Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.15 @ 10:20:49 Player: shreknel Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (20) 100 Value Destroyed (501) 501 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-8) -8 TOTAL SCORE: 1393 Bonus ------- Friendly Fire -8 Cogmind --------- Core Integrity 0/250 Matter 290/300 Energy 250/250 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -9/Recycling Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (10) --- Aluminum Leg Aluminum Leg Aluminum Leg Medium Matter Pod (100) Signal Interpreter Terrain Scan Processor Medium Armor Plating Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer > --- WEAPON ----------- Medium Laser Rocket Launcher > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Medium Matter Pod Terrain Scan Processor Medium Armor Plating Light Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Improved Targeting Computer Device Terrain Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 24 | 6 10 4 3 1 Power 4 | 1 1 1 . 1 Engine 3 | 1 1 . . 1 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 7 | 2 2 2 1 . Treads . | . . . . . Leg 5 | . 2 2 1 . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 4 . . . Device 1 | . 1 . . . Storage 3 | 1 2 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 8 | 2 3 1 2 . Energy Gun 4 | 2 1 1 . . Energy Cannon . | . . . . . Ballistic Gun 3 | . 2 . 1 . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 8 | . 5 . 3 . Power 1 | . 1 . . . Propulsion 3 | . 2 . 1 . Utility 1 | . 1 . . . Weapon 3 | . 1 . 2 . Highest Loss Streak 3 | . 3 . 3 . To Critical Strikes . | . . . . . Average Backups 8 | 3 7 9 9 7 Power . | . . . . . Propulsion 4 | 2 4 4 3 3 Utility 2 | . 2 4 3 3 Weapon 1 | . . 1 2 1 Tool/Special . | . . . . . Unused Backups 10 | . 3 2 . 5 Power . | . . . . . Propulsion 5 | . 2 1 . 2 Utility 5 | . 1 1 . 3 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 97 100 94 100 Engine 6 | . 13 . . 5 Core 7 | . . 13 14 8 Leg 24 | . 19 28 26 28 Wheel 2 | . 6 . . . Device 1 | . 2 . . . Storage 14 | . 14 14 14 14 Processor 12 | . 10 14 14 14 Energy Gun 12 | . 18 14 9 . Ballistic Gun 14 | . 9 14 11 28 Peak Build Rating 12 | 6 9 11 12 10 Average Rating 9 | 4 8 10 10 9 On Entrance 7 | . 6 9 11 10 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 21 | 14 18 18 21 17 Greatest Support 26 | 26 26 20 20 20 Greatest Overweight (x) 1 | . . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 Most Carried 10 | 6 10 10 10 8 Average Carried 8 | 3 7 9 9 7 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 6 10 10 7 8 Class Distribution -------------------- 50% | Scavenger-Mutant 49% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -9/Recycling Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 742 | 253 186 161 24 118 Remotely . | . . . . . Salvage Created 433 | . 207 110 52 64 Parts 27 | . 9 8 8 2 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 12 | . . . 12 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 18 | . 7 4 5 2 Guns 14 | . 7 4 1 2 AOE 4 | . . . 4 . Classes Destroyed 4 | . 2 . 2 . Turret 2 | . . . 2 . Swarmer 9 | . 3 2 4 . Grunt 8 | . 4 2 . 2 Subdweller 1 | . . . 1 . Best Kill Streak 6 | . 3 2 6 2 Combat Bots Only 5 | . 3 2 5 2 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 165 | . 58 17 79 11 Missed 52 | . 11 5 34 2 Hits 113 | . 47 12 45 9 Projectile 113 | . 47 12 45 9 Damage Taken 1172 | . 560 130 371 111 Core 260 | . 102 59 49 50 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 62 | . 35 9 13 5 Largest 2 | . 2 2 2 2 Hottest 100 | . 100 70 83 40 Shots Fired 114 | . 63 18 23 10 Gun 105 | . 63 18 14 10 Cannon . | . . . . . Launcher 9 | . . . 9 . Special . | . . . . . Kinetic 51 | . 24 9 8 10 Thermal 54 | . 39 9 6 . Explosive 9 | . . . 9 . Electromagnetic . | . . . . . Robot Hit Streak 11 | . 11 4 4 7 Robot Miss Streak 4 | . 3 2 4 1 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 72 | . 41 12 11 8 Core Hits 43 | . 16 9 14 4 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . 5 . . 1 Burn 5 | . 5 . . . Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1044 | . 466 132 380 66 Guns 728 | . 466 132 64 66 Cannons . | . . . . . Explosions 316 | . . . 316 . Melee . | . . . . . Ramming . | . . . . . Kinetic 318 | . 153 59 40 66 Thermal 410 | . 313 73 24 . Explosive 316 | . . . 316 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 36 | . . . 36 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 454 | . 454 105 13 12 Average Temperature 117 | . 145 54 4 8 Received Heat Transfer 537 | . 249 45 192 51 Effects 6 | . 6 . . . Shutdowns 1 | . 1 . . . Energy Bleed 1 | . 1 . . . Interference 3 | . 3 . . . Matter Decay 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 4 . . . Heat Transferred 1591 | . 1295 222 74 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 71 | . 70 71 . 40 Initial 36 | . . 21 . 36 Average 17 | . 18 21 . 9 Influence Increases 499 | . 209 115 135 40 Destroy 0b10 Robot/C 380 | . 140 80 120 40 Destroy Leader 50 | . 30 20 . . Successful Hack 9 | . 9 . . . Lose Combat Pursuer 60 | . 30 15 15 . Influence Decreases 469 | . 155 169 60 85 Entered New Map 72 | . . 33 . 39 Time Decay 337 | . 125 136 30 46 Lost Part 60 | . 30 . 30 . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 36 | . 19 5 8 4 Peak Tracking Total 6 | . 6 3 6 4 Tactical Retreats 3 | . 1 1 1 . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 3 | . . . 3 . Max in Single Turn 3 | . . . 3 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 4 | . 3 . . 1 Terminals 3 | . 2 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 7 | . 6 . . 1 Successful 5 | . 5 . . . Failed 2 | . 1 . . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . 5 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 4 . . . Emergency Access Points 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Investigation Status 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Active Infowar (turns) 124 | . 124 . . . Terrain 124 | . 124 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 1404 | 46 579 418 141 220 Spaces Moved 927 | 37 369 284 76 161 Core 1 | 1 . . . . Treads . | . . . . . Legs 780 | . 259 284 76 161 Wheels 146 | 36 110 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 120 120 120 Average Speed 116 | 84 111 120 133 120 Slowest Speed 190 | 90 120 120 190 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 4 | . . . 4 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 3 50 60 8 48 Regions Visited 4 Branch Regions 3 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 11 | . . . 11 . Terrain Destroyed 59 | . . . 59 . Melee . | . . . . . Projectile . | . . . . . AOE 59 | . . . 59 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Total 1149 | 48 480 348 93 180 Wait 103 | . 48 42 1 12 Move 923 | 36 368 283 75 161 Hop . | . . . . . Pick Up 21 | 6 11 3 . 1 Fast Attach 8 | 6 2 . . . Attach 8 | . 5 . 3 . Detach . | . . . . . Swap 11 | . 5 4 1 1 Drop 13 | . 6 7 . . Fire 62 | . 35 9 13 5 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -9/Recycling History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 47 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 16) 269 | -10/Materials | Lost 3 parts (1p1n1w) 304 | -10/Materials | Build established: Mutant 543 | -10/Materials | Discovered new exit (range 6) 547 | -10/Materials | Derelicts attacked the area 626 | -10/Materials | Entered Mines 628 | -10/Mines | Core integrity fell below 50% 805 | -10/Mines | Learned Materials stockpile data 874 | -10/Mines | Discovered new exit (range 5) 939 | -10/Mines | Build established: Scavenger-Mutant 954 | -10/Mines | Discovered new exit (range 9) 965 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1033 | -10/Mines | Discovered new exit (range 6) 1044 | -10/Mines | Entered Subcaves 1045 | -10/Subcaves | Approached by a straggling Scientist 1047 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1090 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1106 | -10/Subcaves | Ambushed by Subdweller buried in earth 1114 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1127 | -10/Subcaves | Discovered new exit (range 16) 1170 | -10/Subcaves | Core integrity fell below 20% 1177 | -10/Subcaves | Lost 3 parts (1n2w) 1185 | -10/Subcaves | Entered Recycling 1405 | -9/Recycling | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- repair. 01165_ The unstable cave ceiling collapses. 01172_ Autobeam Turret destroyed. LOCATION=UNKNOWN GOAL=ESCAPE 01195_ Connecting with Terminal... 01195_ Current location identified: Recycling 01278_ Connecting with Terminal... 01305_ Acquired 62 matter. 01310_ Acquired Ion Engine. 01324_ R-06 Scavenger collects Lgt. Nuclear Core. 01336_ Acquired 56 matter. 01367_ Acquired Signal Interpreter. 01367_ Y-45 Defender springs to life. 01368_ G-34 Mercenary springs to life. 01393_ G-34 Mercenary destroyed. 01396_ G-34 Mercenary suffers critical hit (Destroy). 01396_ G-34 Mercenary destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????###############????????????? | | ????????????????????# ! ! #????????????? | | ????????????????????# ! !!! !#????????????? | | ????????????????????#! #????????????? | | ####????????????????# #????????????? | | #????????????????#! #????????????? | | #????????????????# ! @% % !! #????????????? | | #?#####################Y##+####?????????????? | | #?# + * #????????????????? | | #?# # #######????????????????? | | #?#! ! # #??????????????????????? | | !#?# / #??????????????????????? | | *#?# !### #??????????????????????? | | #?# #?# #??????????????????????? | | #?# !! #?# #??????????????????????? | | [ %#?# ! % #?# +??????????????????????? | | #?# % [ #?# #??????????????????????? | | ####?# #?# #??????????????????????? | | ?????# ] #?# #??????????????????????? | | ##???# % #?# #??????????????????????? | | ###########+######## #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | ########## #"Y"#######??????????????????????? | | ########??# #"""#????????????????????????????? | | ##?# #?###????????????????????????????? | | ! #? #????????????????????????????????? | | ##?# #????????????????????????????????? | | #??# #????????????????????????????????? | | #??# #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Do Not Disturb Challenges ------------ None Game ------ Seed BurstTowerArachnoskeleton Manual? 0 Play Time 00:26:51 Cumulative 35.2 hours Start 2026.04.15 @ 09:54:00 End 2026.04.15 @ 10:20:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: cde29f7a-f03a-4e42-ae07-8947b02eb6a6