Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.12 @ 18:30:28 Player: Mr. Q Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (57) 285 Value Destroyed (1748) 1748 Prototype IDs (10) 200 Alien Tech Used (2) 400 Bonus (3714) 3714 TOTAL SCORE: 13847 Bonus ------- High Alert Combat Kills 40 Follower Combat Kills 174 Entered DSFs 500 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1600 Matter 98/300 Energy 73/100 System Corruption 17% Temperature Cool (0) Movement Hovering (56) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- Centrium Leg Cooled Antigrav System > --- UTILITY (11) ----- Improved Signal Interpreter Improved Target Analyzer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Cooled Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Nuclear Pulse Array Field Propulsion Array Electron Diverter > --- UTILITY ---------- Experimental Cooling System Large Storage Unit Weight Redist. System Triangulator Advanced Visual Processing Unit Improved Signal Interpreter Targeting Computer Armor Integrity Analyzer Core Shielding > --- WEAPON ----------- Thermic Laser Phase Cannon > --- INVENTORY -------- Angular Momentum Engine Neutrino Core Improved Quantum Reactor Field Propulsion Drive Nuclear Pulse Array Impulse Thruster Impulse Thruster Impulse Thruster Improved Shock Absorption System High-powered Shotgun Flak Cannon Linear Accelerator Improved Datajack [Rating: 107] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Cooled Antimatter Reactor Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Antigrav System Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Weapon Shielding Weapon High-powered Shotgun Energy Gun Backup Laser I Energy Cannon Phase Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac DSF Fac Res Tes Res Qua Acc Slots Evolved 19 | . 1 . 2 . 2 2 2 2 . 2 2 . 2 . 2 Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 8 | . 1 . . . . 1 . . . 2 1 . 2 . 1 Utility 9 | . . . 2 . 2 1 1 2 . . . . . . 1 Weapon 1 | . . . . . . . 1 . . . . . . . . Parts Attached 145 | 7 3 5 4 4 10 3 9 2 7 11 12 30 5 6 27 Power 17 | 1 . 1 . . . . 1 . . 3 1 5 2 1 2 Engine 8 | 1 . 1 . . . . 1 . . 1 . 3 1 . . Core 6 | . . . . . . . . . . 2 1 1 . 1 1 Reactor 3 | . . . . . . . . . . . . 1 1 . 1 Propulsion 46 | 2 1 3 . 2 3 1 . . 5 2 3 9 2 2 11 Treads . | . . . . . . . . . . . . . . . . Leg 10 | 2 1 . . 1 . . . . . . . . . . 6 Wheel 9 | . . 3 . 1 3 1 . . 1 . . . . . . Hover 1 | . . . . . . . . . . . . . . . 1 Flight 26 | . . . . . . . . . 4 2 3 9 2 2 4 Utility 43 | 2 2 1 2 2 5 2 4 2 2 1 3 6 . 1 8 Device 17 | . . 1 1 . 2 1 2 . . 1 1 2 . 1 5 Storage 8 | . 2 . . 1 . . 1 . 1 . 1 2 . . . Processor 7 | . . . 1 1 1 . . . 1 . . 1 . . 2 Hackware . | . . . . . . . . . . . . . . . . Protection 11 | 2 . . . . 2 1 1 2 . . 1 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 39 | 2 . . 2 . 2 . 4 . . 5 5 10 1 2 6 Energy Gun 7 | 1 . . . . . . 1 . . 1 1 2 . 1 . Energy Cannon 10 | . . . . . . . 1 . . 2 2 3 1 1 . Ballistic Gun 5 | 1 . . 2 . 1 . 1 . . . . . . . . Ballistic Cannon 5 | . . . . . 1 . . . . . 1 3 . . . Launcher 6 | . . . . . . . 1 . . 2 1 . . . 2 Special Weapon 4 | . . . . . . . . . . . . . . . 4 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . 2 . . . Unidentified Prototypes 11 | . . . . . . . . . . . 1 5 1 2 2 Corrupted Parts 1 | . . . . . . . . . . . . 1 . . . System Corruption 1 | . . . . . . . . . . . . 1 . . . Parts Lost 58 | . . . . 2 . . . . 7 3 4 10 2 3 27 Power 6 | . . . . . . . . . . . . 1 1 1 3 Propulsion 27 | . . . . 1 . . . . 5 1 1 6 1 1 11 Utility 15 | . . . . 1 . . . . 2 2 2 2 . . 6 Weapon 10 | . . . . . . . . . . . 1 1 . 1 7 Highest Loss Streak 10 | . . . . 2 . . . . 5 2 4 10 2 1 9 To Critical Strikes 4 | . . . . 1 . . . . . . . 3 . . . Average Slot Usage (%) 80 | . 90 77 94 95 99 96 99 100 92 75 68 70 33 36 30 Engine 5 | . 12 1 10 10 8 7 6 5 5 4 4 3 . . . Leg 1 | . 28 1 . . . . . . . . . . . . 2 Wheel 15 | . . 24 30 28 24 28 25 22 9 . . . . . . Flight 5 | . . . . . . . . . 8 24 21 21 13 13 6 Device 11 | . . 5 18 13 13 12 15 16 13 11 12 10 4 4 2 Storage 6 | . 5 12 10 10 8 7 7 11 11 8 4 4 2 . . Processor 14 | . . . 10 14 23 21 18 16 19 15 13 16 8 8 11 Protection 4 | . 19 6 . . 3 5 6 11 6 5 5 4 . . . Energy Gun 3 | . 12 12 9 10 5 . 2 . . 1 . . . 3 . Ballistic Gun 5 | . 12 12 6 10 8 7 7 5 5 . . . . . . Ballistic Cannon 2 | . . . . . 2 7 6 5 5 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 62 | 9 28 28 31 50 37 38 55 58 58 56 50 62 38 30 43 Greatest Support 100 | 20 30 30 30 36 36 46 46 46 46 46 56 61 35 44 100 Greatest Overweight (x) 7 | . . 2 1 1 1 . 1 1 7 1 . 1 1 1 1 Average Overweight (x) . | . . . . . . . . 1 1 . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 12 | 5 8 15 15 15 15 15 15 15 15 15 15 15 10 5 5 Most Carried 15 | 5 10 13 15 15 15 13 15 15 15 15 15 15 10 5 5 Average Carried 11 | 2 5 11 14 14 14 12 13 13 14 13 13 14 7 4 2 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 4 9 12 15 15 14 12 15 15 15 15 15 11 5 5 . Class Distribution -------------------- 45% | Scavenger-Skirmisher 22% | Hacker-Mutant 13% | Hacker-Sprinter 7% | Scavenger-Sprinter 6% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Hacker-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/DSF Hacker-Scout | -4/Factory Hacker-Sprinter | -3/Research Scavenger-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac DSF Fac Res Tes Res Qua Acc Matter Collected 2178 | 220 91 43 212 273 197 . 161 90 156 98 83 235 . 75 244 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1871 | . 177 54 249 248 263 . 236 . . 270 . 118 . 75 181 Parts 114 | . 12 9 13 15 14 . 15 . . 11 . 9 . 5 11 Haulers Intercepted 5 | . 1 . 3 . . . 1 . . . . . . . . Recyclers Shooed 3 | . . . . 1 . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac DSF Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 27 | . 3 . 3 2 4 . 5 . . 4 . . . 2 4 Guns 15 | . 3 . 3 2 4 . 1 . . 2 . . . . . Cannons 8 | . . . . . . . 1 . . 1 . . . 2 4 AOE 4 | . . . . . . . 3 . . 1 . . . . . Classes Destroyed 13 | . 2 2 2 2 3 . 1 . . . . . . 1 . Worker 4 | . . 2 . 1 . . 1 . . . . . . . . Builder 6 | . . . . . 1 . 2 . . 3 . . . . . Tunneler 3 | . . 1 . 1 . . . . . . . . . . 1 Hauler 5 | . 1 . 3 . . . 1 . . . . . . . . Recycler 4 | . . . . 2 1 . . . . 1 . . . . . Operator 3 | . . . 1 . . . . . . 1 . 1 . . . Watcher 5 | . . . 1 . 1 . 2 . . . . 1 . . . Swarmer 6 | . . . . . . . . . . . . . . 2 4 Grunt 12 | . 3 . 3 1 2 . 2 . . 1 . . . . . Brawler 1 | . . . . 1 . . . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . . Hunter 5 | . . . . . 1 . 1 . . 3 . . . . . Programmer 2 | . . . . . . . 2 . . . . . . . . Best Kill Streak 7 | . 4 2 3 2 2 . 5 . . 7 . 1 . 2 4 Combat Bots Only 4 | . 3 . 2 2 2 . 2 . . 3 . . . 2 4 Max Kills in Single Turn 2 | . 1 2 1 1 1 . 2 . . 2 . 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . 1 . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac DSF Fac Res Tes Res Qua Acc Damage Taken 7991 | . 89 . 130 47 250 . 323 . 524 492 351 756 257 396 4376 Core 2358 | . 13 . 38 5 27 . 31 . 107 135 84 136 70 106 1606 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 323 | . 9 . . . . . 24 . 62 28 22 24 . . 154 Regen/Repaired (Parts) 39 | . . . . . 18 21 . . . . . . . . . Core Remaining (%) 91 | 100 . 94 . 89 95 100 96 . 89 88 . 83 . 80 . Volleys Fired 148 | . 11 3 20 10 20 . 20 . . 14 8 20 . 11 11 Largest 3 | . 2 2 2 2 2 . 3 . . 3 3 2 . 2 2 Hottest 245 | . 60 60 55 55 69 . 154 . . 199 245 151 . 125 101 Shots Fired 263 | . 22 6 39 18 40 . 52 . . 28 10 22 . 14 12 Gun 181 | . 22 6 39 18 37 . 22 . . 11 2 13 . 11 . Cannon 56 | . . . . . 3 . 24 . . 6 2 9 . 3 9 Launcher 26 | . . . . . . . 6 . . 11 6 . . . 3 Special . | . . . . . . . . . . . . . . . . Kinetic 104 | . 11 3 19 8 23 . 35 . . . . 5 . . . Thermal 112 | . 11 3 20 10 17 . 11 . . 11 3 15 . 11 . Explosive 26 | . . . . . . . 6 . . 11 6 . . . 3 Electromagnetic 21 | . . . . . . . . . . 6 1 2 . 3 9 Robot Hit Streak 33 | . 15 11 25 16 33 . 15 . . 25 16 14 . 7 15 Robot Miss Streak 2 | . 1 . 1 1 1 . 2 . . 1 . 1 . . 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . . Shots Hit Robots 223 | . 21 5 38 17 39 . 43 . . 25 4 15 . 6 10 Core Hits 143 | . 9 4 16 10 20 . 40 . . 24 2 6 . 3 9 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . . Critical Strikes 10 | . . . . . . . 2 . . 2 . 4 . 1 1 Burn 8 | . . . . . . . 1 . . 2 . 4 . 1 . Destroy 1 | . . . . . . . 1 . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . 1 Melee Attacks 6 | . . . . . . . . . . . . 6 . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 6302 | . 204 60 529 243 591 . 1755 . . 1625 90 420 . 182 603 Guns 2490 | . 204 60 529 243 540 . 482 . . 198 36 144 . 54 . Cannons 1625 | . . . . . 51 . 616 . . 220 54 276 . 128 280 Explosions 2165 | . . . . . . . 657 . . 1207 . . . . 301 Melee . | . . . . . . . . . . . . . . . . Ramming 22 | . . . . . . . . . . . . . . . 22 Kinetic 2119 | . 82 28 352 165 439 . 862 . . . . 191 . . . Thermal 1467 | . 122 32 177 78 152 . 390 . . 198 65 175 . 54 24 Explosive 1977 | . . . . . . . 493 . . 1207 . . . . 277 Electromagnetic 717 | . . . . . . . 10 . . 220 25 54 . 128 280 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . 4 . . 3 . . . . 1 3 4 16 Average Corruption 3 | . . . . 4 . . 1 . . . . 1 2 3 7 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 36 | . . . . 4 . . 11 . . . . 3 1 4 13 Message Errors 9 | . . . . 1 . . 5 . . . . 1 . . 2 Matter Fused 5 | . . . . . . . 2 . . . . 2 . . 1 Heat Flow Errors 3 | . . . . . . . 1 . . . . . . . 2 Energy Discharges 6 | . . . . . . . . . . . . . 1 1 4 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . 1 . . . . . . 2 2 Data Loss (major) 3 | . . . . 1 . . 1 . . . . . . 1 . Alerts 1 | . . . . . . . 1 . . . . . . . . Weapon Failures 3 | . . . . 2 . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 116 | . . . . . . . 17 . . 40 . 28 . 7 24 Projectiles 102 | . . . . . . . 9 . . 38 . 28 . 7 20 Explosions 14 | . . . . . . . 8 . . 2 . . . . 4 Melee . | . . . . . . . . . . . . . . . . Knockbacks 11 | . . . . . 2 . 6 . . . . 3 . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 10 | . . . . . 2 . 5 . . . . 3 . . . Secondary 1 | . . . . . . . 1 . . . . . . . . Self-Inflicted Damage 65 | . . . . . . . . . . . 15 . . . 50 Shots 3 | . . . . . . . . . . . 2 . . . 1 Rammed 3 | . . . . . . . . . . . . . . . 3 Targets Rammed 5 | . . . . . . . . . . . . . . . 5 Kicked 2 | . . . . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 312 | . 117 20 4 1 19 . 266 . . 285 188 312 . . 258 Average Temperature 63 | . 59 10 1 1 5 . 61 . . 105 39 62 . . 106 Received Heat Transfer 1222 | . 81 . 120 12 171 . 139 . . 12 117 12 27 90 441 Effects 1 | . . . . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . 3 . 1 . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . Parts Melted 13 | . 1 . . 2 2 . 1 . . 2 . 5 . . . Heat Transferred 4737 | . 275 75 740 333 629 . 661 . . 750 137 837 . 250 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac DSF Fac Res Tes Res Qua Acc Peak Influence 694 | . 77 36 171 58 136 4 257 92 49 237 170 413 420 449 694 Initial 203 | . . 21 9 8 15 3 1 92 49 . 88 71 180 177 203 Average 124 | . 44 33 59 35 39 3 65 92 21 100 103 206 243 237 422 Maximum Alert Level 2 | . . . . . . . 1 . . 1 . 2 2 2 2 Low Security (%) 74 | 100 100 100 100 100 100 100 76 100 100 80 100 72 33 41 . Level 1 17 | . . . . . . . 23 . . 19 . 25 62 51 41 Level 2 7 | . . . . . . . . . . . . 1 4 7 58 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 19 | . . . 2 . . . 4 . . 3 1 1 . 4 4 Investigation 6 | . . . . . . . . . . . . 1 . 2 3 Extermination 3 | . . . . . . . 2 . . . . . . . 1 Reinforcement 9 | . . . 2 . . . 1 . . 3 1 . . 2 . Assault . | . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . 2 Construction Impeded 2 | . . . . . . . 1 . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac DSF Fac Res Tes Res Qua Acc Distress Signals 12 | . 1 . 1 . 1 . . . . 1 1 2 2 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 186 | . 6 . 10 4 5 1 10 . 2 9 11 26 19 23 60 Peak Tracking Total 19 | . 3 . 4 2 3 1 4 . 1 5 16 17 15 19 17 Tactical Retreats 28 | . . . . . . . . . 1 . 1 4 2 2 18 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac DSF Fac Res Tes Res Qua Acc Traps Triggered 2 | . . . . . . . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac DSF Fac Res Tes Res Qua Acc Machines Disabled 7 | . . . . . 2 . 4 . . 1 . . . . . Max in Single Turn 3 | . . . . . 1 . 3 . . 1 . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac DSF Fac Res Tes Res Qua Acc Machines Accessed 36 | . 2 . 2 . 4 3 2 2 . 1 1 8 2 4 5 Terminals 25 | . 2 . 1 . 2 2 1 2 . 1 . 6 2 4 2 Fabricators 1 | . . . . . . . . . . . 1 . . . . Repair Stations 4 | . . . 1 . 1 1 . . . . . 1 . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 Scanalyzers 3 | . . . . . 1 . 1 . . . . 1 . . . Garrison Access 2 | . . . . . . . . . . . . . . . 2 Total Hacks 73 | . 4 . 3 . 11 6 2 4 . 4 3 13 4 10 9 Successful 41 | . 4 . 2 . 9 5 1 2 . 1 . 8 2 4 3 Failed 32 | . . . 1 . 2 1 1 2 . 3 3 5 2 6 6 Catastrophic 6 | . . . . . . . . . . . . 2 . 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 2 | . . . 1 . . . 1 . . . . . . . . Terminals 50 | . 4 . 1 . 4 4 1 4 . 4 . 10 4 10 4 Fabricators 3 | . . . . . . . . . . . 3 . . . . Repair Stations 8 | . . . 2 . 3 2 . . . . . 1 . . . Recycling Units 2 | . . . . . . . . . . . . . . . 2 Scanalyzers 7 | . . . . . 4 . 1 . . . . 2 . . . Garrison Access 3 | . . . . . . . . . . . . . . . 3 Terminal Hacks 28 | . 4 . 1 . 3 3 1 2 . 1 . 6 2 4 1 Record 1 | . . . . . . . . 1 . . . . . . . Part Schematic 1 | . . . . . . . . . . . . 1 . . . Open Door 2 | . . . . . . . . . . . . 1 1 . . Open DSF 3 | . . . . . . . 1 1 . . . . 1 . . Level Access Points 1 | . . . . . . . . . . . . . . . 1 Branch Access Points 3 | . . . . . 1 . . . . 1 . 1 . . . Terminal Index 1 | . . . . . . . . . . . . . . 1 . Repair Station Index 1 | . . . . . . . . . . . . 1 . . . Garrison Index 1 | . . . . . . . . . . . . 1 . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . Locate Traps 4 | . 1 . 1 . 1 . . . . . . 1 . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . 1 . Zone Layout 5 | . 1 . . . . 2 . . . . . . . 2 . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . 1 . 2 2 . . . . . . . . . Scan Component 2 | . . . . . 1 1 . . . . . . . . . Repair 2 | . . . . . 1 1 . . . . . . . . . Refit 1 | . . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . 4 . . . . . . 2 . . . Insert Component 3 | . . . . . 2 . . . . . . 1 . . . Analyze 3 | . . . . . 2 . . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . 2 Seal Access 2 | . . . . . . . . . . . . . . . 2 Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 25 | . 1 . 1 . 2 2 1 2 . 1 1 6 . 4 4 Full Trace Events 6 | . . . . . . . . . . . . 1 . 2 3 Feedback Events 2 | . . . . . . . . . . . . . . 1 1 Corruption 2 | . . . . . . . . . . . . . . 1 1 Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 2 . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 1 . . . . . . . . . Time 64 | . . . . . 26 38 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 2 . . . . . . 1 . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Jun Mat Min Mat Min Mat Fac Fac Fac DSF Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . . . . . Programmers 3 | . . . . . . . 3 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac DSF Fac Res Tes Res Qua Acc Total Allies 12 | . . . . . . . . . . . . . . . 12 Largest Group 6 | . . . . . . . . . . . . . . . 6 Highest-Rated Group 87 | . . . . . . . . . . . . . . . 87 Highest-Rated Ally 15 | . . . . . . . . . . . . . . . 15 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 57 | . . . . . . . . . . . . . . . 57 Total Damage 1282 | . . . . . . . . . . . . . . . 1282 Kills 3 | . . . . . . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac DSF Fac Res Tes Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac DSF Fac Res Tes Res Qua Acc Turns Passed 4779 | 112 201 92 419 216 499 174 1173 129 126 241 159 362 123 146 607 Spaces Moved 5689 | 90 133 82 231 191 420 156 870 126 88 374 284 957 295 333 1059 Core 97 | 23 . . . . . . . . . . . . . 2 72 Treads . | . . . . . . . . . . . . . . . . Legs 361 | 67 133 1 . . . . . . . . . . . . 160 Wheels 2133 | . . 81 231 191 420 156 870 126 58 . . . . . . Hover 86 | . . . . . . . . . . . . . . . 86 Flight 3012 | . . . . . . . . . 30 374 284 957 295 331 741 Fastest Speed 17 | 50 120 80 80 86 86 85 85 100 100 31 29 17 29 31 25 Average Speed 61 | 102 120 88 89 89 90 85 95 100 127 46 29 24 36 32 49 Slowest Speed 605 | 120 120 120 95 101 101 85 100 100 605 117 33 104 96 100 190 Overloaded Moves 796 | . . . . . . . . . . . . 603 . . 193 Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 78 | . . . . . . . . . . . 1 24 10 10 33 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 . Exploration Rate (%) 26 | 6 22 26 21 54 26 4 21 4 50 9 6 74 19 45 38 Regions Visited 15 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 14 | 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . . . Spaces Dug 92 | . . . . . . . . . . . 92 . . . . Terrain Destroyed 247 | . . . . . . . 32 . . 60 92 . . . 63 Melee . | . . . . . . . . . . . . . . . . Projectile 1 | . . . . . . . 1 . . . . . . . . AOE 246 | . . . . . . . 31 . . 60 92 . . . 63 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac DSF Fac Res Tes Res Qua Acc Total 6627 | 109 154 95 404 218 502 196 1168 129 102 418 353 1040 304 344 1091 Wait 557 | 4 . . 141 3 37 38 258 . . 8 30 29 6 . 3 Move 5533 | 89 132 81 230 190 419 155 869 125 87 373 281 914 275 313 1000 Hop 63 | . . . . . . . . . . . 1 18 9 9 26 Pick Up 76 | 9 6 2 5 5 6 . 8 2 3 2 9 8 . 3 8 Fast Attach 53 | 2 1 3 1 1 5 1 1 . 5 1 2 7 . 5 18 Attach 74 | 5 . 1 3 3 3 2 3 2 1 8 10 17 4 2 10 Detach 35 | . . 2 2 2 1 . . . . 7 6 9 3 . 3 Swap 20 | . 2 1 . . 2 . 5 . 1 2 . 6 1 . . Drop 57 | . 2 2 2 4 9 . 4 . 5 3 6 6 6 1 7 Fire 148 | . 11 3 20 10 20 . 20 . . 14 8 20 . 11 11 Melee 6 | . . . . . . . . . . . . 6 . . . Ram 3 | . . . . . . . . . . . . . . . 3 Kick 2 | . . . . . . . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/DSF -4/Factory (discovered 6 exits: *Res / Upp x2 / Ext x2 / Arm) -3/Research -3/Testing -2/Research -2/Quarantine -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 7 | -11/Junkyard | Identified exit to Materials 7 | -11/Junkyard | Discovered exit to Materials (range 16) 113 | -11/Junkyard | Entered Materials 113 | -10/Materials | Evolved 1 slot: Propulsion x1 262 | -10/Materials | Identified exit to Mines 262 | -10/Materials | Discovered exit to Mines (range 16) 311 | -10/Materials | Build established: Hacker-Mutant 314 | -10/Materials | Entered Mines 385 | -10/Mines | Identified exit to Materials 385 | -10/Mines | Discovered exit to Materials (range 14) 386 | -10/Mines | Learned Materials interactive machine intel 406 | -10/Mines | Entered Materials 406 | -9/Materials | Evolved 2 slots: Utility x2 407 | -9/Materials | Loaded intel: 18 interactive machine locations 805 | -9/Materials | Identified exit to Mines 805 | -9/Materials | Discovered exit to Mines (range 13) 825 | -9/Materials | Entered Mines 1010 | -9/Mines | Identified exit to Materials 1010 | -9/Mines | Discovered exit to Materials (range 14) 1037 | -9/Mines | Discovered exit to Materials (range 3) 1041 | -9/Mines | Entered Materials 1041 | -8/Materials | Evolved 2 slots: Utility x2 1163 | -8/Materials | Repaired Wheel 1428 | -8/Materials | Identified exit to Factory 1428 | -8/Materials | Discovered exit to Factory (range 13) 1433 | -8/Materials | Build established: Scavenger-Skirmisher 1540 | -8/Materials | Entered Factory 1540 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1587 | -7/Factory | Repaired Imp. Sensor Array 1595 | -7/Factory | Identified exit to Factory 1595 | -7/Factory | Discovered exit to Factory (range 14) 1681 | -7/Factory | Discovered exit to Factory (range 12) 1714 | -7/Factory | Entered another Factory area 1714 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2869 | -6/Factory | Identified exit to Lower Caves 2869 | -6/Factory | Discovered exit to Lower Caves (range 16) 2876 | -6/Factory | Identified exit to Factory 2876 | -6/Factory | Discovered exit to Factory (range 7) 2878 | -6/Factory | Garrison activated, responded to threat 2887 | -6/Factory | Entered another Factory area 2887 | -5/Factory | Evolved 2 slots: Utility x2 3014 | -5/Factory | Identified exit to DSF 3016 | -5/Factory | Entered DSF 3066 | -5/DSF | Identified exit to Factory 3066 | -5/DSF | Discovered exit to Factory (range 16) 3085 | -5/DSF | Additional patrols routed to DSF 3103 | -5/DSF | Lost 5 parts (4n1u) 3142 | -5/DSF | Entered Factory 3142 | -4/Factory | Evolved 2 slots: Propulsion x2 3370 | -4/Factory | Identified exit to Upper Caves 3370 | -4/Factory | Identified exit to Extension 3370 | -4/Factory | Identified exit to Armory 3380 | -4/Factory | Identified exit to Research 3380 | -4/Factory | Discovered exit to Research (range 6) 3383 | -4/Factory | Entered Research 3383 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 3517 | -3/Research | Spotted B-86 Titan 3531 | -3/Research | Identified exit to Testing 3531 | -3/Research | Discovered exit to Testing (range 13) 3542 | -3/Research | Entered Testing 3550 | -3/Testing | Lost 4 parts (1n2u1w) 3837 | -3/Testing | Spotted Striker 3837 | -3/Testing | Spotted Striker 3843 | -3/Testing | Spotted Alpha 7 3894 | -3/Testing | Identified exit to Research 3894 | -3/Testing | Discovered exit to Research (range 20) 3904 | -3/Testing | Entered Research 3904 | -2/Research | Evolved 2 slots: Propulsion x2 3915 | -2/Research | Lost 10 parts (1p6n2u1w) 4012 | -2/Research | Spotted B-90 Cyclops 4026 | -2/Research | Identified exit to Quarantine 4026 | -2/Research | Discovered exit to Quarantine (range 7) 4027 | -2/Research | Entered Quarantine 4066 | -2/Quarantine | Found Alien Artifact 4066 | -2/Quarantine | Identified Transdimensional Reconstructor 4066 | -2/Quarantine | Warped through subspace 4119 | -2/Quarantine | Found Alien Artifact 4155 | -2/Quarantine | Identified exit to Access 4155 | -2/Quarantine | Discovered exit to Access (range 9) 4173 | -2/Quarantine | Entered Access 4173 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 4183 | -1/Access | Identified Core Reset Matrix 4183 | -1/Access | Used Core Reset Matrix 4293 | -1/Access | Spotted B-99 Colossus 4308 | -1/Access | Spotted B-99 Colossus 4368 | -1/Access | Lost 9 parts (1p4n2u2w) 4423 | -1/Access | Search patrols dispatched 4465 | -1/Access | Lost 6 parts (1p2n3w) 4488 | -1/Access | Core integrity fell below 50% 4559 | -1/Access | Emitted hypermatrix ping 4564 | -1/Access | Assembled emerged from beneath the floor 4567 | -1/Access | Lost 6 parts (1p4n1u) 4603 | -1/Access | Found Unknown Launcher 4603 | -1/Access | Identified Fusion Bomb Launcher 4625 | -1/Access | System corruption reached 10% 4634 | -1/Access | Spotted B-99 Colossus 4657 | -1/Access | Core integrity fell below 20% 4673 | -1/Access | Search patrols dispatched 4680 | -1/Access | Build established: Hacker-Mutant 4692 | -1/Access | Assembled emerged from beneath the floor 4694 | -1/Access | Lost 5 parts (3u2w) 4721 | -1/Access | Identified exit to Surface 4780 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 04706_ as-30318 destroyed. 04711_ System corrupted: Energy discharge (-38). 04721_ Connecting with Terminal... >>Access(Main) Found 1 level access point to Surface: (176,87) Map updated. Feedback: System corruption (+1%). 04721_ ALERT: Suspicious activity at Terminal A015. Dispatching Investigation squad. 04730_ Acquired Prototype Hover Unit. 04730_ Identified Cld. Antigrav System. 04732_ System corrupted: Matter fused (-10). 04755_ System corrupted: Heat flow error (+176). 04757_ Slug penetrates Wall. 04771_ Spectral Interrupter explodes. 04771_ Door malfunctions. 04772_ P-80 Master resets P-80 Master, system corruption cleaned. 04776_ System corrupted: Energy discharge (-30). 04778_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????#"""#?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ######## #?##############??????????????????????? | | #?# #??????????????????????? | | #?# #??????????????????????? | | #?# #??????????????????????? | | ## ##### #?# #??????????????????????? | | ?# #???# #?# #??????????????????????? | | ?# #???# #?# #??????#######?????????? | | ?# #???# #?# #####? #?????????? | | ?#+#???# #?# # #? #?????????? | | ???????# #?# # # #?????????? | | ???????# #?# / # #?????????? | | ???????# #?# # + #?????????? | | ???????# #?# # # " #?????????? | | ???????# #?#######/######p # """ #?????????? | | ???????+ ####### ####Y #? """ #?????????? | | ???????# pp #? " #?????????? | | ???????# #??#######?????????? | | ???????# @ #??????????????????? | | ???????########### ###+#######???????????????? | | ?????????????????####### #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# #???????????????? | | ????????????????????????##########???????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 41 Energy Capacity 430 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 66 Weapon Shielding 90 Evasion (%) 65 Targeting Accuracy 5 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Core Reset Matrix Achievements -------------- Alien Roots Subspace Traveler Challenges ------------ None Game ------ Seed LightpackExplosiveWell Manual? 0 Play Time 01:32:37 Cumulative 26.9 hours Start 2023.03.12 @ 16:51:18 End 2023.03.12 @ 18:30:28 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 24 Rogue 10 Adventurer 2 Explorer 12 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 36 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dfccc96f-4b3a-46dd-bcff-47889971c11c