Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.03 @ 09:48:57 // Winter2019/RPGLIKE Player: Willow Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (10) 2000 Robots Destroyed (171) 855 Value Destroyed (5330) 5330 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (622) 622 TOTAL SCORE: 10627 Bonus ------- High Alert Combat Kills 337 Follower Combat Kills 7 Aligned with FarCom 300 Friendly Fire -22 Cogmind --------- Core Integrity 556/900 Matter 415/500 Energy 75/100 System Corruption 1% Temperature Cool (12) Movement Treading (157) Location -8/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads Advanced Treads > --- UTILITY (9) ------ High-capacity Matter Pod Improved Signal Interpreter Improved Targeting Computer Cloak of Protection Hacking Suite Hacking Suite System Shield > --- WEAPON (3) ------- Heavy Particle Cannon Improved Assault Rifle Gauss Rifle > --- INVENTORY (2) ---- Shock Bomb Launcher CPS Tube (1) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Advanced Treads Wheel > --- UTILITY ---------- High-capacity Matter Pod Improved Signal Interpreter Improved Targeting Computer Cloak of Protection Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Heavy Particle Cannon Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Shock Bomb Launcher [Rating: 45] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Combat Airjet Utility Hacking Suite Device Seismic Detector Storage High-capacity Matter Pod Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Special Weapon CPS Tube Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Slots Evolved 12 | 3 2 . 3 . . . . 4 . . Power . | . . . . . . . . . . . Propulsion 2 | 1 . . 1 . . . . . . . Utility 8 | 1 1 . 2 . . . . 4 . . Weapon 2 | 1 1 . . . . . . . . . Parts Attached 45 | 8 5 . 16 3 2 2 4 2 1 2 Power 3 | 1 . . 1 . . 1 . . . . Engine 3 | 1 . . 1 . . 1 . . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 8 | 3 1 . 1 1 . . 1 . . 1 Treads 4 | . 1 . 1 . . . 1 . . 1 Leg . | . . . . . . . . . . . Wheel 3 | 3 . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . Flight . | . . . . . . . . . . . Utility 11 | 1 1 . 4 1 1 . 1 1 1 . Device 2 | 1 . . . . 1 . . . . . Storage 1 | . . . . . . . . . 1 . Processor 3 | . 1 . 2 . . . . . . . Hackware 3 | . . . 1 . . . 1 1 . . Protection 2 | . . . 1 1 . . . . . . Artifact . | . . . . . . . . . . . Weapon 23 | 3 3 . 10 1 1 1 2 1 . 1 Energy Gun 4 | 3 . . 1 . . . . . . . Energy Cannon 2 | . . . 1 . . 1 . . . . Ballistic Gun 16 | . 3 . 8 1 1 . 2 1 . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . . . Parts Lost 1 | . . . . . . . . . . 1 Power 1 | . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . Utility . | . . . . . . . . . . . Weapon . | . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . 1 To Critical Strikes . | . . . . . . . . . . . Average Backups 1 | . . 1 1 2 2 2 2 2 1 1 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility . | . . 1 1 1 1 1 1 1 . . Weapon . | . . . . 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 2 | . . . . . . . 1 . . 1 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility . | . . . . . . . . . . . Weapon 2 | . . . . . . . 1 . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 97 88 95 99 96 91 95 95 85 87 Engine 8 | . 13 11 8 8 8 8 7 7 6 6 Treads 14 | . 9 11 15 16 16 16 16 15 12 12 Wheel 8 | . 17 11 8 8 8 8 8 7 6 6 Device 9 | . 13 11 8 8 11 16 10 7 6 6 Storage 1 | . . . . . . . . . 4 6 Processor 14 | . 13 11 13 16 16 16 16 15 12 12 Hackware 10 | . . . 6 8 8 8 13 15 18 18 Protection 2 | . . . 7 7 4 . . . . . Energy Cannon 3 | . . . . . . . 8 7 6 5 Ballistic Gun 18 | . 19 33 25 24 21 15 12 15 12 8 Peak Build Rating 45 | 6 8 8 23 26 41 44 44 42 43 45 Average Rating 29 | 4 6 8 19 23 31 43 38 38 42 44 On Entrance 25 | . 6 8 8 23 24 41 44 37 42 43 Avg Prop Armor Cover (%) 12 | . 14 12 12 13 11 10 10 11 12 12 Naked Turns . | . . . . . . . . . . . Heaviest Build 34 | 10 10 9 23 23 30 34 34 30 34 34 Greatest Support 50 | 32 26 20 40 40 20 20 50 50 50 20 Greatest Overweight (x) 2 | 2 . . 2 2 1 1 1 2 1 1 Average Overweight (x) . | . . . 1 1 . 1 . . . 1 Largest Inventory Capacity 2 | 1 1 1 2 2 2 2 2 2 2 2 Average Capacity 1 | 1 1 1 1 2 2 2 2 2 2 2 Most Carried 2 | . 1 1 2 2 2 2 2 2 2 2 Average Carried 1 | . . 1 1 2 2 2 2 2 1 1 Final Capacity 2 | 1 1 1 2 2 2 2 2 2 2 2 Final Carried 2 | . 1 1 2 2 2 2 2 2 1 2 Class Distribution -------------------- 64% | Hacker-Gunner 17% | Scavenger-Gunner 10% | Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -10/Mines Scavenger-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -9/Exiles Hacker-Gunner | -8/Mines Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Storage Hacker-Gunner | -8/Recycling Hacker-Gunner | -8/Scraptown Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Matter Collected 2548 | 280 297 86 807 198 . 87 349 386 15 43 Remotely . | . . . . . . . . . . . Salvage Created 6094 | 338 394 343 1563 206 . 257 1867 954 156 16 Parts 397 | 29 30 25 106 22 . 12 97 62 9 5 Haulers Intercepted 6 | . 1 . 3 . . . 1 1 . . Recyclers Shooed 2 | . 1 . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Combat Hostiles Destroyed 134 | . 12 10 36 8 . 6 35 21 6 . Guns 113 | . 10 10 36 8 . 6 28 11 4 . Cannons 18 | . . . . . . . 6 10 2 . AOE 2 | . 2 . . . . . . . . . Classes Destroyed 15 | 3 4 1 3 1 . . 1 . 1 1 Worker 8 | 2 . 1 1 1 . . . 3 . . Builder 3 | . . 1 . . . . 1 1 . . Tunneler 10 | 9 . 1 . . . . . . . . Hauler 6 | . 1 . 3 . . . 1 1 . . Recycler 1 | 1 . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . Watcher 8 | . 1 . 2 . . . 4 1 . . Swarmer 26 | . 3 6 10 3 . 3 . . 1 . Grunt 74 | . 9 4 16 2 . 3 25 14 1 . Brawler 3 | . . . 1 1 . . 1 . . . Duelist 1 | . . . . . . . . . 1 . Sentry 25 | . . . 9 . . . 8 6 2 . Demolisher 3 | . . . . 2 . . . . 1 . Hunter 2 | . . . . . . . 1 1 . . Scientist 1 | . . . . . . . . . . 1 Best Kill Streak 8 | 7 5 6 6 4 . 3 8 6 4 1 Combat Bots Only 6 | . 5 4 5 3 . 3 6 5 4 . Max Kills in Single Turn 2 | 1 2 2 2 2 . 1 2 2 1 1 Gunslinging 1 | . . . 1 1 . . . . . . Exploded 2 | . 2 . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Hostile Shots Fired 439 | . 44 27 79 21 . 11 104 79 15 59 Missed 133 | . 14 9 22 6 . 1 36 28 4 13 Hits 306 | . 30 18 57 15 . 10 68 51 11 46 Melee 17 | . . . . 1 . . . . . 16 Projectile 289 | . 30 18 57 14 . 10 68 51 11 30 AOE 9 | . . . . 8 . . . . 1 . Critical Strikes 16 | . 1 . 2 1 . . 5 3 1 3 Damage Taken 4348 | 13 384 175 700 424 . 110 1111 810 175 446 Core 3411 | 10 315 138 536 299 . 95 888 649 137 344 Absorbed by Shields . | . . . . . . . . . . . Redirected to Core 2912 | 10 220 122 457 246 . 46 792 574 128 317 Core Remaining (%) 94 | 98 . 93 . . . 91 . . . . Volleys Fired 297 | 19 37 23 66 14 . 9 65 51 9 4 Largest 3 | 2 2 3 3 3 . 1 3 3 3 3 Hottest 126 | 80 80 60 102 69 . 75 121 126 126 126 Shots Fired 831 | 38 74 68 198 42 . 22 197 155 27 10 Gun 702 | 38 74 68 198 42 . 21 134 104 18 5 Cannon 128 | . . . . . . 1 63 51 9 4 Launcher . | . . . . . . . . . . . Special 1 | . . . . . . . . . . 1 Kinetic 643 | . 54 68 197 42 . 21 134 104 18 5 Thermal 129 | . . . 1 . . 1 63 51 9 4 Explosive . | . . . . . . . . . . . Electromagnetic 58 | 38 20 . . . . . . . . . Robot Hit Streak 32 | 9 10 8 30 16 . 12 16 32 20 22 Robot Miss Streak 8 | 8 2 3 2 1 . 3 2 3 1 1 Penetration Max 1 | . . . . . . . . 1 1 . Secondary Targets 17 | . 4 5 5 3 . . . . . . Max Gunslinging Chain 2 | . 1 1 1 2 . . . . . . Autonomous 64 | . . . . . . 13 51 . . . Shots Hit Robots 594 | 23 54 44 141 30 . 19 150 107 20 6 Core Hits 290 | 13 30 27 66 14 . 9 70 49 9 3 Critical Kills 4 | . . . . . . . 3 . 1 . Critical Parts Destroyed 4 | . . 2 . . . . . 1 1 . Critical Strikes 8 | . . 2 . . . . 3 1 2 . Meltdown 1 | . . . . . . . 1 . . . Destroy 7 | . . 2 . . . . 2 1 2 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11029 | 384 594 401 2124 523 . 507 3499 2357 514 126 Guns 8202 | 317 524 385 2098 498 . 472 2275 1233 320 80 Cannons 2532 | . . . . . . 25 1167 1112 185 43 Explosions 193 | 67 69 . . . . . 57 . . . Melee . | . . . . . . . . . . . Ramming 102 | . 1 16 26 25 . 10 . 12 9 3 Kinetic 7640 | . 294 385 2083 498 . 472 2275 1233 320 80 Thermal 2740 | 67 69 . 15 . . 25 1224 1112 185 43 Explosive . | . . . . . . . . . . . Electromagnetic 547 | 317 230 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . 2 2 . . . . 10 10 10 1 Average Corruption 7 | . 2 2 . . . . 9 10 10 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 81 | . 3 8 . . . . 30 17 23 . Message Errors 17 | . . . . . . . 7 3 7 . Matter Fused 15 | . 1 2 . . . . 7 4 1 . Heat Flow Errors 11 | . 1 . . . . . 3 1 6 . Energy Discharges 8 | . . 2 . . . . 3 1 2 . Parts Rejected 1 | . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 17 | . 1 3 . . . . 6 4 3 . Data Loss (major) 2 | . . . . . . . 1 1 . . Misfires 5 | . . . . . . . 1 2 2 . Alerts 1 | . . . . . . . 1 . . . Weapon Failures 3 | . . 1 . . . . . . 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 31 | . . . . . . 4 20 7 . . Projectiles 31 | . . . . . . 4 20 7 . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 48 | 13 35 . . . . . . . . . Shots 2 | 1 1 . . . . . . . . . Rammed 25 | . 1 6 6 4 . 2 . 2 2 2 Targets Rammed 26 | . 1 7 6 4 . 2 . 2 2 2 Kicked . | . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . Highest Temperature 241 | 128 193 55 179 . . . 241 132 237 . Average Temperature 40 | 47 52 24 30 . . . 38 11 110 . Received Heat Transfer 1765 | . 201 30 270 30 . 36 603 441 63 91 Effects 1 | . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Melted 4 | . . . . . . . 1 3 . . Heat Transferred 3876 | 100 50 . 37 . . 37 1765 1554 259 74 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . 2 Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | 1 1 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Maximum Alert Level 3 | . 1 . 2 . . . 2 3 2 . Low Security (%) 50 | 100 89 100 35 100 . 100 19 . . . Level 1 31 | . 10 . 40 . . . 46 36 89 . Level 2 17 | . . . 23 . . . 34 54 10 . Level 3 . | . . . . . . . . 9 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 716 | 10 221 176 508 182 . 126 525 716 420 . Initial 269 | . . 76 64 57 . . . 211 269 . Average 226 | 2 138 93 278 101 . 34 313 445 318 . Influence Increases 4398 | 60 409 270 1104 195 . 151 1159 719 331 . Destroy 0b10 Robot/C 2680 | . 240 200 720 160 . 120 700 420 120 . Destroy 0b10 Robot/NC 190 | 60 10 15 35 5 . 5 30 30 . . Destroy Leader 658 | . 64 40 200 30 . 20 190 114 . . Successful Hack 53 | . 17 . 11 . . . 16 9 . . Select Force Hacks 510 | . 60 . 120 . . . 60 60 210 . Disable Machine 75 | . . . . . . . 30 45 . . Destroy Structure 82 | . 3 . 3 . . 6 58 11 1 . Partial Spotted 15 | . . . . . . . 15 . . . Lose Combat Pursuer 135 | . 15 15 15 . . . 60 30 . . Influence Decreases 4398 | 60 212 301 1121 338 6 151 656 530 685 338 Entered New Map 1374 | . . 121 102 92 6 . . 292 423 338 Time Decay 2264 | 60 212 180 559 246 . 151 356 238 262 . Lost Ally 10 | . . . 10 . . . . . . . Purge Threat 750 | . . . 450 . . . 300 . . . Squads Dispatched 22 | . 3 . 5 . . . 9 5 . . Investigation 14 | . 3 . 4 . . . 4 3 . . Extermination . | . . . . . . . . . . . Reinforcement 6 | . . . 1 . . . 4 1 . . Assault 2 | . . . . . . . 1 1 . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Distress Signals 10 | . 2 . 3 . . . 2 2 . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 183 | . 19 11 48 7 . 5 48 29 5 11 Peak Tracking Total 11 | . 5 3 5 3 . 3 6 6 2 11 Tactical Retreats 7 | . 1 1 1 . . . 2 2 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Traps Triggered 12 | . 1 . . . . . 9 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Machines Disabled 6 | . . . . . . . 2 3 . 1 Max in Single Turn 2 | . . . . . . . 2 1 . 1 Garrison Access 2 | . . . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Machines Accessed 53 | . 10 . 15 . 2 . 9 5 12 . Terminals 31 | . 7 . 11 . . . 6 2 5 . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . Recycling Units 15 | . 2 . 2 . . . 2 2 7 . Scanalyzers 2 | . . . 2 . . . . . . . Garrison Access 2 | . . . . . . . 1 1 . . Total Hacks 160 | . 28 . 51 . 2 . 32 18 29 . Successful 118 | . 18 . 38 . 2 . 23 12 25 . Failed 40 | . 9 . 12 . . . 9 6 4 . Catastrophic 1 | . 1 . . . . . . . . . Database Lockouts 2 | . 1 . 1 . . . . . . . Manual 124 | . 26 . 34 . 1 . 26 16 21 . Terminals 132 | . 24 . 43 . . . 29 14 22 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . . Recycling Units 17 | . 2 . 3 . . . 2 3 7 . Scanalyzers 5 | . . . 5 . . . . . . . Garrison Access 2 | . . . . . . . 1 1 . . Terminal Hacks 47 | . 5 . 14 . 2 . 11 5 10 . Record 2 | . . . . . 1 . . . 1 . Part Schematic 2 | . . . . . . . . . 2 . Robot Analysis 10 | . 3 . 1 . . . 3 2 1 . Prototype ID Bank 11 | . . . 5 . . . 3 . 3 . Branch Access Points 2 | . . . 1 . . . . 1 . . Machine Index 1 | . . . . . . . 1 . . . Terminal Index 4 | . 1 . 1 . . . . 1 1 . Recycling Unit Index 1 | . . . . . . . . . 1 . Alert Level 7 | . . . 3 . . . 2 1 1 . Unreport Threat 5 | . . . 3 . . . 2 . . . Registered Prototypes 1 | . 1 . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . . Retrieve Study 3 | . . . 3 . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . . Seal Access 2 | . . . . . . . 1 1 . . Unauthorized Hacks 66 | . 13 . 21 . . . 11 6 15 . Terminals 48 | . 10 . 17 . . . 9 4 8 . Assimilate 1 | . 1 . . . . . . . . . Botnet 15 | . 3 . 4 . . . 3 2 3 . Disrupt 1 | . . . 1 . . . . . . . Operators 2 | . 1 . 1 . . . . . . . Skim 29 | . 5 . 11 . . . 6 2 5 . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . Patch 1 | . 1 . . . . . . . . . Recycling Units 15 | . 2 . 2 . . . 2 2 7 . Tunnel 15 | . 2 . 2 . . . 2 2 7 . Scanalyzers 2 | . . . 2 . . . . . . . Extract 2 | . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 4 . 7 . . . 4 . 2 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 10 | . . . 8 . . . . . 2 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 3 | . . . 3 . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . 7 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Total Allies 8 | . 1 . . . . . . . 7 . Largest Group 7 | . 1 1 1 . . . . . 7 7 Highest-Rated Group 132 | . 10 10 10 . . . . . 132 132 Highest-Rated Ally 34 | . 10 10 10 . . . . . 34 34 Total Orders 3 | . . . . . . . . . . 3 STAY 2 | . . . . . . . . . . 2 FOLLOW 1 | . . . . . . . . . . 1 Ally Attacks 12 | . . . . . . . . . . 12 Total Damage 214 | . . . . . . . . . . 214 Kills 1 | . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Active Infowar (turns) 6572 | 11 465 367 1640 522 197 565 810 500 573 922 Seismic 4028 | 11 465 367 1640 522 197 565 261 . . . Cloaking 3354 | . . . . . 2 547 810 500 573 922 Robot Analysis Total 10 | . 3 . 1 . . . 3 2 1 . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Turns Passed 6816 | 255 465 367 1640 522 197 565 810 500 573 922 Spaces Moved 4996 | 104 389 355 1053 462 227 627 608 321 541 309 Core 29 | 27 . . . 1 . . . 1 . . Treads 49 | . . 5 23 2 . . 11 7 1 . Legs . | . . . . . . . . . . . Wheels 4918 | 77 389 350 1030 459 227 627 597 313 540 309 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 70 70 85 85 85 85 85 Average Speed 87 | 87 82 81 97 89 84 85 86 86 85 85 Slowest Speed 165 | 150 90 160 160 160 85 85 165 165 165 85 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 68 | 3 91 82 92 69 62 95 77 53 94 34 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 25 | . 2 1 7 1 1 . 3 2 8 . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 5 | . . 2 . 1 . 1 . . . 1 Spaces Dug 1 | . . . . . . . 1 . . . Terrain Destroyed 85 | 4 2 . . . . 9 56 12 1 1 Melee . | . . . . . . . . . . . Projectile 58 | . . . . . . 9 35 12 1 1 AOE 27 | 4 2 . . . . . 21 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Total 6830 | 226 468 391 1540 542 231 649 770 425 631 957 Wait 1216 | 94 14 2 344 42 . 3 36 10 34 637 Move 4986 | 103 388 354 1052 461 226 626 607 320 540 309 Hop . | . . . . . . . . . . . Pick Up 4 | . 1 . 1 . . . 1 . . 1 Fast Attach 38 | 8 5 . 11 5 2 1 4 2 . . Attach 1 | . . . . . . . . . 1 . Detach . | . . . . . . . . . . . Swap 13 | . . . 7 . . 1 1 . . 4 Drop 32 | 2 3 . 13 5 3 1 4 1 . . Fire 297 | 19 37 23 66 14 . 9 65 51 9 4 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 26 | . 1 7 6 4 . 2 . 2 2 2 Escape Stasis 2 | . . . . . . . . 2 . . Rewire 27 | . . . . . . . . . 27 . Trap . | . . . . . . . . . . . Miscellaneous 188 | . 19 5 40 11 . 6 52 37 18 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 6 | -11/Scrapyard | Discovered new exit (range 15) 256 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 14) 552 | -10/Materials | Reached level 2 582 | -10/Materials | Discovered new exit (range 6) 623 | -10/Materials | Discovered new exit (range 10) 630 | -10/Materials | Identified exit to Mines 641 | -10/Materials | Central database locked down 642 | -10/Materials | Discovered new exit (range 16) 696 | -10/Materials | Discovered exit to Mines (range 13) 699 | -10/Materials | Upgraded with Utility slot (x1) 699 | -10/Materials | Upgraded with Weapon slot (x1) 714 | -10/Materials | Learned location of 2 exits from Mines 721 | -10/Materials | Entered Mines 721 | -10/Mines | Accompanied by 1 ally 722 | -10/Mines | Identified exit to Materials 723 | -10/Mines | Identified exit to Subcaves 844 | -10/Mines | Learned Materials stockpile data 874 | -10/Mines | Learned location of Zion (-7) 946 | -10/Mines | Reached level 3 1012 | -10/Mines | Build established: Gunner 1088 | -10/Mines | Entered Materials 1088 | -9/Materials | Accompanied by 1 ally 1089 | -9/Materials | Identified exit to Materials 1090 | -9/Materials | Reached level 4 1161 | -9/Materials | Upgraded with Propulsion slot (x1) 1161 | -9/Materials | Upgraded with Utility slot (x2) 1323 | -9/Materials | Reached level 5 1348 | -9/Materials | Discovered exit to Materials (range 8) 1390 | -9/Materials | Identified exit to Mines 1432 | -9/Materials | Build established: Scavenger-Gunner 1671 | -9/Materials | Reached level 6 1765 | -9/Materials | Discovered exit to Materials (range 10) 1848 | -9/Materials | Learned Materials stockpile data 1904 | -9/Materials | Learned location of 3 exits from Materials 1950 | -9/Materials | Learned location of Storage (-8) 2010 | -9/Materials | Learned Storage trap positions 2157 | -9/Materials | Learned location of 1 exit from Recycling 2297 | -9/Materials | Central database locked down 2340 | -9/Materials | Reached level 7 2399 | -9/Materials | Learned Recycling recycling unit intel 2572 | -9/Materials | Learned location of 1 exit from Storage 2574 | -9/Materials | Build established: Hacker-Gunner 2708 | -9/Materials | Learned Storage security intel 2728 | -9/Materials | Entered Mines 2730 | -9/Mines | Identified exit to Exiles 2730 | -9/Mines | Reached level 8 2888 | -9/Mines | Assembled infested the area 3150 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3250 | -9/Mines | Entered Exiles 3270 | -9/Exiles | Met 8R-AWN 3285 | -9/Exiles | Met EX-HEX 3313 | -9/Exiles | Met EX-BIN 3336 | -9/Exiles | Aligned with FarCom system 3336 | -9/Exiles | Given EX-Vault access code 3357 | -9/Exiles | Opened EX-Vault 3363 | -9/Exiles | Found AWS/Gauss 3365 | -9/Exiles | Found Cloak of Protection 3385 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3407 | -9/Exiles | Met EX-DEC 3438 | -9/Exiles | Discovered new exit (range 12) 3446 | -9/Exiles | Identified exit to Mines 3447 | -9/Exiles | Stole two prototypes: AWS/Gauss, Cloak of Protection 3447 | -9/Exiles | Entered Mines 3449 | -8/Mines | Reached level 9 3834 | -8/Mines | Found a Scrap Suit stashed away for nefarious purposes 4012 | -8/Mines | Entered Materials 4013 | -8/Materials | Identified exit to Storage 4013 | -8/Materials | Identified exit to Factory 4014 | -8/Materials | Reached level 10 4096 | -8/Materials | Reached level 11 4156 | -8/Materials | Discovered exit to Storage (range 11) 4218 | -8/Materials | AWS/Gauss suddenly broke down 4294 | -8/Materials | System corruption reached 10% 4329 | -8/Materials | Core integrity fell below 50% 4329 | -8/Materials | Reached level 12 4626 | -8/Materials | Learned location of 1 exit from Extension 4790 | -8/Materials | Learned Factory recycling unit intel 4807 | -8/Materials | Learned location of 1 exit from Storage 4812 | -8/Materials | Learned 12 Factory zone layouts 4812 | -8/Materials | First assault squad dispatched 4813 | -8/Materials | Learned location of 1 exit from Lower Caves 4814 | -8/Materials | Learned Factory terminal intel 4815 | -8/Materials | Learned location of 1 exit from Storage 4822 | -8/Materials | Entered Storage 4823 | -8/Storage | Identified exit to Recycling 4824 | -8/Storage | FarCom data flow suspended 4824 | -8/Storage | Reached level 13 4825 | -8/Storage | Loaded intel: 22 trap records 5108 | -8/Storage | Watched by a mysterious "MATRIX" hacker 5222 | -8/Storage | First assault squad dispatched 5237 | -8/Storage | Upgraded with Utility slot (x4) 5319 | -8/Storage | Used back door to open Recycling access 5322 | -8/Storage | Entered Recycling 5323 | -8/Recycling | Identified exit to Factory 5324 | -8/Recycling | Loaded intel: 7 recycling unit locations 5439 | -8/Recycling | Reached level 14 5576 | -8/Recycling | Learned Factory terminal intel 5632 | -8/Recycling | Learned 4 Lower Caves zone layouts 5633 | -8/Recycling | Learned Factory trap positions 5636 | -8/Recycling | Learned Factory emergency access door positions 5842 | -8/Recycling | Scanned before Scraplab entrance 5854 | -8/Recycling | Entered Scraplab 5861 | -8/Recycling | Discovered new exit (range 2) 5861 | -8/Recycling | Identified exit to Scraptown 5895 | -8/Recycling | Entered Scraptown 5895 | -8/Scraptown | Accompanied by 7 allies 5895 | -8/Scraptown | System corruption cleaned by C-Scrubber 5994 | -8/Scraptown | Turned away by UFD registrar 6007 | -8/Scraptown | Visited Cave Peace 6019 | -8/Scraptown | Visited The Evicted 6025 | -8/Scraptown | Visited Fellowship of the Rings 6042 | -8/Scraptown | Visited Assassins FH 6056 | -8/Scraptown | Visited Artisan Demo Area 6061 | -8/Scraptown | Visited Comm Corps 6066 | -8/Scraptown | Visited CPS Storage 6796 | -8/Scraptown | Attached CPS modules to JW-2HG(c) 6796 | -8/Scraptown | Attacked by Scraptown defenders 6817 | -8/Scraptown | Self-destructed Last Messages --------------- 06808_ Slug penetrates Wall. 06809_ 00-U7G(h): "Batten down the hatches, man the cannons, all bots on deck!" 06809_ Penetrated by Bolt. 06810_ K2-IYM(r) follow-up attacks with Ripteeth. 06810_ Penetrated by Bolt. 06811_ Slug penetrates K2-IYM(r). 06811_ Destroyed Ripteeth. 06812_ Lgt. Angular Momentum Engine ripped off. 06813_ 5W-1Z1(j) heat damages Mak. Salvage Targeting Computer. 06813_ Wheel+ ripped off. 06813_ Penetrated by Slug. 06813_ Penetrated by Bolt. 06814_ Slammed into K2-IYM(r). 06814_ Penetrated by Slug. 06815_ Slug penetrates Wall. 06815_ Critical hit (Burn: +50). 06815_ Slammed into K2-IYM(r). 06816_ Penetrated by Bolt. 06816_ Bolt penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????### ?????????????????????? | | ????????????????????#### ###??????????????????? | | ????????????????????#"" ???????????????????? | | ????????????????????#" <%! ???????????????????? | | ????????????????????#"" = ?????""????????????? | | ????????????????????#### ?????? ?????????????? | | ???????????????????????? ???? ??? ?????????? | | ???????????????????????? %= #??? ??? "?????????? | | ????????????????????????# % #??? """ ??????????? | | ????????????? ?????????## =E##?" "?????????? | | ?????????""" """######## % %##"""""" ""#""??????? | | ??????? !%[ E ????? | | ??????? =%=! p ????? | | ??????? @r* !% ????? | | ??????????## ########### r ##########"" ""?????? | | ???????????????????????## ##???????????????????? | | ???????????????????#????# #########????????????? | | ??????????????????? ??# %!"""""""#????????????? | | ??????????????????### ### %=" "#????????????? | | ??????????????????#"" "" "#????????????? | | ??????????????????#" """ " "#????????????? | | ??????????????????#" " """"""""#????????????? | | ??????????????????#" ##"""####????????????? | | ??????????????????#" "" " #?####???####?#######? | | ??????????????????#" " h#????????""""##"""" #? | | ??????????????????#""""""gj #???????? "## | | #? | | ??????????????????####### #????????# "##"""" #? | | ????????????????????????# h#????????# "## ||| #? | | ???????????# ############ #????????#" "##"""" #? | | ?????????? #????????#" "## ||| #? | | ?????????? #????##### "##"""" #? | | ????????????############# #????? "## || #? | | ???????????????????????# #??????? ?# #? | | ????????????????######### ########## ##### ##### | | ??????????????###""" # | | ????????????###"" # | | ????????????# " # | | ????????????# " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 23 Energy Capacity 280 Matter Stores 453 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Cloak Strength 5 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 20 Item Schematics ----------------- Targeting Computer | -9/Materials | Extracted Spread Laser | -9/Materials | Extracted Arm. Wheel | -9/Materials | Extracted Disposable Heat Sink | -9/Materials | Extracted Lgt. Armor Plating | -9/Materials | Extracted Plasma Cutter | -9/Materials | Extracted Power Shielding | -9/Materials | Extracted Seismic Detector | -9/Materials | Extracted Shock Absorption System | -8/Recycling | Hacked Imp. EM Pulse Cannon | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Autogun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Levels Raised 13 | . 1 1 4 1 . 1 3 1 1 . XP Earned 22954 | 3000 1830 1700 6672 1232 243 1200 4666 1549 744 118 XP Spent 19600 | 2550 1600 . 5150 700 400 300 . 8600 . 300 Upgrades 35 | 7 2 . 11 2 2 1 . 4 . 6 Propulsion Slot 2 | 1 . . 1 . . . . . . . Utility Slot 8 | 1 1 . 2 . . . . 4 . . Weapon Slot 2 | 1 1 . . . . . . . . . Core Integrity 6 | . . . . . . . . . . 6 Heat Dissipation 5 | . . . 5 . . . . . . . Energy Generation 1 | . . . . . . 1 . . . . Mass Support 2 | . . . . 2 . . . . . . Inventory Capacity 2 | 1 . . 1 . . . . . . . Sight Range 2 | . . . . . 2 . . . . . Ranged Accuracy 1 | 1 . . . . . . . . . . Hack Attack % 2 | 1 . . 1 . . . . . . . Hack Defense % 2 | 1 . . 1 . . . . . . . Protomatter Created 1737 | . 164 33 320 112 . 45 471 462 130 . Integrity Restored 3939 | . 369 99 836 214 . 135 1142 780 364 . Core 3067 | . 325 99 575 206 . 135 941 536 250 . Parts 872 | . 44 . 261 8 . . 201 244 114 . Protomatter Decayed 236 | . 28 . 28 104 . . 66 4 6 . Game ------ Seed EnhancedBombardmentMindspike Manual? 0 Play Time 01:11:40 Cumulative 377.0 hours Start 2026.07.03 @ 07:35:04 End 2026.07.03 @ 09:48:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 152 Rogue 104 Adventurer 44 Explorer 4 Win Type - Total 11 Types 4/3/0/1/1/1/0/1/0/0 Lore% 81 Gallery% 69 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a2d953a-3419-4607-8ff6-8e2edfd66a40