Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.31 @ 21:05:06 Player: Bar0ti Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (43) 215 Value Destroyed (932) 932 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (927) 927 TOTAL SCORE: 7094 Bonus ------- Pacifist 200 High Alert Combat Kills 27 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 150/300 Energy 22/100 System Corruption 20% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Fusion Compressor Improved Fusion Compressor Compact Matter Pod (0) Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core > --- PROPULSION ------- Improved Airjet Improved Gravmag System Gravmag Array Gyrokinetic Inverter > --- UTILITY ---------- Enhanced Optical Array Seismic Detector Advanced Targeting Computer Advanced Targeting Computer Improved Transmission Jammer Reaction Control System Layered Medium Armor Plating Force Field > --- WEAPON ----------- Hypervelocity Coil Gun Mini Assault Cannon > --- INVENTORY -------- Compact Matter Pod Advanced Sensor Array Improved Kinecellerator ECM Suite Long-range Missile Launcher [Rating: 79] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Cooled Airjet Wheel Wheel Hover Unit Cooled Airjet Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Improved Medium Laser Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac DSF Gar Slots Evolved 10 | . . 2 . 2 2 2 2 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 3 | . . 1 . 1 . . 1 . . . . Utility 6 | . . 1 . 1 2 2 . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 105 | 5 6 5 16 8 10 13 12 2 10 12 6 Power 15 | 1 . . 3 1 . 1 2 1 2 1 3 Engine 4 | 1 . . 3 . . . . . . . . Core 11 | . . . . 1 . 1 2 1 2 1 3 Reactor . | . . . . . . . . . . . . Propulsion 26 | 2 2 2 4 1 4 1 1 . 1 7 1 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . Hover 12 | . . . 4 1 4 1 1 . 1 . . Flight 12 | . 2 2 . . . . . . . 7 1 Utility 35 | . 4 1 2 4 3 9 3 1 4 2 2 Device 19 | . 4 . 2 2 1 3 2 1 . 2 2 Storage . | . . . . . . . . . . . . Processor 7 | . . . . . 1 4 1 . 1 . . Hackware 2 | . . 1 . . . 1 . . . . . Protection 7 | . . . . 2 1 1 . . 3 . . Artifact . | . . . . . . . . . . . . Weapon 29 | 2 . 2 7 2 3 2 6 . 3 2 . Energy Gun 14 | 2 . 2 5 2 2 1 . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 2 | . . . . . . . . . 1 1 . Ballistic Cannon 8 | . . . . . 1 1 5 . 1 . . Launcher 5 | . . . 2 . . . 1 . 1 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . 2 1 1 3 1 1 . . . . Parts Lost 22 | . . 1 2 . 1 . . . . 15 3 Power 1 | . . . . . . . . . . 1 . Propulsion 12 | . . 1 2 . . . . . . 7 2 Utility 7 | . . . . . 1 . . . . 5 1 Weapon 2 | . . . . . . . . . . 2 . Highest Loss Streak 8 | . . 1 1 . 1 . . . . 8 3 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 92 | . 89 87 91 99 97 99 91 94 94 55 17 Engine 2 | . 14 11 10 6 . . . . . . . Core 5 | . . . . 2 7 6 8 11 11 1 3 Wheel 1 | . 19 . . . . . . . . . . Hover 21 | . . . 19 36 30 25 23 23 23 4 . Flight 3 | . 8 27 11 . . . . . . 15 6 Device 21 | . 21 22 22 26 28 20 17 23 23 13 4 Processor 12 | . . . . . 6 21 23 17 17 11 2 Hackware 3 | . . 10 11 6 . 4 . . . . . Protection 4 | . . . . 2 7 6 5 5 5 . . Energy Gun 5 | . 24 16 9 8 8 2 . . . . . Ballistic Cannon 6 | . . . . . 5 9 10 11 6 4 . Launcher 1 | . . . 6 9 . . . . 1 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 51 | 7 9 11 15 24 25 28 50 41 51 47 16 Greatest Support 50 | 20 20 13 21 28 33 37 47 47 50 50 20 Greatest Overweight (x) 5 | . 2 . . . . . 1 . 1 2 5 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 4 Average Carried 4 | 4 4 4 4 3 4 4 4 5 4 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 4 5 5 5 5 5 5 5 3 Class Distribution -------------------- 59% | Mutant 36% | Scout 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Scout | -6/Factory Scout | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/DSF Mutant | -5/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac DSF Gar Matter Collected 2160 | 225 . 12 418 5 179 328 316 3 527 36 111 Remotely . | . . . . . . . . . . . . Salvage Created 920 | . . 12 212 62 167 143 114 . 115 95 . Parts 75 | . . 2 12 8 17 9 6 . 8 13 . Haulers Intercepted 8 | . . . 4 . 1 1 1 . 1 . . Recyclers Shooed 2 | . . . . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac DSF Gar Combat Hostiles Destroyed 22 | . . . . 4 3 . 4 . 5 6 . Guns 3 | . . . . 1 1 . . . . 1 . Cannons 5 | . . . . . 2 . . . . 3 . AOE 14 | . . . . 3 . . 4 . 5 2 . Classes Destroyed 9 | . . 1 1 3 2 2 . . . . . Worker 1 | . . . . 1 . . . . . . . Builder 1 | . . . . . . 1 . . . . . Tunneler 1 | . . . . . . 1 . . . . . Hauler 8 | . . . 4 . 1 1 1 . 1 . . Operator 4 | . . 1 . 1 1 . . . 1 . . Watcher 6 | . . . . 1 1 1 3 . . . . Swarmer 13 | . . . . 4 . . 4 . 5 . . Cutter 8 | . . . . . 2 . . . . 6 . Hunter 1 | . . . . . 1 . . . . . . Best Kill Streak 6 | . . 1 2 5 3 2 6 . 5 3 . Combat Bots Only 5 | . . . . 4 3 . 4 . 5 3 . Max Kills in Single Turn 3 | . . 1 1 3 1 2 3 . 3 2 . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . 2 . . 2 . 3 2 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac DSF Gar Damage Taken 3469 | . . 57 293 32 324 14 79 . 76 2201 393 Core 1196 | . . 12 105 15 53 . 16 . 15 700 280 Absorbed by Shields 156 | . . . . . . . . . 48 58 50 Core Remaining (%) 93 | 100 100 . 70 97 92 100 . . . . . Volleys Fired 106 | . . 4 17 5 23 17 15 2 10 13 . Largest 2 | . . 2 1 2 2 2 2 2 2 2 . Hottest 113 | . . 96 56 86 111 113 96 105 105 91 . Shots Fired 175 | . . 6 17 8 39 34 26 4 19 22 . Gun 69 | . . 6 17 5 18 10 . . 7 6 . Cannon 95 | . . . . . 21 24 23 4 10 13 . Launcher 11 | . . . . 3 . . 3 . 2 3 . Special . | . . . . . . . . . . . . Kinetic 108 | . . . . . 21 24 23 4 17 19 . Thermal 43 | . . 2 10 5 16 10 . . . . . Explosive 11 | . . . . 3 . . 3 . 2 3 . Electromagnetic 13 | . . 4 7 . 2 . . . . . . Robot Hit Streak 9 | . . 1 5 3 4 4 9 5 6 2 . Robot Miss Streak 5 | . . 3 2 1 3 2 5 . 1 4 . Penetration Max 3 | . . . . . . . 1 . . 3 . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 87 | . . 1 12 4 20 9 17 4 11 9 . Core Hits 58 | . . 1 5 8 9 5 11 . 8 11 . Critical Kills 2 | . . . . . . . . . 1 1 . Critical Parts Destroyed 2 | . . . . . . . . . . 2 . Critical Strikes 12 | . . . . . 5 2 1 . 1 3 . Burn 3 | . . . . . 3 . . . . . . Destroy 4 | . . . . . . . . . 1 3 . Blast 5 | . . . . . 2 2 1 . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3978 | . . 15 200 338 468 280 1109 129 673 766 . Guns 482 | . . 15 180 51 156 18 . . 23 39 . Cannons 1522 | . . . . . 312 262 441 129 157 221 . Explosions 1974 | . . . 20 287 . . 668 . 493 506 . Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 1584 | . . . . . 312 262 441 129 180 260 . Thermal 343 | . . . 138 51 136 18 . . . . . Explosive 1954 | . . . . 287 . . 668 . 493 506 . Electromagnetic 97 | . . 15 62 . 20 . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 20 | . . . 1 . . . . 7 7 20 20 Average Corruption 8 | . . . 1 . . . . 7 7 18 20 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 30 | . . . 1 . . . . 1 15 7 6 Message Errors 6 | . . . 1 . . . . . 3 1 1 Matter Fused 7 | . . . . . . . . 1 3 2 1 Heat Flow Errors 3 | . . . . . . . . . 1 1 1 Energy Discharges 2 | . . . . . . . . . 1 1 . Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . . 2 1 1 Data Loss (major) 1 | . . . . . . . . . 1 . . Misfires 1 | . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . 1 . . Misdirections 2 | . . . . . . . . . . 1 1 Weapon Failures 2 | . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 119 | . . . . 24 7 7 30 . 27 24 . Projectiles 69 | . . . . . 7 7 11 . 20 24 . Explosions 50 | . . . . 24 . . 19 . 7 . . Melee . | . . . . . . . . . . . . Knockbacks 9 | . . . . . 3 1 1 . . 4 . Impact . | . . . . . . . . . . . . Kinetic 9 | . . . . . 3 1 1 . . 4 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 182 | . . . 37 . . . . . 9 136 . Shots 4 | . . . 1 . . . . . 1 2 . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 329 | . . 45 64 24 329 147 226 108 239 243 142 Average Temperature 72 | . . 23 18 12 91 50 93 55 88 153 83 Received Heat Transfer 264 | . . 18 54 . 9 . . . . 54 129 Effects 1 | . . . . . 1 . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . . . . Heat Transferred 925 | . . . 259 111 518 37 . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac DSF Gar Peak Influence 604 | . 132 509 597 604 567 315 249 47 263 303 321 Initial 274 | . . 55 214 252 274 272 . 17 32 184 201 Average 197 | . 35 223 355 422 345 138 111 28 135 244 264 Maximum Alert Level 2 | . . 2 2 2 2 1 1 . 1 1 1 Low Security (%) 47 | 100 100 47 . 10 . 67 66 100 56 9 . Level 1 42 | . . 41 70 33 75 32 33 . 43 90 100 Level 2 9 | . . 10 29 56 25 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . . 1 1 . 6 2 . . . 4 . Investigation 1 | . . . . . 1 . . . . . . Extermination 1 | . . . . . . 1 . . . . . Reinforcement 12 | . . 1 1 . 5 1 . . . 4 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac DSF Gar Distress Signals 6 | . 1 1 1 3 . . . . . . . Communications Jammed 9 | . . . . . . . 8 . 1 . . Distress Signals 8 | . . . . . . . 7 . 1 . . Times Spotted 126 | . 7 20 18 12 14 3 7 4 6 22 13 Peak Tracking Total 13 | . 4 8 8 7 5 2 6 4 4 13 6 Tactical Retreats 28 | . 1 5 7 8 1 1 . . . 2 3 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac DSF Gar Traps Triggered 10 | . . . 3 . . . 1 . 3 1 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 6 | . . 6 . . . . . . . . . Reused 2 | . . 2 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . 2 . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac DSF Gar Machines Disabled 6 | . . . . 2 4 . . . . . . Max in Single Turn 2 | . . . . 2 2 . . . . . . Garrison Access 2 | . . . 1 . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac DSF Gar Machines Accessed 41 | . 5 1 5 5 9 5 5 . 6 . . Terminals 27 | . 4 1 3 4 4 3 3 . 5 . . Fabricators 3 | . . . . . 2 . . . 1 . . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units 6 | . 1 . 1 1 1 . 2 . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 3 | . . . 1 . . 2 . . . . . Total Hacks 115 | . 13 5 17 18 26 6 13 . 17 . . Successful 59 | . 5 4 7 12 15 3 4 . 9 . . Failed 56 | . 8 1 10 6 11 3 9 . 8 . . Catastrophic 7 | . . . 1 . 2 1 2 . 1 . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 79 | . 11 5 10 16 10 3 8 . 16 . . Fabricators 4 | . . . . . 3 . . . 1 . . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units 15 | . 2 . 4 2 2 . 5 . . . . Scanalyzers 10 | . . . . . 10 . . . . . . Garrison Access 6 | . . . 3 . . 3 . . . . . Terminal Hacks 40 | . 4 4 4 10 5 2 2 . 9 . . Record 6 | . 1 . . 3 2 . . . . . . Prototype ID Bank 3 | . 1 1 . . . . . . 1 . . Open Door 1 | . . . 1 . . . . . . . . Open DSF 3 | . . . . . . 2 . . 1 . . Branch Access Points 1 | . . . . . . . . . 1 . . Emergency Access Points 2 | . . . 1 1 . . . . . . . Alert Level 2 | . . . . 1 . . . . 1 . . Unreport Threat 1 | . . . . 1 . . . . . . . Locate Traps 2 | . . 1 . . . . 1 . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . Dispatch Records 1 | . . . . . . . . . 1 . . Maintenance Status 1 | . . . . 1 . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . Transport Status 4 | . 1 1 . . 1 . . . 1 . . Recall Investigation 1 | . . . . . 1 . . . . . . Hauler Manifests 3 | . 1 . . 1 . . 1 . . . . Registered Components 2 | . . . 1 . . . . . 1 . . Zone Layout 5 | . . . . 2 1 . . . 2 . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 7 | . 1 . 2 2 . . 2 . . . . Report Inventory 2 | . . . 1 1 . . . . . . . Retrieve Matter 3 | . . . 1 . . . 2 . . . . Retrieve Components 2 | . 1 . . 1 . . . . . . . Scanalyzer 10 | . . . . . 10 . . . . . . Insert Component 4 | . . . . . 4 . . . . . . Analyze 6 | . . . . . 6 . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . . . . Seal Access 2 | . . . 1 . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . 1 . . Used 1 | . . . . . . . . . 1 . . Hacking Detections 34 | . 4 1 4 5 8 2 5 . 5 . . Full Trace Events 1 | . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 7 | . 1 . . 6 . . . . . . . Parts Scanalyzed 4 | . . . . . 4 . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac DSF Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac DSF Gar Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac DSF Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac DSF Gar Turns Passed 3775 | 41 237 146 344 282 388 1241 427 78 359 143 89 Spaces Moved 4979 | 39 362 293 566 440 652 1183 560 145 557 123 59 Core 30 | 11 . . . . . . . . . 3 16 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 212 | 28 184 . . . . . . . . . . Hover 3869 | . . . 307 440 652 1183 560 145 557 25 . Flight 868 | . 178 293 259 . . . . . . 95 43 Fastest Speed 32 | 50 37 32 32 48 38 38 43 43 43 33 39 Average Speed 44 | 71 59 34 43 48 38 38 43 43 53 44 47 Slowest Speed 200 | 80 200 37 60 48 48 45 98 43 98 150 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 16 | . 3 2 7 . . . . . . 2 2 Cave-ins Triggered 1 | . . . . . . . . . . 1 . Exploration Rate (%) 37 | 3 52 25 80 33 15 24 14 85 16 90 8 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 1 . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 5 | . . . . . . 3 . . 2 . . Terrain Destroyed 191 | . . . 3 27 21 6 56 . 33 45 . Melee . | . . . . . . . . . . . . Projectile 21 | . . . . . 5 6 5 . 3 2 . AOE 170 | . . . 3 27 16 . 51 . 30 43 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac DSF Gar Total 6359 | 50 380 330 640 503 749 1938 717 155 594 183 120 Wait 1044 | . 1 24 31 38 52 705 118 7 12 30 26 Move 4942 | 38 356 288 553 439 651 1182 560 144 556 119 56 Hop 11 | . 2 2 5 . . . . . . 1 1 Pick Up 49 | 7 5 2 6 6 3 7 4 . 1 6 2 Fast Attach 58 | 3 5 4 7 4 8 9 6 . 7 5 . Attach 30 | 2 . 1 5 4 2 2 2 . . 6 6 Detach 9 | . 1 2 2 . 1 . . . . . 3 Swap 17 | . 1 . 4 . . 2 4 2 3 1 . Drop 68 | . 9 3 10 7 9 14 8 . 5 2 1 Fire 106 | . . 4 17 5 23 17 15 2 10 13 . Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 25 | . . . . . . . . . . . 25 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Waste -5/Factory (discovered 3 exits: Upp x2 / DSF) -5/DSF -5/Garrison History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 14) 42 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 10) 240 | -10/Materials | Discovered new exit (range 16) 279 | -10/Materials | Entered another Materials area 279 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 306 | -9/Materials | Build established: Mutant 313 | -9/Materials | Discovered new exit (range 15) 425 | -9/Materials | Entered Storage 761 | -9/Storage | Discovered new exit (range 15) 769 | -9/Storage | Entered Materials 769 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 929 | -8/Materials | Discovered new exit (range 4) 1051 | -8/Materials | Entered Factory 1051 | -7/Factory | Evolved 2 slots: Utility x2 1349 | -7/Factory | Discovered new exit (range 17) 1439 | -7/Factory | Identified exit to Factory 1439 | -7/Factory | Entered another Factory area 1439 | -6/Factory | Evolved 2 slots: Utility x2 1979 | -6/Factory | Build established: Scout 2590 | -6/Factory | Discovered new exit (range 16) 2628 | -6/Factory | Discovered new exit (range 10) 2679 | -6/Factory | Identified exit to Factory 2680 | -6/Factory | Entered another Factory area 2680 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3107 | -5/Factory | Sucked down chute 3107 | -5/Factory | Entered Waste 3114 | -5/Waste | Spotted C-40 Crusher 3122 | -5/Waste | EMP discharged 3125 | -5/Waste | Spotted C-40 Crusher 3125 | -5/Waste | Spotted C-40 Crusher 3131 | -5/Waste | Spotted C-40 Crusher 3131 | -5/Waste | Spotted C-40 Crusher 3175 | -5/Waste | Spotted C-40 Crusher 3177 | -5/Waste | Discovered new exit (range 19) 3185 | -5/Waste | Entered Factory 3365 | -5/Factory | Build established: Mutant 3397 | -5/Factory | Identified exit to Upper Caves 3543 | -5/Factory | Identified exit to DSF 3544 | -5/Factory | Entered DSF 3561 | -5/DSF | Additional patrols routed to DSF 3566 | -5/DSF | Crushed by falling debris 3566 | -5/DSF | System corruption reached 10% 3603 | -5/DSF | Lost 7 parts (1p2n3u1w) 3660 | -5/DSF | Core integrity fell below 50% 3681 | -5/DSF | Discovered new exit (range 14) 3687 | -5/DSF | Entered Garrison 3710 | -5/Garrison | Lost 8 parts (5n2u1w) 3728 | -5/Garrison | Core integrity fell below 20% 3772 | -5/Garrison | Triggered checkpoint 3776 | -5/Garrison | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 03749_ Triggered Stasis Trap. 03749_ A bubble of rippling energy engulfs the area. 03749_ Field strength at 94. 03750_ Field strength at 88. 03751_ Field strength at 82. 03752_ Field strength at 76. 03753_ Field strength at 70. 03754_ System corrupted: Heat flow error (+182). 03756_ Field strength at 54. 03757_ Field strength at 48. 03758_ Field strength at 37. 03759_ Field strength at 31. 03760_ Field strength at 25. 03761_ Field strength at 19. 03762_ Field strength at 13. 03763_ Field strength at 2. 03764_ Stasis field depleted. 03769_ System corrupted: Matter fused (-7). 03773_ Slug penetrates Reinforced Barrier. 03776_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###????????????????????????? | | ?????????????????????? #???????????????????????? | | ?????????????????????? #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ????????????# ????????# #???????????????????????? | | ????????????# ######## ##############??????????? | | ????????????# ^^ #??????????? | | ????????????# #??????????? | | ????????????####### ########"####### #??????????? | | ??????????????????# #??????????????# #??????????? | | ??????????????????# #??????????????# #??????????? | | ??????????????????# #??????????????# #??????????? | | ??????????????????# #??????????????# #??????????? | | ??????????????????# #??????????????# ###????????? | | ??????????????????# #??????????????# #????????? | | ??????????????????# #??????????????# #????????? | | ??????????????????# ######## #?????# #????????? | | ??????????????????# @ #?????######????????? | | ??????????????????### Y ######???????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????#####????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 50 Energy Generation 35 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Armor Coverage 225 Evasion (%) 65 Targeting Accuracy 16 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Imp. VTOL Module | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Hcp. Matter Pod | -7/Factory | Scanalyzed Hrd. Light Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- No Signal Safety First Challenges ------------ None Game ------ Seed DefenseArcTriangulator Manual? 0 Play Time 02:25:15 Cumulative 22.6 hours Start 2022.10.31 @ 02:15:58 End 2022.10.31 @ 21:05:06 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 34 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9741562a-fe69-4f23-930d-af5f2661cae2