Cogmind - Beta 14 --- EXPLORER MODE // 2024.10.03 @ 22:05:13 Player: Kinga Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (123) 615 Value Destroyed (3865) 3865 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (423) 423 TOTAL SCORE: 9323 Bonus ------- Follower Combat Kills 165 Met Data Miner 300 Friendly Fire -42 Cogmind --------- Core Integrity 743/850 Matter 300/300 Energy 290/290 System Corruption 1% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Extension Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (7) ------ Advanced Heat Sink Advanced Heat Sink Improved Cooling System Huge Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Layered Medium Armor Plating > --- WEAPON (4) ------- Precision Shock Rifle Heavy Plasma Cannon Neutron Cannon Heavy Flak Cannon > --- INVENTORY (25) --- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Medium Treads Medium Treads Advanced Heat Sink Advanced Energy Well (500) Weapon Cycler Improved Medium Armor Plating Improved Medium Armor Plating Experimental Thermal Shield Improved Shield Generator Improved Shield Generator High-powered Tractor Beam Plasma Rifle Improved Proton Missile Launcher Precision Grenade Launcher Precision Grenade Launcher Precision Grenade Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Improved Medium Armor Plating Heart of Steel > --- WEAPON ----------- Precision Shock Rifle Precision Shock Rifle Heavy Laser Heavy Laser > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Advanced Energy Well Weapon Cycler Improved Medium Armor Plating Improved Medium Armor Plating Experimental Thermal Shield Improved Shield Generator Improved Shield Generator High-powered Tractor Beam Precision Shock Rifle Neutron Cannon Heavy Flak Cannon Improved Proton Missile Launcher Precision Grenade Launcher Precision Grenade Launcher Precision Grenade Launcher Powered Hammer [Rating: 82] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Slots Evolved 9 | . 1 2 2 2 . . . . 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . 1 . Utility 5 | . 1 1 1 1 . . . . 1 . Weapon 2 | . . 1 1 . . . . . . . Parts Attached 101 | 7 6 19 9 16 . 1 24 4 3 12 Power 10 | 1 . 1 2 2 . . 2 1 1 . Engine 5 | 1 . 1 1 1 . . . . 1 . Core 4 | . . . 1 1 . . 1 1 . . Reactor 1 | . . . . . . . 1 . . . Propulsion 19 | 2 . 4 1 4 . . 4 . 1 3 Treads 19 | 2 . 4 1 4 . . 4 . 1 3 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 33 | 2 2 5 1 3 . 1 12 1 1 5 Device 19 | . 1 2 1 2 . 1 7 1 1 3 Storage 4 | 1 1 1 . . . . 1 . . . Processor 1 | . . . . . . . . . . 1 Hackware . | . . . . . . . . . . . Protection 9 | 1 . 2 . 1 . . 4 . . 1 Artifact . | . . . . . . . . . . . Weapon 39 | 2 4 9 5 7 . . 6 2 . 4 Energy Gun 25 | 1 . 9 5 5 . . 2 2 . 1 Energy Cannon 7 | . 3 . . 1 . . 1 . . 2 Ballistic Gun 1 | 1 . . . . . . . . . . Ballistic Cannon 4 | . . . . . . . 3 . . 1 Launcher 2 | . 1 . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 . 2 . 1 3 . . . Corrupted Parts 3 | . 3 . . . . . . . . . System Corruption 5 | . 5 . . . . . . . . . Parts Lost 25 | . . 2 1 . . . 16 2 1 3 Power 4 | . . 1 . . . . 2 1 . . Propulsion 6 | . . . 1 . . . 4 1 . . Utility 7 | . . 1 . . . . 5 . . 1 Weapon 8 | . . . . . . . 5 . 1 2 Highest Loss Streak 16 | . . 1 1 . . . 16 1 1 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 99 98 99 100 89 77 81 76 85 Engine 5 | . 12 10 3 5 7 7 3 . 3 6 Treads 19 | . 25 19 15 21 21 21 18 14 17 22 Device 18 | . 12 19 23 28 28 17 12 15 14 12 Storage 7 | . 12 10 8 7 7 7 7 7 6 6 Protection 8 | . 12 9 8 7 7 7 7 8 6 10 Energy Gun 23 | . 10 28 32 26 21 21 13 26 24 9 Energy Cannon 3 | . 1 1 . . 7 7 7 1 . 8 Peak Build Rating 82 | 7 8 20 27 52 52 68 71 74 82 82 Average Rating 47 | 5 8 17 25 38 52 63 55 71 74 68 On Entrance 38 | . 7 8 20 27 52 52 68 68 70 53 Naked Turns . | . . . . . . . . . . . Heaviest Build 140 | 19 33 98 105 118 118 123 136 135 125 140 Greatest Support 118 | 40 40 43 43 84 84 84 84 84 84 118 Greatest Overweight (x) 5 | 5 . 4 2 1 1 1 3 2 2 1 Average Overweight (x) 1 | . . 1 2 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 10 15 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 9 10 24 25 25 25 25 25 25 25 25 Most Carried 25 | 5 8 25 25 25 25 25 25 18 19 21 Average Carried 19 | 2 3 18 24 23 25 24 21 14 17 19 Final Capacity 25 | 10 15 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 8 24 24 25 25 25 14 15 19 21 Class Distribution -------------------- 89% | Hacker-Tank 5% | Scavenger-Tank 4% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/Lower Caves Hacker-Tank | -7/Lower Caves Hacker-Tank | -7/Data Miner Hacker-Tank | -6/Proximity Caves Hacker-Tank | -6/Factory Hacker-Tank | -6/Extension Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Matter Collected 3554 | 203 75 373 185 160 . 565 283 443 1069 198 Remotely . | . . . . . . . . . . . Salvage Created 5267 | . 94 1489 692 760 60 100 231 210 1021 610 Parts 226 | . 10 71 34 22 1 3 4 15 34 32 Haulers Intercepted 10 | . . 5 3 2 . . . . . . Recyclers Shooed 3 | . . 1 . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Combat Hostiles Destroyed 81 | . 4 26 11 11 1 2 4 7 5 10 Guns 63 | . 4 25 11 7 1 1 . 6 3 5 Cannons 11 | . . . . 3 . 1 3 . . 4 AOE 2 | . . . . . . . . . 1 1 Classes Destroyed 13 | . 2 7 1 2 . . . . . 1 Worker 7 | . . 1 2 2 . . . . 2 . Builder 4 | . 2 1 . . . . . . 1 . Tunneler 1 | . . 1 . . . . . . . . Hauler 10 | . . 5 3 2 . . . . . . Recycler 8 | . . 3 . . . . . . 5 . Operator 4 | . . . . 2 . . . . 1 1 Watcher 8 | . . 3 2 1 . . . . 1 1 Swarmer 25 | . 4 8 3 2 . . . 6 . 2 Grunt 26 | . . 11 4 4 . 1 . . 4 2 Sentry 17 | . . 7 3 2 . . . . 1 4 Hunter 4 | . . . 1 2 1 . . . . . Programmer 3 | . . . . 1 . 1 . 1 . . Behemoth 2 | . . . . . . . . . . 2 Enhanced Grunt 4 | . . . . . . . 4 . . . Best Kill Streak 10 | . 2 10 4 4 1 1 2 3 6 3 Combat Bots Only 9 | . 2 9 3 2 1 1 2 3 3 3 Max Kills in Single Turn 4 | . 2 2 2 2 1 1 1 1 4 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded 1 | . . . . . . . . . 1 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Hostile Shots Fired 639 | . 8 108 35 50 4 7 104 118 38 167 Missed 207 | . 2 30 13 18 1 3 24 36 12 68 Damage Taken 5011 | . 53 549 201 245 33 41 2427 660 259 543 Core 623 | . 14 60 45 40 . . 224 133 15 92 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 2969 | . 36 356 125 157 20 25 1317 397 161 375 Core Remaining (%) 82 | 100 94 85 91 . . . . 43 . . Volleys Fired 231 | . 5 64 29 26 2 5 36 17 22 25 Largest 4 | . 2 3 4 4 4 4 4 4 4 4 Hottest 288 | . 60 177 233 267 267 267 267 283 248 288 Shots Fired 690 | . 11 184 108 103 8 20 63 43 78 72 Gun 583 | . 10 174 108 94 6 15 9 41 78 48 Cannon 106 | . . 10 . 9 2 5 54 2 . 24 Launcher 1 | . 1 . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 39 | . 5 . . . . . 24 . . 10 Thermal 575 | . 5 184 108 103 8 20 39 26 44 38 Explosive 1 | . 1 . . . . . . . . . Electromagnetic 75 | . . . . . . . . 17 34 24 Robot Hit Streak 43 | . 6 43 21 35 3 16 30 36 15 26 Robot Miss Streak 4 | . 1 4 2 2 1 1 3 2 1 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 7 | . 1 3 1 1 . . . . 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . 1 . Shots Hit Robots 533 | . 8 143 78 82 5 17 53 29 59 59 Core Hits 260 | . 6 85 46 31 2 4 22 9 28 27 Critical Kills 2 | . 1 . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 36 | . 1 11 6 11 1 . 3 1 2 . Burn 31 | . . 11 6 11 1 . . 1 1 . Meltdown 1 | . . . . . . . 1 . . . Destroy 1 | . 1 . . . . . . . . . Blast 2 | . . . . . . . 2 . . . Corrupt 1 | . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10774 | 10 161 2415 1425 1546 94 336 1188 501 1763 1335 Guns 8110 | . 84 2221 1420 1388 77 263 107 501 1227 822 Cannons 1859 | . . 138 . 144 17 73 1049 . . 438 Explosions 648 | . 77 . . . . . . . 518 53 Melee . | . . . . . . . . . . . Ramming 157 | 10 . 56 5 14 . . 32 . 18 22 Kinetic 722 | . 38 . . . . . 596 . . 88 Thermal 8235 | . 46 2359 1420 1532 94 336 560 342 705 841 Explosive 461 | . 77 . . . . . . . 384 . Electromagnetic 1199 | . . . . . . . . 159 656 384 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . 5 1 . . . . . . . 1 Average Corruption 1 | . 3 1 . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 18 | . . 12 . . . . . . . 6 Message Errors 2 | . . 2 . . . . . . . . Matter Fused 3 | . . 2 . . . . . . . 1 Heat Flow Errors 4 | . . 2 . . . . . . . 2 Energy Discharges 4 | . . 2 . . . . . . . 2 Data Loss (minor) 3 | . . 3 . . . . . . . . Data Loss (major) 1 | . . 1 . . . . . . . . Misfires 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 130 | . . . . . . . 27 . 102 1 Projectiles 27 | . . . . . . . 27 . . . Explosions 102 | . . . . . . . . . 102 . Melee 1 | . . . . . . . . . . 1 Knockbacks 6 | . . . . . . . 3 . . 3 Impact 1 | . . . . . . . 1 . . . Kinetic 5 | . . . . . . . 2 . . 3 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 94 | . 12 . . . . . . . 82 . Shots 3 | . 1 . . . . . . . 2 . Rammed 19 | 1 . 11 1 1 . . 1 . 2 2 Targets Rammed 19 | 1 . 11 1 1 . . 1 . 2 2 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 543 | . 27 297 342 391 187 384 543 442 163 324 Average Temperature 113 | . 12 86 66 117 104 175 250 131 56 79 Received Heat Transfer 915 | . . 312 135 78 . 36 . 24 93 237 Effects 23 | . . . . 1 . . 15 1 . 6 Shutdowns 4 | . . . . . . . 4 . . . Energy Bleed 3 | . . . . 1 . . 1 1 . . Interference 7 | . . . . . . . 1 . . 6 Matter Decay 1 | . . . . . . . 1 . . . Short Circuit 6 | . . . . . . . 6 . . . Damage (minor) 1 | . . . . . . . 1 . . . Damage (core) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . 5 1 Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted 6 | . . 1 . 2 . . 1 1 1 . Combat Hostiles 5 | . . 1 . 1 . . 1 1 1 . Parts Melted 66 | . . 24 7 23 3 2 2 3 2 . Heat Transferred 18275 | . 100 5841 3548 3959 259 629 925 666 1284 1064 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 2 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Peak Influence 281 | . 134 281 256 198 . . . . 238 150 Initial 85 | . . 40 13 46 . . . . . 85 Average 60 | . 65 59 96 60 . . . . 36 62 Maximum Alert Level 1 | . . 1 1 . . . . . 1 . Low Security (%) 96 | 100 100 95 83 100 . . . . 93 100 Level 1 3 | . . 4 16 . . . . . 6 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . . 1 1 3 . . . . 3 1 Investigation . | . . . . . . . . . . . Extermination 3 | . . . . 2 . . . . 1 . Reinforcement 5 | . . 1 1 1 . . . . 1 1 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Distress Signals 9 | . 2 3 2 . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 114 | . 6 37 17 15 1 2 4 8 10 14 Peak Tracking Total 10 | . 4 10 3 3 1 1 3 3 2 3 Tactical Retreats 3 | . . 2 . . . . . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Traps Triggered 12 | . 1 7 1 . . . . . . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 4 | . . . . 4 . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Machines Disabled 13 | . . 1 . . . . 1 . 11 . Max in Single Turn 4 | . . 1 . . . . 1 . 4 . Garrison Access 2 | . . . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Machines Accessed 28 | . 3 2 3 4 . 1 4 . 4 7 Terminals 20 | . 3 2 3 3 . . . . 2 7 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . Total Hacks 67 | . 4 5 6 6 . 1 25 . 6 14 Successful 50 | . 4 . 4 4 . 1 25 . 4 8 Failed 17 | . . 5 2 2 . . . . 2 6 Catastrophic 4 | . . 3 . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 13 | . 2 5 4 2 . . . . . . Terminals 37 | . 4 5 6 5 . . . . 3 14 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . Terminal Hacks 47 | . 4 . 4 3 . 1 25 . 2 8 Record 9 | . . . . . . . 7 . . 2 Part Schematic 9 | . . . . . . . 9 . . . Robot Schematic 6 | . . . . . . . 6 . . . Prototype ID Bank 5 | . 1 . . . . . 3 . . 1 Open Door 6 | . . . . . . 1 . . 1 4 Open DSF 1 | . . . . . . . . . 1 . Level Access Points 2 | . 1 . 1 . . . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . Assault Status 1 | . 1 . . . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . . . . 1 Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 . Seal Access 2 | . . . . 1 . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . . . 2 . . . . . 1 Used 3 | . . . . 2 . . . . . 1 Hacking Detections 12 | . 1 2 2 2 . . . . 1 4 Full Trace Events 1 | . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . 9 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Total Allies 6 | . . . . . . . . . 1 5 Largest Group 2 | . . . . . . . . . 1 2 Highest-Rated Group 190 | . . . . . . . . . 99 190 Highest-Rated Ally 159 | . . . . . . . . . 99 159 Total Orders . | . . . . . . . . . . . Ally Attacks 33 | . . . . . . . . . 5 28 Total Damage 1859 | . . . . . . . . . 469 1390 Kills 4 | . . . . . . . . . 3 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Turns Passed 9960 | 102 219 2233 678 1303 566 930 393 1233 933 1370 Spaces Moved 3419 | 50 121 633 174 489 234 376 113 383 321 525 Core 9 | 9 . . . . . . . . . . Treads 3410 | 41 121 633 174 489 234 376 113 383 321 525 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 320 240 240 240 240 240 240 240 Average Speed 260 | 172 160 304 320 240 240 240 244 307 242 240 Slowest Speed 480 | 300 160 480 320 240 240 240 400 320 320 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 4 33 69 29 17 54 60 78 62 11 66 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . 1 . 1 . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 5 | . . . . . . 3 . 2 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 90 | . 4 . . . . . . . 72 14 Melee . | . . . . . . . . . . . Projectile 4 | . . . . . . . . . . 4 AOE 86 | . 4 . . . . . . . 72 10 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Total 3990 | 62 135 769 225 587 235 398 177 412 419 571 Wait 107 | . . 25 3 2 . 5 . 3 69 . Move 3410 | 50 120 632 173 488 233 375 112 382 320 525 Hop . | . . . . . . . . . . . Pick Up 68 | 5 3 15 6 24 . 3 3 3 3 3 Fast Attach 29 | 7 . 7 3 1 . 1 3 . 2 5 Attach 31 | . 1 3 3 3 . . 15 3 . 3 Detach 3 | . . . . . . . . 3 . . Swap 41 | . 5 9 3 12 . . 6 1 1 4 Drop 45 | . 1 3 4 30 . 6 1 . . . Fire 231 | . 5 64 29 26 2 5 36 17 22 25 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 18 | . . 11 1 1 . . 1 . 2 2 Escape Stasis 4 | . . . . . . . . . . 4 Rewire 3 | . . . . . . 3 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Ext) -6/Extension History --------- Turn | Location | Event 24 | -11/Scrapyard | Identified exit to Materials 24 | -11/Scrapyard | Discovered exit to Materials (range 16) 103 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Evolved 1 slot: Utility x1 251 | -10/Materials | Identified exit to Materials 322 | -10/Materials | Entered another Materials area 322 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 607 | -9/Materials | Build established: Hacker-Tank 836 | -9/Materials | Identified exit to Mines 836 | -9/Materials | Discovered exit to Mines (range 6) 1141 | -9/Materials | Destroyed 9 combat bots 1728 | -9/Materials | Discovered exit to Mines (range 15) 2507 | -9/Materials | Identified exit to Materials 2507 | -9/Materials | Discovered exit to Materials (range 16) 2555 | -9/Materials | Entered another Materials area 2555 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2637 | -8/Materials | Identified exit to Storage 2699 | -8/Materials | Identified exit to Factory 3233 | -8/Materials | Entered Factory 3233 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3528 | -7/Factory | Build established: Scavenger-Tank 3600 | -7/Factory | Identified exit to Lower Caves 4074 | -7/Factory | Build established: Hacker-Tank 4536 | -7/Factory | Entered Lower Caves 4678 | -7/Lower Caves | Learned Factory terminal intel 4789 | -7/Lower Caves | Encountered a Warlord checkpoint 5075 | -7/Lower Caves | Identified exit to Lower Caves 5075 | -7/Lower Caves | Discovered exit to Lower Caves (range 13) 5102 | -7/Lower Caves | Entered another Lower Caves area 5364 | -7/Lower Caves | Found Prototype Device 5364 | -7/Lower Caves | Identified Heart of Steel 5940 | -7/Lower Caves | Encountered a Warlord checkpoint 6013 | -7/Lower Caves | Identified exit to Data Miner 6013 | -7/Lower Caves | Discovered exit to Data Miner (range 8) 6032 | -7/Lower Caves | Entered Data Miner 6032 | -7/Data Miner | Identified exit to Proximity Caves 6032 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 6078 | -7/Data Miner | Met Data Miner 6126 | -7/Data Miner | Learned location of Section 7 (-3) 6126 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6167 | -7/Data Miner | Received God Mode back door access code from Data Miner 6206 | -7/Data Miner | Data Conduit disabled 6375 | -7/Data Miner | Lost 16 parts (2p4n5u5w) 6387 | -7/Data Miner | Found Prototype Device 6387 | -7/Data Miner | Identified Exp. Thermal Shield 6425 | -7/Data Miner | Entered Proximity Caves 6449 | -6/Proximity Caves | Learned location of 2 exits from Factory 7317 | -6/Proximity Caves | Spotted B-75 Beast 7390 | -6/Proximity Caves | Core integrity fell below 50% 7522 | -6/Proximity Caves | Identified exit to Factory 7522 | -6/Proximity Caves | Discovered exit to Factory (range 14) 7658 | -6/Proximity Caves | Entered Factory 7658 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7659 | -6/Factory | Identified exit to Factory 7660 | -6/Factory | Loaded intel: 27 terminal locations 8096 | -6/Factory | Identified exit to DSF 8435 | -6/Factory | Garrison activated, responded to threat 8471 | -6/Factory | Heart of Steel transformed into Warbot 8581 | -6/Factory | Identified exit to Extension 8581 | -6/Factory | Discovered exit to Extension (range 6) 8591 | -6/Factory | Entered Extension 8591 | -6/Extension | Accompanied by 1 ally (Warbot) 8767 | -6/Extension | Spotted B-75 Beast 8788 | -6/Extension | Destroyed B-75 Beast 8804 | -6/Extension | Spotted B-75 Beast 8824 | -6/Extension | Destroyed B-75 Beast 8868 | -6/Extension | Lost 3 parts (1u2w) 8964 | -6/Extension | Rescued a captive Derelict 9236 | -6/Extension | Rescued a captive Derelict 9880 | -6/Extension | Rescued A7 9959 | -6/Extension | Rescued a captive Derelict 9959 | -6/Extension | Rescued a captive Derelict 9961 | -6/Extension | Self-destructed Last Messages --------------- 09870_ Slammed into O-24 Administrator. 09872_ U-05 Engineer builds a Wall. 09879_ Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. 09880_ A7: "I've been trapped here for some time now, I should probabl##AID::LRC-V3##I suddenly feel like you could use my help. Lead on." 09881_ U-05 Engineer lays Concrete. 09891_ Y-54 Guardian destroyed. 09912_ R-10 Processor collects Corrupted Lgt. Treads. 09916_ R-10 Processor collects Gatling Laser. 09919_ R-10 Processor collects Imp. Light Armor Plating. 09923_ R-10 Processor collects Corrupted Flak Gun. 09925_ System corrupted: Energy discharge (-58). 09959_ Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. 09959_ JF-QPI(g): "Free at last!" 09959_ 0K-3NJ(h): "Free at last!" Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???###???????????????#######################?????? | | ???? ####???????????# ?????? | | ????# #T"#????#####??# #????? | | ????# # "###### #### #????? | | ????# % u @ p #????? | | ????# ## ####### ############???????????? | | ##### ###+##????#Tgh ?????????????????????? | | % + ????## ##????????????????????? | | #####+######## #???# #?????????????????????? | | ???# T#?????# #???####?????????????????????? | | ???## ##?????# #????????????????????????????? | | ???? #??????# #????????????????????????????? | | ????###??????# #????????????????????????????? | | ?????????????########????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 35 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredVisualShield Manual? 0 Play Time 00:43:04 Cumulative 110.3 hours Start 2024.10.03 @ 21:22:23 End 2024.10.03 @ 22:05:13 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 128 Rogue 122 Adventurer 0 Explorer 6 Win Type - Total 6 Types 4/0/0/2/0/0/0/0/0 Lore% 46 Gallery% 66 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9cdb28b-3ded-433a-aca1-c2bbecee0b0f