Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.14 @ 15:02:51 Player: Brognold Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (77) 385 Value Destroyed (2982) 2982 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 9987 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1300 Matter 220/300 Energy 90/170 System Corruption 7% Temperature Critical (707) Movement Hovering (110) Ox1 Location -3/Research Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (7) --- Gravmag Array Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (8) ------ Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Gravmag Array Gravmag Array Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Gravmag Array Antigrav System Antigrav System Gyrokinetic Inverter Gyrokinetic Inverter Improved Antigrav System > --- UTILITY ---------- Advanced Cryofiber Web High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Improved Phase Shifter > --- WEAPON ----------- Variable Charge Gun KE Penetrator KE Penetrator Hardcell Cannon > --- INVENTORY -------- Micro Nuclear Core Gravmag Array Gravmag Array Gravmag Array Gravmag Array Improved Coolant Injector Triangulator Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Targeting Computer Weapon Cycler Improved Phase Shifter Improved Phase Shifter Improved Phase Shifter [Rating: 116] Favorites ----------- Power Fission Core Engine Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Utility Advanced Targeting Computer Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 5 | . . 2 . . . . . . . 1 1 1 Utility 6 | . . . 2 2 . . . . . 1 1 . Weapon 2 | . . . . . . . . . 1 . . 1 Parts Attached 125 | 6 9 17 12 6 2 10 6 . 10 6 33 8 Power 26 | 1 2 4 1 1 . 3 1 . 2 1 9 1 Engine 14 | 1 2 4 1 1 . 3 . . 1 . 1 . Core 11 | . . . . . . . 1 . 1 1 8 . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 31 | 2 1 6 1 1 1 3 1 . 3 2 7 3 Treads 11 | 2 . 6 1 1 1 . . . . . . . Leg 6 | . 1 . . . . 3 1 . 1 . . . Wheel . | . . . . . . . . . . . . . Hover 14 | . . . . . . . . . 2 2 7 3 Flight . | . . . . . . . . . . . . . Utility 34 | 1 3 4 5 3 1 1 2 . 1 2 9 2 Device 17 | . 2 1 . 2 . . 1 . 1 . 8 2 Storage 5 | 1 1 1 . . . . . . . 1 1 . Processor 10 | . . 2 5 1 . . 1 . . 1 . . Hackware . | . . . . . . . . . . . . . Protection 2 | . . . . . 1 1 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 34 | 2 3 3 5 1 . 3 2 . 4 1 8 2 Energy Gun 10 | . . 2 4 . . 1 . . . . 3 . Energy Cannon 1 | . . . 1 . . . . . . . . . Ballistic Gun 20 | 2 2 1 . 1 . 2 2 . 3 1 4 2 Ballistic Cannon 2 | . 1 . . . . . . . . . 1 . Launcher . | . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . . . Parts Lost 42 | . 1 1 4 1 3 3 5 . 1 . 9 14 Power 8 | . . . . . . 1 . . . . 5 2 Propulsion 15 | . . 1 3 1 2 . 2 . 1 . 1 4 Utility 8 | . 1 . . . 1 1 1 . . . . 4 Weapon 11 | . . . 1 . . 1 2 . . . 3 4 Highest Loss Streak 14 | . 1 1 2 1 3 3 4 . 1 . 3 14 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 94 98 87 81 77 90 97 84 81 87 83 89 Engine 5 | . 13 11 9 7 7 4 5 . . . 1 . Core 3 | . . . . . . . 1 7 7 11 8 8 Treads 12 | . 25 41 24 18 10 7 7 7 4 . . . Leg 5 | . 1 . . . . 16 21 7 5 . . . Hover 4 | . . . . . . . . . 2 16 15 26 Device 7 | . 11 10 9 11 11 . . . 5 5 9 8 Storage 2 | . 14 . . . . . . . . 4 5 3 Processor 24 | . . 10 27 27 30 30 30 38 33 29 26 22 Protection 3 | . . . . . 1 13 13 7 . . . . Energy Gun 5 | . . 11 16 12 7 6 5 . . . 2 3 Ballistic Gun 9 | . 21 5 . 2 7 7 8 15 13 14 12 8 Ballistic Cannon 1 | . 7 5 . . . . . . . . . 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 77 | 13 20 24 19 22 24 24 22 21 28 50 72 77 Greatest Support 80 | 40 40 80 80 60 40 35 40 10 29 51 65 76 Greatest Overweight (x) 6 | 2 6 1 . . 6 1 2 2 2 1 1 1 Average Overweight (x) . | . . . . . . . . 2 1 . . . Largest Inventory Capacity 25 | 8 10 25 5 5 5 5 5 5 5 15 20 20 Average Capacity 7 | 7 8 5 5 5 5 5 5 5 5 14 16 16 Most Carried 20 | 1 10 10 5 5 5 5 5 5 5 15 20 20 Average Carried 7 | . 5 5 4 4 5 3 3 5 4 13 15 15 Final Capacity 20 | 8 10 5 5 5 5 5 5 5 5 15 20 5 Final Carried 20 | 1 10 5 5 5 5 3 5 5 5 15 20 4 Class Distribution -------------------- 45% | Scavenger-Mutant 20% | Mutant 14% | Scout 9% | Gunner 5% | Scavenger-Gunner 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Gunner | -6/Factory Scout | -5/Factory Scout | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Fac Res Matter Collected 2684 | 217 175 351 120 95 60 141 187 13 88 . 1018 219 Remotely 10 | . . . . . . . 10 . . . . . Salvage Created 2921 | . 203 438 223 111 269 217 163 . 88 . 948 261 Parts 164 | . 14 30 9 7 16 11 10 . 5 . 57 5 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 5 | . . . . 1 . . . . . . 1 3 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 9 . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Fac Res Combat Hostiles Destroyed 68 | . 7 10 4 2 7 4 5 . 1 . 26 2 Guns 59 | . 6 7 2 2 7 4 4 . 1 . 25 1 Cannons 7 | . 1 3 1 . . . . . . . 1 1 AOE 1 | . . . 1 . . . . . . . . . Classes Destroyed 10 | . 2 2 . 2 . 1 . . 1 . . 2 Worker 3 | . . . . 1 . 1 . . . . 1 . Tunneler 1 | . . . . . . . . . 1 . . . Recycler 1 | . . . . . . . . . . . . 1 Watcher 4 | . . 2 . . . 1 . . 1 . . . Swarmer 26 | . 3 2 . . 3 . 2 . . . 16 . Grunt 17 | . 4 4 3 . 3 2 . . . . . 1 Brawler 1 | . . . . . . . . . . . . 1 Sentry 12 | . . 4 1 1 1 1 1 . . . 3 . Hunter 1 | . . . . . . 1 . . . . . . Programmer 11 | . . . . 1 . . 2 . 1 . 7 . Best Kill Streak 7 | . 3 2 3 1 4 3 5 . 1 . 7 3 Combat Bots Only 7 | . 3 2 3 1 4 3 5 . 1 . 7 2 Max Kills in Single Turn 2 | . 2 2 1 1 2 1 1 . 1 . 2 1 Gunslinging 1 | . 1 . . . . . . . . . 1 . Exploded 1 | . . . 1 . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Fac Res Hostile Shots Fired 537 | . 58 69 25 15 63 56 36 . 4 . 127 84 Missed 104 | . 8 16 4 3 14 12 9 . . . 34 4 Damage Taken 7719 | . 524 681 386 131 593 431 510 . 59 . 1793 2611 Core 2110 | . 86 50 69 22 138 81 39 . . . 258 1367 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 49 | . 49 . . . . . . . . . . . Core Remaining (%) 84 | 100 65 87 87 . . . . 60 100 100 77 . Volleys Fired 199 | . 34 23 14 5 13 16 13 . 8 . 56 17 Largest 4 | . 2 2 2 2 2 2 2 . 2 . 3 4 Hottest 206 | . 55 126 126 119 84 93 93 . 53 . 183 206 Shots Fired 422 | . 68 46 25 10 25 28 23 1 12 . 151 33 Gun 370 | . 51 34 20 10 25 28 23 1 8 . 149 21 Cannon 48 | . 17 12 5 . . . . . . . 2 12 Launcher . | . . . . . . . . . . . . . Special 4 | . . . . . . . . . 4 . . . Kinetic 302 | . 68 24 . 3 13 16 13 1 8 . 127 29 Thermal 97 | . . 22 20 7 12 12 10 . . . 10 4 Explosive . | . . . . . . . . . . . . . Electromagnetic 19 | . . . 5 . . . . . . . 14 . Robot Hit Streak 28 | . 8 27 15 28 13 10 14 . 3 . 15 15 Robot Miss Streak 8 | . 5 4 1 1 6 3 3 . 3 . 8 4 Penetration Max 1 | . . . . . . . . . . . 1 1 Secondary Targets 7 | . 1 . . . . . . . . . 6 . Max Gunslinging Chain 1 | . 1 . . . . . . . . . 1 . Shots Hit Robots 328 | . 37 37 21 9 21 20 21 . 10 . 129 23 Core Hits 240 | . 14 16 8 7 28 29 16 . 10 . 100 12 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 . Critical Strikes 8 | . . 3 . . 1 . 2 . . . 1 1 Burn 4 | . . 1 . . 1 . 2 . . . . . Destroy 1 | . . . . . . . . . . . 1 . Blast 3 | . . 2 . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6742 | . 392 624 482 205 387 364 433 . 126 . 2833 896 Guns 5700 | . 264 443 283 194 387 362 433 . 126 . 2723 485 Cannons 865 | . 128 181 75 . . . . . . . 79 402 Explosions 124 | . . . 124 . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 53 | . . . . 11 . 2 . . . . 31 9 Kinetic 4901 | . 392 313 . 76 255 275 256 . 126 . 2424 784 Thermal 1590 | . . 311 431 118 132 87 177 . . . 231 103 Explosive . | . . . . . . . . . . . . . Electromagnetic 198 | . . . 51 . . . . . . . 147 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . . 1 1 3 3 3 . . 4 6 Average Corruption 2 | . . . . 1 1 2 3 3 . . 1 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 47 | . . . . . 2 10 16 6 . . 12 1 Message Errors 11 | . . . . . . 6 3 1 . . 1 . Matter Fused 12 | . . . . . 1 1 5 2 . . 3 . Heat Flow Errors 7 | . . . . . . 1 1 . . . 4 1 Energy Discharges 6 | . . . . . . . 1 2 . . 3 . Data Loss (minor) 3 | . . . . . . . 3 . . . . . Data Loss (major) 3 | . . . . . . 1 2 . . . . . Misfires 2 | . . . . . . . 1 1 . . . . Alerts 2 | . . . . . . 1 . . . . 1 . Weapon Failures 1 | . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 29 | . . . 20 . . . . . . . . 9 Projectiles 9 | . . . . . . . . . . . . 9 Explosions 20 | . . . 20 . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 7 | . 2 . . . . . . . . . 1 4 Impact 2 | . . . . . . . . . . . 1 1 Kinetic 5 | . 2 . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 70 | . . . 51 . . . . . . . 15 4 Shots 1 | . . . 1 . . . . . . . . . Rammed 3 | . . . . 1 . . . . . . 1 1 Targets Rammed 5 | . . . . 2 . 1 . . . . 1 1 Kicked 1 | . . . . . . 1 . . . . . . Crushed 1 | . . . . 1 . . . . . . . . Highest Temperature 974 | . 90 225 487 84 99 177 239 . . . 304 974 Average Temperature 134 | . 40 54 219 29 36 63 112 . . . 99 676 Received Heat Transfer 1729 | . 207 345 189 12 189 135 90 . . . 63 499 Effects 35 | . . . 2 . . . 3 . . . . 30 Shutdowns 5 | . . . 1 . . . . . . . . 4 Energy Bleed 1 | . . . . . . . . . . . . 1 Interference 11 | . . . . . . . 3 . . . . 8 Matter Decay 5 | . . . 1 . . . . . . . . 4 Short Circuit 4 | . . . . . . . . . . . . 4 Damage (minor) 4 | . . . . . . . . . . . . 4 Damage (major) 1 | . . . . . . . . . . . . 1 Damage (core) 4 | . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . Parts Melted 10 | . . . . . 1 . 4 . . . 5 . Heat Transferred 3319 | . . 740 729 259 407 222 518 . . . 296 148 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Fac Res Peak Influence 320 | . 150 207 197 60 154 162 . . 49 68 320 176 Initial 156 | . . 27 87 13 34 80 . . . 23 5 156 Average 79 | . 49 73 103 26 107 72 . . 8 47 174 151 Maximum Alert Level 1 | . . 1 . . . . . . . . 1 . Low Security (%) 86 | 100 100 81 100 100 100 100 . . 100 100 42 100 Level 1 13 | . . 18 . . . . . . . . 57 . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 9 | . 1 . . 2 . . . . 2 . 3 1 Investigation 2 | . 1 . . 1 . . . . . . . . Extermination 4 | . . . . 1 . . . . 2 . 1 . Reinforcement 2 | . . . . . . . . . . . 1 1 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Fac Res Distress Signals 4 | . . 2 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 118 | . 15 21 7 3 10 5 11 . 2 3 34 7 Peak Tracking Total 7 | . 4 7 3 2 4 3 5 . 1 3 6 5 Tactical Retreats 5 | . . 2 1 . . . 1 . . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Fac Res Traps Triggered 4 | . 1 . . . 1 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Fac Res Machines Disabled 3 | . . 1 . . . . . . . . 2 . Max in Single Turn 1 | . . 1 . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Fac Res Machines Accessed 24 | . 2 . 1 4 . 2 3 . 1 2 8 1 Terminals 9 | . 1 . . 2 . . . . 1 . 4 1 Fabricators 4 | . . . . 1 . 1 . . . 1 1 . Repair Stations 2 | . 1 . . . . . . . . . 1 . Recycling Units 1 | . . . 1 . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 1 1 . Garrison Access 3 | . . . . 1 . 1 . . . . 1 . Total Hacks 43 | . 5 . 1 6 . 2 6 . 2 3 17 1 Successful 29 | . 3 . 1 3 . 1 6 . 1 1 13 . Failed 14 | . 2 . . 3 . 1 . . 1 2 4 1 Catastrophic 4 | . . . . 1 . . . . 1 . 1 1 Database Lockouts . | . . . . . . . . . . . . . Manual 6 | . . . . . . . . . . . 5 1 Terminals 17 | . 2 . . 3 . . . . 2 . 9 1 Fabricators 5 | . . . . 2 . 1 . . . 1 1 . Repair Stations 4 | . 3 . . . . . . . . . 1 . Recycling Units 1 | . . . 1 . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . 2 4 . Garrison Access 4 | . . . . 1 . 1 . . . . 2 . Terminal Hacks 17 | . 1 . . 1 . . 6 . 1 . 8 . Record 11 | . . . . . . . 4 . . . 7 . Open Door 2 | . . . . . . . 2 . . . . . Open DSF 1 | . . . . 1 . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . . . . . . 1 . Fabricator Hacks 2 | . . . . 1 . . . . . . 1 . Network Status 2 | . . . . 1 . . . . . . 1 . Repair Station Hacks 2 | . 2 . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . 1 2 . Insert Component 2 | . . . . . . . . . . 1 1 . Analyze 1 | . . . . . . . . . . . 1 . Garrison Access Hacks 4 | . . . . 1 . 1 . . . . 2 . Unlock Access 2 | . . . . 1 . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . Coupler Status 1 | . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 17 | . 2 . . 2 . 2 . . 1 2 7 1 Full Trace Events 1 | . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Fac Res Used RIF Installer 1 | . . . . . 1 . . . . . . . Robots Hacked 2 | . . . . . . . . . 2 . . . Non-combat 2 | . . . . . . . . . 2 . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . 2 . . . no_distress 1 | . . . . . . . . . 1 . . . ignore_repairs 1 | . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Fac Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Fac Res Turns Passed 8992 | 88 618 1050 599 970 233 702 1278 289 1021 462 1398 284 Spaces Moved 5171 | 51 284 500 285 369 98 310 827 112 526 602 1053 154 Core 11 | 4 3 . . . 4 . . . . . . . Treads 1544 | 47 256 480 285 369 94 13 . . . . . . Legs 1589 | . 25 20 . . . 297 827 112 308 . . . Wheels . | . . . . . . . . . . . . . Hover 2027 | . . . . . . . . . 218 602 1053 154 Flight . | . . . . . . . . . . . . . Fastest Speed 43 | 50 160 160 160 160 160 120 126 260 56 52 48 43 Average Speed 127 | 155 164 161 160 160 189 143 149 260 177 58 57 92 Slowest Speed 350 | 160 350 190 160 160 350 240 260 260 260 105 105 110 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 22 | 5 47 34 26 11 10 10 87 18 12 13 18 7 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . Known Exits Taken 9 | . . 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . Scrap Searched 3 | . . . . . . . 3 . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 11 | . . . 4 . . . . . . . 6 1 Melee . | . . . . . . . . . . . . . Projectile 9 | . . . 2 . . . . . . . 6 1 AOE 2 | . . . 2 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Fac Res Total 7196 | 57 371 704 402 738 119 538 850 111 601 714 1719 272 Wait 1599 | . 38 141 86 348 6 197 1 . 52 86 559 85 Move 5159 | 50 283 499 284 368 97 309 826 111 525 601 1052 154 Hop . | . . . . . . . . . . . . . Pick Up 37 | 1 3 4 1 3 . 1 1 . . 12 7 4 Fast Attach 68 | 6 5 8 4 6 2 6 4 . 6 2 16 3 Attach 21 | . . 2 3 . . 3 1 . 2 1 6 3 Detach 15 | . 3 1 3 . . 1 2 . 2 . 3 . Swap 36 | . 4 7 5 . . 1 1 . 2 3 11 2 Drop 56 | . 1 19 2 6 . 3 1 . 4 9 8 3 Fire 199 | . 34 23 14 5 13 16 13 . 8 . 56 17 Melee . | . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . 1 1 Kick 1 | . . . . . . 1 . . . . . . Crush 2 | . . . . 2 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Garrison -7/Factory (discovered 2 exits: *Low / Gar) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Build established: Mutant 464 | -10/Materials | Repaired Ion Engine 707 | -10/Materials | Entered another Materials area 707 | -9/Materials | Evolved 2 slots: Propulsion x2 1051 | -9/Materials | Build established: Scavenger-Mutant 1718 | -9/Materials | Discovered new exit (range 16) 1756 | -9/Materials | Identified exit to Materials 1757 | -9/Materials | Entered another Materials area 1757 | -8/Materials | Evolved 2 slots: Utility x2 1819 | -8/Materials | Discovered new exit (range 13) 2130 | -8/Materials | Identified exit to Storage 2342 | -8/Materials | Discovered new exit (range 10) 2355 | -8/Materials | Identified exit to Factory 2356 | -8/Materials | Entered Factory 2356 | -7/Factory | Evolved 2 slots: Utility x2 2573 | -7/Factory | Build established: Mutant 3097 | -7/Factory | Build established: Scavenger-Mutant 3210 | -7/Factory | Identified exit to DSF 3325 | -7/Factory | Identified exit to Garrison 3326 | -7/Factory | Entered Garrison 3350 | -7/Garrison | Triggered checkpoint 3443 | -7/Garrison | Installed Relay Interface Framework 3454 | -7/Garrison | Triggered checkpoint 3505 | -7/Garrison | Lost 3 parts (2n1u) 3531 | -7/Garrison | Build established: Mutant 3542 | -7/Garrison | Discovered new exit (range 6) 3552 | -7/Garrison | Identified exit to Factory 3559 | -7/Garrison | Entered Factory 3679 | -7/Factory | Lost 3 parts (1p1u1w) 3736 | -7/Factory | Identified exit to Garrison 3972 | -7/Factory | Build established: Scavenger-Mutant 4067 | -7/Factory | Discovered new exit (range 8) 4259 | -7/Factory | Identified exit to Lower Caves 4261 | -7/Factory | Entered Lower Caves 4410 | -7/Lower Caves | Learned 4 Factory zone layouts 5325 | -7/Lower Caves | Lost 4 parts (1n1u2w) 5341 | -7/Lower Caves | Learned location of Extension (-5) 5509 | -7/Lower Caves | Discovered new exit (range 16) 5528 | -7/Lower Caves | Identified exit to Lower Caves 5539 | -7/Lower Caves | Entered another Lower Caves area 5552 | -7/Lower Caves | Learned location of 1 exit from Factory 5716 | -7/Lower Caves | Discovered new exit (range 8) 5732 | -7/Lower Caves | Identified exit to Factory 5828 | -7/Lower Caves | Entered Factory 5828 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5829 | -6/Factory | Identified exit to Lower Caves 6212 | -6/Factory | Build established: Gunner 6751 | -6/Factory | Discovered new exit (range 7) 6847 | -6/Factory | Identified exit to Factory 6849 | -6/Factory | Entered another Factory area 6849 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7000 | -5/Factory | Build established: Scout 7071 | -5/Factory | Discovered new exit (range 5) 7088 | -5/Factory | Identified exit to Factory 7311 | -5/Factory | Entered another Factory area 7311 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7352 | -4/Factory | Spotted B-86 Titan 7371 | -4/Factory | Garrison activated, responded to threat 7419 | -4/Factory | Destroyed 7 combat bots 7467 | -4/Factory | Spotted B-86 Titan 8127 | -4/Factory | Discovered new exit (range 18) 8540 | -4/Factory | Destroyed 7 combat bots 8549 | -4/Factory | Lost 3 parts (2p1w) 8666 | -4/Factory | Lost 3 parts (1p1n1w) 8699 | -4/Factory | Identified exit to Research 8709 | -4/Factory | Entered Research 8709 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 8957 | -3/Research | Build established: Scavenger-Gunner 8974 | -3/Research | Core integrity fell below 50% 8990 | -3/Research | Core integrity fell below 20% 8994 | -3/Research | Core destroyed Last Messages --------------- R-10 Processor collects Adv. Signal Interpreter. Acquired Gravmag Array. Overheating: Matter decay (-60). P-80 Master resets P-80 Master, system corruption cleaned. Overheating: Core damaged (-234). R-10 Processor collects Adv. Sensor Array. Mic. Fission Core destroyed. Overheating: Imp. Signal Interpreter damaged (-15). K-01 Serf collects debris. Acquired Lgt. Antimatter Reactor. System corrupted: Heat flow error (+105). ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Power failure, Lgt. Antimatter Reactor shutdown. Gravmag Array broken. Overheating: Short circuit. R-10 Processor collects Imp. Phase Shifter. Acquired 11 matter. R-10 Processor collects Mic. Nuclear Core. Overheating: Core damaged (-143). Map ----- +----------------------------------------------------+ | % # ""T"" # ??????????????????????????? | | """"" + """ #+??????????????????????????? | | """"" # # ??????????????????????????? | | """"" # # ??????????????????????????? | | # # ??????????????????????????? | | ######### ### ??????????????????????????? | | #???????# #?# #?????????????????????????? | | ##########???????# #?# #?????????????????????????? | | ?????????????????# #?# #?????????????????????????? | | ?????????????????# #?# #?????????????????????????? | | ?????????????????# #?# #?????????????????????????? | | ???????????#######/### #?????????????????????????? | | ???????????# # #?????????????????????????? | | ???????????# # #########+##########??????? | | ???????????# # ??????? | | ???????????# """"" + ?????? | | ???????????# """"" # ?????? | | ???????????# """"" ### ?????? | | ???????????# #?# """ """ ""????????? | | ???????????#] #?# """ """ ""????????? | | ???? ################ """ """ """???????? | | ????" ???? | | ????" % ???? | | ??? H ???? | | ?????????##+###########p######""" """#######?????? | | ?????????????????# %!p%@ #"""T"""#???????????? | | ?????????????????# RRRk= #?#######???????????? | | ?????????????????# #???????????????????? | | ?????????????????# =!gg #???????????????????? | | ?????????????????# !!! #???????????????????? | | ?????????????????# % #???????????????????? | | ?????????????????# #???????????????????? | | ?????????????????#############???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 28 Energy Capacity 485 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 200 Armor Coverage 300 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 64 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Weapon Cycler | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings GoHome() Hey, That's Mine! Respectable Loadout Challenges ------------ None Game ------ Seed WeightNavigationChip Manual? 0 Play Time 03:02:07 Cumulative 14.5 hours Start 2024.05.10 @ 20:48:13 End 2024.05.14 @ 15:02:51 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: fdd5b78d-3ca3-492c-bbc1-bfcb7451d439