Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.29 @ 22:04:41

Player: Triffids

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (15)       3000
Robots Destroyed (23)      115
Value Destroyed (531)      531
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 7766

 Bonus
-------
Scanned by Researcher      500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -3/Testing

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (6) ---
                (None)
>           --- UTILITY (12) -----
   Improved Signal Interpreter
            Hacking Suite
   Improved System Shield
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
      Light Angular Momentum Engine
      Light Antimatter Reactor
      Light Antimatter Reactor
  Makeshift Transmission Jammer
   Improved Energy Mantle

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Antigrav Array
               Xenon Bombardment Thruster
     Makeshift Flight Unit
>              --- UTILITY ----------
  Experimental Coolant Injector
      Improved Signal Interpreter
               Terrain Scan Processor
               Seismic Detector
      Improved Transmission Jammer
      Improved Energy Mantle
               Hacking Suite
               Hacking Suite
      Improved System Shield
               Corruption Screen
>              --- WEAPON -----------
               Quantum Rifle
               Spear
>              --- INVENTORY --------
         Light Angular Momentum Engine
         Light Antimatter Reactor
     Makeshift Transmission Jammer
[Rating: 85]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 VTOL Module
  Leg                      Aluminum Leg
  Hover Unit               Antigrav Array
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Plasma Rifle
  Energy Gun               Plasma Rifle
  Ballistic Gun            Makeshift Shrapnel Gun
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes 
Slots Evolved              14   | .   .   2   2   2   .   .   2   .   .   2   2   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Utility                  10   | .   .   .   2   2   .   .   2   .   .   .   2   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             67   | 8   1   9   4   3   1   1   3   2   5   4   .   8   4   13  1   
  Power                    7    | 1   1   1   1   .   .   .   .   .   1   .   .   1   .   1   .   
    Engine                 5    | 1   1   1   .   .   .   .   .   .   1   .   .   1   .   .   .   
    Core                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   .   5   .   .   .   .   .   1   3   2   .   2   1   4   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Flight                 17   | .   .   5   .   .   .   .   .   1   3   2   .   2   1   3   .   
  Utility                  27   | 3   .   2   2   3   1   .   2   1   .   2   .   5   1   5   .   
    Device                 14   | 2   .   .   1   1   .   .   .   .   .   2   .   4   .   4   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   .   .   1   2   1   .   .   .   .   .   .   .   1   1   .   
    Hackware               4    | .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   
    Protection             2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   13   | 2   .   1   1   .   .   1   1   .   1   .   .   .   2   3   1   
    Energy Gun             5    | 1   .   .   1   .   .   .   1   .   .   .   .   .   1   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 1   .   1   .   .   .   1   .   .   1   .   .   .   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Parts Lost                 35   | .   .   .   .   .   1   .   .   1   .   .   .   9   1   14  9   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Propulsion               11   | .   .   .   .   .   .   .   .   .   .   .   .   2   1   5   3   
  Utility                  15   | .   .   .   .   .   1   .   .   1   .   .   .   4   .   5   4   
  Weapon                   7    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   1   
  Highest Loss Streak      9    | .   .   .   .   .   1   .   .   1   .   .   .   7   1   9   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   100 97  90  89  100 100 94  97  97  98  89  82  87  58  38  
  Engine                   3    | .   14  11  1   .   .   .   .   .   4   5   5   5   5   1   .   
  Core                     2    | .   .   .   7   7   7   7   6   6   1   .   .   .   .   1   1   
  Leg                      2    | .   28  1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   23   | .   .   43  36  30  30  30  26  26  24  33  31  28  25  10  4   
  Device                   6    | .   14  3   4   11  12  7   6   4   .   1   5   7   10  6   5   
  Storage                  1    | .   14  1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                12   | .   .   .   4   8   17  23  20  20  20  14  10  10  10  11  8   
  Hackware                 13   | .   .   8   9   7   7   7   14  20  20  17  15  15  21  16  11  
  Protection               5    | .   .   8   9   7   7   7   6   6   13  11  10  6   5   .   .   
  Energy Gun               6    | .   14  11  9   7   7   7   6   6   6   5   5   3   4   1   1   
  Ballistic Gun            6    | .   14  11  9   7   7   7   6   5   6   5   5   3   4   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             28   | 15  15  14  15  15  15  14  14  16  22  24  24  27  28  28  12  
  Greatest Support         29   | 20  20  16  16  16  16  16  16  17  22  29  29  29  28  28  14  
  Greatest Overweight (x)  4    | 4   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 7   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | 4   8   7   5   5   5   5   5   5   5   5   5   5   4   5   5   
  Average Carried          4    | 2   6   5   5   4   4   5   4   4   3   4   5   4   1   3   4   
  Final Capacity           8    | 8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 4   8   5   5   5   5   5   5   5   3   5   5   3   4   4   5   

 Class Distribution 
--------------------
 50% | Hacker-Sprinter
 24% | Sprinter
 12% | Hacker-Mutant
 12% | Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
        Sprinter | -9/Materials
        Sprinter | -8/Materials
        Sprinter | -7/Factory
        Sprinter | -7/Lower Caves
        Sprinter | -7/Lower Caves
 Hacker-Sprinter | -6/Factory
 Hacker-Sprinter | -6/Lower Caves
 Hacker-Sprinter | -6/Lower Caves
 Hacker-Sprinter | -5/Factory
 Hacker-Sprinter | -4/Factory
 Hacker-Sprinter | -4/Upper Caves
 Hacker-Sprinter | -4/Upper Caves
   Hacker-Mutant | -3/Research
   Hacker-Mutant | -3/Testing

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  
-----------                Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes 
Matter Collected           997  | 301 31  .   10  .   101 39  16  111 20  .   .   158 92  114 4   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            864  | 132 50  .   10  .   .   .   16  124 .   .   .   74  105 353 .   
  Parts                    59   | 7   7   .   5   .   .   .   1   .   1   .   .   6   8   24  .   
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recyclers Shooed           2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   .   .   .   4   .   .   .   4   5   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes 
Combat Hostiles Destroyed  13   | .   .   .   .   .   .   .   .   .   1   .   .   4   4   4   .   
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Guns                     9    | .   .   .   .   .   .   .   .   .   1   .   .   4   4   .   .   
Classes Destroyed          9    | 2   2   .   .   .   .   .   1   .   1   .   .   1   .   2   .   
  Builder                  2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Tunneler                 4    | 2   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  11   | .   .   .   .   .   .   .   .   .   .   .   .   4   4   3   .   
  Sentry                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           5    | 3   1   .   1   .   .   .   1   .   1   .   .   2   4   5   .   
  Combat Bots Only         4    | .   .   .   .   .   .   .   .   .   1   .   .   2   4   3   .   
Max Kills in Single Turn   2    | 1   1   .   1   .   .   .   1   1   1   .   .   1   2   1   .   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -4   -4   -4   -3   -3   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Fac  Fac  Upp  Upp  Res  Tes  
Damage Taken               3820 | .    .    55   .    .    197  .    102  70   44   66   .    645  109  897  1635 
  Core                     1595 | .    .    14   .    .    63   .    28   17   7    44   .    105  .    297  1020 
  Absorbed by Shields      7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Redirected to Shielding  104  | .    .    9    .    .    22   .    24   3    16   .    .    30   .    .    .    
Core Remaining (%)         95   | 100  100  96   100  .    .    91   .    .    93   95   .    .    90   .    .    
Volleys Fired              56   | 7    7    .    1    3    .    .    2    6    7    .    .    12   5    5    1    
  Largest                  2    | 2    2    .    2    2    .    .    2    2    2    .    .    2    2    2    1    
  Hottest                  108  | 70   70   .    86   86   .    .    99   99   99   .    .    99   108  108  94   
Shots Fired                108  | 14   14   .    2    6    .    .    4    12   14   .    .    24   10   7    1    
  Gun                      108  | 14   14   .    2    6    .    .    4    12   14   .    .    24   10   7    1    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  53   | 7    7    .    1    3    .    .    2    6    7    .    .    12   5    3    .    
  Thermal                  55   | 7    7    .    1    3    .    .    2    6    7    .    .    12   5    4    1    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         9    | 4    4    .    2    4    .    .    4    9    3    .    .    4    4    3    .    
  Robot Miss Streak        7    | 1    6    .    .    2    .    .    2    3    7    .    .    6    2    1    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           71   | 9    6    .    1    4    .    .    3    8    7    .    .    14   5    14   .    
  Core Hits                42   | 4    2    .    1    .    .    .    3    5    4    .    .    9    4    10   .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | 1    .    .    .    1    .    .    1    .    .    .    .    .    .    1    .    
    Burn                   3    | 1    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    
    Impale                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1541 | 113  78   .    17   59   .    .    62   177  184  .    .    239  116  496  .    
  Guns                     1145 | 113  78   .    17   59   .    .    62   177  184  .    .    239  116  100  .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    396  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    396  .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  575  | 50   40   .    .    26   .    .    40   112  95   .    .    106  72   34   .    
  Thermal                  570  | 63   38   .    17   33   .    .    22   65   89   .    .    133  44   66   .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 396  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    396  .    
Highest Corruption         5    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    5    
  Average Corruption       1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       23   | .    .    .    .    .    .    .    .    .    .    .    .    2    .    6    15   
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        142  | 36   27   7    24   45   5    .    36   105  142  8    .    108  108  57   19   
  Average Temperature      40   | 15   11   3    16   23   3    .    18   55   86   3    .    47   60   33   16   
  Received Heat Transfer   424  | .    .    24   .    .    48   .    18   6    .    18   .    30   .    .    280  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    
  Heat Transferred         1605 | 259  111  .    37   148  .    .    150  150  200  .    .    300  100  150  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes 
Peak Influence             258  | 15  64  109 61  42  .   .   217 .   .   179 87  .   .   258 141 
  Initial                  148  | .   9   26  41  27  .   .   107 .   .   78  87  .   .   148 141 
  Average                  98   | 7   32  57  47  32  .   .   168 .   .   128 87  .   .   189 108 
Maximum Alert Level        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Low Security (%)         89   | 100 100 100 100 100 .   .   67  .   .   100 100 .   .   59  100 
  Level 1                  10   | .   .   .   .   .   .   .   32  .   .   .   .   .   .   40  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes 
Distress Signals           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              84   | .   2   7   2   3   16  1   4   3   3   5   .   12  3   14  9   
  Peak Tracking Total      10   | .   .   8   3   3   7   1   3   2   3   5   1   6   2   5   10  
  Tactical Retreats        13   | .   .   .   .   .   4   .   2   2   .   1   .   2   .   2   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes 
Traps Triggered            6    | .   .   1   .   1   .   .   1   .   .   1   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          3    | .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes 
Machines Accessed          19   | .   1   5   1   1   2   .   .   .   .   4   1   2   .   2   .   
  Terminals                12   | .   1   4   .   .   1   .   .   .   .   3   1   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   1   .   .   .   .   .   1   .   .   .   1   .   
Total Hacks                44   | .   4   16  1   2   2   .   .   .   .   9   3   3   .   4   .   
  Successful               31   | .   2   12  1   1   2   .   .   .   .   6   3   3   .   1   .   
  Failed                   12   | .   2   3   .   1   .   .   .   .   .   3   .   .   .   3   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   1   10  .   .   .   .   .   .   .   3   1   .   .   .   .   
  Terminals                32   | .   4   12  .   .   1   .   .   .   .   8   3   2   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   1   2   .   .   .   .   .   1   .   .   .   2   .   
Terminal Hacks             16   | .   1   3   .   .   2   .   .   .   .   4   2   3   .   1   .   
  Record                   3    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   
  Robot Analysis           2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              3    | .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         8    | .   1   5   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Terminals                8    | .   1   5   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Track                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   1   2   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Operators              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   1   5   .   .   1   .   .   .   .   3   1   .   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  
------------               Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes 
Total Allies               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      10   | .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes 
Robot Analysis Total       2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
Derelict Logs Recovered    5    | .   .   .   .   .   1   1   .   1   .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  
-------------              Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes 
Turns Passed               2330 | 96  210 107 64  80  176 105 156 275 126 180 69  321 66  216 83  
Spaces Moved               5521 | 51  146 260 185 240 620 382 477 747 286 512 237 879 123 264 112 
  Core                     38   | 12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   26  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     185  | 39  146 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   30  .   
  Flight                   5268 | .   .   260 185 240 620 382 477 747 286 512 237 879 123 234 86  
  Fastest Speed            26   | 50  120 26  26  26  26  26  26  26  26  27  29  29  29  29  44  
  Average Speed            32   | 117 120 27  26  26  26  26  26  26  30  28  29  29  31  42  53  
  Slowest Speed            250  | 250 120 29  26  26  26  26  26  26  42  29  29  33  115 145 100 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            15   | .   .   .   .   .   .   .   5   2   .   5   .   .   .   3   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       29   | 3   29  28  18  7   72  40  11  75  33  17  6   84  15  6   26  
  Regions Visited          15
    Branch Regions         7
  Pre-discovered Areas     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        12   | .   .   1   .   1   1   1   1   1   1   1   1   1   1   1   .   
  Unknown Exits Taken      3    | 1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             16   | .   .   .   .   .   4   2   .   4   1   .   .   4   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes 
Total                      5922 | 70  170 298 198 250 634 386 499 814 309 542 236 912 138 333 133 
  Wait                     139  | .   4   15  4   2   13  3   .   58  8   6   .   5   4   17  .   
  Move                     5478 | 50  145 259 184 239 619 381 467 742 285 501 236 878 122 258 112 
  Hop                      13   | .   .   .   .   .   .   .   4   2   .   5   .   .   .   2   .   
  Pick Up                  43   | 5   8   4   2   2   1   .   2   1   2   5   .   5   3   2   1   
  Fast Attach              32   | 5   1   3   2   1   .   1   2   .   2   1   .   3   2   8   1   
  Attach                   22   | 2   .   2   .   1   1   .   .   1   2   2   .   4   2   5   .   
  Detach                   7    | .   .   1   .   .   .   .   .   1   .   1   .   .   .   4   .   
  Swap                     13   | 1   .   4   2   1   .   .   1   1   1   1   .   1   .   .   .   
  Drop                     35   | .   5   10  3   1   .   1   3   2   2   2   .   4   .   1   1   
  Fire                     56   | 7   7   .   1   3   .   .   2   6   7   .   .   12  5   5   1   
  Melee                    14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            70   | .   .   .   .   .   .   .   18  .   .   18  .   .   .   17  17  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Testing

 History 
---------
 Turn | Location       | Event
    7 | -11/Scrapyard  | Discovered new exit (range 16)
   97 | -11/Scrapyard  | Entered Materials
  239 | -10/Materials  | Discovered new exit (range 7)
  307 | -10/Materials  | Entered another Materials area
  307 | -9/Materials   | Evolved 2 slots: Propulsion x2
  343 | -9/Materials   | Identified exit to Materials
  348 | -9/Materials   | Central database locked down
  414 | -9/Materials   | Entered another Materials area
  414 | -8/Materials   | Evolved 2 slots: Utility x2
  475 | -8/Materials   | Discovered new exit (range 12)
  478 | -8/Materials   | Entered Factory
  478 | -7/Factory     | Evolved 2 slots: Utility x2
  535 | -7/Factory     | Discovered new exit (range 5)
  544 | -7/Factory     | Identified exit to Lower Caves
  558 | -7/Factory     | Entered Lower Caves
  569 | -7/Lower Caves | Spotted B-75 Beast
  589 | -7/Lower Caves | Build established: Sprinter
  721 | -7/Lower Caves | Discovered new exit (range 14)
  733 | -7/Lower Caves | Identified exit to Lower Caves
  734 | -7/Lower Caves | Learned location of Zion (-7)
  734 | -7/Lower Caves | Entered another Lower Caves area
  816 | -7/Lower Caves | Identified exit to Factory
  835 | -7/Lower Caves | Encountered a Warlord checkpoint
  839 | -7/Lower Caves | Entered Factory
  839 | -6/Factory     | Evolved 2 slots: Utility x2
  935 | -6/Factory     | Discovered new exit (range 7)
  937 | -6/Factory     | Identified exit to Lower Caves
  995 | -6/Factory     | Entered Lower Caves
  996 | -6/Lower Caves | Encountered a Warlord checkpoint
 1150 | -6/Lower Caves | Identified exit to Lower Caves
 1154 | -6/Lower Caves | Build established: Hacker-Sprinter
 1182 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 1270 | -6/Lower Caves | Entered another Lower Caves area
 1388 | -6/Lower Caves | Encountered a Warlord checkpoint
 1389 | -6/Lower Caves | Discovered new exit (range 11)
 1392 | -6/Lower Caves | Identified exit to Factory
 1396 | -6/Lower Caves | Entered Factory
 1396 | -5/Factory     | Evolved 2 slots: Propulsion x2
 1574 | -5/Factory     | Discovered new exit (range 7)
 1575 | -5/Factory     | Identified exit to Factory
 1576 | -5/Factory     | Entered another Factory area
 1576 | -4/Factory     | Evolved 2 slots: Utility x2
 1617 | -4/Factory     | Discovered new exit (range 15)
 1621 | -4/Factory     | Identified exit to Upper Caves
 1645 | -4/Factory     | Entered Upper Caves
 1680 | -4/Upper Caves | Learned Research terminal intel
 1866 | -4/Upper Caves | Spotted B-86 Titan
 1928 | -4/Upper Caves | Lost 7 parts (1p2n2u2w)
 1933 | -4/Upper Caves | Discovered new exit (range 10)
 1937 | -4/Upper Caves | Identified exit to Upper Caves
 1939 | -4/Upper Caves | Encountered a Warlord checkpoint
 1946 | -4/Upper Caves | Learned 4 Research zone layouts
 1966 | -4/Upper Caves | Entered another Upper Caves area
 2015 | -4/Upper Caves | Discovered new exit (range 12)
 2031 | -4/Upper Caves | Identified exit to Research
 2032 | -4/Upper Caves | Entered Research
 2032 | -3/Research    | Evolved 2 slots: Utility x2
 2034 | -3/Research    | Loaded intel: 23 terminal locations
 2123 | -3/Research    | Lost 9 parts (4n3u2w)
 2187 | -3/Research    | Lost 3 parts (1n1u1w)
 2243 | -3/Research    | Discovered new exit (range 10)
 2243 | -3/Research    | Assembled infested ambush trap array
 2247 | -3/Research    | Identified exit to Testing
 2248 | -3/Research    | Entered Testing
 2276 | -3/Testing     | Spotted Superbehemoth
 2279 | -3/Testing     | Scanned by Researcher
 2293 | -3/Testing     | Superbehemoth self-activated to run performance analysis
 2312 | -3/Testing     | Core integrity fell below 50%
 2327 | -3/Testing     | Core integrity fell below 20%
 2331 | -3/Testing     | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
02305_ Held in stasis.
02305_ C-55 Analyst is analyzing...
02306_ Dark Matter Chamber disabled.
02309_ Held in stasis.
02309_ C-55 Analyst is analyzing...
02310_ P-80 Master resets G-67 Veteran, system corruption cleaned.
02318_ Critical hit (Burn: +37).
02318_ Held in stasis.
02319_ Critical hit (Burn: +50).
02319_ Dropped Force Lance.
02322_ Held in stasis.
02322_ C-55 Analyst is analyzing...
02323_ Exp. Coolant Injector destroyed.
02325_ Superbehemoth disintegrates Dark Matter Chamber. <x2>
02325_ Terrain Scan Processor destroyed.
02327_ Superbehemoth disintegrates Dark Matter Chamber.
02327_ Held in stasis.
02327_ C-55 Analyst is analyzing...
02328_ Penetrated by Slug.
02328_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           57
Coolant Potential          120
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         18
Terrain Scan Density       210
Jamming Range              14
Corruption Block           8
Armor Coverage             150
Propulsion Shielding       66
Evasion (%)                74
Offensive Hacking          31
Defensive Hacking          12

 Item Schematics 
-----------------
 Imp. Propulsion Shielding | -9/Materials | Scanalyzed
               VTOL Module | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FrostRestorationBoregun
  Manual?         0
Play Time         01:36:11
  Cumulative      188.0 hours
  Start           2023.01.28 @ 21:52:02
  End             2023.01.29 @ 22:04:41
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          270
  Rogue           270
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          55
Achievement%      38
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 50338ec6-b061-45b0-a962-6248b96fda33