Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.03 @ 23:54:26 Player: CrossedViper Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (325) 1625 Value Destroyed (15933) 15933 Prototype IDs (40) 800 Alien Tech Used (5) 1000 Bonus (12165) 12165 TOTAL SCORE: 39423 Bonus ------- Pacifist 200 High Alert Combat Kills 3982 Follower Combat Kills 769 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 1000 Friendly Fire -86 Cogmind --------- Core Integrity 0/1600 Matter 290/300 Energy 100/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Improved Salvage Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- AEGIS Remote Shield Improved Recalibrator Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Improved Salvage Targeting Computer Advanced Target Analyzer Armor Integrity Analyzer Advanced Kinecellerator Heavy Armor Plating Experimental Focal Shield AEGIS Remote Shield Quantum Router > --- WEAPON ----------- Gamma Rifle Quantum Rifle Enhanced Quantum Rifle Railgun Railgun > --- INVENTORY -------- Experimental Power Amplifier Corruption Screen Improved Recalibrator Quantum Rifle Heavy Neutron Cannon Enhanced Nova Cannon Linked Autogun [Rating: 178] Favorites ----------- Power Quantum Reactor Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Advanced Myomer Leg Wheel Armored Huge Wheel Hover Unit Combat Linear Gravjet Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware Quantum Router Protection Layered Light Armor Plating Weapon KE Penetrator Energy Gun Cooled Pulse Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Gauss Cannon Launcher Gamma Bomb Array Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Slots Evolved 18 | . . 2 . 2 2 2 2 . . . . 2 2 . . 2 2 Power 2 | . . . . . . . . . . . . 1 . . . 1 . Propulsion 2 | . . . . . 1 . . . . . . 1 . . . . . Utility 11 | . . 2 . 2 . 2 2 . . . . . 2 . . 1 . Weapon 3 | . . . . . 1 . . . . . . . . . . . 2 Parts Attached 347 | . 5 9 21 7 18 6 34 6 5 11 19 85 13 24 18 22 44 Power 36 | . 1 1 2 1 2 . 2 . . . 1 10 1 3 2 4 6 Engine 3 | . 1 . 1 1 . . . . . . . . . . . . . Core 11 | . . 1 1 . 2 . 2 . . . . 3 . . . . 2 Reactor 22 | . . . . . . . . . . . 1 7 1 3 2 4 4 Propulsion 73 | . 2 . 7 1 3 2 8 . 3 3 3 25 2 5 . 7 2 Treads 33 | . 2 . 7 1 2 1 4 . 2 . 1 9 . 2 . 2 . Leg 26 | . . . . . . . . . 1 3 2 16 2 2 . . . Wheel 5 | . . . . . 1 1 3 . . . . . . . . . . Hover 9 | . . . . . . . 1 . . . . . . 1 . 5 2 Flight . | . . . . . . . . . . . . . . . . . . Utility 111 | . 1 7 2 2 8 3 12 5 . 5 5 16 6 6 12 . 21 Device 53 | . 1 2 . . . 2 4 2 . 2 1 8 3 5 5 . 18 Storage 14 | . . 2 . . 2 . . . . 1 3 1 . 1 3 . 1 Processor 10 | . . . 2 . 2 . . 1 . . . 2 2 . . . 1 Hackware 2 | . . . . . . . . . . . . . . . 2 . . Protection 32 | . . 3 . 2 4 1 8 2 . 2 1 5 1 . 2 . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 127 | . 1 1 10 3 5 1 12 1 2 3 10 34 4 10 4 11 15 Energy Gun 38 | . 1 1 3 . 3 . 3 . . . 1 10 2 4 2 3 5 Energy Cannon 24 | . . . 2 1 . 1 3 . . . 1 4 . 3 1 2 6 Ballistic Gun 41 | . . . 3 1 1 . 4 . 2 3 6 14 1 1 1 . 4 Ballistic Cannon 5 | . . . . . . . . . . . . 5 . . . . . Launcher 16 | . . . 1 1 . . 2 1 . . 2 1 1 2 . 5 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . 1 . 1 . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . . 4 . 2 . . . . 3 . 2 3 2 11 4 4 Parts Lost 144 | . . 1 7 3 3 . 17 3 1 . 12 51 . 2 . 19 25 Power 18 | . . . . . 1 . . . . . . 7 . . . 6 4 Propulsion 24 | . . . 2 2 . . 4 . . . 1 8 . . . 3 4 Utility 44 | . . 1 . 1 . . 7 3 1 . 4 11 . 2 . 5 9 Weapon 58 | . . . 5 . 2 . 6 . . . 7 25 . . . 5 8 Highest Loss Streak 23 | . . 1 2 2 1 . 12 2 1 . 4 10 . 1 . 16 23 Average Slot Usage (%) 86 | . 89 94 97 94 90 91 87 91 94 85 80 84 87 82 85 74 78 Engine 1 | . 14 4 9 9 . . . . . . . . . . . . . Core 2 | . . 6 1 . 6 6 5 5 5 5 3 2 . . . . . Reactor 3 | . . . . . . . . . . . 1 6 9 8 8 10 10 Treads 8 | . 24 22 21 17 7 6 4 5 7 4 . 6 . 5 9 7 . Leg 4 | . 3 . . . . . . . 3 12 16 9 19 6 . . . Wheel 1 | . . . . . 6 6 5 5 2 . . . . . . . . Device 12 | . 5 12 11 9 . 8 14 26 26 19 16 6 12 17 22 11 20 Storage 12 | . 14 14 22 18 15 13 11 11 11 11 11 14 9 9 9 8 2 Processor 12 | . . . 8 9 14 13 11 10 11 11 11 17 20 15 14 13 11 Protection 6 | . . 12 2 13 14 16 15 5 5 8 1 3 1 3 4 3 2 Energy Gun 5 | . 13 17 11 . 9 13 6 . . . . 2 6 5 4 2 5 Energy Cannon 2 | . . . 3 8 2 . 4 . . . 1 1 . 2 6 3 . Ballistic Gun 6 | . 14 4 5 8 7 5 1 13 15 9 12 6 4 3 1 . 5 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 129 | 10 16 53 53 60 64 63 88 69 68 78 103 120 86 119 117 129 126 Greatest Support 150 | 20 40 40 40 40 28 28 28 28 43 90 90 140 112 150 150 150 128 Greatest Overweight (x) 4 | . . 1 2 2 3 2 4 2 2 1 1 1 . 1 . 1 1 Average Overweight (x) . | . . . 1 1 1 2 2 2 1 . . . . . . . . Largest Inventory Capacity 34 | 6 6 16 16 16 16 16 16 16 16 16 34 22 10 10 10 10 8 Average Capacity 14 | 6 6 9 16 16 16 16 16 16 16 16 16 21 10 10 8 5 6 Most Carried 22 | 6 6 11 16 16 16 16 16 16 16 16 16 22 10 10 10 10 8 Average Carried 12 | 6 5 6 15 15 15 15 14 15 15 15 12 15 9 9 7 4 3 Final Capacity 22 | 6 6 16 16 16 16 16 16 16 16 16 22 10 10 10 10 4 4 Final Carried 16 | 6 6 11 16 15 16 15 16 16 16 16 10 10 10 9 10 4 2 Class Distribution -------------------- 31% | Mutant 22% | Scavenger-Gunner 14% | Tank 13% | Scavenger-Mutant 4% | Generator-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Tank | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Mutant | -3/Armory Scavenger-Gunner | -3/Lab Generator-Mutant | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Matter Collected 9393 | 200 . 168 300 156 359 130 367 459 157 467 993 2676 328 631 90 943 969 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 21043 | . . 434 1515 383 912 221 1725 491 143 358 1846 5804 431 856 90 3808 2026 Parts 981 | . . 32 98 20 34 12 77 31 8 8 71 266 27 43 12 139 103 Haulers Intercepted 8 | . . . 2 . . . 1 . . . . 2 1 . . 1 1 Recyclers Shooed 17 | . . 1 2 . . . 3 . . . . 6 . . . 4 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 83 | . . . . . . . . 19 7 3 54 . . . . . . Prevented 14 | . . . . . . . . 5 . . 9 . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Combat Hostiles Destroyed 259 | . . 13 31 7 16 3 18 10 2 . 10 68 3 11 1 43 23 Guns 143 | . . 13 23 2 16 3 7 5 2 . 10 39 2 4 . . 17 Cannons 47 | . . . 5 2 . . 8 . . . . 21 1 2 1 4 3 AOE 42 | . . . 3 3 . . 2 4 . . . 3 . 3 . 21 3 Classes Destroyed 20 | . . 4 6 1 1 . 2 . 1 . 2 2 . . . 1 . Worker 16 | . . . 3 . . 1 2 . . . . 3 1 . . 4 2 Builder 16 | . . . 1 1 . 1 2 . . . . 5 . . . 6 . Tunneler 1 | . . . . . . . . . . . . . . . . 1 . Hauler 8 | . . . 2 . . . 1 . . . . 2 1 . . 1 1 Recycler 14 | . . 1 1 1 . . 2 . . . . 6 . . . 1 2 Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . Mechanic 1 | . . . . . . . . . . . . 1 . . . . . Operator 2 | . . . 1 . 1 . . . . . . . . . . . . Watcher 7 | . . . 1 . . . 1 . . . . 2 1 1 . 1 . Swarmer 40 | . . 4 4 . . . . 7 . . . 7 . 2 . 12 4 Saboteur 2 | . . . . . . . . . . . . 1 . . . 1 . Grunt 102 | . . 6 15 3 10 . 6 . 2 . 3 28 . 3 . 21 5 Brawler 1 | . . . . . . . 1 . . . . . . . . . . Duelist 5 | . . . 1 . 2 . . . . . . 1 . . . 1 . Protector 2 | . . . . . . . . . . . 1 . . . . 1 . Sentry 43 | . . 3 11 2 1 2 4 1 . . 2 6 2 2 . 2 5 Demolisher 1 | . . . . . . . . . . . 1 . . . . . . Hunter 26 | . . . . 2 . 1 3 2 . . 2 12 . 1 . 3 . Programmer 31 | . . . . . 3 . 3 . . . . 12 1 3 . 1 8 Behemoth 3 | . . . . . . . 1 . . . 1 1 . . . . . Tracker 2 | . . . . . . . . . . . . . . . . 1 1 Best Kill Streak 18 | . . 4 7 6 4 3 8 5 2 . 3 6 3 3 1 18 8 Combat Bots Only 15 | . . 3 5 4 4 1 4 5 1 . 3 5 2 3 1 15 8 Max Kills in Single Turn 4 | . . 2 3 3 2 1 3 3 1 . 2 2 2 1 1 4 2 Gunslinging 1 | . . 1 1 . 1 . . . . . . . . . . . 1 Exploded 3 | . . . 2 2 . . 2 3 . . . 2 . 1 . 3 2 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 . . A5 (-3/Lab) Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Damage Taken 33428 | . . 532 1165 582 1251 481 3654 909 199 . 2703 10625 419 1494 315 4507 4592 Core 5031 | . . 94 217 84 149 27 265 89 46 . 256 917 29 63 . 1191 1604 Absorbed by Shields 3442 | . . . . . 4 . . . . . 36 . . 185 . 2307 910 Reduced by Siege Mode 585 | . . . . . . . . . . . 66 215 . . 74 230 . Core Remaining (%) 63 | 100 100 . 22 84 78 96 . . . . 34 20 . . 85 13 . Volleys Fired 931 | . . 45 87 20 54 11 69 31 7 4 128 254 12 54 21 73 61 Largest 4 | . . 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 4 Hottest 369 | . . 130 130 88 88 68 146 99 99 99 198 239 185 249 249 280 369 Shots Fired 1962 | . . 70 156 37 140 33 145 65 21 12 202 602 36 113 51 129 150 Gun 1510 | . . 70 137 17 133 33 83 57 21 12 183 437 30 93 31 29 144 Cannon 343 | . . . 19 17 7 . 59 . . . 14 163 6 11 20 21 6 Launcher 109 | . . . . 3 . . 3 8 . . 5 2 . 9 . 79 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 979 | . . 31 35 17 54 11 18 57 21 12 179 391 18 35 16 . 84 Thermal 711 | . . 39 121 17 86 22 114 . . . 18 142 5 44 35 2 66 Explosive 6 | . . . . 3 . . 1 . . . . 2 . . . . . Electromagnetic 266 | . . . . . . . 12 8 . . 5 67 13 34 . 127 . Robot Hit Streak 24 | . . 16 15 9 17 10 23 19 5 4 24 20 11 17 13 15 11 Robot Miss Streak 10 | . . 10 4 3 2 2 4 7 3 1 4 5 4 6 1 6 4 Penetration Max 2 | . . . . . 1 . . . . 1 1 1 . 1 . . 2 Secondary Targets 19 | . . 1 2 . 2 . . 1 . . 2 6 . . . . 5 Max Gunslinging Chain 1 | . . 1 1 . 1 . . 1 . . 1 1 . . . . 1 Shots Hit Robots 1340 | . . 56 144 18 104 28 108 38 11 5 144 396 24 58 41 70 95 Core Hits 938 | . . 54 129 16 38 11 62 19 6 6 66 193 18 36 11 207 66 Critical Hits 73 | . . . 2 2 . . 2 1 . 3 14 38 1 4 . . 6 Critical Kills 37 | . . . 1 1 . . 2 . . 2 8 18 1 1 . . 3 Critical Parts Destroyed 32 | . . . 1 1 . . . 1 . 1 6 16 . 3 . . 3 Melee Attacks 3 | . . . 3 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 3 | . . . 3 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 41691 | . . 575 2176 532 2095 674 3915 985 231 266 3283 11816 707 2078 981 6646 4731 Guns 22773 | . . 568 1314 95 2027 520 1458 573 231 266 2776 6935 534 1141 546 128 3661 Cannons 7410 | . . . 364 216 68 . 1199 . . . 185 3828 165 309 435 476 165 Explosions 11266 | . . . 293 217 . 141 1258 412 . . 322 1053 . 625 . 6040 905 Melee 188 | . . . 188 . . . . . . . . . . . . . . Ramming 54 | . . 7 17 4 . 13 . . . . . . 8 3 . 2 . Kinetic 15952 | . . 157 344 95 752 179 329 573 231 266 2686 6732 400 443 259 . 2506 Thermal 14363 | . . 411 1334 216 1343 341 2866 106 . . 275 3235 78 716 722 1400 1320 Explosive 2252 | . . . 293 217 . 141 404 . . . . 292 . . . . 905 Electromagnetic 8882 | . . . . . . . 316 306 . . 322 1557 221 916 . 5244 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 188 | . . . 188 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 25 | . 2 . 1 . . 2 6 7 7 7 7 10 4 6 8 11 25 Average Corruption 5 | . 2 . 1 . . 1 5 6 7 7 7 5 3 4 7 7 7 Corruption Purged 1 | . . . . . . 1 . . . . . . . . . . . Effects 286 | . 1 . 6 . . 1 20 21 13 10 48 84 7 30 22 11 12 Message Errors 55 | . 1 . 3 . . 1 5 6 5 2 9 9 3 6 3 . 2 Matter Fused 46 | . . . . . . . 4 5 2 2 11 9 1 4 3 3 2 Heat Flow Errors 21 | . . . . . . . . 3 3 . 5 2 . 4 3 . 1 Energy Discharges 19 | . . . . . . . 1 1 . 2 3 5 2 3 1 1 . Parts Rejected 2 | . . . . . . . . . . . . 2 . . . . . Data Loss (minor) 30 | . . . 1 . . . 5 1 . . 4 5 1 6 5 1 1 Data Loss (major) 13 | . . . . . . . . 2 . . 3 6 . . 1 1 . Misfires 8 | . . . . . . . . . . . 1 6 . 1 . . . Misdirections 10 | . . . . . . . . . . . . 4 . . . 4 2 Targeting Errors 67 | . . . 2 . . . 5 2 3 4 9 28 . 5 4 1 4 Weapon Failures 15 | . . . . . . . . 1 . . 3 8 . 1 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 714 | . . . 136 . . . 192 20 . . . 259 . . . 102 5 Projectiles 82 | . . . . . . . 10 . . . . 71 . . . 1 . Explosions 506 | . . . 10 . . . 182 20 . . . 188 . . . 101 5 Melee 126 | . . . 126 . . . . . . . . . . . . . . Knockbacks 25 | . . . . . . . . . . . . 19 6 . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 25 | . . . . . . . . . . . . 19 6 . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1164 | . . . . . . . 176 40 . . 40 161 . 119 . 434 194 Shots 71 | . . . . . . . 3 4 . . 3 2 . 12 . 45 2 Rammed 8 | . . 1 3 1 . 1 . . . . . . . 1 . 1 . Targets Rammed 11 | . . 1 5 1 . 1 . . . . . . 1 1 . 1 . Kicked 1 | . . . . . . . . . . . . . 1 . . . . Crushed 2 | . . . 2 . . . . . . . . . . . . . . Highest Temperature 370 | . . 224 199 198 295 36 245 160 233 . 198 228 . 281 161 72 370 Average Temperature 81 | . . 96 85 104 70 20 74 87 101 . 90 68 . 96 82 27 120 Received Heat Transfer 3838 | . . 162 405 117 369 72 531 27 63 . 171 1389 27 78 . 225 202 Effects 9 | . . 1 . . 1 . . . . . . 3 . 3 . . 1 Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 Interference 8 | . . 1 . . 1 . . . . . . 3 . 3 . . . Siege Activations 14 | . . . . . . . . . . . 1 7 . 1 1 4 . Total Turns 305 | . . . . . . . . . . . 25 157 . 13 57 53 . Longest Duration 57 | . . . . . . . . . . . 25 52 . 13 57 26 . Robots Corrupted 28 | . . . . . . . 1 1 . . . 5 . 2 . 19 . Combat Hostiles 27 | . . . . . . . 1 1 . . . 5 . 2 . 18 . Parts Fried 86 | . . . . . . . . 1 . . 4 13 1 6 . 61 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 45 | . . . 2 . 7 8 12 . . . . 5 . 2 . . 9 Heat Transferred 19519 | . . 515 1874 370 2405 666 4192 . . . 385 4334 150 777 872 1437 1542 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 21 | . . . . . . . . 1 . . . 2 . . . 18 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Peak Influence 1365 | . 21 280 639 491 453 417 495 . . . . 1365 698 727 . 1307 1354 Initial 691 | . . 8 54 224 127 221 203 . . . . 34 691 304 . . 583 Average 451 | . 7 165 363 371 234 328 291 . . . . 680 630 389 . 624 929 Maximum Alert Level 4 | . . 1 2 2 2 2 2 . . . . 4 2 3 . 4 4 Low Security (%) 15 | 100 100 50 11 . 31 . 17 . . . . 8 . . . 20 . Level 1 39 | . . 49 39 54 63 82 60 . . . . 21 . 75 . 5 . Level 2 25 | . . . 48 45 5 17 22 . . . . 20 100 19 . 36 15 Level 3 12 | . . . . . . . . . . . . 37 . 4 . 16 59 Level 4 5 | . . . . . . . . . . . . 11 . . . 21 24 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 80 | . . 2 8 4 10 . 5 . . . . 19 1 4 . 17 10 Investigation 13 | . . 1 2 2 3 . . . . . . 2 . 1 . . 2 Extermination 15 | . . . . . 3 . 1 . . . . 6 1 1 . 2 1 Reinforcement 26 | . . 1 3 2 1 . 4 . . . . 5 . 2 . 6 2 Assault 7 | . . . . . . . . . . . . 2 . . . 3 2 Garrison 13 | . . . 3 . 3 . . . . . . 4 . . . 3 . Intercept 6 | . . . . . . . . . . . . . . . . 3 3 Construction Impeded 10 | . . . 1 . . . 2 . . . . 4 . . . 3 . Haulers Reinforced 4 | . . . . . . . 1 . . . . . . . . 2 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Distress Signals 35 | . . . 3 1 . . 4 . . . 14 3 . 3 . 4 3 Communications Jammed 12 | . . . . . . 11 . . 1 . . . . . . . . Distress Signals 12 | . . . . . . 11 . . 1 . . . . . . . . Times Spotted 459 | . 1 23 40 16 28 6 39 10 2 . 17 95 7 35 1 85 54 Peak Tracking Total 18 | . 2 5 4 10 6 2 8 5 1 . 3 7 3 7 1 14 18 Tactical Retreats 37 | . . 2 2 . 7 . 5 . . . 1 7 . 2 . 7 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Traps Triggered 22 | . 1 . 3 1 3 1 . . 1 . . 5 . 2 . 1 4 Indirectly 1 | . . . . . . . . . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . 3 . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Machines Disabled 35 | . . . 3 . 2 3 5 . . 1 . 8 1 3 2 3 4 Max in Single Turn 3 | . . . 1 . 1 2 3 . . 1 . 2 1 1 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Machines Accessed 30 | . 1 2 7 2 4 1 2 . . 4 . 2 . 1 . 3 1 Terminals 18 | . 1 1 6 1 2 1 2 . . . . 1 . 1 . 1 1 Fabricators 1 | . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . 1 1 1 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 2 . Total Hacks 63 | . 3 3 11 6 4 1 3 . . 17 . 4 . 1 . 6 4 Successful 37 | . 1 3 6 2 2 . 1 . . 17 . 2 . 1 . 1 1 Failed 25 | . 1 . 5 4 2 1 2 . . . . 2 . . . 5 3 Catastrophic 7 | . . . 1 . 2 1 . . . . . . . . . 3 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . Manual 29 | . 3 1 8 8 4 . 2 . . . . . . . 1 . 2 Terminals 36 | . 3 2 10 5 2 1 3 . . . . 2 . 1 . 3 4 Fabricators 2 | . . . . . . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . 1 1 1 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . 3 . Terminal Hacks 30 | . 1 2 5 2 . . 1 . . 17 . . . 1 . . 1 Record 5 | . . . . . . . . . . 5 . . . . . . . Part Schematic 4 | . . . . . . . . . . 4 . . . . . . . Robot Analysis 7 | . 1 . . 2 . . . . . 4 . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . 4 . . . . . . . Open Door 4 | . . . 3 . . . . . . . . . . 1 . . . Branch Access Points 2 | . . . . . . . 1 . . . . . . . . . 1 Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . Security Status 1 | . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 4 | . . 1 1 . 2 . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . 1 1 . 2 . . . . . . . . . . . . Tunnel 4 | . . 1 1 . 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 1 1 5 2 2 1 2 . . . . 1 . . . 2 1 Full Trace Events 1 | . . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . Parts Built 1 | . . . . . . . . . . . . 1 . . . . . Matter 351 | . . . . . . . . . . . . 351 . . . . . Time 187 | . . . . . . . . . . . . 187 . . . . . Total Part Build Rating 7 | . . . . . . . . . . . . 7 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . 2 4 Machine Destruction 2 | . . . . . . . . . . . . . . . . 2 . Programmers 4 | . . . . . . . . . . . . . . . . . 4 Robots Rewired 4 | . . . . . . . . . . . . . . 3 . 1 . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Total Allies 35 | . . . . . . . . . . . . . . 13 . 15 7 Largest Group 13 | . . . . . . . . . . . . . . 13 . 8 . Highest-Rated Group 661 | . . . . . . . . . . . . . . 661 . 114 . Highest-Rated Ally 64 | . . . . . . . . . . . . . . 60 . 64 . Total Orders 14 | . . . . . . . . . . . . . 2 7 5 . . STAY 2 | . . . . . . . . . . . . . . 1 1 . . EXPLORE 1 | . . . . . . . . . . . . . 1 . . . . RETURN 11 | . . . . . . . . . . . . . 1 6 4 . . Ally Attacks 220 | . . . . . . . . . . . . . 8 120 46 37 9 Total Damage 5029 | . . . . . . . . . . . . . 313 3129 471 923 193 Kills 16 | . . . . . . . . . . . . . 2 11 . 3 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Robot Analysis Total 7 | . 1 . . 2 . . . . . 4 . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 2 . 1 . . . . . . Drone Launches 31 | . . . . . . . . . . . . . 16 8 7 . . Drone Recoveries 15 | . . . . . . . . . . . . . 2 8 5 . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Turns Passed 14233 | 2 251 814 1303 415 1138 348 1360 565 390 384 1099 2421 506 1239 537 871 590 Spaces Moved 8003 | 2 154 405 537 188 735 248 867 385 240 237 618 961 343 643 243 488 709 Core 259 | . . . . . . . . . . . . . . . . 186 73 Treads 2930 | . 128 405 537 188 17 . . . 114 82 3 522 . 389 243 302 . Legs 1834 | 2 26 . . . . . . . . 155 615 439 343 254 . . . Wheels 2343 | . . . . . 718 248 866 385 126 . . . . . . . . Hover 637 | . . . . . . . 1 . . . . . . . . . 636 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 48 | 120 120 160 180 180 110 120 110 120 120 120 120 120 112 112 170 50 48 Average Speed 131 | 120 153 166 180 180 121 120 122 120 148 140 120 147 119 154 170 124 49 Slowest Speed 240 | 120 160 180 200 200 220 120 240 120 180 180 160 180 120 170 170 195 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . 1 . 1 . Exploration Rate (%) 39 | 2 38 37 89 25 26 10 29 61 35 61 59 35 14 44 99 20 29 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 9 | . . 1 1 . 2 . . . 1 3 1 . . . . . . Known Exits Taken 2 | . . . . . . . 1 . . . . . 1 . . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 . 1 1 1 1 1 . 1 1 1 . Scrap Searched 4 | . . . . . . . . 2 1 . 1 . . . . . . Spaces Dug 10 | . . . . . . . . . . . . . . . . 10 . Terrain Destroyed 412 | . . . 27 38 2 8 24 7 3 . 15 153 1 2 3 81 48 Melee . | . . . . . . . . . . . . . . . . . . Projectile 111 | . . . . . 2 3 1 7 3 . 15 73 1 2 3 1 . AOE 301 | . . . 27 38 . 5 23 . . . . 80 . . . 80 48 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Total 10065 | 1 174 479 707 228 872 274 1052 431 258 284 793 1474 417 797 328 627 869 Wait 302 | . . 10 30 6 28 . 48 2 1 . 12 81 15 8 12 22 27 Move 7987 | 1 153 404 536 187 734 248 866 384 239 236 617 960 342 642 242 487 709 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 203 | . 7 6 12 3 15 4 18 4 3 10 8 64 11 10 14 7 7 Fast Attach 160 | . 2 5 8 1 5 3 14 3 1 9 5 30 7 11 13 13 30 Attach 141 | . 2 2 4 6 7 2 15 2 2 3 13 48 4 7 3 9 12 Detach 22 | . . . 1 2 . . 4 . . . 1 2 1 2 1 2 6 Swap 53 | . 1 2 9 . 7 1 5 1 2 . 1 7 2 7 2 4 2 Drop 202 | . 9 4 12 2 16 5 13 4 3 19 8 28 15 21 20 8 15 Fire 931 | . . 45 87 20 54 11 69 31 7 4 128 254 12 54 21 73 61 Melee 3 | . . . 3 . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . 1 . Kick 1 | . . . . . . . . . . . . . 1 . . . . Crush 8 | . . 1 5 1 . . . . . . . . . 1 . . . Escape Stasis 6 | . . . . . 6 . . . . . . . . . . . . Rewire 35 | . . . . . . . . . . . . . . 34 . 1 . Trap 3 | . . . . . . . . . . 3 . . . . . . . Miscellaneous 7 | . . . . . . . . . . . . . 7 . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -3/Armory (discovered 2 exits: *Res / *Lab) -3/Lab -2/Research -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Central database locked down 245 | -10/Materials | Discovered new exit (range 3) 254 | -10/Materials | Entered another Materials area 254 | -9/Materials | Evolved 2 slots: Utility x2 317 | -9/Materials | Build established: Mutant 571 | -9/Materials | Discovered new exit (range 3) 790 | -9/Materials | Discovered new exit (range 13) 1068 | -9/Materials | Entered Storage 1687 | -9/Storage | Core integrity fell below 50% 1727 | -9/Storage | Discovered new exit (range 10) 1890 | -9/Storage | Garrison activated, responded to threat 2054 | -9/Storage | Found Prototype Launcher 2054 | -9/Storage | Identified Gui. Missile Launcher 2371 | -9/Storage | Entered Materials 2371 | -8/Materials | Evolved 2 slots: Utility x2 2775 | -8/Materials | Discovered new exit (range 8) 2786 | -8/Materials | Entered Factory 2786 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3536 | -7/Factory | Build established: Tank 3546 | -7/Factory | Garrison activated, responded to threat 3917 | -7/Factory | Discovered new exit (range 5) 3924 | -7/Factory | Entered another Factory area 3924 | -6/Factory | Evolved 2 slots: Utility x2 4204 | -6/Factory | Discovered new exit (range 10) 4272 | -6/Factory | Entered another Factory area 4272 | -5/Factory | Evolved 2 slots: Utility x2 5006 | -5/Factory | Spotted B-75 Beast 5049 | -5/Factory | Destroyed B-75 Beast 5130 | -5/Factory | Lost 12 parts (3n4u5w) 5196 | -5/Factory | Lost 4 parts (1n2u1w) 5280 | -5/Factory | Identified exit to Upper Caves 5453 | -5/Factory | Build established: Mutant 5632 | -5/Factory | Entered Upper Caves 5909 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6187 | -5/Upper Caves | Discovered new exit (range 9) 6197 | -5/Upper Caves | Entered another Upper Caves area 6200 | -5/Upper Caves | Build established: Scavenger-Mutant 6225 | -5/Upper Caves | Learned location of Warlord (-4) 6463 | -5/Upper Caves | Learned Factory garrison access intel 6560 | -5/Upper Caves | Discovered new exit (range 14) 6587 | -5/Upper Caves | Entered Zhirov 6587 | -5/Zhirov | Discovered new exit (range 3) 6590 | -5/Zhirov | Build established: Scavenger-Gunner 6621 | -5/Zhirov | Met Zhirov 6672 | -5/Zhirov | Learned location of Quarantine (-3) 6672 | -5/Zhirov | Learned location of Testing (-2) 6683 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6710 | -5/Zhirov | Found Alien Artifact 6710 | -5/Zhirov | Identified Integrated Dissipator 6710 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6875 | -5/Zhirov | Found Alien Artifact 6971 | -5/Zhirov | Entered Proximity Caves 7097 | -4/Proximity Caves | Spotted B-86 Titan 7234 | -4/Proximity Caves | Core integrity fell below 50% 7236 | -4/Proximity Caves | Destroyed B-86 Titan 7264 | -4/Proximity Caves | Lost 3 parts (1n2u) 7336 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7475 | -4/Proximity Caves | Lost 4 parts (4w) 7699 | -4/Proximity Caves | Build established: Gunner 7844 | -4/Proximity Caves | Discovered new exit (range 10) 8070 | -4/Proximity Caves | Entered Factory 8070 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8071 | -4/Factory | Loaded intel: 4 garrison access locations 8258 | -4/Factory | Lost 5 parts (1p2u2w) 8422 | -4/Factory | Lost 10 parts (1p3n1u5w) 8507 | -4/Factory | Lost 3 parts (1n2w) 8510 | -4/Factory | Build established: Scavenger-Mutant 8768 | -4/Factory | Garrison activated, responded to threat 8857 | -4/Factory | Lost 6 parts (1p2u3w) 9590 | -4/Factory | Core integrity fell below 50% 9662 | -4/Factory | Spotted B-86 Titan 9778 | -4/Factory | Destroyed B-86 Titan 9803 | -4/Factory | Lost 3 parts (1p2w) 9897 | -4/Factory | System corruption reached 10% 9948 | -4/Factory | Discovered new exit (range 15) 10056 | -4/Factory | Fabricated Assault Drone Bay (x1) 10070 | -4/Factory | First assault squad dispatched 10093 | -4/Factory | Build established: Scavenger-Gunner 10316 | -4/Factory | Lost 3 parts (2u1w) 10411 | -4/Factory | Lost 7 parts (1p3u3w) 10491 | -4/Factory | Entered Research 10491 | -3/Research | Evolved 2 slots: Utility x2 10797 | -3/Research | Found Prototype Launcher 10797 | -3/Research | Identified Tactical Quantum Warhead 10936 | -3/Research | Found Gamma Bomb Array 10951 | -3/Research | Found Gamma Bomb Array 10966 | -3/Research | Discovered new exit (range 6) 10970 | -3/Research | Identified exit to Armory 10997 | -3/Research | Entered Armory 11599 | -3/Armory | Found Gamma Bomb Array 11602 | -3/Armory | Found Gamma Bomb Array 11605 | -3/Armory | Found Gamma Bomb Array 11976 | -3/Armory | Build established: Mutant 11993 | -3/Armory | Assisted by bots powering up and referring to "LRC-V3" 12056 | -3/Armory | Discovered new exit (range 5) 12233 | -3/Armory | Identified Transdimensional Reconstructor 12233 | -3/Armory | Warped through subspace to slip node 12233 | -3/Armory | Discovered new exit (range 1) 12236 | -3/Armory | Entered Lab 12236 | -3/Lab | Discovered new exit (range 9) 12259 | -3/Lab | Unable to decrypt terminal 12268 | -3/Lab | Unable to decrypt terminal 12268 | -3/Lab | Opened the door to a hidden lab 12269 | -3/Lab | Gained access to the hidden lab's interior 12270 | -3/Lab | Detected by scanners 12276 | -3/Lab | Confronted by A5 12338 | -3/Lab | Destroyed A5 12353 | -3/Lab | Found Prototype Protection 12353 | -3/Lab | Identified Med. Regenerative Plating 12485 | -3/Lab | Found Prototype Energy Gun 12485 | -3/Lab | Identified Tachyon Dispersion Ray 12491 | -3/Lab | Found Prototype Energy Gun 12491 | -3/Lab | Identified Hyp. EM Gauss Rifle 12496 | -3/Lab | Found Prototype Device 12496 | -3/Lab | Identified AEGIS Remote Shield 12564 | -3/Lab | Found Prototype Hackware 12634 | -3/Lab | Found Alien Artifact 12645 | -3/Lab | Found Alien Artifact 12665 | -3/Lab | Found Transdimensional Reconstructor 12677 | -3/Lab | Identified Quantum Router 12681 | -3/Lab | Found Alien Artifact 12703 | -3/Lab | Found Prototype Hackware 12703 | -3/Lab | Identified Exp. System Shield 12773 | -3/Lab | Entered Research 12773 | -2/Research | Evolved 2 slots: Power x1, Utility x1 12879 | -2/Research | Garrison activated, responded to threat 13009 | -2/Research | Identified Core Regenerator 13009 | -2/Research | Used Core Regenerator, restored core integrity (+36) 13012 | -2/Research | Identified Integrated Reactor 13012 | -2/Research | Installed Integrated Reactor, increased core energy generation (+10) 13023 | -2/Research | First assault squad dispatched 13225 | -2/Research | Identified Core Reset Matrix 13225 | -2/Research | Used Core Reset Matrix 13226 | -2/Research | Warped through subspace 13295 | -2/Research | Build established: Generator-Mutant 13365 | -2/Research | Found Prototype Slashing Weapon 13365 | -2/Research | Identified Molecular Scythe 13414 | -2/Research | Garrison activated, responded to threat 13451 | -2/Research | Destroyed 15 combat bots 13500 | -2/Research | Intercept squad dispatched 13511 | -2/Research | Spotted Tracker 13512 | -2/Research | Spotted Tracker 13536 | -2/Research | Destroyed Tracker 13541 | -2/Research | Spotted Combat Programmer 13554 | -2/Research | Core integrity fell below 50% 13559 | -2/Research | Emitted hypermatrix ping 13563 | -2/Research | System corruption reached 10% 13564 | -2/Research | Assembled emerged from beneath the floor 13564 | -2/Research | Core integrity fell below 20% 13594 | -2/Research | Lost 16 parts (6p3n4u3w) 13603 | -2/Research | Assembled emerged from beneath the floor 13636 | -2/Research | Spotted Combat Programmer 13639 | -2/Research | Discovered new exit (range 10) 13644 | -2/Research | Entered Access 13644 | -1/Access | Evolved 2 slots: Weapon x2 13667 | -1/Access | Identified exit to Command 13696 | -1/Access | Found Prototype Device 13696 | -1/Access | Identified Adv. Kinecellerator 13698 | -1/Access | Found Prototype Device 13698 | -1/Access | Identified Exp. Focal Shield 13701 | -1/Access | Found Exp. Focal Shield 13804 | -1/Access | Spotted B-99 Colossus 13805 | -1/Access | Spotted B-99 Colossus 13920 | -1/Access | Spotted B-99 Colossus 14100 | -1/Access | Intercept squad dispatched 14126 | -1/Access | Spotted Tracker 14127 | -1/Access | Spotted Tracker 14144 | -1/Access | First assault squad dispatched 14146 | -1/Access | Destroyed Tracker 14178 | -1/Access | Spotted Combat Programmer 14182 | -1/Access | Spotted Combat Programmer 14183 | -1/Access | System corruption reached 10% 14200 | -1/Access | Core integrity fell below 50% 14209 | -1/Access | Destroyed 8 combat bots 14227 | -1/Access | Emitted hypermatrix ping 14231 | -1/Access | Spotted B-99 Colossus 14231 | -1/Access | Spotted B-99 Colossus 14232 | -1/Access | Assembled emerged from beneath the floor 14232 | -1/Access | Core integrity fell below 20% 14234 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 14231_ Penetrated by Slug. 14232_ Assembled emerge from beneath the floor. 14232_ Knocked back. 14232_ Slug penetrates Wall. 14232_ Slug penetrates Sealed Heavy Doors. 14232_ Slug penetrates Wall. 14232_ Slug penetrates Sealed Heavy Doors. 14232_ Slug penetrates Wall. 14232_ Slug penetrates Sealed Heavy Doors. 14232_ Slug penetrates Wall. 14232_ Knocked back. 14232_ Slug penetrates H-88 Terminator. 14232_ Penetrated by Slug. 14232_ Slug penetrates H-88 Terminator. 14232_ Slug penetrates Wall. 14233_ EMDS Slug penetrates Wall. 14234_ Slug penetrates as-07043. 14234_ as-07043 destroyed. 14234_ EMDS Slug penetrates as-36236. 14234_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????# # + | | ????????????????# # "" # #?? | | ????????????????# # "" + #?? | | ????????????????# ####### # R # #?? | | ????????????????# #?????####### " " # #?? | | ????????????????# #??########## " # #?? | | ????????# ??????# #? # ! ! # #?? | | ????????# ????# #? # !! # #?? | | ????????# ??# # ! #######!##### #?? | | ????????# # # ] #?## #### #?? | | ????????# + + #?# [ =# #?? | | ????????# # # #?# [%= #! #?? | | ????????######??# # #?# !*==%!%!### | | ????????????????# #############?# !!%%/%=|! | | ????????????????# % = #??????# ![=%=%!!* | | ????????????????# = !** #??????# *=[ !%### | | ????????????????# [ #??????# = ![#?? | | ????????????????########pp #??????# ! =!#?? | | ???????????????????????# aa#??????#### ##[!#?? | | ???????????????????????#a #????????# # #?? | | ???????????????????????#a %#????????# + #?? | | ???????????????#########" "########## # #?? | | ???????????????# ## # #?? | | ???????????????# h h ## # ### | | ???????????????# ## # + | | ???????????????# #####"@"##### ## ###### | | ???????????????###??????"""??????#### #????? | | ????????????????????????????????????# #????? | | ????????????????????????????????????# #????? | | ???????????????????????>????????????# #????? | | ????????????????????????????????????# #????? | | ????????????????????????????????????# #????? | | ????????????????????????????????????# #????? | | ????????????????????????????????????# #????? | | ????????????????????????????????????# #????? | | ????????????????????????????????????# #????? | | ????????????????????????????????????#########????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 65 Energy Generation 104 Energy Capacity 1680 Matter Stores 600 Matter Capacity 600 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Power Amplification 60 Additional Mass Support 16 Corruption Prevention 60 Armor Coverage 1650 Resistance: KI 30 Resistance: TH 15 Resistance: EX 50 Core Shielding 40 Propulsion Shielding 90 Weapon Shielding 66 Evasion (%) 55 Target Analysis 8 Armor Integrity Analysis 33 Recoil Reduction 4 Kinecelleration 50 Salvage Targeting 2 Defensive Hacking 41 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Assault Drone Bay | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Regenerator Integrated Reactor Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelLightpackBuckler Manual? 0 Play Time 02:13:53 Cumulative 297.8 hours Start 2021.02.03 @ 21:06:01 End 2021.02.03 @ 23:54:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 249 Rogue 242 Adventurer 0 Explorer 7 Win Type - Total 9 Types 3/0/6/0/0/0/0/0/0 Lore% 75 Gallery% 91 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6ae1cff-2288-4803-a379-cc20323b139a