Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.31 @ 21:05:06

Player: Bar0ti

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (43)      215
Value Destroyed (932)      932
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (927)                927
              TOTAL SCORE: 7094

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    27
Entered Garrisons          200
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     150/300
Energy                     22/100
System Corruption          20%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (8) ------
           ECM Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Fusion Compressor
  Improved Fusion Compressor
   Compact Matter Pod (0)

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
                Neutrino Core
>               --- PROPULSION -------
       Improved Airjet
       Improved Gravmag System
                Gravmag Array
                Gyrokinetic Inverter
>               --- UTILITY ----------
       Enhanced Optical Array
                Seismic Detector
       Advanced Targeting Computer
       Advanced Targeting Computer
       Improved Transmission Jammer
                Reaction Control System
        Layered Medium Armor Plating
                Force Field
>               --- WEAPON -----------
  Hypervelocity Coil Gun
           Mini Assault Cannon
>               --- INVENTORY --------
        Compact Matter Pod
       Advanced Sensor Array
       Improved Kinecellerator
                ECM Suite
     Long-range Missile Launcher
[Rating: 79]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Cooled Airjet
  Wheel                    Wheel
  Hover Unit               Cooled Airjet
  Flight Unit              Flight Unit
Utility                    Seismic Detector
  Device                   Seismic Detector
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Hypervelocity Coil Gun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac DSF Gar 
Slots Evolved              10   | .   .   2   .   2   2   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   1   .   1   .   .   1   .   .   .   .   
  Utility                  6    | .   .   1   .   1   2   2   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             105  | 5   6   5   16  8   10  13  12  2   10  12  6   
  Power                    15   | 1   .   .   3   1   .   1   2   1   2   1   3   
    Engine                 4    | 1   .   .   3   .   .   .   .   .   .   .   .   
    Core                   11   | .   .   .   .   1   .   1   2   1   2   1   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   2   2   4   1   4   1   1   .   1   7   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  12   | .   .   .   4   1   4   1   1   .   1   .   .   
    Flight                 12   | .   2   2   .   .   .   .   .   .   .   7   1   
  Utility                  35   | .   4   1   2   4   3   9   3   1   4   2   2   
    Device                 19   | .   4   .   2   2   1   3   2   1   .   2   2   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   .   .   .   .   1   4   1   .   1   .   .   
    Hackware               2    | .   .   1   .   .   .   1   .   .   .   .   .   
    Protection             7    | .   .   .   .   2   1   1   .   .   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   .   2   7   2   3   2   6   .   3   2   .   
    Energy Gun             14   | 2   .   2   5   2   2   1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   .   .   .   .   .   .   1   1   .   
    Ballistic Cannon       8    | .   .   .   .   .   1   1   5   .   1   .   .   
    Launcher               5    | .   .   .   2   .   .   .   1   .   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   2   1   1   3   1   1   .   .   .   .   
Parts Lost                 22   | .   .   1   2   .   1   .   .   .   .   15  3   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               12   | .   .   1   2   .   .   .   .   .   .   7   2   
  Utility                  7    | .   .   .   .   .   1   .   .   .   .   5   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Highest Loss Streak      8    | .   .   1   1   .   1   .   .   .   .   8   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   89  87  91  99  97  99  91  94  94  55  17  
  Engine                   2    | .   14  11  10  6   .   .   .   .   .   .   .   
  Core                     5    | .   .   .   .   2   7   6   8   11  11  1   3   
  Wheel                    1    | .   19  .   .   .   .   .   .   .   .   .   .   
  Hover                    21   | .   .   .   19  36  30  25  23  23  23  4   .   
  Flight                   3    | .   8   27  11  .   .   .   .   .   .   15  6   
  Device                   21   | .   21  22  22  26  28  20  17  23  23  13  4   
  Processor                12   | .   .   .   .   .   6   21  23  17  17  11  2   
  Hackware                 3    | .   .   10  11  6   .   4   .   .   .   .   .   
  Protection               4    | .   .   .   .   2   7   6   5   5   5   .   .   
  Energy Gun               5    | .   24  16  9   8   8   2   .   .   .   .   .   
  Ballistic Cannon         6    | .   .   .   .   .   5   9   10  11  6   4   .   
  Launcher                 1    | .   .   .   6   9   .   .   .   .   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             51   | 7   9   11  15  24  25  28  50  41  51  47  16  
  Greatest Support         50   | 20  20  13  21  28  33  37  47  47  50  50  20  
  Greatest Overweight (x)  5    | .   2   .   .   .   .   .   1   .   1   2   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   5   5   5   5   5   5   4   
  Average Carried          4    | 4   4   4   4   3   4   4   4   5   4   4   2   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 5   5   5   4   5   5   5   5   5   5   5   3   

 Class Distribution 
--------------------
 59% | Mutant
 36% | Scout
  3% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
 Sprinter | -9/Materials
   Mutant | -9/Storage
   Mutant | -8/Materials
   Mutant | -7/Factory
    Scout | -6/Factory
    Scout | -5/Factory
   Mutant | -5/Waste
   Mutant | -5/Factory
   Mutant | -5/DSF
   Mutant | -5/Garrison

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -5  
-----------                Run  | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac DSF Gar 
Matter Collected           2160 | 225 .   12  418 5   179 328 316 3   527 36  111 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            920  | .   .   12  212 62  167 143 114 .   115 95  .   
  Parts                    75   | .   .   2   12  8   17  9   6   .   8   13  .   
Haulers Intercepted        8    | .   .   .   4   .   1   1   1   .   1   .   .   
Recyclers Shooed           2    | .   .   .   .   .   1   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac DSF Gar 
Combat Hostiles Destroyed  22   | .   .   .   .   4   3   .   4   .   5   6   .   
  Guns                     3    | .   .   .   .   1   1   .   .   .   .   1   .   
  Cannons                  5    | .   .   .   .   .   2   .   .   .   .   3   .   
  AOE                      14   | .   .   .   .   3   .   .   4   .   5   2   .   
Classes Destroyed          9    | .   .   1   1   3   2   2   .   .   .   .   .   
  Worker                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   8    | .   .   .   4   .   1   1   1   .   1   .   .   
  Operator                 4    | .   .   1   .   1   1   .   .   .   1   .   .   
  Watcher                  6    | .   .   .   .   1   1   1   3   .   .   .   .   
  Swarmer                  13   | .   .   .   .   4   .   .   4   .   5   .   .   
  Cutter                   8    | .   .   .   .   .   2   .   .   .   .   6   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           6    | .   .   1   2   5   3   2   6   .   5   3   .   
  Combat Bots Only         5    | .   .   .   .   4   3   .   4   .   5   3   .   
Max Kills in Single Turn   3    | .   .   1   1   3   1   2   3   .   3   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   .   .   2   .   3   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -5   -5   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Was  Fac  DSF  Gar  
Damage Taken               3469 | .    .    57   293  32   324  14   79   .    76   2201 393  
  Core                     1196 | .    .    12   105  15   53   .    16   .    15   700  280  
  Absorbed by Shields      156  | .    .    .    .    .    .    .    .    .    48   58   50   
Core Remaining (%)         93   | 100  100  .    70   97   92   100  .    .    .    .    .    
Volleys Fired              106  | .    .    4    17   5    23   17   15   2    10   13   .    
  Largest                  2    | .    .    2    1    2    2    2    2    2    2    2    .    
  Hottest                  113  | .    .    96   56   86   111  113  96   105  105  91   .    
Shots Fired                175  | .    .    6    17   8    39   34   26   4    19   22   .    
  Gun                      69   | .    .    6    17   5    18   10   .    .    7    6    .    
  Cannon                   95   | .    .    .    .    .    21   24   23   4    10   13   .    
  Launcher                 11   | .    .    .    .    3    .    .    3    .    2    3    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  108  | .    .    .    .    .    21   24   23   4    17   19   .    
  Thermal                  43   | .    .    2    10   5    16   10   .    .    .    .    .    
  Explosive                11   | .    .    .    .    3    .    .    3    .    2    3    .    
  Electromagnetic          13   | .    .    4    7    .    2    .    .    .    .    .    .    
  Robot Hit Streak         9    | .    .    1    5    3    4    4    9    5    6    2    .    
  Robot Miss Streak        5    | .    .    3    2    1    3    2    5    .    1    4    .    
  Penetration Max          3    | .    .    .    .    .    .    .    1    .    .    3    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           87   | .    .    1    12   4    20   9    17   4    11   9    .    
  Core Hits                58   | .    .    1    5    8    9    5    11   .    8    11   .    
  Critical Kills           2    | .    .    .    .    .    .    .    .    .    1    1    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    .    .    .    2    .    
  Critical Strikes         12   | .    .    .    .    .    5    2    1    .    1    3    .    
    Burn                   3    | .    .    .    .    .    3    .    .    .    .    .    .    
    Destroy                4    | .    .    .    .    .    .    .    .    .    1    3    .    
    Blast                  5    | .    .    .    .    .    2    2    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3978 | .    .    15   200  338  468  280  1109 129  673  766  .    
  Guns                     482  | .    .    15   180  51   156  18   .    .    23   39   .    
  Cannons                  1522 | .    .    .    .    .    312  262  441  129  157  221  .    
  Explosions               1974 | .    .    .    20   287  .    .    668  .    493  506  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1584 | .    .    .    .    .    312  262  441  129  180  260  .    
  Thermal                  343  | .    .    .    138  51   136  18   .    .    .    .    .    
  Explosive                1954 | .    .    .    .    287  .    .    668  .    493  506  .    
  Electromagnetic          97   | .    .    15   62   .    20   .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         20   | .    .    .    1    .    .    .    .    7    7    20   20   
  Average Corruption       8    | .    .    .    1    .    .    .    .    7    7    18   20   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  30   | .    .    .    1    .    .    .    .    1    15   7    6    
    Message Errors         6    | .    .    .    1    .    .    .    .    .    3    1    1    
    Matter Fused           7    | .    .    .    .    .    .    .    .    1    3    2    1    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    1    1    1    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    1    1    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    .    .    2    1    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    1    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    .    1    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    .    1    1    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            119  | .    .    .    .    24   7    7    30   .    27   24   .    
  Projectiles              69   | .    .    .    .    .    7    7    11   .    20   24   .    
  Explosions               50   | .    .    .    .    24   .    .    19   .    7    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    .    .    3    1    1    .    .    4    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    .    3    1    1    .    .    4    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      182  | .    .    .    37   .    .    .    .    .    9    136  .    
  Shots                    4    | .    .    .    1    .    .    .    .    .    1    2    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        329  | .    .    45   64   24   329  147  226  108  239  243  142  
  Average Temperature      72   | .    .    23   18   12   91   50   93   55   88   153  83   
  Received Heat Transfer   264  | .    .    18   54   .    9    .    .    .    .    54   129  
  Effects                  1    | .    .    .    .    .    1    .    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    2    .    .    .    .    .    .    
  Heat Transferred         925  | .    .    .    259  111  518  37   .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac DSF Gar 
Peak Influence             604  | .   132 509 597 604 567 315 249 47  263 303 321 
  Initial                  274  | .   .   55  214 252 274 272 .   17  32  184 201 
  Average                  197  | .   35  223 355 422 345 138 111 28  135 244 264 
Maximum Alert Level        2    | .   .   2   2   2   2   1   1   .   1   1   1   
  Low Security (%)         47   | 100 100 47  .   10  .   67  66  100 56  9   .   
  Level 1                  42   | .   .   41  70  33  75  32  33  .   43  90  100 
  Level 2                  9    | .   .   10  29  56  25  .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   1   1   .   6   2   .   .   .   4   .   
  Investigation            1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Reinforcement            12   | .   .   1   1   .   5   1   .   .   .   4   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -5  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac DSF Gar 
Distress Signals           6    | .   1   1   1   3   .   .   .   .   .   .   .   
Communications Jammed      9    | .   .   .   .   .   .   .   8   .   1   .   .   
  Distress Signals         8    | .   .   .   .   .   .   .   7   .   1   .   .   
Times Spotted              126  | .   7   20  18  12  14  3   7   4   6   22  13  
  Peak Tracking Total      13   | .   4   8   8   7   5   2   6   4   4   13  6   
  Tactical Retreats        28   | .   1   5   7   8   1   1   .   .   .   2   3   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac DSF Gar 
Traps Triggered            10   | .   .   .   3   .   .   .   1   .   3   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   6   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   2   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   2   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -5  
----------                 Run  | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac DSF Gar 
Machines Disabled          6    | .   .   .   .   2   4   .   .   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   2   2   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -5  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac DSF Gar 
Machines Accessed          41   | .   5   1   5   5   9   5   5   .   6   .   .   
  Terminals                27   | .   4   1   3   4   4   3   3   .   5   .   .   
  Fabricators              3    | .   .   .   .   .   2   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   1   1   1   .   2   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   .   2   .   .   .   .   .   
Total Hacks                115  | .   13  5   17  18  26  6   13  .   17  .   .   
  Successful               59   | .   5   4   7   12  15  3   4   .   9   .   .   
  Failed                   56   | .   8   1   10  6   11  3   9   .   8   .   .   
    Catastrophic           7    | .   .   .   1   .   2   1   2   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                79   | .   11  5   10  16  10  3   8   .   16  .   .   
  Fabricators              4    | .   .   .   .   .   3   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          15   | .   2   .   4   2   2   .   5   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   10  .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   3   .   .   3   .   .   .   .   .   
Terminal Hacks             40   | .   4   4   4   10  5   2   2   .   9   .   .   
  Record                   6    | .   1   .   .   3   2   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   1   .   .   .   .   .   .   1   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   2   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   1   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   1   .   .   .   .   1   .   .   .   .   
  Reprogram Traps          1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Maintenance Status       1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Transport Status         4    | .   1   1   .   .   1   .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   .   1   .   .   1   .   .   .   .   
  Registered Components    2    | .   .   .   1   .   .   .   .   .   1   .   .   
  Zone Layout              5    | .   .   .   .   2   1   .   .   .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   1   .   2   2   .   .   2   .   .   .   .   
  Report Inventory         2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Retrieve Matter          3    | .   .   .   1   .   .   .   2   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   .   10  .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   4   .   .   .   .   .   .   
  Analyze                  6    | .   .   .   .   .   6   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   .   .   1   .   .   .   .   .   
  Seal Access              2    | .   .   .   1   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   .   .   .   1   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   1   .   .   
Hacking Detections         34   | .   4   1   4   5   8   2   5   .   5   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   4   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     7    | .   1   .   .   6   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   4   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   4   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -5  
------------               Run  | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac DSF Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -5  
--------                   Run  | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac DSF Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac DSF Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -5   -5   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Was  Fac  DSF  Gar  
Turns Passed               3775 | 41   237  146  344  282  388  1241 427  78   359  143  89   
Spaces Moved               4979 | 39   362  293  566  440  652  1183 560  145  557  123  59   
  Core                     30   | 11   .    .    .    .    .    .    .    .    .    3    16   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   212  | 28   184  .    .    .    .    .    .    .    .    .    .    
  Hover                    3869 | .    .    .    307  440  652  1183 560  145  557  25   .    
  Flight                   868  | .    178  293  259  .    .    .    .    .    .    95   43   
  Fastest Speed            32   | 50   37   32   32   48   38   38   43   43   43   33   39   
  Average Speed            44   | 71   59   34   43   48   38   38   43   43   53   44   47   
  Slowest Speed            200  | 80   200  37   60   48   48   45   98   43   98   150  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            16   | .    3    2    7    .    .    .    .    .    .    2    2    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       37   | 3    52   25   80   33   15   24   14   85   16   90   8    
  Regions Visited          11
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    1    1    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 5    | .    .    .    .    .    .    3    .    .    2    .    .    
Terrain Destroyed          191  | .    .    .    3    27   21   6    56   .    33   45   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               21   | .    .    .    .    .    5    6    5    .    3    2    .    
  AOE                      170  | .    .    .    3    27   16   .    51   .    30   43   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -5   -5   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Was  Fac  DSF  Gar  
Total                      6359 | 50   380  330  640  503  749  1938 717  155  594  183  120  
  Wait                     1044 | .    1    24   31   38   52   705  118  7    12   30   26   
  Move                     4942 | 38   356  288  553  439  651  1182 560  144  556  119  56   
  Hop                      11   | .    2    2    5    .    .    .    .    .    .    1    1    
  Pick Up                  49   | 7    5    2    6    6    3    7    4    .    1    6    2    
  Fast Attach              58   | 3    5    4    7    4    8    9    6    .    7    5    .    
  Attach                   30   | 2    .    1    5    4    2    2    2    .    .    6    6    
  Detach                   9    | .    1    2    2    .    1    .    .    .    .    .    3    
  Swap                     17   | .    1    .    4    .    .    2    4    2    3    1    .    
  Drop                     68   | .    9    3    10   7    9    14   8    .    5    2    1    
  Fire                     106  | .    .    4    17   5    23   17   15   2    10   13   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            25   | .    .    .    .    .    .    .    .    .    .    .    25   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory
-5/Waste
-5/Factory (discovered 3 exits: Upp x2 / DSF)
-5/DSF
-5/Garrison

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 14)
   42 | -11/Scrapyard | Entered Materials
  154 | -10/Materials | Discovered new exit (range 10)
  240 | -10/Materials | Discovered new exit (range 16)
  279 | -10/Materials | Entered another Materials area
  279 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  306 | -9/Materials  | Build established: Mutant
  313 | -9/Materials  | Discovered new exit (range 15)
  425 | -9/Materials  | Entered Storage
  761 | -9/Storage    | Discovered new exit (range 15)
  769 | -9/Storage    | Entered Materials
  769 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  929 | -8/Materials  | Discovered new exit (range 4)
 1051 | -8/Materials  | Entered Factory
 1051 | -7/Factory    | Evolved 2 slots: Utility x2
 1349 | -7/Factory    | Discovered new exit (range 17)
 1439 | -7/Factory    | Identified exit to Factory
 1439 | -7/Factory    | Entered another Factory area
 1439 | -6/Factory    | Evolved 2 slots: Utility x2
 1979 | -6/Factory    | Build established: Scout
 2590 | -6/Factory    | Discovered new exit (range 16)
 2628 | -6/Factory    | Discovered new exit (range 10)
 2679 | -6/Factory    | Identified exit to Factory
 2680 | -6/Factory    | Entered another Factory area
 2680 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3107 | -5/Factory    | Sucked down chute
 3107 | -5/Factory    | Entered Waste
 3114 | -5/Waste      | Spotted C-40 Crusher
 3122 | -5/Waste      | EMP discharged
 3125 | -5/Waste      | Spotted C-40 Crusher
 3125 | -5/Waste      | Spotted C-40 Crusher
 3131 | -5/Waste      | Spotted C-40 Crusher
 3131 | -5/Waste      | Spotted C-40 Crusher
 3175 | -5/Waste      | Spotted C-40 Crusher
 3177 | -5/Waste      | Discovered new exit (range 19)
 3185 | -5/Waste      | Entered Factory
 3365 | -5/Factory    | Build established: Mutant
 3397 | -5/Factory    | Identified exit to Upper Caves
 3543 | -5/Factory    | Identified exit to DSF
 3544 | -5/Factory    | Entered DSF
 3561 | -5/DSF        | Additional patrols routed to DSF
 3566 | -5/DSF        | Crushed by falling debris
 3566 | -5/DSF        | System corruption reached 10%
 3603 | -5/DSF        | Lost 7 parts (1p2n3u1w)
 3660 | -5/DSF        | Core integrity fell below 50%
 3681 | -5/DSF        | Discovered new exit (range 14)
 3687 | -5/DSF        | Entered Garrison
 3710 | -5/Garrison   | Lost 8 parts (5n2u1w)
 3728 | -5/Garrison   | Core integrity fell below 20%
 3772 | -5/Garrison   | Triggered checkpoint
 3776 | -5/Garrison   | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
03749_ Triggered Stasis Trap.
03749_ A bubble of rippling energy engulfs the area.
03749_ Field strength at 94.
03750_ Field strength at 88.
03751_ Field strength at 82.
03752_ Field strength at 76.
03753_ Field strength at 70.
03754_ System corrupted: Heat flow error (+182).
03756_ Field strength at 54.
03757_ Field strength at 48.
03758_ Field strength at 37.
03759_ Field strength at 31.
03760_ Field strength at 25.
03761_ Field strength at 19.
03762_ Field strength at 13.
03763_ Field strength at 2.
03764_ Stasis field depleted.
03769_ System corrupted: Matter fused (-7).
03773_ Slug penetrates Reinforced Barrier.
03776_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ??????????????????????#  #???????????????????????? |
| ??????????????????????#  #???????????????????????? |
| ??????????????????????#  #???????????????????????? |
| ??????????????????????#  #???????????????????????? |
| ??????????????????????#  #???????????????????????? |
| ??????????????????????#  #???????????????????????? |
| ????????????# ????????#  #???????????????????????? |
| ????????????#  ########  ##############??????????? |
| ????????????#       ^^                #??????????? |
| ????????????#                         #??????????? |
| ????????????####### ########"#######  #??????????? |
| ??????????????????# #??????????????#  #??????????? |
| ??????????????????# #??????????????#  #??????????? |
| ??????????????????# #??????????????#  #??????????? |
| ??????????????????# #??????????????#  #??????????? |
| ??????????????????# #??????????????#  ###????????? |
| ??????????????????# #??????????????#    #????????? |
| ??????????????????# #??????????????#    #????????? |
| ??????????????????# ######## #?????#    #????????? |
| ??????????????????#      @   #?????######????????? |
| ??????????????????### Y ######???????????????????? |
| ????????????????????#   #????????????????????????? |
| ????????????????????#####????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Coolant Potential          50
Energy Generation          35
Energy Capacity            375
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              14
Armor Coverage             225
Evasion (%)                65
Targeting Accuracy         16
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
         Imp. VTOL Module | -7/Factory | Scanalyzed
            Hacking Suite | -7/Factory | Scanalyzed
          Hcp. Matter Pod | -7/Factory | Scanalyzed
 Hrd. Light Armor Plating | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
No Signal
Safety First

 Challenges 
------------
None

 Game 
------
Seed              DefenseArcTriangulator
  Manual?         0
Play Time         02:25:15
  Cumulative      22.6 hours
  Start           2022.10.31 @ 02:15:58
  End             2022.10.31 @ 21:05:06
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          34
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9741562a-fe69-4f23-930d-af5f2661cae2