Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.23 @ 15:59:13 Player: sasha Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (115) 575 Value Destroyed (3646) 3646 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (906) 906 TOTAL SCORE: 9867 Bonus ------- High Alert Combat Kills 199 Follower Combat Kills 7 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 529/1000 Matter 14/300 Energy 6/100 System Corruption 10% Temperature Cool (54) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Target Analyzer Thermal Shield Thermal Shield System Shield > --- WEAPON (3) ------- Heavy Phase Cannon Magnetic Acceleration Cannon > --- INVENTORY (4) ---- Heavy Machine Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Signal Interpreter Launcher Guidance Computer Target Analyzer Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Flak Gun Heavy Machine Gun Heavy Flak Cannon > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Light Fission Core Improved Coolant Injector High-capacity Matter Pod Thief Drone Bay Shock Rifle Heavy Laser Heavy Laser Force Rifle Phase Cannon Heavy Phase Cannon Heavy Machine Gun Magnetic Acceleration Cannon [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Combat Airjet Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Reactive Plating Weapon Flak Cannon Energy Gun Heavy Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Was Fac Slots Evolved 10 | . . . 2 . 2 2 2 . 2 . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . Utility 7 | . . . . . 2 2 2 . 1 . . Weapon 1 | . . . . . . . . . 1 . . Parts Attached 102 | 6 3 1 10 8 7 3 17 22 17 3 5 Power 13 | 1 . . 2 . 1 . 1 3 3 2 . Engine 5 | 1 . . 2 . . . . 1 1 . . Core 8 | . . . . . 1 . 1 2 2 2 . Reactor . | . . . . . . . . . . . . Propulsion 32 | 2 . . 4 6 2 . 5 9 3 1 . Treads 23 | 2 . . 4 6 2 . 5 2 1 1 . Leg 7 | . . . . . . . . 5 2 . . Wheel . | . . . . . . . . . . . . Hover 2 | . . . . . . . . 2 . . . Flight . | . . . . . . . . . . . . Utility 28 | 1 2 . . . 3 2 7 6 5 . 2 Device 9 | . . . . . . 1 5 1 . . 2 Storage 5 | 1 2 . . . . . . 2 . . . Processor 9 | . . . . . 3 1 1 2 2 . . Hackware 1 | . . . . . . . . . 1 . . Protection 4 | . . . . . . . 1 1 2 . . Artifact . | . . . . . . . . . . . . Weapon 29 | 2 1 1 4 2 1 1 4 4 6 . 3 Energy Gun 6 | 1 . . . . . 1 2 . 2 . . Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 12 | 1 1 1 2 . . . 1 2 4 . . Ballistic Cannon 8 | . . . 1 1 1 . 1 2 . . 2 Launcher 2 | . . . 1 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . . . . Parts Lost 50 | . . 1 . . . 1 10 18 14 3 3 Power 7 | . . . . . . . 1 3 3 . . Propulsion 17 | . . . . . . . 4 6 4 2 1 Utility 14 | . . . . . . . 3 5 4 1 1 Weapon 12 | . . 1 . . . 1 2 4 3 . 1 Highest Loss Streak 10 | . . 1 . . . 1 4 10 9 3 2 Average Slot Usage (%) 87 | . 97 100 100 100 97 100 97 80 76 44 42 Engine 4 | . 14 14 11 11 . . . 2 1 . . Core 3 | . . . . . 8 7 5 2 3 3 4 Treads 22 | . 28 28 44 44 34 30 24 5 1 3 . Leg 2 | . . . . . . . . 8 13 6 . Device 2 | . . . . . . 7 6 4 . . 6 Storage 15 | . 26 28 22 22 18 15 13 16 11 7 . Processor 13 | . . . . . 18 23 26 20 18 15 11 Protection 2 | . . . . . . . 5 4 5 . . Energy Gun 1 | . . . . . . . 5 . . . . Ballistic Gun 9 | . 27 28 19 11 6 . . 7 9 . . Ballistic Cannon 5 | . . . 2 5 11 13 5 4 5 . 11 Naked Turns . | . . . . . . . . . . . . Heaviest Build 64 | 12 41 40 47 46 50 51 63 60 64 39 39 Greatest Support 80 | 40 40 40 80 80 80 80 80 73 60 75 75 Greatest Overweight (x) 18 | . 1 . . . . . 1 18 15 5 12 Average Overweight (x) . | . . . . . . . . 1 1 . 8 Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 4 Average Capacity 14 | 5 14 16 16 16 16 16 16 14 16 11 4 Most Carried 16 | 4 14 14 16 16 16 16 16 16 16 16 4 Average Carried 11 | 1 6 13 13 15 15 15 13 10 13 11 1 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 4 4 Final Carried 16 | 2 14 14 16 16 16 16 11 11 16 3 1 Class Distribution -------------------- 68% | Mutant 20% | Scavenger-Mutant 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Was Fac Matter Collected 3221 | 223 175 91 159 253 535 93 301 534 831 . 26 Remotely . | . . . . . . . . . . . . Salvage Created 3853 | . 217 86 338 262 688 93 545 534 1064 . 26 Parts 213 | . 12 3 29 26 32 2 28 37 44 . . Haulers Intercepted 6 | . . . 2 . 3 . 1 . . . . Recyclers Shooed 6 | . . . . . 2 . . . 4 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Was Fac Combat Hostiles Destroyed 84 | . 7 2 6 12 12 2 15 15 12 . 1 Guns 48 | . 7 2 5 3 3 . 9 13 6 . . Cannons 31 | . . . 1 4 9 2 6 2 6 . 1 AOE 5 | . . . . 5 . . . . . . . Classes Destroyed 16 | . 2 . 3 1 2 . 1 3 4 . . Worker 4 | . . . . . 2 . 1 . 1 . . Builder 6 | . . . . . 2 . 3 . 1 . . Tunneler 1 | . . . . . . . . . 1 . . Hauler 6 | . . . 2 . 3 . 1 . . . . Recycler 6 | . . . . 1 1 . . . 4 . . Operator 1 | . . . . . . . . . 1 . . Watcher 7 | . . . 2 . 3 . 2 . . . . Swarmer 35 | . 3 . 3 8 . . 11 6 4 . . Grunt 28 | . 4 2 2 2 9 . 3 3 2 . 1 Brawler 2 | . . . . . . . . . 2 . . Protector 1 | . . . . . . . . 1 . . . Sentry 10 | . . . 1 2 3 2 . 2 . . . Demolisher 1 | . . . . . . . . 1 . . . Hunter 2 | . . . . . . . . . 2 . . Programmer 4 | . . . . . . . 1 1 2 . . Behemoth 1 | . . . . . . . . 1 . . . Best Kill Streak 9 | . 3 1 5 5 6 1 5 5 9 . 1 Combat Bots Only 6 | . 3 1 3 4 3 1 5 5 6 . 1 Max Kills in Single Turn 5 | . 2 1 2 2 3 1 5 2 2 . 1 Gunslinging 1 | . 1 . 1 . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Was Fac Damage Taken 7347 | . 266 182 241 329 484 325 1369 1903 1752 127 369 Core 1101 | . 11 24 42 7 68 56 195 227 310 83 78 Absorbed by Shields 90 | . . . . . . . . 90 . . . Core Remaining (%) 83 | 100 . 86 . 87 87 92 . 50 . . . Volleys Fired 286 | . 20 13 31 16 51 10 43 37 51 . 14 Largest 3 | . 2 2 2 2 2 2 2 2 3 . 2 Hottest 183 | . 40 40 44 67 88 113 113 99 183 . 106 Shots Fired 596 | . 40 26 59 28 102 20 85 75 137 . 24 Gun 377 | . 40 26 56 16 48 1 48 56 86 . . Cannon 215 | . . . 3 8 54 19 37 19 51 . 24 Launcher 4 | . . . . 4 . . . . . . . Special . | . . . . . . . . . . . . Kinetic 522 | . 40 26 59 24 102 19 42 67 122 . 21 Thermal 65 | . . . . . . 1 43 8 10 . 3 Explosive 4 | . . . . 4 . . . . . . . Electromagnetic 5 | . . . . . . . . . 5 . . Robot Hit Streak 23 | . 14 7 8 6 23 9 16 21 11 . 6 Robot Miss Streak 21 | . 1 2 4 5 7 3 4 5 21 . 5 Penetration Max 1 | . . . . . . . . 1 1 . . Secondary Targets 5 | . 2 . 2 . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . Shots Hit Robots 451 | . 32 18 42 21 88 18 63 65 88 . 16 Core Hits 331 | . 13 5 17 20 78 13 41 59 79 . 6 Critical Hits 7 | . . . . 1 . . . 3 3 . . Critical Kills 4 | . . . . . . . . 2 2 . . Critical Parts Destroyed 2 | . . . . 1 . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8920 | . 375 229 438 721 1515 211 1834 1576 1832 . 189 Guns 4404 | . 375 229 407 92 378 20 750 1149 1004 . . Cannons 3352 | . . . 27 147 1137 191 406 427 828 . 189 Explosions 1160 | . . . . 482 . . 678 . . . . Melee . | . . . . . . . . . . . . Ramming 4 | . . . 4 . . . . . . . . Kinetic 6840 | . 375 229 434 239 1515 191 530 1441 1742 . 144 Thermal 1569 | . . . . . . 20 1294 135 75 . 45 Explosive 482 | . . . . 482 . . . . . . . Electromagnetic 25 | . . . . . . . 10 . 15 . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . 4 7 10 10 10 Average Corruption 6 | . . . . . . . 3 5 7 10 10 Corruption Purged . | . . . . . . . . . . . . Effects 91 | . . . . . . . 17 27 15 5 27 Message Errors 18 | . . . . . . . 3 2 5 1 7 Matter Fused 17 | . . . . . . . 5 4 . 3 5 Heat Flow Errors 11 | . . . . . . . . 6 1 . 4 Energy Discharges 15 | . . . . . . . 6 2 2 . 5 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 9 | . . . . . . . 3 3 1 1 1 Data Loss (major) 3 | . . . . . . . . 2 . . 1 Misfires 4 | . . . . . . . . 2 2 . . Misdirections 1 | . . . . . . . . . . . 1 Targeting Errors 10 | . . . . . . . . 5 3 . 2 Weapon Failures 2 | . . . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 77 | . . . . 10 6 . 61 . . . . Projectiles 6 | . . . . . 6 . . . . . . Explosions 71 | . . . . 10 . . 61 . . . . Melee . | . . . . . . . . . . . . Knockbacks 62 | . . . 1 4 24 . 14 1 16 . 2 Impact . | . . . . . . . . . . . . Kinetic 60 | . . . 1 4 23 . 14 1 15 . 2 Secondary 2 | . . . . . 1 . . . 1 . . Self-Inflicted Damage 45 | . . . . . . . 45 . . . . Shots 2 | . . . . . . . 2 . . . . Rammed 1 | . . . 1 . . . . . . . . Targets Rammed 2 | . . . 1 . 1 . . . . . . Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . Highest Temperature 583 | . 9 9 6 8 58 99 583 252 567 . 288 Average Temperature 96 | . 3 4 4 4 22 38 157 60 122 . 105 Received Heat Transfer 1437 | . 120 111 69 39 243 120 126 429 72 . 108 Effects 24 | . . . . . . . 14 . 9 . 1 Shutdowns 4 | . . . . . . . 2 . 2 . . Energy Bleed 2 | . . . . . . . 1 . . . 1 Interference 2 | . . . . . . . 2 . . . . Short Circuit 1 | . . . . . . . . . 1 . . Damage (minor) 4 | . . . . . . . 4 . . . . Damage (major) 9 | . . . . . . . 4 . 5 . . Damage (core) 2 | . . . . . . . 1 . 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . . . . 2 . . . . Heat Transferred 2128 | . . . . . . 37 1721 222 111 . 37 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Was Fac Peak Influence 608 | . 185 53 259 320 360 240 590 608 454 145 102 Initial 319 | . . 13 20 30 46 144 117 318 319 115 80 Average 206 | . 64 45 133 150 192 173 210 492 340 124 72 Maximum Alert Level 2 | . . . 1 1 1 1 2 2 2 . . Low Security (%) 61 | 100 100 100 62 81 43 77 84 . . 100 100 Level 1 26 | . . . 37 18 56 22 . 31 83 . . Level 2 12 | . . . . . . . 15 68 16 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . 3 . 4 . 1 . 3 . 3 . 1 Investigation 1 | . 1 . . . . . . . . . . Extermination 3 | . . . . . . . 1 . 1 . 1 Reinforcement 9 | . 2 . 4 . . . 2 . 1 . . Assault 1 | . . . . . . . . . 1 . . Garrison 1 | . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Was Fac Distress Signals 5 | . 1 . 2 . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 129 | . 12 2 19 12 19 3 20 15 19 6 2 Peak Tracking Total 7 | . 4 2 4 4 5 1 5 7 6 6 2 Tactical Retreats 6 | . . . 1 . 1 . 2 1 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Was Fac Traps Triggered 9 | . . . . . 1 . 4 3 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Was Fac Machines Disabled 19 | . . . . . 1 . 18 . . . . Max in Single Turn 15 | . . . . . 1 . 15 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Was Fac Machines Accessed 8 | . 3 . 2 1 1 . 1 . . . . Terminals 6 | . 3 . 2 . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 14 | . 5 . 3 1 3 . 2 . . . . Successful 8 | . 2 . 3 1 1 . 1 . . . . Failed 6 | . 3 . . . 2 . 1 . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 7 | . 3 . 1 . 3 . . . . . . Terminals 11 | . 5 . 3 . 3 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . Terminal Hacks 7 | . 2 . 3 1 1 . . . . . . Open Door 1 | . . . . 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . Zone Layout 4 | . 2 . 1 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Unlock Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 4 | . 3 . . . . . 1 . . . . Full Trace Events 1 | . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Was Fac Used RIF Installer 1 | . . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Was Fac Total Allies 2 | . . 2 . . . . . . . . . Largest Group 2 | . . 2 1 . . . . . . . . Highest-Rated Group 38 | . . 38 31 . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 4 | . . . 4 . . . . . . . . Total Damage 82 | . . . 82 . . . . . . . . Kills 1 | . . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Was Fac Turns Passed 5621 | 60 576 116 551 544 637 309 859 682 639 102 546 Spaces Moved 2361 | 33 269 48 237 300 257 169 329 270 270 81 98 Core 118 | 8 . . . . . . . 1 1 38 70 Treads 1824 | 25 269 48 237 300 257 169 329 104 50 8 28 Legs 359 | . . . . . . . . 105 219 35 . Wheels . | . . . . . . . . . . . . Hover 60 | . . . . . . . . 60 . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 131 120 50 160 Average Speed 177 | 133 176 160 160 160 160 160 160 179 164 113 510 Slowest Speed 950 | 160 180 160 160 160 160 160 180 950 800 300 650 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 27 | 3 54 17 23 68 29 5 9 39 6 69 2 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 69 | . . . . 20 . 1 39 . 1 . 8 Melee . | . . . . . . . . . . . . Projectile 12 | . . . . . . 1 2 . 1 . 8 AOE 57 | . . . . 20 . . 37 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Was Fac Total 3268 | 49 332 62 360 338 382 188 582 397 363 95 120 Wait 344 | 3 24 . 52 1 54 4 170 36 . . . Move 2352 | 32 268 47 236 299 256 168 329 269 270 80 98 Hop . | . . . . . . . . . . . . Pick Up 125 | 8 15 1 17 7 9 3 16 23 21 2 3 Fast Attach . | . . . . . . . . . . . . Attach 86 | 6 2 1 5 4 5 3 15 21 17 2 5 Detach 6 | . . . . . . . . . 2 4 . Swap 16 | . 1 . 5 4 2 . 2 1 . 1 . Drop 46 | . 2 . 13 7 4 . 7 5 2 6 . Fire 286 | . 20 13 31 16 51 10 43 37 51 . 14 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 2 | . . . 1 . 1 . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Garrison -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 599 | -10/Materials | Discovered new exit (range 10) 637 | -10/Materials | Entered Mines 745 | -10/Mines | Discovered new exit (range 7) 753 | -10/Mines | Entered Materials 753 | -9/Materials | Accompanied by 1 ally 753 | -9/Materials | Evolved 2 slots: Propulsion x2 758 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1060 | -9/Materials | Discovered new exit (range 16) 1304 | -9/Materials | Entered Mines 1312 | -9/Mines | Found the Drone Emporium 1323 | -9/Mines | Found Prototype Device 1836 | -9/Mines | Discovered new exit (range 10) 1848 | -9/Mines | Entered Materials 1848 | -8/Materials | Evolved 2 slots: Utility x2 2256 | -8/Materials | Garrison activated, responded to threat 2429 | -8/Materials | Discovered new exit (range 14) 2485 | -8/Materials | Entered Factory 2485 | -7/Factory | Evolved 2 slots: Utility x2 2734 | -7/Factory | Discovered new exit (range 12) 2772 | -7/Factory | Identified exit to Factory 2794 | -7/Factory | Entered another Factory area 2794 | -6/Factory | Evolved 2 slots: Utility x2 2885 | -6/Factory | Identified Thief Drone Bay 3572 | -6/Factory | Lost 3 parts (2u1w) 3620 | -6/Factory | Lost 4 parts (3n1w) 3653 | -6/Factory | Identified exit to Garrison 3653 | -6/Factory | Entered Garrison 3750 | -6/Garrison | Spotted B-75 Beast 3809 | -6/Garrison | Destroyed B-75 Beast 3831 | -6/Garrison | Lost 10 parts (2p4n2u2w) 3910 | -6/Garrison | Triggered checkpoint 4029 | -6/Garrison | Lost 4 parts (1n2u1w) 4082 | -6/Garrison | Triggered checkpoint 4113 | -6/Garrison | Discovered new exit (range 14) 4132 | -6/Garrison | Lost 3 parts (1p1n1w) 4153 | -6/Garrison | Build established: Scavenger-Mutant 4164 | -6/Garrison | Identified exit to Factory 4327 | -6/Garrison | Installed Relay Interface Framework 4335 | -6/Garrison | Entered Factory 4335 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4635 | -5/Factory | First assault squad dispatched 4688 | -5/Factory | Lost 9 parts (1p4n1u3w) 4786 | -5/Factory | System corruption reached 10% 4935 | -5/Factory | Build established: Scavenger-Gunner 4974 | -5/Factory | Sucked down chute 4974 | -5/Factory | Entered Waste 4992 | -5/Waste | Spotted C-40 Crusher 4996 | -5/Waste | Spotted C-40 Crusher 5013 | -5/Waste | Spotted C-40 Crusher 5032 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5035 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5045 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5046 | -5/Waste | Spotted C-40 Crusher 5046 | -5/Waste | Spotted C-40 Crusher 5048 | -5/Waste | Spotted C-40 Crusher 5053 | -5/Waste | Discovered new exit (range 16) 5076 | -5/Waste | Lost 3 parts (2n1u) 5076 | -5/Waste | Entered Factory 5288 | -5/Factory | Build established: Scavenger-Mutant 5622 | -5/Factory | Self-destructed Last Messages --------------- 05304_ MQ/1X EEE1IQQY/%RMMNB5#1MOFEMD%JR5 05353_ System corrupted: Energy discharge (-83). 05368_ System corrupted: Energy discharge (-71). 05396_ System corrupted: Matter fused (-9). 05416_ System corrupted: Heat flow error (+174). 05428_ Acquired 26 matter. 05435_ P4&/CJJX4CU&WKRFQJ=NXMQL,/,SX 05482_ =9SM<&,|EUGBD5MUTS5OGHPPFOY=,RS 05497_ :J NNLCZOYYXMSR9Q7X0I#MNFUW&#>%2V1C P%4C 05513_ System corrupted: Component data lost. 05538_ System corrupted: Energy discharge (-105). 05553_ System corrupted: Substantial component data lost. 05568_ L7:I%E:PX,WCJNJKGR&|IR#,HPROAS3KUMH 05576_ ALERT: Rogue bot located, Programmers report to Factory Zone 4F. 05586_ System corrupted: Matter fused (-7). 05610_ System corrupted: Magnetic Acceleration Cannon targeting data glitched. 05614_ System corrupted: Rnf. Fission Core rejected. 05621_ Launcher Guidance Computer destroyed. 05621_ Hvy. Flak Cannon destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ?????? ???????????????????????? | | ?????? #??????????????????????? | | ??????p;##????????????????????? | | ?????? ;;####?????????????????? | | ?????? ??????????????????? | | ?????? ??????????????????? | | ?????? ???????????????????? | | ?????# ???????????????????? | | ?????# ????????????????????? | | ?????# ????????????????????? | | ?????# ?????????????????????? | | ?????# ?????????????????????? | | ?????# ??????#???????????????? | | ?????# ??????# ??????????????? | | ?????# #??????# ??????????????? | | ?????#@#??????# ?????????????? | | ?????# #??????# ????????????? | | ?????# #??????# ???????????? | | ?????# #??????# ???????????? | | ?????# #??????# ???????????? | | ?????# #??????# ############ | | ?????# #??????# # | | ?????# #??????+ # """ | | ?????# #??????# # """ | | ?????# #??????# + """ | | ?????# #??????# # """ | | ?????# #??????# # """ | | ?????# #??????# # """ | | ?????# #??????# # """ | | ?????# #??????# # | | ?????# #??????# ######## | | ?????# #?????## #??????? | | ?????# #????##" #??????? | | ?????# ######## #??????? | | ?????# #??????? | | ?#####+########+####+#######??? | | ?# # # | | ?# # """" """" """" # | | ?# """ # """" """" ""???? | | ?# """ # """" """" """??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 19 Energy Capacity 310 Matter Stores 417 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Evasion (%) 50 Targeting Accuracy 16 Launcher Accuracy 20 Target Analysis 5 Recoil Reduction 4 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingCoreBoomstick Manual? 0 Play Time 01:15:47 Cumulative 29.3 hours Start 2020.12.22 @ 12:57:00 End 2020.12.23 @ 15:59:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 32 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c6fee0e-30c6-492d-95eb-77f90411d231