Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.02 @ 22:37:38 Player: Wakanaka Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (68) 340 Value Destroyed (1586) 1586 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3906 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 221/300 Energy 248/305 System Corruption 0% Temperature Critical (612) Movement Rolling (215) Ox9 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Heavy Ion Engine > --- PROPULSION (3) --- Wheel > --- UTILITY (4) ------ Huge Storage Unit Transport Network Coupler Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY (25) --- Ion Engine Light Ion Engine Light Ion Engine Heavy Ion Engine Light Deuterium Engine Compact Wheel Compact Wheel Improved Heat Sink Large Battery (200) Large Battery (200) Small Matter Pod (50) Structural Scanner Trap Scanner Improved Terrain Scanner ECM Suite ECM Suite Heavy Particle Gun Heavy Particle Gun Heavy Laser Autogun Autogun Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Wheel Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Seismic Detector Insulated Plating Hacking Suite > --- WEAPON ----------- Pulse Rifle Heavy Particle Gun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Heavy Ion Engine Huge Storage Unit Large Battery Large Battery Small Matter Pod Structural Scanner Trap Scanner Improved Terrain Scanner Improved Terrain Scanner Improved Targeting Computer Improved Targeting Computer ECM Suite ECM Suite Reactive Plating Insulated Plating Pulse Rifle Light Assault Rifle Autogun Autogun Improved Assault Rifle Datajack [Rating: 29] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 71 | 8 10 19 1 33 Power 12 | 1 1 5 . 5 Engine 12 | 1 1 5 . 5 Core . | . . . . . Reactor . | . . . . . Propulsion 15 | 3 1 5 . 6 Treads . | . . . . . Leg 1 | . . . . 1 Wheel 14 | 3 1 5 . 5 Hover . | . . . . . Flight . | . . . . . Utility 22 | 2 6 3 1 10 Device 7 | 1 3 1 1 1 Storage 6 | 1 2 . . 3 Processor 3 | . . . . 3 Hackware 1 | . 1 . . . Protection 5 | . . 2 . 3 Artifact . | . . . . . Weapon 22 | 2 2 6 . 12 Energy Gun 15 | 1 1 3 . 10 Energy Cannon 1 | . . 1 . . Ballistic Gun 5 | 1 . 2 . 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 3 | . 1 1 . 1 Parts Lost 28 | . . 12 . 16 Power 4 | . . 2 . 2 Propulsion 11 | . . 5 . 6 Utility 5 | . . 1 . 4 Weapon 8 | . . 4 . 4 Highest Loss Streak 8 | . . 8 . 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 97 95 88 87 Engine 13 | . 14 10 11 16 Wheel 23 | . 26 29 22 17 Device 5 | . 6 2 9 7 Storage 11 | . 14 11 11 9 Processor 1 | . . . . 4 Hackware 8 | . 7 11 11 6 Protection 4 | . . 8 1 5 Energy Gun 16 | . 13 16 22 15 Ballistic Gun 3 | . 9 2 . 1 Special Melee Weapon 1 | . 5 1 . . Naked Turns . | . . . . . Heaviest Build 175 | 13 88 97 96 175 Greatest Support 36 | 32 32 36 20 32 Greatest Overweight (x) 58 | . 5 9 4 58 Average Overweight (x) 2 | . 1 2 4 3 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 22 | 7 22 25 25 23 Most Carried 25 | 8 25 25 25 25 Average Carried 20 | 4 16 23 24 21 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 8 24 24 25 21 Class Distribution -------------------- 60% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1364 | 325 222 362 . 455 Remotely . | . . . . . Salvage Created 2439 | 216 310 841 . 1072 Parts 172 | 18 30 58 . 66 Haulers Intercepted 3 | . 1 1 . 1 Recyclers Shooed 6 | 1 . 2 . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 42 | . 3 19 . 20 Guns 34 | . 3 16 . 15 Cannons 1 | . . 1 . . AOE 6 | . . 2 . 4 Classes Destroyed 11 | 3 5 3 . . Worker 7 | 2 . 2 . 3 Builder 4 | . 2 1 . 1 Tunneler 5 | 5 . . . . Hauler 3 | . 1 1 . 1 Recycler 2 | 1 . . . 1 Operator 2 | . 1 . . 1 Watcher 3 | . 2 1 . . Swarmer 11 | . . 6 . 5 Grunt 26 | . 3 11 . 12 Duelist 1 | . . 1 . . Sentry 4 | . . 1 . 3 Best Kill Streak 11 | 4 3 11 . 5 Combat Bots Only 5 | . 2 5 . 4 Max Kills in Single Turn 3 | 1 1 2 . 3 Gunslinging 1 | . . 1 . . Exploded 3 | . . 1 . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 349 | . 28 152 . 169 Missed 88 | . 9 37 . 42 Damage Taken 3805 | . 283 1352 . 2170 Core 943 | . 62 299 . 582 Absorbed by Shields . | . . . . . Core Remaining (%) 66 | 100 75 . 25 . Volleys Fired 216 | 15 28 73 . 100 Largest 2 | 2 2 2 . 2 Hottest 132 | 70 70 113 . 132 Shots Fired 351 | 25 49 130 . 147 Gun 345 | 25 49 124 . 147 Cannon 6 | . . 6 . . Launcher . | . . . . . Special . | . . . . . Kinetic 98 | 15 21 44 . 18 Thermal 132 | 10 20 6 . 96 Explosive . | . . . . . Electromagnetic 121 | . 8 80 . 33 Robot Hit Streak 28 | 5 6 14 . 28 Robot Miss Streak 5 | 3 4 5 . 4 Penetration Max . | . . . . . Secondary Targets 9 | . . 6 . 3 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 231 | 12 33 92 . 94 Core Hits 101 | 9 14 36 . 42 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | 1 1 . . 5 Burn 7 | 1 1 . . 5 Melee Attacks 3 | . 3 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . 2 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4226 | 154 443 1716 . 1913 Guns 3698 | 154 443 1511 . 1590 Cannons 41 | . . 41 . . Explosions 486 | . . 164 . 322 Melee . | . . . . . Ramming 1 | . . . . 1 Kinetic 941 | 79 167 530 . 165 Thermal 1904 | 75 136 205 . 1488 Explosive . | . . . . . Electromagnetic 1380 | . 140 981 . 259 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 2 5 5 . Average Corruption 4 | . 2 5 5 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 23 | . 5 14 4 . Message Errors 4 | . . 3 1 . Matter Fused 4 | . 1 3 . . Heat Flow Errors 4 | . . 3 1 . Energy Discharges 3 | . . 2 1 . Parts Fused 1 | . . . 1 . Data Loss (minor) 4 | . 2 2 . . Data Loss (major) 1 | . 1 . . . Misfires 1 | . 1 . . . Alerts 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 18 | . . 13 . 5 Projectiles . | . . . . . Explosions 18 | . . 13 . 5 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 165 | . 29 50 . 86 Shots 6 | . 1 2 . 3 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 607 | 54 169 290 256 607 Average Temperature 140 | 21 59 109 135 194 Received Heat Transfer 1800 | . 147 627 . 1026 Effects 42 | . . 1 . 41 Shutdowns 12 | . . . . 12 Energy Bleed 5 | . . 1 . 4 Interference 7 | . . . . 7 Matter Decay 5 | . . . . 5 Short Circuit 4 | . . . . 4 Damage (minor) 3 | . . . . 3 Damage (major) 4 | . . . . 4 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . 3 . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 5 | 1 1 . . 3 Heat Transferred 4176 | 296 481 274 . 3125 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | . 1 3 . 4 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 251 | 40 129 237 49 251 Initial 49 | . 26 28 49 18 Average 83 | 17 49 104 49 104 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 94 | 100 100 83 100 96 Level 1 5 | . . 16 . 3 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . 3 . 3 Investigation 2 | . . 1 . 1 Extermination . | . . . . . Reinforcement 4 | . . 2 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 4 | . . 2 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | . 7 26 . 25 Peak Tracking Total 6 | . 2 6 . 5 Tactical Retreats 3 | . . 3 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 1 | . . . 1 1 Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 18 | . 7 5 . 6 Terminals 14 | . 5 5 . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers 1 | . . . . 1 Garrison Access 1 | . . . . 1 Total Hacks 36 | . 16 11 . 9 Successful 21 | . 10 8 . 3 Failed 14 | . 5 3 . 6 Catastrophic 1 | . . . . 1 Database Lockouts 1 | . 1 . . . Manual . | . . . . . Terminals 32 | . 14 11 . 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers 1 | . . . . 1 Garrison Access 1 | . . . . 1 Terminal Hacks 18 | . 8 8 . 2 Record 6 | . 3 3 . . Prototype ID Bank 3 | . . 2 . 1 Locate Traps 3 | . 1 1 . 1 Dispatch Records 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Registered Components 1 | . 1 . . . Zone Layout 3 | . 1 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 9 | . 3 1 . 5 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . 1 . . . Non-combat 1 | . 1 . . . Combat . | . . . . . Robot Hacks Applied 2 | . 2 . . . parse_system 1 | . 1 . . . no_distress 1 | . 1 . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2895 | 147 625 854 231 1038 Spaces Moved 1516 | 90 400 452 155 419 Core 10 | 2 . . . 8 Treads . | . . . . . Legs 17 | . . . . 17 Wheels 1489 | 88 400 452 155 394 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 116 140 80 Average Speed 137 | 92 126 125 140 168 Slowest Speed 2950 | 100 175 215 140 2950 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 4 59 32 41 40 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 33 | . 4 17 . 12 Melee . | . . . . . Projectile . | . . . . . AOE 33 | . 4 17 . 12 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2001 | 129 473 618 168 613 Wait 67 | . . 47 12 8 Move 1512 | 89 399 451 154 419 Hop . | . . . . . Pick Up 88 | 16 24 20 1 27 Fast Attach 13 | . 1 1 . 11 Attach 40 | 7 5 14 . 14 Detach 1 | . . . . 1 Swap 18 | 1 4 4 1 8 Drop 42 | 1 9 8 . 24 Fire 216 | 15 28 73 . 100 Melee 3 | . 3 . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 148 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 14) 535 | -10/Materials | Discovered new exit (range 8) 539 | -10/Materials | Central database locked down 719 | -10/Materials | Discovered new exit (range 16) 773 | -10/Materials | Entered another Materials area 773 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 977 | -9/Materials | Core integrity fell below 50% 1005 | -9/Materials | Lost 8 parts (2p3n1u2w) 1212 | -9/Materials | Discovered new exit (range 13) 1331 | -9/Materials | Build established: Scavenger-Mutant 1627 | -9/Materials | Entered Mines 1686 | -9/Mines | Learned Materials stockpile data 1702 | -9/Mines | Found a hidden stash of uninstalled traps 1753 | -9/Mines | Assembled infested the area 1849 | -9/Mines | Discovered new exit (range 6) 1858 | -9/Mines | Entered Materials 1858 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2395 | -8/Materials | Discovered new exit (range 10) 2545 | -8/Materials | Lost 7 parts (1p3n1u2w) 2688 | -8/Materials | Core integrity fell below 50% 2726 | -8/Materials | Lost 4 parts (3u1w) 2889 | -8/Materials | Core integrity fell below 20% 2896 | -8/Materials | Core destroyed Last Messages --------------- 02875_ G-47 Trooper suffers critical hit (Burn). 02878_ G-47 Trooper critical meltdown. 02878_ Particle Gun melted. 02878_ Switching to secondary target: G-47 Trooper. 02879_ Power failure, Hvy. Ion Engine shutdown. 02883_ Overheating: Matter decay (-60). 02884_ Power failure, Lgt. Ion Engine shutdown. 02884_ G-47 Trooper destroyed. 02885_ Power failure, Hvy. Ion Engine shutdown. 02889_ Overheating: Core damaged (-110). 02890_ Overheating: System interference. 02890_ Hvy. Particle Gun temporarily disabled. 02891_ Overheating: Imp. Targeting Computer damaged (-6). 02892_ Power failure, Hvy. Ion Engine shutdown. 02893_ Power failure, Lgt. Ion Engine shutdown. 02894_ Overheating: Energy bleed (-51). 02894_ Wheel destroyed. 02896_ Overheating: Core damaged (-104). 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