Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.11 @ 20:17:37

Player: Sigil

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (11)      55
Value Destroyed (158)      158
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 3813

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/850
Matter                     104/300
Energy                     50/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Waste

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (9) ---
               (None)
>          --- UTILITY (2) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Nuclear Core
  Improved Terrain Scan Processor
  Improved Light Armor Plating
           System Restoration Module
           Shock Bomb Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Xenon Bombardment Thruster
>          --- UTILITY ----------
           Transmission Jammer
           ECM Suite
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
     Light Nuclear Core
     Micro Nuclear Core
  Improved Light Armor Plating
           Shock Bomb Launcher
[Rating: 19]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Treads                   Light Treads
  Flight Unit              Flight Unit
Utility                    ECM Suite
  Device                   ECM Suite
  Processor                Improved Armor Integrity Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Was 
Slots Evolved              8    | .   .   .   2   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               7    | .   .   .   2   1   2   2   .   
  Utility                  .    | .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             29   | 5   .   1   6   6   7   1   3   
  Power                    5    | 1   .   .   1   1   2   .   .   
    Engine                 1    | 1   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   1   1   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               9    | 2   .   .   3   1   2   .   1   
    Treads                 2    | 2   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 7    | .   .   .   3   1   2   .   1   
  Utility                  9    | .   .   1   1   2   3   1   1   
    Device                 5    | .   .   1   .   1   2   1   .   
    Storage                .    | .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   1   
    Hackware               2    | .   .   .   1   1   .   .   .   
    Protection             1    | .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   6    | 2   .   .   1   2   .   .   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   1   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 15   | .   .   .   3   4   .   7   1   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               8    | .   .   .   3   1   .   3   1   
  Utility                  5    | .   .   .   .   2   .   3   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   
  Highest Loss Streak      5    | .   .   .   3   3   .   5   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     36   | .   57  57  44  48  40  28  3   
  Core                     4    | .   .   .   .   9   9   5   .   
  Treads                   6    | .   28  28  21  .   .   .   .   
  Flight                   9    | .   .   .   .   21  18  11  1   
  Device                   5    | .   .   .   .   4   10  10  .   
  Ballistic Gun            7    | .   28  28  18  4   .   .   .   
Naked Turns                114  | .   .   .   .   .   .   46  68  
Heaviest Build             14   | 3   2   4   4   8   14  14  .   
  Greatest Support         14   | 3   3   3   8   12  14  14  3   
  Greatest Overweight (x)  1    | .   .   1   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   5   5   5   
  Average Carried          4    | 2   5   4   4   3   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   
  Final Carried            5    | 5   5   5   5   5   4   5   5   

 Class Distribution 
--------------------
 72% | Mutant
 27% | Infiltrator-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
             Mutant | -8/Materials
 Infiltrator-Mutant | -7/Factory
 Infiltrator-Mutant | -6/Factory
             Mutant | -6/Waste

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -6  
-----------                Run  | Scr Mat Min Mat Mat Fac Fac Was 
Matter Collected           318  | 250 .   18  32  17  .   1   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            180  | .   .   .   155 25  .   .   .   
  Parts                    15   | .   .   .   11  4   .   .   .   
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Was 
Combat Hostiles Destroyed  9    | .   .   .   6   3   .   .   .   
  Guns                     1    | .   .   .   .   1   .   .   .   
  AOE                      8    | .   .   .   6   2   .   .   .   
Classes Destroyed          4    | .   .   .   4   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   
  Swarmer                  7    | .   .   .   4   3   .   .   .   
  Grunt                    2    | .   .   .   2   .   .   .   .   
Best Kill Streak           7    | .   .   .   7   3   .   .   .   
  Combat Bots Only         6    | .   .   .   6   3   .   .   .   
Max Kills in Single Turn   4    | .   .   .   4   2   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   4   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Was 
Damage Taken               1648 | .   62  .   424 115 33  684 330 
  Core                     960  | .   11  .   56  16  12  535 330 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   
Core Remaining (%)         95   | 100 .   95  86  97  98  .   .   
Volleys Fired              21   | .   4   .   12  4   .   .   1   
  Largest                  2    | .   2   .   2   1   .   .   1   
  Hottest                  50   | .   40  .   50  30  .   .   36  
Shots Fired                32   | .   8   .   19  4   .   .   1   
  Gun                      24   | .   8   .   14  2   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   
  Launcher                 8    | .   .   .   5   2   .   .   1   
  Special                  .    | .   .   .   .   .   .   .   .   
  Kinetic                  24   | .   8   .   14  2   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   
  Explosive                7    | .   .   .   5   2   .   .   .   
  Electromagnetic          1    | .   .   .   .   .   .   .   1   
  Robot Hit Streak         8    | .   2   .   8   3   .   .   .   
  Robot Miss Streak        2    | .   2   .   1   1   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   
Shots Hit Robots           18   | .   5   .   10  3   .   .   .   
  Core Hits                19   | .   1   .   13  4   .   1   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   
Damage Inflicted           570  | .   38  .   375 150 .   5   2   
  Guns                     149  | .   38  .   93  18  .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   
  Explosions               416  | .   .   .   282 132 .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ramming                  5    | .   .   .   .   .   .   5   .   
  Kinetic                  149  | .   38  .   93  18  .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   
  Explosive                414  | .   .   .   282 132 .   .   .   
  Electromagnetic          2    | .   .   .   .   .   .   .   2   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   
Self-Inflicted Damage      9    | .   .   .   .   7   .   2   .   
  Shots                    1    | .   .   .   .   1   .   .   .   
  Rammed                   1    | .   .   .   .   .   .   1   .   
Targets Rammed             1    | .   .   .   .   .   .   1   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   
Highest Temperature        14   | .   2   .   14  .   .   6   .   
  Average Temperature      4    | .   2   .   5   .   .   6   .   
  Received Heat Transfer   387  | .   54  .   168 54  12  99  .   
Siege Activations          .    | .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Was 
Peak Influence             332  | .   74  28  305 263 211 332 121 
  Initial                  119  | .   .   28  10  115 119 102 116 
  Average                  130  | .   29  28  97  174 148 190 117 
Maximum Alert Level        1    | .   .   .   1   1   1   1   .   
  Low Security (%)         78   | 100 100 100 77  61  84  61  100 
  Level 1                  21   | .   .   .   22  38  15  38  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   .   2   1   3   .   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   .   .   .   2   1   3   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Was 
Distress Signals           .    | .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              64   | .   9   .   10  14  6   20  5   
  Peak Tracking Total      9    | .   9   .   9   5   3   6   5   
  Tactical Retreats        10   | .   1   .   .   2   2   5   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Was 
Traps Triggered            2    | .   .   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Was 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Was 
Machines Accessed          7    | .   1   .   1   2   3   .   .   
  Terminals                6    | .   1   .   1   2   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                19   | .   2   .   4   2   11  .   .   
  Successful               13   | .   1   .   2   1   9   .   .   
  Failed                   6    | .   1   .   2   1   2   .   .   
    Catastrophic           4    | .   1   .   1   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   10   | .   2   .   4   2   2   .   .   
  Terminals                10   | .   2   .   4   2   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   9   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   .   .   9   .   .   
  Insert Component         5    | .   .   .   .   .   5   .   .   
  Analyze                  4    | .   .   .   .   .   4   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   1   .   2   1   .   .   .   
  Terminals                4    | .   1   .   2   1   .   .   .   
    Assimilate             2    | .   .   .   1   1   .   .   .   
    Botnet                 2    | .   1   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   1   1   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   4   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   4   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   4   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Was 
Total Allies               1    | .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   1   .   .   .   .   
  Highest-Rated Group      10   | .   .   .   10  .   .   .   .   
  Highest-Rated Ally       10   | .   .   .   10  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -6  -6  
-------------              Run  | Scr Mat Min Mat Mat Fac Fac Was 
Turns Passed               1011 | 44  70  82  120 149 158 280 108 
Spaces Moved               1988 | 64  112 153 149 357 402 590 161 
  Core                     741  | 64  112 153 140 .   .   111 161 
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   1247 | .   .   .   9   357 402 479 .   
  Fastest Speed            34   | 50  50  50  37  34  34  34  50  
  Average Speed            41   | 50  50  50  51  35  35  38  50  
  Slowest Speed            100  | 50  50  100 100 37  37  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            4    | .   .   .   .   1   3   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       27   | 3   32  25  19  32  14  23  72  
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   .   
Scrap Searched             1    | .   .   1   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          38   | .   .   .   27  11  .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      38   | .   .   .   27  11  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Was 
Total                      2137 | 73  119 156 174 372 415 641 187 
  Wait                     76   | .   2   .   3   3   .   47  21  
  Move                     1974 | 63  111 152 148 354 395 590 161 
  Hop                      4    | .   .   .   .   1   3   .   .   
  Pick Up                  12   | 4   1   1   1   3   1   1   .   
  Fast Attach              21   | 5   .   1   5   2   5   1   2   
  Attach                   7    | .   .   .   .   4   2   .   1   
  Detach                   8    | 1   .   .   1   1   4   .   1   
  Swap                     1    | .   .   .   1   .   .   .   .   
  Drop                     12   | .   1   2   3   .   5   1   .   
  Fire                     21   | .   4   .   12  4   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   1   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Waste

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 13)
   45 | -11/Scrapyard | Entered Materials
  106 | -10/Materials | Discovered new exit (range 12)
  115 | -10/Materials | Entered Mines
  129 | -10/Mines     | Learned Materials interactive machine intel
  137 | -10/Mines     | Met a Derelict bent on vengeance
  193 | -10/Mines     | Discovered new exit (range 8)
  197 | -10/Mines     | Entered Materials
  197 | -9/Materials  | Evolved 2 slots: Propulsion x2
  198 | -9/Materials  | Loaded intel: 15 interactive machine locations
  316 | -9/Materials  | Discovered new exit (range 4)
  317 | -9/Materials  | Entered another Materials area
  317 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  345 | -8/Materials  | Lost 3 parts (3n)
  356 | -8/Materials  | Build established: Mutant
  413 | -8/Materials  | Lost 3 parts (2u1w)
  464 | -8/Materials  | Discovered new exit (range 6)
  466 | -8/Materials  | Entered Factory
  466 | -7/Factory    | Evolved 2 slots: Propulsion x2
  619 | -7/Factory    | Discovered new exit (range 15)
  624 | -7/Factory    | Entered another Factory area
  624 | -6/Factory    | Evolved 2 slots: Propulsion x2
  861 | -6/Factory    | Core integrity fell below 50%
  889 | -6/Factory    | Lost 5 parts (1p2n2u)
  893 | -6/Factory    | Spotted B-75 Beast
  904 | -6/Factory    | Sucked down chute
  904 | -6/Factory    | Entered Waste
  909 | -6/Waste      | Spotted C-40 Crusher
  914 | -6/Waste      | Spotted C-40 Crusher
  933 | -6/Waste      | Spotted C-40 Crusher
  954 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  956 | -6/Waste      | Spotted C-40 Crusher
  958 | -6/Waste      | Spotted C-40 Crusher
  980 | -6/Waste      | Core integrity fell below 20%
 1012 | -6/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
00885_ K-01 Serf cleans the Pressure Siphon.
00887_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00892_ O-16 Technician uses terminal to summon reinforcements.
00892_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F001.
00892_ O-16 Technician locks terminal.
00893_ K-01 Serf cleans the Neutrino Reactor. <x4>
00897_ Triggered Ambush Trap.
00897_ B-48 Gladiator emerges from a hatch in the floor.
00897_ S-27 Virus emerges from a hatch in the floor. <x2>
00904_ Slammed into R-10 Processor.
00904_ Triggered Chute Trap.
00904_ A hatch slides open and sucks a vortex of air into the floor.
LOCATION=UNKNOWN
GOAL=ESCAPE
00916_ Acquired Imp. Armor Integrity Analyzer.
00930_ Acquired Broken Adv. Surge Thruster.
00935_ Broken Enh. Force Lance crushed.
00954_ Broken Adv. Surge Thruster crushed.
00954_ Imp. Armor Integrity Analyzer crushed.

 Map 
-----
+----------------------------------------------------+
|    #??????#    #??????#    #?????????????????????? |
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|    #??????#    #??????#    #?????????????????????? |
|    #??????#    #??????#    #?????????????????????? |
|    #??????#    #??????#    #?????????????????????? |
|    #??????#    #??????#    #?????????????????????? |
|    #??????#    #??????#    #?????????????????????? |
|    #??????#    #??????#    #?????????????????????? |
|    #??????#    #??????#    #?????????????????????? |
|    #??????#    #??????#    #?????????????????????? |
|    #??????#    #??????#    #?????????????????????? |
|    ########    #??????# CC #?????????????????????? |
|                #??????# CC #?????????????????????? |
|                #??????#CC  #?????????????????????? |
|                #??????#CCCC#?????????????????????? |
|                #??????#CCCC#?????????????????????? |
|    ########    #??????#CC@ #?????????????????????? |
|    #??????#    #??????# CC #?????????????????????? |
|    #??????#    #??????# CC #?????????????????????? |
|    #??????#    #??????#    #?????????????????????? |
|    #??????#    #??????#    #?????????????????????? |
| ####??????######??????######?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          24
Energy Capacity            210
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Armor Coverage             150
Evasion (%)                63
Armor Integrity Analysis   40
Recoil Reduction           1
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Xenon Bombardment Thruster | -7/Factory | Scanalyzed
          Mic. Nuclear Core | -7/Factory | Scanalyzed
  System Restoration Module | -7/Factory | Scanalyzed
   Imp. Light Armor Plating | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              XenonSlugReactor
  Manual?         0
Play Time         00:20:50
  Cumulative      58.4 hours
  Start           2022.07.11 @ 19:58:39
  End             2022.07.11 @ 20:17:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          52
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8af38fc4-ed9c-405a-b242-14fbc1c3416b