Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.19 @ 17:27:31 Player: toydarian Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (170) 850 Value Destroyed (6079) 6079 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (457) 457 TOTAL SCORE: 12306 Bonus ------- High Alert Combat Kills 77 Follower Combat Kills 80 Met Imprinter 300 Cogmind --------- Core Integrity 0/1000 Matter 111/300 Energy 99/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced ECM Suite Layered Medium Armor Plating Beamcaster Improved Datajack Flail Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Medium Treads Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter Improved Weapon Cycler Transmission Jammer Improved Medium Armor Plating Layered Medium Armor Plating Advanced Trap Extractor > --- WEAPON ----------- Gatling Laser Improved Heavy Laser Improved Heavy Laser Coil Gun KE Penetrator > --- INVENTORY -------- Armored Huge Wheel Armored Huge Wheel Matter Compressor Advanced ECM Suite Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating System Restoration Module High-powered Tractor Beam Mini Drone Bay Mapping Drone Bay Beamcaster Makeshift Shrapnel Gun Tesla Bomb Launcher Improved Datajack Flail [Rating: 88] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Wheel Treads Armored Medium Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Ballistic Gun Heavy Assault Rifle Launcher Tesla Bomb Launcher Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Slots Evolved 10 | . . 2 2 2 2 . . . 2 . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . Utility 6 | . . . 2 . 2 . . . 2 . . Weapon 3 | . . 2 . 1 . . . . . . . Parts Attached 176 | 8 7 25 36 6 16 2 8 2 44 18 4 Power 14 | 1 1 3 4 . 1 . . . 1 2 1 Engine 8 | 1 . 3 4 . . . . . . . . Core 6 | . 1 . . . 1 . . . 1 2 1 Reactor . | . . . . . . . . . . . . Propulsion 32 | 3 2 6 9 1 3 . . . 3 4 1 Treads 6 | . . 1 2 . . . . . 1 2 . Leg 1 | . . . 1 . . . . . . . . Wheel 25 | 3 2 5 6 1 3 . . . 2 2 1 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 53 | 2 1 6 11 1 4 . 1 2 19 6 . Device 23 | 1 . 1 6 . 3 . . 1 9 2 . Storage 3 | 1 1 1 . . . . . . . . . Processor 3 | . . . 1 1 . . . 1 . . . Hackware . | . . . . . . . . . . . . Protection 24 | . . 4 4 . 1 . 1 . 10 4 . Artifact . | . . . . . . . . . . . . Weapon 77 | 2 3 10 12 4 8 2 7 . 21 6 2 Energy Gun 17 | . . 1 5 1 . . 3 . 4 2 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 46 | 2 3 8 5 2 6 2 3 . 11 3 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . . . . . . . . . 2 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 11 | . . 1 1 1 2 . 1 . 4 1 . Slashing Weapon 1 | . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . 3 . . Parts Lost 70 | . 4 8 10 1 1 1 . 2 16 13 14 Power 5 | . 1 . . . . . . . 1 1 2 Propulsion 15 | . 1 4 4 . . . . . 2 2 2 Utility 18 | . . . . . . . . 2 6 6 4 Weapon 32 | . 2 4 6 1 1 1 . . 7 4 6 Highest Loss Streak 12 | . 2 4 4 1 1 1 . 2 5 9 12 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 97 98 99 93 92 93 92 91 82 59 Engine 3 | . 3 10 9 7 5 . . . . . . Core 3 | . 10 . . . . 6 6 6 4 5 4 Treads 1 | . . 3 1 . . . . . . 3 4 Wheel 13 | . 28 17 15 23 13 13 13 13 9 6 5 Device 11 | . 14 1 9 3 13 13 13 10 22 17 4 Storage 7 | . 14 11 9 7 6 6 6 6 5 5 5 Processor 7 | . . . 8 11 13 13 13 15 5 5 4 Protection 7 | . . 9 8 7 6 6 6 6 9 8 4 Energy Gun 5 | . . . 7 7 6 . 2 6 5 10 6 Ballistic Gun 25 | . 28 41 27 29 21 32 25 26 20 10 14 Impact Weapon 1 | . . . . . 4 . 4 . 1 2 . Peak Build Rating 88 | 7 10 17 27 32 50 52 60 62 78 88 63 Average Rating 44 | 5 9 14 25 29 45 51 52 60 71 72 52 On Entrance 37 | . 7 10 17 26 32 50 52 60 62 76 59 Naked Turns . | . . . . . . . . . . . . Heaviest Build 105 | 12 28 59 68 70 75 75 77 77 102 105 90 Greatest Support 38 | 26 20 26 26 30 38 38 38 38 38 38 28 Greatest Overweight (x) 8 | . 1 3 6 2 2 1 2 2 3 8 3 Average Overweight (x) 1 | . . 2 2 2 1 1 1 1 2 2 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 14 16 20 20 20 20 20 20 20 20 19 Most Carried 20 | 8 12 19 20 20 20 20 20 20 20 20 18 Average Carried 17 | 4 9 14 19 19 19 19 19 19 18 17 17 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 8 9 19 20 20 20 19 20 19 20 16 5 Class Distribution -------------------- 29% | Scavenger-Skirmisher 26% | Scavenger-Tank 20% | Scavenger-Gunner 9% | Tank 5% | Scavenger-Mutant 5% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Tank | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Matter Collected 6407 | 452 280 951 1307 120 415 302 145 305 1453 521 156 Remotely 1208 | . . . . . . . . . 962 246 . Salvage Created 7183 | 218 398 1273 1993 150 497 224 . 421 984 720 305 Parts 367 | 17 26 69 108 7 30 9 . 21 53 17 10 Haulers Intercepted 4 | . 1 1 2 . . . . . . . . Recyclers Shooed 4 | 1 1 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 64 | . . . . . . 9 . 20 . 26 9 Prevented 1 | . . . . . . . . . . 1 . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Combat Hostiles Destroyed 134 | . 12 26 30 2 10 6 . 11 18 14 5 Guns 132 | . 12 26 30 2 10 6 . 11 17 13 5 Classes Destroyed 17 | 3 3 3 3 2 1 . . . 2 . . Worker 10 | 2 . 1 5 . 1 . . . 1 . . Builder 2 | . . . . . 1 . . . 1 . . Tunneler 5 | 5 . . . . . . . . . . . Hauler 4 | . 1 1 2 . . . . . . . . Recycler 5 | 1 . . 3 . 1 . . . . . . Mechanic 1 | . . . . 1 . . . . . . . Operator 2 | . . . 1 . 1 . . . . . . Watcher 7 | . . 3 3 . 1 . . . . . . Swarmer 33 | . 6 3 3 . 7 3 . 5 4 2 . Cutter 2 | . . . . . . . . . 2 . . Grunt 65 | . 6 16 19 . 3 2 . 5 5 6 3 Brawler 5 | . . 2 . . . 1 . . 1 1 . Duelist 5 | . . . 2 . . . . . . 2 1 Sentry 18 | . . 5 5 1 . . . 1 3 2 1 Hunter 2 | . . . 1 . . . . . . 1 . Programmer 3 | . . . . 1 . . . . 2 . . Behemoth 1 | . . . . . . . . . 1 . . Best Kill Streak 8 | 6 3 4 8 1 4 3 . 5 4 7 2 Combat Bots Only 7 | . 3 4 5 1 4 3 . 5 4 7 2 Max Kills in Single Turn 3 | 1 1 2 2 1 2 2 . 3 2 2 1 Gunslinging 1 | . . . 1 . 1 1 . 1 . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Hostile Shots Fired 829 | . 59 100 139 24 36 31 . 37 158 128 117 Missed 179 | . 10 15 35 9 10 10 . 6 42 23 19 Damage Taken 11454 | . 523 1097 1626 159 466 356 . 629 2266 2340 1992 Core 1669 | . 113 109 242 6 101 44 . 53 255 323 423 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 76 | 100 54 72 56 99 . . . 76 . . . Volleys Fired 412 | 18 66 66 94 7 19 14 . 15 56 39 18 Largest 5 | 2 2 4 4 5 5 5 . 5 5 5 5 Hottest 273 | 40 40 106 125 139 176 125 . 194 234 273 223 Shots Fired 1469 | 36 132 253 369 32 84 45 . 73 253 126 66 Gun 1469 | 36 132 253 369 32 84 45 . 73 253 126 66 Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 1201 | 36 132 250 286 25 65 45 . 60 197 59 46 Thermal 268 | . . 3 83 7 19 . . 13 56 67 20 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 14 | 8 7 12 14 14 7 13 . 6 11 13 5 Robot Miss Streak 7 | 3 4 6 4 1 4 4 . 7 6 5 5 Penetration Max 1 | . . . . . . 1 . 1 1 . . Secondary Targets 26 | . . 4 6 . 3 1 . 3 4 3 2 Max Gunslinging Chain 1 | . . 1 1 . 1 1 . 1 1 1 1 Shots Hit Robots 922 | 21 81 145 250 25 51 35 . 49 141 90 34 Core Hits 428 | 9 29 64 101 9 37 22 . 34 66 41 16 Critical Kills 3 | . . . . . 1 . . 1 1 . . Critical Parts Destroyed 4 | . . . 2 1 . . . . . 1 . Critical Strikes 17 | . . . 5 2 1 . . 1 6 2 . Burn 7 | . . . 3 1 . . . . 2 1 . Destroy 10 | . . . 2 1 1 . . 1 4 1 . Melee Attacks 63 | . . 3 1 4 33 . 2 . 18 2 . Impact 63 | . . 3 1 4 33 . 2 . 18 2 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14860 | 220 679 1828 3345 372 979 499 . 998 2958 2202 780 Guns 14708 | 220 679 1828 3345 372 874 499 . 998 2911 2202 780 Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 152 | . . . . . 105 . . . 47 . . Ramming . | . . . . . . . . . . . . Kinetic 10851 | 220 679 1806 2586 315 515 499 . 837 1930 931 533 Thermal 3857 | . . 22 759 57 359 . . 161 981 1271 247 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact 152 | . . . . . 105 . . . 47 . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . 1 . . . . . . 4 3 7 Average Corruption 2 | . . 1 . . . . . . 2 2 5 Corruption Purged 4 | . . . . . . . . . 4 . . Corruption Blocked . | . . . . . . . . . . . . Effects 51 | . . 10 . . . . . . 10 16 15 Message Errors 9 | . . 3 . . . . . . . 5 1 Matter Fused 18 | . . 2 . . . . . . 5 7 4 Heat Flow Errors 2 | . . . . . . . . . 1 1 . Energy Discharges 6 | . . 2 . . . . . . 1 1 2 Parts Rejected 2 | . . . . . . . . . 1 . 1 Data Loss (minor) 8 | . . 2 . . . . . . 2 . 4 Misfires 1 | . . 1 . . . . . . . . . Alerts 2 | . . . . . . . . . . 1 1 Weapon Failures 3 | . . . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 65 | . . . . . 43 . . . 22 . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 65 | . . . . . 43 . . . 22 . . Knockbacks 1 | . . . . . 1 . . . . . . Impact 1 | . . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 715 | . 28 241 13 115 54 8 . 384 410 550 715 Average Temperature 123 | . 6 64 9 56 12 8 . 119 115 248 288 Received Heat Transfer 3858 | . 231 483 783 . 126 81 . 150 402 639 963 Effects 41 | . . . . . . . . . . 22 19 Shutdowns 8 | . . . . . . . . . . 4 4 Energy Bleed 7 | . . . . . . . . . . 3 4 Interference 5 | . . . . . . . . . . 5 . Matter Decay 5 | . . . . . . . . . . 1 4 Short Circuit 4 | . . . . . . . . . . 3 1 Damage (minor) 2 | . . . . . . . . . . 2 . Damage (major) 9 | . . . . . . . . . . 3 6 Damage (core) 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 2 . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Fried 6 | . . . . . 6 . . . . . . Impact Corruptions 3 | . . . . . 2 . . . 1 . . Robots Melted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Melted 12 | . . 1 . . . . . . 3 7 1 Heat Transferred 8435 | . . 50 2182 222 825 . . 259 2027 2500 370 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Peak Influence 566 | 40 300 358 566 263 268 . . . 281 . . Initial 164 | . 26 81 117 164 53 . . . 138 . . Average 185 | 19 171 223 317 167 105 . . . 131 . . Maximum Alert Level 2 | . 1 1 2 1 1 . . . 1 . . Low Security (%) 63 | 100 72 32 18 73 96 . . . 93 . . Level 1 32 | . 27 67 62 26 3 . . . 6 . . Level 2 3 | . . . 18 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . 2 2 4 . 4 . . . 4 . . Investigation 5 | . 1 1 2 . 1 . . . . . . Extermination 2 | . . . . . 1 . . . 1 . . Reinforcement 6 | . 1 1 2 . . . . . 2 . . Assault 2 | . . . . . 1 . . . 1 . . Garrison 1 | . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Distress Signals 12 | . 4 . 4 . 3 . . . 1 . . Communications Jammed 15 | . . . . . . . . . 15 . . Distress Signals 10 | . . . . . . . . . 10 . . Times Spotted 194 | . 22 34 44 4 18 6 . 11 27 19 9 Peak Tracking Total 7 | . 5 5 5 2 5 3 . 7 4 7 5 Tactical Retreats 14 | . 3 2 2 . . . . . 2 5 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Traps Triggered 5 | . 1 2 1 . 1 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 6 | . . 6 . . . . . . . . . Reused 1 | . . . . . . . . . . 1 . Traps Extracted 3 | . . . . . . . . . . 3 . Installed 1 | . . . . . . . . . . 1 . Triggered 2 | . . . . . . . . . . 2 . Most Traps Carried 4 | . . . . . . . . . . 4 2 Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Machines Disabled 5 | . . . 3 . 1 . . . 1 . . Max in Single Turn 1 | . . . 1 . 1 . . . 1 . . Garrison Access 4 | . . . . . 2 . . . 2 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Machines Accessed 37 | . 7 7 8 2 8 . 1 . 3 1 . Terminals 32 | . 7 7 8 2 6 . . . 2 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . 2 . . . 1 . . Total Hacks 111 | . 24 24 25 4 21 . 4 . 8 1 . Successful 54 | . 12 16 10 2 8 . 4 . 1 1 . Failed 57 | . 12 8 15 2 13 . . . 7 . . Catastrophic 13 | . 2 1 4 . 4 . . . 2 . . Database Lockouts . | . . . . . . . . . . . . Manual 72 | . 14 15 19 3 16 . . . 5 . . Terminals 100 | . 24 24 25 4 18 . . . 5 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 6 | . . . . . 3 . . . 3 . . Terminal Hacks 37 | . 8 12 7 1 4 . 4 . . 1 . Record 2 | . . . 1 1 . . . . . . . Part Schematic 5 | . . . . . 1 . 4 . . . . Robot Analysis 2 | . 2 . . . . . . . . . . Prototype ID Bank 7 | . 3 4 . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . 1 . . . . . . Alert Level 9 | . 1 4 3 . 1 . . . . . . Unreport Threat 4 | . . 1 2 . 1 . . . . . . Locate Traps 4 | . 1 2 1 . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . 1 . . Seal Access 2 | . . . . . 1 . . . 1 . . Unauthorized Hacks 15 | . 4 4 3 1 3 . . . . . . Terminals 15 | . 4 4 3 1 3 . . . . . . Botnet 15 | . 4 4 3 1 3 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 33 | . 7 7 8 2 7 . . . 2 . . Full Trace Events 3 | . . . 2 . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . 1 . 19 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Total Allies 2 | . . . . . . . . . . 2 . Largest Group 2 | . . . . . . . . . . 2 1 Highest-Rated Group 59 | . . . . . . . . . . 59 29 Highest-Rated Ally 30 | . . . . . . . . . . 30 29 Total Orders 1 | . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . 1 . Ally Attacks 13 | . . . . . . . . . . 13 . Total Damage 153 | . . . . . . . . . . 153 . Kills 4 | . . . . . . . . . . 4 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Robot Analysis Total 2 | . 2 . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 1 1 . . 1 Drone Launches 1 | . . . . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Turns Passed 11033 | 158 701 1340 1414 620 1382 415 1166 755 1421 1232 429 Spaces Moved 7613 | 108 507 849 706 474 1055 354 1090 588 862 742 278 Core 6 | 2 . . . . . . . . . . 4 Treads 6 | . . . 6 . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 7601 | 106 507 849 700 474 1055 354 1090 588 862 742 274 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 110 110 105 105 105 105 105 120 50 Average Speed 114 | 81 93 117 129 110 105 105 105 113 124 133 127 Slowest Speed 320 | 100 95 130 320 110 110 105 120 120 145 200 145 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 47 | 5 93 58 56 11 22 40 85 73 15 71 36 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . 1 . . . . . Known Exits Taken 7 | . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched 9 | . . . . . . . 4 . . 4 1 Spaces Dug 40 | . . 3 1 3 22 . . . 10 1 . Terrain Destroyed 50 | . . 3 1 3 23 . . . 18 2 . Melee 40 | . . 3 1 3 22 . . . 10 1 . Projectile 10 | . . . . . 1 . . . 8 1 . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Total 8971 | 144 628 1045 994 547 1224 372 1110 633 1063 899 312 Wait 500 | . 40 64 105 51 76 3 . 28 51 73 9 Move 7602 | 107 506 848 705 473 1054 353 1089 587 861 741 278 Hop . | . . . . . . . . . . . . Pick Up 102 | 10 6 23 22 4 9 . 3 1 18 3 3 Fast Attach 39 | 5 1 3 8 1 2 . 2 . 10 5 2 Attach 62 | 2 3 10 15 3 3 1 . 2 15 6 2 Detach 15 | . . 3 5 . 2 . 1 . 3 1 . Swap 75 | 1 3 12 13 2 11 1 6 . 19 7 . Drop 80 | 1 3 13 26 2 15 . 7 . 12 1 . Fire 412 | 18 66 66 94 7 19 14 . 15 56 39 18 Melee 63 | . . 3 1 4 33 . 2 . 18 2 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 20 | . . . . . . . . . . 20 . Trap 1 | . . . . . . . . . . 1 . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Upp x2 / *Ext) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 159 | -11/Scrapyard | Entered Materials 457 | -10/Materials | Discovered new exit (range 14) 496 | -10/Materials | Discovered new exit (range 16) 551 | -10/Materials | Build established: Scavenger-Mutant 631 | -10/Materials | Discovered new exit (range 4) 707 | -10/Materials | Discovered new exit (range 9) 825 | -10/Materials | Discovered new exit (range 16) 860 | -10/Materials | Entered another Materials area 860 | -9/Materials | Evolved 2 slots: Weapon x2 907 | -9/Materials | Discovered new exit (range 5) 1217 | -9/Materials | Lost 4 parts (2n2w) 1340 | -9/Materials | Build established: Scavenger-Tank 1367 | -9/Materials | Discovered new exit (range 11) 2107 | -9/Materials | Discovered new exit (range 16) 2200 | -9/Materials | Entered another Materials area 2200 | -8/Materials | Evolved 2 slots: Utility x2 2507 | -8/Materials | Build established: Scavenger-Gunner 2612 | -8/Materials | Lost 4 parts (3n1w) 3395 | -8/Materials | Discovered new exit (range 13) 3614 | -8/Materials | Entered Factory 3614 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3848 | -7/Factory | Discovered new exit (range 12) 3909 | -7/Factory | Identified exit to Lower Caves 4201 | -7/Factory | Discovered new exit (range 11) 4211 | -7/Factory | Identified exit to Factory 4234 | -7/Factory | Entered another Factory area 4234 | -6/Factory | Evolved 2 slots: Utility x2 4529 | -6/Factory | Build established: Scavenger-Skirmisher 4983 | -6/Factory | Identified exit to Lower Caves 5148 | -6/Factory | Garrison activated, responded to threat 5616 | -6/Factory | Entered Lower Caves 5910 | -6/Lower Caves | Encountered a Warlord checkpoint 5951 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5953 | -6/Lower Caves | Identified exit to Zion 5967 | -6/Lower Caves | Learned location of Zion (-6) 6031 | -6/Lower Caves | Entered Zion 6115 | -6/Zion | Given the Hacking Drone Bay 6119 | -6/Zion | Discovered new exit (range 12) 6143 | -6/Zion | Identified exit to Proximity Caves 6402 | -6/Zion | Received a hallucinogenic algorithm 6498 | -6/Zion | Given A8's code to call for help 6591 | -6/Zion | Met Imprinter 6734 | -6/Zion | Learned Factory emergency access door positions 6830 | -6/Zion | Learned Factory stockpile data 7197 | -6/Zion | Entered Proximity Caves 7235 | -5/Proximity Caves | Learned Factory garrison access intel 7599 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7917 | -5/Proximity Caves | Discovered new exit (range 13) 7931 | -5/Proximity Caves | Identified exit to Factory 7945 | -5/Proximity Caves | Build established: Gunner 7952 | -5/Proximity Caves | Entered Factory 7952 | -5/Factory | Spotted B-75 Beast 7952 | -5/Factory | Evolved 2 slots: Utility x2 7953 | -5/Factory | Identified exit to Upper Caves 7956 | -5/Factory | Loaded intel: 4 garrison access locations 8102 | -5/Factory | Lost 5 parts (1p2u2w) 8102 | -5/Factory | Destroyed B-75 Beast 8276 | -5/Factory | Build established: Tank 8681 | -5/Factory | Build established: Scavenger-Tank 8866 | -5/Factory | Found Prototype Launcher 8866 | -5/Factory | Identified Tesla Bomb Launcher 8937 | -5/Factory | Discovered new exit (range 15) 8977 | -5/Factory | Identified exit to Extension 9359 | -5/Factory | Discovered exit to Upper Caves (range 5) 9373 | -5/Factory | Entered Upper Caves 9736 | -5/Upper Caves | Encountered a Warlord checkpoint 10007 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10141 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10246 | -5/Upper Caves | Core integrity fell below 50% 10284 | -5/Upper Caves | Lost 9 parts (1n5u3w) 10285 | -5/Upper Caves | Destroyed 7 combat bots 10592 | -5/Upper Caves | Discovered new exit (range 8) 10603 | -5/Upper Caves | Identified exit to Upper Caves 10605 | -5/Upper Caves | Entered another Upper Caves area 10605 | -5/Upper Caves | Accompanied by 1 ally 10665 | -5/Upper Caves | Learned Factory trap positions 10743 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10805 | -5/Upper Caves | Build established: Tank 11016 | -5/Upper Caves | Core integrity fell below 20% 11034 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10973_ Overheating: Short circuit. 10974_ Flexi-carbon Leg fries itself beyond repair. 10975_ Critical hit (Burn: +37). 10976_ Overheating: Matter decay (-37). 10977_ Broken Hvy. Battle Rifle destroyed. 10979_ Power failure, Rnf. Fission Core shutdown. 10980_ Flexi-carbon Leg fries itself beyond repair. 10982_ Overheating: Broken Imp. Weapon Cycler damaged (-5). 10982_ Overheating: Rnf. Fission Core damaged (-18). 10983_ Rnf. Fission Core destroyed. 10983_ Critical hit (Burn: +37). 10984_ FGHJC,YPU0V P51|PK>O 10987_ Overheating: Matter decay (-25). 10987_ Imp. Signal Interpreter destroyed. 10990_ Lyr. Medium Armor Plating destroyed. 10997_ Critical hit (Burn: +37). 11007_ Arm. Huge Wheel destroyed. 11021_ Critical hit (Burn: +37). 11026_ Broken Imp. Weapon Cycler destroyed. 11030_ Hcp. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ????????????? | | ????????????????????????????#?????? ????????????? | | ???????????????????????????? ?????? #???????????? | | ???????????????????????????? ????# ###?????????? | | ???????????????????????????# ??? ?????????? | | ??????????????????????????? ??? ??????????? | | ??????????????????????????? ????# ??????????? | | ????????????????????????### ???? #??????????? | | ????????????????????????? ????# #?????????## | | ????????????????????????? ?????# ??????##### | | ????????????????????????? ?????# #?????## | | ?????????????????????????# #?????# #?????# | | ?????????????????????????# #?##### #??????# | | ?????????????????????????#$ #?# # #???????# | | ????????????????????##??## ### ######### | | ????????????????????# ### ## # | | ????????????????????# % ## | | ????????????????????# @ % ##### #?# | | ????????????????????# #???# ### | | ????????????????????# ##???# ## | | ????????????????????# ! #????# ## | | ????????????????????## ![/ ## #????# | | ?????????????????????##!!] ### ##????# | | ??????????????????????#!!! ############## % | | ??????????????????????##* ### #??# | | ??????????????????###### #??# | | ??????????????????# gg #??## | | ??????????????????# ####??# | | ??????????????????# ### #### | | ??????????????????# ## #### ## | | ??????????????????## ##? ##### % ## | | ???????????????????## ##??# ### | | ????????????????????# ## ##???### | | ???????????????????# ### #??## | | ???????????????????# ##?## #?## | | ???????????????????###????# ### | | ?????????????????????????## ## ## | | ????????????????????????## #### ## | | ???????????????????????## #??## ## ## | | ???????????????????????# ##??#### #### | | ???????????????????????# #????# #??? | | ???????????????????????## ###????### #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 675 Weapon Cycling 20 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 1 Trap Extractor Capacity 8 Item Schematics ----------------- Hcp. Storage Unit | -6/Factory | Hacked Phase Cannon | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Phase Gun | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Coil Gun | -6/Zion | Archive Lance | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Ripper | -6/Zion | Free Phasing Sabre | -6/Zion | Free Robot Schematics ------------------ M-28 Smith | -6/Zion | Archive S-27 Virus | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlakNovaBay Manual? 0 Play Time 02:21:03 Cumulative 117.6 hours Start 2025.03.14 @ 13:19:07 End 2025.03.19 @ 17:27:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 117 Adventurer 0 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 49 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4fdc2210-dea1-4755-a06c-0ee5496f99c8