Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.27 @ 16:52:39 Player: ktur Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (188) 940 Value Destroyed (8731) 8731 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (4618) 4618 TOTAL SCORE: 20469 Bonus ------- High Alert Combat Kills 640 Follower Combat Kills 294 Entered Garrisons 1000 Used RIF Installer 2500 Aligned with FarCom 300 Friendly Fire -116 Cogmind --------- Core Integrity 0/1000 Matter 237/300 Energy 58/100 System Corruption 21% Temperature Cool (0) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Cooling System High-capacity Storage Unit Relay Coupler [NC] (31) Relay Coupler [Grunt] (4) Relay Coupler [Brawler] (23) Relay Coupler [Duelist] (12) > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- High-capacity Matter Pod (200) Seismic Detector Improved Transmission Jammer Improved Transmission Jammer Improved Thermal Defense Suite Improved Thermal Defense Suite Improved Thermal Defense Suite Relay Coupler [NC] (35) Relay Coupler [Demolisher] (27) Relay Coupler [Heavy] (14) Relay Coupler [Behemoth] (10) PSU Rigger Variable Charge Gun KE Penetrator Heavy Rocket Launcher Improved Datajack Improved Remote Datajack Field Lobotomy Kit (5) Plasma Cutter Longsword +1 Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Medium Armor Plating Force Field Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Duelist] Relay Coupler [Sentry] > --- WEAPON ----------- Variable Charge Gun Gauss Rifle KE Penetrator > --- INVENTORY -------- Improved Medium Treads Carbon-fiber Leg Flexi-carbon Leg Improved Cooling System Coolant Injector High-capacity Matter Pod Improved Transmission Jammer Improved Transmission Jammer Improved Medium Armor Plating Layered Medium Armor Plating Relay Coupler [NC] Relay Coupler [Demolisher] Relay Coupler [Heavy] Relay Coupler [Behemoth] PSU Rigger Variable Charge Gun Variable Charge Gun Improved Datajack Field Lobotomy Kit Longsword +1 [Rating: 78] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Hardlight Generator Storage High-capacity Storage Unit Processor Transport Network Coupler Hackware Relay Coupler [Grunt] Protection Hardened Heavy Armor Plating Weapon Gauss Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Gauss Rifle Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Longsword +1 Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Slots Evolved 10 | . . . . . 4 . . . 2 . 2 . 2 . . Power 1 | . . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . 1 . . . . . 1 . . . . Utility 6 | . . . . . 2 . . . 2 . 1 . 1 . . Weapon 1 | . . . . . 1 . . . . . . . . . . Parts Attached 251 | 6 4 . 2 4 61 9 2 10 22 18 12 23 26 26 26 Power 24 | 1 . . 1 . 4 1 1 . 2 1 1 2 4 3 3 Engine 13 | 1 . . 1 . 3 1 1 . . . 1 2 2 1 . Core 9 | . . . . . 1 . . . 2 1 . . 2 1 2 Reactor 2 | . . . . . . . . . . . . . . 1 1 Propulsion 67 | 2 . . . . 23 2 1 7 4 4 2 6 5 7 4 Treads 44 | 2 . . . . 20 2 1 7 1 2 2 1 3 1 2 Leg 22 | . . . . . 2 . . . 3 2 . 5 2 6 2 Wheel . | . . . . . . . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 72 | 1 4 . . 2 14 3 . 1 5 3 5 9 8 9 8 Device 32 | . . . . 1 6 2 . 1 4 2 4 4 2 1 5 Storage 9 | 1 3 . . . 5 . . . . . . . . . . Processor 7 | . . . . . 2 1 . . . . 1 . 3 . . Hackware 11 | . . . . . . . . . . . . 4 2 3 2 Protection 13 | . 1 . . 1 1 . . . 1 1 . 1 1 5 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 88 | 2 . . 1 2 20 3 . 2 11 10 4 6 9 7 11 Energy Gun 24 | 1 . . . . 3 1 . . 6 4 2 2 1 1 3 Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 42 | 1 . . 1 1 16 2 . 2 2 3 . 1 4 4 5 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 7 | . . . . 1 1 . . . . 3 . 1 1 . . Special Weapon 3 | . . . . . . . . . 1 . . 1 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . 2 . 1 . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 7 | . . . . . . . . . . . 1 1 1 2 2 Unidentified Prototypes 3 | . . . . . 2 . . . 1 . . . . . . Corrupted Parts 3 | . . . . . . . . . . . . . 3 . . System Corruption 18 | . . . . . . . . . . . . . 18 . . Parts Lost 73 | . . . . . 3 . . . 3 8 3 10 17 12 17 Power 11 | . . . . . . . . . 1 1 . 1 4 1 3 Propulsion 25 | . . . . . 1 . . . 1 4 . 6 3 4 6 Utility 19 | . . . . . 1 . . . 1 1 3 2 3 4 4 Weapon 18 | . . . . . 1 . . . . 2 . 1 7 3 4 Highest Loss Streak 10 | . . . . . 2 . . . 2 7 2 4 10 6 9 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 94 100 100 100 98 99 100 99 91 83 80 91 88 91 91 Engine 7 | . 14 14 14 14 8 9 9 9 4 . 2 5 6 4 . Core 1 | . . . . . . . . . 2 5 3 . 1 1 4 Treads 17 | . 28 28 28 28 23 26 27 26 16 6 16 7 7 5 4 Leg 5 | . . . . . 2 . . . 5 12 . 12 10 12 11 Device 10 | . . . . . 15 17 9 9 9 15 19 23 10 3 4 Storage 8 | . 17 14 14 14 9 9 9 9 7 7 6 6 5 5 5 Processor 6 | . . . . . 7 9 18 18 12 7 4 6 8 1 . Hackware 6 | . . . . . . . . . . . . 5 13 27 31 Protection 5 | . 5 14 14 13 2 . . . 7 6 4 1 3 5 3 Energy Gun 6 | . 14 14 11 . 5 9 9 9 6 6 5 5 2 . 4 Ballistic Gun 14 | . 14 14 16 27 21 18 18 18 15 12 13 7 7 11 8 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 89 | 12 50 50 50 52 65 61 61 61 84 87 89 73 81 89 81 Greatest Support 80 | 40 40 40 40 40 60 60 60 60 60 40 80 80 79 79 65 Greatest Overweight (x) 24 | . 1 1 1 1 3 1 1 1 8 24 2 4 22 4 2 Average Overweight (x) 1 | . . 1 1 1 . . . 1 1 2 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 8 18 19 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 4 12 18 19 20 19 19 20 19 19 18 19 19 18 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 18 19 20 20 20 20 20 20 20 20 20 20 20 20 20 Class Distribution -------------------- 21% | Mutant 20% | Scavenger-Skirmisher 20% | Botlord-Mutant 8% | Scavenger-Tank 7% | Bothacker-Mutant 5% | Scavenger-Mutant 4% | Skirmisher 3% | Botlord-Gunner 3% | Bothacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Garrison Bothacker-Tank | -6/Factory Bothacker-Mutant | -6/Garrison Botlord-Mutant | -5/Factory Botlord-Mutant | -5/Garrison Botlord-Gunner | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Matter Collected 6626 | 185 152 . . 238 1316 250 12 294 787 603 283 520 618 801 567 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 8232 | . 279 . . 190 1362 547 52 597 957 928 303 549 716 807 945 Parts 401 | . 20 . . 15 69 25 2 40 41 42 15 19 37 31 45 Haulers Intercepted 8 | . 1 . . . 4 . 1 . 1 . . . 1 . . Recyclers Shooed 13 | . . . . . 1 . . . . . 2 . 1 . 9 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Combat Hostiles Destroyed 164 | . 10 . . 7 24 11 . 14 17 23 5 12 16 13 12 Melee 1 | . . . . . . . . . . . 1 . . . . Guns 140 | . 10 . . 5 20 11 . 14 17 12 4 11 11 13 12 AOE 23 | . . . . 2 4 . . . . 11 . 1 5 . . Classes Destroyed 14 | . 3 . . 1 5 3 . . 1 . . . . 1 . Worker 5 | . . . . . 2 . . . . . . . 1 . 2 Builder 5 | . . . . . 1 . . . . . . . 1 . 3 Hauler 8 | . 1 . . . 4 . 1 . 1 . . . 1 . . Recycler 3 | . . . . . 1 . . . 1 . . . . . 1 Operator 1 | . . . . . 1 . . . . . . . . . . Watcher 1 | . . . . . . 1 . . . . . . . . . Swarmer 32 | . 8 . . 3 3 . . 4 4 3 . . 4 3 . Grunt 80 | . 2 . . 3 13 8 . 5 8 16 . 7 3 9 6 Brawler 3 | . . . . 1 1 . . . 1 . . . . . . Duelist 3 | . . . . . . 1 . 1 . 1 . . . . . Sentry 26 | . . . . . 7 1 . 4 2 3 4 1 2 1 1 Hunter 9 | . . . . . . 1 . . . . . 3 5 . . Programmer 11 | . . . . . . . . . 2 . 1 1 2 . 5 Behemoth 1 | . . . . . . . . . . . . . . 1 . Best Kill Streak 10 | . 3 . . 3 5 5 1 6 6 6 2 3 10 3 5 Combat Bots Only 7 | . 3 . . 3 5 5 . 6 5 6 2 3 7 3 4 Max Kills in Single Turn 5 | . 1 . . 2 2 1 1 1 2 2 1 1 5 1 2 Gunslinging 1 | . . . . . 1 . . . 1 . . . . . . Exploded 3 | . . . . 2 1 . . . . 2 . 1 3 . . Melee 1 | . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Damage Taken 13524 | . 273 24 . 230 1059 327 51 637 1226 1289 596 1562 1904 2315 2031 Core 1791 | . 30 . . 68 112 50 . 86 93 96 12 239 304 320 381 Absorbed by Shields 2464 | . . . . . 248 81 . 208 304 660 144 132 308 379 . Regen/Repaired (Parts) 263 | . . . . . 263 . . . . . . . . . . Core Remaining (%) 71 | 100 . . . 60 . . . 54 . 73 . 70 . . . Volleys Fired 537 | . 37 . . 24 91 26 2 30 49 45 15 51 50 54 63 Largest 3 | . 2 . . 2 3 3 3 3 3 3 3 3 2 3 3 Hottest 328 | . 60 . . 40 107 107 107 107 117 117 117 117 105 136 328 Shots Fired 1262 | . 74 . . 47 249 76 6 88 135 95 45 91 86 130 140 Gun 1227 | . 74 . . 46 245 76 6 88 135 86 45 81 75 130 140 Cannon . | . . . . . . . . . . . . . . . . Launcher 27 | . . . . 1 4 . . . . 9 . 5 8 . . Special 8 | . . . . . . . . . . . . 5 3 . . Kinetic 921 | . 37 . . 46 215 50 4 58 94 66 30 56 59 126 80 Thermal 306 | . 37 . . . 30 26 2 30 41 20 15 25 16 4 60 Explosive 27 | . . . . 1 4 . . . . 9 . 5 8 . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 24 | . 10 . . 8 14 14 2 19 14 17 8 18 24 22 15 Robot Miss Streak 9 | . 4 . . 5 5 2 2 3 4 3 2 9 8 4 5 Penetration Max 1 | . . . . . . . . . 1 . 1 . 1 1 1 Secondary Targets 29 | . 4 . . . 6 3 . 5 4 2 . . 1 2 2 Max Gunslinging Chain 1 | . 1 . . . 1 1 . 1 1 1 . . 1 1 1 Shots Hit Robots 851 | . 39 . . 26 161 57 2 56 82 57 33 74 67 104 93 Core Hits 443 | . 16 . . 15 71 27 1 23 35 49 13 53 58 28 54 Critical Kills 9 | . . . . . 2 . . . 1 1 . . 2 3 . Critical Parts Destroyed 12 | . . . . 1 1 1 . . 1 3 . . 2 2 1 Critical Strikes 36 | . . . . 1 7 4 . 1 5 6 1 . 5 5 1 Burn 15 | . . . . . 4 3 . 1 3 2 1 . 1 . . Destroy 21 | . . . . 1 3 1 . . 2 4 . . 4 5 1 Melee Attacks 40 | . . . . . . . . . 2 . 2 4 6 14 12 Impact . | . . . . . . . . . . . . . . . . Slashing 6 | . . . . . . . . . 2 . 1 . 1 . 2 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . . . 4 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 18775 | . 408 . . 346 2769 950 33 1063 1772 2168 784 1866 2227 2064 2325 Guns 15576 | . 408 . . 219 2330 950 33 1063 1772 1135 751 1394 1269 2064 2188 Cannons . | . . . . . . . . . . . . . . . . Explosions 3095 | . . . . 117 393 . . . . 1033 . 472 951 . 129 Melee . | . . . . . . . . . . . . . . . . Ramming 104 | . . . . 10 46 . . . . . 33 . 7 . 8 Kinetic 10932 | . 131 . . 219 1846 526 13 533 1272 875 546 893 947 1970 1161 Thermal 4736 | . 277 . . . 576 424 20 530 500 260 205 501 322 94 1027 Explosive 2874 | . . . . 117 301 . . . . 1033 . 472 951 . . Electromagnetic 129 | . . . . . . . . . . . . . . . 129 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . . . . . 8 8 . 3 20 20 21 Average Corruption 13 | . . . . . . . . . 7 8 . 2 15 20 20 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 218 | . . . . . . . . . 12 47 . 11 20 66 62 Message Errors 46 | . . . . . . . . . 1 10 . . 6 17 12 Matter Fused 59 | . . . . . . . . . 4 13 . 5 7 12 18 Heat Flow Errors 20 | . . . . . . . . . 1 6 . 2 2 5 4 Energy Discharges 25 | . . . . . . . . . 3 4 . 2 3 6 7 Parts Rejected 4 | . . . . . . . . . . . . . . 2 2 Data Loss (minor) 21 | . . . . . . . . . 1 5 . . 2 8 5 Data Loss (major) 7 | . . . . . . . . . . 3 . 1 . 2 1 Misfires 16 | . . . . . . . . . . 3 . 1 . 6 6 Alerts 7 | . . . . . . . . . 1 3 . . . 3 . Misdirections 4 | . . . . . . . . . . . . . . . 4 Weapon Failures 9 | . . . . . . . . . 1 . . . . 5 3 Overload Shots 10 | . . . . . . . . . . . . . . . 10 Overflow Damage 89 | . . . . . . . . . . 13 . 19 57 . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 89 | . . . . . . . . . . 13 . 19 57 . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 174 | . . . . . . . . . . 52 . 63 41 . 18 Shots 4 | . . . . . . . . . . 1 . 1 1 . 1 Rammed 25 | . . . . 2 13 . . . . . 4 . . . 6 Targets Rammed 29 | . . . . 2 15 . . . . . 5 . 1 . 6 Kicked 1 | . . . . . . . . . . . . . 1 . . Crushed 3 | . . . . . 2 . . . . . 1 . . . . Highest Temperature 417 | . 56 . . 87 327 23 60 232 417 333 198 232 269 274 389 Average Temperature 99 | . 22 . . 35 50 13 32 96 151 103 92 36 63 110 127 Received Heat Transfer 3613 | . 36 . . 129 516 155 18 228 422 503 120 411 176 503 396 Effects 15 | . . . . . . . . 3 4 1 . . . 1 6 Shutdowns 3 | . . . . . . . . . . . . . . . 3 Energy Bleed 3 | . . . . . . . . 1 1 . . . . 1 . Interference 9 | . . . . . . . . 2 3 1 . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 13 | . 2 . . . . . . 1 2 2 . . 3 1 2 Heat Transferred 8534 | . 625 . . . 1197 999 37 999 1110 610 444 405 402 148 1558 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Peak Influence 830 | . 195 . . 228 456 550 320 588 453 750 504 557 337 830 445 Initial 435 | . . . . . 88 225 267 208 308 227 393 265 291 217 435 Average 354 | . 80 . . 35 286 456 300 440 365 577 416 431 233 533 360 Maximum Alert Level 3 | . . . . 1 2 2 1 2 2 3 2 2 1 3 2 Low Security (%) 19 | 100 100 100 . 95 17 . . . . . . . 43 . . Level 1 37 | . . . . 4 69 15 100 30 58 8 30 35 56 29 60 Level 2 38 | . . . . . 12 84 . 69 41 78 69 64 . 38 39 Level 3 4 | . . . . . . . . . . 12 . . . 31 . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 . . . 3 . 1 . 5 . 2 . 7 . 5 Investigation 8 | . 1 . . . 1 . 1 . 2 . . . 2 . 1 Extermination 6 | . . . . . . . . . 3 . . . 1 . 2 Reinforcement 7 | . . . . . 2 . . . . . 1 . 2 . 2 Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . 1 . 2 . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 1 . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Distress Signals 10 | . . . . . 5 . . . . . 2 . . . 3 Communications Jammed 1 | . . . . . . . . . . . . . 1 . . Distress Signals 1 | . . . . . . . . . . . . . 1 . . Times Spotted 258 | . 19 . . 7 49 12 4 15 20 23 10 15 23 36 25 Peak Tracking Total 8 | . 3 . . 3 7 6 3 5 4 6 3 6 6 8 6 Tactical Retreats 10 | . . . . . . 1 . 1 1 . 2 1 . 4 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Traps Triggered 19 | . . . . . 6 2 . 2 1 2 . 2 . 3 1 Indirectly 1 | . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . 2 . Most Traps Carried 5 | . . . . 5 5 5 5 5 5 5 5 5 5 5 . Power Sources Rigged 3 | . . . . . . . . . . 1 . 2 . . . Exploded 3 | . . . . . . . . . . 1 . 2 . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Machines Disabled 15 | . . . . . 5 1 . 1 . 1 . 1 2 2 2 Max in Single Turn 3 | . . . . . 3 1 . 1 . 1 . 1 1 1 1 Garrison Relay 6 | . . . . . . 1 . 1 . 1 . 1 . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Machines Accessed 35 | . 7 1 2 1 6 . 3 . 5 . 1 . 6 . 3 Terminals 18 | . 6 . . 1 3 . 1 . 3 . . . 4 . . Fabricators 4 | . . . . . . . . . . . . . 1 . 3 Repair Stations 1 | . . . . . 1 . . . . . . . . . . Recycling Units 3 | . 1 . . . . . 1 . 1 . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . Garrison Access 5 | . . . . . 1 . 1 . 1 . 1 . 1 . . Total Hacks 83 | . 18 1 2 3 25 . 4 . 10 . 1 . 11 . 8 Successful 46 | . 6 1 2 2 17 . 3 . 3 . 1 . 6 . 5 Failed 37 | . 12 . . 1 8 . 1 . 7 . . . 5 . 3 Catastrophic 9 | . 2 . . . 1 . 1 . 4 . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 36 | . 12 . 1 3 6 . 2 . 4 . . . 5 . 3 Terminals 46 | . 17 . . 3 9 . 2 . 8 . . . 7 . . Fabricators 11 | . . . . . . . . . . . . . 3 . 8 Repair Stations 5 | . . . . . 5 . . . . . . . . . . Recycling Units 3 | . 1 . . . . . 1 . 1 . . . . . . Scanalyzers 9 | . . . . . 9 . . . . . . . . . . Garrison Access 6 | . . . . . 2 . 1 . 1 . 1 . 1 . . Terminal Hacks 17 | . 5 1 2 2 2 . 1 . 1 . . . 3 . . Record 1 | . . . 1 . . . . . . . . . . . . Part Schematic 3 | . . . . 1 . . . . 1 . . . 1 . . Robot Analysis 3 | . 2 . . 1 . . . . . . . . . . . Prototype ID Bank 4 | . 2 . . . 1 . 1 . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . 1 . . Fabricator Index 1 | . . . . . . . . . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . . 1 . 4 Network Status 1 | . . . . . . . . . . . . . . . 1 Load Schematic 3 | . . . . . . . . . . . . . 1 . 2 Build 1 | . . . . . . . . . . . . . . . 1 Repair Station Hacks 4 | . . . . . 4 . . . . . . . . . . Scan Component 2 | . . . . . 2 . . . . . . . . . . Repair 2 | . . . . . 2 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . 9 . . . . . . . . . . Insert Component 4 | . . . . . 4 . . . . . . . . . . Analyze 5 | . . . . . 5 . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 . 1 . 1 . 1 . 1 . . Unlock Access 5 | . . . . . 1 . 1 . 1 . 1 . 1 . . Unauthorized Hacks 6 | . 1 . . . 1 . 1 . 1 . . . 1 . 1 Terminals 2 | . . . . . 1 . . . . . . . 1 . . Botnet 2 | . . . . . 1 . . . . . . . 1 . . Fabricators 1 | . . . . . . . . . . . . . . . 1 Recompile 1 | . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . 1 . 1 . . . . . . Tunnel 3 | . 1 . . . . . 1 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 23 | . 6 . . 1 5 . 1 . 3 . 1 . 4 . 2 Full Trace Events 6 | . 3 . . . . . . . 1 . . . 2 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . 1 4 . . . 1 . . . 1 . . Parts Built 3 | . . . . . . . . . . . . . . . 3 Authchips 1 | . . . . . . . . . . . . . . . 1 Time 31 | . . . . . . . . . . . . . . . 31 Total Part Build Rating 6 | . . . . . . . . . . . . . . . 6 Parts Repaired 2 | . . . . . 2 . . . . . . . . . . Time 64 | . . . . . 64 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 4 . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Used RIF Installer 5 | . . . . . . 1 . 1 . 1 . 1 . 1 . Hotswap 1 | . . . . . . . . 1 . . . . . . . Program Shield 1 | . . . . . . . . . . 1 . . . . . Autooverride 1 | . . . . . . . . . . . . . . 1 . Autoassimilate 1 | . . . . . . . . . . . . 1 . . . Robots Hacked 31 | . . . . . . . . . . . 1 7 6 13 4 Non-combat 3 | . . . . . . . . . . . 1 . 1 . 1 Combat 28 | . . . . . . . . . . . . 7 5 13 3 Autooverrided 1 | . . . . . . . . . . . . . . . 1 Autoassimilated 3 | . . . . . . . . . . . . . 1 2 . Robot Hacks Applied 28 | . . . . . . . . . . . 1 7 5 11 4 find_chute 1 | . . . . . . . . . . . 1 . . . . drop_inventory 2 | . . . . . . . . . . . . . 1 . 1 link_complan 6 | . . . . . . . . . . . . 4 1 . 1 broadcast_data 1 | . . . . . . . . . . . . . . 1 . disrupt_area 2 | . . . . . . . . . . . . 1 . . 1 overwrite_iff 9 | . . . . . . . . . . . . 2 2 4 1 streamctrl_high 2 | . . . . . . . . . . . . . . 2 . formatsys_high 5 | . . . . . . . . . . . . . 1 4 . Relay Couplers Released 20 | . . . . . . 3 . 3 . 5 . 3 . 6 . Machine Destruction 20 | . . . . . . 3 . 3 . 5 . 3 . 6 . Attached 10 | . . . . . . . . . . . . 4 2 3 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Total Allies 20 | . . . . . . . . . . . . 2 4 12 2 Largest Group 5 | . . . . . . . . . . . . 1 1 5 4 Highest-Rated Group 205 | . . . . . . . . . . . . 29 49 205 156 Highest-Rated Ally 49 | . . . . . . . . . . . . 29 49 49 49 Total Orders 2 | . . . . . . . . . . . . . . 2 . STAY 1 | . . . . . . . . . . . . . . 1 . FOLLOW 1 | . . . . . . . . . . . . . . 1 . Ally Attacks 90 | . . . . . . . . . . . . 5 12 59 14 Total Damage 1893 | . . . . . . . . . . . . 73 158 1428 234 Kills 9 | . . . . . . . . . . . . . . 8 1 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Robot Analysis Total 3 | . 2 . . 1 . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Turns Passed 15457 | 90 874 177 1122 744 2052 1362 211 797 1287 1356 499 928 1391 1398 1169 Spaces Moved 5516 | 49 405 74 465 279 705 522 89 271 428 398 149 323 475 510 374 Core 13 | 3 . . . . . . . . . 7 . . 3 . . Treads 4147 | 46 405 74 465 279 701 522 89 271 314 197 149 116 169 176 174 Legs 1356 | . . . . . 4 . . . 114 194 . 207 303 334 200 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 160 166 166 243 240 240 160 160 160 160 190 Average Speed 231 | 153 179 240 240 240 213 234 188 245 250 293 271 215 246 208 232 Slowest Speed 1250 | 160 240 240 240 240 330 246 246 246 680 1250 320 400 1150 400 260 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 5 59 29 70 63 54 45 14 38 11 46 3 45 15 66 10 Regions Visited 15 Branch Regions 3 Pre-discovered Areas 4 | . 1 . 1 . . . 1 . 1 . . . . . . Known Exits Taken 6 | . . . . 1 1 . 1 . 1 . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . . . . . Spaces Dug 24 | . . . . . . . . . 2 . 1 . 19 . 2 Terrain Destroyed 233 | . . . . 10 26 . . . 2 76 2 47 55 6 9 Melee 6 | . . . . . . . . . 2 . 1 . 1 . 2 Projectile 13 | . . . . . . . . . . 1 1 . . 6 5 AOE 214 | . . . . 10 26 . . . . 75 . 47 54 . 2 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Total 7133 | 62 490 74 473 312 1043 608 128 343 536 506 198 472 601 736 551 Wait 481 | . 20 . . 2 101 34 33 19 16 22 10 45 32 100 47 Move 5500 | 48 404 73 464 278 704 520 89 269 428 396 149 321 475 508 374 Hop . | . . . . . . . . . . . . . . . . Pick Up 124 | 8 17 1 4 1 28 5 . 1 7 9 2 10 7 11 13 Fast Attach 102 | 4 3 . . . 29 1 . 4 7 6 8 8 13 12 7 Attach 54 | 2 . . 2 . 8 6 . 1 5 2 . 6 7 7 8 Detach 1 | . . . . . . . . . . . . . . . 1 Swap 95 | . 1 . . 4 24 2 2 5 10 10 4 9 6 7 11 Drop 130 | . 8 . 3 1 43 10 2 10 12 8 3 9 4 8 9 Fire 537 | . 37 . . 24 91 26 2 30 49 45 15 51 50 54 63 Melee 40 | . . . . . . . . . 2 . 2 4 6 14 12 Ram . | . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . 1 . . Crush 28 | . . . . 2 15 . . . . . 5 . . . 6 Escape Stasis 37 | . . . . . . 4 . 4 . 7 . 7 . 15 . Rewire . | . . . . . . . . . . . . . . . . Trap 3 | . . . . . . . . . . 1 . 2 . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -8/Garrison -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison -6/Factory -6/Garrison -5/Factory (discovered 2 exits: [*Fac] / Gar) -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 63 | -11/Scrapyard | Discovered new exit (range 14) 91 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 512 | -10/Materials | Discovered new exit (range 15) 695 | -10/Materials | Discovered new exit (range 14) 833 | -10/Materials | Discovered new exit (range 12) 965 | -10/Materials | Entered Mines 974 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1130 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1132 | -10/Mines | Discovered new exit (range 5) 1142 | -10/Mines | Entered Exiles 1207 | -10/Exiles | Met 8R-AWN 1236 | -10/Exiles | Met EX-HEX 1332 | -10/Exiles | Met EX-DEC 1349 | -10/Exiles | Learned location of Zion (-6) 1406 | -10/Exiles | Met EX-BIN 1923 | -10/Exiles | Aligned with FarCom system 1926 | -10/Exiles | Given EX-Vault access code 1995 | -10/Exiles | Opened EX-Vault 2014 | -10/Exiles | Found Longsword +1 2020 | -10/Exiles | Found Field Lobotomy Kit 2037 | -10/Exiles | Found PSU Rigger 2084 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2232 | -10/Exiles | Discovered new exit (range 14) 2264 | -10/Exiles | Stole three prototypes: PSU Rigger, Field Lobotomy Kit, Longsword +1 2264 | -10/Exiles | Entered Mines 2496 | -9/Mines | Found a hidden stash of uninstalled traps 2951 | -9/Mines | Discovered new exit (range 15) 2981 | -9/Mines | Identified exit to Materials 3008 | -9/Mines | Entered Materials 3008 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3315 | -8/Materials | Build established: Skirmisher 4107 | -8/Materials | Repaired Arm. Treads 4134 | -8/Materials | Repaired Lgt. Treads 4611 | -8/Materials | Discovered new exit (range 10) 4655 | -8/Materials | Build established: Scavenger-Skirmisher 4975 | -8/Materials | Identified exit to Garrison 5060 | -8/Materials | Entered Garrison 5334 | -8/Garrison | Triggered checkpoint 5416 | -8/Garrison | Discovered new exit (range 12) 5460 | -8/Garrison | Installed Relay Interface Framework 5694 | -8/Garrison | Triggered checkpoint 5791 | -8/Garrison | Garrison Relay disabled 6422 | -8/Garrison | Entered Materials 6633 | -8/Materials | Identified exit to Garrison 6633 | -8/Materials | Entered Garrison 6790 | -8/Garrison | Triggered checkpoint 6877 | -8/Garrison | Garrison Relay disabled 7008 | -8/Garrison | Triggered checkpoint 7102 | -8/Garrison | Triggered checkpoint 7369 | -8/Garrison | Discovered new exit (range 11) 7416 | -8/Garrison | Expanded RIF knowledge: Hotswap 7430 | -8/Garrison | Entered Factory 7430 | -7/Factory | Evolved 2 slots: Utility x2 7432 | -7/Factory | FarCom data flow suspended 7718 | -7/Factory | Discovered new exit (range 11) 8714 | -7/Factory | Build established: Scavenger-Tank 8717 | -7/Factory | Identified exit to Garrison 8717 | -7/Factory | Entered Garrison 8748 | -7/Garrison | Triggered checkpoint 8944 | -7/Garrison | Garrison Relay disabled 9036 | -7/Garrison | Triggered checkpoint 9232 | -7/Garrison | Triggered checkpoint 9317 | -7/Garrison | Triggered checkpoint 9322 | -7/Garrison | Triggered checkpoint 9398 | -7/Garrison | Lost 7 parts (1p3n1u2w) 9996 | -7/Garrison | Discovered new exit (range 14) 10057 | -7/Garrison | Expanded RIF knowledge: Program Shield 10073 | -7/Garrison | Entered Factory 10073 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10166 | -6/Factory | Build established: Bothacker-Tank 10479 | -6/Factory | Garrison activated, responded to threat 10572 | -6/Factory | Identified exit to Garrison 10572 | -6/Factory | Entered Garrison 10610 | -6/Garrison | Triggered checkpoint 10735 | -6/Garrison | Garrison Relay disabled 10920 | -6/Garrison | Lost 4 parts (1p2n1w) 10935 | -6/Garrison | Build established: Bothacker-Mutant 11054 | -6/Garrison | Triggered checkpoint 11250 | -6/Garrison | Triggered checkpoint 11252 | -6/Garrison | Triggered checkpoint 11462 | -6/Garrison | Discovered new exit (range 10) 11490 | -6/Garrison | Expanded RIF knowledge: Autoassimilate 11500 | -6/Garrison | Entered Factory 11500 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11789 | -5/Factory | Build established: Botlord-Mutant 12193 | -5/Factory | Discovered new exit (range 10) 12355 | -5/Factory | Lost 10 parts (2p2n1u5w) 12414 | -5/Factory | System corruption reached 10% 12726 | -5/Factory | Garrison activated, responded to threat 12753 | -5/Factory | Destroyed 7 combat bots 12768 | -5/Factory | Lost 3 parts (1p1n1w) 12891 | -5/Factory | Identified exit to Garrison 12891 | -5/Factory | Entered Garrison 12891 | -5/Garrison | Accompanied by 1 ally 13028 | -5/Garrison | Triggered checkpoint 13053 | -5/Garrison | Garrison Relay disabled 13160 | -5/Garrison | Spotted B-75 Beast 13243 | -5/Garrison | Destroyed B-75 Beast 13274 | -5/Garrison | Lost 6 parts (1n3u2w) 13462 | -5/Garrison | Triggered checkpoint 13570 | -5/Garrison | Core integrity fell below 50% 13657 | -5/Garrison | Discovered new exit (range 15) 13776 | -5/Garrison | Triggered checkpoint 13875 | -5/Garrison | Lost 5 parts (1p2n1u1w) 13876 | -5/Garrison | Triggered checkpoint 13925 | -5/Garrison | Garrison Relay disabled 13992 | -5/Garrison | Discovered new exit (range 14) 14124 | -5/Garrison | Triggered checkpoint 14221 | -5/Garrison | Discovered new exit (range 13) 14268 | -5/Garrison | Expanded RIF knowledge: Autooverride 14289 | -5/Garrison | Entered Factory 14289 | -5/Factory | Accompanied by 4 allies 14551 | -5/Factory | Discovered new exit (range 15) 15145 | -5/Factory | Fabricated Plasma Cutter (x3) 15322 | -5/Factory | Core integrity fell below 20% 15458 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 15439_ System corrupted: Energy discharge (-48). 15439_ Penetrated by Slug. 15439_ K-01 Serf collects debris. 15439_ Penetrated by Slug. 15441_ K-01 Serf collects debris. 15442_ System corrupted: Variable Charge Gun failed to cycle. 15442_ Imp. Treads destroyed. 15442_ Penetrated by Slug. 15444_ K-01 Serf collects debris. 15445_ Relay Coupler [Sentry] destroyed. 15446_ R-10 Processor collects Lgt. Ion Engine. 15450_ R-10 Processor collects Welding Torch. 15454_ R-10 Processor collects Structural Scanner. 15455_ Mic. Fission Core destroyed. 15457_ System corrupted: Matter fused (-5). 15458_ Penetrated by Slug. 15458_ Critical hit (Destroy). 15458_ Variable Charge Gun destroyed. 15458_ Penetrated by Slug. 15458_ Flak Gun destroyed. Map ----- +----------------------------------------------------+ | ##### #?????? #??????????????????????????? | | #?????? #??????????????????????????? | | #???""" #####??????????????????????? | | """ """ #??"""" # #??????????????????????? | | """ """ #??"""" + ???????????????????????? | | """ """ #??"""" # ???????????????????????? | | ^ #???"" ?# #???????????????????????? | | ?# !!! #???? ?# #??????? #??????????????? | | ?# !!! ######+### ##????? #??????????????? | | ?# !! # ???? ???????????????? | | ?# # ??? |???????????????? | | ?# ! A # ?? ????????????????? | | ?# ###########+# u # ? ?????????????????? | | ?#+######?# ! 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""" """ #????????? | | ?????????????????????# # #????????? | | ?????????????????????# ###+##########????????? | | ?????????????????????# ### ##????????????????? | | ?????????????????????# #########????????? | | ?????????????????????# ???? | | ?????????????????????# " #######??????????? | | ?????????????????????# #########????????? | | ?????????????????????# " # !! ????????? | | ?????????????????????# " # !! ????????? | | ?????????????????????# # ! #???????? | | ?????????????????????# # #???????? | | ?????????????????????# # """ #???????? | | ?????????????????????# # "T +???????? | | ?????????????????????# + """ #???????? | | ?????????????????????# # #???????? | | ?????????????????????# " " ##+#######???????? | | ????????????????????# " " ###????????????????? | | ??????????????????? " " #??????????????????? | | ?????????????????? " " ???????????????????? | | ??????????????????""" " " ???????????????????? | | ????????????????????" " " ???????????????????? | | ???????????????????????? " " ???????????????????? | | ?????????????????????????" " ???????????????????? | | ???????????????????????????" ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Coolant Potential 65 Energy Generation 34 Energy Capacity 450 Matter Stores 367 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 10 Target Analysis 6 Recoil Reduction 4 Relay Coupler Types 6 Relay Coupler Value 149 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Plasma Cutter | -9/Mines | Hacked Hcp. Storage Unit | -8/Materials | Scanalyzed Imp. Trap Extractor | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Hammer | -8/Materials | Scanalyzed Enh. Optical Array | -7/Factory | Hacked Adv. Force Field | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Plasma Cutter | x3 | -5/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularThunderSaw Manual? 0 Play Time 01:26:02 Cumulative 594.4 hours Start 2022.11.27 @ 14:09:36 End 2022.11.27 @ 16:52:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 543 Rogue 543 Adventurer 0 Explorer 0 Win Type - Total 27 Types 14/2/7/2/0/0/1/1/0 Lore% 94 Gallery% 94 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b541d3f6-193c-4828-9c95-76307f3a48ab