Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.04 @ 17:27:45 Player: Torako Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (400) 2000 Value Destroyed (17797) 17797 Prototype IDs (47) 940 Alien Tech Used (0) 0 Bonus (16115) 16115 TOTAL SCORE: 45152 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 5737 Follower Combat Kills 2508 Awakened Behemoth Slayer 1000 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Scanned by Researcher 500 Recovered Sigix Corpse 2000 Win 3000 Friendly Fire -730 Cogmind --------- Core Integrity 1534/1600 Matter 300/300 Energy 171/350 System Corruption 0% Temperature Cool (76) Movement Hovering (56) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Quantum Reactor > --- PROPULSION (9) --- Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (10) ----- Enhanced Optical Array Improved Melee Analysis Suite Quantum Capacitor Advanced ECM Suite Improved Cloaking Device Graphene Brace > --- WEAPON (3) ------- Enhanced Nova Cannon CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- Enhanced Nova Cannon Fusion Bomb Launcher Improved Plasma Cutter Sigix Corpse Peak State ------------ > --- POWER ------------ Reinforced Fission Core Particle Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Enhanced Armored Medium Treads Improved Heavy Siege Treads Centrium Heavy Treads > --- UTILITY ---------- Coolant Network High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Superdense Plating > --- WEAPON ----------- Advanced Plasma Rifle Cooled Proton Cannon Enhanced Nova Cannon > --- INVENTORY -------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Biometal Medium Treads Experimental Heat Sink Advanced Cooling System Advanced Cooling System Improved Coolant Injector Zionite Biocell Experimental Weapon Cycler Improved Powered Armor Graphene Brace Heavy Wave Gun Enhanced Nova Cannon Enhanced Nova Cannon Helical Railgun Gamma Bomb Array Fusion Bomb Launcher Improved Plasma Cutter CR-A16's Pointy Stick [Rating: 165] Favorites ----------- Power Light Nuclear Core Engine F-cell Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Linear Gravjet Flight Unit Impulse Thruster Array Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Authchip [Armor] Protection Powered Armor Weapon Heavy Particle Cannon Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Gamma Bomb Array Special Weapon Plasma Cutter Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Res Qua Acc Slots Evolved 18 | . . 2 . 2 . . 2 . . . . 2 2 2 2 . 2 . 2 Power 2 | . . . . . . . 1 . . . . . . . 1 . . . . Propulsion 7 | . . . . . . . . . . . . 1 1 1 1 . 2 . 1 Utility 8 | . . 1 . 2 . . 1 . . . . 1 1 1 . . . . 1 Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . Parts Attached 276 | 6 18 27 1 30 7 17 21 . 4 2 . 22 15 11 11 49 27 2 6 Power 37 | 1 3 3 . 2 . 3 6 . . . . 7 . 2 2 3 4 . 1 Engine 20 | 1 3 3 . 2 . 2 2 . . . . 6 . 1 . . . . . Core 7 | . . . . . . 1 4 . . . . . . 1 . . 1 . . Reactor 10 | . . . . . . . . . . . . 1 . . 2 3 3 . 1 Propulsion 73 | 2 6 8 . 11 . 2 3 . 1 . . 3 4 5 2 15 8 2 1 Treads 53 | . 4 8 . 11 . 2 3 . 1 . . 3 4 5 2 10 . . . Leg 3 | . 2 . . . . . . . . . . . . . . 1 . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . Hover 12 | . . . . . . . . . . . . . . . . 3 6 2 1 Flight 3 | . . . . . . . . . . . . . . . . 1 2 . . Utility 102 | 1 4 10 1 9 4 6 7 . 3 . . 9 8 4 1 19 14 . 2 Device 49 | . 1 2 . 5 2 3 3 . 1 . . 4 6 2 . 10 8 . 2 Storage 7 | 1 1 2 . . . . 1 . . . . . 1 . . 1 . . . Processor 10 | . . . . 2 . 1 1 . . . . 1 . . . 3 2 . . Hackware 2 | . . . . . . . . . . . . 1 . . . . 1 . . Protection 34 | . 2 6 1 2 2 2 2 . 2 . . 3 1 2 1 5 3 . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 64 | 2 5 6 . 8 3 6 5 . . 2 . 3 3 . 6 12 1 . 2 Energy Gun 26 | . 5 4 . 3 2 5 2 . . . . 1 1 . 1 2 . . . Energy Cannon 29 | . . 2 . 5 . 1 3 . . 1 . 2 2 . 4 7 1 . 1 Ballistic Gun 3 | 2 . . . . . . . . . . . . . . . 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . . . 1 1 . . . Special Weapon 2 | . . . . . 1 . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . 1 . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . . . . . 1 1 . 1 . . 8 3 . 3 13 4 . . Corrupted Parts 4 | . . . . . . . . . . . . . 1 . . 3 . . . System Corruption 23 | . . . . . . . . . . . . . 4 . . 19 . . . Parts Lost 85 | . 4 1 . 3 3 11 7 . 2 . . 3 2 4 . 30 5 2 8 Power 12 | . 2 . . . . 3 3 . . . . 1 . . . 1 . . 2 Propulsion 24 | . 1 . . . . 2 1 . 1 . . . 1 2 . 9 2 1 4 Utility 33 | . . 1 . 1 1 3 3 . 1 . . . 1 2 . 14 3 1 2 Weapon 16 | . 1 . . 2 2 3 . . . . . 2 . . . 6 . . . Highest Loss Streak 8 | . 2 1 . 2 2 5 2 . 2 . . 2 2 3 . 8 4 2 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 18 | 3 8 18 20 19 19 17 18 20 19 20 20 19 19 18 19 17 4 3 3 Power 1 | . . 1 2 2 2 1 . 2 2 2 1 1 2 2 1 . . . . Propulsion 3 | 2 3 6 5 5 4 3 3 4 3 3 3 1 2 2 3 3 . . . Utility 6 | . 2 7 7 6 6 8 8 7 7 8 8 8 7 7 6 6 . . . Weapon 4 | . 2 3 4 4 5 3 5 5 5 5 5 6 6 6 7 6 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 58 | . 8 3 2 12 5 . 5 . . 1 . 11 1 . 3 4 . 2 1 Power 3 | . . . . . . . . . . . . 2 . . 1 . . . . Propulsion 15 | . 2 2 1 5 2 . 2 . . . . . . . 1 . . . . Utility 13 | . 4 1 . 4 . . 2 . . . . . . . . 1 . 1 . Weapon 26 | . 2 . 1 3 3 . 1 . . 1 . 8 1 . 1 3 . 1 1 Tool/Special 1 | . . . . . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 94 | . 97 99 100 99 99 98 99 100 100 99 100 87 97 94 91 79 66 75 74 Engine 5 | . 13 11 11 9 9 6 2 . . . . 10 5 5 3 1 . . . Core 4 | . . . . . . 2 12 15 15 15 15 . . . 3 3 . . . Reactor 1 | . . . . . . . . . . . . 1 5 4 4 5 7 8 11 Treads 18 | . 19 21 22 18 18 18 15 15 15 15 15 20 22 25 23 20 . . . Hover 1 | . . . . . . . . . . . . . . . . . 22 28 29 Device 16 | . 8 10 11 18 17 18 22 23 19 15 15 15 21 25 23 11 18 21 21 Storage 7 | . 14 11 11 9 9 9 7 7 7 7 7 6 5 5 4 4 . . . Processor 5 | . . . . 8 9 7 7 7 7 7 7 6 5 5 4 9 5 8 8 Protection 8 | . 4 10 11 8 9 10 6 7 10 15 14 5 10 6 5 4 3 3 . Energy Gun 9 | . 19 23 22 10 13 18 15 . . . . 1 1 . . 4 . . . Energy Cannon 12 | . . 9 11 16 13 8 7 23 23 20 23 17 15 15 13 6 2 4 4 Peak Build Rating 165 | 6 12 18 22 38 39 41 52 48 53 52 51 90 98 111 141 165 144 143 165 Average Rating 61 | 4 9 16 19 32 37 38 47 48 49 51 51 78 92 108 128 147 122 135 151 On Entrance 59 | . 6 12 18 21 38 39 40 48 48 51 51 51 80 97 111 139 75 125 139 Avg Prop Armor Cover (%) 5 | . . . . . . . 5 . . . . . . . . 25 3 . 8 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 259 | 14 22 62 66 81 77 77 85 83 92 92 92 113 129 126 163 259 63 63 79 Greatest Support 217 | 26 40 40 40 44 44 44 56 56 56 56 56 96 112 138 199 217 68 98 114 Greatest Overweight (x) 2 | . . 1 1 2 1 1 2 1 1 1 1 1 1 1 . 1 . . 1 Average Overweight (x) . | . . . 1 1 1 1 1 1 1 1 1 . . . . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 Average Capacity 18 | 6 9 18 20 20 20 20 20 20 20 20 20 20 20 20 20 19 5 5 5 Most Carried 20 | 6 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 Average Carried 18 | 3 8 18 19 19 19 17 18 19 19 19 20 19 19 18 19 17 4 4 4 Final Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 Final Carried 20 | 6 10 20 20 20 18 18 20 20 20 20 20 19 20 20 20 5 5 4 4 Class Distribution -------------------- 26% | Gunner 25% | Scavenger-Tank 17% | Tank 8% | Scavenger-Gunner 5% | Mutant 5% | Messiah-Tank 4% | Skirmisher 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -9/Mines Gunner | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -3/Armory Scavenger-Sprinter | -2/Research Scavenger-Sprinter | -2/Quarantine Scavenger-Sprinter | -1/Access Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Res Qua Acc Matter Collected 5147 | 253 405 368 10 315 101 208 304 84 153 40 30 364 235 199 167 1571 162 . 178 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 20741 | . 813 1793 25 2249 875 1240 1618 108 380 . 131 990 1290 1405 940 6307 235 . 342 Parts 868 | . 53 91 1 100 58 47 65 4 14 . 13 43 48 45 38 219 12 . 17 Haulers Intercepted 15 | . 2 5 . 3 . 1 1 . 1 . . 1 . . 1 . . . . Recyclers Shooed 13 | . . 3 . 3 . 1 3 . . . . 1 . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . 4 14 1 18 . . . . . . . . Prevented 9 | . . . . . . . . . . . 9 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Res Qua Acc Combat Hostiles Destroyed 330 | . 18 37 2 37 25 20 27 4 5 . 5 17 18 19 13 80 1 . 2 Melee 3 | . . . . . . . . . . . . . . . . 3 . . . Guns 109 | . 17 25 2 6 9 9 22 . . . . 4 . . . 15 . . . Cannons 146 | . . 10 . 28 14 7 2 4 5 . 5 11 15 14 8 23 . . . AOE 15 | . . . . . . . . . . . . . . . 3 12 . . . Classes Destroyed 24 | . 8 2 . 3 4 1 1 . . . . 1 2 . . 2 . . . Worker 13 | . 2 1 . 1 . 2 5 . . . . . . . 2 . . . . Builder 6 | . 1 1 . 2 . . . . . . . . 1 1 . . . . . Hauler 15 | . 2 5 . 3 . 1 1 . 1 . . 1 . . 1 . . . . Recycler 11 | . 1 1 . 3 . 1 4 . . . . . 1 . . . . . . Mechanic 4 | . 1 . . . . . . . . . . . . . . 3 . . . Operator 4 | . . . . 1 . . . . . . . . . 1 . . 2 . . Watcher 14 | . 1 5 . 5 . . . . . . . . 1 . . 2 . . . Swarmer 63 | . 6 10 2 5 9 . 7 4 . . 5 5 3 . 3 4 . . . Cutter 1 | . . . . . 1 . . . . . . . . . . . . . . Saboteur 4 | . . . . . . . . . . . . . . . . 4 . . . Grunt 149 | . 12 16 . 19 5 12 11 . 4 . . 6 7 7 4 46 . . . Brawler 10 | . . 1 . 1 . 2 . . . . . 1 1 . 1 3 . . . Duelist 5 | . . . . 2 1 . . . . . . . . . . 2 . . . Protector 2 | . . . . . 1 . . . . . . . . . . 1 . . . Sentry 35 | . . 10 . 9 5 3 2 . 1 . . . . . 1 4 . . . Demolisher 3 | . . . . . 1 . . . . . . . . . . 2 . . . Specialist 12 | . . . . . . 2 . . . . . 2 . 6 . 2 . . . Hunter 11 | . . . . . 2 . 1 . . . . 2 1 2 . 3 . . . Programmer 20 | . . . . . . . 6 . . . . . 4 3 3 4 . . . Heavy 6 | . . . . 1 . 1 . . . . . 1 1 1 . 1 . . . Behemoth 5 | . . . . . . . . . . . . . 1 . 1 . 1 . 2 Armor Guard 4 | . . . . . . . . . . . . . . . . 4 . . . Investigator 1 | . . . . . . . . . . . . . . . . 1 . . . Z-Heavy 1 | . . . . . . . . . . . . . 1 . . . . . . Fireman 1 | . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 9 | . 7 6 2 5 6 4 6 5 4 . 2 4 5 7 8 9 1 . 2 Combat Bots Only 9 | . 3 6 2 4 6 4 6 5 4 . 2 4 4 7 7 9 1 . 2 Max Kills in Single Turn 5 | . 2 2 1 2 2 2 2 1 1 . 1 2 1 2 2 5 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . . . . . 2 4 . . . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Res Qua Acc Hostile Shots Fired 2630 | . 111 113 16 178 80 128 147 33 46 . 49 78 87 407 73 969 39 18 58 Missed 859 | . 27 34 2 55 20 38 47 6 15 . 20 25 28 168 29 292 22 7 24 Hits 1771 | . 84 79 14 123 60 90 100 27 31 . 29 53 59 239 44 677 17 11 34 Melee 22 | . . . . 2 1 3 . . . . . . . . . 16 . . . Projectile 1749 | . 84 79 14 121 59 87 100 27 31 . 29 53 59 239 44 661 17 11 34 AOE 11 | . . . . . 6 . 2 . . . . . . . . 3 . . . Critical Strikes 76 | . 1 3 . 5 3 6 5 . 2 . 1 3 1 6 2 37 . . 1 Actively Blocked 24 | . . . . . . . . . . . . . . . 1 22 . . 1 Part Disruptions 8 | . . . . . . . 2 . . . . . . 6 . . . . . Damage Taken 29460 | . 951 911 125 2104 959 1596 1408 426 393 . 495 1015 1314 1986 796 13230 572 324 855 Core 2418 | . 178 168 9 111 59 207 166 31 16 . 23 92 212 115 . 833 40 92 66 Absorbed by Shields 2752 | . . . . . 10 . . . . . . 21 195 1382 240 904 . . . Redirected to Shielding 6 | . . . . . . . . . . . . 6 . . . . . . . Ignored by Resistances 873 | . . . . . . . . . . . . . . . . 858 5 10 . Regen/Repaired (Parts) 537 | . 11 53 . 221 . . 25 . . . . 227 . . . . . . . Core Remaining (%) 68 | 100 28 . 55 . . 31 . . . . 66 89 78 90 . 35 . 90 95 Volleys Fired 926 | . 76 89 11 116 52 73 63 8 14 . 14 38 49 54 33 191 16 6 23 Largest 3 | . 2 3 3 3 3 3 3 3 3 . 3 3 3 3 3 3 1 1 1 Hottest 360 | . 112 189 189 205 205 196 225 225 225 . 225 225 215 215 360 360 120 120 120 Shots Fired 2388 | . 152 267 33 299 127 186 190 25 43 . 42 114 141 147 89 488 16 6 23 Gun 1091 | . 152 203 22 104 46 145 171 . . . . 12 4 . . 232 . . . Cannon 1280 | . . 64 11 195 81 41 19 25 43 . 42 102 137 147 87 241 16 6 23 Launcher 17 | . . . . . . . . . . . . . . . 2 15 . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 138 | . 65 . . . . . . . . . . . . . . 73 . . . Thermal 2164 | . 87 267 33 299 127 186 190 25 43 . 42 114 141 147 87 331 16 6 23 Explosive 2 | . . . . . . . . . . . . . . . 2 . . . . Electromagnetic 50 | . . . . . . . . . . . . . . . . 50 . . . Phasic 34 | . . . . . . . . . . . . . . . . 34 . . . Robot Hit Streak 57 | . 11 11 13 13 12 43 36 7 11 . 10 27 24 18 11 57 5 . . Robot Miss Streak 7 | . 4 5 2 3 2 3 2 2 3 . 3 3 5 2 3 7 2 . 1 Penetration Max 2 | . . . . . . . . . . . . . . . . 2 . . . Secondary Targets 5 | . 2 2 . . . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . . . . . . . . . . . Capacitor 39 | . . . . . . . . . . . . . . . . . 16 6 17 Shots Hit Robots 1545 | . 92 148 12 199 68 144 147 13 33 . 25 71 98 105 57 316 15 . 2 Core Hits 702 | . 38 63 3 81 34 43 55 5 12 . 8 36 30 35 28 229 2 . . Critical Kills 16 | . . 2 . 1 1 . . . . . . 1 1 3 2 4 1 . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . 1 . . . Critical Strikes 83 | . 4 20 2 5 3 8 15 . . . . 1 1 3 2 17 2 . . Burn 63 | . 4 18 2 4 2 8 15 . . . . . . . . 10 . . . Meltdown 15 | . . 2 . 1 1 . . . . . . 1 1 3 2 3 1 . . Destroy 2 | . . . . . . . . . . . . . . . . 2 . . . Impale 1 | . . . . . . . . . . . . . . . . . 1 . . Intensify 2 | . . . . . . . . . . . . . . . . 2 . . . Melee Attacks 7 | . . . . . . . . . . 1 . . . . . . 4 . 2 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 7 | . . . . . . . . . . 1 . . . . . . 4 . 2 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 45436 | . 1294 2527 240 4421 1627 2806 2795 371 801 . 709 2088 3677 3587 2457 15452 584 . . Guns 14262 | . 1290 1869 168 1199 470 1917 2460 . . . . 228 83 . . 4578 . . . Cannons 26231 | . . 632 66 3197 1157 867 288 371 800 . 709 1853 3594 3529 2289 6418 461 . . Explosions 4515 | . . . . . . . . . . . . . . . 168 4347 . . . Melee 123 | . . . . . . . . . . . . . . . . . 123 . . Ramming 305 | . 4 26 6 25 . 22 47 . 1 . . 7 . 58 . 109 . . . Kinetic 1931 | . 465 . . . . . . . . . . . . . . 1466 . . . Thermal 37610 | . 825 2501 234 4396 1627 2784 2748 371 800 . 709 2081 3677 3529 2289 8578 461 . . Explosive 168 | . . . . . . . . . . . . . . . 168 . . . . Electromagnetic 4507 | . . . . . . . . . . . . . . . . 4507 . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 123 | . . . . . . . . . . . . . . . . . 123 . . Phasic 792 | . . . . . . . . . . . . . . . . 792 . . . Highest Corruption 36 | . . . . . 1 1 10 10 10 10 . . 6 6 3 36 . . . Average Corruption 8 | . . . . . 1 1 6 10 10 10 . . 1 5 2 18 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 257 | . . . . . 17 7 45 16 21 5 . . 2 8 11 125 . . . Message Errors 50 | . . . . . 1 . 10 1 6 2 . . 1 2 1 26 . . . Matter Fused 68 | . . . . . 4 3 13 9 6 . . . . 2 4 27 . . . Heat Flow Errors 31 | . . . . . 3 . 5 2 3 . . . . 1 2 15 . . . Energy Discharges 24 | . . . . . 2 2 4 1 2 1 . . . . 2 10 . . . Parts Rejected 6 | . . . . . . . . . . . . . . 1 1 4 . . . Parts Fused 4 | . . . . . 1 . . 1 . . . . . . . 2 . . . Data Loss (minor) 29 | . . . . . 4 . 9 . 2 2 . . 1 1 1 9 . . . Data Loss (major) 6 | . . . . . 1 1 2 . 1 . . . . . . 1 . . . Misfires 11 | . . . . . . . 1 1 1 . . . . 1 . 7 . . . Alerts 4 | . . . . . 1 . 1 1 . . . . . . . 1 . . . Misdirections 6 | . . . . . . . . . . . . . . . . 6 . . . Weapon Failures 18 | . . . . . . 1 . . . . . . . . . 17 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 563 | . . 5 3 19 1 31 . 10 10 . . . 113 28 81 171 91 . . Projectiles 465 | . . 5 3 19 1 31 . 10 10 . . . 113 28 81 73 91 . . Explosions 98 | . . . . . . . . . . . . . . . . 98 . . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . 1 . . . . . Impact 1 | . . . . . . . . . . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 491 | . 2 . . . . . . . . . . . . . . 489 . . . Shots 34 | . . . . . . . . . . . . . . . . 34 . . . Rammed 32 | . 2 4 1 4 . 3 3 . 1 . . 1 . 4 . 9 . . . Targets Rammed 40 | . 2 5 1 5 . 3 6 . 1 . . 1 . 4 . 12 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 8 | . . 1 . 1 . . 3 . . . . . . . . 3 . . . Highest Temperature 838 | . 360 236 317 303 188 318 147 380 195 . 392 408 768 242 440 838 192 148 462 Average Temperature 103 | . 59 73 114 55 29 61 52 204 88 . 145 124 209 128 164 126 63 65 136 Received Heat Transfer 6629 | . 405 336 24 972 270 729 411 . 225 . 48 213 261 108 68 2397 108 36 18 Effects 44 | . 1 . 3 . . . . . . . 1 6 6 . 1 20 . . 6 Shutdowns 11 | . . . . . . . . . . . . 1 . . . 8 . . 2 Energy Bleed 5 | . . . . . . . . . . . . . 1 . . 2 . . 2 Interference 15 | . . . 3 . . . . . . . 1 4 1 . 1 5 . . . Matter Decay 2 | . . . . . . . . . . . . 1 . . . 1 . . . Short Circuit 4 | . 1 . . . . . . . . . . . . . . 3 . . . Damage (minor) 4 | . . . . . . . . . . . . . 3 . . 1 . . . Damage (major) 2 | . . . . . . . . . . . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations 1 | . . . . . . . . . . . . . . . . 1 . . . Total Turns 1 | . . . . . . . . . . . . . . . . 1 . . . Longest Duration 1 | . . . . . . . . . . . . . . . . 1 . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 . . . Robots Corrupted 23 | . . . . . . . . . . . . . . . . 23 . . . Combat Hostiles 22 | . . . . . . . . . . . . . . . . 22 . . . Parts Fried 49 | . . . . . . . . . . . . . 3 . . 46 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 33 | . 1 2 . 3 2 4 3 . . . . 2 3 5 2 5 1 . . Combat Hostiles 32 | . 1 2 . 3 2 4 3 . . . . 2 3 5 2 5 . . . Parts Melted 159 | . 4 19 . 20 7 19 18 2 . . . 6 15 23 12 14 . . . Heat Transferred 63262 | . 2205 7252 629 7955 2807 5994 6660 518 1184 . 999 3120 5311 5362 2851 10008 407 . . Parts Sabotaged 9 | . . . . . . . . . . . . . . . . 9 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . . . . . 4 . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Res Qua Acc Maximum Alert Level 5 | . . 2 . 3 4 3 2 . . . . 2 3 2 2 5 5 4 2 Low Security (%) 28 | 100 100 31 100 56 . . 3 . . . . 51 1 5 . . . . . Level 1 29 | . . 52 . 12 . . 90 . . . . 20 60 61 71 15 . . . Level 2 20 | . . 16 . 30 18 53 5 . . . . 27 20 32 28 16 . . 100 Level 3 9 | . . . . 1 47 46 . . . . . . 16 . . 20 . 28 . Level 4 5 | . . . . . 33 . . . . . . . . . . 16 . 71 . Level 5 2 | . . . . . . . . . . . . . . . . 14 15 . . High Security 3 | . . . . . . . . . . . . . . . . 16 84 . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 3314 | . 178 443 160 709 1255 892 507 . . . . 696 747 643 464 3314 1807 1150 633 Initial 1742 | . . 13 160 14 461 611 394 . . . . 31 334 336 321 209 1742 1100 633 Average 499 | . 70 265 38 239 939 709 287 . . . . 256 395 362 340 1279 1734 1106 573 Influence Increases 14227 | . 567 1206 184 1291 924 717 864 90 135 . 382 1289 983 699 404 4148 145 66 133 Destroy 0b10 Robot/C 7800 | . 360 740 120 740 580 400 540 80 100 . 240 620 540 480 260 1940 20 . 40 Destroy 0b10 Robot/NC 390 | . 40 65 . 75 5 20 50 . 5 . . 20 45 10 15 30 10 . . Destroy Leader 1658 | . 76 230 20 216 30 122 142 10 . . 40 148 148 110 52 304 10 . . Allied During Kill 854 | . . . 14 7 29 . . . . . 102 234 123 32 . 313 . . . Successful Hack 211 | . 44 44 . 39 . . 52 . . . . 17 8 . . 7 . . . Select Force Hacks 30 | . . 30 . . . . . . . . . . . . . . . . . Disable Machine 555 | . . 45 . 45 30 30 15 . . . . 30 15 15 15 240 . 45 30 Anti-Garrison Action 250 | . . . . . 250 . . . . . . . . . . . . . . Destroy Structure 569 | . 2 7 . 34 . 10 5 . . . . 20 74 52 62 234 15 6 48 Partial Spotted 45 | . . . . . . . . . . . . . . . . . 15 15 15 Lose Combat Pursuer 1665 | . 45 45 30 135 . 135 60 . 30 . . . 30 . . 1080 75 . . Active Sensor Use 200 | . . . . . . . . . . . . 200 . . . . . . . Influence Decreases 13795 | . 534 828 557 619 379 1104 1442 322 193 . 331 656 980 773 618 1228 1657 901 673 Entered New Map 5776 | . . 20 251 24 249 644 474 108 12 . . 20 350 351 292 190 1577 791 423 Time Decay 6079 | . 344 648 306 585 . 350 598 214 171 . 311 466 490 362 326 618 30 90 170 Lost Part 820 | . 40 10 . 10 30 110 70 . 10 . . 30 20 40 . 300 50 20 80 Lost Ally 520 | . . . . . 100 . . . . . 20 140 120 20 . 120 . . . Purge Threat 600 | . 150 150 . . . . 300 . . . . . . . . . . . . Squads Dispatched 103 | . 3 7 1 5 . 5 8 . . . . 12 7 8 3 27 14 1 2 Investigation 19 | . 2 3 1 3 . 1 2 . . . . 3 1 1 . 1 . 1 . Extermination 15 | . . . . . . . 4 . . . . 2 2 1 2 3 . . 1 Reinforcement 27 | . 1 4 . 2 . 4 2 . . . . 6 2 5 . 1 . . . Assault 42 | . . . . . . . . . . . . 1 2 1 1 22 14 . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . . . 1 . . . . . . . Active Scanning Responses 2 | . . . . . . . . . . . . 2 . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Res Qua Acc Distress Signals 23 | . 3 3 . 4 . 2 2 . . . . 1 1 . . 5 1 . 1 Communications Jammed 61 | . . . . . . . . . . . . . 3 57 1 . . . . Distress Signals 55 | . . . . . . . . . . . . . 2 52 1 . . . . Times Spotted 670 | . 30 50 7 60 29 32 33 4 7 . 11 31 34 28 15 220 29 13 37 Peak Tracking Total 30 | . 7 5 4 5 4 10 5 4 5 . 3 6 5 8 4 30 14 13 11 Tactical Retreats 56 | . 2 2 2 5 . 5 4 . 2 . . . 2 . . 20 5 . 7 ECM-based Alert Blocks 44 | . . . . . . . . . . . . . . . . . 11 . 33 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Res Qua Acc Traps Triggered 29 | . 1 3 . 4 7 1 1 . . . . . . 2 . 7 1 2 . Indirectly 3 | . . . . . . . . . . . . . . . . 3 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Res Qua Acc Machines Disabled 40 | . . 4 . 3 2 2 1 . . . . 2 1 1 1 18 . 3 2 Max in Single Turn 1 | . . 1 . 1 1 1 1 . . . . . 1 1 1 1 . 1 1 Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . 1 . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Res Qua Acc Machines Accessed 57 | . 6 11 1 14 3 1 8 . . 1 . 2 2 2 2 2 . 2 . Terminals 34 | . 5 8 . 11 3 . 4 . . . . . . . . 2 . 1 . Fabricators 4 | . . . . . . . 2 . . . . . . 1 1 . . . . Repair Stations 6 | . 1 1 . 1 . . 1 . . . . 1 . 1 . . . . . Recycling Units 2 | . . 1 . . . 1 . . . . . . . . . . . . . Scanalyzers 6 | . . 1 . 1 . . . . . . . 1 1 . 1 . . 1 . Garrison Access 3 | . . . . 1 . . 1 . . . . . 1 . . . . . . Total Hacks 159 | . 17 31 1 41 5 3 23 . . 7 . 7 6 3 4 7 . 4 . Successful 98 | . 10 21 1 28 . 1 17 . . 7 . 5 3 1 1 2 . 1 . Failed 60 | . 7 9 . 13 5 2 6 . . . . 2 3 2 3 5 . 3 . Catastrophic 13 | . 2 2 . 2 3 . . . . . . . . 1 1 1 . 1 . Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . . . Manual 156 | . 12 22 . 30 1 . 10 . . 1 . 12 28 14 2 11 . 11 2 Terminals 101 | . 15 23 . 36 5 . 13 . . . . . . . . 7 . 2 . Fabricators 9 | . . . . . . . 5 . . . . . . 2 2 . . . . Repair Stations 18 | . 2 3 . 2 . . 4 . . . . 6 . 1 . . . . . Recycling Units 6 | . . 3 . . . 3 . . . . . . . . . . . . . Scanalyzers 12 | . . 2 . 2 . . . . . . . 1 3 . 2 . . 2 . Garrison Access 5 | . . . . 1 . . 1 . . . . . 3 . . . . . . Terminal Hacks 35 | . 7 4 1 6 . . 7 . . 7 . . . . . 2 . 1 . Record 2 | . . . . . . . . . . . . . . . . 1 . 1 . Part Schematic 8 | . . . . . . . 1 . . 7 . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . 3 2 . 1 . . 1 . . . . . . . . . . . . Open Door 2 | . . . 1 . . . . . . . . . . . . 1 . . . Terminal Index 3 | . . 1 . 1 . . 1 . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 4 | . 1 1 . . . . 2 . . . . . . . . . . . . Locate Traps 2 | . . . . 1 . . 1 . . . . . . . . . . . . Zone Layout 3 | . 1 . . 2 . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . 4 . . . . . . 1 . . . . . Load Schematic 3 | . . . . . . . 2 . . . . . . 1 . . . . . Build 2 | . . . . . . . 2 . . . . . . . . . . . . Repair Station Hacks 10 | . . 2 . 2 . . 2 . . . . 4 . . . . . . . Scan Component 5 | . . 1 . 1 . . 1 . . . . 2 . . . . . . . Repair 5 | . . 1 . 1 . . 1 . . . . 2 . . . . . . . Recycling Unit Hacks 3 | . . 2 . . . 1 . . . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . 1 . . . 1 . . . . . . . . . . . . . Scanalyzer 6 | . . 1 . 2 . . . . . . . 1 1 . 1 . . . . Retrieve Study 6 | . . 1 . 2 . . . . . . . 1 1 . 1 . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 36 | . 3 11 . 17 . . 3 . . . . . 2 . . . . . . Terminals 30 | . 1 9 . 17 . . 3 . . . . . . . . . . . . Track 1 | . . . . 1 . . . . . . . . . . . . . . . Botnet 12 | . 1 3 . 5 . . 3 . . . . . . . . . . . . Disrupt 1 | . . . . 1 . . . . . . . . . . . . . . . Skim 16 | . . 6 . 10 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . 2 1 . . . . . . . . . . . . . . . . . Mechanics 2 | . 1 1 . . . . . . . . . . . . . . . . . Patch 1 | . 1 . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . Tunnel 1 | . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 2 . . . . . . Reprogram 1 | . . . . . . . . . . . . . 1 . . . . . . Watchers 1 | . . . . . . . . . . . . . 1 . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . . 1 . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . . . Hacking Detections 46 | . 5 8 . 11 3 1 7 . . . . 2 1 2 2 2 . 2 . Full Trace Events 7 | . . 2 . . 1 1 2 . . . . 1 . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 4 . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 39 | . . . . . . . 1 . . 22 . 16 . . . . . . . Parts Built 4 | . . . . . . . 4 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 126 | . . . . . . . 126 . . . . . . . . . . . . Total Part Build Rating 16 | . . . . . . . 16 . . . . . . . . . . . . Part Studies Acquired 5 | . . 1 . 1 . . . . . . . 1 1 . 1 . . . . Parts Repaired 5 | . . 1 . 1 . . 1 . . . . 2 . . . . . . . Time 190 | . . 26 . 44 . . 38 . . . . 82 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 18 | . . 9 . . . 9 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . . . . 4 4 . . . . . Programmers 8 | . . . . . . . . . . . . . 4 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . 5 . . . . . . . . . . 4 . . . Allies Hacked 4 | . . . . . . . . . . . . . 2 . . 2 . . . Hacks Repelled 1 | . . . . . . . . . . . . . 1 . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Res Qua Acc Total Allies 50 | . . . 4 . 5 . . . . 4 . 6 20 1 . 10 . . . Largest Group 7 | . . . 4 2 3 . . . . 4 4 6 7 1 . 7 . . . Highest-Rated Group 660 | . . . 71 24 62 . . . . 153 153 294 296 141 . 660 . . . Highest-Rated Ally 269 | . . . 31 16 31 . . . . 40 40 70 85 141 . 269 . . . Zionite Dispatches 9 | . . . . . . . . . . . . 2 3 1 . 3 . . . Heavy 2 | . . . . . . . . . . . . . 1 . . 1 . . . Light 2 | . . . . . . . . . . . . 1 . . . 1 . . . Fire 2 | . . . . . . . . . . . . 1 1 . . . . . . Hacker 1 | . . . . . . . . . . . . . 1 . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . 1 . . . Hero 1 | . . . . . . . . . . . . . . 1 . . . . . Initial Warlord ECA Mod 2 | . . . . . . 2 1 1 1 1 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 349 | . . . 16 . 26 . . . . . 33 97 70 28 . 79 . . . Total Damage 11249 | . . . 190 . 311 . . . . . 678 1622 2335 1541 . 4572 . . . Kills 75 | . . . 4 . 5 . . . . . 7 18 15 5 . 21 . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Res Qua Acc Active Infowar (turns) 7557 | . . . . . . . . . . . . 1564 987 811 739 2446 456 197 357 Optics 3404 | . . . . . . . . . . . . . . . . 2394 456 197 357 A.S.S. 1434 | . . . . . . . . . . . . 1434 . . . . . . . Decoding 187 | . . . . . . . . . . . . 187 . . . . . . . Cloaking 61 | . . . . . . . . . . . . . . . . . . . 61 Jamming 2654 | . . . . . . . . . . . . . 987 811 739 117 . . . ECM 248 | . . . . . . . . . . . . . . . . . 35 6 207 Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 2 . . . . 1 1 1 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 2 | . . . . . . . . . . . . 2 . . . . . . . Emergency Access 2 | . . . . . . . . . . . . 2 . . . . . . . Zionite Intel Received 8 | . . . . . . . . . . . . 1 3 2 . . . 2 . Main Access 2 | . . . . . . . . . . . . . 1 . . . . 1 . Component Schematics 1 | . . . . . . . . . . . . 1 . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . 1 . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . 1 . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . 1 . . . . . Active Garrisons 1 | . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Res Qua Acc Turns Passed 24648 | 48 887 2719 1246 3064 1810 784 1907 450 643 2276 740 1745 1280 827 739 2473 456 197 357 Spaces Moved 11007 | 38 393 1035 490 1005 683 212 614 176 243 940 286 622 470 355 349 849 967 464 816 Core 3 | 3 . . . . . . . . . . . . . . . . . . . Treads 8547 | . 283 1035 490 1005 683 212 614 176 243 940 286 622 470 355 349 784 . . . Legs 69 | . 69 . . . . . . . . . . . . . . . . . . Wheels 76 | 35 41 . . . . . . . . . . . . . . . . . . Hover 2172 | . . . . . . . . . . . . . . . . 40 852 464 816 Flight 140 | . . . . . . . . . . . . . . . . 25 115 . . Fastest Speed 23 | 50 90 160 240 225 225 225 225 240 240 240 240 160 167 167 168 45 23 25 29 Average Speed 179 | 87 145 219 240 244 225 225 241 240 240 240 240 231 214 168 168 184 25 26 30 Slowest Speed 325 | 100 160 240 240 325 225 225 320 240 240 240 240 243 247 250 170 253 46 31 157 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . . . 3 1 . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 82 95 97 92 68 25 21 41 51 89 56 24 21 13 16 63 31 51 21 Regions Visited 19 Branch Regions 7 Pre-discovered Areas 7 | . . 1 1 2 . . . 1 . 1 1 . . . . . . . . Known Exits Taken 5 | . . . . 1 . . . 1 1 . . . 1 . . . . 1 . Unknown Exits Taken 13 | 1 1 1 1 . . 1 1 . . 1 1 1 . 1 1 1 1 . . Scrap Searched 8 | . . . 1 . . . . 1 1 4 1 . . . . . . . . Spaces Dug 27 | . . . . 4 . . . . . . . . . . . 6 1 3 13 Terrain Destroyed 268 | . . . . 33 . 8 3 5 . . . 11 17 23 31 113 5 3 16 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 222 | . . . . 33 . 8 3 5 . . . 11 17 23 14 84 5 3 16 AOE 46 | . . . . . . . . . . . . . . . 17 29 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Res Qua Acc Total 14018 | 49 560 1282 537 1396 846 359 891 187 270 959 308 855 630 462 443 1372 1162 538 912 Wait 1009 | . 26 72 26 178 24 40 142 1 1 7 4 102 71 23 10 41 121 55 65 Move 10982 | 37 392 1034 489 1005 681 211 613 175 242 939 285 621 469 355 348 844 964 463 815 Hop 3 | . . . . . . . . . . . . . . . . 2 1 . . Pick Up 174 | 6 20 18 4 21 7 5 16 1 4 2 1 23 6 4 8 19 4 5 . Fast Attach 139 | 6 6 10 . 5 1 5 8 . . 3 . 13 4 7 8 29 27 2 5 Attach 101 | . 5 3 . 6 3 10 8 . 2 . . 8 3 6 3 37 5 1 1 Detach 55 | . 2 . . 2 1 4 1 . . . . 8 . 1 7 21 7 . 1 Swap 160 | . 11 24 1 21 4 5 14 1 4 2 3 12 18 6 6 28 . . . Drop 243 | . 20 27 5 37 7 3 18 1 2 5 1 29 10 3 20 36 13 6 . Fire 926 | . 76 89 11 116 52 73 63 8 14 . 14 38 49 54 33 191 16 6 23 Melee 7 | . . . . . . . . . . 1 . . . . . . 4 . 2 Ram 3 | . 1 . . . . . . . . . . . . . . 2 . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 35 | . 1 5 1 5 . 3 6 . 1 . . 1 . 3 . 9 . . . Escape Stasis 31 | . . . . . 16 . 2 . . . . . . . . 13 . . . Rewire 132 | . . . . . 42 . . . . . . . . . . 90 . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 18 | . . . . . 8 . . . . . . . . . . 10 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 6 exits: *Fac x3 / *Sto x2 / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -3/Armory -2/Research -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 15) 287 | -10/Materials | Core integrity fell below 50% 343 | -10/Materials | Build established: Mutant 698 | -10/Materials | Discovered new exit (range 7) 891 | -10/Materials | Discovered new exit (range 16) 936 | -10/Materials | Entered another Materials area 936 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1004 | -9/Materials | Repaired Lgt. Treads 1193 | -9/Materials | Discovered new exit (range 16) 1336 | -9/Materials | Build established: Tank 1539 | -9/Materials | Central database locked down 1761 | -9/Materials | Discovered new exit (range 13) 2116 | -9/Materials | Discovered new exit (range 15) 2952 | -9/Materials | Discovered new exit (range 11) 3026 | -9/Materials | Build established: Scavenger-Tank 3655 | -9/Materials | Entered Mines 3665 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3667 | -9/Mines | Met a Derelict bent on vengeance 3869 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4048 | -9/Mines | Received a Mining Laser from a helpful Derelict 4148 | -9/Mines | Discovered new exit (range 5) 4219 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4257 | -9/Mines | Discovered new exit (range 12) 4359 | -9/Mines | Met a Derelict shopkeep closing up shop 4550 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4681 | -9/Mines | Found a hidden stash of uninstalled traps 4901 | -9/Mines | Entered Materials 4901 | -8/Materials | Accompanied by 2 allies 4901 | -8/Materials | Evolved 2 slots: Utility x2 4902 | -8/Materials | Identified exit to Storage 5187 | -8/Materials | Build established: Scavenger-Gunner 5446 | -8/Materials | Discovered new exit (range 13) 5897 | -8/Materials | Learned Storage emergency access door positions 5943 | -8/Materials | Learned location of 1 exit from Extension 5977 | -8/Materials | Learned location of Extension (-5) 6002 | -8/Materials | Learned location of Zion (-7) 6019 | -8/Materials | Learned Storage emergency access door positions 6046 | -8/Materials | Learned 4 Recycling zone layouts 6085 | -8/Materials | Learned Storage emergency access door positions 6412 | -8/Materials | Repaired Imp. Medium Armor Plating 6458 | -8/Materials | Discovered exit to Storage (range 9) 6536 | -8/Materials | Discovered new exit (range 10) 6696 | -8/Materials | Build established: Gunner 7466 | -8/Materials | Discovered new exit (range 16) 7965 | -8/Materials | Identified exit to Garrison 7965 | -8/Materials | Entered Garrison 8157 | -8/Garrison | Triggered checkpoint 8313 | -8/Garrison | Triggered checkpoint 8535 | -8/Garrison | Discovered new exit (range 11) 8671 | -8/Garrison | Triggered checkpoint 8689 | -8/Garrison | Triggered checkpoint 8823 | -8/Garrison | Triggered checkpoint 8861 | -8/Garrison | Discovered new exit (range 13) 8885 | -8/Garrison | Discovered new exit (range 6) 9017 | -8/Garrison | Triggered checkpoint 9193 | -8/Garrison | Triggered checkpoint 9252 | -8/Garrison | Discovered new exit (range 11) 9289 | -8/Garrison | Triggered checkpoint 9445 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9775 | -8/Garrison | Entered Materials 10202 | -8/Materials | Lost 3 parts (1p1n1w) 10232 | -8/Materials | Core integrity fell below 50% 10266 | -8/Materials | Discovered exit to Storage (range 10) 10274 | -8/Materials | Lost 5 parts (1p1n2u1w) 10342 | -8/Materials | Discovered new exit (range 16) 10559 | -8/Materials | Entered Factory 10559 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 11365 | -7/Factory | Fabricated Powered Armor (x2) 11843 | -7/Factory | Fabricated Powered Armor (x2) 12087 | -7/Factory | System corruption reached 10% 12320 | -7/Factory | Repaired Cryofiber Web 12403 | -7/Factory | Discovered new exit (range 13) 12466 | -7/Factory | Entered Lower Caves 12467 | -7/Lower Caves | Encountered a Warlord checkpoint 12495 | -7/Lower Caves | Met a Warlord Commander 12496 | -7/Lower Caves | Learned location of Warlord (-4) 12497 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 12503 | -7/Lower Caves | Found Encrypted Comm Array 12700 | -7/Lower Caves | Identified exit to Lower Caves 12916 | -7/Lower Caves | Entered another Lower Caves area 12938 | -7/Lower Caves | Discovered new exit (range 7) 12975 | -7/Lower Caves | Encountered a Warlord checkpoint 13080 | -7/Lower Caves | Identified exit to Zion 13213 | -7/Lower Caves | Found Imp. Powered Armor 13456 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13524 | -7/Lower Caves | Build established: Tank 13559 | -7/Lower Caves | Entered Zion 13670 | -7/Zion | Given the Hacking Drone Bay 13705 | -7/Zion | System corruption cleaned by Quarantine Array 13762 | -7/Zion | Discovered new exit (range 15) 13943 | -7/Zion | Found CR-A16's Pointy Stick 14129 | -7/Zion | Learned Factory trap positions 14477 | -7/Zion | Received a visual enhancement algorithm 14479 | -7/Zion | Ran a visual enhancement algorithm 14610 | -7/Zion | Given A8's code to call for help 15195 | -7/Zion | Build established: Mutant 15331 | -7/Zion | Met Imprinter 15372 | -7/Zion | Imprinted 15375 | -7/Zion | Declared Zion's savior 15801 | -7/Zion | Build established: Tank 15835 | -7/Zion | Entered Proximity Caves 15835 | -6/Proximity Caves | Accompanied by 4 allies 16294 | -6/Proximity Caves | Spotted B-75 Beast 16356 | -6/Proximity Caves | Allies destroyed B-75 Beast 16494 | -6/Proximity Caves | Discovered new exit (range 16) 16559 | -6/Proximity Caves | Learned Factory stockpile data 16575 | -6/Proximity Caves | Entered Factory 16575 | -6/Factory | Accompanied by 3 allies 16575 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16576 | -6/Factory | Loaded intel: 89 trap records 16709 | -6/Factory | Found Prototype Device 16709 | -6/Factory | Identified Active Sensor Suite 17012 | -6/Factory | Repaired Hvy. Ion Cannon 17052 | -6/Factory | Repaired Hvy. Particle Cannon+ 17115 | -6/Factory | Zion Fire squad teleported in 17243 | -6/Factory | Build established: Skirmisher 17246 | -6/Factory | Zion Light squad teleported in 17912 | -6/Factory | Retrieved Zion intel report: Component Schematics 17975 | -6/Factory | First assault squad dispatched 18128 | -6/Factory | Terminal network hard line cut 18153 | -6/Factory | Found Prototype Protection 18153 | -6/Factory | Identified Zio. Weapon Casing 18296 | -6/Factory | Discovered new exit (range 7) 18320 | -6/Factory | Entered another Factory area 18320 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18402 | -5/Factory | Zion Heavy squad teleported in 18456 | -5/Factory | Build established: Messiah-Tank 18769 | -5/Factory | Zion Hacker squad teleported in 18859 | -5/Factory | Spotted B-75 Beast 18867 | -5/Factory | Destroyed B-75 Beast 18885 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 18886 | -5/Factory | Zion Fire squad teleported in 18947 | -5/Factory | Build established: Scavenger-Tank 19008 | -5/Factory | Zion dispatch access revoked 19220 | -5/Factory | First assault squad dispatched 19362 | -5/Factory | Retrieved Zion intel report: Active Garrisons 19473 | -5/Factory | Retrieved Zion intel report: Main Access 19473 | -5/Factory | Identified exit to Factory 19566 | -5/Factory | Terminal network hard line cut 19600 | -5/Factory | Entered another Factory area 19600 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19713 | -4/Factory | Zion hero teleported in (1C-UTU) 19988 | -4/Factory | Retrieved Zion intel report: Active Terminals 20229 | -4/Factory | Lost 3 parts (2n1u) 20250 | -4/Factory | Destroyed 7 combat bots 20350 | -4/Factory | First assault squad dispatched 20408 | -4/Factory | Discovered new exit (range 12) 20410 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 20427 | -4/Factory | Entered Research 20427 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 20518 | -3/Research | Spotted B-86 Titan 20552 | -3/Research | Destroyed B-86 Titan 20797 | -3/Research | Destroyed 7 combat bots 20927 | -3/Research | First assault squad dispatched 21060 | -3/Research | Found Imp. Powered Armor 21105 | -3/Research | Discovered new exit (range 4) 21166 | -3/Research | Entered Armory 21201 | -3/Armory | Found Gamma Bomb Array 21506 | -3/Armory | Found Fusion Bomb Launcher 21520 | -3/Armory | Zion Experimental squad teleported in 21653 | -3/Armory | Spotted B-86 Titan 21656 | -3/Armory | Zion Heavy squad teleported in 21661 | -3/Armory | Allies destroyed B-86 Titan 21668 | -3/Armory | Found Prototype Protection 21668 | -3/Armory | Identified Zio. Heavy Carapace 21687 | -3/Armory | Zion Light squad teleported in 21776 | -3/Armory | Build established: Messiah-Tank 22001 | -3/Armory | System corruption reached 10% 22004 | -3/Armory | Found Prototype Protection 22004 | -3/Armory | Identified Zio. Shade Armor 22048 | -3/Armory | Found Prototype Device 22048 | -3/Armory | Identified Exp. Thermal Shield 22056 | -3/Armory | Found Prototype Processor 22056 | -3/Armory | Identified Exp. Signal Interpreter 22216 | -3/Armory | Spotted Armor Guard 22216 | -3/Armory | Spotted Armor Guard 22249 | -3/Armory | Destroyed Armor Guard 22259 | -3/Armory | Lost 3 allies 22272 | -3/Armory | Destroyed Armor Guard 22298 | -3/Armory | Spotted Armor Guard 22298 | -3/Armory | Spotted Armor Guard 22301 | -3/Armory | Lost 5 parts (4u1w) 22330 | -3/Armory | Destroyed Armor Guard 22354 | -3/Armory | Destroyed Armor Guard 22358 | -3/Armory | Found Prototype Device 22358 | -3/Armory | Identified Exp. Weapon Cycler 22370 | -3/Armory | Found Superdense Plating 22417 | -3/Armory | Breached Obliterator storage 22509 | -3/Armory | Destroyed 9 combat bots 22557 | -3/Armory | Terminal network hard line cut 22562 | -3/Armory | Build established: Scavenger-Tank 22599 | -3/Armory | Found Superdense Plating 22666 | -3/Armory | First assault squad dispatched 22747 | -3/Armory | Destroyed 8 combat bots 22873 | -3/Armory | System corruption reached 30% 22938 | -3/Armory | Destroyed 7 combat bots 22998 | -3/Armory | Destroyed 9 combat bots 23091 | -3/Armory | Destroyed 7 combat bots 23240 | -3/Armory | High security lockdown imminent 23320 | -3/Armory | High security lockdown engaged 23463 | -3/Armory | Lost 4 parts (2n1u1w) 23524 | -3/Armory | Spotted Investigator 23531 | -3/Armory | Scanned by Researcher 23537 | -3/Armory | Destroyed Investigator 23544 | -3/Armory | Lost 3 parts (2n1u) 23605 | -3/Armory | Core integrity fell below 50% 23637 | -3/Armory | Discovered new exit (range 5) 23639 | -3/Armory | Entered Research 23639 | -2/Research | Evolved 2 slots: Propulsion x2 23670 | -2/Research | Lost 8 parts (3n3u2w) 23673 | -2/Research | Spotted B-90 Cyclops 23706 | -2/Research | Revealed the true nature of CR-A16's Pointy Stick 23709 | -2/Research | High security lockdown imminent 23709 | -2/Research | Destroyed B-90 Cyclops 23735 | -2/Research | Found Quantum Capacitor 23736 | -2/Research | Lost 4 parts (1n3u) 23789 | -2/Research | High security lockdown engaged 23928 | -2/Research | Build established: Scavenger-Sprinter 23956 | -2/Research | Found Prototype Processor 23956 | -2/Research | Identified Exp. Melee Analysis Suite 24013 | -2/Research | Spotted B-90 Cyclops 24092 | -2/Research | Discovered new exit (range 13) 24095 | -2/Research | Entered Quarantine 24109 | -2/Quarantine | Found Sigix Corpse 24114 | -2/Quarantine | Found Sigix Corpse 24180 | -2/Quarantine | Retrieved Zion intel report: Main Access 24180 | -2/Quarantine | Identified exit to Access 24235 | -2/Quarantine | Spotted Alpha 7 24244 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 24292 | -2/Quarantine | Entered Access 24292 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 24542 | -1/Access | First assault squad dispatched 24573 | -1/Access | Spotted B-99 Colossus 24574 | -1/Access | Spotted B-99 Colossus 24612 | -1/Access | Destroyed B-99 Colossus 24619 | -1/Access | Destroyed B-99 Colossus 24647 | -1/Access | Lost 7 parts (2p4n1u) 24647 | -1/Access | Discovered new exit (range 3) 24649 | *** | Escaped! Last Messages --------------- Slug penetrates Reinforced Barrier. B-99 Colossus activates siege mode. Lgt. Quantum Reactor destroyed. Knocked back. Penetrated by Slug. Adv. Cooling System destroyed. Penetrated by Slug. Antimatter Reactor destroyed. Slug penetrates Reinforced Barrier. Penetrated by Slug. Slug penetrates Reinforced Barrier. Acquired 172 matter. B-99 Colossus suddenly blasts apart at the seams. B-99 Colossus destroyed. Sealed Heavy Doors breached. R-10 Processor collects Adv. Cooling System. R-10 Processor collects Prototype Ballistic Gun. R-10 Processor collects Arm. Heavy Treads. Main Access Shell breached. EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | # ??????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | # =??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????H????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????""""""????????????????????? | | ???????????????????????" "????????????????????? | | ???????????????????????" @" "????????????????????? | | ????????????????????#??" "" "????????????????????? | | ????????????????????# ?" "????????????????????? | | ????????????????????# "" """ #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#"""" """""#?????????????????? | | ##?????????????????????" ""??????????????????????? | | ??????????????????????" """?????????????????????? | | ????????????????????#"""" """"#?????????????????? | | ????????????????????#!!!! #?????????????????? | | ????????????????????#=%]! !** %#?????????????????? | | ????????????????????#!!* % #?????###+##??????? | | ????????????????????# ! #?????# #??????? | | +##+#???????????????# #?????# #??????? | | #???????????????# % #?????# #??????? | | #???????????????# #?????# ######## | | #???????????????#### "###?????# | | #??????????????????# ##???????# | | #??????????????????# ########## | | #??????????????????+ % | | #??????????????????# ### #### | | #??????????????????# #???#??? | | !#??????????????????# #??????? | | ???????????????????# ####+##########??????? | | !?????????????????????# # #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 193 Coolant Potential 100 Energy Generation 77 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Cloak Strength 3 Power Amplification 30 Additional Mass Support 12 Base Temperature (-) 100 Armor Coverage 1600 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Power Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Melee Speed Boost 20 Evasion (%) 76 Targeting Accuracy 8 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 6 Particle Charging 15 Authchip Count 1 Item Schematics ----------------- Powered Armor | -7/Factory | Hacked Lightning Gun | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Great Axe | -7/Zion | Archive Force Field | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Microactuators | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Bore Cannon | -7/Zion | Free Great Maul | -6/Factory | Z-intel Arc Projector | -6/Factory | Z-intel Imp. Medium Treads | -6/Factory | Z-intel Focal Shield | -6/Factory | Z-intel Hvy. Missile Launcher | -6/Factory | Z-intel Hrd. Light Armor Plating | -6/Factory | Z-intel Imp. System Shield | -6/Factory | Z-intel Adv. Melee Analysis Suite | -6/Factory | Z-intel Com. Wheel | -6/Factory | Z-intel EM Shield | -6/Factory | Z-intel Phase Cannon | -6/Factory | Z-intel Weapon Cycler | -6/Factory | Z-intel Imp. Salvage Targeting Computer | -6/Factory | Z-intel Cloaking Device | -6/Factory | Z-intel Arm. Huge Wheel | -6/Factory | Z-intel Hpw. Tractor Beam | -6/Factory | Z-intel Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive S-27 Virus | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive R-10 Processor | -4/Factory | Z-intel A-27 Freighter | -4/Factory | Z-intel G-67 Veteran | -4/Factory | Z-intel Fabricated ------------ Powered Armor | x2 | -7/Factory Powered Armor | x2 | -7/Factory Repaired ---------- Lgt. Treads | 62% | -9/Materials Imp. Medium Armor Plating | 7% | -8/Materials Cryofiber Web | 16% | -7/Factory Hvy. Ion Cannon | 10% | -6/Factory Hvy. Particle Cannon | 18% | -6/Factory Studied --------- Beam Cannon | -9/Materials | Hacked Hvy. Particle Cannon | -8/Materials | Hacked Med. Treads | -6/Factory | Hacked Hvy. Plasma Cannon | -5/Factory | Hacked Rnf. Fission Core | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking DIY Cooler Fancy Inventory Hot Stuff I Laugh At Your Crits I Like You, Cogmind Out Of My Way Some Acronyms Are Better Than Others Tailor-made The Robot, The Myth, The Legend Tune-up Challenges ------------ None Game ------ Seed DispersalQuantumInterpreter Manual? 0 Play Time 03:52:40 Cumulative 372.8 hours Start 2025.12.04 @ 13:31:00 End 2025.12.04 @ 17:27:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 364 Rogue 364 Adventurer 0 Explorer 0 Win Type 0 Total 27 Types 20/0/4/3/0/0/0/0/0/0 Lore% 76 Gallery% 77 Achievement% 56 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06097138-37c8-4755-abc5-4da344143643