Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.11.20 @ 18:13:06 Player: sideriver81 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (15) 75 Value Destroyed (388) 388 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2403 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 539/550 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (210) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Improved Treads Aluminum Leg > --- UTILITY (4) ------ Heat Sink Large Storage Unit Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Grenade Launcher > --- INVENTORY (10) --- Light Ion Engine Light Treads Improved Signal Interpreter Seismic Analyzer Light Armor Plating EM Shotgun Beam Rifle Assault Rifle Light Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Compact Wheel Improved Flight Unit > --- UTILITY ---------- Heat Sink Large Storage Unit Light Armor Plating > --- WEAPON ----------- EM Shotgun Grenade Launcher > --- INVENTORY -------- Ion Engine Light Treads Improved Signal Interpreter Seismic Analyzer Light Armor Plating EM Pulse Gun Beam Rifle Assault Rifle Heavy Assault Rifle Datajack [Rating: 15] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Compact Wheel Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 18 | . 3 10 5 Power 2 | . . 1 1 Engine 2 | . . 1 1 Core . | . . . . Reactor . | . . . . Propulsion 6 | . 2 2 2 Treads 1 | . . . 1 Leg 2 | . . 2 . Wheel 2 | . 2 . . Hover . | . . . . Flight 1 | . . . 1 Utility 4 | . 1 3 . Device 1 | . . 1 . Storage 1 | . 1 . . Processor . | . . . . Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 6 | . . 4 2 Energy Gun 2 | . . 2 . Energy Cannon . | . . . . Ballistic Gun 1 | . . . 1 Ballistic Cannon . | . . . . Launcher 3 | . . 2 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 3 | . . 1 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon 1 | . . 1 . Highest Loss Streak 1 | . . 1 1 Average Slot Usage (%) 89 | . 85 93 81 Engine 11 | . 14 11 9 Treads 1 | . . . 7 Leg 12 | . 12 10 17 Wheel 15 | . 15 20 2 Device 7 | . . 9 9 Storage 11 | . 14 11 9 Protection 7 | . . 9 9 Energy Gun 13 | . 14 17 3 Ballistic Gun 5 | . 14 2 6 Launcher 2 | . . . 7 Naked Turns . | . . . . Heaviest Build 33 | 11 23 33 33 Greatest Support 32 | 20 32 32 20 Greatest Overweight (x) 3 | . . 3 3 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 12 | . 12 10 10 Average Capacity 9 | . 8 10 10 Most Carried 10 | . 8 10 10 Average Carried 9 | . 6 9 9 Final Capacity 10 | 6 10 10 10 Final Carried 10 | 6 8 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 485 | 200 . 156 129 Remotely . | . . . . Salvage Created 370 | . . 316 54 Parts 28 | . . 21 7 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 14 | . . 10 4 Guns 7 | . . 7 . AOE 7 | . . 3 4 Classes Destroyed 4 | . . 4 . Watcher 1 | . . 1 . Swarmer 7 | . . 4 3 Grunt 3 | . . 3 . Sentry 4 | . . 3 1 Best Kill Streak 4 | . . 4 3 Combat Bots Only 3 | . . 3 3 Max Kills in Single Turn 2 | . . 1 2 Gunslinging . | . . . . Exploded 2 | . . 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 504 | . . 362 142 Core 54 | . . 43 11 Absorbed by Shields . | . . . . Core Remaining (%) 96 | 100 100 89 . Volleys Fired 40 | . . 36 4 Largest 2 | . . 2 2 Hottest 80 | . . 80 53 Shots Fired 62 | . . 57 5 Gun 52 | . . 51 1 Cannon . | . . . . Launcher 10 | . . 6 4 Special . | . . . . Kinetic 5 | . . 4 1 Thermal . | . . . . Explosive 10 | . . 6 4 Electromagnetic 47 | . . 47 . Robot Hit Streak 8 | . . 8 4 Robot Miss Streak 3 | . . 3 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 44 | . . 40 4 Core Hits 22 | . . 17 5 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1003 | . . 756 247 Guns 434 | . . 418 16 Cannons . | . . . . Explosions 569 | . . 338 231 Melee . | . . . . Ramming . | . . . . Kinetic 41 | . . 25 16 Thermal 148 | . . 148 . Explosive 421 | . . 190 231 Electromagnetic 393 | . . 393 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 25 | . . 8 17 Projectiles . | . . . . Explosions 25 | . . 8 17 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 88 | . . . 88 Shots 4 | . . . 4 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 12 | . . 12 . Average Temperature 5 | . . 5 . Received Heat Transfer 183 | . . 165 18 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 6 | . . 6 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 200 | . . 200 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . 3 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 354 | . 4 354 220 Average Influence 116 | . 3 149 146 Maximum Alert Level 1 | . . 1 1 Low Security (%) 84 | . 100 75 91 Level 1 15 | . . 24 9 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 3 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . . 3 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 28 | . . 22 6 Peak Tracking Total 4 | . . 4 3 Tactical Retreats 4 | . . 4 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 3 | . 3 . . Reprogrammed 4 | . 4 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 2 | . . . 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 3 3 . Terminals 6 | . 3 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 19 | . 12 7 . Successful 12 | . 8 4 . Failed 7 | . 4 3 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 7 | . 4 3 . Terminals 19 | . 12 7 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 6 4 . Prototype ID Bank 3 | . 1 2 . Terminal Index 1 | . . 1 . Locate Traps 3 | . 2 1 . Disarm Traps 1 | . 1 . . Reprogram Traps 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 7 | . 6 1 . Terminals 2 | . 2 . . Track 1 | . 1 . . Botnet 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 3 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 886 | . 193 493 200 Spaces Moved 501 | 1 170 209 121 Core . | . . . . Treads . | . . . . Legs 283 | 1 69 123 90 Wheels 218 | . 101 86 31 Hover . | . . . . Flight . | . . . . Fastest Speed 100 | 120 100 100 120 Average Speed 140 | 120 108 162 145 Slowest Speed 210 | 120 120 210 210 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 14 | 1 26 20 11 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 54 | . . 35 19 Melee . | . . . . Projectile . | . . . . AOE 54 | . . 35 19 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 621 | . 179 303 139 Wait 42 | . . 39 3 Move 498 | . 169 208 121 Hop . | . . . . Pick Up 12 | . 4 6 2 Fast Attach 5 | . 1 2 2 Attach 3 | . . 2 1 Detach 1 | . . . 1 Swap 10 | . 2 6 2 Drop 10 | . 3 4 3 Fire 40 | . . 36 4 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 16) 194 | -10/Materials | Entered another Materials area 194 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 305 | -9/Materials | Build established: Mutant 653 | -9/Materials | Discovered new exit (range 15) 687 | -9/Materials | Entered another Materials area 687 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 887 | -8/Materials | Self-destructed Last Messages --------------- 00727_ C-30 ARC bursts open, deploying its payload. 00727_ S-10 Pest unfolds itself. 00730_ Processing Tank disabled. 00732_ S-10 Pest destroyed. 00734_ Com. Wheel destroyed. 00734_ Destroyed Com. Wheel. 00738_ The unstable cave ceiling collapses. 00739_ Acquired Lgt. Assault Rifle. 00743_ Dropped Imp. Ion Engine. 00743_ Acquired Lgt. Ion Engine. 00747_ Acquired 90 matter. 00767_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00773_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 00801_ K-01 Serf collects debris. 00869_ Y-45 Defender destroyed. 00869_ Aluminum Leg destroyed. 00869_ Destroyed Aluminum Leg. 00876_ Acquired 39 matter. 00883_ U-05 Engineer lays Concrete. 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