Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.10 @ 08:50:11

Player: Happytimes

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (6)       30
Value Destroyed (148)      148
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2218

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             481/550
Matter                     261/300
Energy                     160/160
System Corruption          0%
Temperature                Warm (184)
Movement                   Core (250) Ox4
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON (2) -------
           Field Laser
>          --- INVENTORY (8) ----
           Sensor Array
           Thief Drone Bay
           Grenade Launcher
           Datajack
           Mining Laser
           Blade Trap

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Hover Unit
           Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
           Field Laser
>          --- INVENTORY --------
           Sensor Array
           Thief Drone Bay
           Grenade Launcher
           Datajack
           Mining Laser
           Blade Trap
           Blade Trap
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             15   | 7   .   1   .   4   3   
  Power                    2    | 1   .   .   .   .   1   
    Engine                 1    | 1   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 2   .   1   .   3   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  3    | 2   .   1   .   .   .   
    Hover                  4    | .   .   .   .   3   1   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  2    | 2   .   .   .   .   .   
    Device                 1    | 1   .   .   .   .   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   4    | 2   .   .   .   1   1   
    Energy Gun             3    | 2   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 4    | .   .   1   .   .   3   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   .   3   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   1   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   100 97  100 87  52  
  Engine                   12   | .   14  14  14  14  1   
  Wheel                    22   | .   28  26  28  15  .   
  Hover                    3    | .   .   .   .   12  19  
  Device                   13   | .   14  14  14  14  9   
  Storage                  13   | .   14  14  14  14  9   
  Energy Gun               22   | .   28  28  28  8   6   
  Launcher                 1    | .   .   .   .   7   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             16   | 14  14  14  14  16  14  
  Greatest Support         32   | 32  32  32  32  32  19  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   
  Most Carried             8    | 5   3   8   8   8   8   
  Average Carried          5    | .   1   6   8   7   6   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | .   3   8   8   8   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Jun Mat Min Exi Min Mat 
Matter Collected           291  | 185 28  52  .   26  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            246  | 38  28  55  .   .   125 
  Parts                    15   | 8   3   1   .   .   3   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Combat Hostiles Destroyed  2    | .   .   1   .   .   1   
  Guns                     2    | .   .   1   .   .   1   
Classes Destroyed          5    | 1   1   1   .   .   2   
  Tunneler                 2    | 2   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   
  Watcher                  1    | .   1   .   .   .   .   
  Grunt                    1    | .   .   1   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           2    | 2   1   1   .   .   2   
  Combat Bots Only         1    | .   .   1   .   .   1   
Max Kills in Single Turn   1    | 1   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Jun Mat Min Exi Min Mat 
Damage Taken               257  | .   .   72  .   .   185 
  Core                     93   | .   .   24  .   .   69  
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         95   | 100 .   .   .   90  .   
Volleys Fired              25   | 2   6   6   .   .   11  
  Largest                  2    | 2   2   2   .   .   1   
  Hottest                  90   | 90  90  90  .   .   63  
Shots Fired                39   | 4   12  12  .   .   11  
  Gun                      39   | 4   12  12  .   .   11  
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  39   | 4   12  12  .   .   11  
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         9    | 3   3   7   .   .   9   
  Robot Miss Streak        6    | .   6   2   .   .   3   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           20   | 3   4   8   .   .   5   
  Core Hits                12   | 2   3   4   .   .   3   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           280  | 46  46  104 .   .   84  
  Guns                     280  | 46  46  104 .   .   84  
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  280  | 46  46  104 .   .   84  
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        222  | 60  90  222 .   .   184 
  Average Temperature      78   | 33  32  113 .   .   100 
  Received Heat Transfer   42   | .   .   42  .   .   .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             2    | .   1   .   .   .   1   
  Heat Transferred         718  | 124 124 285 .   .   185 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Peak Influence             73   | 10  73  63  .   5   46  
  Initial                  28   | .   6   28  .   .   1   
  Average                  29   | 1   18  61  .   1   11  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Distress Signals           1    | .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              8    | .   4   2   .   .   2   
  Peak Tracking Total      4    | .   4   2   .   .   3   
  Tactical Retreats        1    | .   1   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   1   
  Triggered                1    | .   .   .   .   .   1   
Most Traps Carried         2    | .   .   2   2   2   2   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Jun Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Machines Accessed          4    | .   1   .   .   2   1   
  Terminals                3    | .   1   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                7    | .   2   .   .   2   3   
  Successful               5    | .   1   .   .   2   2   
  Failed                   2    | .   1   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                6    | .   2   .   .   1   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   1   .   .   2   2   
  Prototype ID Bank        1    | .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   .   1   
  Zone Layout              2    | .   1   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Jun Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Jun Mat Min Exi Min Mat 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   
  Highest-Rated Group      54   | .   .   54  54  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Jun Mat Min Exi Min Mat 
Turns Passed               941  | 67  216 295 130 159 74  
Spaces Moved               875  | 50  195 251 128 197 54  
  Core                     11   | 11  .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   694  | 39  195 251 128 81  .   
  Hover                    170  | .   .   .   .   116 54  
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  100 100 100 56  52  
  Average Speed            91   | 89  100 100 100 74  69  
  Slowest Speed            116  | 100 100 100 100 100 116 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       32   | 3   26  52  49  57  6   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             2    | .   .   1   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Total                      976  | 68  204 283 130 212 79  
  Wait                     35   | 3   1   20  3   2   6   
  Move                     870  | 49  194 250 127 196 54  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  21   | 7   3   6   .   3   2   
  Fast Attach              1    | .   .   .   .   1   .   
  Attach                   13   | 7   .   1   .   3   2   
  Detach                   1    | .   .   .   .   1   .   
  Swap                     1    | .   .   .   .   .   1   
  Drop                     8    | .   .   .   .   6   2   
  Fire                     25   | 2   6   6   .   .   11  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     1    | .   .   .   .   .   1   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   25 | -11/Junkyard  | Discovered new exit (range 15)
   68 | -11/Junkyard  | Entered Materials
  105 | -10/Materials | Discovered new exit (range 15)
  168 | -10/Materials | Discovered new exit (range 12)
  239 | -10/Materials | Discovered new exit (range 13)
  284 | -10/Materials | Entered Mines
  313 | -10/Mines     | Build established: Mutant
  460 | -10/Mines     | Found a hidden stash of uninstalled traps
  565 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  566 | -10/Mines     | Discovered new exit (range 5)
  579 | -10/Mines     | Entered Exiles
  579 | -10/Exiles    | Accompanied by 2 allies
  602 | -10/Exiles    | Met 8R-AWN
  609 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
  621 | -10/Exiles    | Met EX-HEX
  659 | -10/Exiles    | Met EX-DEC
  696 | -10/Exiles    | Discovered new exit (range 11)
  709 | -10/Exiles    | Entered Mines
  712 | -9/Mines      | Found the Drone Emporium
  719 | -9/Mines      | Found Prototype Device
  846 | -9/Mines      | Discovered new exit (range 6)
  868 | -9/Mines      | Entered Materials
  868 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
  942 | -8/Materials  | Self-destructed

 Last Messages 
---------------
00880_ Connecting with Terminal...
>>Prototypes
Downloading prototype IDs...
    Mni. Assault Cannon
    Aerolev Unit
00882_ Connecting with Terminal...
00887_ Acquired Field Laser.
00894_ Slug penetrates Terminal.
00894_ Terminal disabled.
00894_ Hover Unit destroyed.
00901_ Dropped Blade Trap.
00901_ Installed Blade Trap.
00920_ R-06 Scavenger destroyed.
00924_ Integration Channel disabled.
00931_ U-05 Engineer lays Concrete.
00933_ Hover Unit destroyed.
00937_ Imp. Hover Unit destroyed.
00940_ Targeting Computer melted.
00940_ H-55 Commando destroyed.
00941_ R-06 Scavenger collects Assault Rifle.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                54

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DimensionalBombBeamcaster
  Manual?         0
Play Time         00:08:29
  Cumulative      58.9 hours
  Start           2023.05.10 @ 08:43:14
  End             2023.05.10 @ 08:50:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          200
  Rogue           200
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          48
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6e485fc0-33c8-46db-baca-25bb580e8a02