Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 14:31:52 Player: Bace Troncons Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (65) 325 Value Destroyed (1881) 1881 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (51) 51 TOTAL SCORE: 6117 Bonus ------- Follower Combat Kills 51 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Laser Antimatter Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Gravmag-VTOL Exoskeleton > --- UTILITY ---------- Scrap Engine Trap Scanner Machine Analyzer Improved Terrain Scanner Hacking Suite > --- WEAPON ----------- Antimatter Cannon Improved Datajack Kinetic Gauss Construct/C Hpw. Kinetic Driver Construct/G > --- INVENTORY -------- Enhanced Optical Array System Shield [Rating: 68] Favorites ----------- Power Light Nuclear Core Engine Constructs Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Constructs Hover Unit Gravmag Array Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Light Cannon Energy Gun Riot Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Upp Slots Evolved 10 | . . . . 8 2 . Power 1 | . . . . 1 . . Propulsion 3 | . . . . 3 . . Utility 4 | . . . . 3 1 . Weapon 2 | . . . . 1 1 . Parts Attached 64 | 6 13 7 8 5 15 10 Power 6 | 1 1 1 . . 3 . Engine 4 | 1 . 1 . . 2 . Core 2 | . 1 . . . 1 . Reactor . | . . . . . . . Propulsion 10 | 2 2 2 . . 2 2 Treads 9 | 2 2 2 . . 1 2 Leg . | . . . . . . . Wheel . | . . . . . . . Hover 1 | . . . . . 1 . Flight . | . . . . . . . Utility 22 | 1 5 1 1 4 3 7 Device 7 | . 1 1 1 . 2 2 Storage 4 | 1 2 . . . . 1 Processor 5 | . 1 . . 2 . 2 Hackware 4 | . . . . 2 1 1 Protection 2 | . 1 . . . . 1 Artifact . | . . . . . . . Weapon 26 | 2 5 3 7 1 7 1 Energy Gun 2 | . . . . . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 7 | 2 3 2 . . . . Ballistic Cannon 3 | . 1 . 1 1 . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon 7 | . 1 1 . . 5 . Slashing Weapon 3 | . . . 3 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . . 2 . 1 . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 37 | . 2 3 . 12 11 9 Power 6 | . 1 1 . 1 3 . Propulsion 8 | . . 2 . 4 1 1 Utility 12 | . . . . 2 4 6 Weapon 11 | . 1 . . 5 3 2 Highest Loss Streak 5 | . 1 1 . 5 5 5 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 86 | . 94 99 84 53 53 44 Engine 3 | . . 2 13 4 . . Core 8 | . 13 11 . . . . Treads 23 | . 27 27 28 . . 4 Device 9 | . 4 14 14 6 12 1 Storage 9 | . 14 14 . . . . Processor 1 | . 1 . . 7 5 8 Hackware 1 | . . . . 11 5 6 Protection 1 | . 2 . . . . 2 Ballistic Gun 12 | . 20 10 7 . 3 . Ballistic Cannon 8 | . 7 14 5 5 8 . Impact Weapon 2 | . . 3 5 . 2 18 Slashing Weapon 1 | . . . 7 5 . . Naked Turns 106 | . . . . . . 106 Heaviest Build 53 | 12 53 53 11 14 34 26 Greatest Support 41 | 40 40 40 40 28 41 27 Greatest Overweight (x) 8 | 3 1 2 . 3 4 8 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 5 5 5 Average Capacity 14 | 7 19 20 5 5 5 5 Most Carried 18 | 5 18 18 16 5 5 5 Average Carried 11 | 3 14 17 5 3 2 3 Final Capacity 20 | 8 20 20 5 5 5 5 Final Carried 18 | 4 18 17 5 5 5 3 Scrap Engine Consumption 107 | . . . 55 35 17 . Constructs Created 10 | . . . 2 6 2 . Constructs Modified 16 | . . . 7 8 1 . Class Distribution -------------------- 71% | Mutant 13% | Construct 3% | Commander-Construct 3% | Skirmisher 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Construct | -8/Recycling Hacker-Construct | -6/Factory Skirmisher | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -8 -6 -5 -5 ----------- Run | Yrd Mat Sub Rec Fac Fac Upp Matter Collected 1753 | 216 400 386 135 44 245 327 Remotely . | . . . . . . . Salvage Created 3337 | . 445 362 1613 352 270 295 Parts 141 | . 35 19 39 26 18 4 Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed 5 | . . . 5 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 11 | . . 8 . . . 3 Prevented 2 | . . 2 . . . . Kills | -11 -10 -10 -8 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Upp Combat Hostiles Destroyed 41 | . 9 10 . 9 8 5 Melee 9 | . . 1 . 7 1 . Guns 12 | . 9 2 . . 1 . Cannons 11 | . . 6 . . 5 . AOE 2 | . . . . 2 . . Classes Destroyed 11 | . 5 1 1 2 1 1 Builder 3 | . . . . . 3 . Hauler 2 | . 2 . . . . . Recycler 15 | . . . 15 . . . Mechanic 2 | . 1 . . . 1 . Operator 2 | . 1 . . 1 . . Swarmer 13 | . 3 2 . 4 4 . Grunt 7 | . 6 . . . 1 . Hunter 5 | . . . . 4 1 . Programmer 3 | . . . . 1 2 . Subdweller 8 | . . 8 . . . . Thug 4 | . . . . . . 4 Butcher 1 | . . . . . . 1 Best Kill Streak 4 | . 3 3 3 4 4 3 Combat Bots Only 4 | . 3 3 . 4 4 3 Max Kills in Single Turn 2 | . 2 1 1 2 2 1 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . . . 2 . . Melee 1 | . . 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -6 -5 -5 -------- Run | Yrd Mat Sub Rec Fac Fac Upp Hostile Shots Fired 603 | . 38 79 . 215 109 162 Missed 201 | . 5 25 . 87 26 58 Damage Taken 6592 | . 464 782 . 1777 1427 2142 Core 1547 | . 39 186 . 321 225 776 Absorbed by Shields 66 | . . . . 46 . 20 Regen/Repaired (Parts) 271 | . 162 . . 109 . . Core Remaining (%) 57 | 100 . . 10 62 . . Volleys Fired 148 | . 42 56 11 8 30 1 Largest 3 | . 2 2 1 2 3 1 Hottest 156 | . 40 65 47 69 156 50 Shots Fired 271 | . 84 100 11 12 63 1 Gun 155 | . 84 44 2 5 19 1 Cannon 116 | . . 56 9 7 44 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 269 | . 84 100 11 11 63 . Thermal 1 | . . . . 1 . . Explosive . | . . . . . . . Electromagnetic 1 | . . . . . . 1 Robot Hit Streak 28 | . 9 16 27 28 4 1 Robot Miss Streak 4 | . 4 2 . 3 3 1 Penetration Max 1 | . . . . . 1 . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 236 | . 54 28 72 26 41 15 Core Hits 81 | . 22 13 18 16 12 . Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 6 | . . 1 . . . 5 Critical Strikes 14 | . . 4 . 1 4 5 Destroy 1 | . . 1 . . . . Blast 6 | . . 2 . . 4 . Smash 6 | . . 1 . . . 5 Sever 1 | . . . . 1 . . Melee Attacks 204 | . 4 23 101 43 13 20 Impact 91 | . 4 23 31 . 13 20 Slashing 81 | . . . 38 43 . . Piercing . | . . . . . . . Sneak Attacks 43 | . . . 41 1 1 . Combat Hostiles 18 | . . . 18 . . . Follow-up Attacks 6 | . . . . . 1 5 Damage Inflicted 6506 | . 672 523 2026 957 1584 744 Guns 1174 | . 672 217 26 15 241 3 Cannons 1199 | . . 207 162 26 804 . Explosions 227 | . . . . 227 . . Melee 3906 | . . 99 1838 689 539 741 Ramming . | . . . . . . . Kinetic 2370 | . 672 424 188 41 1045 . Thermal . | . . . . . . . Explosive 227 | . . . . 227 . . Electromagnetic 3 | . . . . . . 3 Impact 1682 | . . 99 303 . 539 741 Slashing 2224 | . . . 1535 689 . . Piercing . | . . . . . . . Highest Corruption 12 | . . . . . 9 12 Average Corruption 9 | . . . . . 8 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 27 | . . . . . 3 24 Message Errors 7 | . . . . . . 7 Matter Fused 8 | . . . . . 1 7 Heat Flow Errors 4 | . . . . . 2 2 Energy Discharges 2 | . . . . . . 2 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 1209 | . . 19 513 81 208 388 Projectiles 41 | . . . . . 41 . Explosions 11 | . . . . 11 . . Melee 1157 | . . 19 513 70 167 388 Knockbacks 22 | . . 3 . 3 10 6 Impact 8 | . . . . . 2 6 Kinetic 14 | . . 3 . 3 8 . Secondary . | . . . . . . . Self-Inflicted Damage 127 | . . . . 127 . . Shots 2 | . . . . 2 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 396 | . 13 . 12 . 396 103 Average Temperature 94 | . 3 . 7 . 123 54 Received Heat Transfer 861 | . 225 42 . 72 108 414 Effects 2 | . . . . . 2 . Shutdowns 1 | . . . . . 1 . Interference 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 11 | . . 2 4 . 2 3 Impact Corruptions 30 | . . 2 7 . 11 10 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Upp Peak Influence 330 | . 112 . 330 252 200 . Initial 271 | . . . 271 214 65 . Average 43 | . 6 . 76 149 67 . Maximum Alert Level 1 | . . . 1 1 1 . Low Security (%) 91 | 100 100 . 83 56 99 . Level 1 8 | . . . 16 43 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 1 . . 4 2 . Investigation . | . . . . . . . Extermination 2 | . . . . 1 1 . Reinforcement 5 | . 1 . . 3 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Fac Upp Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 84 | . 14 15 2 21 11 21 Peak Tracking Total 11 | . 6 5 2 6 5 11 Tactical Retreats 14 | . 1 3 . 4 2 4 Traps | -11 -10 -10 -8 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Upp Traps Triggered 3 | . 1 2 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . 1 . . . . Traps Extracted . | . . . . . . . Installed 1 | . . 1 . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -8 -6 -5 -5 ---------- Run | Yrd Mat Sub Rec Fac Fac Upp Machines Disabled 6 | . . . 2 2 2 . Max in Single Turn 2 | . . . 1 2 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Fac Upp Machines Accessed 21 | . 5 1 10 4 1 . Terminals 10 | . 3 . 6 1 . . Fabricators 3 | . . . . 2 1 . Repair Stations 1 | . 1 . . . . . Recycling Units 5 | . 1 . 4 . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 64 | . 18 5 32 7 2 . Successful 30 | . 10 5 11 3 1 . Failed 34 | . 8 . 21 4 1 . Catastrophic 4 | . . . 4 . . . Database Lockouts . | . . . . . . . Manual 9 | . 6 . 3 . . . Terminals 32 | . 11 . 19 2 . . Fabricators 5 | . . . . 3 2 . Repair Stations 4 | . 4 . . . . . Recycling Units 16 | . 3 . 13 . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 17 | . 5 5 6 1 . . Record 7 | . . 5 2 . . . Part Schematic 1 | . . . 1 . . . Robot Schematic 1 | . . . 1 . . . Prototype ID Bank 2 | . 2 . . . . . Terminal Index 1 | . 1 . . . . . Unreport Threat 2 | . 1 . 1 . . . Locate Traps 1 | . . . . 1 . . Surveillance Status 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 3 | . . . . 2 1 . Network Status 2 | . . . . 1 1 . Build 1 | . . . . 1 . . Repair Station Hacks 4 | . 4 . . . . . Scan Component 2 | . 2 . . . . . Repair 2 | . 2 . . . . . Recycling Unit Hacks 6 | . 1 . 5 . . . Retrieve Components 6 | . 1 . 5 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 16 | . 3 . 9 3 1 . Full Trace Events 4 | . . . 4 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built 2 | . . . . 2 . . Authchips . | . . . . . . . Time 53 | . . . . 53 . . Total Part Build Rating 12 | . . . . 12 . . Parts Repaired 2 | . 2 . . . . . Time 52 | . 52 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 21 | . 4 . 17 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -6 -5 -5 ------------ Run | Yrd Mat Sub Rec Fac Fac Upp Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 12 | . . . 12 . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -6 -5 -5 -------- Run | Yrd Mat Sub Rec Fac Fac Upp Total Allies 12 | . . . 12 . . . Largest Group 12 | . . . 12 12 . . Highest-Rated Group 153 | . . . 153 153 . . Highest-Rated Ally 27 | . . . 27 27 . . Total Orders 1 | . . . . 1 . . ROAM 1 | . . . . 1 . . Ally Attacks 32 | . . . 13 19 . . Total Damage 325 | . . . 132 193 . . Kills 3 | . . . 3 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Upp Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 4 | . . . . . . 4 Drone Recoveries 3 | . . . . . . 3 Exploration | -11 -10 -10 -8 -6 -5 -5 ------------- Run | Yrd Mat Sub Rec Fac Fac Upp Turns Passed 14137 | 74 4985 4229 2417 868 905 659 Spaces Moved 5129 | 41 1577 854 1272 688 257 440 Core 254 | 17 . . . 54 9 174 Treads 4026 | 24 1577 854 1272 . 33 266 Legs 173 | . . . . 47 126 . Wheels . | . . . . . . . Hover 580 | . . . . 550 30 . Flight 96 | . . . . 37 59 . Fastest Speed 35 | 50 160 240 160 35 39 50 Average Speed 179 | 150 234 240 160 86 76 125 Slowest Speed 450 | 200 240 320 160 200 250 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 3 99 50 99 19 6 73 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 3 | . . 1 . . . 2 Spaces Dug 40 | . . 7 15 15 3 . Terrain Destroyed 107 | . . 7 15 55 30 . Melee 37 | . . 7 15 15 . . Projectile 31 | . . . . 1 30 . AOE 39 | . . . . 39 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Fac Upp Total 9522 | 51 2771 2889 1516 886 892 517 Wait 3923 | . 1115 1948 99 134 575 52 Move 5123 | 40 1576 853 1271 687 256 440 Hop . | . . . . . . . Pick Up 29 | 5 14 1 5 4 . . Fast Attach 36 | 5 7 . 2 2 12 8 Attach 13 | 1 1 3 . 3 3 2 Detach 10 | . 3 . . 2 5 . Swap 15 | . 5 4 6 . . . Drop 28 | . 4 . 21 3 . . Fire 148 | . 42 56 11 8 30 1 Melee 196 | . 4 23 101 43 11 14 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 1 | . . 1 . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -8/Recycling -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 14) 575 | -10/Materials | Derelicts attacked the area 1234 | -10/Materials | Discovered new exit (range 16) 1315 | -10/Materials | Repaired Lgt. Treads 1343 | -10/Materials | Repaired Assault Rifle 1641 | -10/Materials | Discovered new exit (range 11) 1846 | -10/Materials | Discovered new exit (range 10) 2016 | -10/Materials | Discovered new exit (range 16) 4469 | -10/Materials | Identified exit to Materials 4602 | -10/Materials | Identified exit to Mines 5055 | -10/Materials | Discovered new exit (range 3) 5058 | -10/Materials | Identified exit to Subcaves 5060 | -10/Materials | Entered Subcaves 5558 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 5659 | -10/Subcaves | Core integrity fell below 50% 5697 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 6439 | -10/Subcaves | Visited Clippyterm 6446 | -10/Subcaves | Learned Factory emergency access door positions 6820 | -10/Subcaves | Discovered new exit (range 16) 8576 | -10/Subcaves | Core integrity fell below 20% 9206 | -10/Subcaves | Learned location of Zion (-7) 9206 | -10/Subcaves | Met a Zionite searching for "candidates" 9283 | -10/Subcaves | Discovered new exit (range 3) 9289 | -10/Subcaves | Entered Recycling 9296 | -8/Recycling | Found Scrap Engine 9701 | -8/Recycling | Build established: Construct 9725 | -8/Recycling | Discovered new exit (range 14) 11632 | -8/Recycling | Build established: Commander-Construct 11706 | -8/Recycling | Entered Factory 11706 | -6/Factory | Accompanied by 12 allies 11706 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x3, Utility x3, Weapon x1 11932 | -6/Factory | Fabricated Variable Charge Gun (x2) 12064 | -6/Factory | Lost 9 allies 12361 | -6/Factory | Lost 5 parts (1p2n2w) 12474 | -6/Factory | Spotted B-75 Beast 12498 | -6/Factory | Lost 5 parts (2n1u2w) 12571 | -6/Factory | Discovered new exit (range 7) 12574 | -6/Factory | Entered another Factory area 12574 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 12698 | -5/Factory | Build established: Mutant 13002 | -5/Factory | Build established: Skirmisher 13287 | -5/Factory | Lost 3 parts (3u) 13405 | -5/Factory | Lost 5 parts (3p1n1w) 13440 | -5/Factory | Lost 3 parts (1u2w) 13468 | -5/Factory | Discovered new exit (range 6) 13479 | -5/Factory | Entered Upper Caves 13683 | -5/Upper Caves | System corruption reached 10% 13888 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13959 | -5/Upper Caves | Lost 3 parts (2u1w) 14024 | -5/Upper Caves | Core integrity fell below 50% 14032 | -5/Upper Caves | Released all parts (6) 14052 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 14062 | -5/Upper Caves | Lost 5 parts (1n3u1w) 14105 | -5/Upper Caves | Core integrity fell below 20% 14138 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 14023_ Acquired Com. Battery. 14028_ Penetrated by Slug. 14029_ Arm. Medium Treads destroyed. 14031_ Penetrated by Slug. 14031_ Critical hit (Destroy). 14031_ Imp. Shield Generator destroyed. 14032_ Released Com. Battery. 14032_ Released Riot Gun. 14032_ Released Hvy. Flail. 14032_ Released Enh. Optical Array. 14032_ Released Imp. Targeting Computer. 14041_ Z/F 28XCNUYJ,AQAA A54KJLK 14051_ Slug penetrates Wall. 14052_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 14056_ Y-72 Warden: "REQUESTING BACKUP." 14060_ System corrupted: Heat flow error (+143). 14077_ Slug penetrates Wall. 14083_ System corrupted: Matter fused (-10). 14083_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????? #### #??###?# #?? | | ?????????????????# ## #?## #?# ### | | ??????????????????# # #?# ### | | ?????????????????## #?# | | ???????????????### #?# | | ??????????????## ### | | ??????????????# # " | | ??????????????# # | | ??????????????????# | | ???????????????????# " | | ???????????????????# ## " | | ???????????????????# ###### | | ???????????????????# #??# | | ??????????????????## ##??# ## ## | | ????????????????### #???## ### #? | | ???????????????## # ##???## #?# | | ??????????????## # ##???###### ## | | ??????????????# #????????# | | ??????????????# # # #???## ### | | ??????????????## # ##### #?????# #?# | | ???????????###### ## #????????????## ##? | | ???????????# #?????????????###? | | ???????????# """ #????????????????# | | ???????????# """"" #???????????????? | | ???????????# """"" #??????????????? | | ???????????# " @" ##?????????????? ? | | ???????????# """s"""##????????????????? ? | | ???????????# """s"""#????????????????????? | | ???????????# """s"""#????????????????????? | | ???????????# ps #????????????????????? | | ???????????# #????????????????????? | | ???????????##########????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 23 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 66 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Trap Scanner | -8/Recycling | Hacked Robot Schematics ------------------ O-24 Administrator | -8/Recycling | Hacked Fabricated ------------ Variable Charge Gun | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Assassin Challenges ------------ None Game ------ Seed TargetingAlphaWings Manual? 0 Play Time 01:13:09 Cumulative 78.3 hours Start 2024.05.18 @ 13:11:44 End 2024.05.18 @ 14:31:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 43 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d9cc9e2-2a41-4b2b-9dc0-dd2930a27681