Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.12 @ 18:30:28

Player: Mr. Q

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (57)      285
Value Destroyed (1748)     1748
Prototype IDs (10)         200
Alien Tech Used (2)        400
Bonus (3714)               3714
              TOTAL SCORE: 13847

 Bonus
-------
High Alert Combat Kills    40
Follower Combat Kills      174
Entered DSFs               500
Used Core Reset Matrix     3000

 Cogmind 
---------
Core Integrity             0/1600
Matter                     98/300
Energy                     73/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Hovering (56)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (10) --
           Centrium Leg
    Cooled Antigrav System
>          --- UTILITY (11) -----
  Improved Signal Interpreter
  Improved Target Analyzer
           Core Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
        Cooled Antimatter Reactor
>              --- PROPULSION -------
               Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
               Nuclear Pulse Array
               Field Propulsion Array
               Electron Diverter
>              --- UTILITY ----------
  Experimental Cooling System
         Large Storage Unit
               Weight Redist. System
               Triangulator
      Advanced Visual Processing Unit
      Improved Signal Interpreter
               Targeting Computer
               Armor Integrity Analyzer
               Core Shielding
>              --- WEAPON -----------
               Thermic Laser
               Phase Cannon
>              --- INVENTORY --------
               Angular Momentum Engine
               Neutrino Core
      Improved Quantum Reactor
               Field Propulsion Drive
               Nuclear Pulse Array
               Impulse Thruster
               Impulse Thruster
               Impulse Thruster
      Improved Shock Absorption System
  High-powered Shotgun
               Flak Cannon
               Linear Accelerator
      Improved Datajack
[Rating: 107]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cooled Antimatter Reactor
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Cooled Antigrav System
  Flight Unit              Field Propulsion Drive
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Weapon Shielding
Weapon                     High-powered Shotgun
  Energy Gun               Backup Laser I
  Energy Cannon            Phase Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Flak Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Plasma Cutter
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Fac Fac DSF Fac Res Tes Res Qua Acc 
Slots Evolved              19   | .   1   .   2   .   2   2   2   2   .   2   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               8    | .   1   .   .   .   .   1   .   .   .   2   1   .   2   .   1   
  Utility                  9    | .   .   .   2   .   2   1   1   2   .   .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             145  | 7   3   5   4   4   10  3   9   2   7   11  12  30  5   6   27  
  Power                    17   | 1   .   1   .   .   .   .   1   .   .   3   1   5   2   1   2   
    Engine                 8    | 1   .   1   .   .   .   .   1   .   .   1   .   3   1   .   .   
    Core                   6    | .   .   .   .   .   .   .   .   .   .   2   1   1   .   1   1   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
  Propulsion               46   | 2   1   3   .   2   3   1   .   .   5   2   3   9   2   2   11  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    10   | 2   1   .   .   1   .   .   .   .   .   .   .   .   .   .   6   
    Wheel                  9    | .   .   3   .   1   3   1   .   .   1   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 26   | .   .   .   .   .   .   .   .   .   4   2   3   9   2   2   4   
  Utility                  43   | 2   2   1   2   2   5   2   4   2   2   1   3   6   .   1   8   
    Device                 17   | .   .   1   1   .   2   1   2   .   .   1   1   2   .   1   5   
    Storage                8    | .   2   .   .   1   .   .   1   .   1   .   1   2   .   .   .   
    Processor              7    | .   .   .   1   1   1   .   .   .   1   .   .   1   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             11   | 2   .   .   .   .   2   1   1   2   .   .   1   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   .   .   2   .   2   .   4   .   .   5   5   10  1   2   6   
    Energy Gun             7    | 1   .   .   .   .   .   .   1   .   .   1   1   2   .   1   .   
    Energy Cannon          10   | .   .   .   .   .   .   .   1   .   .   2   2   3   1   1   .   
    Ballistic Gun          5    | 1   .   .   2   .   1   .   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   1   .   .   .   .   .   1   3   .   .   .   
    Launcher               6    | .   .   .   .   .   .   .   1   .   .   2   1   .   .   .   2   
    Special Weapon         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Unidentified Prototypes  11   | .   .   .   .   .   .   .   .   .   .   .   1   5   1   2   2   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    System Corruption      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Lost                 58   | .   .   .   .   2   .   .   .   .   7   3   4   10  2   3   27  
  Power                    6    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   3   
  Propulsion               27   | .   .   .   .   1   .   .   .   .   5   1   1   6   1   1   11  
  Utility                  15   | .   .   .   .   1   .   .   .   .   2   2   2   2   .   .   6   
  Weapon                   10   | .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   7   
  Highest Loss Streak      10   | .   .   .   .   2   .   .   .   .   5   2   4   10  2   1   9   
  To Critical Strikes      4    | .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   
Average Slot Usage (%)     80   | .   90  77  94  95  99  96  99  100 92  75  68  70  33  36  30  
  Engine                   5    | .   12  1   10  10  8   7   6   5   5   4   4   3   .   .   .   
  Leg                      1    | .   28  1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Wheel                    15   | .   .   24  30  28  24  28  25  22  9   .   .   .   .   .   .   
  Flight                   5    | .   .   .   .   .   .   .   .   .   8   24  21  21  13  13  6   
  Device                   11   | .   .   5   18  13  13  12  15  16  13  11  12  10  4   4   2   
  Storage                  6    | .   5   12  10  10  8   7   7   11  11  8   4   4   2   .   .   
  Processor                14   | .   .   .   10  14  23  21  18  16  19  15  13  16  8   8   11  
  Protection               4    | .   19  6   .   .   3   5   6   11  6   5   5   4   .   .   .   
  Energy Gun               3    | .   12  12  9   10  5   .   2   .   .   1   .   .   .   3   .   
  Ballistic Gun            5    | .   12  12  6   10  8   7   7   5   5   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   2   7   6   5   5   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             62   | 9   28  28  31  50  37  38  55  58  58  56  50  62  38  30  43  
  Greatest Support         100  | 20  30  30  30  36  36  46  46  46  46  46  56  61  35  44  100 
  Greatest Overweight (x)  7    | .   .   2   1   1   1   .   1   1   7   1   .   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   
  Average Capacity         12   | 5   8   15  15  15  15  15  15  15  15  15  15  15  10  5   5   
  Most Carried             15   | 5   10  13  15  15  15  13  15  15  15  15  15  15  10  5   5   
  Average Carried          11   | 2   5   11  14  14  14  12  13  13  14  13  13  14  7   4   2   
  Final Capacity           15   | 5   15  15  15  15  15  15  15  15  15  15  15  15  5   5   5   
  Final Carried            15   | 4   9   12  15  15  14  12  15  15  15  15  15  11  5   5   .   

 Class Distribution 
--------------------
 45% | Scavenger-Skirmisher
 22% | Hacker-Mutant
 13% | Hacker-Sprinter
  7% | Scavenger-Sprinter
  6% | Scavenger-Mutant

 Dominant Class 
----------------
        Hacker-Mutant | -10/Materials
        Hacker-Mutant | -10/Mines
 Scavenger-Skirmisher | -9/Materials
        Hacker-Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -5/Factory
 Scavenger-Skirmisher | -5/DSF
         Hacker-Scout | -4/Factory
      Hacker-Sprinter | -3/Research
   Scavenger-Sprinter | -3/Testing
      Hacker-Sprinter | -2/Research
      Hacker-Sprinter | -2/Quarantine
        Hacker-Mutant | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -4  -3  -3  -2  -2  -1  
-----------                Run  | Jun Mat Min Mat Min Mat Fac Fac Fac DSF Fac Res Tes Res Qua Acc 
Matter Collected           2178 | 220 91  43  212 273 197 .   161 90  156 98  83  235 .   75  244 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1871 | .   177 54  249 248 263 .   236 .   .   270 .   118 .   75  181 
  Parts                    114  | .   12  9   13  15  14  .   15  .   .   11  .   9   .   5   11  
Haulers Intercepted        5    | .   1   .   3   .   .   .   1   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Fac Fac DSF Fac Res Tes Res Qua Acc 
Combat Hostiles Destroyed  27   | .   3   .   3   2   4   .   5   .   .   4   .   .   .   2   4   
  Guns                     15   | .   3   .   3   2   4   .   1   .   .   2   .   .   .   .   .   
  Cannons                  8    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   2   4   
  AOE                      4    | .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   
Classes Destroyed          13   | .   2   2   2   2   3   .   1   .   .   .   .   .   .   1   .   
  Worker                   4    | .   .   2   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Builder                  6    | .   .   .   .   .   1   .   2   .   .   3   .   .   .   .   .   
  Tunneler                 3    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   5    | .   1   .   3   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   
  Operator                 3    | .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   
  Watcher                  5    | .   .   .   1   .   1   .   2   .   .   .   .   1   .   .   .   
  Swarmer                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   
  Grunt                    12   | .   3   .   3   1   2   .   2   .   .   1   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   1   .   1   .   .   3   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   4   2   3   2   2   .   5   .   .   7   .   1   .   2   4   
  Combat Bots Only         4    | .   3   .   2   2   2   .   2   .   .   3   .   .   .   2   4   
Max Kills in Single Turn   2    | .   1   2   1   1   1   .   2   .   .   2   .   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   -5   -5   -4   -3   -3   -2   -2   -1   
--------                   Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  DSF  Fac  Res  Tes  Res  Qua  Acc  
Damage Taken               7991 | .    89   .    130  47   250  .    323  .    524  492  351  756  257  396  4376 
  Core                     2358 | .    13   .    38   5    27   .    31   .    107  135  84   136  70   106  1606 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  323  | .    9    .    .    .    .    .    24   .    62   28   22   24   .    .    154  
  Regen/Repaired (Parts)   39   | .    .    .    .    .    18   21   .    .    .    .    .    .    .    .    .    
Core Remaining (%)         91   | 100  .    94   .    89   95   100  96   .    89   88   .    83   .    80   .    
Volleys Fired              148  | .    11   3    20   10   20   .    20   .    .    14   8    20   .    11   11   
  Largest                  3    | .    2    2    2    2    2    .    3    .    .    3    3    2    .    2    2    
  Hottest                  245  | .    60   60   55   55   69   .    154  .    .    199  245  151  .    125  101  
Shots Fired                263  | .    22   6    39   18   40   .    52   .    .    28   10   22   .    14   12   
  Gun                      181  | .    22   6    39   18   37   .    22   .    .    11   2    13   .    11   .    
  Cannon                   56   | .    .    .    .    .    3    .    24   .    .    6    2    9    .    3    9    
  Launcher                 26   | .    .    .    .    .    .    .    6    .    .    11   6    .    .    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  104  | .    11   3    19   8    23   .    35   .    .    .    .    5    .    .    .    
  Thermal                  112  | .    11   3    20   10   17   .    11   .    .    11   3    15   .    11   .    
  Explosive                26   | .    .    .    .    .    .    .    6    .    .    11   6    .    .    .    3    
  Electromagnetic          21   | .    .    .    .    .    .    .    .    .    .    6    1    2    .    3    9    
  Robot Hit Streak         33   | .    15   11   25   16   33   .    15   .    .    25   16   14   .    7    15   
  Robot Miss Streak        2    | .    1    .    1    1    1    .    2    .    .    1    .    1    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           223  | .    21   5    38   17   39   .    43   .    .    25   4    15   .    6    10   
  Core Hits                143  | .    9    4    16   10   20   .    40   .    .    24   2    6    .    3    9    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         10   | .    .    .    .    .    .    .    2    .    .    2    .    4    .    1    1    
    Burn                   8    | .    .    .    .    .    .    .    1    .    .    2    .    4    .    1    .    
    Destroy                1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Corrupt                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              6    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6302 | .    204  60   529  243  591  .    1755 .    .    1625 90   420  .    182  603  
  Guns                     2490 | .    204  60   529  243  540  .    482  .    .    198  36   144  .    54   .    
  Cannons                  1625 | .    .    .    .    .    51   .    616  .    .    220  54   276  .    128  280  
  Explosions               2165 | .    .    .    .    .    .    .    657  .    .    1207 .    .    .    .    301  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  22   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   
  Kinetic                  2119 | .    82   28   352  165  439  .    862  .    .    .    .    191  .    .    .    
  Thermal                  1467 | .    122  32   177  78   152  .    390  .    .    198  65   175  .    54   24   
  Explosive                1977 | .    .    .    .    .    .    .    493  .    .    1207 .    .    .    .    277  
  Electromagnetic          717  | .    .    .    .    .    .    .    10   .    .    220  25   54   .    128  280  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16   | .    .    .    .    4    .    .    3    .    .    .    .    1    3    4    16   
  Average Corruption       3    | .    .    .    .    4    .    .    1    .    .    .    .    1    2    3    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  36   | .    .    .    .    4    .    .    11   .    .    .    .    3    1    4    13   
    Message Errors         9    | .    .    .    .    1    .    .    5    .    .    .    .    1    .    .    2    
    Matter Fused           5    | .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    1    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    
    Energy Discharges      6    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    4    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    2    
    Data Loss (major)      3    | .    .    .    .    1    .    .    1    .    .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Weapon Failures        3    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            116  | .    .    .    .    .    .    .    17   .    .    40   .    28   .    7    24   
  Projectiles              102  | .    .    .    .    .    .    .    9    .    .    38   .    28   .    7    20   
  Explosions               14   | .    .    .    .    .    .    .    8    .    .    2    .    .    .    .    4    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 11   | .    .    .    .    .    2    .    6    .    .    .    .    3    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10   | .    .    .    .    .    2    .    5    .    .    .    .    3    .    .    .    
  Secondary                1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      65   | .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    50   
  Shots                    3    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    
  Rammed                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kicked                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        312  | .    117  20   4    1    19   .    266  .    .    285  188  312  .    .    258  
  Average Temperature      63   | .    59   10   1    1    5    .    61   .    .    105  39   62   .    .    106  
  Received Heat Transfer   1222 | .    81   .    120  12   171  .    139  .    .    12   117  12   27   90   441  
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             13   | .    1    .    .    2    2    .    1    .    .    2    .    5    .    .    .    
  Heat Transferred         4737 | .    275  75   740  333  629  .    661  .    .    750  137  837  .    250  50   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Fac Fac DSF Fac Res Tes Res Qua Acc 
Peak Influence             694  | .   77  36  171 58  136 4   257 92  49  237 170 413 420 449 694 
  Initial                  203  | .   .   21  9   8   15  3   1   92  49  .   88  71  180 177 203 
  Average                  124  | .   44  33  59  35  39  3   65  92  21  100 103 206 243 237 422 
Maximum Alert Level        2    | .   .   .   .   .   .   .   1   .   .   1   .   2   2   2   2   
  Low Security (%)         74   | 100 100 100 100 100 100 100 76  100 100 80  100 72  33  41  .   
  Level 1                  17   | .   .   .   .   .   .   .   23  .   .   19  .   25  62  51  41  
  Level 2                  7    | .   .   .   .   .   .   .   .   .   .   .   .   1   4   7   58  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   .   .   2   .   .   .   4   .   .   3   1   1   .   4   4   
  Investigation            6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   3   
  Extermination            3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Reinforcement            9    | .   .   .   2   .   .   .   1   .   .   3   1   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Construction Impeded       2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -4  -3  -3  -2  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Fac Fac DSF Fac Res Tes Res Qua Acc 
Distress Signals           12   | .   1   .   1   .   1   .   .   .   .   1   1   2   2   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              186  | .   6   .   10  4   5   1   10  .   2   9   11  26  19  23  60  
  Peak Tracking Total      19   | .   3   .   4   2   3   1   4   .   1   5   16  17  15  19  17  
  Tactical Retreats        28   | .   .   .   .   .   .   .   .   .   1   .   1   4   2   2   18  

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Fac Fac DSF Fac Res Tes Res Qua Acc 
Traps Triggered            2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -4  -3  -3  -2  -2  -1  
----------                 Run  | Jun Mat Min Mat Min Mat Fac Fac Fac DSF Fac Res Tes Res Qua Acc 
Machines Disabled          7    | .   .   .   .   .   2   .   4   .   .   1   .   .   .   .   .   
  Max in Single Turn       3    | .   .   .   .   .   1   .   3   .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -4  -3  -3  -2  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Fac Fac DSF Fac Res Tes Res Qua Acc 
Machines Accessed          36   | .   2   .   2   .   4   3   2   2   .   1   1   8   2   4   5   
  Terminals                25   | .   2   .   1   .   2   2   1   2   .   1   .   6   2   4   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          4    | .   .   .   1   .   1   1   .   .   .   .   .   1   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              3    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Total Hacks                73   | .   4   .   3   .   11  6   2   4   .   4   3   13  4   10  9   
  Successful               41   | .   4   .   2   .   9   5   1   2   .   1   .   8   2   4   3   
  Failed                   32   | .   .   .   1   .   2   1   1   2   .   3   3   5   2   6   6   
    Catastrophic           6    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminals                50   | .   4   .   1   .   4   4   1   4   .   4   .   10  4   10  4   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          8    | .   .   .   2   .   3   2   .   .   .   .   .   1   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scanalyzers              7    | .   .   .   .   .   4   .   1   .   .   .   .   2   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Terminal Hacks             28   | .   4   .   1   .   3   3   1   2   .   1   .   6   2   4   1   
  Record                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     3    | .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   1   .   1   .   1   .   .   .   .   .   .   1   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              5    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   1   .   2   2   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   
  Insert Component         3    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
  Analyze                  3    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   1   .   1   .   2   2   1   2   .   1   1   6   .   4   4   
  Full Trace Events        6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   3   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Time                     64   | .   .   .   .   .   26  38  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -4  -3  -3  -2  -2  -1  
------------               Run  | Jun Mat Min Mat Min Mat Fac Fac Fac DSF Fac Res Tes Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -6   -5   -5   -4   -3   -3   -2   -2   -1   
--------                   Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  DSF  Fac  Res  Tes  Res  Qua  Acc  
Total Allies               12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Largest Group            6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Highest-Rated Group      87   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    87   
  Highest-Rated Ally       15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               57   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   
  Total Damage             1282 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1282 
  Kills                    3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Fac Fac DSF Fac Res Tes Res Qua Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -5   -5   -4   -3   -3   -2   -2   -1   
-------------              Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  DSF  Fac  Res  Tes  Res  Qua  Acc  
Turns Passed               4779 | 112  201  92   419  216  499  174  1173 129  126  241  159  362  123  146  607  
Spaces Moved               5689 | 90   133  82   231  191  420  156  870  126  88   374  284  957  295  333  1059 
  Core                     97   | 23   .    .    .    .    .    .    .    .    .    .    .    .    .    2    72   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     361  | 67   133  1    .    .    .    .    .    .    .    .    .    .    .    .    160  
  Wheels                   2133 | .    .    81   231  191  420  156  870  126  58   .    .    .    .    .    .    
  Hover                    86   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    86   
  Flight                   3012 | .    .    .    .    .    .    .    .    .    30   374  284  957  295  331  741  
  Fastest Speed            17   | 50   120  80   80   86   86   85   85   100  100  31   29   17   29   31   25   
  Average Speed            61   | 102  120  88   89   89   90   85   95   100  127  46   29   24   36   32   49   
  Slowest Speed            605  | 120  120  120  95   101  101  85   100  100  605  117  33   104  96   100  190  
  Overloaded Moves         796  | .    .    .    .    .    .    .    .    .    .    .    .    603  .    .    193  
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            78   | .    .    .    .    .    .    .    .    .    .    .    1    24   10   10   33   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       26   | 6    22   26   21   54   26   4    21   4    50   9    6    74   19   45   38   
  Regions Visited          15
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        14   | 1    1    1    1    1    1    1    1    1    .    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 92   | .    .    .    .    .    .    .    .    .    .    .    92   .    .    .    .    
Terrain Destroyed          247  | .    .    .    .    .    .    .    32   .    .    60   92   .    .    .    63   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  AOE                      246  | .    .    .    .    .    .    .    31   .    .    60   92   .    .    .    63   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   -5   -5   -4   -3   -3   -2   -2   -1   
---------                  Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  DSF  Fac  Res  Tes  Res  Qua  Acc  
Total                      6627 | 109  154  95   404  218  502  196  1168 129  102  418  353  1040 304  344  1091 
  Wait                     557  | 4    .    .    141  3    37   38   258  .    .    8    30   29   6    .    3    
  Move                     5533 | 89   132  81   230  190  419  155  869  125  87   373  281  914  275  313  1000 
  Hop                      63   | .    .    .    .    .    .    .    .    .    .    .    1    18   9    9    26   
  Pick Up                  76   | 9    6    2    5    5    6    .    8    2    3    2    9    8    .    3    8    
  Fast Attach              53   | 2    1    3    1    1    5    1    1    .    5    1    2    7    .    5    18   
  Attach                   74   | 5    .    1    3    3    3    2    3    2    1    8    10   17   4    2    10   
  Detach                   35   | .    .    2    2    2    1    .    .    .    .    7    6    9    3    .    3    
  Swap                     20   | .    2    1    .    .    2    .    5    .    1    2    .    6    1    .    .    
  Drop                     57   | .    2    2    2    4    9    .    4    .    5    3    6    6    6    1    7    
  Fire                     148  | .    11   3    20   10   20   .    20   .    .    14   8    20   .    11   11   
  Melee                    6    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
  Ram                      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory
-5/DSF
-4/Factory (discovered 6 exits: *Res / Upp x2 / Ext x2 / Arm)
-3/Research
-3/Testing
-2/Research
-2/Quarantine
-1/Access (discovered 1 exit: Sur)

 History 
---------
 Turn | Location      | Event
    7 | -11/Junkyard  | Identified exit to Materials
    7 | -11/Junkyard  | Discovered exit to Materials (range 16)
  113 | -11/Junkyard  | Entered Materials
  113 | -10/Materials | Evolved 1 slot: Propulsion x1
  262 | -10/Materials | Identified exit to Mines
  262 | -10/Materials | Discovered exit to Mines (range 16)
  311 | -10/Materials | Build established: Hacker-Mutant
  314 | -10/Materials | Entered Mines
  385 | -10/Mines     | Identified exit to Materials
  385 | -10/Mines     | Discovered exit to Materials (range 14)
  386 | -10/Mines     | Learned Materials interactive machine intel
  406 | -10/Mines     | Entered Materials
  406 | -9/Materials  | Evolved 2 slots: Utility x2
  407 | -9/Materials  | Loaded intel: 18 interactive machine locations
  805 | -9/Materials  | Identified exit to Mines
  805 | -9/Materials  | Discovered exit to Mines (range 13)
  825 | -9/Materials  | Entered Mines
 1010 | -9/Mines      | Identified exit to Materials
 1010 | -9/Mines      | Discovered exit to Materials (range 14)
 1037 | -9/Mines      | Discovered exit to Materials (range 3)
 1041 | -9/Mines      | Entered Materials
 1041 | -8/Materials  | Evolved 2 slots: Utility x2
 1163 | -8/Materials  | Repaired Wheel
 1428 | -8/Materials  | Identified exit to Factory
 1428 | -8/Materials  | Discovered exit to Factory (range 13)
 1433 | -8/Materials  | Build established: Scavenger-Skirmisher
 1540 | -8/Materials  | Entered Factory
 1540 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1587 | -7/Factory    | Repaired Imp. Sensor Array
 1595 | -7/Factory    | Identified exit to Factory
 1595 | -7/Factory    | Discovered exit to Factory (range 14)
 1681 | -7/Factory    | Discovered exit to Factory (range 12)
 1714 | -7/Factory    | Entered another Factory area
 1714 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2869 | -6/Factory    | Identified exit to Lower Caves
 2869 | -6/Factory    | Discovered exit to Lower Caves (range 16)
 2876 | -6/Factory    | Identified exit to Factory
 2876 | -6/Factory    | Discovered exit to Factory (range 7)
 2878 | -6/Factory    | Garrison activated, responded to threat
 2887 | -6/Factory    | Entered another Factory area
 2887 | -5/Factory    | Evolved 2 slots: Utility x2
 3014 | -5/Factory    | Identified exit to DSF
 3016 | -5/Factory    | Entered DSF
 3066 | -5/DSF        | Identified exit to Factory
 3066 | -5/DSF        | Discovered exit to Factory (range 16)
 3085 | -5/DSF        | Additional patrols routed to DSF
 3103 | -5/DSF        | Lost 5 parts (4n1u)
 3142 | -5/DSF        | Entered Factory
 3142 | -4/Factory    | Evolved 2 slots: Propulsion x2
 3370 | -4/Factory    | Identified exit to Upper Caves
 3370 | -4/Factory    | Identified exit to Extension
 3370 | -4/Factory    | Identified exit to Armory
 3380 | -4/Factory    | Identified exit to Research
 3380 | -4/Factory    | Discovered exit to Research (range 6)
 3383 | -4/Factory    | Entered Research
 3383 | -3/Research   | Evolved 2 slots: Power x1, Propulsion x1
 3517 | -3/Research   | Spotted B-86 Titan
 3531 | -3/Research   | Identified exit to Testing
 3531 | -3/Research   | Discovered exit to Testing (range 13)
 3542 | -3/Research   | Entered Testing
 3550 | -3/Testing    | Lost 4 parts (1n2u1w)
 3837 | -3/Testing    | Spotted Striker
 3837 | -3/Testing    | Spotted Striker
 3843 | -3/Testing    | Spotted Alpha 7
 3894 | -3/Testing    | Identified exit to Research
 3894 | -3/Testing    | Discovered exit to Research (range 20)
 3904 | -3/Testing    | Entered Research
 3904 | -2/Research   | Evolved 2 slots: Propulsion x2
 3915 | -2/Research   | Lost 10 parts (1p6n2u1w)
 4012 | -2/Research   | Spotted B-90 Cyclops
 4026 | -2/Research   | Identified exit to Quarantine
 4026 | -2/Research   | Discovered exit to Quarantine (range 7)
 4027 | -2/Research   | Entered Quarantine
 4066 | -2/Quarantine | Found Alien Artifact
 4066 | -2/Quarantine | Identified Transdimensional Reconstructor
 4066 | -2/Quarantine | Warped through subspace
 4119 | -2/Quarantine | Found Alien Artifact
 4155 | -2/Quarantine | Identified exit to Access
 4155 | -2/Quarantine | Discovered exit to Access (range 9)
 4173 | -2/Quarantine | Entered Access
 4173 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 4183 | -1/Access     | Identified Core Reset Matrix
 4183 | -1/Access     | Used Core Reset Matrix
 4293 | -1/Access     | Spotted B-99 Colossus
 4308 | -1/Access     | Spotted B-99 Colossus
 4368 | -1/Access     | Lost 9 parts (1p4n2u2w)
 4423 | -1/Access     | Search patrols dispatched
 4465 | -1/Access     | Lost 6 parts (1p2n3w)
 4488 | -1/Access     | Core integrity fell below 50%
 4559 | -1/Access     | Emitted hypermatrix ping
 4564 | -1/Access     | Assembled emerged from beneath the floor
 4567 | -1/Access     | Lost 6 parts (1p4n1u)
 4603 | -1/Access     | Found Unknown Launcher
 4603 | -1/Access     | Identified Fusion Bomb Launcher
 4625 | -1/Access     | System corruption reached 10%
 4634 | -1/Access     | Spotted B-99 Colossus
 4657 | -1/Access     | Core integrity fell below 20%
 4673 | -1/Access     | Search patrols dispatched
 4680 | -1/Access     | Build established: Hacker-Mutant
 4692 | -1/Access     | Assembled emerged from beneath the floor
 4694 | -1/Access     | Lost 5 parts (3u2w)
 4721 | -1/Access     | Identified exit to Surface
 4780 | -1/Access     | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
04706_ as-30318 destroyed.
04711_ System corrupted: Energy discharge (-38).
04721_ Connecting with Terminal...
>>Access(Main)
Found 1 level access point to Surface:
    (176,87)
  Map updated.
Feedback: System corruption (+1%).
04721_ ALERT: Suspicious activity at Terminal A015. Dispatching
  Investigation squad.
04730_ Acquired Prototype Hover Unit.
04730_ Identified Cld. Antigrav System.
04732_ System corrupted: Matter fused (-10).
04755_ System corrupted: Heat flow error (+176).
04757_ Slug penetrates Wall. <x2>
04771_ Spectral Interrupter explodes.
04771_ Door malfunctions. <x2>
04772_ P-80 Master resets P-80 Master, system corruption cleaned.
04776_ System corrupted: Energy discharge (-30).
04778_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ???????#   #?????????????????????????????????????? |
| ???????#   #?????????????????????????????????????? |
| ########   #?##############??????????????????????? |
|            #?#            #??????????????????????? |
|            #?#            #??????????????????????? |
|            #?#            #??????????????????????? |
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| ?# #???#   #?#            #####?       #?????????? |
| ?#+#???#   #?#            #   #?       #?????????? |
| ???????#   #?#            #   #        #?????????? |
| ???????#   #?#            /   #        #?????????? |
| ???????#   #?#            #   +        #?????????? |
| ???????#   #?#            #   #    "   #?????????? |
| ???????#   #?#######/######p  #   """  #?????????? |
| ???????+   #######     ####Y  #? """   #?????????? |
| ???????#                  pp  #?  "    #?????????? |
| ???????#                      #??#######?????????? |
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| ???????????????????????#         #???????????????? |
| ????????????????????????##########???????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Energy Generation          41
Energy Capacity            430
Matter Stores              450
Matter Capacity            450
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Power Shielding            66
Weapon Shielding           90
Evasion (%)                65
Targeting Accuracy         5
Target Analysis            6
Core Analysis              6
Armor Integrity Analysis   30
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Transdimensional Reconstructor
Core Reset Matrix

 Achievements 
--------------
Alien Roots
Subspace Traveler

 Challenges 
------------
None

 Game 
------
Seed              LightpackExplosiveWell
  Manual?         0
Play Time         01:32:37
  Cumulative      26.9 hours
  Start           2023.03.12 @ 16:51:18
  End             2023.03.12 @ 18:30:28
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          24
  Rogue           10
  Adventurer      2
  Explorer        12
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          36
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dfccc96f-4b3a-46dd-bcff-47889971c11c