Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.31 @ 23:16:29 Player: Moddy Result: Destroyed self via exploding Nuclear Reactor Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (103) 515 Value Destroyed (2829) 2829 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (95) 95 TOTAL SCORE: 6819 Bonus ------- High Alert Combat Kills 95 Cogmind --------- Core Integrity 0/850 Matter 251/300 Energy 199/800 System Corruption 8% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- Hybrid Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer Hacking Suite > --- WEAPON (6) ------- Mini Assault Cannon > --- INVENTORY (5) ---- Advanced Weight Redist. System Improved Signal Interpreter Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Gravmag System > --- UTILITY ---------- Improved Heat Sink Advanced Targeting Computer Hacking Suite Improved System Shield > --- WEAPON ----------- Gatling Laser Proton Cannon Plasma Cannon Flak Gun Chainsword Chainsword > --- INVENTORY -------- Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter System Shield Drone Bay [Rating: 61] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Hacking Suite Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Chainsword Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 2 | . . . . 1 . 1 Weapon 4 | . . 1 . . 2 1 Parts Attached 97 | . 5 12 11 29 22 18 Power 15 | . 1 1 . 5 2 6 Engine 11 | . 1 1 . 3 1 5 Core 4 | . . . . 2 1 1 Reactor . | . . . . . . . Propulsion 35 | . 2 4 5 13 6 5 Treads 10 | . . . . 4 3 3 Leg 4 | . . . . 3 . 1 Wheel . | . . . . . . . Hover 8 | . . . . 4 3 1 Flight 13 | . 2 4 5 2 . . Utility 18 | . . 2 3 6 3 4 Device 7 | . . 1 1 2 1 2 Storage 1 | . . . . 1 . . Processor 3 | . . . . 1 2 . Hackware 3 | . . . . 1 . 2 Protection 4 | . . 1 2 1 . . Artifact . | . . . . . . . Weapon 29 | . 2 5 3 5 11 3 Energy Gun 11 | . 1 1 2 4 2 1 Energy Cannon 4 | . . 1 1 . 1 1 Ballistic Gun 6 | . 1 2 . 1 2 . Ballistic Cannon 3 | . . 1 . . 1 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 5 | . . . . . 5 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 1 3 1 . 1 Corrupted Parts 3 | . . . . 1 . 2 System Corruption 11 | . . . . 3 . 8 Parts Lost 45 | . . 1 2 10 10 22 Power 7 | . . . . 2 1 4 Propulsion 19 | . . 1 1 5 6 6 Utility 6 | . . . . . 2 4 Weapon 13 | . . . 1 3 1 8 Highest Loss Streak 22 | . . 1 2 6 8 22 To Critical Strikes . | . . . . . . . Average Backups 4 | . 4 4 4 4 4 4 Power 1 | . 1 1 1 . . . Propulsion . | . 3 2 1 . . . Utility 2 | . . . 1 3 4 4 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Unused Backups 22 | . 10 2 3 3 . 4 Power 3 | . . 1 2 . . . Propulsion 8 | . 6 1 . 1 . . Utility 8 | . 1 . 1 2 . 4 Weapon 3 | . 3 . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 90 | . 77 87 99 94 87 87 Engine 6 | . 14 11 11 5 3 2 Core 1 | . . . . 2 . 2 Treads 8 | . . . . 6 20 11 Leg 1 | . 13 . . 2 . . Hover 6 | . . . . 15 3 11 Flight 12 | . 14 30 32 9 . . Device 6 | . . 9 11 5 3 7 Processor 5 | . . . . 9 9 6 Hackware 5 | . . . . 7 7 10 Protection 3 | . . 3 10 3 . . Energy Gun 8 | . 22 10 3 12 5 4 Energy Cannon 5 | . . 2 11 5 . 9 Ballistic Gun 8 | . 6 11 16 6 4 5 Ballistic Cannon 1 | . . 8 1 . 1 . Slashing Weapon 7 | . . . . . 24 11 Peak Build Rating 61 | . 6 16 19 34 46 61 Average Rating 28 | . 5 11 16 28 36 50 On Entrance 18 | 6 6 5 16 19 29 46 Naked Turns . | . . . . . . . Heaviest Build 39 | 13 13 22 22 27 32 39 Greatest Support 85 | 20 20 12 13 85 85 84 Greatest Overweight (x) 3 | . 1 1 2 3 1 3 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 10 | . 8 5 5 10 5 5 Average Capacity 5 | . 6 5 5 5 5 5 Most Carried 6 | . 6 5 5 5 5 5 Average Carried 4 | . 4 4 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 6 | 6 4 5 5 5 4 3 Class Distribution -------------------- 26% | Scavenger-Mutant 19% | Gunner 16% | Scavenger-Gunner 14% | Tank 8% | Scavenger-Tank 7% | Mutant 6% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -9/Storage Gunner | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Matter Collected 1734 | 200 30 200 429 421 285 169 Remotely . | . . . . . . . Salvage Created 3907 | . 284 326 730 1092 928 547 Parts 235 | . 10 30 56 61 53 25 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 3 | . 3 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 75 | . 6 9 21 20 10 9 Melee 9 | . . . . . 7 2 Guns 43 | . 6 8 11 13 3 2 Cannons 19 | . . 1 7 7 . 4 AOE 3 | . . . 3 . . . Classes Destroyed 12 | . 3 2 1 3 2 1 Worker 9 | . . . . 1 8 . Builder 2 | . . . . 1 1 . Hauler 1 | . . . 1 . . . Recycler 8 | . 2 1 . 1 3 1 Mechanic 1 | . . . . . 1 . Operator 2 | . . . . 2 . . Watcher 5 | . . 1 2 2 . . Swarmer 30 | . 5 6 10 6 . 3 Grunt 27 | . 1 2 6 11 3 4 Duelist 1 | . . . . . . 1 Sentry 12 | . . 1 5 3 3 . Programmer 5 | . . . . . 4 1 Best Kill Streak 8 | . 6 5 6 6 8 3 Combat Bots Only 5 | . 5 4 4 3 3 3 Max Kills in Single Turn 3 | . 1 1 3 2 1 1 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 . . . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Hostile Shots Fired 643 | . 44 25 66 120 193 195 Missed 174 | . 9 5 13 38 63 46 Hits 469 | . 35 20 53 82 130 149 Melee 1 | . . . . . . 1 Projectile 468 | . 35 20 53 82 130 148 Critical Strikes 10 | . . . 1 1 1 7 Damage Taken 6573 | . 302 187 579 1179 1637 2689 Core 1862 | . 129 30 84 289 455 875 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 84 | . . . 84 . . . Core Remaining (%) 60 | 100 48 . 71 47 35 . Volleys Fired 189 | . 33 18 43 65 12 18 Largest 4 | . 2 3 3 3 4 4 Hottest 263 | . 90 103 136 141 171 263 Shots Fired 486 | . 60 52 129 165 34 46 Gun 339 | . 60 41 81 107 28 22 Cannon 147 | . . 11 48 58 6 24 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 198 | . 10 29 73 53 18 15 Thermal 199 | . 50 5 43 69 10 22 Explosive . | . . . . . . . Electromagnetic 89 | . . 18 13 43 6 9 Robot Hit Streak 17 | . 5 4 6 17 5 8 Robot Miss Streak 7 | . 7 7 3 7 6 6 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 291 | . 25 16 53 102 58 37 Core Hits 159 | . 11 12 30 47 32 27 Critical Kills 2 | . . . 2 . . . Critical Parts Destroyed 2 | . . . 1 1 . . Critical Strikes 17 | . 1 . 3 1 11 1 Burn 1 | . 1 . . . . . Destroy 4 | . . . 3 1 . . Corrupt 1 | . . . . . 1 . Sever 11 | . . . . . 10 1 Melee Attacks 71 | . . . . . 59 12 Impact . | . . . . . . . Slashing 71 | . . . . . 59 12 Piercing . | . . . . . . . Sneak Attacks 15 | . . . . . 13 2 Combat Hostiles . | . . . . . . . Follow-up Attacks 14 | . . . . . 13 1 Damage Inflicted 6849 | . 317 244 1029 1850 2336 1073 Guns 2690 | . 317 200 492 1058 281 342 Cannons 1665 | . . 44 404 754 23 440 Explosions 297 | . . . 133 38 126 . Melee 2192 | . . . . . 1906 286 Ramming 5 | . . . . . . 5 Kinetic 1327 | . 42 138 410 386 141 210 Thermal 2080 | . 275 22 366 929 126 362 Explosive 259 | . . . 133 . 126 . Electromagnetic 986 | . . 84 120 535 37 210 Impact . | . . . . . . . Slashing 2192 | . . . . . 1906 286 Piercing . | . . . . . . . Highest Corruption 10 | . 2 . 3 3 10 8 Average Corruption 4 | . 2 . 1 3 7 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 18 | . . . . 4 10 4 Message Errors 5 | . . . . . 4 1 Heat Flow Errors 6 | . . . . 2 3 1 Energy Discharges 1 | . . . . 1 . . Data Loss (minor) 3 | . . . . 1 1 1 Data Loss (major) 2 | . . . . . 1 1 Misfires 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 307 | . . . . 3 269 35 Projectiles 16 | . . . . 3 . 13 Explosions 26 | . . . . . 26 . Melee 265 | . . . . . 243 22 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 350 | . . . 17 . 111 222 Shots 4 | . . . 1 . 1 2 Rammed 5 | . . . . . . 5 Targets Rammed 5 | . . . . . . 5 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 611 | . 485 195 199 223 611 340 Average Temperature 116 | . 203 68 103 67 210 144 Received Heat Transfer 1935 | . 36 45 87 567 372 828 Effects 25 | . 12 . . 1 11 1 Shutdowns 4 | . 3 . . . 1 . Energy Bleed 1 | . . . . 1 . . Interference 5 | . 1 . . . 4 . Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . 1 . . . . . Damage (minor) 3 | . 2 . . . 1 . Damage (major) 9 | . 5 . . . 4 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 9 | . 1 1 1 3 1 2 Heat Transferred 4250 | . 758 50 666 1715 299 762 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Maximum Alert Level 2 | . . . 2 2 1 . Low Security (%) 61 | . 100 100 38 6 91 100 Level 1 17 | . . . 31 34 8 . Level 2 21 | . . . 30 58 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 499 | . 110 190 448 499 221 70 Initial 193 | . . 27 50 169 193 63 Average 206 | . 59 140 262 376 146 28 Influence Increases 2624 | . 155 273 704 756 435 301 Destroy 0b10 Robot/C 1500 | . 120 180 420 400 200 180 Destroy 0b10 Robot/NC 140 | . 10 10 15 35 65 5 Destroy Leader 352 | . 10 42 96 84 80 40 Successful Hack 45 | . . 10 27 8 . . Disable Machine 225 | . . . 90 60 30 45 Destroy Structure 77 | . . 1 26 4 45 1 Lose Combat Pursuer 285 | . 15 30 30 165 15 30 Influence Decreases 2594 | . 90 218 424 729 732 401 Entered New Map 640 | . . 38 70 231 234 67 Time Decay 1610 | . 90 170 334 398 398 220 Lost Part 344 | . . 10 20 100 100 114 Squads Dispatched 13 | . . 1 . 2 6 4 Investigation 4 | . . 1 . 1 . 2 Extermination 4 | . . . . . 2 2 Reinforcement 2 | . . . . 1 1 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Distress Signals 9 | . . 2 2 3 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 105 | . 8 13 23 31 13 17 Peak Tracking Total 7 | . 3 4 5 6 4 7 Tactical Retreats 12 | . 1 1 1 6 1 2 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Traps Triggered 5 | . 1 . 3 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Disabled 15 | . . . 6 4 2 3 Max in Single Turn 2 | . . . 2 1 1 2 Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Accessed 24 | . . 5 7 8 1 3 Terminals 13 | . . 2 4 6 . 1 Fabricators . | . . . . . . . Repair Stations 3 | . . 2 1 . . . Recycling Units 5 | . . 1 1 1 . 2 Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 1 1 1 . Total Hacks 56 | . . 9 14 26 2 5 Successful 26 | . . 4 5 17 . . Failed 30 | . . 5 9 9 2 5 Catastrophic 4 | . . 1 1 . . 2 Database Lockouts . | . . . . . . . Manual 21 | . . 3 3 14 . 1 Terminals 34 | . . 3 8 22 . 1 Fabricators . | . . . . . . . Repair Stations 6 | . . 4 2 . . . Recycling Units 11 | . . 2 2 3 . 4 Scanalyzers . | . . . . . . . Garrison Access 5 | . . . 2 1 2 . Terminal Hacks 10 | . . 1 1 8 . . Prototype ID Bank 2 | . . . . 2 . . Open Door 1 | . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . Alert Level 1 | . . . . 1 . . Locate Traps 2 | . . . . 2 . . Maintenance Status 1 | . . . . 1 . . Registered Components 1 | . . 1 . . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 4 | . . 1 1 2 . . Retrieve Components 4 | . . 1 1 2 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 9 | . . 2 1 6 . . Terminals 6 | . . . 1 5 . . Botnet 6 | . . . 1 5 . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Patch 1 | . . 1 . . . . Recycling Units 2 | . . 1 . 1 . . Recyclers 2 | . . 1 . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used 1 | . . . . 1 . . Hacking Detections 17 | . . 4 5 4 1 3 Full Trace Events 4 | . . . 2 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 13 | . . . 13 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 17 | . . 4 10 3 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Active Infowar (turns) 43 | . . . . . . 43 Sensors 43 | . . . . . . 43 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Turns Passed 3733 | . 203 354 740 959 942 535 Spaces Moved 2546 | 1 174 293 484 778 501 315 Core 27 | . . . . 7 . 20 Treads 716 | . . . . 176 427 113 Legs 28 | 1 25 . . . . 2 Wheels . | . . . . . . . Hover 829 | . . . . 575 74 180 Flight 946 | . 149 293 484 20 . . Fastest Speed 34 | 120 37 34 108 44 72 50 Average Speed 106 | 120 49 92 111 84 146 133 Slowest Speed 240 | 120 130 117 194 225 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . 1 . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 1 33 24 66 50 15 6 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 87 | . . . 23 3 61 . Melee . | . . . . . . . Projectile 5 | . . . 2 . 3 . AOE 82 | . . . 21 3 58 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Total 3089 | . 232 336 594 937 614 376 Wait 141 | . 11 3 38 45 40 4 Move 2538 | . 171 292 483 777 500 315 Hop 1 | . 1 . . . . . Pick Up 23 | . 3 4 6 7 1 2 Fast Attach 43 | . 2 4 2 13 11 11 Attach 9 | . . 1 2 3 1 2 Detach . | . . . . . . . Swap 54 | . 3 7 10 17 11 6 Drop 40 | . 8 7 10 10 1 4 Fire 189 | . 33 18 43 65 12 18 Melee 46 | . . . . . 37 9 Ram 4 | . . . . . . 4 Kick . | . . . . . . . Crush 1 | . . . . . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 6) 138 | -10/Materials | Discovered new exit (range 9) 183 | -10/Materials | Core integrity fell below 50% 204 | -10/Materials | Entered another Materials area 204 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 416 | -9/Materials | Discovered new exit (range 4) 558 | -9/Materials | Entered Storage 844 | -9/Storage | Build established: Tank 959 | -9/Storage | Repaired Lgt. Armor Plating 1142 | -9/Storage | Discovered new exit (range 12) 1298 | -9/Storage | Entered Materials 1298 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1599 | -8/Materials | Build established: Gunner 1915 | -8/Materials | Lost 6 parts (1p2n3w) 2086 | -8/Materials | Discovered new exit (range 16) 2185 | -8/Materials | Core integrity fell below 50% 2257 | -8/Materials | Entered Factory 2257 | -7/Factory | Evolved 2 slots: Weapon x2 2719 | -7/Factory | Build established: Scavenger-Mutant 2747 | -7/Factory | Garrison activated, responded to threat 2797 | -7/Factory | Core integrity fell below 50% 2836 | -7/Factory | Lost 8 parts (1p5n1u1w) 3090 | -7/Factory | Discovered new exit (range 9) 3131 | -7/Factory | System corruption reached 10% 3199 | -7/Factory | Entered another Factory area 3199 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3682 | -6/Factory | Core integrity fell below 50% 3725 | -6/Factory | Core integrity fell below 20% 3734 | -6/Factory | Destroyed self via exploding Nuclear Reactor Last Messages --------------- Factory Zone 5P. 03707_ Slug penetrates Wall. 03707_ Airjet destroyed. 03713_ Slug penetrates Wall. 03713_ Lgt. Angular Momentum Engine destroyed. 03714_ System corrupted: Heat flow error (+176). 03715_ Acquired Prototype Ballistic Cannon. 03715_ Identified Mni. Assault Cannon. 03716_ Slug penetrates Wall. 03717_ Acquired Hyb. Deuterium Engine. 03719_ Critical hit (Burn: +37). 03721_ Acquired Faulty Mni. Assault Cannon. 03721_ Faulty integration triggers meltdown. 03721_ Hacking Suite damaged (-2). 03723_ Slug penetrates Wall. 03723_ System Shield destroyed. 03724_ Slug penetrates Wall. 03730_ System corrupted: Component data lost. 03730_ Slug penetrates Wall. 03734_ Nuclear Reactor explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#???????????????????????????????????? | | ???????????? ??? ???????????????????????????????? | | ?????????# ??? ???????????????????????????????? | | ????????# ?? ???????????????????????????????? | | ????????# "T ???????????? ???????????????? | | ???????# "" ???????????# ???????????????? | | ???????# "" ???????????# ???? ?????????? | | ######## ???????????# ???? ?????????? | | # ???????????# """ ??????????? | | # ???????????# """ ??????????? | | [/ """" ########### """ ???????????? | | =%# """" # # ???????????? | | =# """" # # ! ????????????? | | ####### # """" # @ # ????????????? | | "T""" # #%="""" # # #????????????? | | " """ + + ="""" # + #????????????? | | ## ####%!"""" #** ! # #????????????? | | ! ## #??# #* # #????????????? | | ######## #??#####/###*! g /g ?????????????? | | #????# #??????#%########g######+#####+#????????? | | ######=######## # # # #????????? | | ! % / #g# #????????? | | ######+######## #% # # #????????? | | # #???# # # # #????????? | | ### = #???# # + + #????????? | | #?# #???# # # # #????????? | | #?# =*! #???# #####+## # #????????? | | #?# =* #???# #???# + #????????? | | #?# =* #???# #???# # #????????? | | #?# #???? ????# # ! #????????? | | #?# #???? ??? # #????????? | | #?###########???? ?? # #????????? | | #???????????????? ? ##############????????? | | #???????????????? ?????????????????????? | | #???????????????? ###########????????????????????? | | #???????????????# ???????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 50 Energy Generation 18 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Defensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 6% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- Brute Force Quantum Hacking True Hacker Challenges ------------ None Game ------ Seed BeamGhostRifle Manual? 0 Play Time 00:43:30 Cumulative 29.7 hours Start 2025.05.31 @ 22:29:14 End 2025.05.31 @ 23:16:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 32 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ba9a785-4d41-4b4e-abbe-ad0df21c0f42