Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 16:41:41 Player: Lazz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (103) 515 Value Destroyed (3379) 3379 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (519) 519 TOTAL SCORE: 8593 Bonus ------- High Alert Combat Kills 191 Follower Combat Kills 496 Met Imprinter 300 Friendly Fire -468 Cogmind --------- Core Integrity 0/850 Matter 109/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Experimental Signal Interpreter Experimental Terrain Scan Processor Advanced Target Analyzer Improved Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Light Armor Plating Flak Gun Advanced Assault Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Makeshift Power Source Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Medium Treads > --- UTILITY ---------- Triangulator Advanced Sensor Array Experimental Signal Interpreter Experimental Terrain Scan Processor Advanced Target Analyzer Improved Armor Integrity Analyzer > --- WEAPON ----------- Slug Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Medium Treads Improved Light Armor Plating Flak Gun Advanced Assault Cannon Heavy Rocket Launcher [Rating: 72] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Kinecellerator Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Insulated Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Neutron Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 . 2 . . . . 2 Power 1 | . . . 1 . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . Utility 4 | . . 1 . . 1 . . . . 2 Weapon 1 | . . . . . 1 . . . . . Parts Attached 88 | 6 6 9 8 14 15 6 . 10 1 13 Power 15 | 1 . 1 2 4 2 2 . 1 . 2 Engine 9 | 1 . 1 . 3 . 2 . 1 . 1 Core 6 | . . . 2 1 2 . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 23 | 2 3 4 1 6 6 1 . . . . Treads 5 | . . . . . 4 1 . . . . Leg 18 | 2 3 4 1 6 2 . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 24 | 1 2 2 1 2 3 1 . 8 . 4 Device 6 | . 1 1 . . . 1 . 1 . 2 Storage 4 | 1 . 1 . . . . . . . 2 Processor 11 | . 1 . . 2 2 . . 6 . . Hackware 2 | . . . . . 1 . . 1 . . Protection 1 | . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 26 | 2 1 2 4 2 4 2 . 1 1 7 Energy Gun 1 | 1 . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 10 | 1 1 2 2 . 2 . . 1 . 1 Ballistic Cannon 5 | . . . . . 1 1 . . 1 2 Launcher 8 | . . . 2 2 . 1 . . . 3 Special Weapon 1 | . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . 1 . 5 . 1 Parts Lost 29 | . . . 1 12 1 2 . . . 13 Power 7 | . . . . 4 . 1 . . . 2 Propulsion 7 | . . . . 4 . . . . . 3 Utility 4 | . . . 1 . 1 . . . . 2 Weapon 11 | . . . . 4 . 1 . . . 6 Highest Loss Streak 8 | . . . 1 5 1 2 . . . 8 To Critical Strikes 2 | . . . . 1 . 1 . . . . Average Backups 7 | 4 7 8 14 12 10 4 5 4 4 4 Power . | 1 1 2 2 . . . . . . . Propulsion 1 | 2 2 1 2 1 2 . 1 1 1 . Utility 2 | . 2 3 4 4 4 1 1 . . . Weapon 2 | . . 2 6 5 3 2 2 2 2 2 Tool/Special . | . . . . . . . . . . . Unused Backups 15 | . 4 2 . 1 5 . . 1 1 1 Power 1 | . 1 . . . . . . . . . Propulsion 2 | . 2 . . . . . . . . . Utility 9 | . . 1 . 1 4 . . 1 1 1 Weapon 3 | . 1 1 . . 1 . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 97 99 91 98 98 100 99 100 81 Engine 9 | . 14 11 9 7 8 4 7 11 15 9 Core 3 | . . . 8 6 5 8 7 2 . 1 Treads 17 | . . . . . 9 29 30 30 30 17 Leg 11 | . 28 33 36 33 20 . . . . . Device 3 | . 2 9 3 . . . 7 3 . 7 Storage 3 | . 14 11 9 9 5 . . . . 1 Processor 20 | . 11 11 9 17 22 22 15 25 30 26 Hackware 1 | . . . . . 1 7 7 . . . Energy Gun 1 | . 14 1 . . . . . . . . Ballistic Gun 12 | . 13 21 3 12 17 14 15 15 10 . Ballistic Cannon 5 | . . . . . 3 6 7 7 9 13 Launcher 1 | . . . 14 4 . . . . 2 2 Peak Build Rating 72 | 6 8 23 32 32 39 41 41 62 61 72 Average Rating 40 | 2 7 21 31 23 31 38 41 57 61 61 On Entrance 30 | . 6 8 23 32 21 39 41 41 61 61 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 50 | 14 15 30 47 47 46 30 30 50 29 40 Greatest Support 99 | 20 20 51 68 68 96 99 99 99 99 99 Greatest Overweight (x) 9 | 2 1 . . 1 1 . . . . 9 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 5 5 5 5 5 Average Capacity 7 | 7 8 10 15 15 12 5 5 5 5 5 Most Carried 15 | 8 8 13 15 15 15 5 5 5 5 5 Average Carried 7 | 4 7 8 14 12 10 4 5 4 4 4 Final Capacity 15 | 8 8 15 15 15 5 5 5 5 5 5 Final Carried 15 | 4 8 13 15 14 5 5 5 5 4 4 Class Distribution -------------------- 31% | Gunner 26% | Mutant 22% | Derelict-Gunner 12% | Scavenger-Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Matter Collected 3329 | 240 149 438 220 970 305 428 29 64 240 246 Remotely 566 | . . 422 144 . . . . . . . Salvage Created 3323 | . 309 681 224 1252 299 303 . . 19 236 Parts 201 | . 20 40 9 78 21 12 . . 3 18 Haulers Intercepted 7 | . . 3 . 4 . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 3 . . 16 . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 73 | . 6 10 8 24 7 11 . . 1 6 Guns 35 | . 5 10 . 10 5 3 . . . 2 Cannons 10 | . . . . . 2 4 . . . 4 AOE 27 | . . . 8 14 . 4 . . 1 . Classes Destroyed 13 | . 3 3 2 3 2 . . . . . Worker 6 | . 1 1 . 3 . . . . . 1 Builder 5 | . . . . 2 1 . . . . 2 Tunneler 1 | . . . 1 . . . . . . . Hauler 7 | . . 3 . 4 . . . . . . Recycler 2 | . . . . 2 . . . . . . Operator 3 | . . 2 . 1 . . . . . . Watcher 6 | . 1 2 1 2 . . . . . . Swarmer 7 | . . . . 4 . 1 . . 1 1 Grunt 45 | . 6 8 7 14 3 5 . . . 2 Duelist 2 | . . . . . 1 . . . . 1 Sentry 12 | . . 2 . 6 2 1 . . . 1 Hunter 1 | . . . 1 . . . . . . . Programmer 2 | . . . . . 1 . . . . 1 Wasp 3 | . . . . . . 3 . . . . Thug 1 | . . . . . . 1 . . . . Best Kill Streak 10 | . 3 4 4 10 5 7 . . 1 3 Combat Bots Only 8 | . 2 2 3 8 4 7 . . 1 2 Max Kills in Single Turn 4 | . 1 1 2 4 2 3 . . 1 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 2 3 . 2 . . 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Hostile Shots Fired 503 | . 43 42 15 125 66 27 . . 20 165 Missed 152 | . 15 10 6 41 27 9 . . 5 39 Hits 351 | . 28 32 9 84 39 18 . . 15 126 Melee 2 | . . . . . . . . . . 2 Projectile 349 | . 28 32 9 84 39 18 . . 15 124 Critical Strikes 18 | . . 4 . 3 1 2 . . . 8 Damage Taken 6066 | . 354 450 241 1426 413 541 . . 371 2270 Core 1304 | . 57 109 . 79 84 38 . . 79 858 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 26 | . . 26 . . . . . . . . Core Remaining (%) 81 | 100 77 72 . 85 . . . . 71 . Volleys Fired 221 | 1 43 42 13 57 17 15 . . 8 25 Largest 3 | 2 2 2 2 2 3 3 . . 3 3 Hottest 178 | 70 70 50 78 78 96 113 . . 119 178 Shots Fired 447 | 2 85 84 26 97 47 36 . . 23 47 Gun 317 | 2 85 84 . 78 32 19 . . 7 10 Cannon 69 | . . . . . 14 12 . . 12 31 Launcher 57 | . . . 26 19 . 2 . . 4 6 Special 4 | . . . . . 1 3 . . . . Kinetic 338 | 1 43 84 . 78 46 31 . . 19 36 Thermal 48 | 1 42 . . . . . . . . 5 Explosive 54 | . . . 26 19 . 2 . . 4 3 Electromagnetic 3 | . . . . . . . . . . 3 Robot Hit Streak 14 | . 10 12 6 14 9 9 . . 3 8 Robot Miss Streak 8 | . 5 6 6 2 5 3 . . 5 8 Penetration Max 1 | . . . . . 1 1 . . . . Secondary Targets 4 | . 1 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 274 | . 43 48 7 72 28 30 . . 10 36 Core Hits 221 | . 17 23 19 58 24 32 . . 10 38 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . 1 . . . . . . Critical Strikes 7 | . 2 1 . 2 1 1 . . . . Burn 2 | . 2 . . . . . . . . . Destroy 3 | . . 1 . 2 . . . . . . Blast 2 | . . . . . 1 1 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9210 | . 513 865 1044 3045 735 1109 . . 724 1175 Guns 3634 | . 510 865 . 1139 546 348 . . 58 168 Cannons 1123 | . . . . . 185 257 . . 157 524 Explosions 4421 | . . . 1019 1906 . 504 . . 509 483 Melee . | . . . . . . . . . . . Ramming 32 | . 3 . 25 . 4 . . . . . Kinetic 4333 | . 235 865 . 1139 731 605 . . 215 543 Thermal 424 | . 275 . . . . . . . . 149 Explosive 4203 | . . . 1019 1906 . 504 . . 509 265 Electromagnetic 218 | . . . . . . . . . . 218 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . 2 2 2 2 . 4 Average Corruption 2 | . . . . . 2 2 2 2 . 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 30 | . . . . . 1 9 10 2 . 8 Message Errors 8 | . . . . . 1 1 1 1 . 4 Matter Fused 8 | . . . . . . 4 2 1 . 1 Heat Flow Errors 5 | . . . . . . 1 3 . . 1 Energy Discharges 2 | . . . . . . 1 1 . . . Data Loss (minor) 6 | . . . . . . 2 2 . . 2 Alerts 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 181 | . . . 5 94 . 17 . . 10 55 Projectiles 34 | . . . . . . . . . . 34 Explosions 142 | . . . . 94 . 17 . . 10 21 Melee 5 | . . . 5 . . . . . . . Knockbacks 14 | . . . . . 2 . . . 2 10 Impact . | . . . . . . . . . . . Kinetic 13 | . . . . . 2 . . . 2 9 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 779 | . . . 110 309 . 163 . . 103 94 Shots 25 | . . . 3 9 . 7 . . 2 4 Rammed 1 | . . . . . 1 . . . . . Targets Rammed 6 | . 3 . 1 . 2 . . . . . Kicked 5 | . 3 . 1 . 1 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 558 | 9 172 55 174 153 266 204 246 . 138 558 Average Temperature 70 | 6 54 11 56 45 106 79 100 . 59 173 Received Heat Transfer 2151 | . 198 249 63 486 174 108 . . 63 810 Effects 14 | . . . . . 1 . . . . 13 Shutdowns 4 | . . . . . . . . . . 4 Interference 6 | . . . . . 1 . . . . 5 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 Damage (major) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . Heat Transferred 962 | . 962 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Maximum Alert Level 3 | . . . 1 3 1 . . . . 1 Low Security (%) 66 | 100 100 100 76 19 32 . . . . 92 Level 1 23 | . . . 23 29 67 . . . . 7 Level 2 3 | . . . . 18 . . . . . . Level 3 6 | . . . . 31 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 811 | . 52 126 286 811 362 . . . . 220 Initial 362 | . . . 37 116 362 . . . . 95 Average 182 | . 14 55 124 459 230 . . . . 117 Influence Increases 3372 | . 192 303 389 1157 188 140 . . 345 658 Destroy 0b10 Robot/C 1660 | . 120 200 160 480 140 140 . . 200 220 Destroy 0b10 Robot/NC 160 | . 10 40 10 80 5 . . . . 15 Destroy Leader 386 | . 32 60 32 132 40 . . . 30 60 Allied During Kill 217 | . . . . . . . . . 115 102 Successful Hack 64 | . . . . 43 . . . . . 21 Select Force Hacks 150 | . 30 . 30 30 . . . . . 60 Disable Machine 75 | . . . 15 15 . . . . . 45 Anti-Garrison Action 200 | . . . . 200 . . . . . . Destroy Structure 340 | . . 3 142 162 3 . . . . 30 Lose Combat Pursuer 120 | . . . . 15 . . . . . 105 Influence Decreases 3187 | . 192 214 202 636 831 294 . . 193 625 Entered New Map 762 | . . . 52 160 435 58 . . . 57 Time Decay 2085 | . 192 214 140 356 386 206 . . 193 398 Lost Part 290 | . . . 10 120 10 20 . . . 130 Lost Ally 50 | . . . . . . 10 . . . 40 Squads Dispatched 19 | . 2 2 2 4 2 . . . . 7 Investigation 11 | . 1 1 2 3 1 . . . . 3 Extermination 2 | . . . . . 1 . . . . 1 Reinforcement 6 | . 1 1 . 1 . . . . . 3 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Distress Signals 5 | . 1 1 . 1 . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 128 | . 17 16 11 28 8 10 . . 10 28 Peak Tracking Total 8 | . 6 4 5 8 4 7 . . 4 6 Tactical Retreats 5 | . . . . 1 . . . . . 4 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Traps Triggered 4 | . 1 . . . . . . . . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Machines Disabled 5 | . . . 1 1 . . . . . 3 Max in Single Turn 1 | . . . 1 1 . . . . . 1 Garrison Access 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Machines Accessed 20 | . 3 2 2 6 3 . . . . 4 Terminals 11 | . 2 1 . 4 2 . . . . 2 Fabricators 1 | . . . . . 1 . . . . . Repair Stations 1 | . . 1 . . . . . . . . Recycling Units 5 | . 1 . 1 1 . . . . . 2 Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 49 | . 8 5 4 16 5 . . . . 11 Successful 24 | . 4 5 4 8 . . . . . 3 Failed 25 | . 4 . . 8 5 . . . . 8 Catastrophic 2 | . . . . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 15 | . 2 1 2 3 . . . 1 . 6 Terminals 30 | . 7 2 . 12 3 . . . . 6 Fabricators 2 | . . . . . 2 . . . . . Repair Stations 3 | . . 3 . . . . . . . . Recycling Units 10 | . 1 . 1 3 . . . . . 5 Scanalyzers 3 | . . . 3 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Terminal Hacks 12 | . 3 2 . 6 . . . . . 1 Record 6 | . 1 2 . 2 . . . . . 1 Part Schematic 1 | . . . . 1 . . . . . . Robot Schematic 1 | . . . . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . 3 . . . . . . . . Scan Component 2 | . . 2 . . . . . . . . Repair 1 | . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . . Retrieve Study 3 | . . . 3 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 6 | . 1 . 1 2 . . . . . 2 Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . 1 . 1 1 . . . . . 2 Tunnel 5 | . 1 . 1 1 . . . . . 2 Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Jam 1 | . . . . 1 . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . 2 2 1 3 3 . . . . 4 Full Trace Events 7 | . 1 2 1 1 1 . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 3 | . . . 3 . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . Time 38 | . . 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . . . . . 1 1 . . . . Non-combat 1 | . . . . . . 1 . . . . Combat 1 | . . . . . 1 . . . . . Robot Hacks Applied 2 | . . . . . 1 1 . . . . parse_system 2 | . . . . . 1 1 . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Total Allies 3 | . . . . . . 1 . 2 . . Largest Group 2 | . . . . . . 1 . 2 2 2 Highest-Rated Group 192 | . . . . . . 26 . 192 192 192 Highest-Rated Ally 96 | . . . . . . 26 . 96 96 96 Total Orders . | . . . . . . . . . . . Ally Attacks 50 | . . . . . . . . . 25 25 Total Damage 1531 | . . . . . . . . . 910 621 Kills 14 | . . . . . . . . . 9 5 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Active Infowar (turns) 862 | . 118 . . . . . . . . 744 Sensors 662 | . 118 . . . . . . . . 544 Triangulation 521 | . . . . . . . . . . 521 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Turns Passed 7910 | 62 645 540 281 807 908 808 939 1289 687 944 Spaces Moved 4511 | 43 404 264 167 509 472 461 538 789 411 453 Core 103 | 29 . . . . . . . . . 74 Treads 2750 | . . . . . 172 461 538 789 411 379 Legs 1658 | 14 404 264 167 509 300 . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 115 115 120 160 160 160 160 50 Average Speed 151 | 100 120 129 128 122 171 160 160 160 160 172 Slowest Speed 500 | 150 190 130 130 190 190 160 160 160 160 500 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 2 | . . . . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 3 54 21 23 73 13 64 70 80 61 9 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 6 | . 1 . 1 1 . . . 1 . 2 Known Exits Taken 5 | . 1 1 1 . . . . 1 1 . Unknown Exits Taken 5 | 1 . . . 1 1 1 1 . . . Scrap Searched 12 | . . . . . . 4 3 1 4 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 579 | . . . 241 192 3 46 . . 71 26 Melee . | . . . . . . . . . . . Projectile 12 | . . . . 1 3 3 . . 4 1 AOE 567 | . . . 241 191 . 43 . . 67 25 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Total 5223 | 60 485 396 204 610 538 498 616 819 423 574 Wait 220 | . 8 62 11 1 . . 79 . . 59 Move 4501 | 42 403 263 166 508 471 460 537 788 410 453 Hop . | . . . . . . . . . . . Pick Up 84 | 10 14 10 4 15 13 1 . 7 1 9 Fast Attach 27 | 1 1 6 2 . 1 4 . 5 . 7 Attach 46 | 5 3 2 2 16 6 1 . 5 . 6 Detach 3 | . . . . 3 . . . . . . Swap 41 | . 2 2 4 7 8 7 . 2 2 7 Drop 67 | 1 8 9 1 3 20 3 . 12 2 8 Fire 221 | 1 43 42 13 57 17 15 . . 8 25 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 5 | . 3 . 1 . 1 . . . . . Crush 1 | . . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 7 | . . . . . . 7 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 16) 210 | -10/Materials | Identified exit to Mines 327 | -10/Materials | Build established: Mutant 554 | -10/Materials | Discovered new exit (range 14) 569 | -10/Materials | Identified exit to Materials 708 | -10/Materials | Entered another Materials area 708 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 821 | -9/Materials | Discovered new exit (range 13) 863 | -9/Materials | Identified exit to Mines 969 | -9/Materials | Repaired Hpw. Tractor Beam 1066 | -9/Materials | Discovered new exit (range 15) 1085 | -9/Materials | Identified exit to Materials 1248 | -9/Materials | Entered another Materials area 1248 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1464 | -8/Materials | Discovered new exit (range 10) 1479 | -8/Materials | Identified exit to Storage 1529 | -8/Materials | Entered Storage 2119 | -8/Storage | Lost 5 parts (2p1n2w) 2127 | -8/Storage | Destroyed 8 combat bots 2181 | -8/Storage | Discovered new exit (range 16) 2336 | -8/Storage | Entered Factory 2336 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2712 | -7/Factory | Build established: Scavenger-Gunner 2856 | -7/Factory | Found Prototype Launcher 3142 | -7/Factory | Discovered new exit (range 7) 3244 | -7/Factory | Entered Lower Caves 3324 | -7/Lower Caves | Identified Rocket Array 3384 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3428 | -7/Lower Caves | Destroyed 7 combat bots 3495 | -7/Lower Caves | Found DCF Scrap (12 items) 3660 | -7/Lower Caves | Ambushed by wild Derelicts 3743 | -7/Lower Caves | Build established: Gunner 4030 | -7/Lower Caves | Discovered new exit (range 8) 4052 | -7/Lower Caves | Entered another Lower Caves area 4149 | -7/Lower Caves | Encountered a Warlord checkpoint 4264 | -7/Lower Caves | Identified exit to Factory 4943 | -7/Lower Caves | Discovered new exit (range 15) 4991 | -7/Lower Caves | Entered Zion 5021 | -7/Zion | Found Prototype Device 5021 | -7/Zion | Identified Phasing AFG 5085 | -7/Zion | Given A8's code to call for help 5144 | -7/Zion | Discovered new exit (range 11) 5209 | -7/Zion | System corruption cleaned by Quarantine Array 5302 | -7/Zion | Found Prototype Processor 5302 | -7/Zion | Identified Exp. Terrain Scan Processor 5312 | -7/Zion | Found Prototype Processor 5313 | -7/Zion | Identified Exp. Signal Interpreter 5319 | -7/Zion | Found Prototype Processor 5320 | -7/Zion | Identified Exp. Armor Integrity Analyzer 5323 | -7/Zion | Found Prototype Processor 5324 | -7/Zion | Identified Exp. Melee Analysis Suite 5565 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5565 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5621 | -7/Zion | Learned location of Data Miner (-6) 5812 | -7/Zion | Build established: Derelict-Gunner 6048 | -7/Zion | Met Imprinter 6279 | -7/Zion | Identified exit to Proximity Caves 6280 | -7/Zion | Entered Proximity Caves 6280 | -6/Proximity Caves | Accompanied by 2 allies 6881 | -6/Proximity Caves | Learned Factory interactive machine intel 6967 | -6/Proximity Caves | Entered Factory 6967 | -6/Factory | Accompanied by 2 allies 6967 | -6/Factory | Evolved 2 slots: Utility x2 6968 | -6/Factory | Loaded intel: 54 interactive machine locations 7201 | -6/Factory | Discovered new exit (range 15) 7221 | -6/Factory | Identified exit to Lower Caves 7606 | -6/Factory | Build established: Gunner 7701 | -6/Factory | Lost 8 parts (1p3n1u3w) 7856 | -6/Factory | Core integrity fell below 50% 7891 | -6/Factory | Lost 5 parts (1p1u3w) 7901 | -6/Factory | Core integrity fell below 20% 7911 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- dispatching reinforcements to local area. Imp. Proton Missile Launcher destroyed. UD%ES1V ALERT: Security rotation in progress. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????????# #?????# ##!! # "#?????? | | ??????????# !#?????# ##!!! # ##?????? | | ??????????########?????# ##!! # "#?????? | | ??????????????????????##+######## "#?????? | | ??????????????????????# ## ##?? ? | | ??????????????????????# ! ## ##? # | | ??????????????????????#/ * # #? # | | ??????????????????????# # # # | | ??????????????????????# """""" # T # # | | ??????????????????????# """""" + " " # | | ??????????????????????# """""" # = #?????? | | ??????????????????????# """""" # %! #?????? | | ??????????????????????# # #?????? | | ??????????????????????###########" % ##?????? | | ????????????????????????# " ##??????? | | ????????????????????????# """ " #??????? | | ????????????????????????# """ / # %=#??????? | | ????????????????????????# """ # ##??????? | | ????????????????????????# # #???????? | | ????????????????????????# """"" # #???????? | | ????????????????????????# """"" # #???????? | | ????????????????????????# """ # #???????? | | ????????????????????????# # #???????? | | ????????????????????????#/######## #???????? | | ????????????????????????#g#??????# #???????? | | ????????????????????????#@#??????# #???????? | | ????????????????????????# #??????# #???????? | | ??????????? # ????#####/####???# #???????? | | ????????? ????# g #???# #???????? | | ???????? ???# = #???# #???????? | | ???????? ???# = #???# #??""???? | | ???????? ???# #???# #?""" ??? | | ????????? # ???# #???# #?""" ? | | ???????????# ???# =#???# #"""" # | | ???????????# #### m!u%#???# #"""" # | | ???????????# # u =#???# + # | | ?????####### # # #???# # # | | ????? #######+######### # ! # | | ???? % ########? | | ????? = % #????? | | ????? !% #????? | | ?????? [ ############ #????? | | ??????? " ##?????????# #????? | | ?????? " " ############ #????? | | ??????##### """" # ## #????? | | ??????????# """" #"" """ ## #????? | | ??????????# """" #"" """ ## #????? | | ??????????# #"T """ ## #????? | | ??????????# #"" + #????? | | ??????????# !! #"" ## #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 28 Energy Capacity 610 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 1010 Armor Coverage 150 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 18 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Imp. Titanium Leg | -8/Storage | Hacked Robot Schematics ------------------ G-34 Mercenary | -8/Storage | Hacked Fabricated ------------ Nothing Repaired ---------- Hpw. Tractor Beam | 13% | -9/Materials Studied --------- Titanium Leg | -8/Materials | Hacked Minigun | -8/Materials | Hacked Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Brute Force Network Effect You Again Challenges ------------ None Game ------ Seed HardenedElectrostormDetector Manual? 0 Play Time 01:30:59 Cumulative 19.9 hours Start 2025.10.23 @ 12:54:30 End 2025.10.24 @ 16:41:41 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 21 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 99% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: d3ad3419-bcbe-4ad1-bdae-afa028dffa82