Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.08 @ 01:07:17

Player: Tottery

Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (40)      200
Value Destroyed (1531)     1531
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (809)                809
              TOTAL SCORE: 5440

 Bonus
-------
High Alert Combat Kills    63
Follower Combat Kills      246
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/700
Matter                     32/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -7/DSF

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
     Small Storage Unit
  Improved Signal Interpreter
           Weapon Cycler
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (8) ----
           Visual Processing Unit
           Tractor Beam
           Field Recycling Unit (0)

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
     Small Storage Unit
           Visual Processing Unit
           Sensor Array
  Improved Signal Interpreter
>          --- WEAPON -----------
           Autogun
           Autogun
     Heavy Assault Cannon
>          --- INVENTORY --------
    Cooled Ion Engine
           Visual Processing Unit
           Tractor Beam
           Field Recycling Unit
           Autogun
           Autogun
      Mini Grenade Launcher
[Rating: 38]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Aerolev Unit
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
Weapon                     Autogun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac DSF 
Slots Evolved              6    | .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   
  Utility                  2    | .   .   .   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   
Parts Attached             63   | 5   10  12  12  12  2   10  
  Power                    8    | 1   1   1   3   .   .   2   
    Engine                 8    | 1   1   1   3   .   .   2   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               23   | 2   4   4   5   7   .   1   
    Treads                 8    | .   .   .   .   7   .   1   
    Leg                    3    | 2   1   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  7    | .   .   3   4   .   .   .   
    Flight                 5    | .   3   1   1   .   .   .   
  Utility                  8    | 1   .   3   .   3   .   1   
    Device                 4    | .   .   1   .   2   .   1   
    Storage                2    | 1   .   1   .   .   .   .   
    Processor              2    | .   .   1   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   24   | 1   5   4   4   2   2   6   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   
    Ballistic Gun          18   | 1   5   2   2   1   2   5   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   
    Launcher               4    | .   .   2   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   3   .   .   .   
Parts Lost                 27   | .   4   2   2   3   .   16  
  Power                    5    | .   1   1   1   .   .   2   
  Propulsion               9    | .   2   .   1   2   .   4   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   11   | .   1   1   .   1   .   8   
  Highest Loss Streak      10   | .   4   1   2   2   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   69  96  96  93  92  72  
  Engine                   8    | .   9   11  9   9   7   4   
  Treads                   9    | .   .   .   .   16  30  18  
  Leg                      1    | .   11  .   .   .   .   .   
  Hover                    18   | .   .   30  41  13  .   .   
  Flight                   3    | .   13  12  .   .   .   .   
  Device                   4    | .   .   .   .   9   7   10  
  Storage                  9    | .   11  9   11  9   7   7   
  Processor                11   | .   .   10  11  18  15  10  
  Ballistic Gun            17   | .   23  10  21  17  15  15  
  Ballistic Cannon         1    | .   .   .   .   .   7   3   
  Launcher                 1    | .   .   11  .   .   .   .   
Peak Build Rating          38   | 5   6   24  28  33  37  38  
  Average Rating           23   | 3   4   21  22  23  36  29  
  On Entrance              18   | .   5   5   24  23  33  37  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             34   | 11  11  18  20  26  32  34  
  Greatest Support         112  | 20  20  24  30  112 112 112 
  Greatest Overweight (x)  6    | .   2   .   6   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         7    | 6   7   7   8   8   8   8   
  Most Carried             8    | .   7   8   8   8   7   7   
  Average Carried          6    | .   1   6   7   7   6   6   
  Final Capacity           8    | 8   5   8   8   8   8   8   
  Final Carried            8    | .   5   8   8   8   6   3   

 Class Distribution 
--------------------
 37% | Mutant
 33% | Skirmisher
 15% | Commander-Mutant
  9% | Scout
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Commander-Mutant | -9/Storage
       Skirmisher | -8/Materials
       Skirmisher | -7/Factory
       Skirmisher | -7/DSF

 Resources                      | -11 -10 -9  -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Sto Mat Fac DSF 
Matter Collected           1742 | 208 175 286 436 347 .   290 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1876 | .   222 338 352 373 .   591 
  Parts                    105  | .   18  21  21  17  .   28  
Haulers Intercepted        1    | .   .   .   1   .   .   .   
Recyclers Shooed           4    | .   2   2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac DSF 
Combat Hostiles Destroyed  34   | .   7   7   5   7   .   8   
  Guns                     26   | .   7   2   5   7   .   5   
  Cannons                  2    | .   .   .   .   .   .   2   
  AOE                      6    | .   .   5   .   .   .   1   
Classes Destroyed          10   | .   3   1   3   .   .   3   
  Hauler                   1    | .   .   .   1   .   .   .   
  Recycler                 3    | .   1   2   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   
  Swarmer                  5    | .   5   .   .   .   .   .   
  Grunt                    14   | .   2   3   1   5   .   3   
  Sentry                   11   | .   .   4   4   2   .   1   
  Specialist               2    | .   .   .   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           7    | .   6   7   3   4   .   2   
  Combat Bots Only         6    | .   3   6   2   4   .   2   
Max Kills in Single Turn   3    | .   1   3   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  DSF  
Hostile Shots Fired        374  | .    85   44   29   33   .    183  
  Missed                   117  | .    21   13   13   9    .    61   
Damage Taken               4314 | .    624  570  297  364  .    2459 
  Core                     1089 | .    135  148  32   65   .    709  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   63   | .    .    .    63   .    .    .    
Core Remaining (%)         72   | 100  46   .    55   88   .    .    
Volleys Fired              172  | .    33   18   46   30   .    45   
  Largest                  4    | .    2    2    2    2    .    4    
  Hottest                  113  | .    40   60   68   46   .    113  
Shots Fired                345  | .    53   36   90   60   .    106  
  Gun                      308  | .    53   26   87   60   .    82   
  Cannon                   24   | .    .    .    2    .    .    22   
  Launcher                 13   | .    .    10   1    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  330  | .    53   26   87   60   .    104  
  Thermal                  2    | .    .    .    2    .    .    .    
  Explosive                13   | .    .    10   1    .    .    2    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         18   | .    6    13   12   18   .    15   
  Robot Miss Streak        5    | .    5    1    3    3    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    2    1    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    
Shots Hit Robots           216  | .    33   28   43   44   .    68   
  Core Hits                106  | .    23   20   13   17   .    33   
  Critical Kills           1    | .    .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    2    .    .    1    
    Destroy                2    | .    .    .    2    .    .    .    
    Blast                  1    | .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4532 | .    288  705  685  652  .    2202 
  Guns                     2942 | .    288  289  685  652  .    1028 
  Cannons                  690  | .    .    .    .    .    .    690  
  Explosions               900  | .    .    416  .    .    .    484  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  3632 | .    288  289  685  652  .    1718 
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                900  | .    .    416  .    .    .    484  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    1    .    .    .    
  Average Corruption       1    | .    .    .    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    1    .    .    .    
    Matter Fused           1    | .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            21   | .    .    .    .    .    .    21   
  Projectiles              21   | .    .    .    .    .    .    21   
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    4    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      124  | .    .    124  .    .    .    .    
  Shots                    3    | .    .    3    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        39   | .    15   39   35   25   .    15   
  Average Temperature      10   | .    6    13   10   8    .    13   
  Received Heat Transfer   1062 | .    192  186  117  225  .    342  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac DSF 
Peak Influence             636  | .   152 375 636 475 129 249 
  Initial                  248  | .   .   63  157 248 124 90  
  Average                  271  | .   80  239 398 355 124 184 
Maximum Alert Level        2    | .   .   1   2   2   .   1   
  Low Security (%)         35   | 100 100 35  5   .   100 55  
  Level 1                  38   | .   .   64  36  59  .   44  
  Level 2                  25   | .   .   .   57  40  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   1   4   6   .   3   
  Investigation            2    | .   .   .   .   2   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            7    | .   .   1   1   2   .   3   
  Assault                  1    | .   .   .   .   1   .   .   
  Garrison                 4    | .   .   .   3   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac DSF 
Distress Signals           8    | .   2   .   3   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              68   | .   10  13  19  11  .   15  
  Peak Tracking Total      7    | .   6   7   4   3   .   6   
  Tactical Retreats        2    | .   .   .   1   .   .   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac DSF 
Traps Triggered            6    | .   .   .   4   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Sto Mat Fac DSF 
Machines Disabled          7    | .   .   1   4   1   .   1   
  Max in Single Turn       1    | .   .   1   1   1   .   1   
  Garrison Access          1    | .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac DSF 
Machines Accessed          23   | .   3   5   10  3   2   .   
  Terminals                16   | .   2   3   8   2   1   .   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          2    | .   1   .   1   .   .   .   
  Recycling Units          3    | .   .   1   1   1   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                42   | .   7   12  16  5   2   .   
  Successful               30   | .   3   9   12  4   2   .   
  Failed                   12   | .   4   3   4   1   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   5    | .   2   1   2   .   .   .   
  Terminals                27   | .   4   5   13  4   1   .   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          5    | .   3   .   2   .   .   .   
  Recycling Units          3    | .   .   1   1   1   .   .   
  Scanalyzers              6    | .   .   6   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             18   | .   1   4   9   3   1   .   
  Record                   1    | .   .   .   1   .   .   .   
  Part Schematic           1    | .   .   .   1   .   .   .   
  Prototype ID Bank        3    | .   1   .   1   1   .   .   
  Open Door                2    | .   .   .   2   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   
  Emergency Access Points  2    | .   .   .   1   1   .   .   
  Alert Level              3    | .   .   1   1   1   .   .   
  Locate Traps             3    | .   .   2   1   .   .   .   
  Registered Components    2    | .   .   1   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   1   .   
Repair Station Hacks       4    | .   2   .   2   .   .   .   
  Scan Component           3    | .   2   .   1   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       3    | .   .   1   1   1   .   .   
  Report Inventory         3    | .   .   1   1   1   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         14   | .   3   3   5   1   2   .   
  Full Trace Events        3    | .   2   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   2   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     60   | .   .   .   60  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Sto Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   .   .   
  Machine Destruction      3    | .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Sto Mat Fac DSF 
Total Allies               10   | .   .   .   10  .   .   .   
  Largest Group            10   | .   .   .   10  .   .   .   
  Highest-Rated Group      88   | .   .   .   88  .   .   .   
  Highest-Rated Ally       16   | .   .   .   16  .   .   .   
Total Orders               4    | .   .   .   4   .   .   .   
  ROAM                     4    | .   .   .   4   .   .   .   
Ally Attacks               111  | .   .   .   111 .   .   .   
  Total Damage             934  | .   .   .   934 .   .   .   
  Kills                    13   | .   .   .   13  .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  
-------------              Run  | Yrd Mat Mat Sto Mat Fac DSF 
Turns Passed               2195 | 49  200 267 598 537 222 322 
Spaces Moved               2049 | 38  144 414 782 437 124 110 
  Core                     8    | 5   1   .   1   .   .   1   
  Treads                   403  | .   .   .   .   170 124 109 
  Legs                     62   | 33  29  .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    1410 | .   .   362 781 267 .   .   
  Flight                   166  | .   114 52  .   .   .   .   
  Fastest Speed            34   | 50  37  34  40  43  160 100 
  Average Speed            69   | 110 69  41  42  92  160 159 
  Slowest Speed            350  | 120 150 50  350 160 160 160 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       36   | 4   38  37  86  30  5   52  
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   1   1   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          87   | .   .   57  12  .   .   18  
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               9    | .   .   .   .   .   .   9   
  AOE                      78   | .   .   57  12  .   .   9   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac DSF 
Total                      2525 | 42  198 477 969 520 148 171 
  Wait                     162  | .   1   12  96  27  23  3   
  Move                     2043 | 37  143 413 781 436 123 110 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  27   | .   6   10  6   4   .   1   
  Fast Attach              35   | 5   5   8   7   5   .   5   
  Attach                   14   | .   .   3   1   4   2   4   
  Detach                   7    | .   1   3   .   3   .   .   
  Swap                     14   | .   5   1   4   3   .   1   
  Drop                     34   | .   4   9   11  8   .   2   
  Fire                     172  | .   33  18  46  30  .   45  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            16   | .   .   .   16  .   .   .   
  Rewire                   1    | .   .   .   1   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / *Min / *Sto)
-9/Storage
-8/Materials
-7/Factory (discovered 2 exits: *Low / DSF)
-7/DSF

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
   50 | -11/Scrapyard | Entered Materials
  147 | -10/Materials | Lost 4 parts (1p2n1w)
  157 | -10/Materials | Core integrity fell below 50%
  234 | -10/Materials | Discovered new exit (range 16)
  250 | -10/Materials | Entered another Materials area
  250 | -9/Materials  | Evolved 2 slots: Propulsion x2
  357 | -9/Materials  | Discovered new exit (range 9)
  386 | -9/Materials  | Identified exit to Storage
  431 | -9/Materials  | Discovered new exit (range 13)
  453 | -9/Materials  | Identified exit to Materials
  494 | -9/Materials  | Discovered new exit (range 9)
  499 | -9/Materials  | Identified exit to Mines
  505 | -9/Materials  | Build established: Mutant
  517 | -9/Materials  | Entered Storage
  681 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  835 | -9/Storage    | Garrison activated, responded to threat
  851 | -9/Storage    | Repaired Aerolev Unit
  904 | -9/Storage    | Lost 4 allies
  914 | -9/Storage    | Build established: Commander-Mutant
  948 | -9/Storage    | Discovered exit to Materials (range 16)
 1115 | -9/Storage    | Entered Materials
 1115 | -8/Materials  | Evolved 2 slots: Utility x2
 1204 | -8/Materials  | Garrison activated, responded to threat
 1471 | -8/Materials  | Met 7R-MNS
 1630 | -8/Materials  | Discovered new exit (range 10)
 1633 | -8/Materials  | Build established: Skirmisher
 1643 | -8/Materials  | Identified exit to Factory
 1652 | -8/Materials  | Entered Factory
 1652 | -7/Factory    | Evolved 2 slots: Weapon x2
 1653 | -7/Factory    | Caught up to 7R-MNS
 1796 | -7/Factory    | Discovered new exit (range 6)
 1804 | -7/Factory    | Identified exit to Lower Caves
 1873 | -7/Factory    | Identified exit to DSF
 1874 | -7/Factory    | Entered DSF
 1901 | -7/DSF        | Additional patrols routed to DSF
 2057 | -7/DSF        | Core integrity fell below 50%
 2069 | -7/DSF        | Lost 6 parts (1p2n1u2w)
 2193 | -7/DSF        | Core integrity fell below 20%
 2196 | -7/DSF        | Destroyed by X-67 Chaingunner with Heavy Machine Gun

 Last Messages 
---------------
02139_ Acquired 46 matter.
02170_ Penetrated by Slug.
02170_ Minigun destroyed.
02173_ C-30 ARC bursts open, deploying its
  payload.
02173_ G-50 Soldier unfolds itself.
02173_ G-47 Trooper unfolds itself. <x2>
02174_ Hvy. Machine Gun destroyed.
02179_ Med. Treads destroyed.
02184_ Cld. Ion Engine destroyed.
02184_ A-02 Transporter destroyed. <x2>
02186_ Med. Treads destroyed.
02186_ Autogun destroyed.
02187_ The unstable cave ceiling collapses.
02187_ G-47 Trooper destroyed.
02188_ Mni. Grenade Launcher destroyed.
02191_ Sensor Array destroyed.
02192_ Assault Rifle destroyed.
02194_ Autogun destroyed.
02195_ G-50 Soldier destroyed.

 Map 
-----
+----------------------------------------------------+
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
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|          ??????####"##???????##"""#""#???????????? |
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|          ??????#"""""##//#///# !***  #???????????? |
|          ???#"##%%   =          [ %%%###?????????? |
|          ???#""""%  =           !=   "  #????????? |
|          ???####%"!  ##//#///###  !"#####????????? |
|          ??????###= ###//#///#?# *!"#????????????? |
|          ???????##  "######+"#    %  #???????????? |
|          ???????#/  //#???# #"       #???????????? |
|          ???????#/  //#?### ##       #???????????? |
|          ???????##  ###?#!! ####   ""#???????????? |
|          ???????#   //#?#!! #??!   !!##??????????? |
|          ???????#   //#?### #??!   !!;#??????????? |
|          ???????#   //#???# #?!!   !!"#??????????? |
|          ??????###  #######+###"   ####??????????? |
|          ??????#    ##===#!!!#  |!   #??=#???????? |
|          ??????#    ##===;!!!#   !   #===#!??????? |
|          ??????#]]   x        !%g !%!        ????? |
|          ??????#]]    x  %     =%H           ????? |
|          ??????#]] %     @    % %*   %       ????? |
|          ??????#[[  ##[[[#===;;%[ %%##!!!#]]?????? |
|          ??????#[[  ##[[[#===# !   !#????#???????? |
|          ??????###  ##########??   ##????????????? |
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|          ?????????   ????????????????????????????? |
|          ?????????  ?????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
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|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Weapon Cycling             15
Evasion (%)                63
Recoil Reduction           4

 Item Schematics 
-----------------
               Autogun | -9/Materials | Scanalyzed
 Mni. Grenade Launcher | -9/Materials | Scanalyzed
    Hvy. Assault Rifle | -9/Storage   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GatlingDynamicCompressor
  Manual?         0
Play Time         00:54:22
  Cumulative      16.7 hours
  Start           2024.09.07 @ 21:30:33
  End             2024.09.08 @ 01:07:17
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          17
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ceb5a787-9397-4587-ae7e-7b799e47b714