Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.02 @ 18:59:52 Player: JackZewap Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (119) 595 Value Destroyed (3809) 3809 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (1021) 1021 TOTAL SCORE: 10545 Bonus ------- High Alert Combat Kills 136 Follower Combat Kills 90 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -205 Cogmind --------- Core Integrity 715/1000 Matter 300/300 Energy 150/150 System Corruption 1% Temperature Cool (0) Movement Walking (140) Location -5/Factory Parts ------- > --- POWER (2) -------- Fission-Momentum Core > --- PROPULSION (4) --- FC Exoskeleton > --- UTILITY (8) ------ Scrap Engine Improved Cooling System Enhanced Optical Array Advanced Targeting Computer Experimental Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Triangulator Improved Hacking Suite Long-range Tractor Beam Remote Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Fission-Momentum Core > --- PROPULSION ------- FC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Cooling System High-capacity Battery Enhanced Optical Array Advanced Targeting Computer Experimental Hacking Suite System Shield > --- WEAPON ----------- High-powered Shock Rifle > --- INVENTORY -------- Triangulator Improved Hacking Suite Long-range Tractor Beam Remote Datajack Improved Remote Datajack [Rating: 70] Favorites ----------- Power Constructs Engine Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Leg Constructs Hover Unit Cooled Airjet Utility System Shield Device Armored Scrap Engine Storage High-capacity Battery Processor Enhanced Optical Array Hackware System Shield Protection Hardened Medium Armor Plating Weapon Constructs Energy Gun Backup Laser I Energy Cannon Firepult Ballistic Gun Constructs Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Sto Rec Fac Fac Slots Evolved 10 | . . . . . 4 . . . 4 2 Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . . . . . . . 1 1 Utility 6 | . . . . . 3 . . . 2 1 Weapon 1 | . . . . . . . . . 1 . Parts Attached 57 | 8 2 . 2 1 14 7 1 9 8 5 Power 9 | 1 1 . . . 3 3 . . 1 . Engine 8 | 1 1 . . . 3 2 . . 1 . Core 1 | . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 13 | 4 . . . . 4 3 1 1 . . Treads 9 | 2 . . . . 2 3 1 1 . . Leg 2 | 2 . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 2 | . . . . . 2 . . . . . Flight . | . . . . . . . . . . . Utility 27 | 1 1 . 1 1 6 1 . 6 6 4 Device 13 | . . . . 1 3 1 . 2 4 2 Storage 4 | 1 . . 1 . 1 . . . 1 . Processor 5 | . 1 . . . 1 . . 1 1 1 Hackware 4 | . . . . . . . . 3 . 1 Protection 1 | . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 8 | 2 . . 1 . 1 . . 2 1 1 Energy Gun 3 | 2 . . . . . . . . . 1 Energy Cannon 2 | . . . 1 . 1 . . . . . Ballistic Gun 1 | . . . . . . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . . 1 Parts Lost 21 | . 1 . . . 2 . 2 3 6 7 Power 5 | . . . . . 2 . 1 . . 2 Propulsion 4 | . . . . . . . . 1 2 1 Utility 6 | . . . . . . . 1 2 1 2 Weapon 6 | . 1 . . . . . . . 3 2 Highest Loss Streak 5 | . 1 . . . 1 . 1 2 5 3 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 67 | . 88 100 91 85 77 82 72 60 60 55 Engine 8 | . 14 14 14 14 11 5 13 8 7 2 Treads 11 | . 28 28 28 28 13 18 17 9 3 . Device 10 | . . . . 13 15 17 9 10 11 11 Storage 7 | . 14 14 15 14 18 18 18 1 . 5 Processor 4 | . 11 14 11 . 2 . . 2 5 10 Hackware 11 | . . . . . . . . 20 18 11 Protection 1 | . . . . . 3 9 5 . . . Energy Gun 2 | . 19 28 12 . . . . 1 . 1 Energy Cannon 3 | . . . 7 14 9 9 9 . . . Ballistic Gun 1 | . . . . . . . . 1 2 3 Slashing Weapon 1 | . . . . . . . . 2 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 59 | 14 14 12 36 36 44 59 58 41 36 27 Greatest Support 82 | 40 40 40 40 40 40 40 40 42 70 82 Greatest Overweight (x) 5 | . . . . . 5 1 1 4 1 1 Average Overweight (x) . | . . . . . 1 . 1 . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 8 5 5 5 5 5 5 5 Most Carried 8 | 4 8 8 8 8 5 5 5 5 5 5 Average Carried 4 | 2 6 7 7 5 4 4 4 4 4 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 4 8 8 8 5 5 5 4 4 4 5 Scrap Engine Consumption 96 | . . . . . . . . 51 26 19 Constructs Created 8 | . . . . . . . . 5 2 1 Constructs Modified 23 | . . . . . . . . 10 8 5 Class Distribution -------------------- 33% | Hacker-Mutant 26% | Hacker-Construct 20% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Storage Hacker-Construct | -8/Recycling Hacker-Construct | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Gar Sto Rec Fac Fac Matter Collected 1933 | 231 59 . 36 46 145 89 20 556 497 254 Remotely . | . . . . . . . . . . . Salvage Created 5765 | 25 306 . . 493 795 676 185 2275 681 329 Parts 217 | 2 11 . . 17 32 22 2 74 26 31 Haulers Intercepted 4 | . . . . . 1 . . 1 2 . Recyclers Shooed 2 | . . . . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Sto Rec Fac Fac Combat Hostiles Destroyed 81 | . 6 . . 9 14 17 3 14 9 9 Melee 4 | . . . . . . . . 4 . . Guns 28 | . 6 . . . . . . 10 3 9 Cannons 10 | . . . . 1 2 1 . . 6 . AOE 29 | . . . . 6 10 11 2 . . . Classes Destroyed 16 | 1 1 . . 2 6 1 1 3 1 . Worker 3 | 1 . . . . 2 . . . . . Builder 6 | . . . . . 4 . . 1 1 . Hauler 5 | . . . . . 1 . . 2 2 . Recycler 18 | . . . . 2 . . . 15 1 . Operator 3 | . . . . . 1 . 1 . . 1 Watcher 2 | . . . . . 1 . 1 . . . Swarmer 19 | . . . . 3 3 7 . 1 . 5 Grunt 30 | . 6 . . 6 8 3 . 4 1 2 Brawler 4 | . . . . . . 3 . 1 . . Duelist 3 | . . . . . 1 2 . . . . Protector 2 | . . . . . . . . 2 . . Sentry 12 | . . . . . 2 2 2 4 2 . Demolisher 1 | . . . . . . . . 1 . . Hunter 5 | . . . . . . . 1 . 4 . Programmer 4 | . . . . . . . . 1 1 2 Heavy 1 | . . . . . . . . . 1 . Butcher 1 | . . . . . . 1 . . . . Best Kill Streak 8 | 1 4 . . 6 7 4 4 8 5 4 Combat Bots Only 4 | . 4 . . 4 4 4 1 3 4 4 Max Kills in Single Turn 4 | 1 1 . . 3 4 3 1 1 2 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . 1 2 2 1 . . . Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Gar Sto Rec Fac Fac Hostile Shots Fired 431 | . 29 . . 10 19 38 28 50 157 100 Missed 116 | . 6 . . 4 5 11 8 9 45 28 Damage Taken 4716 | . 305 . . 82 321 393 373 575 1253 1414 Core 778 | . 24 . . 12 69 64 68 82 174 285 Absorbed by Shields 5 | . . . . . . 5 . . . . Regen/Repaired (Parts) 459 | . . . . . . . . 181 87 191 Core Remaining (%) 78 | 100 . . . 85 . . . 48 79 . Volleys Fired 254 | 1 26 . 2 7 13 17 8 86 55 39 Largest 2 | 2 2 . 1 1 1 1 1 1 2 1 Hottest 250 | 80 80 . 250 250 250 250 250 39 102 60 Shots Fired 297 | 2 47 . 2 7 13 17 8 86 76 39 Gun 208 | 2 47 . . . . . . 86 34 39 Cannon 89 | . . . 2 7 13 17 8 . 42 . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 125 | . . . . . . . . 54 43 28 Thermal 92 | . 14 . 2 7 13 17 8 . 31 . Explosive . | . . . . . . . . . . . Electromagnetic 80 | 2 33 . . . . . . 32 2 11 Robot Hit Streak 18 | 1 8 . . 5 3 6 5 18 18 13 Robot Miss Streak 4 | . 2 . . 3 2 4 3 4 4 3 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 244 | 1 29 . . 4 6 14 5 85 64 36 Core Hits 216 | 1 13 . . 15 34 21 10 47 36 39 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 5 | . . . . . . . . 3 1 1 Destroy 1 | . . . . . . . . . 1 . Blast 2 | . . . . . . . . 2 . . Corrupt 1 | . . . . . . . . . . 1 Sever 1 | . . . . . . . . 1 . . Melee Attacks 22 | . . . . . . . . 22 . . Impact . | . . . . . . . . . . . Slashing 22 | . . . . . . . . 22 . . Piercing . | . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . . 11 . . Combat Hostiles 2 | . . . . . . . . 2 . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9077 | 26 353 . . 541 1367 1146 412 2676 1831 725 Guns 2886 | 26 353 . . . . . . 1199 618 690 Cannons 1884 | . . . . 116 250 183 124 . 1211 . Explosions 2828 | . . . . 425 1117 963 288 . . 35 Melee 1477 | . . . . . . . . 1477 . . Ramming 2 | . . . . . . . . . 2 . Kinetic 2108 | . . . . . . . . 638 934 536 Thermal 4160 | . 82 . . 541 1152 1146 412 . 827 . Explosive 215 | . . . . . 215 . . . . . Electromagnetic 1115 | 26 271 . . . . . . 561 68 189 Impact . | . . . . . . . . . . . Slashing 1477 | . . . . . . . . 1477 . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . 1 1 1 1 . . . 3 . 1 Average Corruption 2 | . 1 1 1 1 . . . 2 . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 37 | . . 1 3 1 . . . 31 . 1 Message Errors 9 | . . 1 2 . . . . 6 . . Matter Fused 9 | . . . 1 . . . . 8 . . Heat Flow Errors 5 | . . . . . . . . 5 . . Energy Discharges 2 | . . . . . . . . 2 . . Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 8 | . . . . 1 . . . 6 . 1 Data Loss (major) 3 | . . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 149 | . . . . . 40 5 15 75 14 . Projectiles 14 | . . . . . . . . . 14 . Explosions 60 | . . . . . 40 5 15 . . . Melee 75 | . . . . . . . . 75 . . Knockbacks 2 | . . . . . . . . . 2 . Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . . . . 2 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 386 | . 5 . . 19 116 124 80 . 1 41 Shots 36 | . 1 . . 2 12 13 7 . . 1 Rammed 1 | . . . . . . . . . 1 . Targets Rammed 2 | . . . . . . . . . 1 1 Kicked 1 | . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 589 | 18 279 . 280 400 396 565 589 261 286 . Average Temperature 137 | 12 102 . 145 166 167 206 236 51 100 . Received Heat Transfer 1041 | . 174 . . 24 126 45 144 153 213 162 Effects 24 | . . . 1 . 3 8 11 1 . . Shutdowns 4 | . . . . . . 1 3 . . . Energy Bleed 8 | . . . 1 . 3 . 3 1 . . Interference 7 | . . . . . . 5 2 . . . Matter Decay 1 | . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . 1 . . . Damage (minor) 3 | . . . . . . 1 2 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . 4 . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 13 | . . . . 2 4 5 1 . 1 . Combat Hostiles 10 | . . . . 2 2 5 1 . . . Parts Melted 78 | . 3 . . 14 25 18 13 . 5 . Heat Transferred 18376 | . 333 . . 2800 5920 5794 2160 . 1369 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Sto Rec Fac Fac Peak Influence 781 | 5 249 96 . 283 428 781 561 233 197 207 Initial 380 | . 3 96 . . 109 235 380 218 117 39 Average 160 | . 120 96 . 236 224 516 457 101 84 58 Maximum Alert Level 3 | . 1 . . 1 2 3 2 1 . 1 Low Security (%) 70 | 100 85 100 . 22 31 . . 89 100 89 Level 1 20 | . 14 . . 77 62 25 43 10 . 10 Level 2 8 | . . . . . 5 62 56 . . . Level 3 . | . . . . . . 12 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . 1 . . . 2 . 1 . 6 2 Investigation . | . . . . . . . . . . . Extermination 2 | . . . . . . . . . 1 1 Reinforcement 8 | . 1 . . . 2 . 1 . 3 1 Assault . | . . . . . . . . . . . Garrison 2 | . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 . . . Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Sto Rec Fac Fac Distress Signals 4 | . . . . 1 1 . 1 . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 93 | . 8 . . 7 15 18 7 8 11 19 Peak Tracking Total 7 | . 4 . . 4 5 7 3 4 4 6 Tactical Retreats 6 | . 2 . . 1 . 1 . 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Sto Rec Fac Fac Traps Triggered 4 | . 1 . . . . 3 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Gar Sto Rec Fac Fac Machines Disabled 15 | . 1 . . 1 6 1 2 . 2 2 Max in Single Turn 2 | . 1 . . 1 1 1 1 . 1 2 Garrison Relay 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Sto Rec Fac Fac Machines Accessed 17 | . 2 . 1 . 3 1 2 4 2 2 Terminals 7 | . 1 . . . 2 1 1 2 . . Fabricators 1 | . . . . . . . . . . 1 Repair Stations 1 | . 1 . . . . . . . . . Recycling Units 5 | . . . . . . . . 2 2 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . Total Hacks 43 | . 7 . 1 . 6 2 3 19 3 2 Successful 19 | . 3 . 1 . 2 1 2 6 2 2 Failed 24 | . 4 . . . 4 1 1 13 1 . Catastrophic 1 | . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 12 | . 1 . 1 . . . 4 6 . . Terminals 21 | . 4 . . . 4 2 1 10 . . Fabricators 1 | . . . . . . . . . . 1 Repair Stations 3 | . 3 . . . . . . . . . Recycling Units 13 | . . . . . . . . 9 3 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . 2 . 2 . . . Terminal Hacks 7 | . 1 . 1 . 1 1 1 2 . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . Unreport Threat 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . Registered Components 1 | . . . . . . . . 1 . . Zone Layout 1 | . . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 1 | . 1 . . . . . . . . . Refit 1 | . 1 . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . . . 2 2 1 Report Inventory 1 | . . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . . 1 . . Retrieve Components 3 | . . . . . . . . . 2 1 Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . Unlock Access 1 | . . . . . 1 . . . . . Coupler Status 1 | . . . . . . . 1 . . . Unauthorized Hacks 3 | . 1 . . . . . . 2 . . Terminals 3 | . 1 . . . . . . 2 . . Botnet 3 | . 1 . . . . . . 2 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 2 . . . 3 1 1 3 . 1 Full Trace Events 2 | . 1 . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . Time 39 | . . . . . . . . . . 39 Total Part Build Rating 14 | . . . . . . . . . . 14 Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 7 | . . . . . . . . . 5 2 Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Gar Sto Rec Fac Fac Used RIF Installer 1 | . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . 5 . . . . Machine Destruction 5 | . . . . . . 5 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 4 | . . . . . . 3 . 1 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Gar Sto Rec Fac Fac Total Allies 4 | . . . . . . 3 . 1 . . Largest Group 3 | . . . . . . 3 . 1 . . Highest-Rated Group 76 | . . . . . . 76 . 10 . . Highest-Rated Ally 31 | . . . . . . 31 . 10 . . Total Orders 1 | . . . . . . . . 1 . . DROP 1 | . . . . . . . . 1 . . Ally Attacks 17 | . . . . . . 17 . . . . Total Damage 361 | . . . . . . 361 . . . . Kills 4 | . . . . . . 4 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Sto Rec Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Gar Sto Rec Fac Fac Turns Passed 9305 | 114 335 111 462 261 1130 716 364 3667 888 1257 Spaces Moved 2834 | 65 144 66 268 143 460 284 121 653 416 214 Core 96 | 7 . . . . . . . 89 . . Treads 2062 | 56 144 66 268 143 341 284 121 382 257 . Legs 128 | 2 . . . . . . . 11 . 115 Wheels 368 | . . . . . . . . 110 159 99 Hover 180 | . . . . . 119 . . 61 . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 240 106 140 140 Average Speed 176 | 146 160 160 160 160 206 211 240 155 172 163 Slowest Speed 370 | 160 160 160 160 160 370 240 240 250 192 192 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 5 27 21 60 47 39 37 22 90 15 5 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 1 1 . Scrap Searched 2 | . . . . 2 . . . . . . Spaces Dug 34 | . . . . 26 4 . 4 . . . Terrain Destroyed 271 | . 48 . 10 47 144 . 21 . 1 . Melee . | . . . . . . . . . . . Projectile 10 | . . . . 3 3 . 3 . 1 . AOE 261 | . 48 . 10 44 141 . 18 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Sto Rec Fac Fac Total 6829 | 79 202 72 301 170 632 389 189 3192 519 1084 Wait 3546 | 2 26 5 22 16 113 54 58 2399 30 821 Move 2824 | 64 143 65 267 142 459 283 120 652 415 214 Hop . | . . . . . . . . . . . Pick Up 35 | 2 3 1 3 . 13 6 . 2 4 1 Fast Attach 39 | 8 1 . 1 1 9 4 . 5 6 4 Attach 11 | . . . 1 . 4 . 1 3 2 . Detach 13 | 2 1 . 1 . 2 . . 5 1 1 Swap 7 | . 1 . . . 1 3 . 1 . 1 Drop 55 | . 1 1 4 4 18 10 2 8 5 2 Fire 254 | 1 26 . 2 7 13 17 8 86 55 39 Melee 22 | . . . . . . . . 22 . . Ram 1 | . . . . . . . . . 1 . Kick 1 | . . . . . . . . . . 1 Crush . | . . . . . . . . . . . Escape Stasis 6 | . . . . . . 6 . . . . Rewire 15 | . . . . . . 6 . 9 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling -6/Factory -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 15) 450 | -10/Materials | Entered Mines 457 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 506 | -10/Mines | Assembled infested the area 553 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 555 | -10/Mines | Discovered new exit (range 5) 561 | -10/Mines | Entered Exiles 600 | -10/Exiles | Met 8R-AWN 629 | -10/Exiles | Met EX-HEX 681 | -10/Exiles | Met EX-BIN 702 | -10/Exiles | Aligned with FarCom system 704 | -10/Exiles | Given EX-Vault access code 745 | -10/Exiles | Opened EX-Vault 762 | -10/Exiles | Found Firepult 832 | -10/Exiles | Warned to stay clear of 0b10 Research branches 876 | -10/Exiles | Met EX-DEC 1008 | -10/Exiles | Discovered new exit (range 10) 1023 | -10/Exiles | Left Exiles lab with Firepult 1023 | -10/Exiles | Entered Mines 1268 | -9/Mines | Discovered new exit (range 11) 1284 | -9/Mines | Entered Materials 1284 | -8/Materials | Evolved 4 slots: Power x1, Utility x3 2183 | -8/Materials | Build established: Scavenger-Mutant 2413 | -8/Materials | Identified exit to Garrison 2414 | -8/Materials | Entered Garrison 2448 | -8/Garrison | Installed Relay Interface Framework 2585 | -8/Garrison | Triggered checkpoint 2742 | -8/Garrison | Triggered checkpoint 2744 | -8/Garrison | Triggered checkpoint 2754 | -8/Garrison | Triggered checkpoint 2787 | -8/Garrison | Lost 3 allies 2962 | -8/Garrison | Discovered new exit (range 14) 3028 | -8/Garrison | Triggered checkpoint 3109 | -8/Garrison | Discovered new exit (range 6) 3130 | -8/Garrison | Entered Storage 3485 | -8/Storage | Used back door to open Recycling access 3485 | -8/Storage | Discovered new exit (range 5) 3494 | -8/Storage | Entered Recycling 3499 | -8/Recycling | Found Scrap Engine 3997 | -8/Recycling | Build established: Hacker-Mutant 5292 | -8/Recycling | Core integrity fell below 50% 5874 | -8/Recycling | Build established: Hacker-Construct 7094 | -8/Recycling | Discovered new exit (range 16) 7161 | -8/Recycling | Entered Factory 7161 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 7873 | -6/Factory | Discovered new exit (range 21) 7949 | -6/Factory | Garrison activated, responded to threat 8049 | -6/Factory | Lost 5 parts (2n3w) 8049 | -6/Factory | Entered another Factory area 8049 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8193 | -5/Factory | Fabricated Lgt. Antimatter Reactor? 8316 | -5/Factory | Build established: Hacker-Mutant 9215 | -5/Factory | Found Prototype Hackware 9215 | -5/Factory | Identified Exp. Hacking Suite 9306 | -5/Factory | Self-destructed Last Messages --------------- 09270_ Arm. Scrap Engine consumes VTOL Module. 09270_ K-01 Serf collects debris. 09270_ Penetrated by Slug. 09270_ K-01 Serf destroyed. 09273_ Arm. Scrap Engine consumes Corrupted VTOL Module. 09273_ Slug penetrates Wall. 09273_ Acquired 10 matter. 09275_ R-10 Processor collects Unknown Engine. 09275_ P-70 Sage resets R-10 Processor, system corruption cleaned. 09278_ R-10 Processor collects VTOL Module. 09281_ R-10 Processor collects Lgt. Nuclear Core. 09284_ Penetrated by Slug. 09300_ Hcp. Battery destroyed. 09301_ Penetrated by Slug. 09301_ Critical hit (Destroy). 09301_ Arm. Scrap Engine destroyed. 09301_ Scrap Engine core remains intact and functional. 09304_ FC Exoskeleton destroyed. 09304_ FC Exoskeleton core remains intact and functional. 09304_ Slug penetrates Fusion Modulator. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????#######################??????????????????? | | ????????# !# #??????????????????? | | ????????#" """ # ! 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" " ## """ ##############+###### | | # !! " " ## #???????????????????? | | # " " ######+######???????????????????? | | + " " #????# ?????????????????????????? | | # " " #????# ?????????????????????????? | | # " " " " #????##?????????????????????????? | | # "R" #???????????????????????????????? | | # """ #???????????????????????????????? | | ###########/##???????????????????????????????? | | ?????????? ?????????????????????????????????? | | ?????????? ?????????????????????????????????? | | ?????????? ?????????????????????????????????? | | ?????????? ?????????????????????????????????? | | ????????? ?????????????????????????????????? | | ######?????????#?????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 27 Energy Capacity 815 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 16 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Antimatter Reactor | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyShrapnelArray Manual? 0 Play Time 00:44:22 Cumulative 111.3 hours Start 2024.07.02 @ 18:14:51 End 2024.07.02 @ 18:59:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 125 Adventurer 6 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 60 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c866e37-92a5-41c9-b013-73155885a810