . 3 . . . Data Loss (major) 1 | . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 21 | . . . . . . . . 17 . 4 . Projectiles 21 | . . . . . . . . 17 . 4 . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 45 | . . . 35 3 5 2 . . . . . Shots 1 | . . . 1 . . . . . . . . Rammed 5 | . . . . 1 3 1 . . . . . Targets Rammed 6 | . . . . 1 3 1 . . . 1 . Kicked 1 | . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . Highest Temperature 237 | . . . 16 . 30 5 . 196 . 33 237 Average Temperature 34 | . . . 7 . 12 5 . 60 . 12 137 Received Heat Transfer 753 | . . . 216 18 459 54 6 . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 . . . Heat Transferred 1898 | 75 . 50 675 . 25 259 . 370 . 444 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Upp Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 . . 100 . Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 169 | . 7 35 131 120 80 50 99 . . 169 . Initial 46 | . . . 1 44 46 36 4 . . . . Average 37 | . . 4 57 67 18 23 29 . . 88 . Influence Increases 1481 | . 7 35 369 196 141 115 215 60 . 313 30 Destroy 0b10 Robot/C 380 | . . 20 180 . 20 40 . 40 . 80 . Destroy 0b10 Robot/NC 5 | . . . . . . . . . . 5 . Destroy Leader 90 | . . . 50 . . 10 . 20 . 10 . Successful Hack 71 | . 7 . 8 16 . 5 35 . . . . Disable Machine 15 | . . . 15 . . . . . . . . Destroy Structure 35 | . . . 26 . 1 . . . . 8 . Partial Spotted 360 | . . . 15 75 30 15 150 . . 75 . Lose Combat Pursuer 525 | . . 15 75 105 90 45 30 . . 135 30 Influence Decreases 1453 | . 7 30 267 193 171 185 131 144 10 220 95 Entered New Map 254 | . . . 4 63 64 44 6 36 2 . 35 Time Decay 948 | . 7 30 243 80 66 141 125 108 8 80 60 Lost Part 251 | . . . 20 50 41 . . . . 140 . Squads Dispatched 10 | . 1 . 4 . 2 2 1 . . . . Investigation 2 | . . . 1 . . 1 . . . . . Extermination 1 | . . . . . . . 1 . . . . Reinforcement 5 | . 1 . 3 . . 1 . . . . . Assault 2 | . . . . . 2 . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Upp Distress Signals 3 | . . . 1 1 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 107 | . 1 3 24 17 29 5 3 2 1 16 6 Peak Tracking Total 12 | . 1 3 10 10 12 3 3 1 2 8 4 Tactical Retreats 20 | . . 1 4 4 5 1 1 . . 3 1 ECM-based Alert Blocks 19 | . . . . . 18 . 1 . . . . Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Upp Traps Triggered 4 | . . . 2 . 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Upp Machines Disabled 1 | . . . 1 . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Upp Machines Accessed 25 | . 1 . 4 4 . 4 11 1 . . . Terminals 13 | . 1 . 2 3 . 1 6 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units 7 | . . . 2 1 . 2 2 . . . . Scanalyzers 2 | . . . . . . 1 1 . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 67 | . 7 . 7 4 . 20 28 1 . . . Successful 41 | . 5 . 4 2 . 13 16 1 . . . Failed 26 | . 2 . 3 2 . 7 12 . . . . Catastrophic 2 | . . . . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 3 | . . . . 1 . . 2 . . . . Terminals 35 | . 7 . 3 3 . 7 15 . . . . Fabricators 2 | . . . . . . . 2 . . . . Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units 15 | . . . 4 1 . 5 5 . . . . Scanalyzers 13 | . . . . . . 8 5 . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 21 | . 5 . 2 1 . 4 8 1 . . . Record 2 | . . . . . . 1 1 . . . . Part Schematic 1 | . . . . . . . 1 . . . . Prototype ID Bank 2 | . . . . . . 1 1 . . . . Open Door 1 | . . . . . . . . 1 . . . Level Access Points 1 | . . . 1 . . . . . . . . Emergency Access Points 2 | . 1 . . . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . . . . . Alert Level 3 | . . . 1 . . . 2 . . . . Locate Traps 1 | . . . . . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . Assault Status 1 | . . . . 1 . . . . . . . Hauler Manifests 2 | . 1 . . . . 1 . . . . . Registered Components 1 | . . . . . . . 1 . . . . Zone Layout 1 | . . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . Network Status 1 | . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 9 | . . . 2 1 . 2 4 . . . . Report Inventory 4 | . . . 2 . . 1 1 . . . . Retrieve Matter 4 | . . . . 1 . 1 2 . . . . Retrieve Components 1 | . . . . . . . 1 . . . . Scanalyzer 9 | . . . . . . 7 2 . . . . Insert Component 1 | . . . . . . 1 . . . . . Analyze 5 | . . . . . . 5 . . . . . Retrieve Study 3 | . . . . . . 1 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 18 | . 1 . 2 2 . 4 9 . . . . Full Trace Events 2 | . . . 1 . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . . 1 2 . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . 1 . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Upp Total Allies 2 | . . . . . 2 . . . . . . Largest Group 2 | . . . . . 2 . . . . . . Highest-Rated Group 62 | . . . . . 62 . . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 3 | . . . . . 3 . . . . . . Total Damage 63 | . . . . . 63 . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Upp Active Infowar (turns) 459 | . . . 57 . 177 . 5 13 55 152 . Terrain 219 | . . . . . . . . 12 55 152 . Seismic 20 | . . . 20 . . . . . . . . ECM 222 | . . . 39 . 177 . 5 1 . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 . . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Upp Turns Passed 2798 | 68 132 226 647 169 276 305 298 328 55 166 128 Spaces Moved 4682 | 38 136 226 609 330 317 404 955 929 204 280 254 Core 414 | 1 . . . . 119 16 . . . 24 254 Treads . | . . . . . . . . . . . . Legs 139 | . . . 131 . 3 . . . . 5 . Wheels 561 | 37 136 226 50 . . 112 . . . . . Hover 489 | . . . 65 272 152 . . . . . . Flight 3079 | . . . 363 58 43 276 955 929 204 251 . Fastest Speed 24 | 50 90 90 32 35 35 27 25 25 27 24 50 Average Speed 45 | 92 90 90 59 49 73 53 26 26 27 37 50 Slowest Speed 300 | 100 90 90 190 60 300 100 27 27 27 125 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 10 | . . . 2 . . 1 5 . 1 1 . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 3 32 41 42 34 50 14 21 87 19 8 27 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . . . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . . . . 5 . . 2 Spaces Dug 15 | . . . 15 . . . . . . . . Terrain Destroyed 38 | . . . 28 . 1 . . 4 . 5 . Melee . | . . . . . . . . . . . . Projectile 10 | . . . . . 1 . . 4 . 5 . AOE 28 | . . . 28 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Upp Total 5183 | 56 143 236 829 335 346 480 996 988 202 317 255 Wait 207 | . . 4 113 . 1 38 7 34 . 10 . Move 4652 | 37 135 225 605 329 316 401 944 928 201 277 254 Hop 9 | . . . 1 . . 1 5 . 1 1 . Pick Up 51 | 7 4 1 14 1 5 10 7 1 . . 1 Fast Attach 46 | 5 1 . 14 . 6 7 6 4 . 3 . Attach 34 | 1 1 . 7 2 3 9 6 1 . 4 . Detach 15 | . . . 5 . . 3 6 1 . . . Swap 18 | . . . 13 1 1 1 2 . . . . Drop 49 | . 1 . 24 1 2 4 13 3 . 1 . Fire 96 | 6 1 6 33 . 9 5 . 16 . 20 . Melee . | . . . . . . . . . . . . Ram 5 | . . . . 1 3 1 . . . . . Kick 1 | . . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves History --------- Turn | Location | Event 53 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 6) 201 | -10/Materials | Entered Mines 212 | -10/Mines | Discovered new exit (range 12) 241 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 306 | -10/Mines | Build established: Mutant 427 | -10/Mines | Entered Materials 427 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 433 | -9/Materials | Identified exit to Materials 918 | -9/Materials | Discovered new exit (range 16) 1074 | -9/Materials | Entered another Materials area 1074 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1237 | -8/Materials | Discovered new exit (range 15) 1243 | -8/Materials | Entered Storage 1246 | -8/Storage | Met a pair of Derelict thieves 1252 | -8/Storage | Lost 5 parts (1p3n1u) 1460 | -8/Storage | Core integrity fell below 50% 1493 | -8/Storage | Lost 9 parts (5n2u2w) 1493 | -8/Storage | Core integrity fell below 20% 1516 | -8/Storage | Discovered new exit (range 8) 1519 | -8/Storage | Entered Factory 1519 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1633 | -7/Factory | Discovered new exit (range 16) 1824 | -7/Factory | Entered another Factory area 1824 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2077 | -6/Factory | Build established: Sprinter 2113 | -6/Factory | Discovered new exit (range 10) 2122 | -6/Factory | Entered Lower Caves 2125 | -6/Lower Caves | Learned Factory stockpile data 2155 | -6/Lower Caves | Entered a destroyed Warlord outpost 2437 | -6/Lower Caves | Discovered new exit (range 10) 2441 | -6/Lower Caves | Learned Factory emergency access door positions 2450 | -6/Lower Caves | Entered another Lower Caves area 2486 | -6/Lower Caves | Discovered new exit (range 15) 2505 | -6/Lower Caves | Entered Factory 2505 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2652 | -5/Factory | Lost 9 parts (3p4n2u) 2660 | -5/Factory | Released all parts (4) 2667 | -5/Factory | Discovered new exit (range 9) 2671 | -5/Factory | Entered Upper Caves 2690 | -5/Upper Caves | Lost 5 parts (2n3u) 2737 | -5/Upper Caves | Core integrity fell below 50% 2751 | -5/Upper Caves | Learned location of 1 exit from Factory 2767 | -5/Upper Caves | Core integrity fell below 20% 2799 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Released Cld. VTOL Module. Released Imp. Heat Sink. [Achievement: Live, Flee, And Rebuild] EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE JY%8M6T8WFNPMOWS:3ROEKP5NFK3IA7IN Searching scrap... Found Imp. Kinecellerator. Found 70 Matter. Acquired Imp. Kinecellerator. System corrupted: Heat flow error (+277). Searching scrap... Found 0b10 Decoder Chip [Looter]. Found Melee Analysis Suite. Found 35 Matter. Acquired derelict log, extracted data. Data stored: Factory exits (x1). System corrupted: Substantial component data lost. System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????######???????????????? | | ????????????????????????????# ##????####?????? | | ????????????????????????????# ## ##??## ###???? | | ?????????????????????????????? #### ###?? | | ?????????????????????????????## # ## ##? | | ?????????????????????????????# # # # #? | | ????????????????????????????## # #? | | ???????????????????????????## ss #?? | | ???????????????????????????# # # # ##? | | ????????????????# ???????## ## # #? | | ????????????????# #### # ####### # # ## | | ??????????????????# @ # #?## # # # | | ????????????????# #### # # | | ????????????? ## # ### # | | ?????????????????? #???# | | ???????????????? ?????# ## # | | ?????????????? ??????? ### ## # | | ????????????? ##???????# #?## #### # | | ????????????#???????????### ??## ##?# # # | | ??????????????????????????# # ?## #?## ## | | ?????????????????????????? ### #??## #? | | ?????????????????????????? # ### # #???## | | ???????????????????????????# ##?# ##????# # # | | ????????????????????????????####??# #????##### | | ?????????????????????????????###??# #????????? | | ???????????????????????####### ##### #??#####?? | | ???????????????????????# ## # #### ##?# #?? | | ???????????????????????# # # #### ### #?? | | ????????????????????????# # # ##### # # ###? | | ????????????????????????### # # ### ## | | ??????????????????????????## # # # | | ???????????????????????????#### # # | | ??????????????????????????????## # ### ## | | ???????????????????????????????####### # ## # | | ?????????????????????????????????????# ### # | | ?????????????????????????????????????# # #?### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 20 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 185 ECM Strength 2 Power Amplification 20 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 75 Targeting Accuracy 8 Offensive Hacking 22 Item Schematics ----------------- Point Defense System | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Xenon Bombardment Thruster | -7/Factory | Hacked Cesium-ion Thruster | -6/Factory | Hacked Imp. Deuterium Engine | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Can't Catch Me Close Call Dodgeball, But With Guns Ghost 'Em Item+ Live, Flee, And Rebuild Challenges ------------ None Game ------ Seed ZhirovZipArticulator Manual? 0 Play Time 02:29:51 Cumulative 15.0 hours Start 2025.12.12 @ 18:06:54 End 2025.12.18 @ 20:44:00 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9fa3a231-cbbe-4089-9a06-56500829c1cf