Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.20 @ 13:49:24 Player: Barry Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (124) 620 Value Destroyed (4151) 4151 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (389) 389 TOTAL SCORE: 9620 Bonus ------- High Alert Combat Kills 89 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 265/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter Improved Core Shielding > --- WEAPON (4) ------- Powered Hammer > --- INVENTORY (5) ---- Light Fission Core Advanced Heat Sink Point Defense System Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Matter Compressor Improved Signal Interpreter Targeting Computer Precision Matter Filter Improved Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Gauss Rifle XL Autogun Subcomponent XL Autogun Subcomponent Mini Assault Cannon > --- INVENTORY -------- Light Fission Core Light Fission Core Advanced Heat Sink Core Analyzer Improved Core Shielding Improved Medium Armor Plating Point Defense System Flak Gun XL Autogun Subcomponent XL Autogun Subcomponent Heavy Rocket Launcher Powered Hammer [Rating: 76] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon XL Autogun Array Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun XL Autogun Array Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Slots Evolved 10 | . . . . . 4 2 2 . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . 1 Utility 6 | . . . . . 2 2 1 . 1 Weapon 2 | . . . . . 2 . . . . Parts Attached 115 | 8 3 . 6 3 19 18 7 18 33 Power 16 | 1 1 . 2 2 2 4 . 2 2 Engine 4 | 1 . . 1 2 . . . . . Core 12 | . 1 . 1 . 2 4 . 2 2 Reactor . | . . . . . . . . . . Propulsion 27 | 2 2 . 2 . 4 4 1 4 8 Treads 20 | . . . 2 . 2 4 1 4 7 Leg 6 | 2 2 . . . 2 . . . . Wheel 1 | . . . . . . . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 33 | 3 . . . 1 6 5 2 5 11 Device 9 | 2 . . . 1 . . 1 3 2 Storage 5 | 1 . . . . 1 2 1 . . Processor 6 | . . . . . 3 . . . 3 Hackware . | . . . . . . . . . . Protection 13 | . . . . . 2 3 . 2 6 Artifact . | . . . . . . . . . . Weapon 39 | 2 . . 2 . 7 5 4 7 12 Energy Gun 4 | . . . . . 4 . . . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 25 | 2 . . 2 . 3 4 4 1 9 Ballistic Cannon 6 | . . . . . . 1 . 5 . Launcher 2 | . . . . . . . . 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 4 2 1 . 1 Parts Lost 31 | . . . . 3 2 . . 6 20 Power 3 | . . . . 1 . . . 1 1 Propulsion 8 | . . . . . 2 . . 1 5 Utility 8 | . . . . . . . . 3 5 Weapon 12 | . . . . 2 . . . 1 9 Highest Loss Streak 14 | . . . . 3 2 . . 4 14 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 82 | . 100 100 99 94 69 75 87 99 83 Core 7 | . 4 14 14 8 7 7 6 6 4 Treads 15 | . . . 19 28 13 14 19 20 14 Leg 2 | . 28 28 8 . 3 . . . . Device 4 | . 14 14 14 14 1 . 5 5 8 Storage 11 | . 14 14 14 14 6 12 13 13 9 Processor 17 | . . . . . 24 23 20 20 13 Protection 5 | . . . . . 2 8 6 6 6 Ballistic Gun 12 | . 28 28 27 23 8 6 13 15 11 Ballistic Cannon 1 | . . . . . . . . 10 6 Naked Turns 42 | . . . . . . . . . 42 Heaviest Build 77 | 12 14 14 14 19 40 53 56 67 77 Greatest Support 114 | 20 20 20 40 40 40 56 84 86 114 Greatest Overweight (x) 24 | 2 . . . . 8 1 . . 24 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 15 Average Capacity 12 | 7 8 8 8 8 9 15 15 15 13 Most Carried 15 | 7 8 8 8 8 14 15 15 15 15 Average Carried 11 | 4 7 8 7 7 6 14 13 13 10 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 5 Final Carried 15 | 7 8 8 8 8 11 15 14 15 3 Class Distribution -------------------- 40% | Gunner 33% | Scavenger-Gunner 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Extension Gunner | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Matter Collected 4329 | 300 70 . 60 127 817 1238 361 916 440 Remotely 70 | 70 . . . . . . . . . Salvage Created 6162 | 127 96 . . 178 1394 1739 451 1181 996 Parts 322 | 9 6 . . 12 71 108 24 48 44 Haulers Intercepted 8 | . . . . . 1 2 . 4 1 Recyclers Shooed 4 | . . . . . 1 2 . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Combat Hostiles Destroyed 69 | . 2 . . 4 18 19 4 11 11 Guns 57 | . 2 . . 4 18 19 4 4 6 Cannons 5 | . . . . . . . . 4 1 AOE 7 | . . . . . . . . 3 4 Classes Destroyed 16 | 2 1 . . 1 7 4 . 1 . Worker 5 | . . . . . 1 1 1 . 2 Builder 3 | . . . . . . 1 . 1 1 Tunneler 3 | 2 . . . . . 1 . . . Hauler 8 | . . . . . 1 2 . 4 1 Recycler 21 | 1 . . . . 6 5 2 4 3 Mechanic 1 | . . . . . 1 . . . . Operator 2 | . . . . . . 2 . . . Watcher 12 | . . . . . 2 3 2 2 3 Swarmer 13 | . . . . . 4 . 3 6 . Grunt 27 | . 2 . . 3 9 9 . . 4 Brawler 2 | . . . . 1 . 1 . . . Sentry 9 | . . . . . 3 3 . 2 1 Hunter 5 | . . . . . 2 . . 1 2 Programmer 10 | . . . . . . 5 1 . 4 Heavy 1 | . . . . . . 1 . . . Behemoth 2 | . . . . . . . . 2 . Best Kill Streak 14 | 2 1 . . 2 8 14 5 7 13 Combat Bots Only 8 | . 1 . . 2 7 5 3 4 8 Max Kills in Single Turn 4 | 1 1 . . 1 2 2 1 4 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . . . 3 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Hostile Shots Fired 567 | . 16 . . 26 33 57 8 149 278 Missed 173 | . 7 . . 5 4 11 3 50 93 Damage Taken 7230 | . 148 . . 604 351 730 54 1883 3460 Core 1459 | . 33 . . 170 46 78 . 128 1004 Absorbed by Shields 252 | . . . . 48 18 . 20 166 . Redirected to Shielding 88 | . . . . . . 31 . . 57 Regen/Repaired (Parts) 218 | . . . . . 33 185 . . . Core Remaining (%) 76 | 100 . . . 18 91 88 . 84 . Volleys Fired 231 | 5 10 . . 13 45 60 14 43 41 Largest 4 | 2 2 . . 2 1 1 4 4 4 Hottest 192 | 40 40 . . 40 60 60 80 192 172 Shots Fired 507 | 10 20 . . 26 45 62 35 168 141 Gun 379 | 10 20 . . 26 45 62 35 88 93 Cannon 124 | . . . . . . . . 79 45 Launcher 4 | . . . . . . . . 1 3 Special . | . . . . . . . . . . Kinetic 500 | 10 20 . . 26 45 62 35 167 135 Thermal 3 | . . . . . . . . . 3 Explosive 4 | . . . . . . . . 1 3 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 19 | 5 6 . . 10 19 16 17 19 11 Robot Miss Streak 5 | 1 2 . . 2 5 3 4 4 4 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 1 | . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 364 | 8 14 . . 19 42 60 27 104 90 Core Hits 224 | 5 6 . . 11 40 51 14 47 50 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 12 | . . . . . . . . 10 2 Destroy 1 | . . . . . . . . . 1 Blast 11 | . . . . . . . . 10 1 Melee Attacks 5 | . . . . . . . . . 5 Impact 5 | . . . . . . . . . 5 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13476 | 80 145 2 . 215 2386 3847 677 3171 2953 Guns 10060 | 80 143 . . 215 2379 3818 677 1292 1456 Cannons 2152 | . . . . . . . . 1520 632 Explosions 1224 | . . . . . . . . 359 865 Melee . | . . . . . . . . . . Ramming 40 | . 2 2 . . 7 29 . . . Kinetic 12212 | 80 143 . . 215 2379 3818 677 2812 2088 Thermal . | . . . . . . . . . . Explosive 1198 | . . . . . . . . 359 839 Electromagnetic 26 | . . . . . . . . . 26 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . 2 . . 5 Average Corruption 1 | . . . . . . 1 . . 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 26 | . . . . . . 21 . . 5 Message Errors 3 | . . . . . . 1 . . 2 Matter Fused 8 | . . . . . . 6 . . 2 Heat Flow Errors 3 | . . . . . . 3 . . . Energy Discharges 2 | . . . . . . 2 . . . Data Loss (minor) 5 | . . . . . . 4 . . 1 Data Loss (major) 1 | . . . . . . 1 . . . Misfires 2 | . . . . . . 2 . . . Alerts 2 | . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 100 | . . . . . . . . 29 71 Projectiles 45 | . . . . . . . . 19 26 Explosions 55 | . . . . . . . . 10 45 Melee . | . . . . . . . . . . Knockbacks 9 | . . . . . . . . . 9 Impact . | . . . . . . . . . . Kinetic 8 | . . . . . . . . . 8 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 253 | . . . . . . . . . 253 Shots 4 | . . . . . . . . . 4 Rammed 6 | . . . . . 2 4 . . . Targets Rammed 8 | . 1 1 . . 2 4 . . . Kicked 2 | . 1 1 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 394 | . 18 . . 20 272 394 192 333 60 Average Temperature 95 | . 10 . . 5 69 124 90 141 18 Received Heat Transfer 1173 | . 81 . . 36 189 150 . 297 420 Effects 2 | . . . . . . 1 . 1 . Energy Bleed 1 | . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Peak Influence 619 | 15 64 24 . 100 360 370 162 351 619 Initial 126 | . 9 24 . . 27 111 126 79 89 Average 206 | 4 31 24 . 66 206 206 121 170 362 Maximum Alert Level 2 | . . . . . 1 1 . 1 2 Low Security (%) 51 | 100 100 100 . 100 51 34 100 88 20 Level 1 40 | . . . . . 48 65 . 11 30 Level 2 8 | . . . . . . . . . 49 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 2 . . 1 3 7 2 1 3 Investigation 4 | . 1 . . 1 2 . . . . Extermination 10 | . . . . . . 6 2 . 2 Reinforcement 5 | . 1 . . . 1 1 . 1 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Distress Signals 6 | . . . . . 2 1 1 1 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 108 | . 2 . . 7 21 25 6 17 30 Peak Tracking Total 10 | . 2 . . 3 7 6 3 5 10 Tactical Retreats 5 | . . . . . . . . . 5 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Traps Triggered 8 | . . . . . 2 2 . . 4 Indirectly 1 | . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Machines Disabled 28 | . . . . . . 1 1 2 24 Max in Single Turn 8 | . . . . . . 1 1 1 8 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Machines Accessed 32 | . 1 . 4 1 3 13 4 1 5 Terminals 13 | . 1 . . . 1 6 2 1 2 Fabricators 5 | . . . . . . 4 . . 1 Repair Stations 2 | . . . . . 1 1 . . . Recycling Units 5 | . . . . . 1 2 2 . . Scanalyzers 1 | . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . 1 Total Hacks 99 | . 4 . 49 1 8 22 6 1 8 Successful 74 | . 1 . 49 1 7 11 2 1 2 Failed 25 | . 3 . . . 1 11 4 . 6 Catastrophic 5 | . . . . . . 3 . . 2 Database Lockouts . | . . . . . . . . . . Manual 11 | . 4 . 1 . 2 3 . . 1 Terminals 25 | . 4 . . . 5 9 3 1 3 Fabricators 7 | . . . . . . 6 . . 1 Repair Stations 7 | . . . . . 2 5 . . . Recycling Units 6 | . . . . . 1 2 3 . . Scanalyzers 2 | . . . . . . . . . 2 Garrison Access 2 | . . . . . . . . . 2 Terminal Hacks 59 | . . . 49 1 3 3 1 1 1 Record 50 | . . . 49 . 1 . . . . Open Door 3 | . . . . 1 . . 1 1 . Open DSF 4 | . . . . . . 3 . . 1 Branch Access Points 1 | . . . . . 1 . . . . Alert Level 1 | . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . 2 . . . Network Status 2 | . . . . . . 2 . . . Repair Station Hacks 6 | . . . . . 2 4 . . . Scan Component 3 | . . . . . 1 2 . . . Repair 3 | . . . . . 1 2 . . . Recycling Unit Hacks 4 | . . . . . 1 2 1 . . Retrieve Components 4 | . . . . . 1 2 1 . . Scanalyzer 1 | . . . . . . . . . 1 Insert Component 1 | . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . 1 . . . . Terminals 2 | . 1 . . . 1 . . . . Botnet 2 | . 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 2 . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 1 . . . 1 10 3 . 4 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . . . 1 2 . . . Time 114 | . . . . . 26 88 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 16 | . . . . . 10 6 . . . Parts Scanalyzed 1 | . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Total Allies 2 | . . 2 . . . . . . . Largest Group 2 | . . 2 2 . . . . . . Highest-Rated Group 45 | . . 45 45 . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Turns Passed 8542 | 113 240 120 736 347 907 3384 777 533 1385 Spaces Moved 4411 | 66 156 82 494 185 436 1565 384 242 801 Core 267 | 9 . . . . 1 . . . 257 Treads 3607 | . . . 323 185 364 1565 384 242 544 Legs 537 | 57 156 82 171 . 71 . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 160 160 160 50 Average Speed 157 | 115 120 120 146 160 169 176 160 160 132 Slowest Speed 1250 | 150 120 120 160 160 450 240 160 160 1250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 5 18 26 92 32 26 37 8 28 12 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 4 | . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 8 | . . . . . 4 . . . 4 Terrain Destroyed 155 | . . . . . 40 15 1 11 88 Melee 4 | . . . . . . . . . 4 Projectile 76 | . . . . . 40 15 1 11 9 AOE 75 | . . . . . . . . . 75 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Total 5817 | 91 192 103 510 213 604 2194 541 323 1046 Wait 941 | 4 17 21 . 8 74 510 135 13 159 Move 4402 | 65 155 81 493 184 435 1564 383 241 801 Hop . | . . . . . . . . . . Pick Up 50 | 8 2 . 2 2 12 15 1 4 4 Fast Attach 51 | 6 . . 4 1 14 8 4 1 13 Attach 32 | 2 . . . . 3 3 2 5 17 Detach 6 | 1 . . . . 3 2 . . . Swap 32 | . 3 . 2 2 2 7 1 12 3 Drop 59 | . 4 . 9 3 14 21 1 4 3 Fire 231 | 5 10 . . 13 45 60 14 43 41 Melee 5 | . . . . . . . . . 5 Ram . | . . . . . . . . . . Kick 2 | . 1 1 . . . . . . . Crush 6 | . . . . . 2 4 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Extension -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 8) 316 | -10/Materials | Met 8R-AWN 320 | -10/Materials | Build established: Mutant 354 | -10/Materials | Entered Mines 356 | -10/Mines | Followed 8R-AWN into the Mines 362 | -10/Mines | Learned Materials interactive machine intel 450 | -10/Mines | Discovered new exit (range 5) 474 | -10/Mines | Entered Exiles 474 | -10/Exiles | Accompanied by 2 allies 494 | -10/Exiles | Discovered new exit (range 15) 504 | -10/Exiles | Led the pair of lost Derelicts to a safe place 508 | -10/Exiles | Welcomed by 8R-AWN 533 | -10/Exiles | Met EX-HEX 573 | -10/Exiles | Met EX-BIN 603 | -10/Exiles | Aligned with FarCom system 604 | -10/Exiles | Given EX-Vault access code 664 | -10/Exiles | Opened EX-Vault 678 | -10/Exiles | Found Prototype Ballistic Gun 732 | -10/Exiles | Warned to stay clear of 0b10 Research branches 780 | -10/Exiles | Met EX-DEC 796 | -10/Exiles | Learned location of Zion (-7) 920 | -10/Exiles | Visited The Gauntlet 1194 | -10/Exiles | Discovered new exit (range 10) 1210 | -10/Exiles | Left Exiles lab with XL Autogun Array 1210 | -10/Exiles | Entered Mines 1223 | -9/Mines | Met a Derelict bent on vengeance 1381 | -9/Mines | Discovered new exit (range 5) 1393 | -9/Mines | Met a Derelict shopkeep closing up shop 1486 | -9/Mines | Assembled infested the area 1515 | -9/Mines | Core integrity fell below 50% 1517 | -9/Mines | Core integrity fell below 20% 1543 | -9/Mines | Lost 3 parts (1p2w) 1557 | -9/Mines | Entered Materials 1557 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1557 | -8/Materials | Identified XL Autogun Array 1558 | -8/Materials | Loaded intel: 19 interactive machine locations 1970 | -8/Materials | Build established: Scavenger-Gunner 2060 | -8/Materials | Repaired Lgt. Armor Plating 2095 | -8/Materials | Discovered new exit (range 16) 2128 | -8/Materials | Destroyed 7 combat bots 2462 | -8/Materials | Identified exit to Factory 2464 | -8/Materials | Entered Factory 2464 | -7/Factory | Evolved 2 slots: Utility x2 3553 | -7/Factory | Build established: Gunner 3937 | -7/Factory | Build established: Scavenger-Gunner 4288 | -7/Factory | Discovered new exit (range 15) 4313 | -7/Factory | Identified exit to Lower Caves 4573 | -7/Factory | Repaired Med. Treads 4619 | -7/Factory | Repaired Imp. Medium Armor Plating 4640 | -7/Factory | Build established: Gunner 5685 | -7/Factory | Discovered new exit (range 10) 5698 | -7/Factory | Identified exit to Factory 5848 | -7/Factory | Entered another Factory area 5848 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6612 | -6/Factory | Discovered new exit (range 10) 6624 | -6/Factory | Identified exit to Extension 6625 | -6/Factory | Entered Extension 6824 | -6/Extension | Spotted B-75 Beast 6875 | -6/Extension | Disrupted transfer network 6889 | -6/Extension | Destroyed B-75 Beast 6935 | -6/Extension | Spotted B-75 Beast 7006 | -6/Extension | Destroyed B-75 Beast 7024 | -6/Extension | Lost 4 parts (1p1n2u) 7056 | -6/Extension | Discovered new exit (range 3) 7059 | -6/Extension | Identified exit to Factory 7158 | -6/Extension | Entered Factory 7158 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7218 | -5/Factory | Build established: Scavenger-Gunner 7321 | -5/Factory | Identified exit to DSF 7500 | -5/Factory | Lost 5 parts (2n3w) 7765 | -5/Factory | Build established: Gunner 8362 | -5/Factory | Released all parts (9) 8377 | -5/Factory | Destroyed 8 combat bots 8387 | -5/Factory | Lost 14 parts (1p3n5u5w) 8414 | -5/Factory | Core integrity fell below 50% 8474 | -5/Factory | Core integrity fell below 20% 8543 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08425_ Acquired Hvy. Ion Cannon. 08430_ E/%B3EUTHB8V&&VUL&HVS0JBP4=Q1H&GS,D8G%> 08459_ Drone sends a signal. 08462_ Slug penetrates Wall. 08465_ M-13 Machinist destroyed. 08466_ Slug penetrates Wall. 08466_ Hvy. Ion Cannon destroyed. 08466_ Slug penetrates Wall. 08476_ Penetrated by Slug. 08476_ Slug penetrates Wall. 08476_ Penetrated by Slug. 08480_ Acquired 15 matter. 08491_ System corrupted: Matter fused (-7). 08502_ Slug penetrates Wall. 08505_ Penetrated by Slug. 08512_ Slug penetrates Wall. 08515_ System corrupted: Matter fused (-8). 08518_ Acquired Imp. Core Shielding. 08532_ 0NHRK<20COT0SRTYXR XMG4 IIWQ Z 08540_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ????????????????????????# ?????????????????????# | | ????????????????????????# ????????????????###### | | ????????????????????????# ???????????????# # | | ????????????????????????# ???????######### # | | ?????????????????#??????# ???????# = ## # | | ?????????????????? ????# ???????# ## # | | ???????????????????? ### ##+##??# """ ## # | | ?????????????????????? # #### """ !## # | | ????????????????????????# # % + """ ## # | | ????????????????????????# # #### ## # | | ????????????????????????# % ###?####+#### # | | ?????????????????####?### % #???# ######+# | | ?????????????????? ?[# # #???# | | ??????????????????? # # #???# | | ???????????????????? " # ##??# | | ????????????????????? # % #??# | | ?????????????????? %w % #???# | | ?????????????????# #### [% # #???# | | ?????????????????##"#####@%# = # #???# | | ????????????????????????# g#** # #???# #### | | ????????????????????????##g# ] #?????# #??? | | ????????????????????????##g#|![ ####### #??? | | ???????????????????????##g##%=! h p #??? | | ?????????????????????###"###/## #??? | | ?????????????????????#" # #??? | | ?????????????????????## """ ! + ############??? | | ??????????????????????# """ ######?????????????? | | ??????????????????????# """ ! #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????#########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 19 Energy Capacity 315 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 30 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 10 Core Analysis 6 Recoil Reduction 4 Matter Filtering 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Challenges ------------ None Game ------ Seed LaserGrapheneCanceller Manual? 0 Play Time 01:42:57 Cumulative 8.4 hours Start 2024.05.20 @ 01:24:53 End 2024.05.20 @ 13:49:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 14 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa73b91b-e105-4993-8a21-3a9b48bf3f6c