Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.02 @ 21:21:08 Player: Rainbow Dash Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (109) 545 Value Destroyed (2905) 2905 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (514) 514 TOTAL SCORE: 6944 Bonus ------- High Alert Combat Kills 120 Follower Combat Kills 94 Aligned with FarCom 300 Cogmind --------- Core Integrity 343/550 Matter 290/300 Energy 273/290 System Corruption 2% Temperature Cool (0) Movement Treading (232) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Improved Treads Advanced Treads > --- UTILITY (4) ------ Cooling System High-capacity Storage Unit Hardened Medium Armor Plating PSU Rigger > --- WEAPON (3) ------- Improved Medium Laser Improved Medium Laser Field Laser > --- INVENTORY (20) --- Heavy Ion Engine Light Treads Light Treads Light Treads Wheel Improved Heat Sink Structural Scanner Light Armor Plating Light Armor Plating Heavy Armor Plating Improved Light Armor Plating Thief Drone Bay (3/3) Improved Medium Laser Field Laser Pulse Rifle Heavy Particle Cannon Ion Cannon Improved Grenade Launcher Makeshift Axe Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Treads Advanced Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit Hardened Medium Armor Plating PSU Rigger > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser Field Laser > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Light Treads Wheel Improved Heat Sink Structural Scanner Light Armor Plating Light Armor Plating Heavy Armor Plating Improved Light Armor Plating Thief Drone Bay Improved Medium Laser Field Laser Pulse Rifle Heavy Particle Cannon Ion Cannon Improved Grenade Launcher Makeshift Axe [Rating: 37] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Utility Heat Sink Device Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Flail Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 2 | . . . 2 . . . . Weapon 1 | . . . . . . . 1 Parts Attached 74 | 7 12 1 25 5 1 1 22 Power 9 | 1 3 . 2 . . . 3 Engine 9 | 1 3 . 2 . . . 3 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 17 | 2 2 . 5 . . 1 7 Treads 17 | 2 2 . 5 . . 1 7 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 29 | 2 4 . 11 5 1 . 6 Device 17 | 1 3 . 9 2 . . 2 Storage 5 | 1 1 . 1 1 1 . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 7 | . . . 1 2 . . 4 Artifact . | . . . . . . . . Weapon 19 | 2 3 1 7 . . . 6 Energy Gun 10 | . 1 . 5 . . . 4 Energy Cannon 1 | . 1 . . . . . . Ballistic Gun 4 | 2 1 . 1 . . . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . 1 . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 1 . . . Parts Lost 15 | . 3 . 5 . . . 7 Power 1 | . . . . . . . 1 Propulsion 7 | . 1 . 2 . . . 4 Utility 4 | . 1 . 3 . . . . Weapon 3 | . 1 . . . . . 2 Highest Loss Streak 3 | . 1 . 1 . . . 3 To Critical Strikes . | . . . . . . . . Average Backups 13 | 2 8 10 13 14 15 15 18 Power 1 | . 1 1 1 1 1 1 1 Propulsion 3 | . 3 3 3 3 3 3 3 Utility 2 | . 1 1 1 3 4 5 5 Weapon 5 | . 3 4 6 6 6 6 7 Tool/Special . | . . . . . . . . Unused Backups 21 | . 2 1 8 1 1 . 8 Power 4 | . 1 . 1 . . . 2 Propulsion 1 | . . . . . . . 1 Utility 2 | . . 1 . . . . 1 Weapon 13 | . 1 . 7 1 . . 4 Tool/Special 1 | . . . . . 1 . . Average Slot Usage (%) 99 | . 100 100 97 100 100 100 99 Engine 11 | . 14 14 11 11 11 11 9 Treads 24 | . 28 28 22 22 22 22 26 Device 22 | . 14 14 28 30 33 25 18 Storage 11 | . 14 14 11 11 11 11 9 Protection 3 | . . . 2 2 . 7 9 Energy Gun 17 | . 2 13 19 22 22 22 25 Ballistic Gun 6 | . 21 14 1 . . . . Peak Build Rating 37 | 7 8 8 27 28 29 29 37 Average Rating 19 | 5 7 8 20 25 28 24 29 On Entrance 16 | . 7 8 8 27 28 29 23 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 78 | 14 20 19 38 39 57 59 78 Greatest Support 65 | 40 40 40 40 40 40 43 65 Greatest Overweight (x) 4 | 4 . . . . 1 1 1 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 25 | 8 10 10 15 25 20 20 20 Average Capacity 14 | 7 9 10 14 15 17 20 20 Most Carried 20 | 3 10 10 15 16 15 16 20 Average Carried 13 | 2 8 9 13 14 14 15 18 Final Capacity 20 | 8 10 10 15 15 20 20 20 Final Carried 20 | 3 10 10 15 15 15 16 20 Class Distribution -------------------- 73% | Mutant 21% | Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 1727 | 298 473 12 371 70 . 30 473 Remotely . | . . . . . . . . Salvage Created 4043 | 114 652 30 1617 87 . . 1543 Parts 189 | 7 44 6 83 2 . . 47 Haulers Intercepted 8 | . 1 . 4 . . . 3 Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 86 | . 18 3 31 2 . . 32 Guns 61 | . 14 . 25 2 . . 20 Cannons 3 | . 3 . . . . . . AOE 17 | . . 3 5 . . . 9 Classes Destroyed 13 | 2 4 . 3 . . . 4 Worker 2 | . . . 1 . . . 1 Builder 1 | . . . . . . . 1 Tunneler 2 | 2 . . . . . . . Hauler 8 | . 1 . 4 . . . 3 Recycler 6 | 1 . . 4 . . . 1 Watcher 4 | . 1 . 2 . . . 1 Swarmer 29 | . 6 3 12 . . . 8 Grunt 39 | . 12 . 11 2 . . 14 Brawler 1 | . . . 1 . . . . Sentry 14 | . . . 7 . . . 7 Specialist 1 | . . . . . . . 1 Hunter 1 | . . . . . . . 1 Heavy 1 | . . . . . . . 1 Best Kill Streak 6 | 3 3 3 6 1 . . 6 Combat Bots Only 6 | . 3 3 6 1 . . 6 Max Kills in Single Turn 4 | 1 2 3 4 1 . . 2 Gunslinging 1 | . 1 . . . . . . Exploded 3 | . . 3 3 . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 478 | . 124 1 154 9 . . 190 Missed 149 | . 37 . 42 2 . . 68 Hits 329 | . 87 1 112 7 . . 122 Projectile 329 | . 87 1 112 7 . . 122 Critical Strikes 8 | . 1 . 2 . . . 5 Damage Taken 4184 | . 953 10 1088 91 . . 2042 Core 591 | . 181 . 177 26 . . 207 Absorbed by Shields 233 | . . . 233 . . . . Regen/Repaired (Parts) 11 | . . . 11 . . . . Core Remaining (%) 58 | 100 . 27 . . . 49 . Volleys Fired 283 | 7 75 1 102 9 . . 89 Largest 3 | 2 2 2 2 2 . . 3 Hottest 175 | 40 80 50 112 112 . . 175 Shots Fired 641 | 14 150 3 204 18 . . 252 Gun 603 | 14 124 2 202 18 . . 243 Cannon 26 | . 26 . . . . . . Launcher 12 | . . 1 2 . . . 9 Special . | . . . . . . . . Kinetic 150 | 14 111 1 24 . . . . Thermal 479 | . 39 1 178 18 . . 243 Explosive 12 | . . 1 2 . . . 9 Electromagnetic . | . . . . . . . . Robot Hit Streak 21 | 7 16 7 17 11 . . 21 Robot Miss Streak 5 | 1 3 . 4 2 . . 5 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 3 . 2 . . . 2 Max Gunslinging Chain 1 | . 1 . 1 . . . 1 Shots Hit Robots 451 | 11 103 1 144 14 . . 178 Core Hits 171 | 5 34 3 59 3 . . 67 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 31 | . 1 . 16 1 . . 13 Burn 31 | . 1 . 16 1 . . 13 Melee Attacks 3 | . . . 1 . . . 2 Impact 1 | . . . 1 . . . . Slashing 2 | . . . . . . . 2 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8175 | 109 1213 97 2326 237 . . 4193 Guns 6326 | 109 833 . 2034 236 . . 3114 Cannons 364 | . 364 . . . . . . Explosions 1431 | . . 91 261 . . . 1079 Melee . | . . . . . . . . Ramming 54 | . 16 6 31 1 . . . Kinetic 982 | 109 682 . 191 . . . . Thermal 5811 | . 515 37 1843 236 . . 3180 Explosive 1328 | . . 54 261 . . . 1013 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 1 1 . . . . 2 Average Corruption 1 | . 1 1 . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 13 | . . 3 . . . . 10 Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 3 | . . . . . . . 3 Energy Discharges 1 | . . 1 . . . . . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 2 | . . 1 . . . . 1 Misfires 1 | . . 1 . . . . . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 63 | . . . 18 . . . 45 Projectiles . | . . . . . . . . Explosions 63 | . . . 18 . . . 45 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 141 | . . . 8 . . . 133 Shots 5 | . . . 1 . . . 4 Rammed 13 | . 4 2 6 1 . . . Targets Rammed 13 | . 4 2 6 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 198 | . 74 . 131 66 . . 198 Average Temperature 32 | . 23 . 28 25 . . 45 Received Heat Transfer 1466 | . 426 . 386 51 . . 603 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 5 | . 1 . 1 . . . 3 Combat Hostiles 5 | . 1 . 1 . . . 3 Parts Melted 54 | . 3 . 19 . . . 32 Heat Transferred 15603 | . 1295 50 5883 592 . . 7783 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Maximum Alert Level 2 | . . . 1 . . . 2 Low Security (%) 77 | 100 100 100 61 100 . 100 51 Level 1 14 | . . . 38 . . . 15 Level 2 7 | . . . . . . . 33 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 569 | 15 103 155 373 142 . . 569 Initial 142 | . . 34 41 142 . . . Average 123 | 1 50 35 168 37 . . 240 Influence Increases 2771 | 15 499 155 933 99 . . 1070 Destroy 0b10 Robot/C 1780 | . 360 60 620 80 . . 660 Destroy 0b10 Robot/NC 115 | 15 10 . 55 . . . 35 Destroy Leader 444 | . 84 10 162 10 . . 178 Allied During Kill 15 | . . . . 9 . . 6 Successful Hack 41 | . 15 . 17 . . . 9 Disable Machine 120 | . . 60 . . . . 60 Destroy Structure 136 | . . 25 19 . . . 92 Lose Combat Pursuer 120 | . 30 . 60 . . . 30 Influence Decreases 2206 | 15 410 137 673 466 . . 505 Entered New Map 346 | . . 55 66 225 . . . Time Decay 1695 | 15 380 82 577 221 . . 420 Lost Part 130 | . 30 . 30 . . . 70 Lost Ally 35 | . . . . 20 . . 15 Squads Dispatched 17 | . 4 . 5 . . . 8 Investigation 4 | . 3 . 1 . . . . Extermination . | . . . . . . . . Reinforcement 12 | . 1 . 4 . . . 7 Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . . . 3 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 10 | . 3 . 3 . . . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 122 | . 27 3 46 4 . . 42 Peak Tracking Total 6 | . 5 3 5 3 . . 6 Tactical Retreats 7 | . 2 . 3 . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 3 | . 1 . 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 8 | . . 4 . . . . 4 Max in Single Turn 4 | . . 4 . . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 22 | . 7 . 7 1 2 . 5 Terminals 14 | . 5 . 4 . . . 5 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 3 | . 2 . 1 . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 55 | . 19 . 17 1 2 . 16 Successful 22 | . 9 . 6 1 2 . 4 Failed 33 | . 10 . 11 . . . 12 Catastrophic 4 | . 1 . 1 . . . 2 Database Lockouts . | . . . . . . . . Manual 14 | . 1 . 3 . 1 . 9 Terminals 41 | . 15 . 10 . . . 16 Fabricators . | . . . . . . . . Repair Stations 3 | . . . 3 . . . . Recycling Units 6 | . 4 . 2 . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 6 . 2 1 2 . 2 Record 1 | . . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . . 1 . . . Locate Traps 5 | . 2 . 1 . . . 2 Hauler Manifests 2 | . 1 . 1 . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Proto ID Catalog 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Retrieve Components 2 | . 2 . . . . . . Scanalyzer 1 | . . . 1 . . . . Insert Component 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . 1 . 1 . . . 2 Terminals 4 | . 1 . 1 . . . 2 Botnet 4 | . 1 . 1 . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 7 . 7 . . . 5 Full Trace Events 6 | . 3 . 2 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 108 | . . . 108 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 11 | . 11 . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 2 2 2 Highest-Rated Group 40 | . . . . 40 24 24 24 Highest-Rated Ally 16 | . . . . 16 16 16 16 Total Orders 1 | . . . . . . . 1 RETURN 1 | . . . . . . . 1 Ally Attacks 24 | . . . . 14 . . 10 Total Damage 246 | . . . . 170 . . 76 Kills 3 | . . . . 2 . . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Active Infowar (turns) 3995 | 75 736 . 1421 749 503 174 337 Sensors 2520 | . . . 1421 548 503 48 . Structural 2073 | . . . 310 749 503 174 337 Seismic 811 | 75 736 . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 6 | . . 3 . 3 . . . Drone Launches 3 | . . . . . . . 3 Drone Recoveries 3 | . . . . . . . 3 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 7088 | 216 1477 510 1965 749 503 174 1494 Spaces Moved 3413 | 112 747 312 930 435 270 72 535 Core 18 | 18 . . . . . . . Treads 3395 | 94 747 312 930 435 270 72 535 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 240 155 Average Speed 167 | 163 160 160 160 160 186 240 181 Slowest Speed 250 | 250 160 160 160 160 240 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 62 | 3 95 82 78 90 71 36 48 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 4 | . . 1 . 2 . 1 . Spaces Dug 3 | . . . 1 . . . 2 Terrain Destroyed 158 | . . 26 15 . . . 117 Melee 3 | . . . 1 . . . 2 Projectile . | . . . . . . . . AOE 155 | . . 26 14 . . . 115 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 4225 | 129 897 320 1207 471 273 73 855 Wait 306 | 1 35 . 88 10 . . 172 Move 3406 | 111 746 311 929 434 269 71 535 Hop . | . . . . . . . . Pick Up 55 | 3 14 2 23 3 1 . 9 Fast Attach 18 | 7 . . 8 1 . . 2 Attach 17 | . 3 . 6 . . . 8 Detach 4 | . . . 2 1 . . 1 Swap 65 | . 9 2 17 6 1 2 28 Drop 55 | . 11 2 25 6 2 . 9 Fire 283 | 7 75 1 102 9 . . 89 Melee 3 | . . . 1 . . . 2 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 13 | . 4 2 6 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 15) 217 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 8) 599 | -10/Materials | Discovered new exit (range 13) 918 | -10/Materials | Discovered new exit (range 16) 1123 | -10/Materials | Discovered new exit (range 13) 1403 | -10/Materials | Core integrity fell below 50% 1527 | -10/Materials | Discovered new exit (range 16) 1694 | -10/Materials | Entered Mines 1712 | -10/Mines | Learned Materials stockpile data 1742 | -10/Mines | Learned Materials stockpile data 1762 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1765 | -10/Mines | Found Prototype Device 1901 | -10/Mines | Discovered new exit (range 15) 2114 | -10/Mines | Discovered new exit (range 15) 2204 | -10/Mines | Entered Materials 2204 | -9/Materials | Evolved 2 slots: Utility x2 2205 | -9/Materials | Identified exit to Mines 2310 | -9/Materials | Identified Exp. Sensor Array 2435 | -9/Materials | Repaired Exp. Sensor Array? 2917 | -9/Materials | Discovered new exit (range 10) 3228 | -9/Materials | Discovered new exit (range 16) 3507 | -9/Materials | Discovered new exit (range 13) 4169 | -9/Materials | Entered Mines 4190 | -9/Mines | Met a Derelict bent on vengeance 4205 | -9/Mines | Learned 4 Materials zone layouts 4296 | -9/Mines | Discovered new exit (range 9) 4333 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4438 | -9/Mines | Found the Drone Emporium 4448 | -9/Mines | Found Prototype Device 4448 | -9/Mines | Identified Thief Drone Bay 4487 | -9/Mines | Learned 2 Materials zone layouts 4610 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4693 | -9/Mines | Discovered new exit (range 12) 4700 | -9/Mines | Core integrity fell below 50% 4910 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4910 | -9/Mines | Discovered new exit (range 5) 4918 | -9/Mines | Entered Exiles 4918 | -9/Exiles | Accompanied by 2 allies 4957 | -9/Exiles | Met 8R-AWN 4984 | -9/Exiles | Met EX-HEX 5029 | -9/Exiles | Met EX-BIN 5051 | -9/Exiles | Aligned with FarCom system 5053 | -9/Exiles | Given EX-Vault access code 5090 | -9/Exiles | Opened EX-Vault 5103 | -9/Exiles | Found PSU Rigger 5139 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5246 | -9/Exiles | Met EX-DEC 5330 | -9/Exiles | Learned location of Zion (-6) 5395 | -9/Exiles | Discovered new exit (range 14) 5421 | -9/Exiles | Left Exiles lab with PSU Rigger 5421 | -9/Exiles | Entered Mines 5421 | -8/Mines | Accompanied by 2 allies 5573 | -8/Mines | Discovered new exit (range 8) 5595 | -8/Mines | Entered Materials 5595 | -8/Materials | Accompanied by 2 allies 5595 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5596 | -8/Materials | Identified exit to Factory 5898 | -8/Materials | Build established: Skirmisher 6197 | -8/Materials | Lost 3 parts (2n1w) 6541 | -8/Materials | Discovered exit to Factory (range 3) 6795 | -8/Materials | First assault squad dispatched 7089 | -8/Materials | Self-destructed Last Messages --------------- 07042_ Arm. Treads melted. 07042_ Dynamic Insulation System melted. 07042_ Weapon Cycler melted. 07044_ U-05 Engineer builds a Wall. 07053_ Dropped Nuclear Core. 07055_ Acquired 66 matter. 07059_ Arm. Treads destroyed. 07062_ Thief Drone released from Thief Drone Bay. 07063_ Thief Drone sneak attacks. 07063_ U-05 Engineer destroyed. 07064_ Thief Drone released from Thief Drone Bay. 07064_ Thief Drone sneak attacks. 07064_ X-57 Shotgunner VSS Leg ripped off. 07064_ X-57 Shotgunner destroyed. 07066_ Thief Drone retrieved by Thief Drone Bay (repair cost: 5). 07067_ Thief Drone delivers VSS Leg. 07067_ Thief Drone retrieved by Thief Drone Bay (repair cost: 2). 07067_ Thief Drone retrieved by Thief Drone Bay (no repairs). 07072_ System corrupted: Matter fused (-5). 07074_ Acquired 15 matter. 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""" #####+##### | | ?????? #?????????????????#%[[+% """ #???# ##### | | ?????? ##########????????#*%=# ##### ## | | ?????? # #????#####!!%# + h ## | | ?????? # """ #????#!! # ######## "" | | ?????? # """ #????#!!@ # = #??????# "" | | ?????? # """ #????#[[ =*##########??????# "" | | ?????? + #????#[[ #???????????????# "" | | ?????? # """ #????#[[ !#???????????????# "" | | ??????### """ #????#[[ #???????????????# | | ????????# """ #????##### < #???????????????#### | | ????????# #????????# #??????????????????? | | ????????##########????????#####??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Exp. Sensor Array | 62% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearMasterLayer Manual? 0 Play Time 01:10:36 Cumulative 135.0 hours Start 2026.04.02 @ 16:39:02 End 2026.04.02 @ 21:21:08 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 81 Adventurer 45 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 69 Gallery% 58 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ec59866-d74e-4e92-95c9-6afa216a1bd3