Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.20 @ 13:49:24

Player: Barry

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (124)     620
Value Destroyed (4151)     4151
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (389)                389
              TOTAL SCORE: 9620

 Bonus
-------
High Alert Combat Kills    89
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     265/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
  Improved Signal Interpreter
  Improved Core Shielding
>          --- WEAPON (4) -------
           Powered Hammer
>          --- INVENTORY (5) ----
     Light Fission Core
  Advanced Heat Sink
           Point Defense System

 Peak State 
------------
>           --- POWER ------------
            Neutrino Core
>           --- PROPULSION -------
     Medium Treads
     Medium Treads
     Medium Treads
>           --- UTILITY ----------
   Advanced Cooling System
      Large Storage Unit
            Matter Compressor
   Improved Signal Interpreter
            Targeting Computer
  Precision Matter Filter
   Improved Medium Armor Plating
    Layered Medium Armor Plating
>           --- WEAPON -----------
            Gauss Rifle
            XL Autogun Subcomponent
            XL Autogun Subcomponent
       Mini Assault Cannon
>           --- INVENTORY --------
      Light Fission Core
      Light Fission Core
   Advanced Heat Sink
            Core Analyzer
   Improved Core Shielding
   Improved Medium Armor Plating
            Point Defense System
            Flak Gun
            XL Autogun Subcomponent
            XL Autogun Subcomponent
      Heavy Rocket Launcher
            Powered Hammer
[Rating: 76]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Targeting Computer
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     XL Autogun Array
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            XL Autogun Array
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   1   
  Utility                  6    | .   .   .   .   .   2   2   1   .   1   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   
Parts Attached             115  | 8   3   .   6   3   19  18  7   18  33  
  Power                    16   | 1   1   .   2   2   2   4   .   2   2   
    Engine                 4    | 1   .   .   1   2   .   .   .   .   .   
    Core                   12   | .   1   .   1   .   2   4   .   2   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               27   | 2   2   .   2   .   4   4   1   4   8   
    Treads                 20   | .   .   .   2   .   2   4   1   4   7   
    Leg                    6    | 2   2   .   .   .   2   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  33   | 3   .   .   .   1   6   5   2   5   11  
    Device                 9    | 2   .   .   .   1   .   .   1   3   2   
    Storage                5    | 1   .   .   .   .   1   2   1   .   .   
    Processor              6    | .   .   .   .   .   3   .   .   .   3   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             13   | .   .   .   .   .   2   3   .   2   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   .   .   2   .   7   5   4   7   12  
    Energy Gun             4    | .   .   .   .   .   4   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          25   | 2   .   .   2   .   3   4   4   1   9   
    Ballistic Cannon       6    | .   .   .   .   .   .   1   .   5   .   
    Launcher               2    | .   .   .   .   .   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   4   2   1   .   1   
Parts Lost                 31   | .   .   .   .   3   2   .   .   6   20  
  Power                    3    | .   .   .   .   1   .   .   .   1   1   
  Propulsion               8    | .   .   .   .   .   2   .   .   1   5   
  Utility                  8    | .   .   .   .   .   .   .   .   3   5   
  Weapon                   12   | .   .   .   .   2   .   .   .   1   9   
  Highest Loss Streak      14   | .   .   .   .   3   2   .   .   4   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   100 100 99  94  69  75  87  99  83  
  Core                     7    | .   4   14  14  8   7   7   6   6   4   
  Treads                   15   | .   .   .   19  28  13  14  19  20  14  
  Leg                      2    | .   28  28  8   .   3   .   .   .   .   
  Device                   4    | .   14  14  14  14  1   .   5   5   8   
  Storage                  11   | .   14  14  14  14  6   12  13  13  9   
  Processor                17   | .   .   .   .   .   24  23  20  20  13  
  Protection               5    | .   .   .   .   .   2   8   6   6   6   
  Ballistic Gun            12   | .   28  28  27  23  8   6   13  15  11  
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   10  6   
Naked Turns                42   | .   .   .   .   .   .   .   .   .   42  
Heaviest Build             77   | 12  14  14  14  19  40  53  56  67  77  
  Greatest Support         114  | 20  20  20  40  40  40  56  84  86  114 
  Greatest Overweight (x)  24   | 2   .   .   .   .   8   1   .   .   24  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   15  15  15  15  15  
  Average Capacity         12   | 7   8   8   8   8   9   15  15  15  13  
  Most Carried             15   | 7   8   8   8   8   14  15  15  15  15  
  Average Carried          11   | 4   7   8   7   7   6   14  13  13  10  
  Final Capacity           15   | 8   8   8   8   8   15  15  15  15  5   
  Final Carried            15   | 7   8   8   8   8   11  15  14  15  3   

 Class Distribution 
--------------------
 40% | Gunner
 33% | Scavenger-Gunner
 20% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Gunner | -8/Materials
           Gunner | -7/Factory
           Gunner | -6/Factory
           Gunner | -6/Extension
           Gunner | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  
Matter Collected           4329 | 300  70   .    60   127  817  1238 361  916  440  
  Remotely                 70   | 70   .    .    .    .    .    .    .    .    .    
Salvage Created            6162 | 127  96   .    .    178  1394 1739 451  1181 996  
  Parts                    322  | 9    6    .    .    12   71   108  24   48   44   
Haulers Intercepted        8    | .    .    .    .    .    1    2    .    4    1    
Recyclers Shooed           4    | .    .    .    .    .    1    2    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac 
Combat Hostiles Destroyed  69   | .   2   .   .   4   18  19  4   11  11  
  Guns                     57   | .   2   .   .   4   18  19  4   4   6   
  Cannons                  5    | .   .   .   .   .   .   .   .   4   1   
  AOE                      7    | .   .   .   .   .   .   .   .   3   4   
Classes Destroyed          16   | 2   1   .   .   1   7   4   .   1   .   
  Worker                   5    | .   .   .   .   .   1   1   1   .   2   
  Builder                  3    | .   .   .   .   .   .   1   .   1   1   
  Tunneler                 3    | 2   .   .   .   .   .   1   .   .   .   
  Hauler                   8    | .   .   .   .   .   1   2   .   4   1   
  Recycler                 21   | 1   .   .   .   .   6   5   2   4   3   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   2   .   .   .   
  Watcher                  12   | .   .   .   .   .   2   3   2   2   3   
  Swarmer                  13   | .   .   .   .   .   4   .   3   6   .   
  Grunt                    27   | .   2   .   .   3   9   9   .   .   4   
  Brawler                  2    | .   .   .   .   1   .   1   .   .   .   
  Sentry                   9    | .   .   .   .   .   3   3   .   2   1   
  Hunter                   5    | .   .   .   .   .   2   .   .   1   2   
  Programmer               10   | .   .   .   .   .   .   5   1   .   4   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           14   | 2   1   .   .   2   8   14  5   7   13  
  Combat Bots Only         8    | .   1   .   .   2   7   5   3   4   8   
Max Kills in Single Turn   4    | 1   1   .   .   1   2   2   1   4   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   3   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  
Hostile Shots Fired        567   | .    16   .    .    26   33   57   8    149  278  
  Missed                   173   | .    7    .    .    5    4    11   3    50   93   
Damage Taken               7230  | .    148  .    .    604  351  730  54   1883 3460 
  Core                     1459  | .    33   .    .    170  46   78   .    128  1004 
  Absorbed by Shields      252   | .    .    .    .    48   18   .    20   166  .    
  Redirected to Shielding  88    | .    .    .    .    .    .    31   .    .    57   
  Regen/Repaired (Parts)   218   | .    .    .    .    .    33   185  .    .    .    
Core Remaining (%)         76    | 100  .    .    .    18   91   88   .    84   .    
Volleys Fired              231   | 5    10   .    .    13   45   60   14   43   41   
  Largest                  4     | 2    2    .    .    2    1    1    4    4    4    
  Hottest                  192   | 40   40   .    .    40   60   60   80   192  172  
Shots Fired                507   | 10   20   .    .    26   45   62   35   168  141  
  Gun                      379   | 10   20   .    .    26   45   62   35   88   93   
  Cannon                   124   | .    .    .    .    .    .    .    .    79   45   
  Launcher                 4     | .    .    .    .    .    .    .    .    1    3    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  500   | 10   20   .    .    26   45   62   35   167  135  
  Thermal                  3     | .    .    .    .    .    .    .    .    .    3    
  Explosive                4     | .    .    .    .    .    .    .    .    1    3    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19    | 5    6    .    .    10   19   16   17   19   11   
  Robot Miss Streak        5     | 1    2    .    .    2    5    3    4    4    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        1     | .    .    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           364   | 8    14   .    .    19   42   60   27   104  90   
  Core Hits                224   | 5    6    .    .    11   40   51   14   47   50   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         12    | .    .    .    .    .    .    .    .    10   2    
    Destroy                1     | .    .    .    .    .    .    .    .    .    1    
    Blast                  11    | .    .    .    .    .    .    .    .    10   1    
Melee Attacks              5     | .    .    .    .    .    .    .    .    .    5    
  Impact                   5     | .    .    .    .    .    .    .    .    .    5    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13476 | 80   145  2    .    215  2386 3847 677  3171 2953 
  Guns                     10060 | 80   143  .    .    215  2379 3818 677  1292 1456 
  Cannons                  2152  | .    .    .    .    .    .    .    .    1520 632  
  Explosions               1224  | .    .    .    .    .    .    .    .    359  865  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  40    | .    2    2    .    .    7    29   .    .    .    
  Kinetic                  12212 | 80   143  .    .    215  2379 3818 677  2812 2088 
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    
  Explosive                1198  | .    .    .    .    .    .    .    .    359  839  
  Electromagnetic          26    | .    .    .    .    .    .    .    .    .    26   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    .    2    .    .    5    
  Average Corruption       1     | .    .    .    .    .    .    1    .    .    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  26    | .    .    .    .    .    .    21   .    .    5    
    Message Errors         3     | .    .    .    .    .    .    1    .    .    2    
    Matter Fused           8     | .    .    .    .    .    .    6    .    .    2    
    Heat Flow Errors       3     | .    .    .    .    .    .    3    .    .    .    
    Energy Discharges      2     | .    .    .    .    .    .    2    .    .    .    
    Data Loss (minor)      5     | .    .    .    .    .    .    4    .    .    1    
    Data Loss (major)      1     | .    .    .    .    .    .    1    .    .    .    
    Misfires               2     | .    .    .    .    .    .    2    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    2    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            100   | .    .    .    .    .    .    .    .    29   71   
  Projectiles              45    | .    .    .    .    .    .    .    .    19   26   
  Explosions               55    | .    .    .    .    .    .    .    .    10   45   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 9     | .    .    .    .    .    .    .    .    .    9    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8     | .    .    .    .    .    .    .    .    .    8    
  Secondary                1     | .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      253   | .    .    .    .    .    .    .    .    .    253  
  Shots                    4     | .    .    .    .    .    .    .    .    .    4    
  Rammed                   6     | .    .    .    .    .    2    4    .    .    .    
Targets Rammed             8     | .    1    1    .    .    2    4    .    .    .    
  Kicked                   2     | .    1    1    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        394   | .    18   .    .    20   272  394  192  333  60   
  Average Temperature      95    | .    10   .    .    5    69   124  90   141  18   
  Received Heat Transfer   1173  | .    81   .    .    36   189  150  .    297  420  
  Effects                  2     | .    .    .    .    .    .    1    .    1    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    1    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac 
Peak Influence             619  | 15  64  24  .   100 360 370 162 351 619 
  Initial                  126  | .   9   24  .   .   27  111 126 79  89  
  Average                  206  | 4   31  24  .   66  206 206 121 170 362 
Maximum Alert Level        2    | .   .   .   .   .   1   1   .   1   2   
  Low Security (%)         51   | 100 100 100 .   100 51  34  100 88  20  
  Level 1                  40   | .   .   .   .   .   48  65  .   11  30  
  Level 2                  8    | .   .   .   .   .   .   .   .   .   49  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   2   .   .   1   3   7   2   1   3   
  Investigation            4    | .   1   .   .   1   2   .   .   .   .   
  Extermination            10   | .   .   .   .   .   .   6   2   .   2   
  Reinforcement            5    | .   1   .   .   .   1   1   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac 
Distress Signals           6    | .   .   .   .   .   2   1   1   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              108  | .   2   .   .   7   21  25  6   17  30  
  Peak Tracking Total      10   | .   2   .   .   3   7   6   3   5   10  
  Tactical Retreats        5    | .   .   .   .   .   .   .   .   .   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac 
Traps Triggered            8    | .   .   .   .   .   2   2   .   .   4   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac 
Machines Disabled          28   | .   .   .   .   .   .   1   1   2   24  
  Max in Single Turn       8    | .   .   .   .   .   .   1   1   1   8   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac 
Machines Accessed          32   | .   1   .   4   1   3   13  4   1   5   
  Terminals                13   | .   1   .   .   .   1   6   2   1   2   
  Fabricators              5    | .   .   .   .   .   .   4   .   .   1   
  Repair Stations          2    | .   .   .   .   .   1   1   .   .   .   
  Recycling Units          5    | .   .   .   .   .   1   2   2   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
Total Hacks                99   | .   4   .   49  1   8   22  6   1   8   
  Successful               74   | .   1   .   49  1   7   11  2   1   2   
  Failed                   25   | .   3   .   .   .   1   11  4   .   6   
    Catastrophic           5    | .   .   .   .   .   .   3   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   4   .   1   .   2   3   .   .   1   
  Terminals                25   | .   4   .   .   .   5   9   3   1   3   
  Fabricators              7    | .   .   .   .   .   .   6   .   .   1   
  Repair Stations          7    | .   .   .   .   .   2   5   .   .   .   
  Recycling Units          6    | .   .   .   .   .   1   2   3   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   2   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             59   | .   .   .   49  1   3   3   1   1   1   
  Record                   50   | .   .   .   49  .   1   .   .   .   .   
  Open Door                3    | .   .   .   .   1   .   .   1   1   .   
  Open DSF                 4    | .   .   .   .   .   .   3   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   
  Network Status           2    | .   .   .   .   .   .   2   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   2   4   .   .   .   
  Scan Component           3    | .   .   .   .   .   1   2   .   .   .   
  Repair                   3    | .   .   .   .   .   1   2   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   1   2   1   .   .   
  Retrieve Components      4    | .   .   .   .   .   1   2   1   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   1   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   .   1   .   .   .   .   
  Terminals                2    | .   1   .   .   .   1   .   .   .   .   
    Botnet                 2    | .   1   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   2   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   1   .   .   .   1   10  3   .   4   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   1   2   .   .   .   
  Time                     114  | .   .   .   .   .   26  88  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     16   | .   .   .   .   .   10  6   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac 
Total Allies               2    | .   .   2   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   .   .   .   .   
  Highest-Rated Group      45   | .   .   45  45  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  
Turns Passed               8542 | 113  240  120  736  347  907  3384 777  533  1385 
Spaces Moved               4411 | 66   156  82   494  185  436  1565 384  242  801  
  Core                     267  | 9    .    .    .    .    1    .    .    .    257  
  Treads                   3607 | .    .    .    323  185  364  1565 384  242  544  
  Legs                     537  | 57   156  82   171  .    71   .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  160  160  160  160  160  50   
  Average Speed            157  | 115  120  120  146  160  169  176  160  160  132  
  Slowest Speed            1250 | 150  120  120  160  160  450  240  160  160  1250 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 5    18   26   92   32   26   37   8    28   12   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 8    | .    .    .    .    .    4    .    .    .    4    
Terrain Destroyed          155  | .    .    .    .    .    40   15   1    11   88   
  Melee                    4    | .    .    .    .    .    .    .    .    .    4    
  Projectile               76   | .    .    .    .    .    40   15   1    11   9    
  AOE                      75   | .    .    .    .    .    .    .    .    .    75   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  
Total                      5817 | 91   192  103  510  213  604  2194 541  323  1046 
  Wait                     941  | 4    17   21   .    8    74   510  135  13   159  
  Move                     4402 | 65   155  81   493  184  435  1564 383  241  801  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  50   | 8    2    .    2    2    12   15   1    4    4    
  Fast Attach              51   | 6    .    .    4    1    14   8    4    1    13   
  Attach                   32   | 2    .    .    .    .    3    3    2    5    17   
  Detach                   6    | 1    .    .    .    .    3    2    .    .    .    
  Swap                     32   | .    3    .    2    2    2    7    1    12   3    
  Drop                     59   | .    4    .    9    3    14   21   1    4    3    
  Fire                     231  | 5    10   .    .    13   45   60   14   43   41   
  Melee                    5    | .    .    .    .    .    .    .    .    .    5    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    1    1    .    .    .    .    .    .    .    
  Crush                    6    | .    .    .    .    .    2    4    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory
-6/Extension
-5/Factory

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
  114 | -11/Scrapyard | Entered Materials
  175 | -10/Materials | Discovered new exit (range 8)
  316 | -10/Materials | Met 8R-AWN
  320 | -10/Materials | Build established: Mutant
  354 | -10/Materials | Entered Mines
  356 | -10/Mines     | Followed 8R-AWN into the Mines
  362 | -10/Mines     | Learned Materials interactive machine intel
  450 | -10/Mines     | Discovered new exit (range 5)
  474 | -10/Mines     | Entered Exiles
  474 | -10/Exiles    | Accompanied by 2 allies
  494 | -10/Exiles    | Discovered new exit (range 15)
  504 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
  508 | -10/Exiles    | Welcomed by 8R-AWN
  533 | -10/Exiles    | Met EX-HEX
  573 | -10/Exiles    | Met EX-BIN
  603 | -10/Exiles    | Aligned with FarCom system
  604 | -10/Exiles    | Given EX-Vault access code
  664 | -10/Exiles    | Opened EX-Vault
  678 | -10/Exiles    | Found Prototype Ballistic Gun
  732 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  780 | -10/Exiles    | Met EX-DEC
  796 | -10/Exiles    | Learned location of Zion (-7)
  920 | -10/Exiles    | Visited The Gauntlet
 1194 | -10/Exiles    | Discovered new exit (range 10)
 1210 | -10/Exiles    | Left Exiles lab with XL Autogun Array
 1210 | -10/Exiles    | Entered Mines
 1223 | -9/Mines      | Met a Derelict bent on vengeance
 1381 | -9/Mines      | Discovered new exit (range 5)
 1393 | -9/Mines      | Met a Derelict shopkeep closing up shop
 1486 | -9/Mines      | Assembled infested the area
 1515 | -9/Mines      | Core integrity fell below 50%
 1517 | -9/Mines      | Core integrity fell below 20%
 1543 | -9/Mines      | Lost 3 parts (1p2w)
 1557 | -9/Mines      | Entered Materials
 1557 | -8/Materials  | Evolved 4 slots: Utility x2, Weapon x2
 1557 | -8/Materials  | Identified XL Autogun Array
 1558 | -8/Materials  | Loaded intel: 19 interactive machine locations
 1970 | -8/Materials  | Build established: Scavenger-Gunner
 2060 | -8/Materials  | Repaired Lgt. Armor Plating
 2095 | -8/Materials  | Discovered new exit (range 16)
 2128 | -8/Materials  | Destroyed 7 combat bots
 2462 | -8/Materials  | Identified exit to Factory
 2464 | -8/Materials  | Entered Factory
 2464 | -7/Factory    | Evolved 2 slots: Utility x2
 3553 | -7/Factory    | Build established: Gunner
 3937 | -7/Factory    | Build established: Scavenger-Gunner
 4288 | -7/Factory    | Discovered new exit (range 15)
 4313 | -7/Factory    | Identified exit to Lower Caves
 4573 | -7/Factory    | Repaired Med. Treads
 4619 | -7/Factory    | Repaired Imp. Medium Armor Plating
 4640 | -7/Factory    | Build established: Gunner
 5685 | -7/Factory    | Discovered new exit (range 10)
 5698 | -7/Factory    | Identified exit to Factory
 5848 | -7/Factory    | Entered another Factory area
 5848 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6612 | -6/Factory    | Discovered new exit (range 10)
 6624 | -6/Factory    | Identified exit to Extension
 6625 | -6/Factory    | Entered Extension
 6824 | -6/Extension  | Spotted B-75 Beast
 6875 | -6/Extension  | Disrupted transfer network
 6889 | -6/Extension  | Destroyed B-75 Beast
 6935 | -6/Extension  | Spotted B-75 Beast
 7006 | -6/Extension  | Destroyed B-75 Beast
 7024 | -6/Extension  | Lost 4 parts (1p1n2u)
 7056 | -6/Extension  | Discovered new exit (range 3)
 7059 | -6/Extension  | Identified exit to Factory
 7158 | -6/Extension  | Entered Factory
 7158 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 7218 | -5/Factory    | Build established: Scavenger-Gunner
 7321 | -5/Factory    | Identified exit to DSF
 7500 | -5/Factory    | Lost 5 parts (2n3w)
 7765 | -5/Factory    | Build established: Gunner
 8362 | -5/Factory    | Released all parts (9)
 8377 | -5/Factory    | Destroyed 8 combat bots
 8387 | -5/Factory    | Lost 14 parts (1p3n5u5w)
 8414 | -5/Factory    | Core integrity fell below 50%
 8474 | -5/Factory    | Core integrity fell below 20%
 8543 | -5/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
08425_ Acquired Hvy. Ion Cannon.
08430_ E/%B3EUTHB8V&&VUL&HVS0JBP4=Q1H&GS,D8G%>
08459_ Drone sends a signal.
08462_ Slug penetrates Wall. <x2>
08465_ M-13 Machinist destroyed.
08466_ Slug penetrates Wall.
08466_ Hvy. Ion Cannon destroyed.
08466_ Slug penetrates Wall. <x3>
08476_ Penetrated by Slug.
08476_ Slug penetrates Wall.
08476_ Penetrated by Slug.
08480_ Acquired 15 matter.
08491_ System corrupted: Matter fused (-7).
08502_ Slug penetrates Wall.
08505_ Penetrated by Slug. <x2>
08512_ Slug penetrates Wall.
08515_ System corrupted: Matter fused (-8).
08518_ Acquired Imp. Core Shielding.
08532_ 0NHRK<20COT0SRTYXR XMG4 IIWQ Z
08540_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????##g# ]  #?????#       #??? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          19
Energy Capacity            315
Matter Stores              550
Matter Capacity            550
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Core Shielding             30
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         10
Core Analysis              6
Recoil Reduction           4
Matter Filtering           50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian

 Challenges 
------------
None

 Game 
------
Seed              LaserGrapheneCanceller
  Manual?         0
Play Time         01:42:57
  Cumulative      8.4 hours
  Start           2024.05.20 @ 01:24:53
  End             2024.05.20 @ 13:49:24
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          14
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              28/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aa73b91b-e105-4993-8a21-3a9b48bf3f6c