Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 18:54:13 Player: Bace Troncons Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (80) 400 Value Destroyed (2421) 2421 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 5980 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 383/500 System Corruption 0% Temperature Cool (6) Movement Walking (112) Location -6/Factory Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY (6) ------ Medium Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Transmission Jammer Remote Shield Improved Trap Extractor (0/6) > --- WEAPON (3) ------- Gauss Rifle Power Sword Power Sword > --- INVENTORY (10) --- Light Angular Momentum Engine Fission Core Light Fission Core Gravmag System Advanced Heat Sink Improved Signal Interpreter Improved Targeting Computer Energy Filter Recalibrator Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Transmission Jammer Remote Shield Improved Trap Extractor > --- WEAPON ----------- Gauss Rifle Power Sword Power Sword > --- INVENTORY -------- Light Angular Momentum Engine Fission Core Light Fission Core Gravmag System Advanced Heat Sink Improved Signal Interpreter Improved Targeting Computer Energy Filter Recalibrator Long-range Missile Launcher [Rating: 67] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Carbon-fiber Leg Flight Unit Xenon Bombardment Thruster Utility Improved Signal Interpreter Device Trap Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Flail Energy Gun Field Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 1 . 1 Utility 4 | . . 2 1 1 . Weapon 1 | . . . . 1 . Parts Attached 105 | 5 5 5 26 34 30 Power 17 | 1 . . 4 6 6 Engine 13 | 1 . . 4 3 5 Core 4 | . . . . 3 1 Reactor . | . . . . . . Propulsion 27 | 2 . . 9 8 8 Treads 4 | 2 . . 2 . . Leg 17 | . . . 7 3 7 Wheel . | . . . . . . Hover . | . . . . . . Flight 6 | . . . . 5 1 Utility 42 | 1 3 3 8 16 11 Device 24 | . . 2 4 9 9 Storage 4 | 1 2 . . . 1 Processor 11 | . 1 1 3 5 1 Hackware 2 | . . . . 2 . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 19 | 1 2 2 5 4 5 Energy Gun 2 | . . . 1 . 1 Energy Cannon 1 | . . . 1 . . Ballistic Gun 4 | 1 1 1 . . 1 Ballistic Cannon 1 | . . . . . 1 Launcher 3 | . 1 . 2 . . Special Weapon . | . . . . . . Impact Weapon 3 | . . 1 . 2 . Slashing Weapon 4 | . . . 1 1 2 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes . | . . . . . . Parts Lost 47 | . . 1 15 10 21 Power 8 | . . . 3 1 4 Propulsion 11 | . . . 5 . 6 Utility 21 | . . 1 5 7 8 Weapon 7 | . . . 2 2 3 Highest Loss Streak 11 | . . 1 6 3 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 94 97 87 88 78 Engine 7 | . 14 11 6 4 5 Core 1 | . . . . 2 2 Treads 6 | . 28 22 2 . . Leg 9 | . . . 18 6 10 Flight 5 | . . . . 16 6 Device 14 | . . 8 13 15 20 Storage 6 | . 14 11 9 2 1 Processor 15 | . 12 22 17 20 9 Hackware 1 | . . . . 3 3 Ballistic Gun 2 | . 10 5 . . 1 Launcher 3 | . 14 7 2 . . Impact Weapon 4 | . . 9 8 6 1 Slashing Weapon 3 | . . . . 2 9 Naked Turns . | . . . . . . Heaviest Build 90 | 12 90 33 44 40 54 Greatest Support 70 | 40 40 40 45 45 70 Greatest Overweight (x) 5 | . 2 . 2 1 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 10 Average Capacity 10 | 7 14 15 15 8 6 Most Carried 15 | 5 15 15 15 15 10 Average Carried 8 | 2 11 12 12 6 5 Final Capacity 15 | 8 15 15 15 5 10 Final Carried 15 | 4 15 13 15 4 10 Class Distribution -------------------- 72% | Mutant 9% | Gladiator 9% | Scavenger-Gladiator 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gladiator | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1457 | 223 190 125 271 262 386 Remotely . | . . . . . . Salvage Created 2687 | . 229 276 884 430 868 Parts 108 | . 24 9 27 9 39 Haulers Intercepted 3 | . 1 . 1 . 1 Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 53 | . 4 9 14 13 13 Melee 31 | . . 5 8 6 12 Guns 1 | . . . . . 1 Cannons 1 | . . . 1 . . AOE 6 | . 4 1 1 . . Classes Destroyed 13 | . 7 2 1 1 2 Worker 4 | . 2 1 1 . . Builder 4 | . 2 . 1 . 1 Tunneler 1 | . . . . 1 . Hauler 3 | . 1 . 1 . 1 Recycler 3 | . 1 . 2 . . Operator 2 | . 1 1 . . . Watcher 10 | . 2 . 4 1 3 Swarmer 19 | . . 4 3 9 3 Grunt 21 | . 4 3 4 4 6 Duelist 1 | . . . . . 1 Sentry 8 | . . 2 5 . 1 Hunter 3 | . . . 2 . 1 Programmer 1 | . . . . . 1 Best Kill Streak 7 | . 5 3 5 7 2 Combat Bots Only 7 | . 2 3 4 7 2 Max Kills in Single Turn 2 | . 2 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . 1 1 1 . . Melee 1 | . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 574 | . 11 51 147 127 238 Missed 186 | . 4 15 37 57 73 Damage Taken 5670 | . 93 348 1600 1191 2438 Core 1459 | . 33 71 311 183 861 Absorbed by Shields 227 | . . . . 48 179 Regen/Repaired (Parts) 277 | . . . 113 164 . Core Remaining (%) 76 | 100 86 82 43 73 . Volleys Fired 58 | . 14 7 21 . 16 Largest 1 | . 1 1 1 . 1 Hottest 69 | . 30 30 63 . 69 Shots Fired 59 | . 15 7 21 . 16 Gun 15 | . 2 . . . 13 Cannon 18 | . . . 15 . 3 Launcher 26 | . 13 7 6 . . Special . | . . . . . . Kinetic 6 | . 2 . . . 4 Thermal 12 | . . . . . 12 Explosive 26 | . 13 7 6 . . Electromagnetic 15 | . . . 15 . . Robot Hit Streak 9 | . 1 3 9 . 3 Robot Miss Streak 8 | . 1 . 1 . 8 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 153 | . 2 17 52 27 55 Core Hits 78 | . 24 10 15 6 23 Critical Kills 4 | . . 1 1 . 2 Critical Parts Destroyed 18 | . . . 12 5 1 Critical Strikes 24 | . . 1 13 6 4 Smash 22 | . . 1 13 5 3 Sever 2 | . . . . 1 1 Melee Attacks 265 | . . 27 57 74 107 Impact 175 | . . 27 57 51 40 Slashing 85 | . . . . 18 67 Piercing . | . . . . . . Sneak Attacks 10 | . . . 5 3 2 Combat Hostiles . | . . . . . . Follow-up Attacks 7 | . . . . 3 4 Damage Inflicted 7602 | . 867 794 2620 1020 2301 Guns 165 | . 15 . . . 150 Cannons 350 | . . . 336 . 14 Explosions 1431 | . 852 115 464 . . Melee 5654 | . . 679 1820 1020 2135 Ramming 2 | . . . . . 2 Kinetic 29 | . 15 . . . 14 Thermal 457 | . 129 . 178 . 150 Explosive 1124 | . 723 115 286 . . Electromagnetic 336 | . . . 336 . . Impact 4099 | . . 679 1820 941 659 Slashing 1555 | . . . . 79 1476 Piercing . | . . . . . . Highest Corruption 27 | . 3 . . 27 . Average Corruption 11 | . 2 . . 13 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 33 | . 5 . . 28 . Message Errors 7 | . 2 . . 5 . Matter Fused 7 | . 1 . . 6 . Heat Flow Errors 4 | . . . . 4 . Energy Discharges 2 | . . . . 2 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 4 | . . . . 4 . Data Loss (major) 2 | . 1 . . 1 . Misfires 1 | . 1 . . . . Alerts 1 | . . . . 1 . Misdirections 4 | . . . . 4 . Overload Shots . | . . . . . . Overflow Damage 1771 | . 14 144 843 506 264 Projectiles 6 | . . . 6 . . Explosions 68 | . 14 . 54 . . Melee 1697 | . . 144 783 506 264 Knockbacks 11 | . . 4 5 2 . Impact 11 | . . 4 5 2 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 45 | . 2 . 42 . 1 Shots 2 | . 1 . 1 . . Rammed 4 | . . . . . 4 Targets Rammed 4 | . . . . . 4 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 271 | . 5 . 90 271 144 Average Temperature 72 | . 3 . 31 117 58 Received Heat Transfer 1667 | . 48 78 459 140 942 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 32 | . . 5 11 12 4 Impact Corruptions 54 | . . 8 22 18 6 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 596 | . 100 . 200 . 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 434 | . 256 415 434 344 334 Initial 149 | . . 107 149 67 109 Average 186 | . 129 263 269 205 125 Maximum Alert Level 2 | . 1 2 2 1 1 Low Security (%) 51 | 100 73 30 5 46 81 Level 1 47 | . 26 62 92 53 18 Level 2 . | . . 7 1 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 1 1 3 2 Investigation 5 | . . 1 1 2 1 Extermination 2 | . . . . 1 1 Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . . 1 2 . 2 Communications Jammed 25 | . . . . . 25 Distress Signals 24 | . . . . . 24 Times Spotted 110 | . 7 18 24 31 30 Peak Tracking Total 7 | . 2 5 4 7 6 Tactical Retreats 16 | . . 3 . 10 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . 2 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 9 | . 7 . 2 . . Max in Single Turn 3 | . 3 . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 26 | . 4 3 2 11 6 Terminals 15 | . 3 3 . 7 2 Fabricators 3 | . . . . 2 1 Repair Stations 4 | . . . 2 1 1 Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . . . 1 1 Garrison Access 1 | . . . . . 1 Total Hacks 69 | . 6 9 11 26 17 Successful 32 | . 3 3 4 13 9 Failed 37 | . 3 6 7 13 8 Catastrophic 6 | . . 2 1 3 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 33 | . 5 9 . 16 3 Fabricators 7 | . . . . 3 4 Repair Stations 21 | . . . 11 5 5 Recycling Units 1 | . 1 . . . . Scanalyzers 4 | . . . . 2 2 Garrison Access 3 | . . . . . 3 Terminal Hacks 13 | . 2 3 . 5 3 Record 2 | . 1 . . . 1 Robot Schematic 1 | . . . . 1 . Prototype ID Bank 2 | . 1 . . 1 . Open DSF 3 | . . . . 2 1 Branch Access Points 1 | . . . . 1 . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Hauler Manifests 1 | . . . . . 1 Zone Layout 1 | . . 1 . . . Fabricator Hacks 3 | . . . . 2 1 Network Status 1 | . . . . 1 . Load Schematic 2 | . . . . 1 1 Repair Station Hacks 11 | . . . 4 4 3 Scan Component 7 | . . . 2 2 3 Repair 4 | . . . 2 2 . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 3 | . . . . 2 1 Insert Component 2 | . . . . 1 1 Analyze 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 Coupler Status 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 1 . . . Used . | . . . . . . Hacking Detections 22 | . 4 3 2 8 5 Full Trace Events 5 | . . 1 1 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . . 2 2 . Time 140 | . . . 64 76 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 3 | . . . . 3 . Non-combat 2 | . . . . 2 . Combat 1 | . . . . 1 . Robot Hacks Applied 5 | . . . . 5 . parse_system 3 | . . . . 3 . no_distress 1 | . . . . 1 . find_dsf 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4911 | 79 656 363 1209 990 1614 Spaces Moved 4170 | 51 340 162 530 1607 1480 Core 64 | 14 . . . . 50 Treads 632 | 37 340 162 93 . . Legs 1118 | . . . 437 106 575 Wheels . | . . . . . . Hover . | . . . . . . Flight 2356 | . . . . 1501 855 Fastest Speed 31 | 50 160 160 120 34 31 Average Speed 87 | 129 177 160 167 40 80 Slowest Speed 320 | 160 320 160 260 190 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . . . . 2 . Exploration Rate (%) 32 | 6 63 19 44 40 25 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 83 | . 11 . 5 35 32 Terrain Destroyed 289 | . 98 41 83 35 32 Melee 72 | . . . 5 35 32 Projectile . | . . . . . . AOE 217 | . 98 41 78 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 5013 | 64 380 219 754 1853 1743 Wait 223 | . 1 12 68 72 70 Move 4165 | 50 339 161 529 1606 1480 Hop . | . . . . . . Pick Up 140 | 9 17 4 37 35 38 Fast Attach . | . . . . . . Attach 80 | 5 2 3 19 23 28 Detach 14 | . . . 2 10 2 Swap 25 | . 3 2 7 11 2 Drop 55 | . 4 3 14 27 7 Fire 58 | . 14 7 21 . 16 Melee 249 | . . 27 57 69 96 Ram 4 | . . . . . 4 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 12) 685 | -10/Materials | Discovered new exit (range 14) 736 | -10/Materials | Entered another Materials area 736 | -9/Materials | Evolved 2 slots: Utility x2 1094 | -9/Materials | Discovered new exit (range 3) 1099 | -9/Materials | Entered another Materials area 1099 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1283 | -8/Materials | Lost 6 parts (2p2n2u) 1809 | -8/Materials | Core integrity fell below 50% 1813 | -8/Materials | Lost 6 parts (1p3n1u1w) 2173 | -8/Materials | Discovered new exit (range 10) 2248 | -8/Materials | Repaired Grenade Launcher 2288 | -8/Materials | Repaired Hvy. Flail 2308 | -8/Materials | Entered Factory 2308 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2515 | -7/Factory | Destroyed 7 combat bots 2560 | -7/Factory | Repaired Carbon-fiber Leg 2601 | -7/Factory | Repaired Carbon-fiber Leg? 2691 | -7/Factory | Crushed by falling debris 2722 | -7/Factory | Lost 3 parts (3u) 2799 | -7/Factory | Crushed by falling debris 2799 | -7/Factory | System corruption reached 10% 3046 | -7/Factory | Identified exit to Storage 3046 | -7/Factory | Identified exit to Lower Caves 3295 | -7/Factory | Discovered new exit (range 8) 3297 | -7/Factory | Identified exit to Factory 3298 | -7/Factory | Entered another Factory area 3298 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3703 | -6/Factory | Lost 4 parts (1p3n) 3804 | -6/Factory | Core integrity fell below 50% 3835 | -6/Factory | Core integrity fell below 20% 3895 | -6/Factory | Lost 11 parts (2p1n5u3w) 4156 | -6/Factory | Lost 3 parts (3u) 4454 | -6/Factory | Build established: Scavenger-Gladiator 4912 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Array. 04808_ Dropped Flexi-carbon Leg. 04808_ Acquired Imp. VSS Leg. 04812_ Acquired Flexi-carbon Leg. 04829_ Acquired Lrn. Missile Launcher. 04839_ Connecting with Fabricator... >>Load(Xenon Bombardment Thruster) Uploading Xenon Bombardment Thruster schematic... Loaded successfully: Xenon Bombardment Thruster Rating: 4 Time: 84 Initiate build sequence. 04839_ ALERT: Suspicious activity at Fabricator F004. Dispatching Investigation squad. 04877_ ALERT: Cargo convoy en route, clear transfer corridor. 04899_ G-50 Soldier signal jammed. 04910_ Critical hit (Burn: +28). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????###### #?????????????????????? | | ?????????????????# # #?????????????????????? | | ?????????????????# # u#?????????????????????? | | ????############## # #?????????????????????? | | ????# # # #?????????????????????? | | ????# # + #?????????????????????? | | ????# *= + # #?????????????????????? | | ????# """%""" # # ####??????????????????? | | ????# """ """ # # +??????????????????? | | ????# """ """ # # #??????????????????? | | ????# ###+## gg #####??????????????? | | ????# """ """ #?# g@ ????????? | | ????# """ """ #?# ######?#####?##??????? | | ????# """ """ #?# " ########"#"##"#??????? | | ????#! #?# " # #???????? | | ????# #?# " # """ """ #???????? | | ###########+######?# " + """ """ #???????? | | %* #???# " # """ """ #???????? | | #???# "" " # #???????? | | #???# "F " ##############???????? | | #???# "" " #????????????????????? | | #???# "" " #????????????????????? | | ####+##### #???# #????????????????????? | | # #???# #????????????????????? | | # #???##########????????????????????? | | # #?????????????????????????????????? | | ! + #?????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | ! # #?????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | ########## #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 30 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Jamming Range 12 Power Amplification 20 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 71 Targeting Accuracy 8 Melee Accuracy 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Xenon Bombardment Thruster | -7/Factory | Scanalyzed Robot Schematics ------------------ T-07 Excavator | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deadly Force I Spy Maybe Next Time I'll Detach My Launcher Total Silence Challenges ------------ None Game ------ Seed SurgeLinearInterrupter Manual? 0 Play Time 01:54:08 Cumulative 17.7 hours Start 2024.04.13 @ 16:52:05 End 2024.04.13 @ 18:54:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a45f9bb0-8c14-4bc3-917b-f0aaac37d5c4