Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.18 @ 00:10:01 Player: SKIP Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (191) 955 Value Destroyed (6392) 6392 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1392) 1392 TOTAL SCORE: 13499 Bonus ------- High Alert Combat Kills 1115 Met Data Miner 300 Friendly Fire -23 Cogmind --------- Core Integrity 508/850 Matter 300/300 Energy 350/350 System Corruption 8% Temperature Danger (460) Movement Walking (185) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Flexi-carbon Leg Improved VSS Leg > --- UTILITY (7) ------ Advanced Heat Sink Large Storage Unit Energy Filter Improved Particle Charger Hacking Suite > --- WEAPON (2) ------- Phase Cannon Advanced Plasma Cannon > --- INVENTORY (15) --- Light Fission Core Compact Matter Pod (150) Improved Field Recycling Unit (82) Makeshift Laser Force Rifle Advanced Plasma Cannon Heavy Assault Rifle High-powered Shotgun Gauss Rifle Gauss Rifle Heavy Missile Launcher Plasma Cutter Enhanced Flamer Makeshift Hammer Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Advanced Treads Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Hacking Suite System Shield Makeshift System Restoration Module > --- WEAPON ----------- Advanced Plasma Cannon Gauss Rifle > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core Compact Matter Pod Improved Particle Charger Improved Light Armor Plating Improved Field Recycling Unit Force Rifle Advanced Plasma Cannon Gauss Rifle Improved Grenade Launcher Plasma Cutter Makeshift Hammer [Rating: 64] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . 2 2 2 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . . . . 1 . 1 . . . . Utility 5 | . . . 2 . 1 2 . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 171 | 6 6 10 23 1 20 62 26 8 8 1 . Power 16 | 1 . 2 3 . 1 3 5 . . 1 . Engine 12 | 1 . 2 3 . 1 2 2 . . 1 . Core 4 | . . . . . . 1 3 . . . . Reactor . | . . . . . . . . . . . . Propulsion 40 | 2 4 2 5 . 8 15 2 2 . . . Treads 35 | 2 4 2 5 . 8 13 1 . . . . Leg 3 | . . . . . . . 1 2 . . . Wheel 2 | . . . . . . 2 . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 45 | 1 2 1 6 . 4 14 12 3 2 . . Device 12 | . 1 . 2 . . 1 4 2 2 . . Storage 2 | 1 1 . . . . . . . . . . Processor 5 | . . 1 1 . . 2 1 . . . . Hackware 3 | . . . . . . 1 2 . . . . Protection 23 | . . . 3 . 4 10 5 1 . . . Artifact . | . . . . . . . . . . . . Weapon 70 | 2 . 5 9 1 7 30 7 3 6 . . Energy Gun 5 | 1 . . 2 . 1 . 1 . . . . Energy Cannon 15 | . . . 3 . 2 3 2 2 3 . . Ballistic Gun 22 | 1 . 2 2 . 3 9 3 1 1 . . Ballistic Cannon 11 | . . 1 1 1 . 7 1 . . . . Launcher 12 | . . 1 1 . . 8 . . 2 . . Special Weapon 1 | . . . . . . 1 . . . . . Impact Weapon 4 | . . 1 . . 1 2 . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 4 . 1 1 2 . . . . Parts Lost 34 | . . 2 . . . 14 8 3 5 . 2 Power 4 | . . 1 . . . 1 1 . 1 . . Propulsion 12 | . . 1 . . . 6 1 2 1 . 1 Utility 14 | . . . . . . 5 4 1 3 . 1 Weapon 4 | . . . . . . 2 2 . . . . Highest Loss Streak 4 | . . 1 . . . 4 4 3 3 . 2 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 97 | . 96 99 99 100 99 95 99 100 91 82 82 Engine 8 | . 14 13 11 11 8 5 3 6 6 8 13 Core 1 | . . . . . . 1 8 6 4 . . Treads 20 | . 27 27 21 22 27 15 22 16 1 . . Leg 2 | . . . . . . . 2 9 20 20 18 Device 7 | . 11 12 10 11 9 2 2 2 12 20 20 Storage 9 | . 14 14 11 11 9 7 6 6 6 6 6 Processor 12 | . . 1 11 11 9 20 20 18 11 6 3 Hackware 3 | . . . . . . 7 11 13 7 6 6 Protection 9 | . . . 11 11 17 14 5 4 4 . . Energy Gun 1 | . 14 3 . . . . . . . . . Energy Cannon 5 | . . . 10 11 3 2 3 6 7 13 13 Ballistic Gun 7 | . 14 8 8 4 9 8 2 5 1 . . Ballistic Cannon 3 | . . 9 1 6 4 2 6 . . . . Peak Build Rating 64 | 6 8 8 21 21 30 47 59 64 63 62 62 Average Rating 30 | 4 7 7 17 20 26 39 48 58 59 58 59 On Entrance 30 | . 6 8 8 21 20 30 39 56 62 57 62 Naked Turns . | . . . . . . . . . . . . Heaviest Build 70 | 14 30 32 44 45 53 70 63 61 66 67 67 Greatest Support 90 | 40 40 40 40 40 66 70 90 70 55 55 55 Greatest Overweight (x) 2 | . 1 . 1 1 . 2 . 1 1 1 1 Average Overweight (x) . | . . . . 1 . . . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 15 15 15 15 15 14 Average Carried 14 | 3 12 14 14 15 14 14 13 14 11 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 5 15 15 15 15 15 14 15 11 15 14 14 Class Distribution -------------------- 66% | Mutant 19% | Scavenger-Mutant 14% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Matter Collected 4639 | 213 223 306 498 42 653 1824 506 202 172 . . Remotely . | . . . . . . . . . . . . Salvage Created 6968 | 10 482 373 1101 140 1080 2807 530 276 169 . . Parts 396 | 2 28 25 82 3 71 131 33 13 8 . . Haulers Intercepted 11 | . 2 . 5 . 4 . . . . . . Recyclers Shooed 7 | . . . 1 . . 3 3 . . . . Parts Field Recycled 16 | . . . . . . 6 10 . . . . Retrieved Matter 218 | . . . . . . 43 175 . . . . Parts Self-Destructed 19 | . . . . . . . . 13 6 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 162 | . 14 17 26 4 19 57 14 5 6 . . Melee 3 | . . 3 . . . . . . . . . Guns 57 | . 14 6 3 . 6 23 2 2 1 . . Cannons 78 | . . 8 19 4 13 19 10 3 2 . . AOE 24 | . . . 4 . . 15 2 . 3 . . Classes Destroyed 17 | 1 3 1 4 1 3 4 . . . . . Worker 6 | . . . 1 . . 4 1 . . . . Builder 1 | . . . 1 . . . . . . . . Tunneler 3 | 1 . 1 . . . 1 . . . . . Hauler 11 | . 2 . 5 . 4 . . . . . . Recycler 6 | . . . . . 1 5 . . . . . Mechanic 2 | . . . . . . 2 . . . . . Operator 4 | . . . 2 . 2 . . . . . . Watcher 6 | . . . . . 2 2 2 . . . . Swarmer 42 | . 8 6 10 . 3 9 4 . 2 . . Grunt 70 | . 6 8 8 2 5 30 8 3 . . . Brawler 5 | . . . . . . 2 1 . 2 . . Duelist 3 | . . . . 1 . 2 . . . . . Protector 1 | . . . . . . 1 . . . . . Sentry 22 | . . . 8 . 8 5 . . 1 . . Hunter 7 | . . . . . 3 3 . . 1 . . Programmer 8 | . . . . . . 5 1 2 . . . Assembled 4 | . . 3 . 1 . . . . . . . Best Kill Streak 7 | 1 5 4 6 3 6 7 4 2 5 . . Combat Bots Only 5 | . 5 3 4 3 5 5 4 2 5 . . Max Kills in Single Turn 4 | 1 1 1 2 1 2 4 3 1 1 . . Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . 2 . . 4 2 . 1 . . Melee 1 | . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Hostile Shots Fired 1046 | . 53 76 119 11 73 482 65 27 120 . 20 Missed 344 | . 20 21 35 7 18 170 19 9 41 . 4 Damage Taken 9993 | . 315 620 937 45 792 4406 1309 341 903 . 325 Core 1138 | . 27 99 129 . 95 446 177 34 69 . 62 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 35 | . . . 4 . . 6 25 . . . . Ignored by Resistances 94 | . . . . . . 94 . . . . . Regen/Repaired (Parts) 833 | . 165 . 124 . 264 280 . . . . . Core Remaining (%) 66 | 100 . 49 . 67 82 36 . . . . . Volleys Fired 491 | 2 44 45 77 8 62 172 37 17 21 . 6 Largest 2 | 2 2 2 2 2 2 2 2 2 2 . 2 Hottest 196 | 70 70 70 124 107 107 119 108 126 196 . 183 Shots Fired 933 | 4 88 69 153 16 122 327 71 32 42 . 9 Gun 465 | 4 88 35 45 . 47 204 11 18 13 . . Cannon 444 | . . 34 105 16 75 107 60 14 24 . 9 Launcher 24 | . . . 3 . . 16 . . 5 . . Special . | . . . . . . . . . . . . Kinetic 608 | 2 44 58 73 8 84 249 59 18 13 . . Thermal 293 | 2 44 11 77 8 38 62 4 14 24 . 9 Explosive 24 | . . . 3 . . 16 . . 5 . . Electromagnetic 8 | . . . . . . . 8 . . . . Robot Hit Streak 15 | 1 13 15 15 15 13 13 9 6 10 . 2 Robot Miss Streak 6 | 3 3 2 3 1 4 6 2 3 3 . 4 Penetration Max 1 | . . . . . . 1 1 1 . . . Secondary Targets 4 | . . 1 . . . 3 . . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . . Shots Hit Robots 602 | 1 55 49 100 12 81 212 42 20 28 . 2 Core Hits 323 | 1 24 21 39 5 36 151 23 9 14 . . Critical Kills 3 | . . . . . 1 2 . . . . . Critical Parts Destroyed 3 | . . 1 . . . 2 . . . . . Critical Strikes 28 | . 6 1 3 . 2 12 4 . . . . Burn 6 | . 6 . . . . . . . . . . Destroy 6 | . . . . . 1 5 . . . . . Blast 15 | . . . 3 . 1 7 4 . . . . Smash 1 | . . 1 . . . . . . . . . Melee Attacks 25 | . . 19 . . 2 4 . . . . . Impact 25 | . . 19 . . 2 4 . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 16673 | 15 692 853 2195 250 1694 7311 1891 586 1098 . 88 Guns 5226 | 15 686 189 401 . 694 2703 211 190 137 . . Cannons 6947 | . . 431 1392 250 925 1932 1026 396 507 . 88 Explosions 4084 | . . . 360 . . 2646 624 . 454 . . Melee 233 | . . 233 . . . . . . . . . Ramming 183 | . 6 . 42 . 75 30 30 . . . . Kinetic 7650 | 15 373 546 663 85 1086 3565 990 190 137 . . Thermal 5158 | . 313 74 1130 165 533 1264 688 396 507 . 88 Explosive 3266 | . . . 360 . . 2452 . . 454 . . Electromagnetic 183 | . . . . . . . 183 . . . . Impact 233 | . . 233 . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . 3 3 . . . 3 4 4 2 2 7 Average Corruption 2 | . 2 3 . . . 2 3 3 2 2 2 Corruption Purged 2 | . . . . . . . . 2 . . . Corruption Blocked . | . . . . . . . . . . . . Effects 108 | . 6 18 . . . 29 15 24 11 4 1 Message Errors 28 | . 2 3 . . . 5 4 7 4 2 1 Matter Fused 22 | . 1 4 . . . 7 5 5 . . . Heat Flow Errors 19 | . 2 5 . . . 3 2 3 3 1 . Energy Discharges 7 | . . 1 . . . 1 1 1 2 1 . Parts Rejected 1 | . . 1 . . . . . . . . . Parts Fused 1 | . . . . . . . 1 . . . . Data Loss (minor) 12 | . 1 2 . . . 3 1 5 . . . Data Loss (major) 7 | . . . . . . 4 . 2 1 . . Misfires 4 | . . 1 . . . 2 . 1 . . . Alerts 4 | . . 1 . . . 2 . . 1 . . Weapon Failures 3 | . . . . . . 2 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 274 | . . 42 43 . 10 78 33 29 39 . . Projectiles 99 | . . . 6 . 10 5 10 29 39 . . Explosions 133 | . . . 37 . . 73 23 . . . . Melee 42 | . . 42 . . . . . . . . . Knockbacks 35 | . . 3 4 . 2 15 11 . . . . Impact . | . . . . . . . . . . . . Kinetic 34 | . . 3 4 . 2 15 10 . . . . Secondary 1 | . . . . . . . 1 . . . . Self-Inflicted Damage 480 | . . . 24 . . 200 215 . 41 . . Shots 7 | . . . 1 . . 3 2 . 1 . . Rammed 25 | . 3 . 6 . 8 5 3 . . . . Targets Rammed 28 | . 3 . 6 . 10 5 4 . . . . Kicked . | . . . . . . . . . . . . Crushed 3 | . . . . . 2 . 1 . . . . Highest Temperature 460 | 9 209 271 230 114 195 435 390 324 310 225 460 Average Temperature 93 | 6 45 71 20 50 42 101 151 146 122 121 254 Received Heat Transfer 2932 | . 102 162 276 24 270 1584 261 157 96 . . Effects 17 | . . . . . . 9 4 . 1 . 3 Shutdowns 5 | . . . . . . 1 3 . . . 1 Energy Bleed 3 | . . . . . . 2 1 . . . . Interference 8 | . . . . . . 6 . . . . 2 Damage (minor) 1 | . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 3 | . . 2 . . 1 . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 11 | . 4 . 2 . . 3 1 1 . . . Heat Transferred 8564 | . 1369 222 2183 296 962 1595 550 600 700 . 87 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Peak Influence 1405 | 5 255 252 542 177 427 1405 900 . . . . Initial 678 | . 3 27 20 177 . 41 678 . . . . Average 304 | . 114 119 307 58 176 520 736 . . . . Maximum Alert Level 4 | . 1 1 2 . 2 4 3 . . . . Low Security (%) 54 | 100 79 91 35 100 65 36 . . . . . Level 1 17 | . 20 8 30 . 31 13 . . . . . Level 2 14 | . . . 34 . 3 20 31 . . . . Level 3 7 | . . . . . . 8 68 . . . . Level 4 5 | . . . . . . 21 . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 30 | . 2 . 2 . 3 21 2 . . . . Investigation 9 | . 2 . 1 . 1 5 . . . . . Extermination 9 | . . . . . . 7 2 . . . . Reinforcement 6 | . . . . . 2 4 . . . . . Assault 6 | . . . 1 . . 5 . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Distress Signals 17 | . 2 . 7 . 4 2 2 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 274 | . 29 21 53 4 40 90 24 5 6 . 2 Peak Tracking Total 6 | . 6 3 5 3 6 6 5 3 5 . 2 Tactical Retreats 23 | . 2 3 8 . 1 9 . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Traps Triggered 11 | . 5 . 1 . 1 3 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Machines Disabled 12 | . . . 1 . 2 6 3 . . . . Max in Single Turn 3 | . . . 1 . 1 3 2 . . . . Garrison Access 2 | . . . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Machines Accessed 46 | . 3 . 8 . 13 13 2 1 2 4 . Terminals 23 | . 2 . 6 . 8 6 1 . . . . Fabricators 3 | . . . . . . 2 1 . . . . Repair Stations 6 | . 1 . 1 . 2 2 . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers 4 | . . . 1 . 2 1 . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . Total Hacks 144 | . 8 . 27 . 38 34 3 1 4 29 . Successful 105 | . 8 . 20 . 23 18 2 1 4 29 . Failed 39 | . . . 7 . 15 16 1 . . . . Catastrophic 5 | . . . . . 2 3 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 39 | . 3 . 10 . 13 11 2 . . . . Terminals 62 | . 4 . 19 . 22 15 2 . . . . Fabricators 5 | . . . . . . 4 1 . . . . Repair Stations 21 | . 4 . 3 . 7 7 . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers 14 | . . . 5 . 5 4 . . . . . Garrison Access 7 | . . . . . 4 3 . . . . . Terminal Hacks 53 | . 2 . 8 . 6 3 . 1 4 29 . Record 17 | . . . 3 . . . . . 3 11 . Part Schematic 9 | . . . . . . 1 . . . 8 . Robot Schematic 7 | . . . . . . . . . . 7 . Prototype ID Bank 9 | . 1 . 2 . 2 1 . . . 3 . Open Door 2 | . . . . . . . . 1 1 . . Branch Access Points 2 | . . . 1 . 1 . . . . . . Alert Level 2 | . . . . . 1 1 . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 1 . . . . Network Status 2 | . . . . . . 1 1 . . . . Repair Station Hacks 18 | . 4 . 2 . 6 6 . . . . . Scan Component 9 | . 2 . 1 . 3 3 . . . . . Repair 9 | . 2 . 1 . 3 3 . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . 1 . . . . . Scanalyzer 14 | . . . 5 . 5 4 . . . . . Insert Component 6 | . . . 3 . 2 1 . . . . . Analyze 8 | . . . 2 . 3 3 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 16 | . 2 . 5 . 5 3 1 . . . . Terminals 16 | . 2 . 5 . 5 3 1 . . . . Botnet 16 | . 2 . 5 . 5 3 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 33 | . 2 . 7 . 11 12 1 . . . . Full Trace Events 3 | . . . . . . 3 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . 2 . 2 2 . . . 8 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 9 | . 2 . 1 . 3 3 . . . . . Time 325 | . 52 . 26 . 127 120 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 2 . 2 1 . . . . . Part Schematics Acquired 5 | . . . 2 . 2 1 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . . Machine Destruction 2 | . . . . . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Total Allies 12 | . . . . . . 12 . . . . . Largest Group 4 | . . . . . . 4 . . . . . Highest-Rated Group 90 | . . . . . . 90 . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . 3 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Turns Passed 14810 | 137 1447 864 2425 1474 2198 2949 1090 1235 792 156 43 Spaces Moved 7214 | 76 744 408 1032 597 1094 1471 574 725 394 84 15 Core 6 | 6 . . . . . . . . . . . Treads 5846 | 70 744 408 1032 597 1094 751 574 576 . . . Legs 642 | . . . . . . . . 149 394 84 15 Wheels 720 | . . . . . . 720 . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 160 115 155 155 110 186 186 Average Speed 169 | 151 160 160 192 240 160 143 155 162 180 186 186 Slowest Speed 240 | 160 240 160 240 240 160 237 156 190 186 186 186 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 60 | 6 96 77 86 94 79 41 16 85 70 69 4 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . 1 . Known Exits Taken 6 | . . . 1 . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . Scrap Searched 6 | . . 3 . . . . . 1 2 . . Spaces Dug 6 | . . . . . 2 4 . . . . . Terrain Destroyed 203 | . . . 9 . 4 110 43 2 30 . 5 Melee 6 | . . . . . 2 4 . . . . . Projectile 36 | . . . . . 2 7 11 2 9 . 5 AOE 161 | . . . 9 . . 99 32 . 21 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Total 8845 | 94 910 521 1326 624 1421 1962 697 755 430 84 21 Wait 685 | . 94 33 127 17 200 185 29 . . . . Move 7203 | 75 743 407 1031 596 1093 1470 573 724 393 83 15 Hop . | . . . . . . . . . . . . Pick Up 121 | 11 15 3 24 1 12 32 15 2 6 . . Fast Attach 33 | . 5 2 7 . 7 2 7 1 2 . . Attach 51 | 6 1 2 2 . 2 24 9 3 1 1 . Detach 1 | . . . . . . 1 . . . . . Swap 87 | . . 6 14 1 11 36 10 4 5 . . Drop 112 | . 5 4 38 1 22 23 13 4 2 . . Fire 491 | 2 44 45 77 8 62 172 37 17 21 . 6 Melee 25 | . . 19 . . 2 4 . . . . . Ram 5 | . . . . . . 5 . . . . . Kick . | . . . . . . . . . . . . Crush 23 | . 3 . 6 . 10 . 4 . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 8 | . . . . . . 8 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / Sto) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 138 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 11) 305 | -10/Materials | Build established: Mutant 605 | -10/Materials | Discovered new exit (range 3) 640 | -10/Materials | Discovered new exit (range 15) 871 | -10/Materials | Discovered new exit (range 16) 1051 | -10/Materials | Discovered new exit (range 11) 1224 | -10/Materials | Discovered new exit (range 4) 1416 | -10/Materials | Repaired Lgt. Treads 1443 | -10/Materials | Repaired Lgt. Treads 1585 | -10/Materials | Entered Mines 1790 | -10/Mines | Excavation squad dispatched 1790 | -10/Mines | A large section of the Mines collapsed 2040 | -10/Mines | Excavation squad dispatched 2290 | -10/Mines | Excavation squad dispatched 2391 | -10/Mines | Core integrity fell below 50% 2422 | -10/Mines | Discovered new exit (range 13) 2449 | -10/Mines | Entered Materials 2449 | -9/Materials | Evolved 2 slots: Utility x2 2972 | -9/Materials | Discovered new exit (range 16) 3214 | -9/Materials | Identified exit to Mines 3373 | -9/Materials | Discovered new exit (range 3) 3487 | -9/Materials | Build established: Scavenger-Mutant 3589 | -9/Materials | Repaired Lgt. Treads 4106 | -9/Materials | Build established: Mutant 4346 | -9/Materials | Discovered new exit (range 13) 4849 | -9/Materials | First assault squad dispatched 4874 | -9/Materials | Entered Mines 4879 | -9/Mines | Met a Derelict bent on vengeance 5059 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5522 | -9/Mines | Assembled infested the area 5575 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5614 | -9/Mines | Discovered new exit (range 13) 5682 | -9/Mines | Discovered new exit (range 7) 5883 | -9/Mines | Learned Materials garrison access intel 6348 | -9/Mines | Entered Materials 6348 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6349 | -8/Materials | Loaded intel: 1 garrison access location 6651 | -8/Materials | Build established: Scavenger-Mutant 6769 | -8/Materials | Discovered new exit (range 4) 7452 | -8/Materials | Repaired Hrd. Medium Armor Plating 7797 | -8/Materials | Discovered new exit (range 16) 8080 | -8/Materials | Build established: Mutant 8496 | -8/Materials | Repaired Cld. Ion Engine 8535 | -8/Materials | Repaired Hrd. Medium Armor Plating 8546 | -8/Materials | Entered Factory 8546 | -7/Factory | Evolved 2 slots: Utility x2 8547 | -7/Factory | Identified exit to Storage 9601 | -7/Factory | Discovered new exit (range 16) 9761 | -7/Factory | Lost 4 parts (1p2n1w) 9769 | -7/Factory | Identified exit to Factory 10591 | -7/Factory | First assault squad dispatched 10842 | -7/Factory | Core integrity fell below 50% 11239 | -7/Factory | Repaired Imp. Light Armor Plating 11279 | -7/Factory | Repaired Adv. Treads 11325 | -7/Factory | Repaired Med. Treads 11392 | -7/Factory | Build established: Scavenger-Mutant 11409 | -7/Factory | Discovered exit to Factory (range 14) 11495 | -7/Factory | Entered another Factory area 11495 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 11783 | -6/Factory | Discovered new exit (range 4) 11788 | -6/Factory | Identified exit to Factory 12065 | -6/Factory | Lost 4 parts (1n1u2w) 12207 | -6/Factory | Build established: Hacker-Mutant 12380 | -6/Factory | Discovered new exit (range 6) 12388 | -6/Factory | Identified exit to Lower Caves 12585 | -6/Factory | Entered Lower Caves 12610 | -6/Lower Caves | Identified exit to Lower Caves 12963 | -6/Lower Caves | Encountered a Warlord checkpoint 13207 | -6/Lower Caves | Learned Factory stockpile data 13567 | -6/Lower Caves | Lost 3 parts (2n1u) 13620 | -6/Lower Caves | Learned Factory terminal intel 13820 | -6/Lower Caves | Entered another Lower Caves area 13919 | -6/Lower Caves | Discovered exit to Factory (range 7) 14004 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14302 | -6/Lower Caves | Build established: Mutant 14308 | -6/Lower Caves | Identified exit to Data Miner 14312 | -6/Lower Caves | Learned Armory stockpile data 14486 | -6/Lower Caves | Lost 3 parts (1p2u) 14532 | -6/Lower Caves | Encountered a Warlord checkpoint 14551 | -6/Lower Caves | Learned 4 Factory zone layouts 14612 | -6/Lower Caves | Entered Data Miner 14612 | -6/Data Miner | Discovered new exit (range 6) 14629 | -6/Data Miner | Identified exit to Proximity Caves 14653 | -6/Data Miner | Met Data Miner 14705 | -6/Data Miner | Learned location of Section 7 (-2) 14705 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14727 | -6/Data Miner | Received God Mode back door access code from Data Miner 14768 | -6/Data Miner | Entered Proximity Caves 14811 | -5/Proximity Caves | Self-destructed Last Messages --------------- 14722_ System corrupted: Energy discharge (-126). Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\ER94 to gain control via the back door I've installed. Now off with you. LOCATION=PROXIMITY CAVES GOAL=ESCAPE 14788_ VGYYECRP04ECMQW9FQ9M 14798_ Imp. Signal Interpreter destroyed. 14801_ Flexi-carbon Leg destroyed. 14803_ Overheating: System interference. 14803_ Adv. Heat Sink temporarily disabled. 14803_ Adv. Plasma Cannon temporarily disabled. 14807_ Power failure, Lgt. Angular Momentum Engine shutdown. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????? ?????# ????????????????????????? | | ???????????????; ???## ????????????????????????? | | ???????????????# ##;; ###?????????????????????? | | ???????????????? #;# #?????????????????????? | | ????????????????? #?????????????????????? | | ?????????????????? p #?????????????????????? | | ??????????????????? #?????????????????????? | | ???????????????????? p ##????????????????????? | | ?????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????#; ####??????????????????? | | ???????????????????##### @ ## ##?????????????????? | | ??????????????????## #?????????????????? | | ????????????????### #?????????????????? | | ????????????????# ## ###???????????????? | | ????????????????# #### #???????????????? | | ????????????????# ##??## #??????????????? | | ????????????????## ##????## #??????????????? | | ?????????????????###???????### ##??????????????? | | ?????????????????????????????#####???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Core Shielding 20 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Energy Filtering 30 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Imp. Hacking Suite | -7/Factory | Hacked Arm. Huge Wheel | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Railgun | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicPiercingTreads Manual? 0 Play Time 01:54:57 Cumulative 54.4 hours Start 2025.02.17 @ 22:15:00 End 2025.02.18 @ 00:10:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 32 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b1887a8-e83d-4d37-a6df-40bb56ae92a6