Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.29 @ 22:04:41 Player: Triffids Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (23) 115 Value Destroyed (531) 531 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7766 Bonus ------- Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (12) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Improved Signal Interpreter Hacking Suite Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Light Antimatter Reactor Light Antimatter Reactor Makeshift Transmission Jammer Improved Energy Mantle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Antigrav Array Xenon Bombardment Thruster Makeshift Flight Unit > --- UTILITY ---------- Experimental Coolant Injector Improved Signal Interpreter Terrain Scan Processor Seismic Detector Improved Transmission Jammer Improved Energy Mantle Hacking Suite Hacking Suite Improved System Shield Corruption Screen > --- WEAPON ----------- Quantum Rifle Spear > --- INVENTORY -------- Light Angular Momentum Engine Light Antimatter Reactor Makeshift Transmission Jammer [Rating: 85] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion VTOL Module Leg Aluminum Leg Hover Unit Antigrav Array Flight Unit VTOL Module Utility Hacking Suite Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Plasma Rifle Energy Gun Plasma Rifle Ballistic Gun Makeshift Shrapnel Gun Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Slots Evolved 14 | . . 2 2 2 . . 2 . . 2 2 . . 2 . Power . | . . . . . . . . . . . . . . . . Propulsion 4 | . . 2 . . . . . . . 2 . . . . . Utility 10 | . . . 2 2 . . 2 . . . 2 . . 2 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 67 | 8 1 9 4 3 1 1 3 2 5 4 . 8 4 13 1 Power 7 | 1 1 1 1 . . . . . 1 . . 1 . 1 . Engine 5 | 1 1 1 . . . . . . 1 . . 1 . . . Core 2 | . . . 1 . . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . . . . . Propulsion 20 | 2 . 5 . . . . . 1 3 2 . 2 1 4 . Treads . | . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . 1 . Flight 17 | . . 5 . . . . . 1 3 2 . 2 1 3 . Utility 27 | 3 . 2 2 3 1 . 2 1 . 2 . 5 1 5 . Device 14 | 2 . . 1 1 . . . . . 2 . 4 . 4 . Storage 1 | 1 . . . . . . . . . . . . . . . Processor 6 | . . . 1 2 1 . . . . . . . 1 1 . Hackware 4 | . . 1 . . . . 2 . . . . 1 . . . Protection 2 | . . 1 . . . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 13 | 2 . 1 1 . . 1 1 . 1 . . . 2 3 1 Energy Gun 5 | 1 . . 1 . . . 1 . . . . . 1 1 . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 6 | 1 . 1 . . . 1 . . 1 . . . 1 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . . . . . 3 . Parts Lost 35 | . . . . . 1 . . 1 . . . 9 1 14 9 Power 2 | . . . . . . . . . . . . 1 . . 1 Propulsion 11 | . . . . . . . . . . . . 2 1 5 3 Utility 15 | . . . . . 1 . . 1 . . . 4 . 5 4 Weapon 7 | . . . . . . . . . . . . 2 . 4 1 Highest Loss Streak 9 | . . . . . 1 . . 1 . . . 7 1 9 9 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 97 90 89 100 100 94 97 97 98 89 82 87 58 38 Engine 3 | . 14 11 1 . . . . . 4 5 5 5 5 1 . Core 2 | . . . 7 7 7 7 6 6 1 . . . . 1 1 Leg 2 | . 28 1 . . . . . . . . . . . . . Flight 23 | . . 43 36 30 30 30 26 26 24 33 31 28 25 10 4 Device 6 | . 14 3 4 11 12 7 6 4 . 1 5 7 10 6 5 Storage 1 | . 14 1 . . . . . . . . . . . . . Processor 12 | . . . 4 8 17 23 20 20 20 14 10 10 10 11 8 Hackware 13 | . . 8 9 7 7 7 14 20 20 17 15 15 21 16 11 Protection 5 | . . 8 9 7 7 7 6 6 13 11 10 6 5 . . Energy Gun 6 | . 14 11 9 7 7 7 6 6 6 5 5 3 4 1 1 Ballistic Gun 6 | . 14 11 9 7 7 7 6 5 6 5 5 3 4 1 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 28 | 15 15 14 15 15 15 14 14 16 22 24 24 27 28 28 12 Greatest Support 29 | 20 20 16 16 16 16 16 16 17 22 29 29 29 28 28 14 Greatest Overweight (x) 4 | 4 . . . . . . . . . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 4 8 7 5 5 5 5 5 5 5 5 5 5 4 5 5 Average Carried 4 | 2 6 5 5 4 4 5 4 4 3 4 5 4 1 3 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 4 8 5 5 5 5 5 5 5 3 5 5 3 4 4 5 Class Distribution -------------------- 50% | Hacker-Sprinter 24% | Sprinter 12% | Hacker-Mutant 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Mutant | -3/Research Hacker-Mutant | -3/Testing Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Matter Collected 997 | 301 31 . 10 . 101 39 16 111 20 . . 158 92 114 4 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 864 | 132 50 . 10 . . . 16 124 . . . 74 105 353 . Parts 59 | 7 7 . 5 . . . 1 . 1 . . 6 8 24 . Haulers Intercepted 1 | . . . . . . . . . . . . . . 1 . Recyclers Shooed 2 | 1 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 4 . . . 4 5 . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Combat Hostiles Destroyed 13 | . . . . . . . . . 1 . . 4 4 4 . Melee 4 | . . . . . . . . . . . . . . 4 . Guns 9 | . . . . . . . . . 1 . . 4 4 . . Classes Destroyed 9 | 2 2 . . . . . 1 . 1 . . 1 . 2 . Builder 2 | . 1 . . . . . . . . . . . . 1 . Tunneler 4 | 2 . . 1 . . . . . . . . . . 1 . Hauler 1 | . . . . . . . . . . . . . . 1 . Recycler 1 | 1 . . . . . . . . . . . . . . . Operator 1 | . . . . . . . 1 . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . . Swarmer 11 | . . . . . . . . . . . . 4 4 3 . Sentry 1 | . . . . . . . . . . . . . . 1 . Packrat 2 | . . . . . . . . 2 . . . . . . . Thief 1 | . . . . . . . . . 1 . . . . . . Best Kill Streak 5 | 3 1 . 1 . . . 1 . 1 . . 2 4 5 . Combat Bots Only 4 | . . . . . . . . . 1 . . 2 4 3 . Max Kills in Single Turn 2 | 1 1 . 1 . . . 1 1 1 . . 1 2 1 . Gunslinging 1 | . . . . . . . . . . . . . 1 . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Damage Taken 3820 | . . 55 . . 197 . 102 70 44 66 . 645 109 897 1635 Core 1595 | . . 14 . . 63 . 28 17 7 44 . 105 . 297 1020 Absorbed by Shields 7 | . . . . . . . . . . . . . . 7 . Redirected to Shielding 104 | . . 9 . . 22 . 24 3 16 . . 30 . . . Core Remaining (%) 95 | 100 100 96 100 . . 91 . . 93 95 . . 90 . . Volleys Fired 56 | 7 7 . 1 3 . . 2 6 7 . . 12 5 5 1 Largest 2 | 2 2 . 2 2 . . 2 2 2 . . 2 2 2 1 Hottest 108 | 70 70 . 86 86 . . 99 99 99 . . 99 108 108 94 Shots Fired 108 | 14 14 . 2 6 . . 4 12 14 . . 24 10 7 1 Gun 108 | 14 14 . 2 6 . . 4 12 14 . . 24 10 7 1 Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 53 | 7 7 . 1 3 . . 2 6 7 . . 12 5 3 . Thermal 55 | 7 7 . 1 3 . . 2 6 7 . . 12 5 4 1 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 9 | 4 4 . 2 4 . . 4 9 3 . . 4 4 3 . Robot Miss Streak 7 | 1 6 . . 2 . . 2 3 7 . . 6 2 1 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 . . Shots Hit Robots 71 | 9 6 . 1 4 . . 3 8 7 . . 14 5 14 . Core Hits 42 | 4 2 . 1 . . . 3 5 4 . . 9 4 10 . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 4 | 1 . . . 1 . . 1 . . . . . . 1 . Burn 3 | 1 . . . 1 . . 1 . . . . . . . . Impale 1 | . . . . . . . . . . . . . . 1 . Melee Attacks 14 | . . . . . . . . . . . . . . 14 . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 14 | . . . . . . . . . . . . . . 14 . Sneak Attacks 3 | . . . . . . . . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 1541 | 113 78 . 17 59 . . 62 177 184 . . 239 116 496 . Guns 1145 | 113 78 . 17 59 . . 62 177 184 . . 239 116 100 . Cannons . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 396 | . . . . . . . . . . . . . . 396 . Ramming . | . . . . . . . . . . . . . . . . Kinetic 575 | 50 40 . . 26 . . 40 112 95 . . 106 72 34 . Thermal 570 | 63 38 . 17 33 . . 22 65 89 . . 133 44 66 . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 396 | . . . . . . . . . . . . . . 396 . Highest Corruption 5 | . . 1 . . . . . . . . . . . 1 5 Average Corruption 1 | . . 1 . . . . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked 23 | . . . . . . . . . . . . 2 . 6 15 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 142 | 36 27 7 24 45 5 . 36 105 142 8 . 108 108 57 19 Average Temperature 40 | 15 11 3 16 23 3 . 18 55 86 3 . 47 60 33 16 Received Heat Transfer 424 | . . 24 . . 48 . 18 6 . 18 . 30 . . 280 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . 1 . . . . . 1 . . Heat Transferred 1605 | 259 111 . 37 148 . . 150 150 200 . . 300 100 150 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen 3 | . . . . . . . . . 3 . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Peak Influence 258 | 15 64 109 61 42 . . 217 . . 179 87 . . 258 141 Initial 148 | . 9 26 41 27 . . 107 . . 78 87 . . 148 141 Average 98 | 7 32 57 47 32 . . 168 . . 128 87 . . 189 108 Maximum Alert Level 1 | . . . . . . . 1 . . . . . . 1 . Low Security (%) 89 | 100 100 100 100 100 . . 67 . . 100 100 . . 59 100 Level 1 10 | . . . . . . . 32 . . . . . . 40 . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 4 | . 1 . . . . . 1 . . . . . . . 2 Investigation . | . . . . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 4 | . 1 . . . . . 1 . . . . . . . 2 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Distress Signals 1 | . . . . . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 84 | . 2 7 2 3 16 1 4 3 3 5 . 12 3 14 9 Peak Tracking Total 10 | . . 8 3 3 7 1 3 2 3 5 1 6 2 5 10 Tactical Retreats 13 | . . . . . 4 . 2 2 . 1 . 2 . 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Traps Triggered 6 | . . 1 . 1 . . 1 . . 1 . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Machines Disabled 1 | . . . . . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . . . . . 1 Garrison Access 3 | . . . 1 1 . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Machines Accessed 19 | . 1 5 1 1 2 . . . . 4 1 2 . 2 . Terminals 12 | . 1 4 . . 1 . . . . 3 1 1 . 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . Garrison Access 4 | . . . 1 1 . . . . . 1 . . . 1 . Total Hacks 44 | . 4 16 1 2 2 . . . . 9 3 3 . 4 . Successful 31 | . 2 12 1 1 2 . . . . 6 3 3 . 1 . Failed 12 | . 2 3 . 1 . . . . . 3 . . . 3 . Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . . . . . Manual 15 | . 1 10 . . . . . . . 3 1 . . . . Terminals 32 | . 4 12 . . 1 . . . . 8 3 2 . 2 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 4 | . . 4 . . . . . . . . . . . . . Garrison Access 6 | . . . 1 2 . . . . . 1 . . . 2 . Terminal Hacks 16 | . 1 3 . . 2 . . . . 4 2 3 . 1 . Record 3 | . . . . . 1 . . . . . . 2 . . . Robot Analysis 2 | . . 1 . . . . . . . . . . . 1 . Prototype ID Bank 1 | . . . . . . . . . . 1 . . . . . Open Door 2 | . . . . . 1 . . . . . . 1 . . . Level Access Points 1 | . . 1 . . . . . . . . . . . . . Emergency Access Points 2 | . 1 . . . . . . . . 1 . . . . . Terminal Index 2 | . . 1 . . . . . . . 1 . . . . . Locate Traps 1 | . . . . . . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . . . . . . . 1 . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 1 . . . . . 1 . . . . . Seal Access 3 | . . . 1 1 . . . . . 1 . . . . . Unauthorized Hacks 8 | . 1 5 . . . . . . . 1 1 . . . . Terminals 8 | . 1 5 . . . . . . . 1 1 . . . . Track 1 | . . 1 . . . . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . . Botnet 5 | . 1 2 . . . . . . . 1 1 . . . . Operators 1 | . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 13 | . 1 5 . . 1 . . . . 3 1 . . 2 . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Total Allies 1 | . . 1 . . . . . . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . . . . . . Highest-Rated Group 10 | . . 10 . . . . . . . . . . . . . Highest-Rated Ally 10 | . . 10 . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Robot Analysis Total 2 | . . 1 . . . . . . . . . . . 1 . Derelict Logs Recovered 5 | . . . . . 1 1 . 1 . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Turns Passed 2330 | 96 210 107 64 80 176 105 156 275 126 180 69 321 66 216 83 Spaces Moved 5521 | 51 146 260 185 240 620 382 477 747 286 512 237 879 123 264 112 Core 38 | 12 . . . . . . . . . . . . . . 26 Treads . | . . . . . . . . . . . . . . . . Legs 185 | 39 146 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 30 | . . . . . . . . . . . . . . 30 . Flight 5268 | . . 260 185 240 620 382 477 747 286 512 237 879 123 234 86 Fastest Speed 26 | 50 120 26 26 26 26 26 26 26 26 27 29 29 29 29 44 Average Speed 32 | 117 120 27 26 26 26 26 26 26 30 28 29 29 31 42 53 Slowest Speed 250 | 250 120 29 26 26 26 26 26 26 42 29 29 33 115 145 100 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 15 | . . . . . . . 5 2 . 5 . . . 3 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 3 29 28 18 7 72 40 11 75 33 17 6 84 15 6 26 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . Known Exits Taken 12 | . . 1 . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . . . Scrap Searched 16 | . . . . . 4 2 . 4 1 . . 4 1 . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Total 5922 | 70 170 298 198 250 634 386 499 814 309 542 236 912 138 333 133 Wait 139 | . 4 15 4 2 13 3 . 58 8 6 . 5 4 17 . Move 5478 | 50 145 259 184 239 619 381 467 742 285 501 236 878 122 258 112 Hop 13 | . . . . . . . 4 2 . 5 . . . 2 . Pick Up 43 | 5 8 4 2 2 1 . 2 1 2 5 . 5 3 2 1 Fast Attach 32 | 5 1 3 2 1 . 1 2 . 2 1 . 3 2 8 1 Attach 22 | 2 . 2 . 1 1 . . 1 2 2 . 4 2 5 . Detach 7 | . . 1 . . . . . 1 . 1 . . . 4 . Swap 13 | 1 . 4 2 1 . . 1 1 1 1 . 1 . . . Drop 35 | . 5 10 3 1 . 1 3 2 2 2 . 4 . 1 1 Fire 56 | 7 7 . 1 3 . . 2 6 7 . . 12 5 5 1 Melee 14 | . . . . . . . . . . . . . . 14 . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 70 | . . . . . . . 18 . . 18 . . . 17 17 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Testing History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Entered another Materials area 307 | -9/Materials | Evolved 2 slots: Propulsion x2 343 | -9/Materials | Identified exit to Materials 348 | -9/Materials | Central database locked down 414 | -9/Materials | Entered another Materials area 414 | -8/Materials | Evolved 2 slots: Utility x2 475 | -8/Materials | Discovered new exit (range 12) 478 | -8/Materials | Entered Factory 478 | -7/Factory | Evolved 2 slots: Utility x2 535 | -7/Factory | Discovered new exit (range 5) 544 | -7/Factory | Identified exit to Lower Caves 558 | -7/Factory | Entered Lower Caves 569 | -7/Lower Caves | Spotted B-75 Beast 589 | -7/Lower Caves | Build established: Sprinter 721 | -7/Lower Caves | Discovered new exit (range 14) 733 | -7/Lower Caves | Identified exit to Lower Caves 734 | -7/Lower Caves | Learned location of Zion (-7) 734 | -7/Lower Caves | Entered another Lower Caves area 816 | -7/Lower Caves | Identified exit to Factory 835 | -7/Lower Caves | Encountered a Warlord checkpoint 839 | -7/Lower Caves | Entered Factory 839 | -6/Factory | Evolved 2 slots: Utility x2 935 | -6/Factory | Discovered new exit (range 7) 937 | -6/Factory | Identified exit to Lower Caves 995 | -6/Factory | Entered Lower Caves 996 | -6/Lower Caves | Encountered a Warlord checkpoint 1150 | -6/Lower Caves | Identified exit to Lower Caves 1154 | -6/Lower Caves | Build established: Hacker-Sprinter 1182 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1270 | -6/Lower Caves | Entered another Lower Caves area 1388 | -6/Lower Caves | Encountered a Warlord checkpoint 1389 | -6/Lower Caves | Discovered new exit (range 11) 1392 | -6/Lower Caves | Identified exit to Factory 1396 | -6/Lower Caves | Entered Factory 1396 | -5/Factory | Evolved 2 slots: Propulsion x2 1574 | -5/Factory | Discovered new exit (range 7) 1575 | -5/Factory | Identified exit to Factory 1576 | -5/Factory | Entered another Factory area 1576 | -4/Factory | Evolved 2 slots: Utility x2 1617 | -4/Factory | Discovered new exit (range 15) 1621 | -4/Factory | Identified exit to Upper Caves 1645 | -4/Factory | Entered Upper Caves 1680 | -4/Upper Caves | Learned Research terminal intel 1866 | -4/Upper Caves | Spotted B-86 Titan 1928 | -4/Upper Caves | Lost 7 parts (1p2n2u2w) 1933 | -4/Upper Caves | Discovered new exit (range 10) 1937 | -4/Upper Caves | Identified exit to Upper Caves 1939 | -4/Upper Caves | Encountered a Warlord checkpoint 1946 | -4/Upper Caves | Learned 4 Research zone layouts 1966 | -4/Upper Caves | Entered another Upper Caves area 2015 | -4/Upper Caves | Discovered new exit (range 12) 2031 | -4/Upper Caves | Identified exit to Research 2032 | -4/Upper Caves | Entered Research 2032 | -3/Research | Evolved 2 slots: Utility x2 2034 | -3/Research | Loaded intel: 23 terminal locations 2123 | -3/Research | Lost 9 parts (4n3u2w) 2187 | -3/Research | Lost 3 parts (1n1u1w) 2243 | -3/Research | Discovered new exit (range 10) 2243 | -3/Research | Assembled infested ambush trap array 2247 | -3/Research | Identified exit to Testing 2248 | -3/Research | Entered Testing 2276 | -3/Testing | Spotted Superbehemoth 2279 | -3/Testing | Scanned by Researcher 2293 | -3/Testing | Superbehemoth self-activated to run performance analysis 2312 | -3/Testing | Core integrity fell below 50% 2327 | -3/Testing | Core integrity fell below 20% 2331 | -3/Testing | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 02305_ Held in stasis. 02305_ C-55 Analyst is analyzing... 02306_ Dark Matter Chamber disabled. 02309_ Held in stasis. 02309_ C-55 Analyst is analyzing... 02310_ P-80 Master resets G-67 Veteran, system corruption cleaned. 02318_ Critical hit (Burn: +37). 02318_ Held in stasis. 02319_ Critical hit (Burn: +50). 02319_ Dropped Force Lance. 02322_ Held in stasis. 02322_ C-55 Analyst is analyzing... 02323_ Exp. Coolant Injector destroyed. 02325_ Superbehemoth disintegrates Dark Matter Chamber. 02325_ Terrain Scan Processor destroyed. 02327_ Superbehemoth disintegrates Dark Matter Chamber. 02327_ Held in stasis. 02327_ C-55 Analyst is analyzing... 02328_ Penetrated by Slug. 02328_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###+##???????????????????????? | | ????????????????????+ #?########??????????????? | | ????????????????????# # ???????????????? | | ????????????????????# # """ ""???????????????? | | ????????????????????+ @ """ ""???????????????? | | ????????????????????# # """ ""???????????????? | | ????????????????????# # ???????????????? | | ???###+#????????????# ##########??????????????? | | ??? ???????????# #????????????????? | | ???? ??????????# #????????????????? | | ??? ###########g #????????????????? | | " g #????????????????? | | " ### #????????????????? | | ##" """ #????????????????? | | ##" ""F"" """"" / #????????????????? | | !##" "" "" B """""" #????????????????? | | ##T *BB """ "" #????????????????? | | ##" #????????????????? | | ##" #????????????????? | | "##?#" ^ "######+### #????????????????? | | ????## #????? ?# #????????????????? | | ?????# """ % #?????"""?# #????????????????? | | ?????# "" #???? """ ######????????????????? | | ?????# " % #???? """ ??????????????????????? | | ###### /! [#??? """ #?????????????????????? | | ] ! #??? """ #?????????????????????? | | ### % ######?? ??? #?????????????????????? | | ??# #??????? ?????#?????????????????????? | | #"" ""#?????? % ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Coolant Potential 120 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 18 Terrain Scan Density 210 Jamming Range 14 Corruption Block 8 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 74 Offensive Hacking 31 Defensive Hacking 12 Item Schematics ----------------- Imp. Propulsion Shielding | -9/Materials | Scanalyzed VTOL Module | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostRestorationBoregun Manual? 0 Play Time 01:36:11 Cumulative 188.0 hours Start 2023.01.28 @ 21:52:02 End 2023.01.29 @ 22:04:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 270 Rogue 270 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 55 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50338ec6-b061-45b0-a962-6248b96fda33