Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.02.03 @ 02:09:04 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (1243) 1243 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (714) 714 TOTAL SCORE: 3782 Bonus ------- High Alert Combat Kills 54 Follower Combat Kills 60 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 135/150 System Corruption 3% Temperature Cool (9) Movement Flying (250) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Improved Flight Unit > --- UTILITY (3) ------ Small Storage Unit Improved Target Analyzer > --- WEAPON (2) ------- RU-N14's Throwing Claymores > --- INVENTORY (8) ---- Large Matter Pod (150) Improved Particle Charger Hacking Drone Bay (1/1) Gauss Rifle RU-N14's Throwing Claymores (10) RU-N14's Throwing Claymores (10) RU-N14's Throwing Claymores (10) CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Improved Flight Unit Makeshift Flight Unit > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Hacking Drone Bay > --- WEAPON ----------- Shock Rifle Improved Medium Laser > --- INVENTORY -------- Flight Unit Large Matter Pod RU-N14's Throwing Claymores RU-N14's Throwing Claymores RU-N14's Throwing Claymores RU-N14's Throwing Claymores CR-A16's Pointy Stick [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Core Analyzer Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Improved Assault Rifle Special Weapon RU-N14's Throwing Claymores Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 61 | . 7 26 4 10 14 Power 6 | . . 2 1 . 3 Engine 4 | . . 2 1 . 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 18 | . 4 8 3 1 2 Treads . | . . . . . . Leg 1 | . 1 . . . . Wheel . | . . . . . . Hover 6 | . 1 5 . . . Flight 11 | . 2 3 3 1 2 Utility 15 | . 1 7 . 3 4 Device 7 | . . 4 . . 3 Storage 2 | . . . . 2 . Processor 3 | . . 1 . 1 1 Hackware . | . . . . . . Protection 3 | . 1 2 . . . Artifact . | . . . . . . Weapon 22 | . 2 9 . 6 5 Energy Gun 14 | . 2 6 . 5 1 Energy Cannon . | . . . . . . Ballistic Gun 4 | . . 3 . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 3 | . . . . 1 2 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 4 . 1 1 Corrupted Parts 3 | . 1 1 . . 1 System Corruption 5 | . 1 3 . . 1 Parts Lost 12 | . . 3 2 . 7 Power 3 | . . 1 . . 2 Propulsion 6 | . . . 2 . 4 Utility 1 | . . 1 . . . Weapon 2 | . . 1 . . 1 Highest Loss Streak 4 | . . 2 2 . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 98 93 93 99 68 Engine 9 | . 14 10 7 11 4 Leg 6 | . 26 . . . . Hover 4 | . . 27 . . . Flight 19 | . 1 5 30 33 21 Device 11 | . . 17 22 14 4 Storage 9 | . 14 9 . 9 11 Processor 6 | . . 1 11 8 10 Protection 3 | . 12 2 . . . Energy Gun 17 | . 27 11 11 20 7 Ballistic Gun 3 | . . 7 11 1 . Naked Turns . | . . . . . . Heaviest Build 19 | 12 15 19 11 16 19 Greatest Support 20 | 20 20 18 13 17 17 Greatest Overweight (x) 3 | . 2 1 1 . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | . 8 8 5 8 8 Average Capacity 7 | . 8 7 5 7 8 Most Carried 8 | . 8 8 5 8 8 Average Carried 7 | . 7 7 5 7 7 Final Capacity 8 | 8 8 5 5 8 8 Final Carried 8 | 6 8 5 5 8 8 Class Distribution -------------------- 81% | Mutant 11% | Scavenger-Mutant 7% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1001 | 200 180 304 57 118 142 Remotely . | . . . . . . Salvage Created 1346 | . 394 630 45 . 277 Parts 88 | . 28 39 3 . 18 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . . 11 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 33 | . 9 13 3 . 8 Melee 1 | . . . . . 1 Guns 23 | . 9 11 3 . . Cannons 1 | . . . . . 1 AOE 8 | . . 2 . . 6 Classes Destroyed 9 | . 5 1 . . 3 Builder 1 | . 1 . . . . Hauler 2 | . 1 1 . . . Operator 1 | . 1 . . . . Swarmer 9 | . 3 . 3 . 3 Grunt 18 | . 6 10 . . 2 Sentry 3 | . . 3 . . . Hunter 2 | . . . . . 2 Programmer 1 | . . . . . 1 Decomposer 3 | . . . . . 3 Best Kill Streak 8 | . 8 6 3 . 6 Combat Bots Only 8 | . 8 5 3 . 6 Max Kills in Single Turn 3 | . 1 2 2 . 3 Gunslinging 1 | . . . 1 . . Exploded 2 | . . 2 . . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 155 | . 33 39 22 . 61 Missed 47 | . 7 14 9 . 17 Damage Taken 1447 | . 258 351 104 . 734 Core 455 | . 53 61 27 . 314 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 78 . . . . Volleys Fired 75 | . 21 31 7 1 15 Largest 2 | . 2 2 2 2 2 Hottest 106 | . 90 96 79 106 106 Shots Fired 132 | . 42 54 14 2 20 Gun 128 | . 42 54 14 2 16 Cannon . | . . . . . . Launcher . | . . . . . . Special 4 | . . . . . 4 Kinetic 28 | . . 21 7 . . Thermal 59 | . 21 19 7 1 11 Explosive 4 | . . . . . 4 Electromagnetic 41 | . 21 14 . 1 5 Robot Hit Streak 24 | . 4 21 24 . 4 Robot Miss Streak 4 | . 3 2 1 . 4 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 1 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 87 | . 22 43 11 . 11 Core Hits 58 | . 15 22 3 . 18 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . 3 3 . . 3 Burn 7 | . 3 2 . . 2 Corrupt 1 | . . 1 . . . Sever 1 | . . . . . 1 Melee Attacks 4 | . . . . . 4 Impact . | . . . . . . Slashing . | . . . . . . Piercing 4 | . . . . . 4 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2503 | . 345 714 180 . 1264 Guns 1232 | . 304 628 180 . 120 Cannons . | . . . . . . Explosions 1115 | . 41 86 . . 988 Melee 35 | . . . . . 35 Ramming . | . . . . . . Kinetic 304 | . . 243 61 . . Thermal 713 | . 154 338 119 . 102 Explosive 988 | . . . . . 988 Electromagnetic 342 | . 191 133 . . 18 Impact . | . . . . . . Slashing 121 | . . . . . 121 Piercing 35 | . . . . . 35 Highest Corruption 3 | . 1 3 3 3 3 Average Corruption 2 | . 1 3 3 3 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . 3 3 1 3 Message Errors 2 | . . 1 1 . . Matter Fused 2 | . . 2 . . . Heat Flow Errors 4 | . . . 2 . 2 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 40 | . . 10 . . 30 Projectiles 2 | . . . . . 2 Explosions 38 | . . 10 . . 28 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 39 | . 15 24 . . . Shots 2 | . 1 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 381 | . 381 63 219 12 280 Average Temperature 92 | . 119 19 101 10 108 Received Heat Transfer 261 | . 72 168 . . 21 Effects 1 | . 1 . . . . Shutdowns 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 2037 | . 605 803 259 . 370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 553 | . 338 553 269 . . Initial 215 | . . 142 215 . . Average 242 | . 170 339 254 . . Maximum Alert Level 2 | . 1 2 1 . . Low Security (%) 29 | . 58 11 . . . Level 1 61 | . 41 59 100 . . Level 2 8 | . . 29 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 3 1 . . . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 11 17 4 . 11 Peak Tracking Total 6 | . 4 6 4 . 3 Tactical Retreats 2 | . 1 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . 6 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . 1 1 . . 1 Max in Single Turn 1 | . 1 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged 1 | . 1 . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 2 | . 2 . . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 11 . . . . Successful 6 | . 6 . . . . Failed 5 | . 5 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 6 | . 6 . . . . Terminals 11 | . 11 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Emergency Access Points 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 4 . . . . Terminals 4 | . 4 . . . . Botnet 2 | . 2 . . . . Sabotage 1 | . 1 . . . . Search 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 2 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 16 | . . . . 16 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 6 | . . . 2 4 . Largest Group 4 | . . . 2 4 4 Highest-Rated Group 159 | . . . 41 159 159 Highest-Rated Ally 41 | . . . 31 41 41 Total Orders 3 | . . . . . 3 EXPLORE 2 | . . . . . 2 RETURN 1 | . . . . . 1 Ally Attacks 4 | . . . . . 4 Total Damage 261 | . . . . . 261 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 Drone Launches 2 | . . . . . 2 Drone Recoveries 2 | . . . . . 2 Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1634 | . 371 251 212 524 276 Spaces Moved 1819 | 1 218 204 173 855 368 Core . | . . . . . . Treads . | . . . . . . Legs 208 | 1 207 . . . . Wheels . | . . . . . . Hover 167 | . 2 165 . . . Flight 1444 | . 9 39 173 855 368 Fastest Speed 32 | 120 37 34 34 34 32 Average Speed 52 | 120 119 54 37 38 54 Slowest Speed 250 | 120 190 120 112 39 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 5 | . . 2 2 . 1 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 1 33 20 45 86 56 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 8 | . . . 1 4 3 Spaces Dug . | . . . . . . Terrain Destroyed 35 | . . 2 . . 33 Melee . | . . . . . . Projectile . | . . . . . . AOE 35 | . . 2 . . 33 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2352 | . 288 286 303 1057 418 Wait 304 | . 25 1 119 157 2 Move 1804 | . 217 199 168 854 366 Hop 5 | . . 2 2 . 1 Pick Up 35 | . 6 9 1 15 4 Fast Attach 29 | . 4 11 3 5 6 Attach 17 | . 2 6 . 3 6 Detach 14 | . 4 . . 4 6 Swap 15 | . 1 9 1 2 2 Drop 50 | . 8 18 2 16 6 Fire 75 | . 21 31 7 1 15 Melee 4 | . . . . . 4 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Destroyed 8 combat bots 301 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 13) 372 | -10/Materials | Entered another Materials area 372 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 603 | -9/Materials | Discovered new exit (range 15) 615 | -9/Materials | Discovered new exit (range 5) 623 | -9/Materials | Entered Mines 653 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 710 | -9/Mines | Learned Materials security intel 713 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 835 | -9/Mines | Entered Zion 835 | -7/Zion | Accompanied by 1 ally 851 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 857 | -7/Zion | System corruption cleaned by Quarantine Array 885 | -7/Zion | Led the pair of lost Derelicts to a safe place 901 | -7/Zion | Learned Factory emergency access door positions 987 | -7/Zion | Found Prototype Special Weapon 987 | -7/Zion | Identified RU-N14's Throwing Claymores 996 | -7/Zion | Found RU-N14's Throwing Claymores 998 | -7/Zion | Found RU-N14's Throwing Claymores 1000 | -7/Zion | Found RU-N14's Throwing Claymores 1062 | -7/Zion | Learned Factory security intel 1063 | -7/Zion | Learned Factory emergency access door positions 1095 | -7/Zion | Imprinted 1097 | -7/Zion | Declared Zion's savior 1130 | -7/Zion | Found CR-A16's Pointy Stick 1197 | -7/Zion | Given the Hacking Drone Bay 1198 | -7/Zion | Found Prototype Device 1206 | -7/Zion | Discovered new exit (range 11) 1359 | -7/Zion | Entered Proximity Caves 1359 | -6/Proximity Caves | Accompanied by 4 allies 1365 | -6/Proximity Caves | Identified Hacking Drone Bay 1435 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 1494 | -6/Proximity Caves | Ambushed by research squad 1522 | -6/Proximity Caves | Core integrity fell below 50% 1525 | -6/Proximity Caves | Lost 3 parts (1p2n) 1539 | -6/Proximity Caves | Core integrity fell below 20% 1635 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01557_ Destroyed Lgt. Nuclear Core. 01557_ S-27 Virus destroyed. 01557_ Destroyed Lgt. Nuclear Core. 01557_ S-27 Virus destroyed. 01560_ Flexi-carbon Leg fries itself beyond repair. 01561_ VTOL Module fries itself beyond repair. 01565_ Acquired 10 matter. 01567_ VTOL Module fries itself beyond repair. 01567_ The unstable cave ceiling collapses. 01568_ Autogun fries itself beyond repair. 01568_ The unstable cave ceiling collapses. 01569_ VTOL Module fries itself beyond repair. 01571_ The unstable cave ceiling collapses. 01583_ Dropped Shock Rifle. 01583_ Acquired Gauss Rifle. 01594_ The unstable cave ceiling collapses. 01605_ System corrupted: Energy discharge (-43). 01634_ Machine disabled. 01634_ G-50 Soldier destroyed. 01635_ G-50 Soldier springs to life. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#??????????????? | | ????????????????????????????????? ##?????????????? | | ???????????????????##??????????? #?????????????? | | ???????????????????# #?????????? #?????????????? | | ???????????????????# #???????? ???????????????? | | ???????????????????# #?????? ????##??????????? | | ???????????????????# ??#### ??? ??????????? | | ??????????? ???????# ##$ ?? ?????????? | | ???????????# ?????# ? ??????????? | | ???????????# #### # ###???????????? | | ??????????# """???????????? | | ???????????# @ g%g%=T "???????????? | | ?????????????????### * "#??????????? | | ???????????????????# # #??????????? | | ???????????????????# +?? +??????????? | | ???????????????????## M #???? #??????????? | | ????????????????????## M #??????"""#??????????? | | ????????????????????## M????????????????????? | | ???????????????????## #"???????????#???????? | | ???????????????????# M ########### ????????? | | ???????????????????# #???????? | | ???????????????????##### ???????? | | ?????????????????????#### #???????? | | ????????????????????## # ## #???????? | | ????????????????????## ##??? ? ?????????? | | ?????????#??????????# # #????????????????? | | ???????### ????????## #%% ##????????????????? | | ??????## ???????# % ####?????????????????? | | # ### ######## % #??????#????????????? | | # ##?????? ##??????????? | | # # % ##????? #??????????? | | # ######## ####?? #####??????? | | ##?##[ ##? ##?????? | | ## #??## #?# ##????? | | ## ??# #???# % ### #????? | | ???#???## #??## #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Evasion (%) 63 Targeting Accuracy 5 Target Analysis 6 Core Analysis 6 Item Schematics ----------------- Beamcaster | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Power Maul | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Fission Core | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreAdvancedPlatform Manual? 0 Play Time 00:17:17 Cumulative 635.4 hours Start 2024.02.03 @ 01:54:50 End 2024.02.03 @ 02:09:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 612 Rogue 339 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 80 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e104d80d-b347-44fe-929b-a5e531e8f190