Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.29 @ 19:36:51 Player: saltine Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (78) 390 Value Destroyed (2331) 2331 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (530) 530 TOTAL SCORE: 7831 Bonus ------- High Alert Combat Kills 30 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 144/300 Energy 95/100 System Corruption 12% Temperature Cool (48) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Structural Scanner Active Sensor Suite Core Analyzer Improved Reaction Control System Hacking Suite > --- WEAPON ----------- Coil Gun Coil Gun > --- INVENTORY -------- Light Nuclear Core Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved Heat Sink [Rating: 68] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved VSS Leg Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Active Sensor Suite Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Shotgun Energy Gun Heavy Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Slots Evolved 10 | . . 2 2 2 . 2 . . 2 . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . . . . Utility 6 | . . 1 1 2 . 1 . . 1 . Weapon 1 | . . . . . . . . . 1 . Parts Attached 98 | 6 8 9 20 5 15 11 5 4 8 7 Power 12 | 1 . 1 2 . 2 3 1 1 1 . Engine 4 | 1 . 1 . . . 1 . 1 . . Core 8 | . . . 2 . 2 2 1 . 1 . Reactor . | . . . . . . . . . . . Propulsion 37 | 2 3 4 11 . 6 3 2 1 4 1 Treads 17 | 2 3 3 7 . 2 . . . . . Leg 1 | . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 19 | . . 1 4 . 4 3 2 1 4 . Utility 24 | 1 2 1 6 3 1 5 1 2 . 2 Device 9 | . . . . 2 1 3 1 . . 2 Storage 2 | 1 1 . . . . . . . . . Processor 4 | . . . 1 1 . 1 . 1 . . Hackware 3 | . 1 . 1 . . 1 . . . . Protection 6 | . . 1 4 . . . . 1 . . Artifact . | . . . . . . . . . . . Weapon 25 | 2 3 3 1 2 6 . 1 . 3 4 Energy Gun 7 | 1 . . . 1 1 . . . 3 1 Energy Cannon 2 | . . . 1 . 1 . . . . . Ballistic Gun 7 | 1 1 1 . . 2 . 1 . . 1 Ballistic Cannon 6 | . 1 2 . . 2 . . . . 1 Launcher 3 | . 1 . . 1 . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 1 . . 2 . Parts Lost 47 | . 3 1 2 . 10 12 . . 8 11 Power 5 | . . . . . 1 2 . . 2 . Propulsion 17 | . 1 1 . . 4 4 . . 5 2 Utility 12 | . . . 1 . 3 4 . . 1 3 Weapon 13 | . 2 . 1 . 2 2 . . . 6 Highest Loss Streak 10 | . 2 1 1 . 10 8 . . 3 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 76 | . 81 90 96 98 68 65 38 56 57 30 Engine 6 | . 14 11 4 . . 1 . 3 . . Core 1 | . . . 4 7 6 3 6 6 4 . Treads 17 | . 20 20 35 . 5 . . . . . Flight 5 | . . 5 . 30 8 24 17 23 20 3 Storage 7 | . 14 11 9 1 . . . . . . Processor 2 | . . . . 15 14 6 . . 5 4 Hackware 9 | . 4 11 16 15 10 7 6 6 5 4 Protection 3 | . . 9 6 . . . . 3 4 . Energy Gun 2 | . 2 . . 4 1 . . . 12 7 Ballistic Gun 7 | . 13 8 9 . . 11 4 6 1 1 Ballistic Cannon 7 | . 11 10 6 . 11 . . . . 1 Launcher 1 | . . 2 . 5 . . . . . . Naked Turns 62 | . . . . . . . . . . 62 Heaviest Build 40 | 14 30 35 40 15 20 22 8 19 21 19 Greatest Support 112 | 40 40 60 112 25 40 21 16 21 22 15 Greatest Overweight (x) 9 | . 9 1 1 . 5 1 . . 2 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 5 5 5 5 5 5 Average Capacity 11 | 6 14 15 15 5 5 5 5 5 5 5 Most Carried 15 | 2 15 15 15 9 5 5 4 5 5 4 Average Carried 9 | 1 9 14 14 5 2 4 2 3 4 3 Final Capacity 15 | 8 15 15 15 5 5 5 5 5 5 5 Final Carried 15 | 2 15 15 10 5 5 5 3 3 5 . Class Distribution -------------------- 62% | Mutant 17% | Hacker-Mutant 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Hacker-Mutant | -7/DSF Scout | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Matter Collected 2294 | 206 313 417 358 . 382 266 24 27 55 246 Remotely . | . . . . . . . . . . . Salvage Created 1932 | 9 298 425 374 . 258 388 . . 55 125 Parts 132 | 1 24 44 20 . 18 21 . . . 4 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 1 . . 2 Prevented 3 | . . . . . . . . . . 3 Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Combat Hostiles Destroyed 69 | . 12 20 14 . 7 9 . . 1 6 Guns 23 | . 2 8 3 . . 9 . . 1 . Cannons 36 | . 7 10 10 . 7 . . . . 2 AOE 9 | . 3 2 . . . . . . . 4 Classes Destroyed 11 | 1 4 3 . . 1 . . . . 2 Worker 2 | . 1 . 1 . . . . . . . Builder 1 | . . 1 . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . Operator 2 | . 1 1 . . . . . . . . Watcher 3 | . . 2 1 . . . . . . . Swarmer 31 | . 5 13 6 . . 4 . . . 3 Grunt 26 | . 7 3 6 . 6 3 . . . 1 Duelist 1 | . . . . . . . . . . 1 Sentry 9 | . . 4 2 . . 2 . . 1 . Hunter 1 | . . . . . . . . . . 1 Heavy 1 | . . . . . 1 . . . . . Best Kill Streak 9 | 1 3 7 4 . 3 9 . . 1 5 Combat Bots Only 9 | . 3 5 4 . 3 9 . . 1 5 Max Kills in Single Turn 3 | 1 3 3 2 . 1 2 . . 1 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 3 2 . . . . . . . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Hostile Shots Fired 601 | . 67 67 77 . 90 136 6 . 63 95 Missed 232 | . 17 21 23 . 40 68 4 . 32 27 Damage Taken 5676 | . 530 474 716 . 842 915 30 . 663 1506 Core 1474 | . 44 43 40 . 130 204 . . 203 810 Absorbed by Shields 114 | . . . . . . . . . 114 . Redirected to Shielding 32 | . . . . . . . . . 32 . Regen/Repaired (Parts) 133 | . . 48 60 . . . . . 25 . Core Remaining (%) 86 | 100 82 89 92 . 81 . . 76 . . Volleys Fired 197 | . 30 44 39 . 32 25 . . 9 18 Largest 3 | . 2 2 2 . 2 2 . . 3 3 Hottest 256 | . 55 65 83 . 99 60 . . 256 238 Shots Fired 364 | . 59 78 63 . 62 46 . . 19 37 Gun 176 | . 29 31 24 . 9 46 . . 19 18 Cannon 179 | . 29 44 39 . 53 . . . . 14 Launcher 9 | . 1 3 . . . . . . . 5 Special . | . . . . . . . . . . . Kinetic 319 | . 58 75 54 . 53 46 . . 8 25 Thermal 27 | . . . 9 . . . . . 11 7 Explosive 9 | . 1 3 . . . . . . . 5 Electromagnetic 9 | . . . . . 9 . . . . . Robot Hit Streak 14 | . 8 14 8 . 7 6 . . 9 4 Robot Miss Streak 6 | . 3 6 3 . 3 4 . . 3 4 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 2 | . . . . . . 2 . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . Shots Hit Robots 242 | . 38 49 46 . 38 32 . . 15 24 Core Hits 146 | 1 18 36 24 . 19 21 . . 10 17 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . Critical Strikes 3 | . . . 1 . . 1 . . 1 . Burn 1 | . . . . . . . . . 1 . Destroy 1 | . . . . . . 1 . . . . Blast 1 | . . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5958 | 7 711 1154 975 . 939 798 . . 364 1010 Guns 2419 | . 241 410 328 . 63 798 . . 364 215 Cannons 2536 | . 349 489 629 . 876 . . . . 193 Explosions 963 | . 114 255 . . . . . . . 594 Melee . | . . . . . . . . . . . Ramming 40 | 7 7 . 18 . . . . . . 8 Kinetic 4540 | . 590 899 849 . 876 798 . . 170 358 Thermal 352 | . . . 108 . . . . . 194 50 Explosive 963 | . 114 255 . . . . . . . 594 Electromagnetic 63 | . . . . . 63 . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . 1 1 . . . . . . . 12 Average Corruption 2 | . 1 1 . . . . . . . 12 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 8 | . 3 1 . . . . . . . 4 Message Errors 4 | . 2 . . . . . . . . 2 Matter Fused 2 | . . 1 . . . . . . . 1 Parts Rejected 2 | . 1 . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 58 | . 11 . 29 . . . . . . 18 Projectiles 34 | . . . 29 . . . . . . 5 Explosions 24 | . 11 . . . . . . . . 13 Melee . | . . . . . . . . . . . Knockbacks 23 | . 6 4 7 . 5 . . . . 1 Impact . | . . . . . . . . . . . Kinetic 19 | . 4 3 6 . 5 . . . . 1 Secondary 4 | . 2 1 1 . . . . . . . Self-Inflicted Damage 148 | . 11 4 . . . . . . . 133 Shots 4 | . 1 1 . . . . . . . 2 Rammed 5 | . 1 . 1 . . . . . . 3 Targets Rammed 9 | 1 2 . 3 . . . . . . 3 Kicked . | . . . . . . . . . . . Crushed 4 | 1 1 . 2 . . . . . . . Highest Temperature 234 | . 54 38 144 . . 39 . . 168 234 Average Temperature 41 | . 22 13 63 . . 11 . . 63 63 Received Heat Transfer 1578 | . 198 129 333 . 324 210 . . 129 255 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Melted 4 | . . . 2 . 1 . . . 1 . Heat Transferred 847 | . . . 222 . . . . . 525 100 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Peak Influence 573 | 5 163 573 369 50 140 328 . . 161 . Initial 194 | . 3 68 194 42 35 73 . . 141 . Average 165 | 1 51 266 203 44 74 174 . . 151 . Maximum Alert Level 2 | . . 2 1 . . 1 . . . . Low Security (%) 64 | 100 100 26 51 100 100 60 . . 100 . Level 1 31 | . . 59 48 . . 39 . . . . Level 2 4 | . . 14 . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . 2 5 5 . 1 5 . . 1 . Investigation 6 | . 1 2 1 . . 2 . . . . Extermination 1 | . . . . . . . . . 1 . Reinforcement 6 | . 1 2 2 . 1 . . . . . Assault 1 | . . 1 . . . . . . . . Garrison 5 | . . . 2 . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Distress Signals 11 | . 3 5 1 . . 1 . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 130 | . 23 34 19 . 9 17 7 . 5 16 Peak Tracking Total 9 | . 4 6 4 . 4 9 5 . 5 9 Tactical Retreats 12 | . 2 3 1 . 1 1 2 . . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Traps Triggered 11 | . 3 . 3 . . 1 . . 4 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . . 1 Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Machines Disabled 7 | . . 3 . . . 3 . . . 1 Max in Single Turn 1 | . . 1 . . . 1 . . . 1 Garrison Access 2 | . . . 1 . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Machines Accessed 35 | . 4 11 7 4 . 5 . . 4 . Terminals 21 | . 4 8 4 2 . 2 . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . 1 1 . . . . . 1 . Recycling Units 6 | . . 1 . 1 . 2 . . 2 . Scanalyzers 3 | . . 1 1 1 . . . . . . Garrison Access 2 | . . . 1 . . 1 . . . . Total Hacks 69 | . 6 25 12 8 . 9 . . 9 . Successful 44 | . 4 16 11 6 . 3 . . 4 . Failed 25 | . 2 9 1 2 . 6 . . 5 . Catastrophic 6 | . 1 1 . . . 2 . . 2 . Database Lockouts . | . . . . . . . . . . . Manual 27 | . 6 14 5 2 . . . . . . Terminals 41 | . 6 19 7 4 . 3 . . 2 . Fabricators . | . . . . . . . . . . . Repair Stations 6 | . . 2 2 . . . . . 2 . Recycling Units 12 | . . 1 . 2 . 4 . . 5 . Scanalyzers 7 | . . 3 2 2 . . . . . . Garrison Access 3 | . . . 1 . . 2 . . . . Terminal Hacks 11 | . 1 4 4 2 . . . . . . Record 1 | . . . . 1 . . . . . . Open DSF 1 | . . . . 1 . . . . . . Level Access Points 3 | . . 2 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . Recall Reinforcements 2 | . . . 2 . . . . . . . Registered Components 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . . 2 2 . . . . . 2 . Scan Component 3 | . . 1 1 . . . . . 1 . Repair 3 | . . 1 1 . . . . . 1 . Recycling Unit Hacks 7 | . . 1 . 2 . 2 . . 2 . Retrieve Matter 3 | . . . . 1 . 1 . . 1 . Retrieve Components 4 | . . 1 . 1 . 1 . . 1 . Scanalyzer 6 | . . 2 2 2 . . . . . . Insert Component 3 | . . 1 1 1 . . . . . . Analyze 3 | . . 1 1 1 . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . . . Seal Access 2 | . . . 1 . . 1 . . . . Unauthorized Hacks 12 | . 3 7 2 . . . . . . . Terminals 12 | . 3 7 2 . . . . . . . Botnet 12 | . 3 7 2 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . 3 8 2 3 . 4 . . 2 . Full Trace Events 3 | . . 2 . . . 1 . . . . Feedback Events 1 | . . 1 . . . . . . . . Corruption 1 | . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . 1 1 1 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . 1 1 . . . . . 1 . Time 89 | . . 13 26 . . . . . 50 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 12 | . . 10 . 1 . 1 . . . . Parts Scanalyzed 3 | . . 1 1 1 . . . . . . Part Schematics Acquired 3 | . . 1 1 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 180 | . . . . . . . . . . 180 Highest-Rated Ally 180 | . . . . . . . . . . 180 Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Turns Passed 5114 | 91 1110 1242 1063 58 206 288 95 22 275 664 Spaces Moved 3863 | 55 497 582 535 162 130 521 282 53 427 619 Core 139 | 8 3 . . . 4 . . . . 124 Treads 1674 | 47 494 582 534 . 17 . . . . . Legs 495 | . . . . . . . . . . 495 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1555 | . . . 1 162 109 521 282 53 427 . Fastest Speed 26 | 50 160 160 111 31 26 26 30 27 27 50 Average Speed 105 | 144 197 185 160 31 64 29 30 28 29 88 Slowest Speed 500 | 160 500 240 240 31 315 106 40 30 195 180 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 4 | . . . . . . 3 1 . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 4 72 46 40 4 92 15 58 9 12 60 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . . 1 1 1 . . . 1 1 . Unknown Exits Taken 4 | 1 1 . . . . 1 1 . . . Scrap Searched 5 | . . . . . . . 1 1 . 3 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 107 | . 9 18 . . . . . . . 80 Melee . | . . . . . . . . . . . Projectile 10 | . . 1 . . . . . . . 9 AOE 97 | . 9 17 . . . . . . . 71 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Total 4534 | 63 562 667 679 169 188 602 287 58 559 700 Wait 233 | . 7 21 61 . . 41 . . 50 53 Move 3845 | 54 496 581 534 161 129 514 279 52 426 619 Hop 4 | . . . . . . 3 1 . . . Pick Up 49 | 2 16 7 8 . 4 2 2 2 6 . Fast Attach 52 | 6 5 3 8 2 11 7 1 2 5 2 Attach 38 | . 2 3 10 3 4 3 4 2 2 5 Detach 4 | . 1 . . . . 1 . . 2 . Swap 9 | . 1 3 2 . . 1 . . 2 . Drop 43 | . 2 5 14 3 8 5 . . 6 . Fire 197 | . 30 44 39 . 32 25 . . 9 18 Melee . | . . . . . . . . . . . Ram 3 | . . . . . . . . . . 3 Kick . | . . . . . . . . . . . Crush 6 | 1 2 . 3 . . . . . . . Escape Stasis 51 | . . . . . . . . . 51 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Sto] / DSF) -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 780 | -10/Materials | Discovered new exit (range 13) 834 | -10/Materials | Identified exit to Mines 1021 | -10/Materials | Discovered new exit (range 10) 1202 | -10/Materials | Entered another Materials area 1202 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1219 | -9/Materials | Identified exit to Materials 1640 | -9/Materials | Repaired Grenade Launcher 2402 | -9/Materials | First assault squad dispatched 2444 | -9/Materials | Entered another Materials area 2444 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2708 | -8/Materials | Repaired Lgt. Armor Plating 2740 | -8/Materials | Garrison activated, responded to threat 3197 | -8/Materials | Build established: Hacker-Mutant 3217 | -8/Materials | Identified exit to Factory 3507 | -8/Materials | Entered Factory 3507 | -7/Factory | Evolved 2 slots: Utility x2 3557 | -7/Factory | Discovered new exit (range 6) 3565 | -7/Factory | Identified exit to DSF 3565 | -7/Factory | Entered DSF 3605 | -7/DSF | Additional patrols routed to DSF 3677 | -7/DSF | Lost 10 parts (1p4n3u2w) 3682 | -7/DSF | Found Prototype Device 3682 | -7/DSF | Identified Active Sensor Suite 3767 | -7/DSF | Discovered new exit (range 16) 3771 | -7/DSF | Identified exit to Factory 3771 | -7/DSF | Entered Factory 3771 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3972 | -6/Factory | Lost 4 parts (1p1n2u) 3988 | -6/Factory | Destroyed 9 combat bots 4056 | -6/Factory | Discovered new exit (range 8) 4059 | -6/Factory | Entered Lower Caves 4086 | -6/Lower Caves | Lost 8 parts (1p3n2u2w) 4151 | -6/Lower Caves | Discovered new exit (range 13) 4154 | -6/Lower Caves | Entered another Lower Caves area 4173 | -6/Lower Caves | Discovered new exit (range 7) 4176 | -6/Lower Caves | Identified exit to Factory 4176 | -6/Lower Caves | Entered Factory 4176 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4242 | -5/Factory | Lost 3 parts (1p1n1u) 4346 | -5/Factory | Repaired Nuclear Pulse Thruster 4401 | -5/Factory | Discovered new exit (range 14) 4450 | -5/Factory | Identified exit to Upper Caves 4451 | -5/Factory | Entered Upper Caves 4479 | -5/Upper Caves | Lost 3 parts (1p2n) 4698 | -5/Upper Caves | Spotted B-75 Beast 4738 | -5/Upper Caves | Build established: Mutant 4913 | -5/Upper Caves | Lost 3 parts (1n2w) 4937 | -5/Upper Caves | Encountered a Warlord checkpoint 5017 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5036 | -5/Upper Caves | System corruption reached 10% 5038 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5054 | -5/Upper Caves | Core integrity fell below 50% 5065 | -5/Upper Caves | Core integrity fell below 20% 5073 | -5/Upper Caves | Learned 4 Factory zone layouts 5084 | -5/Upper Caves | Lost 7 parts (1n2u4w) 5115 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05063_ ULV,|,SA 05073_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 05084_ T X/IY IU LC1XRRT:MG33P4XEWBHI 05094_ The unstable cave ceiling collapses. 05107_ System corrupted: Matter fused (-10). 05110_ Searching scrap... 05110_ Found Mak. Shrapnel Gun. 05110_ Found Reaction Control System. 05110_ Found Point Defense System. 05110_ Found 18 Matter. 05111_ Acquired 18 matter. 05111_ Acquired Reaction Control System. 05113_ Slammed into G-50 Soldier. 05114_ Reaction Control System destroyed. 05114_ Slammed into G-50 Soldier. 05115_ Critical hit (Burn: +37). 05115_ Slammed into G-50 Soldier. 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Nuclear Core | -8/Materials | Scanalyzed Structural Scanner | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WardroneSubdwellerWell Manual? 0 Play Time 01:24:21 Cumulative 17.6 hours Start 2024.05.29 @ 17:58:53 End 2024.05.29 @ 19:36:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 28 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2ffcd61-f575-4f11-a158-fc6149bdd3dc