Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.30 @ 20:01:49 Player: tengiz Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (68) 340 Value Destroyed (2576) 2576 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 6816 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Improved Terrain Scan Processor Transport Network Coupler Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Improved Signal Interpreter Advanced ECM Suite Heavy Laser Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Terrain Scan Processor Transport Network Coupler Improved Targeting Computer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Coil Gun > --- INVENTORY -------- Carbon-fiber Leg Flexi-carbon Leg Small Storage Unit Structural Scanner Improved Signal Interpreter Advanced ECM Suite Improved EM Pulse Cannon Proton Cannon Gauss Rifle Datajack [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Terrain Scanner Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Shotgun Energy Gun Improved Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Shotgun Launcher Proton Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . 1 . . 1 . . . Utility 5 | . . . 1 . 2 1 . . 1 Weapon . | . . . . . . . . . . Parts Attached 69 | 8 3 2 4 2 11 9 2 4 24 Power 9 | 2 . . 1 . . . 1 1 4 Engine 6 | 2 . . 1 . . . . . 3 Core 2 | . . . . . . . . 1 1 Reactor 1 | . . . . . . . 1 . . Propulsion 21 | 2 . 1 1 2 3 3 1 . 8 Treads 6 | . . . . 2 1 3 . . . Leg 15 | 2 . 1 1 . 2 . 1 . 8 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 17 | 1 1 . 1 . 5 3 . . 6 Device 3 | . . . 1 . . . . . 2 Storage 2 | 1 . . . . . 1 . . . Processor 7 | . 1 . . . 4 . . . 2 Hackware 1 | . . . . . . . . . 1 Protection 4 | . . . . . 1 2 . . 1 Artifact . | . . . . . . . . . . Weapon 22 | 3 2 1 1 . 3 3 . 3 6 Energy Gun 3 | 1 . . . . 1 1 . . . Energy Cannon 8 | . . . 1 . . 1 . 2 4 Ballistic Gun 8 | 2 2 . . . 2 . . . 2 Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . 1 . . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . Unidentified Prototypes 2 | . . . . . 1 1 . . . Corrupted Parts 6 | . . . . . . 2 . . 4 System Corruption 30 | . . . . . . 14 . . 16 Parts Lost 38 | . 1 2 1 2 2 1 . 1 28 Power 7 | . . . . . 1 . . 1 5 Propulsion 14 | . . 1 . 2 1 1 . . 9 Utility 6 | . . . . . . . . . 6 Weapon 11 | . 1 1 1 . . . . . 8 Highest Loss Streak 10 | . 1 1 1 2 1 1 . 1 10 To Critical Strikes . | . . . . . . . . . . Average Backups 8 | 1 6 7 6 7 7 8 10 9 9 Power . | . 1 1 1 1 . . . . . Propulsion . | . . 1 . . . . . . 1 Utility 3 | . 1 3 3 5 3 3 4 4 4 Weapon 2 | . 3 1 1 1 2 4 6 4 2 Tool/Special . | . . . . . . . . . . Unused Backups 7 | . . . . . . . . . 7 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . . . 2 Utility 3 | . . . . . . . . . 3 Weapon 2 | . . . . . . . . . 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 90 | . 99 100 97 82 99 95 92 81 78 Engine 8 | . 14 14 11 11 9 7 6 . 6 Reactor 1 | . . . . . . . . 5 . Treads 6 | . . . . 1 20 26 19 5 . Leg 14 | . 28 28 33 15 6 . 3 7 12 Device 2 | . . . 9 11 . . . 5 2 Storage 9 | . 14 14 11 11 9 7 7 7 5 Processor 22 | . 13 14 11 11 32 30 30 30 26 Protection 2 | . . . . . 3 6 7 1 2 Energy Gun 1 | . 7 . . . 1 5 . . . Energy Cannon 6 | . . . 9 11 5 7 7 10 7 Ballistic Gun 8 | . 20 27 6 . 7 . . . 4 Launcher 2 | . . . 6 11 2 . 7 2 . Peak Build Rating 56 | 6 10 10 16 15 24 31 51 51 56 Average Rating 27 | 4 9 9 12 13 22 24 37 47 46 On Entrance 19 | . 6 10 8 16 15 19 30 51 42 Avg Prop Armor Cover (%) 6 | . . . . 6 6 . 6 7 . Naked Turns . | . . . . . . . . . . Heaviest Build 52 | 14 16 16 21 21 23 30 43 44 52 Greatest Support 88 | 20 20 20 30 40 60 88 88 50 75 Greatest Overweight (x) 8 | . . 1 . 2 1 . . 8 3 Average Overweight (x) . | . . . . 1 . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 10 10 Average Capacity 8 | 6 8 8 8 8 8 8 10 10 9 Most Carried 10 | 2 8 8 8 8 8 10 10 10 10 Average Carried 8 | 1 6 7 6 7 7 8 10 9 9 Final Capacity 10 | 8 8 8 8 8 8 10 10 10 5 Final Carried 10 | 2 8 8 8 7 7 10 10 10 5 Class Distribution -------------------- 43% | Scavenger-Mutant 37% | Mutant 18% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Matter Collected 2058 | 252 133 315 119 23 169 93 209 245 500 Remotely . | . . . . . . . . . . Salvage Created 3184 | . 343 98 276 92 431 192 . 670 1082 Parts 171 | . 18 . 24 9 24 8 . 39 49 Haulers Intercepted 4 | . 1 . 1 . 2 . . . . Recyclers Shooed 1 | . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Combat Hostiles Destroyed 63 | . 5 12 8 2 7 2 . 11 16 Guns 24 | . 5 12 3 . . . . . 4 Cannons 22 | . . . 3 1 1 2 . 5 10 AOE 11 | . . . 2 1 6 . . 2 . Classes Destroyed 15 | . 3 1 5 . 1 2 . 1 2 Worker 3 | . . . . . . 1 . 1 1 Builder 2 | . . . 1 . . . . . 1 Hauler 4 | . 1 . 1 . 2 . . . . Recycler 3 | . 1 . . . 2 . . . . Operator 1 | . . . . . . . . . 1 Watcher 4 | . . . 1 . . 1 . 2 . Swarmer 7 | . . . 4 . 3 . . . . Grunt 18 | . 5 . 2 . 3 . . 3 5 Brawler 2 | . . . . . . 1 . . 1 Duelist 1 | . . . 1 . . . . . . Sentry 10 | . . . 1 2 . 1 . 4 2 Specialist 2 | . . . . . . . . . 2 Hunter 6 | . . . . . 1 . . 1 4 Programmer 5 | . . . . . . . . 3 2 Assembled 12 | . . 12 . . . . . . . Best Kill Streak 8 | . 5 6 5 2 8 1 . 3 5 Combat Bots Only 6 | . 5 6 4 2 6 1 . 2 4 Max Kills in Single Turn 3 | . 1 1 3 1 3 1 . 3 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 1 1 3 . . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Hostile Shots Fired 640 | . 35 42 20 6 27 51 . 123 336 Missed 217 | . 14 14 8 . 5 22 . 53 101 Hits 423 | . 21 28 12 6 22 29 . 70 235 Melee 14 | . . 8 . . . . . . 6 Projectile 409 | . 21 20 12 6 22 29 . 70 229 Critical Strikes 8 | . . . . . 1 . . 3 4 Part Disruptions 1 | . . . . . . . . 1 . Damage Taken 6237 | . 221 485 140 107 311 268 . 758 3947 Core 1197 | . 46 48 42 15 60 44 . 76 866 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 83 | 100 . 62 . 85 89 . . 82 . Volleys Fired 202 | . 13 38 17 2 16 12 . 34 70 Largest 2 | . 2 2 2 2 2 2 . 2 2 Hottest 140 | . 63 46 90 90 85 125 . 138 140 Shots Fired 365 | . 25 75 31 4 30 24 . 62 114 Gun 196 | . 25 75 10 . 16 12 . 7 51 Cannon 148 | . . . 17 2 10 12 . 47 60 Launcher 21 | . . . 4 2 4 . . 8 3 Special . | . . . . . . . . . . Kinetic 179 | . 20 75 10 . 16 . . 7 51 Thermal 108 | . . . 17 2 10 18 . 24 37 Explosive 10 | . . . 4 2 4 . . . . Electromagnetic 68 | . 5 . . . . 6 . 31 26 Robot Hit Streak 16 | . 10 4 9 3 5 11 . 7 16 Robot Miss Streak 8 | . 3 8 4 . 3 1 . 2 3 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 2 | . 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 246 | . 22 39 17 1 23 21 . 41 82 Core Hits 141 | . 14 24 16 5 24 7 . 15 36 Critical Kills 2 | . . 1 . . 1 . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . Critical Strikes 6 | . . 2 . . 1 1 . 1 1 Burn 1 | . . . . . . 1 . . . Destroy 3 | . . 2 . . 1 . . . . Corrupt 2 | . . . . . . . . 1 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6659 | . 349 523 457 53 824 497 . 1708 2248 Guns 2262 | . 349 523 97 . 211 174 . 201 707 Cannons 2944 | . . . 138 18 123 280 . 964 1421 Explosions 1408 | . . . 215 35 485 43 . 516 114 Melee . | . . . . . . . . . . Ramming 45 | . . . 7 . 5 . . 27 6 Kinetic 2019 | . 280 523 97 . 211 . . 201 707 Thermal 2214 | . . . 138 18 123 323 . 722 890 Explosive 735 | . . . 215 35 485 . . . . Electromagnetic 1646 | . 69 . . . . 174 . 758 645 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 18 | . . 4 . . 1 14 14 18 16 Average Corruption 11 | . . 4 . . 1 13 14 15 11 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 99 | . . 6 . . . 18 8 43 24 Message Errors 28 | . . 1 . . . 6 2 15 4 Matter Fused 20 | . . 1 . . . 6 3 7 3 Heat Flow Errors 11 | . . . . . . 2 . 4 5 Energy Discharges 18 | . . 3 . . . 2 3 5 5 Parts Rejected 1 | . . . . . . . . 1 . Parts Fused 3 | . . . . . . . . 2 1 Data Loss (minor) 4 | . . . . . . 2 . 2 . Data Loss (major) 4 | . . 1 . . . . . 2 1 Misfires 2 | . . . . . . . . 2 . Misdirections 4 | . . . . . . . . 2 2 Weapon Failures 4 | . . . . . . . . 1 3 Overload Shots . | . . . . . . . . . . Overflow Damage 158 | . . . . 6 5 33 . 82 32 Projectiles 112 | . . . . . . 33 . 47 32 Explosions 46 | . . . . 6 5 . . 35 . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 101 | . . . 24 17 . 36 . 5 19 Shots 5 | . . . 1 1 . 1 . 1 1 Rammed 1 | . . . . . 1 . . . . Targets Rammed 11 | . . . 2 1 1 . . 5 2 Kicked 10 | . . . 2 1 . . . 5 2 Crushed . | . . . . . . . . . . Highest Temperature 287 | . 75 16 118 72 36 237 . 213 287 Average Temperature 66 | . 35 9 36 41 14 84 . 59 84 Received Heat Transfer 1093 | . 87 40 42 27 81 84 . 231 501 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . 4 2 Combat Hostiles 6 | . . . . . . . . 4 2 Parts Fried 9 | . . . . . . . . 5 4 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . . 1 . . 3 . . 2 Heat Transferred 3275 | . . . 296 37 259 716 . 768 1199 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 . 2 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Maximum Alert Level 1 | . . . . . . . . 1 . Low Security (%) 95 | 100 100 100 100 100 100 100 100 74 100 Level 1 4 | . . . . . . . . 25 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 315 | . 90 . 142 51 150 30 . 315 142 Initial 142 | . . . . 46 . 24 . . 142 Average 37 | . 17 . 69 14 63 4 . 102 34 Influence Increases 1771 | . 132 . 279 55 214 71 . 562 458 Destroy 0b10 Robot/C 1060 | . 100 . 180 40 140 40 . 240 320 Destroy 0b10 Robot/NC 85 | . 10 . 15 . 20 10 . 15 15 Destroy Leader 286 | . 22 . 34 . 34 12 . 94 90 Allied During Kill 8 | . . . 5 . . . . 3 . Successful Hack 23 | . . . 18 . . 5 . . . Disable Machine 165 | . . . . . . . . 150 15 Destroy Structure 129 | . . . 27 15 20 4 . 60 3 Lose Combat Pursuer 15 | . . . . . . . . . 15 Influence Decreases 1771 | . 132 . 160 174 160 125 . 271 749 Entered New Map 252 | . . . . 73 . 30 . . 149 Time Decay 1141 | . 122 . 130 81 140 85 . 241 342 Lost Part 318 | . 10 . 10 20 20 10 . 10 238 Lost Ally 60 | . . . 20 . . . . 20 20 Squads Dispatched 13 | . 1 . . . 1 . . 4 7 Investigation 2 | . 1 . . . . . . 1 . Extermination 3 | . . . . . . . . 2 1 Reinforcement 5 | . . . . . 1 . . 1 3 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Distress Signals 4 | . . . 1 . . . . 1 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 107 | . 13 13 13 2 17 4 . 16 29 Peak Tracking Total 8 | . 6 3 5 2 8 1 . 4 8 Tactical Retreats 4 | . . 3 . . . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Traps Triggered 4 | . 1 . . . 1 1 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Machines Disabled 12 | . . . . 1 . . . 10 1 Max in Single Turn 8 | . . . . 1 . . . 8 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Machines Accessed 7 | . 2 . 1 . . 2 . . 2 Terminals 4 | . 2 . 1 . . 1 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 8 | . 2 . 1 . . 2 . . 3 Successful 6 | . 2 . 1 . . 1 . . 2 Failed 2 | . . . . . . 1 . . 1 Catastrophic 1 | . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . . 1 . . . Terminals 4 | . 2 . 1 . . 1 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Terminal Hacks 4 | . 2 . 1 . . 1 . . . Open DSF 1 | . . . . . . 1 . . . Level Access Points 1 | . . . 1 . . . . . . Alert Level 1 | . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 Unlock Access 1 | . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . 1 . . . . 2 . . 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Total Allies 2 | . . 1 . . . . 1 . . Largest Group 1 | . . 1 1 . . . 1 1 . Highest-Rated Group 31 | . . 31 31 . . . 31 31 . Highest-Rated Ally 31 | . . 31 31 . . . 31 31 . Total Orders 3 | . . . . . . . . . 3 FOLLOW 1 | . . . . . . . . . 1 EXPLORE 2 | . . . . . . . . . 2 Ally Attacks 18 | . . . 11 . . . . 7 . Total Damage 323 | . . . 211 . . . . 112 . Kills 2 | . . . 1 . . . . 1 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Active Infowar (turns) 5395 | . 633 820 279 359 496 564 203 971 1070 Optics 5395 | . 633 820 279 359 496 564 203 971 1070 Terrain 1691 | . . . 236 359 1 . . 728 367 T.N.C. 3119 | . . . . . 311 564 203 971 1070 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Turns Passed 5471 | 60 648 820 279 359 497 564 203 971 1070 Spaces Moved 3089 | 43 437 583 161 163 263 289 133 567 450 Core 18 | 5 . . . . . . . 13 . Treads 591 | . . . . 12 227 289 63 . . Legs 2480 | 38 437 583 161 151 36 . 70 554 450 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 160 140 140 120 Average Speed 141 | 111 120 120 120 212 155 160 149 146 147 Slowest Speed 450 | 120 120 190 120 260 190 160 160 450 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 3 60 80 17 26 20 7 82 13 7 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 . . 1 . Scrap Searched 2 | . . 2 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 145 | . . . 25 13 21 7 . 77 2 Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . . 1 1 AOE 142 | . . . 25 13 21 7 . 76 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Total 3787 | 51 535 627 214 170 317 369 138 637 729 Wait 315 | . 75 2 26 . 13 38 . 13 148 Move 3081 | 42 436 582 160 162 262 289 132 566 450 Hop . | . . . . . . . . . . Pick Up 51 | 1 7 2 3 1 5 10 . 3 19 Fast Attach 22 | 6 1 . . 1 1 3 2 1 7 Attach 28 | . 1 2 3 1 4 1 . . 16 Detach . | . . . . . . . . . . Swap 52 | 2 1 1 3 1 11 7 . 12 14 Drop 25 | . 1 . . 1 4 9 4 3 3 Fire 202 | . 13 38 17 2 16 12 . 34 70 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 10 | . . . 2 1 . . . 5 2 Crush 1 | . . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 61 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 10) 311 | -10/Materials | Build established: Mutant 513 | -10/Materials | Discovered new exit (range 10) 629 | -10/Materials | Discovered new exit (range 17) 709 | -10/Materials | Entered Mines 744 | -10/Mines | Assembled infested the area 826 | -10/Mines | Found a hidden stash of uninstalled traps 900 | -10/Mines | Learned 2 Materials zone layouts 1443 | -10/Mines | Learned location of Zion (-7) 1519 | -10/Mines | Received a Mining Laser from a helpful Derelict 1519 | -10/Mines | Discovered new exit (range 9) 1529 | -10/Mines | Entered Materials 1529 | -9/Materials | Accompanied by 1 ally 1529 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1541 | -9/Materials | Identified exit to Materials 1761 | -9/Materials | Discovered new exit (range 17) 1808 | -9/Materials | Entered Mines 1811 | -9/Mines | Discovered exit to Materials (range 10) 1822 | -9/Mines | Met a Derelict bent on vengeance 2167 | -9/Mines | Entered Materials 2167 | -8/Materials | Evolved 2 slots: Utility x2 2492 | -8/Materials | Build established: Scavenger-Mutant 2537 | -8/Materials | Discovered new exit (range 8) 2664 | -8/Materials | Entered Factory 2664 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2804 | -7/Factory | System corruption reached 10% 3228 | -7/Factory | Sucked down chute 3228 | -7/Factory | Entered Waste 3228 | -7/Waste | The area was eerily silent 3229 | -7/Waste | Met a frightened Derelict 3397 | -7/Waste | Discovered new exit (range 14) 3431 | -7/Waste | Entered Factory 3431 | -7/Factory | Accompanied by 1 ally 3968 | -7/Factory | Build established: Scavenger-Skirmisher 4373 | -7/Factory | Discovered new exit (range 19) 4402 | -7/Factory | Entered another Factory area 4402 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4825 | -6/Factory | Lost 3 parts (1p1u1w) 5021 | -6/Factory | System corruption reached 10% 5135 | -6/Factory | Build established: Scavenger-Mutant 5223 | -6/Factory | Garrison activated, responded to threat 5244 | -6/Factory | Cargo convoy interrupted 5307 | -6/Factory | Lost 10 parts (2p4n2u2w) 5391 | -6/Factory | Lost 3 parts (1p1n1w) 5404 | -6/Factory | Identified exit to Garrison 5462 | -6/Factory | Core integrity fell below 50% 5471 | -6/Factory | Core integrity fell below 20% 5472 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 05462_ Lgt. Angular Momentum Engine destroyed. 05462_ Penetrated by Slug. 05462_ Gauss Rifle destroyed. 05464_ Imp. Light Armor Plating destroyed. 05464_ K-01 Serf collects debris. 05465_ Penetrated by Slug. 05465_ U-05 Engineer destroyed. 05466_ Med. Storage Unit destroyed. 05467_ Slug penetrates M-28 Smith. 05467_ Slug penetrates Nuclear Reactor. 05467_ K-01 Serf collects debris. 05468_ System corrupted: Flexi-carbon Leg fused. 05468_ K-01 Serf collects debris. 05469_ Penetrated by Slug. 05469_ K-01 Serf collects debris. 05470_ Flexi-carbon Leg destroyed. 05470_ K-01 Serf destroyed. 05471_ Penetrated by Slug. 05471_ K-01 Serf collects debris. 05471_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????""??? ? | | ???????????????????????????????????? ???? ???????? | | ???????????????????????????????? ?????????"??????? | | ????????????????????????????????????? ??????? ??? | | ?????????????????????????????????? ???????"??"??? | | ????????????????????????????????????????#???"????? | | ??????????????????????? ?????? ????????????????? # | | ??????????????????????? ????????????? ??#?? ? ???? | | ??????????????????????? ?????????????????????"???? | | ??????????????????????? ????????? ? ??????????? ? | | ??????????????????????? ???????? ? ???????""?? ??? | | ??????????????????????? ???????? ? #??? ? ??? ?? | | ??????????????????????# ???????? ############# | | ??????????????????????# ???????!!! # = | | ??????????????????????# ???????!!! ?# | | ??????????????????????# #???"" !! ??# ! 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""" H >G" ### | | ??????? ##### """ """ """ """ """ # | | ?????? ?????# """ """ """ # " | | ?????? ^ ???????# """ """ """ ! # " | | ?????? ?????????# ##### "" "" "" # " | | ??????? ???????????# ????# "" "" "" # | | ???????????????????# ????# A # " | | ???????????????????# ????# # " | | ???????????????????#?????# ### T## # " | | ?????????????????????????# #?##### # | | ?????????????????????????# #?????# ### | | ?????????????????????????# #?????# | | ?????????????????????????# #?????# | | ?????????????????????????# #?????# | | ?????????????????????????# #?????# | | ?????????????????????????# #?????# | | ?????????????????????????# ??????######## | | ?????????????????????????# ????????????## | | ?????????????????????????? ?????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion Insider Info Jackpot Spot Them First Challenges ------------ None Game ------ Seed NeutronAluminumCharger Manual? 0 Play Time 00:53:18 Cumulative 8.4 hours Start 2025.11.30 @ 19:10:14 End 2025.11.30 @ 20:01:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17b73032-0532-47f8-91c2-dab454cad539