Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.30 @ 18:35:40 // Winter2019/RPGLIKE Player: badjay Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (852) 4260 Value Destroyed (50022) 50022 Prototype IDs (230) 4600 Alien Tech Used (12) 2400 Bonus (73944) 73944 TOTAL SCORE: 146926 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 21046 Follower Combat Kills 236 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 724 Found Hidden Lab 3000 Decrypted A0 Command 9000 Met Warlord at Research 2000 Hacked God Mode 5000 Pursued by Intercept 4500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -962 Cogmind --------- Core Integrity 600/600 Matter 300/300 Energy 488/490 System Corruption 4% Temperature Cool (2) Movement Flying (29) Location 0b11 Command Parts ------- > --- POWER (2) -------- Cooled Ion Engine Cooled Deuterium Engine > --- PROPULSION (2) --- Electron Diverter Cooled Q-thruster > --- UTILITY (13) ----- Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Recoil Nullifier Precision Matter Filter Improved Kinecellerator Advanced Weapon Cycler Advanced Reaction Control System Experimental Phase Shifter Quantum Router > --- WEAPON (6) ------- Linked Autogun Linked Autogun Omega Cannon > --- INVENTORY (3) ---- Protomatter-100 Sigix Broadsword Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Deuterium Engine > --- PROPULSION ------- Electron Diverter Improved Diametric Drive > --- UTILITY ---------- Experimental Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Recoil Nullifier Precision Matter Filter Improved Kinecellerator Advanced Weapon Cycler Advanced Reaction Control System Experimental Phase Shifter System Mapper Quantum Router > --- WEAPON ----------- Linked Autogun Linked Autogun Core Stripper > --- INVENTORY -------- Subatomic Replicator Warp Cannon Guided Remote Datajack [Rating: 195] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Diametric Drive Wheel High-density Centrium Wheel Flight Unit Diametric Drive Utility Experimental Targeting Computer Device Improved Kinecellerator Processor Experimental Targeting Computer Hackware Quantum Router Protection Medium Regenerative Plating Artifact Matter Drive Weapon Precision Assault Rifle Energy Gun EM Shotgun Energy Cannon Warp Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Mini Assault Cannon Special Weapon Guided Remote Datajack Impact Weapon Core Stripper Slashing Weapon Sigix Broadsword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Slots Evolved 19 | . 2 . 5 . 4 . 3 . . . . . 1 . . . . . 1 . . 1 . . . . . . . 2 . . . . . . Power 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 12 | . . . 3 . 3 . 3 . . . . . 1 . . . . . 1 . . 1 . . . . . . . . . . . . . . Weapon 5 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Parts Attached 183 | . 8 3 13 . 12 8 33 2 7 . . 3 1 6 1 . 2 . 3 1 . 1 1 6 . . 1 . 3 2 9 2 13 22 10 10 Power 9 | . 1 1 3 . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Engine 9 | . 1 1 3 . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 25 | . 3 . 4 . 2 . 6 2 2 . . . . 1 . . . . . . . 1 . . . . . . 1 . . . . 1 2 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 24 | . 3 . 4 . 2 . 6 2 2 . . . . 1 . . . . . . . 1 . . . . . . 1 . . . . 1 1 . Utility 67 | . . 1 3 . 3 . 15 . 3 . . 3 1 4 1 . 2 . 2 1 . . 1 5 . . 1 . 1 1 3 . 3 8 1 4 Device 38 | . . . . . 2 . 6 . 2 . . . 1 3 1 . . . . 1 . . 1 4 . . 1 . 1 1 1 . 3 7 . 3 Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 20 | . . 1 3 . 1 . 7 . 1 . . . . 1 . . 2 . 2 . . . . 1 . . . . . . . . . . 1 . Hackware 6 | . . . . . . . 2 . . . . 3 . . . . . . . . . . . . . . . . . . 1 . . . . . Protection 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 82 | . 4 1 3 . 7 8 9 . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . 1 6 2 10 13 7 6 Energy Gun 25 | . 4 1 3 . 7 5 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cannon 7 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . . 1 Ballistic Gun 29 | . . . . . . . 4 . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . 1 1 1 5 8 3 1 Ballistic Cannon 5 | . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Slashing Weapon 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 4 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . . . . 2 2 2 1 . . . 3 . 1 . . . . . . . . . . . . 1 . . 1 5 . 3 7 . 4 Parts Lost 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Average Slot Usage (%) 92 | . 57 93 99 100 99 99 98 98 100 100 100 100 100 98 93 94 94 94 92 91 95 94 90 91 90 90 90 90 90 89 82 85 85 85 85 85 Engine 10 | . 10 16 16 18 14 13 10 11 11 11 11 11 10 10 10 10 10 10 10 10 10 10 9 9 9 9 9 9 9 8 8 8 8 8 8 8 Flight 11 | . 28 33 24 18 14 13 11 9 11 11 11 11 10 10 10 10 10 10 10 10 10 9 9 9 9 9 9 9 9 8 8 8 8 8 8 8 Device 19 | . . . . . 6 13 16 27 27 27 27 24 13 16 20 21 21 21 20 21 25 25 23 27 28 28 28 28 28 27 23 26 25 25 26 26 Processor 24 | . . 9 28 36 37 33 31 27 27 27 27 27 26 25 21 21 21 21 20 20 20 20 19 22 23 23 23 23 23 22 21 21 21 21 22 26 Hackware 6 | . . . . . . . 4 . . . . 2 15 15 15 15 15 15 15 15 15 15 14 10 9 9 9 9 9 8 7 8 8 8 6 4 Energy Gun 6 | . 17 33 28 27 24 25 14 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 10 | . . . . . . . 6 11 17 22 22 22 21 19 15 15 15 15 15 15 15 15 14 10 9 9 9 9 9 9 10 12 12 12 12 10 Naked Turns 84 | . 84 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 81 | . 7 7 25 25 33 36 45 45 45 45 45 45 41 48 48 48 48 48 48 50 50 50 53 58 58 58 58 58 60 71 71 71 71 71 71 81 Greatest Support 119 | 3 8 8 32 32 37 37 45 45 50 48 48 48 48 51 51 51 51 51 51 51 51 52 52 62 62 62 62 62 67 77 77 77 77 112 119 112 Greatest Overweight (x) 1 | . . . . . . . 1 1 . . . . . 1 . . . . 1 . . . 1 1 . . . . . . . . 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 3 | . . . . 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 Average Capacity 1 | . . . . . 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 Most Carried 3 | . . . . 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 Average Carried 1 | . . . . . 1 1 1 1 1 2 2 1 1 1 1 2 1 2 1 2 2 2 1 1 2 2 1 2 2 1 1 2 2 2 2 2 Final Capacity 3 | . . . . 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 Final Carried 3 | . . . . 2 2 2 . 2 2 2 2 2 2 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 2 3 3 3 3 3 Class Distribution -------------------- 46% | Wizard-Sprinter 33% | Hacker-Sprinter 7% | Hacker-Mutant 5% | Commander-Sprinter 3% | Wizard-Executioner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Sprinter | -9/Mines Hacker-Sprinter | -8/Materials Hacker-Sprinter | -8/Storage Commander-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Wizard-Sprinter | -6/Proximity Caves Wizard-Sprinter | -6/Factory Wizard-Sprinter | -6/Lower Caves Wizard-Sprinter | -6/Lower Caves Wizard-Sprinter | -6/Zion Wizard-Sprinter | -5/Proximity Caves Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Warlord Wizard-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Zhirov Wizard-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Armory Wizard-Sprinter | -3/Lab Wizard-Sprinter | -2/Research Wizard-Sprinter | -2/Quarantine Wizard-Sprinter | -2/Section 7 Hacker-Sprinter | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Matter Collected 20007 | 200 80 30 130 . 120 104 746 . 594 102 112 134 416 1162 376 443 830 342 916 342 428 190 342 983 455 214 140 499 630 1180 . 465 767 2446 2626 1463 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 44424 | . 308 135 988 130 1683 1973 2258 . 962 156 436 144 649 1603 551 901 1163 952 1310 513 831 390 517 1362 795 338 179 725 1682 2875 . 837 1661 5744 6023 3650 Parts 2115 | . 31 8 63 21 108 61 129 . 83 14 18 25 32 87 35 31 60 35 68 16 33 13 26 94 34 15 4 41 78 152 8 30 70 176 299 117 Haulers Intercepted 25 | . . . 3 . 6 1 6 . 1 . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . 2 . . 1 . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 363 | . . . . . . . . . . 14 6 . 32 . 36 31 . 35 . 16 33 41 26 . 33 15 4 41 . . . . . . . . Prevented 10 | . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Combat Hostiles Destroyed 699 | . 14 6 19 5 33 28 47 . 32 8 9 4 15 33 13 14 9 12 19 9 16 6 10 30 14 6 . 16 19 54 1 3 20 66 75 34 Guns 668 | . 14 5 18 4 29 23 42 . 23 8 9 4 15 33 13 14 9 12 19 9 16 6 10 30 14 6 . 16 19 54 1 3 20 66 75 29 Cannons 16 | . . . . . . . 2 . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 AOE 10 | . . . 1 1 3 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 27 | . 3 1 4 . 5 . . . 1 . 1 . 1 . . . 1 . . . . 2 . . 1 . . . . 1 . . 1 2 3 . Worker 17 | . . . 1 . . . 2 . . . . . . 2 . . . . 2 . . . . . . . . . . . . 2 1 . 5 2 Builder 15 | . . 1 1 . 2 1 . . 1 . . . . . . . . . . . . . . 3 . . . . . . . . . 2 4 . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler 25 | . . . 3 . 6 1 6 . 1 . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . 2 . . 1 . Recycler 6 | . . . 1 . . 2 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 8 | . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 1 Watcher 51 | . 1 . 3 . 3 2 4 . 2 . . . . 4 . . . . 8 . . . . 2 . . . . 4 5 . 4 2 2 4 1 Swarmer 95 | . 8 3 3 . 7 1 14 . 9 3 . . 5 7 1 . . . . 4 1 . 2 4 7 . . 4 . 7 . . . 1 4 . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Grunt 250 | . 6 2 10 3 12 18 21 . 11 4 1 . 6 14 5 7 . 9 12 2 10 4 3 2 2 4 . 7 8 13 . 3 3 16 23 9 Brawler 18 | . . . . . 2 1 1 . . . . . 1 1 1 3 . . 1 . 2 . . . . . . 1 1 . . . . 1 1 1 Duelist 21 | . . . . . 1 1 2 . . . . . . 2 2 1 . 1 . . . . . . 2 . . 1 . 6 . . . . 2 . Protector 5 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Sentry 92 | . . . 6 2 8 7 7 . 6 1 1 . 2 3 2 2 . 1 2 1 1 . 1 5 1 . . 2 4 9 . . . 4 12 2 Demolisher 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 4 . . . . . . Specialist 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . . . 1 Hunter 48 | . . . . . 2 . 1 . 5 . . . . . 1 1 . . 1 2 2 . 2 2 2 2 . . . 2 . . . 4 10 9 Programmer 38 | . . . . . . . . . 1 . 1 . . . . . . . 1 . . . 2 6 . . . . 4 2 . . 7 6 2 6 Behemoth 15 | . . . . . . . . . . . . . 1 . 1 . . 1 . . . . . 1 . . . 1 1 1 . . . 3 5 . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Grunt 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Tracker 37 | . . . . . . . . . . . . . . 3 . . . . 1 . . . . 5 . . . . 1 3 . . 5 14 5 . Combat Programmer 37 | . . . . . . . . . . . . . . 3 . . . . 1 . . . . 5 . . . . . 2 . . 5 14 5 2 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Zionite 21 | . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Thug 3 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Savage 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Butcher 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Marauder 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Mutant 5 | . . . . . . . . . . . 1 . . . . . 4 . . . . . . . . . . . . . . . . . . . Best Kill Streak 33 | . 3 3 5 3 8 12 9 . 14 4 6 5 10 6 8 9 18 7 9 9 6 6 7 17 12 4 . 10 12 16 1 8 7 12 33 10 Combat Bots Only 25 | . 3 2 3 3 7 10 7 . 11 4 6 4 10 5 8 9 5 7 8 4 6 6 7 13 12 4 . 10 6 15 1 2 6 8 25 9 Max Kills in Single Turn 4 | . 1 2 2 2 3 3 3 . 2 3 1 1 2 2 2 1 3 2 2 2 2 2 1 2 2 1 . 1 2 2 1 2 4 4 3 3 Gunslinging 2 | . . 1 1 1 2 1 2 . 1 2 . . 1 1 . . . 1 . 1 1 1 . . 1 . . . . 1 . . 1 1 1 1 Exploded 2 | . . . 1 1 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 5 | . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 YI-UF0 (-10/Mines) Data Miner (-7/Data Miner) Imprinter (-6/Zion) 12-ASH (-6/Zion) A5 (-3/Lab) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Damage Taken 17792 | . 353 411 703 97 827 1077 1188 . 751 132 89 499 472 1876 148 145 402 214 666 247 341 28 183 1382 91 123 . 108 203 1007 25 35 398 1525 1370 676 Core 14412 | . 302 331 584 78 662 884 943 . 608 109 70 405 375 1500 116 120 330 175 545 203 276 22 143 1107 76 104 . 84 168 836 20 26 321 1226 1113 550 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Core 11954 | . 141 255 409 62 561 668 811 . 470 79 58 362 355 1361 116 96 253 140 448 151 232 22 143 1003 48 69 . 84 127 620 20 26 280 1066 955 463 Core Remaining (%) 93 | 100 . 56 . 100 . 67 . . . . . . 100 . . . . 100 . . . . 100 . . . . 100 . . 100 . . 100 . 100 Volleys Fired 1565 | . 47 20 52 8 59 41 81 . 65 9 14 14 25 78 28 24 45 19 52 17 24 10 19 76 25 15 5 35 48 114 11 24 48 155 175 83 Largest 4 | . 2 2 3 3 4 4 4 . 4 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3 2 2 2 2 2 3 2 3 3 3 3 3 Hottest 195 | . 80 80 135 135 195 195 195 . 132 112 112 112 112 112 86 86 86 86 86 86 86 86 86 86 60 60 60 60 60 90 60 90 100 90 90 160 Shots Fired 4285 | . 52 40 120 24 185 152 320 . 230 36 56 55 100 241 53 71 135 57 148 51 71 30 57 170 50 31 10 70 96 232 22 39 118 415 503 245 Gun 4211 | . 52 40 120 24 185 148 309 . 193 36 56 55 100 241 53 71 135 57 148 51 71 30 57 170 50 31 10 70 96 232 22 36 116 415 503 228 Cannon 71 | . . . . . . 4 11 . 37 . . . . . . . . . . . . . . . . . . . . . . . 2 . . 17 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Kinetic 3506 | . . . . . . 4 115 . 230 36 56 55 100 241 53 71 135 57 148 51 71 30 57 170 50 31 10 70 96 232 22 36 116 415 503 245 Thermal 100 | . . . . . . . 98 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 676 | . 52 40 120 24 185 148 107 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 111 | . 14 20 27 28 75 48 39 . 40 19 29 23 64 41 64 35 58 62 38 23 70 28 45 67 27 23 21 45 53 68 89 30 69 111 69 55 Robot Miss Streak 5 | . 5 2 2 1 1 2 2 . 4 1 2 1 1 1 1 1 1 1 1 2 1 1 1 2 1 1 . 1 1 3 1 1 1 2 2 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 129 | . . 1 5 1 8 5 10 . 3 4 . 1 5 6 1 5 5 3 4 1 7 2 1 3 4 1 . 2 2 10 . 1 3 9 13 3 Max Gunslinging Chain 3 | . . 1 1 1 2 1 3 . 1 2 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . 1 1 1 1 1 Shots Hit Robots 3539 | . 33 32 94 19 156 110 238 . 165 30 43 53 82 188 49 58 106 53 109 41 61 26 46 143 42 28 9 63 88 204 22 35 102 367 432 212 Core Hits 2464 | . 19 10 61 11 112 79 129 . 64 16 21 26 38 91 29 35 54 33 74 21 41 22 31 112 36 14 9 48 76 187 22 30 75 295 358 185 Critical Hits 497 | . . . . . 1 2 6 . 14 1 3 2 5 14 6 2 10 3 11 3 9 3 11 26 9 7 1 12 17 53 5 9 28 85 82 57 Critical Kills 135 | . . . . . . 2 2 . 5 1 . 1 1 6 1 . 2 1 3 2 5 1 2 5 3 4 1 2 5 22 . 3 6 17 21 11 Critical Parts Destroyed 265 | . . . . . 1 . 2 . 6 . 2 . 2 6 4 2 7 2 6 1 3 . 8 13 5 3 . 9 9 23 5 6 13 45 55 27 Melee Attacks 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 1 5 21 4 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 21 4 Piercing 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 120493 | . 467 451 1716 296 3148 2770 5112 . 3394 538 936 969 1840 4510 1824 1767 3322 1519 3899 1101 1764 881 1459 5941 1681 803 382 2725 4125 9278 738 1524 5082 15741 18825 9965 Guns 116218 | . 467 341 1485 261 2531 2002 4277 . 2605 538 936 969 1840 4510 1824 1767 3322 1519 3899 1101 1764 881 1459 5941 1681 803 382 2725 4125 9278 738 1524 5082 15741 18825 9075 Cannons 1945 | . . . . . . . 266 . 789 . . . . . . . . . . . . . . . . . . . . . . . . . . 890 Explosions 2330 | . . 110 231 35 617 768 569 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 107887 | . . . . . . . 1354 . 3394 538 936 969 1840 4510 1824 1767 3322 1519 3899 1101 1764 881 1459 5941 1681 803 382 2725 4125 9278 738 1524 5082 15741 18825 9965 Thermal 3703 | . . 110 231 35 617 561 2149 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 207 | . . . . . . 207 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 8696 | . 467 341 1485 261 2531 2002 1609 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 49 | . . . . . . . . . 1 1 1 1 1 8 8 8 8 2 3 3 3 5 . 6 6 6 6 6 . 5 6 43 44 49 3 4 Average Corruption 10 | . . . . . . . . . 1 1 1 1 1 5 8 8 2 2 2 3 3 4 . 2 6 6 6 6 . 5 5 43 43 45 3 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 651 | . . . . . . . . . 7 . 1 1 1 20 15 12 4 2 5 3 7 1 . 11 9 8 4 13 . 1 7 11 141 337 16 14 Message Errors 39 | . . . . . . . . . . . . 1 . 1 1 3 2 . 2 . 1 . . 3 1 1 . 3 . . 2 . 4 11 . 3 Matter Fused 37 | . . . . . . . . . . . . . . 1 . 1 . . . 1 . . . 1 4 2 1 1 . 1 1 . 7 13 1 2 Heat Flow Errors 14 | . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . 1 1 1 . . . . . 1 3 2 2 Energy Discharges 22 | . . . . . . . . . 1 . . . . 4 2 . 1 . 1 . . . . 1 . . 1 1 . . 1 . 3 5 1 . Parts Rejected 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 30 | . . . . . . . . . 4 . . . . 1 2 1 . . 1 . . 1 . 2 1 . . 2 . . 2 1 2 6 3 1 Data Loss (major) 12 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . . . 2 7 . . Misfires 7 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . 1 . . . 1 1 1 . . Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Misdirections 110 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 51 50 . . Targeting Errors 300 | . . . . . . . . . 1 . 1 . 1 9 6 5 1 2 1 1 4 . . 2 2 2 . 4 . . 1 . 52 194 5 6 Weapon Failures 75 | . . . . . . . . . 1 . . . . 4 1 1 . . . . 1 . . 1 . . . 1 . . . . 16 45 4 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 223 | . . . . . . 68 8 . 37 . . . . . . . . . . . . . . . . . . . . . . . . . . 110 Projectiles 155 | . . . . . . . 8 . 37 . . . . . . . . . . . . . . . . . . . . . . . . . . 110 Explosions 68 | . . . . . . 68 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 6 | . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 646 | . . . 78 7 242 297 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 17 | . . . 2 1 7 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 502 | . 140 192 350 90 300 439 428 . 224 85 106 310 232 206 198 303 340 226 244 306 285 258 215 330 324 353 74 276 222 290 246 206 482 444 502 371 Average Temperature 94 | . 42 89 82 44 88 149 97 . 58 40 41 156 80 50 67 115 115 79 67 115 102 131 105 102 133 128 40 104 66 66 129 78 167 150 130 118 Received Heat Transfer 2558 | . 78 45 264 51 216 369 360 . 150 72 . 66 117 177 45 45 20 60 57 9 54 . 30 60 12 51 . 24 . 63 . . 9 18 36 . Effects 30 | . . . 1 . . 1 2 . . . . . . 2 . 1 9 . . . . . . 2 . 3 . 1 . . . . 2 3 2 1 Shutdowns 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . 1 Energy Bleed 8 | . . . 1 . . . . . . . . . . . . 1 3 . . . . . . . . . . 1 . . . . . 2 . . Interference 15 | . . . . . . . 2 . . . . . . 2 . . 6 . . . . . . 2 . 2 . . . . . . . . 1 . Matter Decay 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . 1 . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 5 | . . 1 . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 46 | . 1 . 6 2 20 5 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . . . 1 . . 1 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 5201 | . . 150 350 50 750 550 3351 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 25 | . . 1 4 1 8 7 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Peak Influence 2768 | . 456 179 620 198 1096 948 1926 719 1599 . . . . 1375 . . . . 1145 . . . . 1070 . . . . 573 833 . 190 684 1383 2768 2382 Average Influence 726 | . 201 109 265 109 536 686 1102 693 1009 . . . . 756 . . . . 525 . . . . 674 . . . . 329 470 . 135 350 798 1687 2112 Maximum Alert Level 5 | . 2 . 2 . 3 3 5 3 4 . . . . 4 . . . . 4 . . . . 3 . . . . 2 3 . . 2 4 5 5 Low Security (%) 18 | 100 51 100 46 100 21 . . . . . . . . 15 . . . . 15 . . . . 8 . . . . 8 12 . 100 23 . . . Level 1 14 | . 40 . 25 . 16 4 1 . . . . . . 14 . . . . 47 . . . . 13 . . . . 68 18 . . 40 8 . . Level 2 21 | . 8 . 27 . 28 51 16 74 28 . . . . 10 . . . . . . . . . 23 . . . . 23 56 . . 36 36 . . Level 3 22 | . . . . . 33 44 27 25 27 . . . . 33 . . . . 29 . . . . 54 . . . . . 12 . . . 36 22 . Level 4 14 | . . . . . . . 52 . 43 . . . . 26 . . . . 7 . . . . . . . . . . . . . . 19 17 . Level 5 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 79 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 20 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 109 | . 3 . 3 . 4 4 8 . 4 . . . . 7 . . . . 3 . . . . 10 . . . . 2 6 . 4 8 24 18 1 Investigation 15 | . 2 . 2 . 1 3 1 . 2 . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . 1 . Extermination 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Reinforcement 18 | . 1 . 1 . 2 . 4 . 2 . . . . . . . . . . . . . . 1 . . . . . . . 2 . 1 3 1 Assault 12 | . . . . . 1 . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 5 . Garrison 4 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Intercept 57 | . . . . . . . . . . . . . . 5 . . . . 2 . . . . 9 . . . . 2 5 . 2 7 18 7 . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 7 | . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 2 . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Distress Signals 41 | . 1 . 3 . 1 . 2 . . . . . . . . . . . 1 . . 1 . . . . . . 1 3 . . . 3 6 19 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 853 | . 26 8 30 5 41 39 60 5 38 7 8 3 15 41 13 13 27 8 30 8 14 6 11 33 15 5 . 14 23 62 1 6 25 85 95 33 Peak Tracking Total 13 | . 5 3 7 3 7 6 5 6 3 4 5 3 5 5 7 9 8 3 5 3 4 2 3 6 9 4 . 4 5 13 1 3 6 9 12 5 Tactical Retreats 22 | . 3 1 1 . . 3 . . 2 . . . . 1 . . 1 . 3 . . 1 . . 1 . . . . 2 . . . . 2 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Traps Triggered 17 | . 2 1 . . . 1 5 . . . . . . 1 . . . . 1 . . . . . . . . . 1 3 . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . . 3 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Machines Disabled 42 | . . . 1 . 3 7 3 . 2 1 . . . 5 1 . . . . . . . . 2 1 . . . . 1 1 . 3 6 4 1 Max in Single Turn 2 | . . . 1 . 2 2 1 . 1 1 . . . 2 1 . . . . . . . . 1 1 . . . . 1 1 . 1 1 1 1 Garrison Access 17 | . . . . . 1 1 2 . 4 . . . . 2 . . . . 2 . . . . 1 . . . . 2 . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 4 | . . . . . . . 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Machines Accessed 169 | . 7 1 9 . 9 13 16 . 15 . . 4 1 11 . 1 1 . 12 . . 7 . 7 . 1 9 . 5 10 2 1 7 10 5 5 Terminals 111 | . 7 . 9 . 8 12 10 . 8 . . . 1 7 . . . . 6 . . . . 4 . 1 . . 3 8 . 1 6 10 5 5 Fabricators 12 | . . . . . . . 2 . 1 . . . . 2 . . . . 3 . . . . 2 . . . . . 2 . . . . . . Repair Stations 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access 16 | . . . . . 1 1 2 . 4 . . . . 2 . . . . 2 . . . . 1 . . . . 2 . . . 1 . . . Total Hacks 1034 | . 50 1 74 . 67 73 88 . 67 . . 23 16 86 . 1 5 . 111 . . 15 . 32 . 11 44 . 27 65 21 10 28 60 28 31 Successful 660 | . 32 1 45 . 45 43 52 . 38 . . 23 15 53 . 1 5 . 77 . . 15 . 17 . 10 44 . 14 33 21 4 17 36 11 8 Failed 369 | . 17 . 28 . 21 29 36 . 29 . . . 1 33 . . . . 33 . . . . 15 . 1 . . 13 32 . 6 11 24 17 23 Catastrophic 53 | . 2 . 5 . 1 3 1 . 2 . . . . 9 . . . . . . . . . 2 . . . . 2 5 . 3 1 5 4 8 Database Lockouts 6 | . 1 . 1 . 2 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Manual 578 | . 40 . 58 . 48 43 35 . 24 . . . 6 54 . . . . 54 . . 1 . 23 . 10 . . 5 41 6 9 23 53 20 25 Terminals 795 | . 50 . 74 . 65 72 65 . 42 . . . 16 69 . . . . 76 . . . . 19 . 11 . . 25 55 . 10 27 60 28 31 Fabricators 67 | . . . . . . . 13 . 4 . . . . 13 . . . . 18 . . . . 9 . . . . . 10 . . . . . . Repair Stations 7 | . . . . . . . 2 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 23 | . . . . . . . 5 . 7 . . . . . . . . . 11 . . . . . . . . . . . . . . . . . Garrison Access 32 | . . . . . 2 1 3 . 9 . . . . 4 . . . . 6 . . . . 4 . . . . 2 . . . 1 . . . Terminal Hacks 376 | . 24 1 22 . 26 26 24 . 14 . . 23 11 22 . 1 5 . 35 . . 15 . 4 . 4 44 . 11 15 21 3 5 15 5 . Record 112 | . . . . . 1 . . . . . . 11 10 . . 1 . . 14 . . 13 . . . 1 36 . . . 21 . 1 1 2 . Part Schematic 41 | . . . . . . 3 5 . . . . 5 . 10 . . 5 . 3 . . . . 1 . 1 4 . 2 2 . . . . . . Robot Schematic 7 | . . . . . . 2 . . 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 45 | . 12 . 3 . 13 4 . . 1 . . 3 . 3 . . . . 1 . . . . . . . 4 . . 1 . . . . . . Open Door 10 | . . 1 . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . 4 1 . Level Access Points 12 | . 1 . 1 . 1 . 2 . . . . . 1 1 . . . . 1 . . . . 1 . 1 . . . . . 1 . . 1 . Branch Access Points 12 | . 1 . 1 . 1 . 2 . . . . . . 1 . . . . 1 . . . . 1 . 1 . . 1 1 . 1 . . . . Emergency Access Points 3 | . . . . . 1 . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 6 | . 1 . 1 . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 36 | . 4 . 5 . . 3 2 . 2 . . . . 3 . . . . 3 . . . . 1 . . . . 3 2 . . 3 5 . . Unreport Threat 35 | . 1 . 4 . . 4 3 . 3 . . . . 1 . . . . 6 . . . . . . . . . 3 4 . . 1 5 . . Locate Traps 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Investigation Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recall Investigation 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Assault 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 14 | . 1 . 2 . 2 1 3 . 2 . . . . . . . . . 1 . . . . . . . . . 1 1 . . . . . . Registered Components 8 | . . . 1 . 1 1 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . Registered Prototypes 5 | . . . . . 1 1 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 13 | . . . 2 . 2 2 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 2 . . . . . . Fabricator Hacks 37 | . . . . . . . 9 . 2 . . . . 9 . . . . 9 . . . . 4 . . . . . 4 . . . . . . Load Schematic 18 | . . . . . . . 5 . 1 . . . . 5 . . . . 3 . . . . 2 . . . . . 2 . . . . . . Build 19 | . . . . . . . 4 . 1 . . . . 4 . . . . 6 . . . . 2 . . . . . 2 . . . . . . Repair Station Hacks 4 | . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 18 | . . . . . . . 4 . 5 . . . . . . . . . 9 . . . . . . . . . . . . . . . . . Insert Component 8 | . . . . . . . 2 . 2 . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Analyze 10 | . . . . . . . 2 . 3 . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Garrison Access Hacks 16 | . . . . . 1 1 2 . 4 . . . . 2 . . . . 2 . . . . 1 . . . . 2 . . . 1 . . . Seal Access 16 | . . . . . 1 1 2 . 4 . . . . 2 . . . . 2 . . . . 1 . . . . 2 . . . 1 . . . Unauthorized Hacks 517 | . 19 . 54 . 43 37 24 . 31 . . . 9 49 . . . . 53 . . . . 24 . 12 . . 3 38 . 2 27 48 19 25 Terminals 189 | . 8 . 23 . 18 16 11 . 9 . . . 4 14 . . . . 16 . . . . 4 . 6 . . 1 12 . 1 11 21 6 8 Track 68 | . 3 . 7 . 8 9 7 . 2 . . . 1 4 . . . . 5 . . . . 1 . 1 . . . 4 . . 4 8 1 3 Assimilate 17 | . . . 3 . 1 . . . 3 . . . . 2 . . . . . . . . . . . 1 . . 1 1 . . 2 2 1 . Botnet 53 | . 3 . 5 . 4 4 3 . 4 . . . . 4 . . . . 5 . . . . 1 . 1 . . . 4 . 1 3 5 3 3 Detonate 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . Disrupt 34 | . 1 . 5 . 4 2 . . . . . . 1 3 . . . . 5 . . . . 1 . 1 . . . 2 . . 1 6 . 2 Operators 15 | . 1 . 3 . 1 1 1 . . . . . 1 1 . . . . 1 . . . . 1 . 1 . . . 1 . . 1 . 1 . Fabricators 16 | . . . . . . . . . 2 . . . . 4 . . . . 5 . . . . 3 . . . . . 2 . . . . . . Report 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Prioritize 10 | . . . . . . . . . 1 . . . . 2 . . . . 3 . . . . 2 . . . . . 2 . . . . . . Siphon 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . Reprogram 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Watchers 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Data Cores Recovered 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Used 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacking Detections 102 | . 5 . 7 . 6 11 12 . 9 . . . 1 7 . . . . 6 . . . . 4 . 1 . . 3 8 . 1 5 7 5 4 Full Trace Events 7 | . . . 1 . . 2 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . 2 . . 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 45 | . . . . . . 3 6 . 2 . . 5 . 10 . . 5 . 5 . . . . 1 . 1 4 . 2 1 . . . . . . Parts Built 19 | . . . . . . . 7 . 1 . . . . 4 . . . . 2 . . . . 3 . . . . . 2 . . . . . . Matter 3385 | . . . . . . . 672 . 252 . . . . 658 . . . . 801 . . . . 490 . . . . . 512 . . . . . . Time 1109 | . . . . . . . 167 . 134 . . . . 217 . . . . 278 . . . . 186 . . . . . 127 . . . . . . Total Part Build Rating 111 | . . . . . . . 26 . 4 . . . . 25 . . . . 17 . . . . 23 . . . . . 16 . . . . . . Parts Repaired 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 126 | . . . . . . . 64 . 62 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . . . 2 . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 2 . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmers 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . . . 2 . . . 1 2 . . . . . . . . 2 . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Total Allies 36 | . . . 3 3 . 10 . 1 2 . 2 . . 2 1 2 . . . . . . . . 2 . . 2 1 1 . . 1 2 1 . Largest Group 10 | . . . 2 4 2 10 10 1 1 1 3 3 . 1 1 3 3 . . . . . . . 2 2 2 4 4 1 . . 1 2 1 . Highest-Rated Group 173 | . . . 19 50 26 173 173 16 26 26 82 82 . 26 30 92 92 . . . . . . . 78 78 78 173 173 26 . . 26 70 44 . Highest-Rated Ally 48 | . . . 10 16 16 29 29 16 26 26 31 31 . 26 30 32 32 . . . . . . . 48 48 48 48 48 26 . . 26 44 44 . Total Orders 22 | . . . 4 2 . 3 . . . 2 2 2 . . . . . . . . . . . . . . . . . 4 . . . 3 . . STAY 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GOTO 10 | . . . 2 . . 1 . . . 1 1 1 . . . . . . . . . . . . . . . . . 2 . . . 2 . . FOLLOW 10 | . . . 2 1 . 1 . . . 1 1 1 . . . . . . . . . . . . . . . . . 2 . . . 1 . . Ally Attacks 110 | . . . . 10 3 10 50 9 . . . 2 . . . . 24 . . . . . . . . . . . 2 . . . . . . . Total Damage 1756 | . . . . 109 16 169 600 117 . . . 46 . . . . 682 . . . . . . . . . . . 17 . . . . . . . Kills 24 | . . . . 1 . 2 7 . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Robot Analysis Total 117 | . 1 . . . . 1 . . . . . 115 . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . 2 . . . . . 1 2 . . . 2 . . 1 . 1 . . 1 . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Turns Passed 14369 | 14 434 296 602 284 729 562 1116 43 881 379 514 129 210 721 237 216 366 213 500 121 197 306 186 642 230 192 109 295 284 600 166 256 407 852 610 470 Spaces Moved 27238 | 28 568 610 813 664 1156 863 1884 112 1666 1083 1213 155 336 1222 313 408 823 556 1014 279 401 955 390 1198 516 329 192 473 646 1001 314 772 922 1229 1133 1001 Core 441 | 28 160 . . . . . . . . . . . . 48 . . . . 39 . . . . 43 . . . . . . . . 7 115 1 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 26797 | . 408 610 813 664 1156 863 1884 112 1666 1083 1213 155 336 1174 313 408 823 556 975 279 401 955 390 1155 516 329 192 473 646 1001 314 772 915 1114 1132 1001 Fastest Speed 25 | 50 37 37 32 32 32 32 32 32 27 29 29 29 29 27 29 29 29 29 29 29 29 27 27 27 27 27 27 27 27 29 29 29 29 29 25 29 Average Speed 30 | 50 41 37 34 32 32 32 32 32 29 29 29 29 29 31 29 29 29 29 31 29 29 27 30 30 27 27 27 27 28 29 29 29 29 35 30 29 Slowest Speed 102 | 50 50 37 37 32 32 32 100 100 32 29 29 29 29 100 29 29 29 29 100 29 29 29 102 100 27 27 27 27 29 29 29 29 100 100 50 29 Overloaded Moves 57 | . . . . . . . . . 44 . . . . 9 . . . . . . . . . . . . . . . . . . . . 4 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 295 | . 5 9 22 14 12 28 50 . 20 2 2 . . 20 . 6 1 . 20 . . . . 19 . 2 1 1 9 . . 10 13 6 15 8 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Exploration Rate (%) 61 | 3 88 98 64 95 86 94 48 74 33 98 99 74 58 25 53 64 81 66 27 50 70 88 66 19 66 53 62 63 18 59 100 14 76 59 32 39 Regions Visited 36 Branch Regions 24 Pre-discovered Areas 39 | . . 1 . . . . . . . 1 1 28 1 . 1 . . . . . . 2 . . 1 . 3 . . . . . . . . . Known Exits Taken 18 | . 1 1 1 1 1 1 . . 1 . . . 1 1 . . . 1 1 . . . 1 1 . . . 1 1 . 1 1 . 1 . . Unknown Exits Taken 16 | 1 . . . . . . . . . 1 1 1 . . 1 1 1 . . 1 1 1 . . 1 1 1 . . 1 . . 1 . 1 . Scrap Searched 38 | . . 2 . 2 . . . . . 3 5 . . . 2 1 1 3 . 1 3 . 4 . 5 2 . 4 . . . . . . . . Spaces Dug 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 10 3 Terrain Destroyed 178 | . . 9 15 3 22 49 48 . 10 . . . . . . . . . . . . . . . . . . . . . . . . 1 10 11 Melee 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 10 3 Projectile 18 | . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . 8 AOE 146 | . . 9 15 3 22 49 48 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Total 32121 | 27 706 629 1000 703 1389 1042 2170 117 1910 1128 1344 210 399 1430 452 479 911 591 1135 304 461 985 441 1462 612 433 249 647 745 1340 379 801 1073 1734 1473 1210 Wait 2124 | . 66 2 93 36 116 98 107 1 127 29 111 10 9 34 85 42 27 1 27 3 12 17 19 112 62 86 47 132 43 133 22 8 59 211 81 56 Move 26638 | 27 557 591 768 637 1131 808 1800 111 1625 1078 1208 154 335 1183 312 396 820 555 975 278 400 954 389 1159 515 324 189 470 628 999 313 752 897 1216 1100 984 Hop 266 | . 5 9 22 12 12 26 34 . 20 2 2 . . 18 . 5 1 . 18 . . . . 19 . 2 1 1 8 . . 9 11 6 15 8 Pick Up 46 | . . . . 3 2 . 3 1 3 1 . 2 2 1 2 . 3 . 3 . . . . 7 . . 2 . . 1 1 1 1 2 3 2 Fast Attach 138 | . 8 3 8 . 10 4 22 2 5 . . 1 . 3 1 . . . . 1 . 1 1 1 . . 2 . 2 1 10 1 11 27 5 8 Attach 34 | . . . . . 2 . 7 . 1 . . . 1 . . . . . 1 . . . . 2 . . . . . 1 2 1 3 6 5 2 Detach 23 | . . . . . . 1 4 1 1 . . . . . . . . . 1 . . . 1 . . . . . . . 2 1 4 4 3 . Swap 28 | . . . 5 . . 4 4 . 1 . . 2 . 3 . . 2 . 2 . . . . 3 . . . . 1 1 . . . . . . Drop 142 | . 1 . 8 1 8 4 20 1 7 1 . 3 1 8 1 . 3 . 3 . . 1 1 11 . . 3 . 2 2 6 1 13 17 7 8 Fire 1565 | . 47 20 52 8 59 41 81 . 65 9 14 14 25 78 28 24 45 19 52 17 24 10 19 76 25 15 5 35 48 114 11 24 48 155 175 83 Melee 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 1 5 21 4 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 85 | . . . . . . . 18 . . . . . . 13 . . . . 18 . . . . . . . . . . 34 . . . . 2 . Rewire 42 | . . . . . . 16 . . . . 5 . . . 8 6 . . . . . . . . 4 . . 3 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 954 | . 22 4 44 6 49 40 70 . 55 8 4 24 26 89 15 6 10 16 35 5 25 2 11 72 6 6 . 6 13 54 7 3 25 85 56 55 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / Tes x2) -3/Armory (discovered 3 exits: *Res x2 / *Lab) -3/Lab -2/Research (discovered 5 exits: Acc x3 / *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: *Sur / *Com) -1/Command 0b11 Command History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 15 | -11/Scrapyard | Entered Materials 23 | -10/Materials | Identified exit to Mines 23 | -10/Materials | Identified exit to Materials 124 | -10/Materials | Upgraded with Propulsion slot (x1) 274 | -10/Materials | Central database locked down 335 | -10/Materials | Build established: Hacker-Mutant 380 | -10/Materials | Reached level 2 394 | -10/Materials | Upgraded with Weapon slot (x1) 449 | -10/Materials | Entered Mines 467 | -10/Mines | Learned location of Mines (-9) 564 | -10/Mines | Discovered exit to Materials (range 4) 569 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 621 | -10/Mines | Found a hidden stash of uninstalled traps 667 | -10/Mines | Destroyed YI-UF0 672 | -10/Mines | Discovered exit to Materials (range 12) 745 | -10/Mines | Entered Materials 747 | -9/Materials | Reached level 3 777 | -9/Materials | Core integrity fell below 50% 787 | -9/Materials | Reached level 4 888 | -9/Materials | Identified exit to Mines 962 | -9/Materials | Identified exit to Materials 985 | -9/Materials | Upgraded with Utility slot (x3) 1028 | -9/Materials | Reached level 5 1066 | -9/Materials | Upgraded with Power slot (x1) 1066 | -9/Materials | Upgraded with Weapon slot (x1) 1092 | -9/Materials | Central database locked down 1347 | -9/Materials | Entered Mines 1347 | -9/Mines | Accompanied by 1 ally 1348 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1349 | -9/Mines | Reached level 6 1397 | -9/Mines | Discovered exit to Materials (range 8) 1417 | -9/Mines | Build established: Hacker-Sprinter 1455 | -9/Mines | Learned Materials stockpile data 1459 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1469 | -9/Mines | Discovered exit to Materials (range 9) 1471 | -9/Mines | Assembled infested the area 1541 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1543 | -9/Mines | Learned Materials emergency access door positions 1631 | -9/Mines | Entered Materials 1631 | -8/Materials | Accompanied by 2 allies 1633 | -8/Materials | Reached level 7 1636 | -8/Materials | Upgraded with Utility slot (x1) 1667 | -8/Materials | Discovered new exit (range 7) 1756 | -8/Materials | Identified exit to Storage 1756 | -8/Materials | Identified exit to Factory 1763 | -8/Materials | Central database locked down 1789 | -8/Materials | Reached level 8 1799 | -8/Materials | Upgraded with Utility slot (x1) 2031 | -8/Materials | First assault squad dispatched 2033 | -8/Materials | Reached level 9 2056 | -8/Materials | Destroyed 7 combat bots 2134 | -8/Materials | Destroyed 7 combat bots 2166 | -8/Materials | Reached level 10 2200 | -8/Materials | Upgraded with Weapon slot (x1) 2294 | -8/Materials | Upgraded with Utility slot (x1) 2360 | -8/Materials | Entered Storage 2362 | -8/Storage | Reached level 11 2511 | -8/Storage | Garrison activated, responded to threat 2511 | -8/Storage | Reached level 12 2586 | -8/Storage | Destroyed 10 combat bots 2624 | -8/Storage | Discovered exit to Factory (range 16) 2670 | -8/Storage | Core integrity fell below 50% 2716 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2839 | -8/Storage | Used back door to open Recycling access 2839 | -8/Storage | Discovered new exit (range 5) 2851 | -8/Storage | Central database locked down 2859 | -8/Storage | Reached level 13 2922 | -8/Storage | Entered Factory 2922 | -7/Factory | Accompanied by 10 allies 2924 | -7/Factory | Reached level 14 2928 | -7/Factory | Identified exit to Factory 2932 | -7/Factory | Discovered new exit (range 6) 2996 | -7/Factory | Upgraded with Utility slot (x2) 3019 | -7/Factory | Build established: Commander-Sprinter 3086 | -7/Factory | Reached level 15 3215 | -7/Factory | Garrison activated, responded to threat 3415 | -7/Factory | Reached level 16 3427 | -7/Factory | Identified exit to Lower Caves 3442 | -7/Factory | Upgraded with Utility slot (x1) 3455 | -7/Factory | Destroyed 7 combat bots 3658 | -7/Factory | Repaired Broken Cld. Ion Engine? 3722 | -7/Factory | First assault squad dispatched 3754 | -7/Factory | Fabricated Target Analyzer? 3766 | -7/Factory | Fabricated Imp. Core Analyzer (x1) 3798 | -7/Factory | Fabricated Recoil Stabilizer? 3811 | -7/Factory | Fabricated Matter Filter (x2) 3845 | -7/Factory | Build established: Hacker-Sprinter 3932 | -7/Factory | Reached level 17 4021 | -7/Factory | Local fabrication network quarantined 4038 | -7/Factory | Manually triggered Chute Trap 4038 | -7/Factory | Sucked down chute 4038 | -7/Factory | Entered Waste 4038 | -7/Waste | Met up with 1 ally sucked down the chute earlier 4041 | -7/Waste | Spotted C-40 Crusher 4045 | -7/Waste | Spotted C-40 Crusher 4064 | -7/Waste | Spotted C-40 Crusher 4069 | -7/Waste | Spotted C-40 Crusher 4070 | -7/Waste | Spotted C-40 Crusher 4074 | -7/Waste | Spotted C-40 Crusher 4075 | -7/Waste | Discovered new exit (range 13) 4081 | -7/Waste | Entered Factory 4089 | -7/Factory | Discovered exit to Lower Caves (range 15) 4287 | -7/Factory | Destroyed 11 combat bots 4302 | -7/Factory | Discovered exit to Factory (range 13) 4404 | -7/Factory | Repaired Broken Diametric Drive 4534 | -7/Factory | Fabricated Prc. Assault Rifle? 4577 | -7/Factory | Local fabrication network quarantined 4962 | -7/Factory | Entered Lower Caves 4962 | -7/Lower Caves | Accompanied by 1 ally 5069 | -7/Lower Caves | Discovered new exit (range 3) 5128 | -7/Lower Caves | Learned location of Zion (-6) 5142 | -7/Lower Caves | Attracted the attention of an 0b10 base 5172 | -7/Lower Caves | Reached level 18 5341 | -7/Lower Caves | Entered another Lower Caves area 5341 | -7/Lower Caves | Accompanied by 1 ally 5375 | -7/Lower Caves | Discovered exit to Factory (range 11) 5417 | -7/Lower Caves | Attacked by a faux Warlord 5558 | -7/Lower Caves | Learned location of 1 exit from Factory 5617 | -7/Lower Caves | Discovered new exit (range 17) 5702 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5855 | -7/Lower Caves | Entered Data Miner 5855 | -7/Data Miner | Accompanied by 3 allies 5855 | -7/Data Miner | Discovered new exit (range 7) 5860 | -7/Data Miner | Met Data Miner 5866 | -7/Data Miner | Learned location of Section 7 (-2) 5866 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5871 | -7/Data Miner | Received God Mode back door access code from Data Miner 5875 | -7/Data Miner | Destroyed Data Miner 5877 | -7/Data Miner | Interfaced with the Data Conduit 5905 | -7/Data Miner | Core integrity fell below 50% 5962 | -7/Data Miner | Found Prototype Hackware 5963 | -7/Data Miner | Found Prototype Hackware 5965 | -7/Data Miner | Found Prototype Hackware 5965 | -7/Data Miner | Identified System Mapper 5967 | -7/Data Miner | Identified Ghost Barrier 5968 | -7/Data Miner | Identified Quantum Router 5984 | -7/Data Miner | Entered Proximity Caves 6044 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6044 | -6/Proximity Caves | Learned location of 1 exit from Research 6044 | -6/Proximity Caves | Learned Factory emergency access door positions 6044 | -6/Proximity Caves | Learned Extension garrison access intel 6044 | -6/Proximity Caves | Learned Research stockpile data 6044 | -6/Proximity Caves | Learned Research terminal intel 6044 | -6/Proximity Caves | Learned Extension terminal intel 6068 | -6/Proximity Caves | Reached level 19 6076 | -6/Proximity Caves | Upgraded with Utility slot (x1) 6101 | -6/Proximity Caves | Destroyed 10 combat bots 6129 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6135 | -6/Proximity Caves | Spotted B-75 Beast 6145 | -6/Proximity Caves | Destroyed B-75 Beast 6194 | -6/Proximity Caves | Entered Factory 6195 | -6/Factory | Identified exit to Lower Caves 6197 | -6/Factory | Loaded intel: 261 machine locations 6259 | -6/Factory | Build established: Wizard-Sprinter 6303 | -6/Factory | Discovered new exit (range 20) 6303 | -6/Factory | Identified exit to Extension 6303 | -6/Factory | Identified exit to Factory 6420 | -6/Factory | Fabricated Imp. Weapon Cycler? 6435 | -6/Factory | Fabricated Imp. Kinecellerator? 6439 | -6/Factory | Intercept squad dispatched 6475 | -6/Factory | Spotted Tracker 6488 | -6/Factory | Local fabrication network quarantined 6488 | -6/Factory | Reached level 20 6488 | -6/Factory | Destroyed Tracker 6514 | -6/Factory | Fabricated Reaction Control System (x1) 6544 | -6/Factory | First assault squad dispatched 6617 | -6/Factory | Spotted Combat Programmer 6644 | -6/Factory | Destroyed Combat Programmer 6724 | -6/Factory | Intercept squad dispatched 6745 | -6/Factory | Spotted Tracker 6748 | -6/Factory | Destroyed Tracker 6748 | -6/Factory | Spotted Tracker 6753 | -6/Factory | Core integrity fell below 50% 6761 | -6/Factory | Destroyed Tracker 6771 | -6/Factory | Found Exp. Phase Shifter 6774 | -6/Factory | Found Exp. Targeting Computer 6783 | -6/Factory | Spotted Combat Programmer 6785 | -6/Factory | Core integrity fell below 20% 6804 | -6/Factory | Destroyed Combat Programmer 6825 | -6/Factory | Spotted Combat Programmer 6837 | -6/Factory | Destroyed Combat Programmer 6915 | -6/Factory | Entered Lower Caves 6923 | -6/Lower Caves | Spotted B-75 Beast 6936 | -6/Lower Caves | Destroyed B-75 Beast 6966 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6975 | -6/Lower Caves | Learned Factory terminal intel 7002 | -6/Lower Caves | Destroyed 8 combat bots 7087 | -6/Lower Caves | Discovered new exit (range 9) 7152 | -6/Lower Caves | Entered another Lower Caves area 7152 | -6/Lower Caves | Accompanied by 1 ally 7162 | -6/Lower Caves | Discovered exit to Factory (range 10) 7238 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7250 | -6/Lower Caves | Reached level 21 7290 | -6/Lower Caves | Destroyed 9 combat bots 7303 | -6/Lower Caves | Encountered a Warlord checkpoint 7314 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7324 | -6/Lower Caves | Discovered new exit (range 10) 7368 | -6/Lower Caves | Entered Zion 7368 | -6/Zion | Accompanied by 3 allies 7377 | -6/Zion | Found Exp. Core Analyzer 7381 | -6/Zion | Found Prototype Processor 7383 | -6/Zion | Found Faulty Exp. Target Analyzer 7385 | -6/Zion | Found Faulty Exp. Armor Integrity Analyzer 7394 | -6/Zion | System corruption cleaned by Quarantine Array 7421 | -6/Zion | Learned Factory emergency access door positions 7479 | -6/Zion | Attacked by Zionites 7480 | -6/Zion | Destroyed Imprinter 7500 | -6/Zion | Extracted access codes from Imprinter's data core 7599 | -6/Zion | Spotted RD-733(B) 7658 | -6/Zion | 12-ASH came to Zion's defense 7662 | -6/Zion | Spotted TL-8R6(B) 7670 | -6/Zion | Destroyed 12-ASH 7676 | -6/Zion | Destroyed RD-733(B) 7698 | -6/Zion | Destroyed TL-8R6(B) 7731 | -6/Zion | Discovered new exit (range 12) 7734 | -6/Zion | Entered Proximity Caves 7738 | -5/Proximity Caves | Learned 4 Factory zone layouts 7799 | -5/Proximity Caves | Spotted B-75 Beast 7812 | -5/Proximity Caves | Destroyed B-75 Beast 7907 | -5/Proximity Caves | Destroyed 7 combat bots 7916 | -5/Proximity Caves | Discovered exit to Factory (range 7) 7947 | -5/Proximity Caves | Entered Factory 7949 | -5/Factory | Reached level 22 7950 | -5/Factory | Loaded intel: 252 machine locations 7951 | -5/Factory | Loaded intel: 20 terminal locations 7958 | -5/Factory | Identified exit to Upper Caves 7958 | -5/Factory | Identified exit to Factory 8126 | -5/Factory | Intercept squad dispatched 8138 | -5/Factory | Fabricated Exp. Armor Integrity Analyzer (x1) 8141 | -5/Factory | Spotted Tracker 8147 | -5/Factory | Destroyed Tracker 8151 | -5/Factory | Local fabrication network quarantined 8196 | -5/Factory | Spotted Combat Programmer 8206 | -5/Factory | Fabricated Exp. Target Analyzer (x1) 8216 | -5/Factory | Destroyed Combat Programmer 8234 | -5/Factory | Upgraded with Utility slot (x1) 8304 | -5/Factory | Reached level 23 8327 | -5/Factory | Destroyed 8 combat bots 8423 | -5/Factory | Central database locked down 8447 | -5/Factory | Entered Upper Caves 8449 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8515 | -5/Upper Caves | Encountered a Warlord checkpoint 8516 | -5/Upper Caves | Learned Factory terminal intel 8554 | -5/Upper Caves | Discovered new exit (range 17) 8568 | -5/Upper Caves | Entered another Upper Caves area 8589 | -5/Upper Caves | Discovered exit to Factory (range 6) 8597 | -5/Upper Caves | Encountered a Warlord checkpoint 8621 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8708 | -5/Upper Caves | Discovered new exit (range 11) 8765 | -5/Upper Caves | Entered Warlord 8775 | -5/Warlord | System corruption cleaned by Quarantine Array 8850 | -5/Warlord | Met Warlord 8872 | -5/Warlord | Warlord's base attacked by MAIN.C 8897 | -5/Warlord | Opened Warlord's prototype stash 8911 | -5/Warlord | Learned Factory garrison access intel 8911 | -5/Warlord | Learned Armory garrison access intel 8911 | -5/Warlord | Learned Research repair station intel 8912 | -5/Warlord | Learned 4 Armory zone layouts 8912 | -5/Warlord | Learned 4 Quarantine zone layouts 8912 | -5/Warlord | Learned Armory stockpile data 9011 | -5/Warlord | Opened side exit 9048 | -5/Warlord | Reached level 24 9068 | -5/Warlord | Discovered new exit (range 14) 9070 | -5/Warlord | Upgraded with Utility slot (x1) 9071 | -5/Warlord | Entered Proximity Caves 9097 | -4/Proximity Caves | Learned Research stockpile data 9192 | -4/Proximity Caves | Destroyed 7 combat bots 9208 | -4/Proximity Caves | Discovered exit to Factory (range 7) 9209 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9257 | -4/Proximity Caves | Entered Factory 9258 | -4/Factory | Loaded intel: 278 machine locations 9259 | -4/Factory | Loaded intel: 20 terminal locations 9259 | -4/Factory | Reached level 25 9260 | -4/Factory | Loaded intel: 3 garrison access locations 9374 | -4/Factory | Intercept squad dispatched 9385 | -4/Factory | Spotted Tracker 9385 | -4/Factory | Spotted Tracker 9389 | -4/Factory | Destroyed Tracker 9395 | -4/Factory | Destroyed Tracker 9416 | -4/Factory | Found Exp. Targeting Computer 9427 | -4/Factory | Spotted Combat Programmer 9431 | -4/Factory | Destroyed Combat Programmer 9438 | -4/Factory | Spotted Combat Programmer 9442 | -4/Factory | Destroyed Combat Programmer 9569 | -4/Factory | Discovered new exit (range 3) 9593 | -4/Factory | Identified exit to Upper Caves 9593 | -4/Factory | Identified exit to Research 9593 | -4/Factory | Reached level 26 9605 | -4/Factory | Destroyed 13 combat bots 9644 | -4/Factory | Intercept squad dispatched 9663 | -4/Factory | Spotted Tracker 9663 | -4/Factory | Spotted Tracker 9663 | -4/Factory | Spotted Tracker 9666 | -4/Factory | Destroyed Tracker 9667 | -4/Factory | Destroyed Tracker 9669 | -4/Factory | Destroyed Tracker 9719 | -4/Factory | Fabricated Adv. Weapon Cycler (x2) 9729 | -4/Factory | Spotted Combat Programmer 9738 | -4/Factory | Spotted Combat Programmer 9738 | -4/Factory | Destroyed Combat Programmer 9738 | -4/Factory | Spotted Combat Programmer 9751 | -4/Factory | Core integrity fell below 50% 9754 | -4/Factory | Destroyed Combat Programmer 9755 | -4/Factory | Destroyed Combat Programmer 9833 | -4/Factory | Spotted B-86 Titan 9838 | -4/Factory | Destroyed B-86 Titan 9883 | -4/Factory | Fabricated Reaction Control System (x1) 9895 | -4/Factory | Intercept squad dispatched 9898 | -4/Factory | Spotted Tracker 9899 | -4/Factory | Entered Upper Caves 9982 | -4/Upper Caves | Destroyed 12 combat bots 10064 | -4/Upper Caves | Discovered new exit (range 10) 10129 | -4/Upper Caves | Entered another Upper Caves area 10129 | -4/Upper Caves | Accompanied by 2 allies 10199 | -4/Upper Caves | Learned location of 1 exit from Research 10249 | -4/Upper Caves | Discovered new exit (range 16) 10321 | -4/Upper Caves | Entered Zhirov 10321 | -4/Zhirov | Accompanied by 2 allies 10321 | -4/Zhirov | Discovered new exit (range 5) 10327 | -4/Zhirov | Met Zhirov 10338 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10345 | -4/Zhirov | Found Alien Artifact 10345 | -4/Zhirov | Identified Integrated Dissipator 10345 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 10354 | -4/Zhirov | Found Alien Artifact 10430 | -4/Zhirov | Entered Proximity Caves 10430 | -3/Proximity Caves | Accompanied by 2 allies 10432 | -3/Proximity Caves | Reached level 27 10489 | -3/Proximity Caves | Spotted B-86 Titan 10495 | -3/Proximity Caves | Destroyed B-86 Titan 10599 | -3/Proximity Caves | Discovered exit to Research (range 9) 10600 | -3/Proximity Caves | Destroyed 10 combat bots 10725 | -3/Proximity Caves | Entered Research 10725 | -3/Research | Accompanied by 4 allies 10726 | -3/Research | Identified exit to Testing 10726 | -3/Research | Identified exit to Armory 10727 | -3/Research | Reached level 28 10728 | -3/Research | Loaded intel: 89 machine locations 10729 | -3/Research | Loaded intel: 19 terminal locations 10730 | -3/Research | Loaded intel: 4 repair station locations 10869 | -3/Research | Spotted B-86 Titan 10872 | -3/Research | Reached level 29 10872 | -3/Research | Destroyed B-86 Titan 10911 | -3/Research | Intercept squad dispatched 10949 | -3/Research | Spotted Tracker 10952 | -3/Research | Destroyed Tracker 11009 | -3/Research | Entered Armory 11010 | -3/Armory | Identified exit to Research 11012 | -3/Armory | Loaded intel: 70 machine locations 11088 | -3/Armory | Destroyed 11 combat bots 11116 | -3/Armory | Fabricated Adv. Reaction Control System (x1) 11123 | -3/Armory | Spotted B-86 Titan 11137 | -3/Armory | Destroyed B-86 Titan 11172 | -3/Armory | Fabricated Force Lance? 11305 | -3/Armory | Intercept squad dispatched 11306 | -3/Armory | Spotted Tracker 11306 | -3/Armory | Destroyed Tracker 11312 | -3/Armory | Reached level 30 11347 | -3/Armory | Destroyed 15 combat bots 11486 | -3/Armory | Destroyed 7 combat bots 11509 | -3/Armory | Discovered exit to Research (range 4) 11540 | -3/Armory | Intercept squad dispatched 11541 | -3/Armory | Spotted Tracker 11542 | -3/Armory | Spotted Tracker 11543 | -3/Armory | Destroyed Tracker 11544 | -3/Armory | Crushed by falling debris 11544 | -3/Armory | Core integrity fell below 50% 11546 | -3/Armory | Spotted Combat Programmer 11549 | -3/Armory | Destroyed Combat Programmer 11556 | -3/Armory | Destroyed Tracker 11559 | -3/Armory | Upgraded with Weapon slot (x2) 11575 | -3/Armory | Spotted Combat Programmer 11577 | -3/Armory | Destroyed 11 combat bots 11577 | -3/Armory | Destroyed Combat Programmer 11608 | -3/Armory | Intercept squad dispatched 11608 | -3/Armory | Identified Transdimensional Reconstructor 11608 | -3/Armory | Warped through subspace to slip node 11608 | -3/Armory | Discovered new exit (range 1) 11609 | -3/Armory | Entered Lab 11609 | -3/Lab | Discovered exit to Research (range 9) 11613 | -3/Lab | Hidden lab's door opened automatically 11613 | -3/Lab | Sensor layout match revealed 11613 | -3/Lab | Decrypted terminal 11614 | -3/Lab | Gained access to the hidden lab's interior 11614 | -3/Lab | Decrypted terminal 11616 | -3/Lab | Detected by scanners 11625 | -3/Lab | Reached level 31 11625 | -3/Lab | Decrypted terminal 11625 | -3/Lab | Acquired modification code for an L2 power cell 11631 | -3/Lab | Found Quantum Router 11643 | -3/Lab | Confronted by A5 11650 | -3/Lab | Destroyed A5 11668 | -3/Lab | Found Alien Artifact 11668 | -3/Lab | Identified Core Regenerator 11668 | -3/Lab | Used Core Regenerator, restored core integrity (+0) 11675 | -3/Lab | Found Integrated Dissipator 11675 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+2%) 11684 | -3/Lab | Found Transdimensional Reconstructor 11684 | -3/Lab | Warped through subspace 11688 | -3/Lab | Found Prototype Special Weapon 11688 | -3/Lab | Identified Gui. Remote Datajack 11705 | -3/Lab | Found Prototype Energy Cannon 11705 | -3/Lab | Identified Warp Cannon 11708 | -3/Lab | Found Prototype Energy Cannon 11708 | -3/Lab | Identified Potential Cannon 11710 | -3/Lab | Found Prototype Protection 11710 | -3/Lab | Identified Med. Regenerative Plating 11751 | -3/Lab | Decrypted terminal 11751 | -3/Lab | Decrypted terminal 11758 | -3/Lab | Decrypted terminal 11759 | -3/Lab | Decrypted terminal 11775 | -3/Lab | Entered Research 11775 | -2/Research | Warlord forces began assault on 0b10 11777 | -2/Research | Loaded intel: 114 machine locations 11856 | -2/Research | Identified exit to Quarantine 11856 | -2/Research | Identified exit to Access 11863 | -2/Research | Borebot progress halted 11885 | -2/Research | Research machine network offline 11941 | -2/Research | Borebot progress halted 11946 | -2/Research | Reached level 32 11946 | -2/Research | Met up with Warlord 11986 | -2/Research | Hacked God Mode, triggering a massive explosion 11994 | -2/Research | System corruption reached 10% 11994 | -2/Research | System corruption reached 30% 12031 | -2/Research | Entered Quarantine 12033 | -2/Quarantine | Loaded intel: 75 machine locations 12050 | -2/Quarantine | Found Alien Artifact 12050 | -2/Quarantine | Identified Subatomic Replicator 12117 | -2/Quarantine | Intercept squad dispatched 12123 | -2/Quarantine | Spotted Tracker 12124 | -2/Quarantine | Spotted Tracker 12124 | -2/Quarantine | Destroyed Tracker 12125 | -2/Quarantine | Destroyed Tracker 12155 | -2/Quarantine | Spotted Combat Programmer 12155 | -2/Quarantine | Spotted Combat Programmer 12163 | -2/Quarantine | Destroyed Combat Programmer 12171 | -2/Quarantine | Destroyed Combat Programmer 12183 | -2/Quarantine | Found Alien Impact Weapon 12183 | -2/Quarantine | Identified Core Stripper 12217 | -2/Quarantine | Found Alien Slashing Weapon 12217 | -2/Quarantine | Identified Sigix Broadsword 12263 | -2/Quarantine | Reached level 33 12307 | -2/Quarantine | Discovered exit to Access (range 17) 12311 | -2/Quarantine | Intercept squad dispatched 12311 | -2/Quarantine | Spotted Tracker 12311 | -2/Quarantine | Spotted Tracker 12313 | -2/Quarantine | Spotted Tracker 12313 | -2/Quarantine | Destroyed Tracker 12315 | -2/Quarantine | Destroyed Tracker 12315 | -2/Quarantine | Destroyed Tracker 12318 | -2/Quarantine | Spotted Combat Programmer 12319 | -2/Quarantine | Spotted Combat Programmer 12319 | -2/Quarantine | Destroyed Combat Programmer 12320 | -2/Quarantine | Spotted Combat Programmer 12322 | -2/Quarantine | Destroyed Combat Programmer 12323 | -2/Quarantine | Destroyed Combat Programmer 12416 | -2/Quarantine | Spotted Fortress 12437 | -2/Quarantine | Discovered new exit (range 5) 12438 | -2/Quarantine | Entered Section 7 12439 | -2/Section 7 | Loaded intel: 153 machine locations 12449 | -2/Section 7 | Found Integrated Dissipator 12449 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 12495 | -2/Section 7 | Found Alien Artifact 12495 | -2/Section 7 | Identified Integrity Redistributor 12495 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-8) 12505 | -2/Section 7 | Spotted S7 Guard 12543 | -2/Section 7 | Destroyed S7 Guard 12552 | -2/Section 7 | Found Alien Artifact 12552 | -2/Section 7 | Identified Integrated Singularity Reactor 12552 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+2%) 12586 | -2/Section 7 | Intercept squad dispatched 12595 | -2/Section 7 | Spotted Tracker 12595 | -2/Section 7 | Destroyed Tracker 12596 | -2/Section 7 | Spotted Tracker 12596 | -2/Section 7 | Destroyed Tracker 12612 | -2/Section 7 | Spotted Combat Programmer 12613 | -2/Section 7 | Spotted Combat Programmer 12614 | -2/Section 7 | Destroyed Combat Programmer 12614 | -2/Section 7 | Destroyed Combat Programmer 12635 | -2/Section 7 | Destroyed 8 combat bots 12691 | -2/Section 7 | Spotted B-90 Cyclops 12700 | -2/Section 7 | Destroyed B-90 Cyclops 12726 | -2/Section 7 | Spotted B-90 Cyclops 12726 | -2/Section 7 | Destroyed B-90 Cyclops 12747 | -2/Section 7 | Destroyed 8 combat bots 12771 | -2/Section 7 | Intercept squad dispatched 12777 | -2/Section 7 | Spotted Tracker 12777 | -2/Section 7 | Spotted Tracker 12787 | -2/Section 7 | Spotted Tracker 12787 | -2/Section 7 | Destroyed Tracker 12787 | -2/Section 7 | Destroyed Tracker 12790 | -2/Section 7 | Destroyed Tracker 12805 | -2/Section 7 | Spotted Combat Programmer 12805 | -2/Section 7 | Spotted Combat Programmer 12809 | -2/Section 7 | Destroyed Combat Programmer 12811 | -2/Section 7 | Destroyed Combat Programmer 12811 | -2/Section 7 | Reached level 34 12813 | -2/Section 7 | Spotted Combat Programmer 12814 | -2/Section 7 | Destroyed Combat Programmer 12835 | -2/Section 7 | Destroyed 8 combat bots 12843 | -2/Section 7 | Spotted Alpha 7 12844 | -2/Section 7 | Spotted Alpha 7 12896 | -2/Section 7 | Destroyed Alpha 7 12897 | -2/Section 7 | Destroyed Alpha 7 12909 | -2/Section 7 | Found Prototype Ballistic Gun 12909 | -2/Section 7 | Identified Multirail 12940 | -2/Section 7 | Spotted B-99 Colossus 12964 | -2/Section 7 | Found Alien Artifact 12964 | -2/Section 7 | Identified LRC Boosters 12964 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 12968 | -2/Section 7 | Found Alien Artifact 12968 | -2/Section 7 | Identified LRC Insulator 12968 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 12969 | -2/Section 7 | First assault squad dispatched 12970 | -2/Section 7 | Used Subatomic Replicator to replicate LRC Boosters 12971 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 12973 | -2/Section 7 | Found LRC Boosters 12973 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 13045 | -2/Section 7 | Found Alien Artifact 13045 | -2/Section 7 | Identified Integrated Reactor 13045 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 13047 | -2/Section 7 | Found Integrated Reactor 13047 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 13049 | -2/Section 7 | Found Integrated Reactor 13049 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 13093 | -2/Section 7 | Intercept squad dispatched 13100 | -2/Section 7 | Spotted Tracker 13100 | -2/Section 7 | Spotted Tracker 13101 | -2/Section 7 | Spotted Tracker 13101 | -2/Section 7 | Spotted Tracker 13102 | -2/Section 7 | Destroyed Tracker 13103 | -2/Section 7 | Destroyed Tracker 13103 | -2/Section 7 | Destroyed Tracker 13103 | -2/Section 7 | Destroyed Tracker 13110 | -2/Section 7 | Destroyed B-99 Colossus 13133 | -2/Section 7 | Spotted Combat Programmer 13138 | -2/Section 7 | Destroyed Combat Programmer 13149 | -2/Section 7 | Spotted Combat Programmer 13150 | -2/Section 7 | Spotted Combat Programmer 13150 | -2/Section 7 | Destroyed Combat Programmer 13151 | -2/Section 7 | Destroyed Combat Programmer 13151 | -2/Section 7 | Spotted Combat Programmer 13153 | -2/Section 7 | Destroyed Combat Programmer 13167 | -2/Section 7 | Intercept squad dispatched 13174 | -2/Section 7 | Destroyed 8 combat bots 13178 | -2/Section 7 | Spotted Tracker 13178 | -2/Section 7 | Spotted Tracker 13180 | -2/Section 7 | Spotted Tracker 13180 | -2/Section 7 | Destroyed Tracker 13180 | -2/Section 7 | Spotted Tracker 13180 | -2/Section 7 | Destroyed Tracker 13180 | -2/Section 7 | Destroyed Tracker 13181 | -2/Section 7 | Spotted Tracker 13181 | -2/Section 7 | Destroyed Tracker 13184 | -2/Section 7 | Destroyed Tracker 13210 | -2/Section 7 | Spotted Combat Programmer 13220 | -2/Section 7 | Spotted Combat Programmer 13221 | -2/Section 7 | Spotted Combat Programmer 13230 | -2/Section 7 | Destroyed Combat Programmer 13231 | -2/Section 7 | Spotted Combat Programmer 13232 | -2/Section 7 | Destroyed Combat Programmer 13233 | -2/Section 7 | Destroyed Combat Programmer 13238 | -2/Section 7 | Destroyed Combat Programmer 13238 | -2/Section 7 | Spotted Combat Programmer 13243 | -2/Section 7 | Destroyed Combat Programmer 13249 | -2/Section 7 | Found Alien Artifact 13249 | -2/Section 7 | Identified Matter Drive 13260 | -2/Section 7 | Spotted Executioner 13260 | -2/Section 7 | Spotted Executioner 13288 | -2/Section 7 | Discovered exit to Access (range 5) 13290 | -2/Section 7 | Entered Access 13291 | -1/Access | Loaded intel: 106 machine locations 13307 | -1/Access | Spotted B-99 Colossus 13309 | -1/Access | Destroyed B-99 Colossus 13341 | -1/Access | Identified exit to Surface 13358 | -1/Access | Reached level 35 13435 | -1/Access | Spotted B-99 Colossus 13454 | -1/Access | Destroyed B-99 Colossus 13477 | -1/Access | Intercept squad dispatched 13482 | -1/Access | Spotted Tracker 13483 | -1/Access | Destroyed Tracker 13483 | -1/Access | Spotted Tracker 13485 | -1/Access | Destroyed Tracker 13504 | -1/Access | Spotted Combat Programmer 13505 | -1/Access | Destroyed Combat Programmer 13514 | -1/Access | Spotted B-99 Colossus 13515 | -1/Access | Spotted B-99 Colossus 13517 | -1/Access | Destroyed B-99 Colossus 13531 | -1/Access | Destroyed B-99 Colossus 13540 | -1/Access | First assault squad dispatched 13542 | -1/Access | Spotted Combat Programmer 13544 | -1/Access | Destroyed Combat Programmer 13565 | -1/Access | Destroyed 22 combat bots 13628 | -1/Access | Crushed by falling debris 13700 | -1/Access | Reached level 36 13702 | -1/Access | High security lockdown imminent 13702 | -1/Access | Garrison activated, responded to threat 13723 | -1/Access | Destroyed 20 combat bots 13728 | -1/Access | Spotted B-99 Colossus 13729 | -1/Access | Destroyed B-99 Colossus 13744 | -1/Access | Intercept squad dispatched 13762 | -1/Access | Spotted Tracker 13763 | -1/Access | Destroyed Tracker 13763 | -1/Access | Spotted Tracker 13763 | -1/Access | Destroyed Tracker 13764 | -1/Access | Spotted Tracker 13764 | -1/Access | Found Exp. Targeting Computer 13766 | -1/Access | Destroyed Tracker 13782 | -1/Access | High security lockdown engaged 13811 | -1/Access | Spotted Executioner 13813 | -1/Access | Destroyed Executioner 13813 | -1/Access | Spotted Combat Programmer 13815 | -1/Access | Spotted Combat Programmer 13815 | -1/Access | Garrison activated, responded to threat 13816 | -1/Access | Destroyed Combat Programmer 13818 | -1/Access | Destroyed Combat Programmer 13827 | -1/Access | Spotted Combat Programmer 13829 | -1/Access | Destroyed Combat Programmer 13830 | -1/Access | Spotted Executioner 13830 | -1/Access | Spotted Striker 13830 | -1/Access | Spotted Executioner 13835 | -1/Access | Destroyed Striker 13839 | -1/Access | Destroyed Executioner 13841 | -1/Access | Destroyed Executioner 13862 | -1/Access | Spotted B-99 Colossus 13877 | -1/Access | Spotted B-99 Colossus 13884 | -1/Access | Discovered new exit (range 5) 13894 | -1/Access | Destroyed 25 combat bots 13899 | -1/Access | Spotted Executioner 13900 | -1/Access | Entered Command 13901 | -1/Command | Loaded intel: 61 machine locations 13909 | -1/Command | Build established: Hacker-Sprinter 13983 | -1/Command | Reached level 37 14084 | -1/Command | Spotted M Guard 14085 | -1/Command | Spotted M Guard 14085 | -1/Command | Spotted Combat Programmer 14086 | -1/Command | Spotted Combat Programmer 14094 | -1/Command | Destroyed Combat Programmer 14099 | -1/Command | High security lockdown imminent 14099 | -1/Command | Destroyed Combat Programmer 14123 | -1/Command | Destroyed M Guard 14131 | -1/Command | Destroyed M Guard 14131 | -1/Command | Destroyed all MAIN.C guards 14179 | -1/Command | High security lockdown engaged 14187 | -1/Command | Met MAIN.C 14188 | -1/Command | 0b10 Conduit disabled 14193 | -1/Command | Destroyed MAIN.C Shell 14194 | -1/Command | MAIN.C activated Command garrisons 14205 | -1/Command | Reached level 38 14205 | -1/Command | Destroyed MAIN.C 14210 | -1/Command | Found Prototype Ballistic Cannon 14210 | -1/Command | Identified Omega Cannon 14213 | -1/Command | Found Prototype Protection 14213 | -1/Command | Identified Exp. Powered Armor 14223 | -1/Command | Found Prototype Energy Cannon 14223 | -1/Command | Identified Hpw. Disruptor Cannon 14240 | -1/Command | Discovered exit to Surface (range 13) 14366 | -1/Command | Destroyed 9 combat bots 14370 | *** | Establishing 0b11! Last Messages --------------- 14341_ System corrupted: Linked Autogun targeting data glitched. 14341_ Destroyed Sml. Battery. 14341_ P-80 Master destroyed. 14341_ B-74 Champion destroyed. 14343_ G-73 Enforcer suffers critical hit. 14343_ Destroyed Lgt. Quantum Reactor. 14343_ Destroyed Unknown Energy Gun. 14343_ Destroyed Adv. Heat Sink. 14343_ G-73 Enforcer knocked back. 14344_ P-80 Master destroyed. 14345_ G-73 Enforcer destroyed. 14347_ Acquired 100 matter. 14348_ Used Protomatter to restore core integrity (+13) 14356_ Used Protomatter to restore part integrity (+171) 14364_ System corrupted: Heat flow error (+189). 14367_ K-01 Serf collects debris. [Achievement: Collector] [Achievement: Punisher] [Achievement: Commander 0b11] [Achievement: Data Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | + #?????????????????????????????????????????????? | | + #??????????????????????????????????????????#### | | + #???????????????????????????????????????""""""" | | # #???????????????????????????????????????"" | | # #############??????????????????????????#""""" | | # # * ! #??????????????????????????#""""""" | | # # #??????????????????????????#" " | | # # #??????????????????????????#"" """ | | # + #??????????????????????????#"" """ | | # # ! #???????######?????????????# " """ | | # # #???????# #?????????????# " | | # # #???????# @ #?????????????# " | | # #############???????# #?????????????#""""""" | | # ##?###??????????????### #?????????????#"" | | = ###"################## #?????????????# | | *!=%!! #?????????????# | | !!%=!! ############### | | ######%[%*% | | ###########=%= ! " | | ##%=! % " | | ?#==%! ######## """" | | ???# !*= #??????# " "" | | ?????# #??????# "" | | ?#+######## [ #??????######## | | ?# *kk! #?????????????? | | ?# *#####"########+## === ! #?????????????? | | ## [ ## #?????## *%* * #?????????????? | | ## #??????# % =!%|!#?????????????? | | ##= "" #?????## !! !=*%#?????????????? | | ## """" #?????+ % [##+#?##??????????? | | ## """" #?????#" = ## %? #??????????? | | ## ## "" #?????##+"#""# ## #??????????? | | ?# ## #????? ### ## | #??????????? | | ?# ## #??? [ ??# ## #??????????? | | ?# ## ! #?? ?## ## #??????????? | | ## ############ "" "" ## # #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 82 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 19 Terrain Scan Density 10 Resistance: EM 25 Weapon Cycling 25 Phase Shifting 20 Evasion (%) 98 Targeting Accuracy 38 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 90 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 40 Offensive Hacking 30 Defensive Hacking 60 Item Schematics ----------------- Gatling Laser | -8/Storage | Hacked Hacking Suite | -8/Storage | Hacked Target Analyzer | -8/Storage | Hacked Hvy. Flak Cannon | -7/Factory | Hacked Matter Filter | -7/Factory | Hacked Recoil Stabilizer | -7/Factory | Hacked Imp. Core Analyzer | -7/Factory | Hacked Prc. Assault Rifle | -7/Factory | Scanalyzed Cld. Deuterium Engine | -7/Factory | Scanalyzed Adv. Hacking Suite | -7/Factory | Scanalyzed Diametric Drive | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Imp. Weapon Cycler | -6/Factory | Hacked Imp. Kinecellerator | -6/Factory | Hacked Recoil Nullifier | -6/Factory | Hacked Cld. Cesium-ion Thruster | -6/Factory | Hacked Exp. Targeting Computer | -6/Factory | Hacked Energy Well | -6/Factory | Hacked Mass Driver | -6/Factory | Hacked Antimatter Reactor | -6/Factory | Hacked Reaction Control System | -6/Factory | Hacked Adv. Target Analyzer | -6/Factory | Hacked Riot Gun | -6/Zion | Free Arc Thrower | -6/Zion | Free Barrage Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Ripper | -6/Zion | Free Force Lance | -5/Factory | Hacked Com. HERF Cannon | -5/Factory | Hacked Exp. Armor Integrity Analyzer | -5/Factory | Scanalyzed Exp. Target Analyzer | -5/Factory | Scanalyzed Adv. Core Analyzer | -5/Factory | Hacked Adv. Weapon Cycler | -4/Factory | Hacked Prc. Matter Filter | -4/Upper Caves | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Adv. Reaction Control System | -3/Research | Hacked Adv. Force Field | -3/Research | Hacked Adv. Kinecellerator | -3/Armory | Hacked Robot Schematics ------------------ G-34 Mercenary | -8/Storage | Hacked G-47 Trooper | -8/Storage | Hacked S-27 Virus | -7/Factory | Hacked G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Target Analyzer | x2 | -7/Factory Imp. Core Analyzer | x1 | -7/Factory Recoil Stabilizer | x2 | -7/Factory Matter Filter | x2 | -7/Factory Prc. Assault Rifle | x1 | -7/Factory Imp. Weapon Cycler | x2 | -6/Factory Imp. Kinecellerator | x1 | -6/Factory Reaction Control System | x1 | -6/Factory Exp. Armor Integrity Analyzer | x1 | -5/Factory Exp. Target Analyzer | x1 | -5/Factory Adv. Weapon Cycler | x2 | -4/Factory Reaction Control System | x1 | -4/Factory Adv. Reaction Control System | x1 | -3/Armory Force Lance | x1 | -3/Armory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Regenerator Subatomic Replicator Core Stripper Sigix Broadsword Integrity Redistributor Integrated Singularity Reactor LRC Boosters LRC Insulator Integrated Reactor Matter Drive Achievements -------------- Anyone Home? Collector Commander 0b11 Data Run Decrypted! Gun Specialist Killing Spree Monster Punisher Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Levels Raised 37 | . 1 . 3 1 4 3 4 . . 1 . . 1 1 . 1 . . 2 . . 1 . 2 . . . 1 2 1 1 1 1 1 2 2 XP Earned 58638 | 3000 1768 1100 4318 1234 6266 3358 6059 46 1151 278 145 374 1177 2021 468 430 105 1161 1716 347 534 451 1065 2323 479 308 170 1539 2023 1605 1355 1861 1047 1825 3246 2285 XP Spent 44810 | . 4000 . 4910 750 6700 . 9100 . 900 . . . 3200 . . . . . 3500 . . 3800 . 2000 . . . . . 5200 750 . . . . . Upgrades 47 | . 9 . 12 2 5 . 5 . 3 . . . 1 . . . . . 1 . . 1 . 3 . . . . . 4 1 . . . . . Power Slot 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility Slot 12 | . . . 3 . 3 . 3 . . . . . 1 . . . . . 1 . . 1 . . . . . . . . . . . . . . Weapon Slot 5 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Heat Dissipation 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Generation 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Mass Support 11 | . . . 4 . 1 . 2 . . . . . . . . . . . . . . . . 2 . . . . . 2 . . . . . . Inventory Capacity 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sight Range 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ranged Accuracy 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hack Attack % 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hack Defense % 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protomatter Created 17211 | . 195 79 337 138 648 338 895 . 732 212 223 293 334 916 406 276 140 121 619 52 365 39 208 1222 134 233 149 586 430 1788 71 . 455 1511 2343 723 Integrity Restored 18578 | . 377 68 928 101 864 802 1367 . 938 132 74 515 472 1852 279 121 200 362 744 97 491 28 195 1430 137 123 . 108 228 1046 118 35 504 1631 1063 1148 Core 14513 | . 302 68 847 78 662 689 992 . 754 109 59 416 375 1455 161 101 168 356 545 80 399 22 143 1066 117 104 . 84 168 836 113 26 271 1284 844 819 Parts 4065 | . 75 . 81 23 202 113 375 . 184 23 15 99 97 397 118 20 32 6 199 17 92 6 52 364 20 19 . 24 60 210 5 9 233 347 219 329 Protomatter Decayed 16326 | . 55 71 133 104 277 59 536 . 345 157 144 61 49 376 281 234 215 . 178 19 151 181 97 601 88 191 243 549 451 1201 . 990 375 914 1504 5496 Game ------ Seed RocketRagnarokDevice Manual? 0 Play Time 04:58:35 Cumulative 165.1 hours Start 2020.01.22 @ 15:20:56 End 2020.01.30 @ 18:35:40 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 143 Rogue 143 Adventurer 0 Explorer 0 Win Type 1 Total 15 Types 11/1/1/2/0/0/0 Lore% 81 Gallery% 75 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 0654adf6-a187-4301-ade3-4e07a359e942