Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 17:24:37

Player: prestanton

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (13)      65
Value Destroyed (293)      293
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (1090)               1090
              TOTAL SCORE: 2988

 Bonus
-------
Pacifist                   200
Follower Combat Kills      290
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     291/300
Energy                     90/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (2) ------
            Hacking Suite
>           --- WEAPON (3) -------
      Light Assault Rifle
            CR-A16's Pointy Stick
>           --- INVENTORY (5) ----
            Heat Sink
  Makeshift Terrain Scan Processor
   Improved Light Armor Plating

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
  Improved Treads
>          --- UTILITY ----------
           Hacking Suite
           Phasing AFG
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
           CR-A16's Pointy Stick
>          --- INVENTORY --------
           Heat Sink
  Improved Light Armor Plating
     Light Assault Rifle
[Rating: 33]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Phasing AFG
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Heavy Laser
  Ballistic Gun            Heavy Assault Rifle
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             32   | 6   1   17  4   2   2   
  Power                    5    | 1   .   4   .   .   .   
    Engine                 4    | 1   .   3   .   .   .   
    Core                   1    | .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   .   4   4   .   .   
    Treads                 6    | 2   .   2   2   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 4    | .   .   2   2   .   .   
  Utility                  7    | 1   1   4   .   1   .   
    Device                 2    | .   .   1   .   1   .   
    Storage                2    | 1   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               1    | .   .   1   .   .   .   
    Protection             2    | .   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | 2   .   5   .   1   2   
    Energy Gun             1    | .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          8    | 2   .   5   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   
Parts Lost                 10   | .   .   2   .   .   8   
  Power                    3    | .   .   1   .   .   2   
  Propulsion               3    | .   .   1   .   .   2   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   3    | .   .   .   .   .   3   
  Highest Loss Streak      6    | .   .   2   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   95  97  98  96  92  
  Engine                   13   | .   14  20  11  11  9   
  Core                     7    | .   .   .   11  11  9   
  Treads                   18   | .   28  9   18  22  19  
  Flight                   3    | .   .   12  2   .   .   
  Device                   6    | .   .   10  .   4   11  
  Storage                  1    | .   23  3   .   .   .   
  Hackware                 7    | .   .   .   11  11  11  
  Protection               6    | .   .   7   11  6   .   
  Ballistic Gun            26   | .   28  32  33  25  19  
  Piercing Weapon          3    | .   .   .   .   4   11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             44   | 11  31  44  23  42  42  
  Greatest Support         43   | 40  40  40  43  43  43  
  Greatest Overweight (x)  10   | .   .   10  5   .   8   
  Average Overweight (x)   .    | .   .   1   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  5   5   5   
  Average Capacity         6    | 7   12  7   5   5   5   
  Most Carried             5    | 4   3   4   3   4   5   
  Average Carried          1    | .   1   1   1   2   3   
  Final Capacity           15   | 8   15  5   5   5   5   
  Final Carried            4    | 1   2   2   1   4   3   

 Class Distribution 
--------------------
 71% | Mutant
 19% | Tank
  5% | Scavenger-Tank
  3% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials
   Tank | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           636  | 189 81  257 15  .   94  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            369  | .   .   213 46  .   110 
  Parts                    31   | .   .   19  6   .   6   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   .   .   .   9   
  Prevented                5    | .   .   .   .   .   5   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  12   | .   .   6   3   .   3   
  Melee                    1    | .   .   .   .   .   1   
  Guns                     11   | .   .   6   3   .   2   
Classes Destroyed          4    | .   .   4   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   
  Swarmer                  8    | .   .   3   3   .   2   
  Grunt                    3    | .   .   2   .   .   1   
  Sentry                   1    | .   .   1   .   .   .   
Best Kill Streak           3    | .   .   3   3   .   2   
  Combat Bots Only         3    | .   .   3   3   .   2   
Max Kills in Single Turn   2    | .   .   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        145  | .    5    37   11   .    92   
  Missed                   32   | .    3    6    2    .    21   
Damage Taken               1773 | .    17   358  70   .    1328 
  Core                     410  | .    .    45   15   .    350  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         100  | 100  100  .    .    .    .    
Volleys Fired              36   | .    .    19   3    .    14   
  Largest                  3    | .    .    3    3    .    2    
  Hottest                  69   | .    .    66   66   .    69   
Shots Fired                79   | .    .    49   9    .    21   
  Gun                      79   | .    .    49   9    .    21   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  78   | .    .    49   9    .    20   
  Thermal                  1    | .    .    .    .    .    1    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         6    | .    .    6    2    .    5    
  Robot Miss Streak        3    | .    .    3    3    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           46   | .    .    25   3    .    18   
  Core Hits                24   | .    .    11   4    .    9    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              6    | .    .    .    .    .    6    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 6    | .    .    .    .    .    6    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           660  | .    .    266  61   .    333  
  Guns                     562  | .    .    266  61   .    235  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    98   | .    .    .    .    .    98   
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  544  | .    .    266  61   .    217  
  Thermal                  18   | .    .    .    .    .    18   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 98   | .    .    .    .    .    98   
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        257  | .    .    257  38   .    12   
  Average Temperature      72   | .    .    87   17   .    6    
  Received Heat Transfer   522  | .    .    153  .    .    369  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         37   | .    .    .    .    .    37   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             102  | .   5   96  102 .   .   
  Initial                  27   | .   .   1   27  .   .   
  Average                  16   | .   .   37  100 .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           3    | .   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              32   | .   2   7   4   .   19  
  Peak Tracking Total      13   | .   3   3   4   .   13  
  Tactical Retreats        3    | .   .   .   .   .   3   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          3    | .   2   1   .   .   .   
  Terminals                3    | .   2   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                5    | .   3   2   .   .   .   
  Successful               3    | .   2   1   .   .   .   
  Failed                   2    | .   1   1   .   .   .   
    Catastrophic           2    | .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   2   .   
  Terminals                5    | .   3   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   2   1   .   .   .   
  Record                   2    | .   1   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   1   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total Allies               9    | .    .    .    .    9    .    
  Largest Group            9    | .    .    .    .    9    9    
  Highest-Rated Group      285  | .    .    .    .    285  285  
  Highest-Rated Ally       40   | .    .    .    .    40   40   
Total Orders               .    | .    .    .    .    .    .    
Ally Attacks               46   | .    .    .    .    .    46   
  Total Damage             1489 | .    .    .    .    .    1489 
  Kills                    10   | .    .    .    .    .    10   
Allies Corrupted           .    | .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               6898 | 2580 173  1091 257  2159 638  
Spaces Moved               3952 | 1614 107  399  142  1339 351  
  Core                     21   | 13   .    .    .    .    8    
  Treads                   3867 | 1601 107  345  132  1339 343  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   64   | .    .    54   10   .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  
  Average Speed            169  | 159  160  249  168  160  166  
  Slowest Speed            840  | 160  160  840  440  160  450  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       49   | 43   18   41   48   92   53   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      4084 | 1626 109  463  155  1357 374  
  Wait                     12   | .    .    .    .    12   .    
  Move                     3947 | 1613 106  398  141  1338 351  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  31   | 7    2    15   3    3    1    
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   29   | 6    1    15   3    2    2    
  Detach                   5    | .    .    3    .    2    .    
  Swap                     3    | .    .    2    1    .    .    
  Drop                     15   | .    .    11   4    .    .    
  Fire                     36   | .    .    19   3    .    14   
  Melee                    6    | .    .    .    .    .    6    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion (discovered 2 exits: Dee / [*Pro])
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   18 | -11/Scrapyard      | Discovered new exit (range 15)
 2581 | -11/Scrapyard      | Entered Materials
 2582 | -10/Materials      | Build established: Mutant
 2743 | -10/Materials      | Discovered new exit (range 8)
 2754 | -10/Materials      | Entered another Materials area
 2754 | -9/Materials       | Evolved 2 slots: Power x1, Weapon x1
 3323 | -9/Materials       | Build established: Scavenger-Tank
 3702 | -9/Materials       | Discovered new exit (range 16)
 3717 | -9/Materials       | Build established: Tank
 3845 | -9/Materials       | Entered Mines
 4087 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 4102 | -9/Mines           | Entered Zion
 4269 | -7/Zion            | Identified exit to Deep Caves
 4379 | -7/Zion            | Learned Factory trap positions
 4509 | -7/Zion            | Learned location of Warlord (-5)
 4765 | -7/Zion            | Found CR-A16's Pointy Stick
 4986 | -7/Zion            | Imprinted
 4988 | -7/Zion            | Declared Zion's savior
 5072 | -7/Zion            | Build established: Mutant
 5467 | -7/Zion            | Found Prototype Device
 5471 | -7/Zion            | Identified Phasing AFG
 6059 | -7/Zion            | Gained Derelict followers
 6103 | -7/Zion            | Discovered new exit (range 16)
 6261 | -7/Zion            | Entered Proximity Caves
 6261 | -6/Proximity Caves | Accompanied by 9 allies
 6677 | -6/Proximity Caves | Lost 3 allies
 6795 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 6842 | -6/Proximity Caves | Lost 3 allies
 6844 | -6/Proximity Caves | Core integrity fell below 50%
 6868 | -6/Proximity Caves | Lost 6 parts (2p2n2w)
 6894 | -6/Proximity Caves | Core integrity fell below 20%
 6899 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
06826_ VTOL Module fries itself beyond repair.
06827_ Penetrated by Slug.
06827_ Lgt. Treads destroyed.
06830_ Penetrated by Slug.
06833_ Hvy. Assault Rifle destroyed.
06837_ Imp. Treads destroyed.
06847_ Critical hit (Burn: +37). <x2>
06864_ G-50 Soldier destroyed.
06867_ Acquired 6 matter.
06875_ Acquired Hvy. Laser.
Your per-turn energy upkeep is currently
  significantly in the negative, which may be
  okay for now but be prepared to manage it more
  closely.
06878_ Acquired 10 matter.
06885_ Penetrated by Slug.
06890_ Hvy. Laser destroyed.
06893_ Penetrated by Slug. <x2>
06898_ Phasing AFG destroyed.
06899_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???##    ?#   #   ""     #      ###??????????????? |
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| ??#       #           "?"?       #???????????????? |
| ??#       #   *%!     "? ?       #???????????????? |
| ???#      #   #!%     "? #       ##??????????????? |
| ######    ######/=#######;        #??????????????? |
|      ##        =|[%    [[         #??????????????? |
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|      ##      ######  #??#%#??????##??????????????? |
| "    ##              #?##@###     #??????????????? |
| ""   ##              #?#          #??????????????? |
| ""                    ## Y         #?????????????? |
|         ###             g ######        ?????????? |
| ""    ###?####            #????????      ????????? |
|       ##??????      ## ####????????????  ????????? |
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|       #??????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          23
Energy Capacity            445
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Risk Taker
Robot Respite
Shopping List
The More The Merrier
The One
Tourist

 Challenges 
------------
None

 Game 
------
Seed              GyrokineticLargeScanner
  Manual?         0
Play Time         00:37:32
  Cumulative      0.9 hours
  Start           2024.03.31 @ 05:01:15
  End             2024.03.31 @ 17:24:37
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          3
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b0d191ff-d84c-4aa6-addb-83705a29adb5