Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.27 @ 13:46:10 Player: drchaos820 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (86) 430 Value Destroyed (2212) 2212 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (380) 380 TOTAL SCORE: 6882 Bonus ------- High Alert Combat Kills 43 Follower Combat Kills 37 Aligned with FarCom 300 Cogmind --------- Core Integrity 129/850 Matter 291/300 Energy 99/100 System Corruption 4% Temperature Cool (18) Movement Core (350) Ox6 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Terrain Scan Processor > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Ion Engine Light Nuclear Core Improved Cooling System Humpback Superbattery (1500) Improved Terrain Scanner Weapon Cycler Remote Shield Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Wheel Compact Wheel Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Terrain Scan Processor Seismic Detector Remote Shield > --- WEAPON ----------- Beam Rifle Heavy Laser AWS/Autocannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Improved Cooling System Humpback Superbattery Improved Terrain Scanner Weapon Cycler Remote Shield Minigun Gauss Rifle Datajack Field Lobotomy Kit [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon AWS/Autocannon Energy Gun Heavy Laser Ballistic Gun Light Assault Rifle Ballistic Cannon AWS/Autocannon Special Weapon Field Lobotomy Kit Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Slots Evolved 8 | . . 2 . . . 2 2 2 . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . Utility 4 | . . 2 . . . . . 2 . Weapon 3 | . . . . . . 2 1 . . Parts Attached 50 | 7 1 4 2 5 7 6 3 8 7 Power 6 | 1 . . 1 . 1 1 . 2 . Engine 4 | 1 . . 1 . . 1 . 1 . Core 2 | . . . . . 1 . . 1 . Reactor . | . . . . . . . . . . Propulsion 11 | 2 . . 1 . 1 2 2 1 2 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 11 | 2 . . 1 . 1 2 2 1 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 16 | 2 1 2 . 3 1 1 . 5 1 Device 9 | 1 . 2 . . 1 . . 4 1 Storage 4 | 1 . . . 3 . . . . . Processor 2 | . . . . . . 1 . 1 . Hackware . | . . . . . . . . . . Protection 1 | . 1 . . . . . . . . Artifact . | . . . . . . . . . . Weapon 17 | 2 . 2 . 2 4 2 1 . 4 Energy Gun 3 | 1 . . . . . 1 1 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 8 | 1 . 1 . 1 3 . . . 2 Ballistic Cannon 1 | . . . . . . 1 . . . Launcher . | . . . . . . . . . . Special Weapon 3 | . . . . 1 1 . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . 1 . . . . . . 1 Unidentified Prototypes 3 | . . . . 2 . 1 . . . Parts Lost 21 | . . 1 . . 2 1 1 2 14 Power 1 | . . . . . . . . . 1 Propulsion 6 | . . . . . 1 . 1 1 3 Utility 7 | . . . . . 1 1 . 1 4 Weapon 7 | . . 1 . . . . . . 6 Highest Loss Streak 10 | . . 1 . . 1 1 1 1 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 87 | . 99 98 100 100 96 78 83 81 67 Engine 5 | . 14 11 11 11 . . 7 1 . Core 3 | . . . . . 10 8 . 4 4 Wheel 20 | . 28 22 22 22 20 18 22 18 14 Device 18 | . 12 22 22 22 22 19 15 17 12 Storage 9 | . 14 11 11 11 11 9 7 6 6 Processor 5 | . . . . . . 4 7 13 13 Protection 3 | . 1 11 11 11 9 . . . . Energy Gun 6 | . 14 5 . . . 4 15 13 8 Ballistic Gun 8 | . 14 15 22 14 21 4 . . 3 Ballistic Cannon 3 | . . . . . . 9 7 6 4 Special Weapon 1 | . . . . 7 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 104 | 14 16 19 19 37 36 91 94 104 104 Greatest Support 44 | 20 20 20 20 20 20 26 38 44 44 Greatest Overweight (x) 7 | . . . . 1 3 4 3 3 7 Average Overweight (x) 1 | . . . . . 1 3 2 2 1 Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 Average Capacity 12 | 7 8 8 8 10 15 15 15 15 15 Most Carried 15 | 6 8 8 8 15 15 15 15 15 15 Average Carried 11 | 1 6 7 8 9 14 14 13 14 13 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 15 Final Carried 15 | 6 8 8 8 15 14 15 15 15 9 Class Distribution -------------------- 57% | Scavenger-Skirmisher 20% | Scavenger-Mutant 17% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -6/Lower Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ----------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Matter Collected 1019 | 279 33 34 42 . 303 133 35 76 84 Remotely 181 | . . . . . 41 105 35 . . Salvage Created 2818 | 187 399 58 50 . 256 641 227 872 128 Parts 152 | 18 23 4 5 . 21 26 21 33 1 Haulers Intercepted 3 | . 1 . . . . 1 1 . . Recyclers Shooed 3 | . . . . . . 1 . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . 6 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Combat Hostiles Destroyed 44 | . 2 1 . . 10 11 4 14 2 Guns 19 | . 2 1 . . 10 . . 5 1 Cannons 24 | . . . . . . 11 4 9 . Classes Destroyed 14 | 3 3 1 . . 2 3 . 1 1 Worker 16 | 2 5 . . . . 3 1 5 . Builder 5 | . . . . . . 2 2 1 . Tunneler 7 | 4 . . 2 . 1 . . . . Hauler 3 | . 1 . . . . 1 1 . . Recycler 4 | 1 1 . . . . 1 . 1 . Operator 1 | . . . . . . 1 . . . Watcher 6 | . 2 . . . . 1 1 2 . Swarmer 9 | . . . . . 8 . 1 . . Grunt 19 | . 2 . . . . 8 1 8 . Brawler 1 | . . . . . . 1 . . . Duelist 1 | . . . . . . . . . 1 Sentry 5 | . . 1 . . . 2 . 1 1 Hunter 8 | . . . . . 2 . 2 4 . Programmer 1 | . . . . . . . . 1 . Best Kill Streak 15 | 5 11 1 2 . 4 8 4 15 1 Combat Bots Only 9 | . 2 1 . . 4 4 3 9 1 Max Kills in Single Turn 2 | 1 1 1 1 . 1 2 1 2 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Damage Taken 3600 | . 82 130 . . 399 151 117 460 2261 Core 913 | . 17 33 . . 103 14 25 62 659 Absorbed by Shields 32 | . . . . . . . . 32 . Core Remaining (%) 90 | 100 93 . . . 66 97 96 . . Volleys Fired 172 | 9 23 9 3 . 35 30 14 34 15 Largest 2 | 2 2 2 2 . 2 1 2 2 2 Hottest 125 | 60 60 60 43 . 48 69 125 125 125 Shots Fired 381 | 18 46 12 6 . 70 60 47 94 28 Gun 304 | 18 46 12 6 . 70 30 28 68 26 Cannon 75 | . . . . . . 30 19 26 . Launcher . | . . . . . . . . . . Special 2 | . . . . . . . . . 2 Kinetic 226 | 9 23 9 6 . 70 48 19 26 16 Thermal 118 | . . . . . . 12 28 68 10 Explosive . | . . . . . . . . . . Electromagnetic 35 | 9 23 3 . . . . . . . Robot Hit Streak 33 | 12 14 15 21 . 33 19 30 23 22 Robot Miss Streak 5 | . 1 . . . 5 2 2 2 1 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 4 | . 1 . . . 2 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 . . . 1 Autonomous 76 | . . . . . . 30 19 27 . Shots Hit Robots 315 | 12 34 13 6 . 48 54 40 81 27 Core Hits 122 | 8 16 3 4 . 17 22 10 35 7 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 11 | . . . . . . 2 3 5 1 Burn 6 | . . . . . . . 2 3 1 Blast 5 | . . . . . . 2 1 2 . Melee Attacks 1 | . . 1 . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8403 | 161 469 136 70 . 601 2454 1211 2839 462 Guns 3568 | 161 436 98 70 . 601 395 325 1021 461 Cannons 4576 | . . . . . . 1872 886 1818 . Explosions 258 | . 33 38 . . . 187 . . . Melee . | . . . . . . . . . . Ramming 1 | . . . . . . . . . 1 Kinetic 5922 | 36 90 68 70 . 601 2059 886 1818 294 Thermal 1792 | . 33 38 . . . 208 325 1021 167 Explosive 187 | . . . . . . 187 . . . Electromagnetic 501 | 125 346 30 . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . . 1 1 4 Average Corruption 1 | . . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 6 | . . . . . . . 2 1 3 Heat Flow Errors 3 | . . . . . . . 2 . 1 Energy Discharges 1 | . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . 1 Alerts 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 471 | . . . . . . 48 157 266 . Projectiles 467 | . . . . . . 44 157 266 . Explosions 4 | . . . . . . 4 . . . Melee . | . . . . . . . . . . Knockbacks 13 | . . . . . . 5 3 5 . Impact . | . . . . . . . . . . Kinetic 13 | . . . . . . 5 3 5 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 58 | . . 37 . . . 21 . . . Shots 2 | . . 1 . . . 1 . . . Rammed 2 | . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 374 | 20 114 50 4 . 4 174 323 374 182 Average Temperature 82 | 15 42 27 2 . 1 75 90 119 81 Received Heat Transfer 1354 | . 60 27 . . . 99 . 166 1002 Effects 6 | . . . . . . . 2 4 . Shutdowns 1 | . . . . . . . . 1 . Interference 5 | . . . . . . . 2 3 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 5 | . . . . . . . 3 2 . Heat Transferred 4244 | . 50 50 . . . 407 888 2405 444 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Peak Influence 476 | 35 139 96 41 . 285 383 224 476 . Initial 98 | . 19 49 31 . . 93 98 94 . Average 174 | 13 57 73 38 . 141 212 155 287 . Maximum Alert Level 2 | . . . . . 1 1 1 2 . Low Security (%) 61 | 100 100 100 100 . 66 48 64 32 . Level 1 31 | . . . . . 33 51 35 39 . Level 2 7 | . . . . . . . . 28 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . . 1 . . . . 4 4 . Investigation 2 | . . . . . . . 1 1 . Extermination 1 | . . . . . . . . 1 . Reinforcement 4 | . . 1 . . . . 1 2 . Assault . | . . . . . . . . . . Garrison 2 | . . . . . . . 2 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 64 | . 5 1 . . 12 12 3 14 17 Peak Tracking Total 12 | . 2 1 . . 4 3 2 3 12 Tactical Retreats 2 | . . . . . 1 . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Traps Triggered 5 | . . . . . . . 3 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ---------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Machines Disabled 5 | . . 1 . . . 3 . 1 . Max in Single Turn 1 | . . 1 . . . 1 . 1 . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Machines Accessed 13 | . 2 1 . 3 . 3 1 3 . Terminals 8 | . 2 . . . . 3 1 2 . Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 59 | . 2 2 . 40 . 7 2 6 . Successful 51 | . 2 2 . 40 . 3 . 4 . Failed 8 | . . . . . . 4 2 2 . Catastrophic 4 | . . . . . . 1 2 1 . Database Lockouts . | . . . . . . . . . . Manual 12 | . 2 . . 1 . 4 2 3 . Terminals 16 | . 2 . . . . 7 2 5 . Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 46 | . . . . 40 . 3 . 3 . Record 42 | . . . . 40 . . . 2 . Robot Analysis 1 | . . . . . . 1 . . . Level Access Points 1 | . . . . . . 1 . . . Branch Access Points 2 | . . . . . . 1 . 1 . Fabricator Hacks 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . . Terminals 2 | . 2 . . . . . . . . Track 1 | . 1 . . . . . . . . Botnet 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 5 | . . . . . . 2 1 2 . Full Trace Events 2 | . . . . . . . 1 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built 2 | . . . . . . . . 2 . Authchips . | . . . . . . . . . . Time 47 | . . . . . . . . 47 . Total Part Build Rating 10 | . . . . . . . . 10 . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------ Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . . Non-combat . | . . . . . . . . . . Combat 1 | . . 1 . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . . . parse_system 1 | . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Total Allies 4 | . . . . . . . . . 4 Largest Group 2 | . . . . . . . . . 2 Highest-Rated Group 40 | . . . . . . . . . 40 Highest-Rated Ally 29 | . . . . . . . . . 29 Total Orders . | . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . 9 Total Damage 223 | . . . . . . . . . 223 Kills 1 | . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Field Lobotomies 2 | . . . . . . . . . 2 Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Robot Analysis Total 1 | . . . . . . 1 . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Turns Passed 3043 | 113 256 114 58 569 325 531 289 551 237 Spaces Moved 2007 | 70 128 78 58 579 200 306 161 289 138 Core 8 | 7 . . . . . . . . 1 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 1999 | 63 128 78 58 579 200 306 161 289 137 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 95 135 120 120 115 Average Speed 106 | 77 80 80 80 91 96 137 121 125 123 Slowest Speed 350 | 80 80 80 80 95 125 140 140 140 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 3 29 7 18 92 55 27 6 14 29 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 . . . . 1 Known Exits Taken 2 | . . . . . . 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . . Scrap Searched 2 | . . . . . 2 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 21 | . . 2 . . 1 9 7 2 . Melee . | . . . . . . . . . . Projectile 16 | . . . . . 1 6 7 2 . AOE 5 | . . 2 . . . 3 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Total 2613 | 109 239 119 64 619 264 390 227 411 171 Wait 302 | 18 85 23 . 16 17 39 31 73 . Move 1998 | 69 127 77 57 578 199 305 160 288 138 Hop . | . . . . . . . . . . Pick Up 39 | 6 2 4 . 12 2 4 3 5 1 Fast Attach 16 | 7 1 . . 2 1 2 . 3 . Attach 20 | . . 3 . . 2 1 3 4 7 Detach 1 | . . . . . . 1 . . . Swap 14 | . . 1 2 3 4 3 . 1 . Drop 24 | . 1 1 2 8 4 5 . 3 . Fire 172 | 9 23 9 3 . 35 30 14 34 15 Melee 1 | . . 1 . . . . . . . Ram 2 | . . . . . . . . . 2 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 16 | . . . . . . . 16 . . Rewire 8 | . . . . . . . . . 8 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves History --------- Turn | Location | Event 26 | -11/Junkyard | Discovered new exit (range 14) 114 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 10) 370 | -10/Materials | Entered another Materials area 370 | -9/Materials | Evolved 2 slots: Utility x2 468 | -9/Materials | Discovered new exit (range 12) 484 | -9/Materials | Entered Mines 538 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 538 | -9/Mines | Discovered new exit (range 5) 542 | -9/Mines | Entered Exiles 564 | -9/Exiles | Met 8R-AWN 575 | -9/Exiles | Met EX-HEX 598 | -9/Exiles | Met EX-BIN 610 | -9/Exiles | Aligned with FarCom system 611 | -9/Exiles | Given EX-Vault access code 637 | -9/Exiles | Opened EX-Vault 645 | -9/Exiles | Found Prototype Special Weapon 646 | -9/Exiles | Identified Field Lobotomy Kit 651 | -9/Exiles | Found Prototype Ballistic Cannon 654 | -9/Exiles | Found Prototype Storage 656 | -9/Exiles | Identified Superbattery 717 | -9/Exiles | Warned to stay clear of 0b10 Research branches 741 | -9/Exiles | Met EX-DEC 755 | -9/Exiles | Learned location of Zion (-6) 772 | -9/Exiles | Build established: Scavenger-Mutant 802 | -9/Exiles | Visited The Gauntlet 1100 | -9/Exiles | Discovered new exit (range 14) 1111 | -9/Exiles | Stole three prototypes: Superbattery, Field Lobotomy Kit, AWS/Autocannon 1111 | -9/Exiles | Entered Mines 1386 | -8/Mines | Discovered new exit (range 8) 1398 | -8/Mines | Build established: Scavenger-Skirmisher 1436 | -8/Mines | Entered Materials 1436 | -8/Materials | Evolved 2 slots: Weapon x2 1437 | -8/Materials | Identified AWS/Autocannon 1803 | -8/Materials | Identified exit to Factory 1967 | -8/Materials | Entered Factory 1967 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1969 | -7/Factory | FarCom data flow suspended 2131 | -7/Factory | Garrison activated, responded to threat 2233 | -7/Factory | Discovered new exit (range 15) 2256 | -7/Factory | Entered another Factory area 2256 | -6/Factory | Evolved 2 slots: Utility x2 2448 | -6/Factory | Identified exit to Lower Caves 2517 | -6/Factory | Destroyed 9 combat bots 2657 | -6/Factory | Fabricated Remote Shield (x2) 2807 | -6/Factory | Entered Lower Caves 2836 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2930 | -6/Lower Caves | Learned 4 Factory zone layouts 2952 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3014 | -6/Lower Caves | Lost 10 parts (1p3n3u3w) 3030 | -6/Lower Caves | Core integrity fell below 50% 3034 | -6/Lower Caves | Assimilated L-41 Fighter with FLK Orb 3037 | -6/Lower Caves | Assimilated G-50 Soldier with FLK Orb 3042 | -6/Lower Caves | Core integrity fell below 20% 3044 | -6/Lower Caves | Self-destructed Last Messages --------------- 03025_ Gauss Rifle destroyed. 03025_ Minigun severed. 03026_ Slammed into G-50 Soldier. 03026_ Destabilizing: System interference. 03026_ Adv. Visual Processing Unit temporarily disabled. 03026_ Terrain Scan Processor temporarily disabled. 03027_ Acquired 63 matter. 03029_ Slammed into G-50 Soldier. 03033_ Axe fries itself beyond repair. 03034_ L-41 Fighter assimilated. 03034_ Fighter 5a destroyed. 03035_ Critical hit (Burn: +37). 03037_ G-50 Soldier assimilated. 03039_ Field Lobotomy Kit destroyed. 03040_ Datajack destroyed. 03040_ Soldier 5a suffers critical hit (Burn). 03040_ Soldier 5a destroyed. 03041_ Slug penetrates G-50 Soldier. 03041_ G-50 Soldier destroyed. 03041_ Acquired 1 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????##????? | | ????????????????????????????????#####????? ?????# | | ???????????????????????????????## ????? ???#### | | ??????????????????????????????## #??# ??## | | ???????????????????###????????# ##### ## | | ??????????????????## ###????## ## | | ??????????????????# #????# ##/######## | | ??????????????##### [####?# #%# %# "# # | | ??????????????# *=g=!#??# *= %%" "# # | | ?????# ####@%#??# ## =+ "# | | ?????# ?????#[!#??## ## % + "# | | ???? ???#???#gg#???## ### # "# | | ???? ?????# ###[*#????# #?# # # "# | | ????? ???????# *%##???## ### ####+### | | ????? ?????????## ##???# ## | | ????? ????????????## ##### #### | | ?????? ???????????????## ## #??## | | ??????????????????????##Y #???## | | ??????????????????????# ##????##### | | ?????????????????????# ## #?????????### | | ????????????????????# #?##???????????? | | ????????????????????# ##??????????????? | | ????????????????????# ## ##???????????????? | | ?????????????????? ### #????????????????? | | ???????????????? #?###????????????????? | | ??????????????? ###### ????????????????????? | | ?????????????????????## ????????????????????? | | ??????????????????????## #????????????????????? | | ???????????????????????# ###????????????????????? | | ???????????????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????## ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 1625 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Remote Shield | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CargoDiametricTreads Manual? 0 Play Time 00:28:01 Cumulative 25.3 hours Start 2023.11.26 @ 19:29:10 End 2023.11.27 @ 13:46:10 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 32 Rogue 10 Adventurer 22 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 40 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 952641a9-3ec0-4067-b090-ab87650c2e99