Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.15 @ 20:15:27 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (60) 300 Value Destroyed (1647) 1647 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (205) 205 TOTAL SCORE: 5572 Bonus ------- Follower Combat Kills 205 Cogmind --------- Core Integrity 536/850 Matter 355/500 Energy 465/465 System Corruption 1% Temperature Cool (0) Movement Core (850) Ox16 Location -6/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (4) --- Airjet > --- UTILITY (6) ------ Large Storage Unit High-capacity Matter Pod Seismic Detector Transport Network Coupler Targeting Computer > --- WEAPON (3) ------- Hammer > --- INVENTORY (15) --- Fission Core Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Medium Storage Unit Energy Well (350) Small Matter Pod (50) Structural Scanner Sensor Array Improved Light Armor Plating Improved Shield Generator Improved Trap Extractor (0/6) Heavy Laser Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Fusion Compressor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Sensor Array Seismic Detector Transport Network Coupler Targeting Computer Light Armor Plating > --- WEAPON ----------- Heavy Machine Gun Improved Light Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Fission Core Aluminum Leg Airjet Improved Heat Sink Medium Storage Unit Small Matter Pod High-capacity Matter Pod Structural Scanner Sensor Array Improved Light Armor Plating Improved Shield Generator Improved Trap Extractor Heavy Laser Heavy Plasma Cannon Hammer [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Enhanced Autogun Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 4 | . . . . . . . 4 Weapon 1 | . . . 1 . . . . Parts Attached 64 | . 9 5 16 . 4 8 22 Power 11 | . 1 2 2 . . 1 5 Engine 8 | . 1 1 2 . . 1 3 Core 3 | . . 1 . . . . 2 Reactor . | . . . . . . . . Propulsion 22 | . 5 . 7 . . 4 6 Treads . | . . . . . . . . Leg 15 | . 5 . 4 . . 3 3 Wheel 3 | . . . . . . 1 2 Hover 4 | . . . 3 . . . 1 Flight . | . . . . . . . . Utility 10 | . 2 1 1 . . . 6 Device 2 | . . . . . . . 2 Storage 3 | . 2 . . . . . 1 Processor 3 | . . 1 1 . . . 1 Hackware . | . . . . . . . . Protection 2 | . . . . . . . 2 Artifact . | . . . . . . . . Weapon 21 | . 1 2 6 . 4 3 5 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 10 | . . 2 4 . 2 1 1 Ballistic Cannon 6 | . 1 . 1 . . 2 2 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 5 | . . . 1 . 2 . 2 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 24 | . 1 . 2 . . 7 14 Power 4 | . . . 1 . . 2 1 Propulsion 12 | . . . . . . 4 8 Utility 3 | . . . 1 . . . 2 Weapon 5 | . 1 . . . . 1 3 Highest Loss Streak 6 | . 1 . 2 . . 3 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 98 100 98 100 99 90 91 Engine 9 | . 14 8 7 11 11 4 7 Core 1 | . . 5 3 . . . 2 Leg 20 | . 28 28 25 . . 25 16 Hover 7 | . . . 6 33 33 2 1 Device 2 | . . . . . . . 12 Storage 15 | . 27 18 11 11 11 11 7 Processor 8 | . . 9 10 11 11 11 13 Ballistic Gun 18 | . 22 14 14 33 30 18 5 Ballistic Cannon 8 | . 5 14 13 . . 13 11 Naked Turns . | . . . . . . . . Heaviest Build 67 | 12 35 35 38 36 36 35 67 Greatest Support 65 | 20 20 20 30 24 24 50 65 Greatest Overweight (x) 8 | . 1 1 4 1 1 3 8 Average Overweight (x) . | . . 1 1 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 8 13 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 15 Average Carried 13 | 6 10 14 14 14 15 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 15 14 Class Distribution -------------------- 42% | Mutant 23% | Scavenger-Mutant 12% | Gunner 12% | Scavenger-Skirmisher 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Gunner | -9/Mines Mutant | -7/Zion Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Matter Collected 2609 | 200 564 398 189 66 75 456 661 Remotely . | . . . . . . . . Salvage Created 2129 | . 557 141 349 52 . 365 665 Parts 103 | . 35 7 28 6 . 10 17 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | . 4 . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 44 | . 10 6 8 3 . 7 10 Melee 2 | . . . 2 . . . . Guns 26 | . 7 6 4 3 . 5 1 Cannons 14 | . 3 . 2 . . 2 7 Classes Destroyed 11 | . 5 . 2 . . 2 2 Worker 4 | . . . 1 1 . . 2 Builder 1 | . 1 . . . . . . Tunneler 1 | . . . . . . . 1 Recycler 5 | . 2 1 . . . . 2 Watcher 5 | . 2 . 2 . . . 1 Swarmer 15 | . 3 6 3 3 . . . Grunt 19 | . 7 . 2 . . 4 6 Brawler 2 | . . . . . . 1 1 Sentry 5 | . . . 3 . . 1 1 Hunter 1 | . . . . . . 1 . Programmer 2 | . . . . . . . 2 Best Kill Streak 5 | . 5 4 3 4 . 4 4 Combat Bots Only 5 | . 5 3 3 3 . 4 2 Max Kills in Single Turn 2 | . 1 2 2 2 . 1 1 Gunslinging 1 | . . . 1 . . . . Exploded . | . . . . . . . . Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Damage Taken 3683 | . 441 241 485 36 . 836 1644 Core 578 | . 42 27 109 7 . 79 314 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 73 | . . . . . . . 73 Core Remaining (%) 74 | 100 . 72 . . . 51 . Volleys Fired 155 | . 49 16 10 5 . 26 49 Largest 3 | . 2 2 3 3 . 3 3 Hottest 122 | . 59 59 101 75 . 117 122 Shots Fired 366 | . 98 32 30 15 . 74 117 Gun 235 | . 83 16 20 15 . 52 49 Cannon 131 | . 15 16 10 . . 22 68 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 366 | . 98 32 30 15 . 74 117 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 11 | . 8 6 4 3 . 9 11 Robot Miss Streak 8 | . 4 3 3 4 . 8 5 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 2 . 2 2 . 1 . Max Gunslinging Chain 2 | . 1 . 2 1 . 1 . Shots Hit Robots 227 | . 54 16 22 5 . 43 87 Core Hits 97 | . 24 8 12 4 . 21 28 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 3 | . . . 1 . . . 2 Critical Strikes 9 | . . . 1 . . 2 6 Destroy 1 | . . . . . . 1 . Blast 4 | . . . . . . 1 3 Smash 4 | . . . 1 . . . 3 Melee Attacks 31 | . . . 14 . 1 . 16 Impact 31 | . . . 14 . 1 . 16 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4497 | . 743 283 469 103 . 712 2187 Guns 2092 | . 580 122 121 103 . 504 662 Cannons 1836 | . 163 161 87 . . 192 1233 Explosions . | . . . . . . . . Melee 549 | . . . 257 . . . 292 Ramming 20 | . . . 4 . . 16 . Kinetic 3928 | . 743 283 208 103 . 696 1895 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 549 | . . . 257 . . . 292 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . . 2 Matter Fused 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 117 | . 5 . 15 . . . 97 Projectiles 32 | . 5 . . . . . 27 Explosions . | . . . . . . . . Melee 85 | . . . 15 . . . 70 Knockbacks 20 | . 2 3 1 . . 1 13 Impact 2 | . . . 1 . . . 1 Kinetic 18 | . 2 3 . . . 1 12 Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 4 | . . . 1 . . 3 . Kicked 4 | . . . 1 . . 3 . Crushed . | . . . . . . . . Highest Temperature 557 | . 9 27 108 180 . 402 557 Average Temperature 141 | . 4 15 38 94 . 155 173 Received Heat Transfer 1284 | . 171 9 219 . . 264 621 Effects 17 | . . . . . . 1 16 Shutdowns 8 | . . . . . . . 8 Energy Bleed 2 | . . . . . . 1 1 Interference 3 | . . . . . . . 3 Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Damage (minor) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions 6 | . . . 2 . . . 4 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Peak Influence 258 | . 179 161 258 157 . . 212 Initial 67 | . . . . 67 . . 12 Average 69 | . 53 57 122 100 . . 71 Maximum Alert Level 1 | . . . 1 . . . 1 Low Security (%) 96 | 100 100 100 84 100 . . 94 Level 1 3 | . . . 15 . . . 5 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 3 . 1 . . . 2 Investigation 3 | . 1 . 1 . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 2 | . 2 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Distress Signals 2 | . 2 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 67 | . 21 10 13 3 . 7 13 Peak Tracking Total 4 | . 4 3 4 3 . 4 3 Tactical Retreats 2 | . 1 . . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Traps Triggered 3 | . 3 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Disabled 1 | . . . . 1 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Accessed 6 | . 2 . 1 . . . 3 Terminals 3 | . 2 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 2 | . . . . . . . 2 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 14 | . 5 . 2 . . . 7 Successful 6 | . 2 . 1 . . . 3 Failed 8 | . 3 . 1 . . . 4 Catastrophic 4 | . 1 . 1 . . . 2 Database Lockouts . | . . . . . . . . Manual 3 | . . . . . 3 . . Terminals 7 | . 5 . 2 . . . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . . . 3 Recycling Units 4 | . . . . . . . 4 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . 2 . 1 . . . . Record 1 | . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . Alert Level 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . . 1 Report Inventory 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 2 . 1 . . . 2 Full Trace Events 4 | . 2 . 1 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 12 | . . . . . 12 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 26 | . . . . . . . 26 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 3 . . . . Highest-Rated Group 40 | . . 40 40 . . . . Highest-Rated Ally 16 | . . 16 16 . . . . Total Orders . | . . . . . . . . Ally Attacks 32 | . . 7 25 . . . . Total Damage 401 | . . 82 319 . . . . Kills 8 | . . 2 6 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . 1 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Turns Passed 4893 | 4 1027 990 478 76 854 644 820 Spaces Moved 2789 | 1 488 490 226 58 753 421 352 Core . | . . . . . . . . Treads . | . . . . . . . . Legs 1651 | 1 488 490 160 . . 248 264 Wheels 245 | . . . . . . 168 77 Hover 893 | . . . 66 58 753 5 11 Flight . | . . . . . . . . Fastest Speed 110 | 120 120 190 112 112 112 110 115 Average Speed 148 | 120 170 190 169 112 112 123 159 Slowest Speed 540 | 120 190 190 330 112 112 240 540 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 1 70 87 21 18 79 73 11 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 5 | . . 1 . 1 2 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 11 | . 1 1 . . . 4 5 Melee . | . . . . . . . . Projectile 11 | . 1 1 . . . 4 5 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Total 3219 | 3 588 524 280 64 762 503 495 Wait 122 | 3 26 1 1 . . 44 47 Move 2782 | . 487 489 225 57 752 420 352 Hop . | . . . . . . . . Pick Up 27 | . 10 4 3 1 1 1 7 Fast Attach 23 | . 1 1 5 . 3 6 7 Attach 15 | . 1 . 4 . . 1 9 Detach . | . . . . . . . . Swap 26 | . 7 4 7 . 1 1 6 Drop 34 | . 7 9 10 1 4 1 2 Fire 155 | . 49 16 10 5 . 26 49 Melee 31 | . . . 14 . 1 . 16 Ram . | . . . . . . . . Kick 4 | . . . 1 . . 3 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 0) 5 | -11/Junkyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 10) 313 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 15) 955 | -10/Materials | Discovered new exit (range 15) 1032 | -10/Materials | Entered Mines 1048 | -10/Mines | Learned Materials garrison access intel 1256 | -10/Mines | Discovered new exit (range 3) 1359 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1502 | -10/Mines | Build established: Scavenger-Mutant 1600 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2022 | -10/Mines | Entered Materials 2022 | -9/Materials | Accompanied by 3 allies 2022 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2045 | -9/Materials | Identified exit to Mines 2500 | -9/Materials | Entered Mines 2569 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2576 | -9/Mines | Entered Zion 2857 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2893 | -7/Zion | Build established: Mutant 3062 | -7/Zion | Learned Factory emergency access door positions 3414 | -7/Zion | Discovered new exit (range 11) 3430 | -7/Zion | Entered Proximity Caves 3474 | -6/Proximity Caves | Lost 3 parts (1p2n) 3824 | -6/Proximity Caves | Learned Factory terminal intel 3861 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3874 | -6/Proximity Caves | Learned 4 Factory zone layouts 4062 | -6/Proximity Caves | Discovered new exit (range 11) 4074 | -6/Proximity Caves | Entered Factory 4074 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 4077 | -6/Factory | Loaded intel: 28 terminal locations 4505 | -6/Factory | Build established: Scavenger-Skirmisher 4522 | -6/Factory | Repaired Lgt. Armor Plating 4703 | -6/Factory | Lost 6 parts (1p4n1u) 4894 | -6/Factory | Self-destructed Last Messages --------------- 04814_ Acquired Carbon-fiber Leg. 04828_ Destroyed Imp. Sensor Array. 04828_ W-25 Informer system corrupted by crushing effect. 04829_ W-25 Informer system terminally corrupted. 04829_ Imp. Hover Unit fried. 04831_ Acquired 34 matter. 04862_ Com. Wheel destroyed. 04865_ Imp. Light Cannon destroyed. 04868_ Destroyed Imp. Deuterium Engine. 04875_ Magnetic Acceleration Cannon destroyed. 04878_ Hvy. Machine Gun destroyed. 04879_ Acquired 4 matter. 04882_ M-28 Smith repairs Y-54 Guardian. 04883_ Sensor Array destroyed. 04886_ Com. Wheel destroyed. 04889_ Y-54 Guardian suffers critical hit (Smash). 04892_ Destroyed Flak Gun. 04892_ Y-54 Guardian system corrupted by crushing effect. 04892_ U-05 Engineer builds a Wall. 04893_ Y-54 Guardian system terminally corrupted. 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Angular Momentum Engine | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Force Field | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Focal Shield | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingBottomlessWheel Manual? 0 Play Time 00:41:02 Cumulative 82.3 hours Start 2023.03.15 @ 19:37:09 End 2023.03.15 @ 20:15:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 115 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 38 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d0f6545-4236-433d-85fc-dd62130bf0d5