Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 17:31:56 Player: Bernad Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (63) 315 Value Destroyed (2249) 2249 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (332) 332 TOTAL SCORE: 4936 Bonus ------- High Alert Combat Kills 132 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 244/300 Energy 430/430 System Corruption 7% Temperature Cool (14) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Reinforced Ion Engine Reinforced Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- Particle Gun Light Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Light Ion Engine Light Nuclear Core Huge Storage Unit Large Matter Pod (150) Large Matter Pod (0) Light Armor Plating Light Armor Plating Light Assault Rifle Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Weight Redist. System Targeting Computer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Shock Rifle Light Cannon > --- INVENTORY -------- Light Ion Engine Light Treads Cooling System Huge Storage Unit Large Matter Pod Light Armor Plating Light Armor Plating Particle Gun Beam Cannon Light Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Mini Grenade Launcher [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Device Weight Redist. System Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 3 | . . 2 1 . . Weapon . | . . . . . . Parts Attached 68 | 5 16 14 4 28 1 Power 9 | 1 . 2 2 4 . Engine 5 | 1 . . 1 3 . Core 4 | . . 2 1 1 . Reactor . | . . . . . . Propulsion 19 | 2 6 4 . 7 . Treads 11 | . 4 2 . 5 . Leg 4 | . . 2 . 2 . Wheel 4 | 2 2 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | . 5 5 2 5 1 Device 3 | . . 1 . 2 . Storage 6 | . 4 2 . . . Processor 2 | . 1 . . . 1 Hackware 1 | . . . 1 . . Protection 6 | . . 2 1 3 . Artifact . | . . . . . . Weapon 22 | 2 5 3 . 12 . Energy Gun 7 | 1 2 1 . 3 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 10 | 1 3 1 . 5 . Ballistic Cannon 1 | . . 1 . . . Launcher 3 | . . . . 3 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 34 | . 3 6 1 24 . Power 6 | . . 1 1 4 . Propulsion 8 | . 1 2 . 5 . Utility 8 | . . 1 . 7 . Weapon 12 | . 2 2 . 8 . Highest Loss Streak 13 | . 1 5 1 13 . To Critical Strikes 1 | . 1 . . . . Average Slot Usage (%) 89 | . 95 94 97 75 77 Engine 10 | . 14 . 2 12 18 Core 3 | . . 9 13 3 . Treads 15 | . 24 7 18 9 . Leg 4 | . . 13 . 5 18 Device 5 | . . 11 9 7 . Storage 11 | . 13 11 9 9 9 Processor 8 | . 12 11 9 . 5 Hackware 3 | . . . 9 9 9 Protection 2 | . . 9 9 1 . Energy Gun 7 | . 10 5 . 7 9 Ballistic Gun 10 | . 16 5 9 4 9 Ballistic Cannon 2 | . . 9 9 . . Launcher 1 | . . . . 4 . Naked Turns . | . . . . . . Heaviest Build 87 | 7 87 50 37 47 44 Greatest Support 46 | 20 40 46 46 46 20 Greatest Overweight (x) 6 | . 2 3 . 6 2 Average Overweight (x) . | . . . . 1 2 Largest Inventory Capacity 25 | 5 25 20 15 15 15 Average Capacity 15 | 5 16 15 15 15 15 Most Carried 18 | 3 18 16 14 14 11 Average Carried 11 | 1 11 13 13 9 11 Final Capacity 20 | 5 20 15 15 15 15 Final Carried 17 | 3 17 15 14 11 11 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 1776 | 265 483 303 155 570 . Remotely . | . . . . . . Salvage Created 1974 | 43 468 623 71 769 . Parts 113 | 2 28 38 2 43 . Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 56 | 1 10 16 2 27 . Guns 31 | 1 10 6 2 12 . Cannons 10 | . . 10 . . . AOE 15 | . . . . 15 . Classes Destroyed 10 | 1 3 3 1 2 . Builder 1 | . . 1 . . . Hauler 2 | . 2 . . . . Operator 1 | . . 1 . . . Watcher 3 | . 1 1 1 . . Swarmer 13 | . 3 3 . 7 . Grunt 29 | 1 7 10 1 10 . Brawler 2 | . . . . 2 . Duelist 2 | . . . . 2 . Sentry 8 | . . 3 . 5 . Hunter 2 | . . . 1 1 . Best Kill Streak 10 | 1 3 8 1 10 . Combat Bots Only 10 | 1 3 8 1 10 . Max Kills in Single Turn 2 | 1 1 1 1 2 . Gunslinging . | . . . . . . Exploded 2 | . . . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 412 | 5 99 95 23 183 7 Missed 118 | 3 26 28 5 55 1 Damage Taken 4407 | 22 800 691 321 2475 98 Core 852 | . 177 113 57 485 20 Absorbed by Shields 42 | . . . . 42 . Regen/Repaired (Parts) 30 | . . 30 . . . Core Remaining (%) 66 | 100 29 71 . . . Volleys Fired 209 | 5 66 39 22 72 5 Largest 2 | 2 2 2 2 2 1 Hottest 100 | 60 90 100 55 95 20 Shots Fired 382 | 10 130 70 44 123 5 Gun 287 | 10 130 36 22 84 5 Cannon 65 | . . 34 22 9 . Launcher 30 | . . . . 30 . Special . | . . . . . . Kinetic 202 | 5 62 44 44 42 5 Thermal 139 | . 64 26 . 49 . Explosive 30 | . . . . 30 . Electromagnetic 11 | 5 4 . . 2 . Robot Hit Streak 14 | 3 14 7 6 10 6 Robot Miss Streak 4 | 2 3 4 3 3 . Penetration Max . | . . . . . . Secondary Targets 3 | . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 253 | 5 92 47 26 78 5 Core Hits 127 | 2 25 27 11 60 2 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 13 | . 3 4 2 4 . Burn 8 | . 3 3 . 2 . Destroy 1 | . . . . 1 . Blast 4 | . . 1 2 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4542 | 80 1187 742 272 2237 24 Guns 2392 | 80 1187 325 89 687 24 Cannons 691 | . . 417 183 91 . Explosions 1459 | . . . . 1459 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1617 | 38 567 462 272 254 24 Thermal 1368 | . 598 280 . 490 . Explosive 1459 | . . . . 1459 . Electromagnetic 98 | 42 22 . . 34 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . 1 7 7 Average Corruption 5 | . . . 1 5 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 34 | . . . 1 30 3 Message Errors 11 | . . . . 9 2 Matter Fused 9 | . . . 1 7 1 Heat Flow Errors 4 | . . . . 4 . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 4 | . . . . 4 . Data Loss (major) 2 | . . . . 2 . Misfires 1 | . . . . 1 . Alerts 1 | . . . . 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 95 | . . . . 95 . Projectiles . | . . . . . . Explosions 95 | . . . . 95 . Melee . | . . . . . . Knockbacks 5 | . . 2 3 . . Impact . | . . . . . . Kinetic 5 | . . 2 3 . . Secondary . | . . . . . . Self-Inflicted Damage 556 | . . . . 556 . Shots 17 | . . . . 17 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 449 | 12 266 337 89 449 14 Average Temperature 105 | 10 96 93 37 142 8 Received Heat Transfer 1187 | 12 345 231 45 554 . Effects 16 | . 1 2 . 13 . Shutdowns 4 | . . . . 4 . Energy Bleed 4 | . 1 1 . 2 . Interference 3 | . . . . 3 . Matter Decay 1 | . . 1 . . . Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Damage (major) 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | . 7 . . 2 . Heat Transferred 4255 | . 1998 925 . 1332 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 791 | 20 118 357 170 791 385 Initial 385 | . 13 35 91 110 385 Average 218 | 9 31 200 135 527 385 Maximum Alert Level 3 | . . 1 . 3 1 Low Security (%) 63 | 100 100 47 100 9 . Level 1 13 | . . 52 . 12 100 Level 2 14 | . . . . 51 . Level 3 7 | . . . . 26 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 . 2 . . Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | 1 16 24 3 30 1 Peak Tracking Total 11 | 1 3 6 1 11 1 Tactical Retreats 3 | . . . . 3 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 6 | . 2 . 1 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 3 | . 1 1 . 1 . Max in Single Turn 1 | . 1 1 . 1 . Garrison Relay 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 8 | . 3 1 2 2 . Terminals 6 | . 3 . 1 2 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 22 | . 7 3 8 4 . Successful 10 | . 3 2 3 2 . Failed 12 | . 4 1 5 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 16 | . 7 . 5 4 . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 3 . . Terminal Hacks 7 | . 3 . 2 2 . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . . 1 . . Transport Status 1 | . 1 . . . . Reinforcement Status 1 | . . . 1 . . Garrison Registry 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 1 2 1 . Full Trace Events 2 | . . . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 38 | . . 38 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . 5 . Machine Destruction 5 | . . . . 5 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 3579 | 128 1436 533 369 1046 67 Spaces Moved 1507 | 137 617 193 189 349 22 Core 32 | 23 . 7 . 2 . Treads 1002 | . 490 80 189 243 . Legs 232 | . . 106 . 104 22 Wheels 241 | 114 127 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 160 160 160 260 Average Speed 185 | 74 193 181 160 228 260 Slowest Speed 400 | 80 320 240 160 400 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 7 75 21 19 35 3 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 185 | . . . . 185 . Melee . | . . . . . . Projectile . | . . . . . . AOE 185 | . . . . 185 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 1909 | 149 732 308 216 476 28 Wait 48 | . 2 46 . . . Move 1502 | 136 616 192 188 348 22 Hop . | . . . . . . Pick Up 51 | 3 21 11 1 15 . Fast Attach 23 | 5 6 1 2 8 1 Attach 34 | . 5 9 2 18 . Detach 3 | . 2 1 . . . Swap 11 | . 5 4 . 2 . Drop 16 | . 8 5 1 2 . Fire 209 | 5 66 39 22 72 5 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 11 | . . . . 11 . Rewire 1 | . 1 . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 56 | -11/Scrapyard | Discovered new exit (range 8) 129 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 14) 343 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 10) 1195 | -10/Materials | Discovered new exit (range 10) 1410 | -10/Materials | Discovered new exit (range 16) 1482 | -10/Materials | Core integrity fell below 50% 1565 | -10/Materials | Entered another Materials area 1565 | -9/Materials | Evolved 2 slots: Utility x2 1647 | -9/Materials | Lost 5 parts (1p2n2w) 1680 | -9/Materials | Destroyed 8 combat bots 1786 | -9/Materials | Repaired Lgt. Nuclear Core 1943 | -9/Materials | Build established: Scavenger-Mutant 2062 | -9/Materials | Discovered new exit (range 16) 2098 | -9/Materials | Entered another Materials area 2098 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2418 | -8/Materials | Discovered new exit (range 16) 2456 | -8/Materials | Identified exit to Garrison 2467 | -8/Materials | Entered Garrison 2518 | -8/Garrison | Triggered checkpoint 2563 | -8/Garrison | Core integrity fell below 50% 2608 | -8/Garrison | Lost 13 parts (2p3n3u5w) 2621 | -8/Garrison | Destroyed 10 combat bots 2758 | -8/Garrison | Core integrity fell below 20% 2789 | -8/Garrison | Lost 3 parts (1p1n1u) 2842 | -8/Garrison | Triggered checkpoint 3064 | -8/Garrison | Triggered checkpoint 3134 | -8/Garrison | Triggered checkpoint 3360 | -8/Garrison | Triggered checkpoint 3417 | -8/Garrison | Discovered new exit (range 49) 3417 | -8/Garrison | Discovered new exit (range 68) 3417 | -8/Garrison | Discovered new exit (range 25) 3513 | -8/Garrison | Entered Materials 3580 | -8/Materials | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- >>Download(Registry) Retrieving Garrison registry... Downloaded map data. Downloaded component registry. Downloaded security status. System corrupted: Component data lost. System corrupted: Matter fused (-10). LOCATION=UNKNOWN GOAL=ESCAPE You have entered the same map type at the same depth as a previous visit, though this is a different location at that depth rather than "revisiting" the exact same area. A%/:ST5EDK7G#ZJUK&ALZ/ 7QCH: TKL#4E82 8LC%# Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????##########??????????????????????????? | | ?????????????# !#??????????????????????????? | | ?????????????# """" #####??????????????????????? | | ?????????????# """" # #??????????????????????? | | ?????????????# """" # #??????????????????????? | | ?????????????# # #??????????????????????? | | ?????????????# """" + ############???????????? | | ?????????????# """" # ????????? | | ?????????????# """" # @ ????????? | | ?????????????# # k h????????? | | ?????????????########## ###+#########??????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????+ #??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic Challenges ------------ None Game ------ Seed CarbideMappingKit Manual? 0 Play Time 00:44:17 Cumulative 2.3 hours Start 2024.04.07 @ 16:47:43 End 2024.04.07 @ 17:31:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 926630ed-3b18-4774-8251-69e775649a28