Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.08 @ 00:35:34 Player: Oertel Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (109) 545 Value Destroyed (4024) 4024 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (684) 684 TOTAL SCORE: 9033 Bonus ------- High Alert Combat Kills 243 Follower Combat Kills 41 Entered Garrisons 400 Cogmind --------- Core Integrity 0/850 Matter 288/300 Energy 100/100 System Corruption 4% Temperature Cool (12) Movement Core (350) Ox6 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Aluminum Leg Coolant Injector Coolant Injector Large Storage Unit Advanced Weight Redist. System Targeting Computer Improved Particle Charger Improved Propulsion Shielding Shield Generator Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Cooling System Large Storage Unit Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Shock Rifle Lightning Gun Heavy Particle Cannon Ion Cannon > --- INVENTORY -------- Heavy Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Coolant Injector Coolant Injector Large Storage Unit Advanced Weight Redist. System Targeting Computer Improved Particle Charger Improved Propulsion Shielding Light Armor Plating Ion Cannon Ion Cannon [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 . . 2 2 . Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 1 . . . . . Utility 3 | . . 1 1 . . . 1 . Weapon 2 | . . . . . . 1 1 . Parts Attached 82 | 6 7 18 3 18 18 6 1 5 Power 12 | 1 1 2 . 3 2 1 . 2 Engine 6 | 1 1 2 . . 1 . . 1 Core 6 | . . . . 3 1 1 . 1 Reactor . | . . . . . . . . . Propulsion 30 | 2 1 8 1 7 7 2 . 2 Treads . | . . . . . . . . . Leg 30 | 2 1 8 1 7 7 2 . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 1 3 2 2 5 4 1 1 . Device 6 | 1 1 . 1 2 1 . . . Storage 2 | . 1 . . . . 1 . . Processor 2 | . . . . 1 . . 1 . Hackware 1 | . 1 . . . . . . . Protection 8 | . . 2 1 2 3 . . . Artifact . | . . . . . . . . . Weapon 21 | 2 2 6 . 3 5 2 . 1 Energy Gun 9 | 2 1 2 . 1 2 1 . . Energy Cannon 9 | . . 3 . 2 3 1 . . Ballistic Gun 2 | . . 1 . . . . . 1 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . 1 . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Parts Lost 60 | . 3 8 . 14 14 . . 21 Power 10 | . 1 1 . 2 2 . . 4 Propulsion 22 | . 1 2 . 5 8 . . 6 Utility 13 | . . 3 . 5 1 . . 4 Weapon 15 | . 1 2 . 2 3 . . 7 Highest Loss Streak 12 | . 2 2 . 7 6 . . 12 To Critical Strikes . | . . . . . . . . . Average Backups 12 | 1 6 14 13 13 14 14 14 11 Power 1 | . . 3 2 2 1 . 1 . Propulsion 1 | . 2 1 1 1 2 2 3 3 Utility 5 | . 1 5 6 4 7 9 8 8 Weapon 3 | . 2 4 4 4 3 2 2 . Tool/Special . | . . . . . . . . . Unused Backups 29 | . 6 8 . . 5 2 . 8 Power 6 | . 1 3 . . 2 . . . Propulsion 7 | . 4 . . . 2 . . 1 Utility 13 | . . 3 . . 1 2 . 7 Weapon 3 | . 1 2 . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 95 | . 98 97 99 96 94 99 99 60 Engine 7 | . 13 10 9 4 . 6 6 2 Core 3 | . . . . 4 8 6 6 3 Leg 31 | . 27 31 36 34 31 30 26 19 Device 6 | . 11 1 8 8 9 7 6 1 Storage 8 | . 5 11 9 9 9 7 6 6 Processor 3 | . . . . 4 9 7 12 12 Hackware 5 | . 9 11 9 4 . . . . Protection 6 | . . 9 9 8 8 7 6 4 Energy Gun 9 | . 26 4 . 2 11 7 13 1 Energy Cannon 9 | . . 13 18 15 5 14 13 5 Ballistic Gun 1 | . . 3 . . . . . . Peak Build Rating 42 | 6 10 17 21 30 32 36 42 42 Average Rating 19 | 4 8 14 20 22 25 32 41 25 On Entrance 20 | . 6 10 17 21 27 25 36 42 Naked Turns . | . . . . . . . . . Heaviest Build 59 | 8 28 36 42 47 47 55 59 59 Greatest Support 67 | 20 20 30 40 44 53 60 60 67 Greatest Overweight (x) 9 | . 1 1 1 1 2 1 . 9 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 Average Capacity 13 | 5 9 15 15 15 15 15 15 15 Most Carried 15 | 5 13 15 14 15 15 15 15 15 Average Carried 12 | 1 6 14 13 13 14 14 14 11 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 Final Carried 15 | 5 13 15 13 12 14 15 15 11 Class Distribution -------------------- 59% | Scavenger-Mutant 30% | Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Matter Collected 1227 | 260 90 299 40 175 169 40 . 154 Remotely . | . . . . . . . . . Salvage Created 4165 | 50 654 985 103 940 1166 . . 267 Parts 235 | 3 39 68 8 49 55 . . 13 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 3 | . 1 2 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Combat Hostiles Destroyed 91 | 1 14 25 2 21 23 . . 5 Guns 40 | 1 12 7 . 3 16 . . 1 Cannons 46 | . . 16 2 18 6 . . 4 AOE 4 | . 1 2 . . 1 . . . Classes Destroyed 13 | 1 5 3 . 2 1 . . 1 Worker 2 | . . 1 . . 1 . . . Builder 3 | . . 2 . . 1 . . . Hauler 1 | . 1 . . . . . . . Recycler 3 | . 1 1 . . 1 . . . Operator 1 | . 1 . . . . . . . Watcher 8 | . 3 3 . . 2 . . . Swarmer 32 | . 6 13 . 4 8 . . 1 Grunt 39 | 1 8 8 . 10 12 . . . Brawler 1 | . . . . . 1 . . . Duelist 3 | . . . . . . . . 3 Sentry 12 | . . 4 2 4 2 . . . Specialist 2 | . . . . 2 . . . . Programmer 2 | . . . . 1 . . . 1 Best Kill Streak 6 | 1 4 5 1 3 6 . . 3 Combat Bots Only 6 | 1 3 4 1 3 6 . . 3 Max Kills in Single Turn 2 | 1 2 2 1 1 2 . . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . 1 1 . . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Hostile Shots Fired 673 | 4 53 116 12 160 160 . . 168 Missed 203 | 3 19 24 4 52 46 . . 55 Hits 470 | 1 34 92 8 108 114 . . 113 Melee 42 | . . . . . . . . 42 Projectile 428 | 1 34 92 8 108 114 . . 71 AOE 3 | . . . . 3 . . . . Critical Strikes 18 | . . . 1 4 4 . . 9 Damage Taken 7723 | 11 403 1085 123 1670 1587 . . 2844 Core 1502 | . 71 122 33 256 170 . . 850 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 294 | . . 259 . . . 35 . . Core Remaining (%) 71 | 100 71 69 . . 16 100 . . Volleys Fired 315 | 3 45 69 8 80 81 . . 29 Largest 4 | 2 2 2 2 2 2 . . 4 Hottest 240 | 80 80 136 136 160 160 . . 240 Shots Fired 580 | 6 89 129 16 150 149 . . 41 Gun 278 | 6 86 57 . 17 102 . . 10 Cannon 297 | . . 70 16 133 47 . . 31 Launcher 5 | . 3 2 . . . . . . Special . | . . . . . . . . . Kinetic 26 | . . 22 . . . . . 4 Thermal 388 | . 17 84 16 150 90 . . 31 Explosive 5 | . 3 2 . . . . . . Electromagnetic 161 | 6 69 21 . . 59 . . 6 Robot Hit Streak 17 | 3 16 8 9 17 11 . . 7 Robot Miss Streak 6 | 2 4 5 2 4 6 . . 2 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . 3 . . . 3 . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . Shots Hit Robots 336 | 4 47 74 11 76 93 . . 31 Core Hits 166 | 2 30 42 4 33 43 . . 12 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 7 | . 1 . . 1 5 . . . Burn 5 | . . . . 1 4 . . . Corrupt 2 | . 1 . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7360 | 52 761 1399 232 1757 2401 . . 758 Guns 2965 | 52 580 446 . 245 1526 . . 116 Cannons 3903 | . . 737 227 1512 808 . . 619 Explosions 416 | . 170 192 . . 54 . . . Melee . | . . . . . . . . . Ramming 76 | . 11 24 5 . 13 . . 23 Kinetic 147 | . . 114 . . . . . 33 Thermal 5215 | . 128 985 227 1757 1499 . . 619 Explosive 182 | . 117 65 . . . . . . Electromagnetic 1740 | 52 505 211 . . 889 . . 83 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . 2 . . . . . 4 Average Corruption 2 | . . 2 . . . . . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 19 | . . 14 . . . . . 5 Message Errors 5 | . . 4 . . . . . 1 Matter Fused 4 | . . 3 . . . . . 1 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 2 | . . 2 . . . . . . Data Loss (minor) 3 | . . 3 . . . . . . Data Loss (major) 4 | . . 2 . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 49 | . . 17 11 . . . . 21 Projectiles 40 | . . 8 11 . . . . 21 Explosions 9 | . . 9 . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 245 | . 35 172 . . 38 . . . Shots 7 | . 1 5 . . 1 . . . Rammed . | . . . . . . . . . Targets Rammed 14 | . 2 5 1 . 2 . . 4 Kicked 14 | . 2 5 1 . 2 . . 4 Crushed . | . . . . . . . . . Highest Temperature 348 | 60 54 255 45 348 328 . . 270 Average Temperature 68 | 30 16 61 30 72 86 . . 83 Received Heat Transfer 1839 | 6 144 156 45 693 711 . . 84 Effects 6 | . . . . 3 3 . . . Interference 6 | . . . . 3 3 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Robots Corrupted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Fried 4 | . 1 . . . 3 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 19 | . . 2 1 12 4 . . . Heat Transferred 9464 | . 275 1818 407 2979 3097 . . 888 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . 1 2 . . 1 . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Maximum Alert Level 3 | . . 1 . 3 2 . . . Low Security (%) 56 | 100 100 67 100 13 . 100 100 100 Level 1 24 | . . 32 . 36 50 . . . Level 2 14 | . . . . 27 49 . . . Level 3 4 | . . . . 22 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 785 | 20 99 302 146 785 526 168 . 50 Initial 382 | . . 21 125 78 382 168 . 9 Average 205 | 1 42 105 122 434 412 55 . 24 Influence Increases 3182 | 20 504 841 66 847 777 3 14 110 Destroy 0b10 Robot/C 1840 | 20 280 500 40 420 480 . . 100 Destroy 0b10 Robot/NC 90 | . 30 35 . . 25 . . . Destroy Leader 328 | . 68 116 20 10 104 . . 10 Allied During Kill 2 | . . . . . 2 . . . Trap Triggered on 0b10 10 | . 10 . . . . . . . Successful Hack 98 | . 21 29 5 7 19 3 14 . Disable Machine 135 | . 45 45 . . 45 . . . Anti-Garrison Action 300 | . . . . 300 . . . . Destroy Structure 139 | . 35 26 1 65 12 . . . Lose Combat Pursuer 240 | . 15 90 . 45 90 . . . Influence Decreases 3182 | 20 453 595 242 183 1191 374 . 124 Entered New Map 856 | . . 30 172 43 403 203 . 5 Time Decay 1683 | 20 430 514 70 . 478 171 . . Lost Part 473 | . 23 51 . 140 140 . . 119 Lost Ally 20 | . . . . . 20 . . . Purge Threat 150 | . . . . . 150 . . . Squads Dispatched 13 | . 2 4 . . 6 1 . . Investigation 5 | . 1 2 . . 2 . . . Extermination 1 | . . . . . . 1 . . Reinforcement 4 | . 1 2 . . 1 . . . Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Distress Signals 8 | . 3 3 1 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 141 | 1 25 34 4 24 45 . . 8 Peak Tracking Total 6 | 1 5 4 2 4 6 . . 4 Tactical Retreats 12 | . 1 4 . 2 5 . . . Traps | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Traps Triggered 10 | . . . . 8 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . Reused 1 | . 1 . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . 1 . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Machines Disabled 13 | . 3 3 . 4 3 . . . Max in Single Turn 2 | . 1 2 . 1 1 . . . Garrison Relay 4 | . . . . 4 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Machines Accessed 37 | . 7 11 2 4 6 4 3 . Terminals 24 | . 6 7 1 4 4 2 . . Fabricators 2 | . . . . . . 1 1 . Repair Stations 4 | . . 2 . . 1 1 . . Recycling Units 3 | . 1 1 . . . . 1 . Scanalyzers 2 | . . 1 . . 1 . . . Garrison Access 2 | . . . 1 . . . 1 . Total Hacks 87 | . 12 34 3 6 18 9 5 . Successful 58 | . 9 26 2 2 11 4 4 . Failed 29 | . 3 8 1 4 7 5 1 . Catastrophic 5 | . . . 1 1 1 2 . . Database Lockouts . | . . . . . . . . . Manual 2 | . 2 . . . . . . . Terminals 50 | . 11 16 1 6 12 4 . . Fabricators 3 | . . . . . . 1 2 . Repair Stations 17 | . . 11 . . 2 4 . . Recycling Units 3 | . 1 1 . . . . 1 . Scanalyzers 10 | . . 6 . . 4 . . . Garrison Access 4 | . . . 2 . . . 2 . Terminal Hacks 28 | . 8 11 . 2 6 1 . . Record 8 | . 2 5 . . 1 . . . Robot Analysis 2 | . . 2 . . . . . . Prototype ID Bank 5 | . 2 . . . 3 . . . Open Door 1 | . . . . 1 . . . . Emergency Access Points 3 | . . 1 . 1 . 1 . . Terminal Index 1 | . . 1 . . . . . . Unreport Threat 1 | . . . . . 1 . . . Locate Traps 2 | . 1 1 . . . . . . Reprogram Traps 1 | . 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . Reinforcement Status 1 | . . . . . 1 . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . Network Status 1 | . . . . . . . 1 . Load Schematic 1 | . . . . . . . 1 . Repair Station Hacks 12 | . . 8 . . 1 3 . . Scan Component 7 | . . 4 . . 1 2 . . Repair 5 | . . 4 . . . 1 . . Recycling Unit Hacks 3 | . 1 1 . . . . 1 . Report Inventory 3 | . 1 1 . . . . 1 . Scanalyzer 10 | . . 6 . . 4 . . . Insert Component 5 | . . 3 . . 2 . . . Analyze 5 | . . 3 . . 2 . . . Garrison Access Hacks 3 | . . . 2 . . . 1 . Unlock Access 2 | . . . 1 . . . 1 . Coupler Status 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 3 5 1 3 5 4 2 . Full Trace Events 2 | . . 2 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . 3 . . 2 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . 4 . . . 1 . . Time 154 | . . 116 . . . 38 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 5 | . . 3 . . 2 . . . Part Schematics Acquired 5 | . . 3 . . 2 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 21 | . . . . 21 . . . . Machine Destruction 18 | . . . . 18 . . . . Programmers 3 | . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Total Allies 1 | . . . . 1 . . . . Largest Group 1 | . . . . 1 1 . . . Highest-Rated Group 25 | . . . . 25 25 . . . Highest-Rated Ally 25 | . . . . 25 25 . . . Initial Warlord ECA Mod 19 | . . . . . 6 5 4 4 Total Orders . | . . . . . . . . . Ally Attacks 3 | . . . . . 3 . . . Total Damage 114 | . . . . . 114 . . . Kills 1 | . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total 2 | . . 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Turns Passed 7584 | 147 1386 2009 159 1656 1231 540 148 308 Spaces Moved 3723 | 111 792 852 70 769 596 296 105 132 Core 22 | 13 . . . . . . . 9 Treads . | . . . . . . . . . Legs 3701 | 98 792 852 70 769 596 296 105 123 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 112 105 125 125 123 Average Speed 158 | 111 144 181 159 171 137 163 125 162 Slowest Speed 500 | 120 190 190 190 190 260 192 125 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 6 92 70 10 80 45 6 3 24 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . 1 . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 10 | . . 10 . . . . . . Terrain Destroyed 65 | . 32 23 . . 10 . . . Melee . | . . . . . . . . . Projectile 8 | . . . . . 8 . . . AOE 57 | . 32 23 . . 2 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Total 4826 | 125 945 1185 100 955 859 352 121 184 Wait 503 | . 73 185 18 44 126 41 12 4 Move 3717 | 110 791 851 70 768 595 295 105 132 Hop . | . . . . . . . . . Pick Up 100 | 6 19 30 . 14 23 6 2 . Fast Attach 28 | 5 1 5 . 3 2 1 . 11 Attach 51 | 1 3 11 2 14 12 2 2 4 Detach 1 | . . . . 1 . . . . Swap 34 | . 3 10 1 7 9 4 . . Drop 43 | . 8 19 . 4 9 3 . . Fire 315 | 3 45 69 8 80 81 . . 29 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 14 | . 2 5 1 . 2 . . 4 Crush . | . . . . . . . . . Escape Stasis 20 | . . . . 20 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 107 | -11/Scrapyard | Discovered new exit (range 8) 148 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 16) 390 | -10/Materials | Discovered new exit (range 5) 506 | -10/Materials | Discovered new exit (range 8) 957 | -10/Materials | Discovered new exit (range 14) 1309 | -10/Materials | Discovered new exit (range 14) 1434 | -10/Materials | Discovered new exit (range 10) 1534 | -10/Materials | Entered another Materials area 1534 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1755 | -9/Materials | Repaired Aluminum Leg? 1928 | -9/Materials | Build established: Scavenger-Mutant 2034 | -9/Materials | Discovered new exit (range 9) 2609 | -9/Materials | Discovered new exit (range 10) 3280 | -9/Materials | Repaired Ion Engine 3328 | -9/Materials | Repaired Lgt. Armor Plating 3380 | -9/Materials | Repaired Adv. Beam Cannon 3516 | -9/Materials | Discovered new exit (range 5) 3543 | -9/Materials | Entered another Materials area 3543 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3702 | -8/Materials | Identified exit to Garrison 3702 | -8/Materials | Entered Garrison 3758 | -8/Garrison | Triggered checkpoint 3823 | -8/Garrison | Garrison Relay disabled 3902 | -8/Garrison | Triggered checkpoint 4053 | -8/Garrison | Discovered new exit (range 13) 4194 | -8/Garrison | Triggered checkpoint 4207 | -8/Garrison | Garrison Relay disabled 4356 | -8/Garrison | Triggered checkpoint 4491 | -8/Garrison | Garrison Relay disabled 4504 | -8/Garrison | Triggered checkpoint 4597 | -8/Garrison | Discovered new exit (range 14) 4697 | -8/Garrison | Lost 7 parts (1p3n2u1w) 4830 | -8/Garrison | Triggered checkpoint 4938 | -8/Garrison | Triggered checkpoint 5003 | -8/Garrison | Core integrity fell below 50% 5050 | -8/Garrison | Lost 3 parts (1p2n) 5063 | -8/Garrison | Rescued a captive Derelict 5114 | -8/Garrison | Garrison Relay disabled 5214 | -8/Garrison | Triggered checkpoint 5358 | -8/Garrison | Entered Materials 5358 | -8/Materials | Accompanied by 1 ally 5500 | -8/Materials | Lost 6 parts (4n1u1w) 5623 | -8/Materials | Lost 3 parts (1p2n) 5910 | -8/Materials | Garrison activated, responded to threat 6060 | -8/Materials | Core integrity fell below 20% 6212 | -8/Materials | Build established: Mutant 6492 | -8/Materials | Discovered new exit (range 14) 6589 | -8/Materials | Entered Factory 6589 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 6669 | -7/Factory | Discovered new exit (range 5) 6858 | -7/Factory | Build established: Gunner 7088 | -7/Factory | Repaired Lgt. Deuterium Engine 7129 | -7/Factory | Entered another Factory area 7129 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7277 | -6/Factory | Identified exit to Garrison 7277 | -6/Factory | Entered Garrison 7391 | -6/Garrison | Lost 12 parts (3p2n2u5w) 7487 | -6/Garrison | Spotted B-75 Beast 7544 | -6/Garrison | Core integrity fell below 50% 7567 | -6/Garrison | Core integrity fell below 20% 7585 | -6/Garrison | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- data lost. 07531_ Kicked S-27 Virus out of the way. 07531_ Carbon-fiber Leg destroyed. 07531_ Hrd. Medium Armor Plating destroyed. 07533_ S-27 Virus destroyed. 07534_ Titanium Leg destroyed. 07537_ Kicked S-27 Virus out of the way. 07538_ Carbon-fiber Leg destroyed. 07539_ Acquired Autogun. 07539_ Imp. Titanium Leg destroyed. 07545_ S-27 Virus destroyed. 07547_ Destroyed VTOL Module. 07556_ 5Q MU=2P/X3,SZ5WE 07557_ Autogun destroyed. 07557_ Acquired 4 matter. 07563_ Knocked back. 07576_ System corrupted: Matter fused (-10). 07579_ Mic. Nuclear Core destroyed. 07579_ Targeting Computer destroyed. 07579_ Knocked back. Map ----- +----------------------------------------------------+ | ## #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ?? #?????????????????????????????????????????? | | ???# #?????????????????????????????? ??????????? | | ???# #?????????????????????????????? ??????????? | | ???# #?????????????????????????????? ^??????????? | | ???# #?????????????????????????????? #?????????? | | ???# #?????????????????????????????" #?????????? | | ???+ #?????????????????????????????# #?????????? | | ???# #???????????????#####?????????# #?????????? | | ???# #???????######### #########?# #?????????? | | ???# #???????# #?# #?????????? | | ???# #???????# #?# #?????????? | | ???# #???????# #?# #?????????? | | ???# #???????# #?# #?????????? | | ???# #???????# #?# #?????????? | | ???# #???????# #?# #?????????? | | ???# #???????# #?# #?????????? | | ???#^^#???????# #?# !#?????????? | | ???# ######### s ###!!#?????????? | | ???# % BB ! ! #?????????? | | ???# % =BB% %= / #?????????? | | ???############* | ### %#?????????? | | ??????????????# #?# #?????????? | | ??????????????# @% #?# #?????????? | | ??????????????# % % #?# #?????????? | | ??????????????# % #?# #?????????? | | ??????????????# ; # #?????????? | | ??????????????# ### #?????????? | | ??????????????# #?# #?????????? | | ??????????????#####################?# ^#?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????" #?????????? | | ????????????????????????????????????" #?????????? | | ????????????????????????????????????? ??????????? | | ????????????????????????????????????? ??????????? | | ????????????????????????????????????? ??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 23 Energy Capacity 320 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 13 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Coolant Injector | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 1% | -9/Materials Ion Engine | 18% | -9/Materials Lgt. Armor Plating | 28% | -9/Materials Adv. Beam Cannon | 56% | -9/Materials Lgt. Deuterium Engine | 30% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Let's See Who's Tougher Power Corrupts Challenges ------------ None Game ------ Seed ContainmentAssembledInverter Manual? 0 Play Time 02:22:21 Cumulative 8.9 hours Start 2025.10.07 @ 21:57:20 End 2025.10.08 @ 00:35:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 6 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 325d12ca-7f8d-4ee8-9a3e-e5a0119fabdf