Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.12 @ 18:17:31 Player: Dex'o Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (25) 125 Value Destroyed (572) 572 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1313) 1313 TOTAL SCORE: 9250 Bonus ------- Follower Combat Kills 713 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Micro Antimatter Reactor Centrium Leg Improved Linear Gravjet Advanced ECM Suite Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor Improved Fusion Compressor > --- PROPULSION ------- Gravmag Array Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Zionite Shade Armor Zionite Shade Armor Hacking Suite Hacking Suite System Shield System Shield System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Improved Antigrav System Impulse Thruster Improved Signal Interpreter Transmission Jammer EM Shield [Rating: 110] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Nuclear Pulse Thruster Treads Light Treads Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Nuclear Pulse Thruster Utility Improved Signal Interpreter Device Seismic Detector Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Zionite Shade Armor Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Cet Fac Res Res Slots Evolved 16 | . . 2 2 2 2 . . . . 2 . . 2 2 2 Power 2 | . . . . 1 . . . . . 1 . . . . . Propulsion 6 | . . . 2 . . . . . . 1 . . 1 . 2 Utility 8 | . . 2 . 1 2 . . . . . . . 1 2 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 99 | 8 2 11 8 5 10 . 2 5 . 4 6 . 2 30 6 Power 18 | 1 . 1 4 . 4 . . . . 2 2 . . 4 . Engine 5 | 1 . . 2 . 2 . . . . . . . . . . Core 11 | . . 1 2 . 2 . . . . 2 2 . . 2 . Reactor 2 | . . . . . . . . . . . . . . 2 . Propulsion 35 | 3 . 2 1 2 2 . 2 . . . 3 . . 15 5 Treads 2 | 2 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 1 | 1 . . . . . . . . . . . . . . . Hover 11 | . . . . . . . . . . . . . . 6 5 Flight 21 | . . 2 1 2 2 . 2 . . . 3 . . 9 . Utility 37 | 1 1 3 3 3 4 . . 5 . 2 1 . 2 11 1 Device 20 | . 1 2 1 2 3 . . 2 . 2 1 . . 6 . Storage 2 | 1 . . . . . . . . . . . . . 1 . Processor 5 | . . 1 1 1 1 . . . . . . . . 1 . Hackware 6 | . . . 1 . . . . 2 . . . . 2 1 . Protection 4 | . . . . . . . . 1 . . . . . 2 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 9 | 3 1 5 . . . . . . . . . . . . . Energy Gun 4 | 2 . 2 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 3 | 1 . 2 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 1 1 . . . . . . . . 2 . Parts Lost 38 | . . 7 1 . . 1 4 . 1 . 10 . . 12 2 Power 2 | . . . . . . . . . . . 2 . . . . Propulsion 19 | . . 2 1 . . . 2 . 1 . 5 . . 7 1 Utility 14 | . . 2 . . . 1 2 . . . 3 . . 5 1 Weapon 3 | . . 3 . . . . . . . . . . . . . Highest Loss Streak 6 | . . 4 1 . . 1 4 . 1 . 6 . . 5 2 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 5 | 4 6 7 5 4 4 5 4 4 5 4 4 4 3 3 3 Power 1 | . 1 2 2 . 1 2 2 2 2 1 1 1 1 1 2 Propulsion 1 | 1 2 1 . . . 2 . . 1 . . . . 1 1 Utility 1 | . . 1 1 1 2 1 1 2 2 3 2 3 2 1 . Weapon . | . 2 2 1 1 . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 19 | . . 5 1 1 4 . . . . 1 1 . . 2 4 Power 3 | . . 2 . . . . . . . . . . . . 1 Propulsion 6 | . . 2 . . . . . . . 1 . . . 1 2 Utility 8 | . . 1 . . 4 . . . . . 1 . . 1 1 Weapon 1 | . . . 1 . . . . . . . . . . . . Tool/Special 1 | . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 74 | . 96 91 52 72 82 81 70 83 84 73 59 29 33 64 8 Engine 2 | . 14 . 5 . . . . . . . . . . . . Core 8 | . . 10 3 14 13 13 13 13 13 14 9 . . 4 . Treads 6 | . 28 16 . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . 8 1 Flight 13 | . . 2 21 24 26 26 26 26 24 17 13 5 5 11 . Device 12 | . 11 18 10 9 22 21 10 11 13 10 12 . . 10 . Storage 3 | . 14 10 . . . . . . . . . . . 1 . Processor 9 | . . 10 9 15 13 13 13 13 13 11 11 11 10 10 7 Hackware 7 | . . . 1 7 6 6 6 19 20 17 11 11 18 12 . Energy Gun 3 | . 12 9 . . . . . . . . . . . . . Ballistic Gun 3 | . 14 11 . . . . . . . . . . . . . Peak Build Rating 110 | 6 7 18 21 37 51 49 47 53 53 59 76 18 24 110 32 Average Rating 34 | 5 6 15 16 30 43 47 41 51 51 54 45 18 22 66 11 On Entrance 28 | . 6 7 14 21 37 49 47 40 53 48 59 18 18 24 9 Avg Prop Armor Cover (%) 8 | . . 1 . . . . . . . . . . . 10 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 54 | 11 12 20 10 20 22 21 19 18 15 18 33 . . 54 20 Greatest Support 68 | 40 40 40 14 22 24 24 24 24 24 18 33 6 6 68 30 Greatest Overweight (x) 8 | . . 4 . . . . 1 . . . . . . 8 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 7 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 6 8 8 5 5 5 5 5 5 5 5 5 4 5 5 5 Average Carried 5 | 4 6 7 4 4 4 5 4 4 5 4 4 4 3 3 3 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 5 5 5 5 5 4 5 5 5 4 4 4 2 5 Class Distribution -------------------- 39% | Mutant 26% | Hacker-Scout 13% | Scout 12% | Sprinter 4% | Scavenger-Scout 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Extension Hacker-Mutant | -5/Cetus Hacker-Mutant | -4/Factory Hacker-Scout | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Cet Fac Res Res Matter Collected 2055 | 316 53 208 17 120 . 198 15 56 . . 441 . . 549 82 Remotely 231 | . . 16 17 . . 198 . . . . . . . . . Salvage Created 778 | 153 198 427 . . . . . . . . . . . . . Parts 51 | 13 16 22 . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Cet Fac Res Res Combat Hostiles Destroyed 18 | . 9 9 . . . . . . . . . . . . . Guns 17 | . 9 8 . . . . . . . . . . . . . AOE 1 | . . 1 . . . . . . . . . . . . . Classes Destroyed 6 | 2 2 2 . . . . . . . . . . . . . Builder 1 | . . 1 . . . . . . . . . . . . . Tunneler 5 | 5 . . . . . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . Swarmer 8 | . 6 2 . . . . . . . . . . . . . Grunt 7 | . 3 4 . . . . . . . . . . . . . Sentry 3 | . . 3 . . . . . . . . . . . . . Best Kill Streak 5 | 2 5 3 . . . . . . . . . . . . . Combat Bots Only 5 | . 5 3 . . . . . . . . . . . . . Max Kills in Single Turn 2 | 1 1 2 . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Cet Fac Res Res Hostile Shots Fired 572 | . 39 70 23 5 2 39 32 . 13 . 88 4 . 142 115 Missed 239 | . 7 21 12 3 1 24 20 . 6 . 41 2 . 65 37 Hits 333 | . 32 49 11 2 1 15 12 . 7 . 47 2 . 77 78 Projectile 333 | . 32 49 11 2 1 15 12 . 7 . 47 2 . 77 78 Critical Strikes 11 | . . 1 . . . . . . . . . . . 8 2 Damage Taken 6312 | . 285 676 119 23 12 188 204 . 74 . 1115 47 . 1666 1903 Core 3507 | . 62 147 28 . . 46 76 . . . 505 47 . 1065 1531 Absorbed by Shields 132 | . . . . 9 5 70 18 . . . 30 . . . . Ignored by Resistances 92 | . . . . . . . . . . . . . . 92 . Regen/Repaired (Parts) 8 | . . . . . . . . 8 . . . . . . . Core Remaining (%) 75 | 100 75 63 94 100 . . . . 85 . . 44 100 18 . Volleys Fired 72 | 16 27 29 . . . . . . . . . . . . . Largest 2 | 2 2 2 . . . . . . . . . . . . . Hottest 100 | 70 100 100 . . . . . . . . . . . . . Shots Fired 135 | 32 50 53 . . . . . . . . . . . . . Gun 128 | 32 46 50 . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special 7 | . 4 3 . . . . . . . . . . . . . Kinetic 66 | 16 23 27 . . . . . . . . . . . . . Thermal 46 | 16 27 3 . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 23 | . . 23 . . . . . . . . . . . . . Robot Hit Streak 13 | 5 10 13 . . . . . . . . . . . . . Robot Miss Streak 3 | 2 3 3 . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . Shots Hit Robots 83 | 18 29 36 . . . . . . . . . . . . . Core Hits 41 | 9 14 18 . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 3 | 1 2 . . . . . . . . . . . . . . Burn 3 | 1 2 . . . . . . . . . . . . . . Melee Attacks 1 | . . . . . 1 . . . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 1264 | 210 299 739 . . . . . . . . . . . 16 . Guns 1064 | 210 299 555 . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 184 | . . 184 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 16 | . . . . . . . . . . . . . . 16 . Kinetic 374 | 58 98 218 . . . . . . . . . . . . . Thermal 537 | 152 201 184 . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 337 | . . 337 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 11 | . 1 . . . 3 3 3 3 . . . . . 11 2 Average Corruption 3 | . 1 . . . 3 3 3 3 . . . . . 4 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 15 | . 1 . . . 3 2 4 . . . . . . 5 . Message Errors 5 | . . . . . 2 . 2 . . . . . . 1 . Matter Fused 5 | . 1 . . . . 1 1 . . . . . . 2 . Heat Flow Errors 2 | . . . . . 1 . 1 . . . . . . . . Data Loss (minor) 2 | . . . . . . 1 . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 19 | . . 19 . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 19 | . . 19 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 122 | . . 114 . . . . . . . . . . . 8 . Shots 3 | . . 3 . . . . . . . . . . . . . Rammed 4 | . . . . . . . . . . . . . . 4 . Targets Rammed 4 | . . . . . . . . . . . . . . 4 . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 360 | 90 254 133 . 18 237 23 112 2 17 65 184 . . 294 360 Average Temperature 46 | 30 82 43 . 9 81 3 13 1 1 33 82 . . 109 188 Received Heat Transfer 1199 | . 54 177 . 6 . 44 85 . 39 . 141 9 . 118 526 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 3 | 1 2 . . . . . . . . . . . . . . Heat Transferred 1458 | 518 740 200 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 3 . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Cet Fac Res Res Maximum Alert Level 1 | . . . . . . . . . . . . . . 1 . Low Security (%) 90 | 100 100 100 100 100 100 . . . . 100 100 100 100 48 100 Level 1 9 | . . . . . . . . . . . . . . 51 . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 394 | 10 100 137 161 72 45 . . . . 34 121 . . 394 127 Initial 127 | . . 10 50 72 9 . . . . 34 . . . . 127 Average 63 | 1 29 46 86 40 9 . . . . 12 27 . . 192 70 Influence Increases 3004 | 30 253 348 191 129 60 585 135 . 120 . 329 . . 824 . Destroy 0b10 Robot/C 740 | . 180 180 . . . . . . . . 120 . . 260 . Destroy 0b10 Robot/NC 55 | 30 . 5 . . . . . . . . 5 . . 15 . Destroy Leader 186 | . 30 60 . . . . . . . . 32 . . 64 . Allied During Kill 166 | . . . . . . . . . . . 35 . . 131 . Successful Hack 88 | . 25 4 11 24 . . . . . . 24 . . . . Disable Machine 90 | . . 60 . . 15 . . . . . 15 . . . . Destroy Structure 44 | . 3 9 . . . . . . . . 8 . . 24 . Partial Spotted 105 | . . . 30 45 . . . . . . . . . 30 . Lose Combat Pursuer 1530 | . 15 30 150 60 45 585 135 . 120 . 90 . . 300 . Influence Decreases 3004 | 30 228 254 149 269 81 208 182 330 65 55 329 . . 597 227 Entered New Map 708 | . . 15 69 89 12 . 72 330 . 21 . . . . 100 Time Decay 1582 | 30 228 169 60 170 69 198 70 . 55 34 135 . . 257 107 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . 100 . Lost Part 364 | . . 70 10 . . 10 40 . 10 . 84 . . 120 20 Lost Ally 250 | . . . 10 10 . . . . . . 110 . . 120 . Squads Dispatched 11 | . 1 1 . . . . . . . 1 3 . . 4 1 Investigation 4 | . 1 . . . . . . . . . 3 . . . . Extermination 5 | . . . . . . . . . . 1 . . . 3 1 Reinforcement 2 | . . 1 . . . . . . . . . . . 1 . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Cet Fac Res Res Distress Signals 7 | . 1 3 . . . . . . . . 1 1 . 1 . Communications Jammed 25 | . . . . . . . . . . . 14 . . 11 . Distress Signals 25 | . . . . . . . . . . . 14 . . 11 . Times Spotted 208 | . 11 25 17 11 5 34 9 . 7 . 28 5 3 43 10 Peak Tracking Total 16 | . 4 9 9 5 4 15 4 . 4 . 14 5 3 16 7 Tactical Retreats 35 | . 1 1 4 2 1 8 3 . 4 . 2 . . 9 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Cet Fac Res Res Traps Triggered 7 | . 2 . . . 2 . . . . . 2 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Cet Fac Res Res Machines Disabled 6 | . . 4 . . 1 . . . . . 1 . . . . Max in Single Turn 2 | . . 2 . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Cet Fac Res Res Machines Accessed 27 | . 7 4 1 5 1 . . . . . 6 . 1 1 1 Terminals 25 | . 7 3 1 4 1 . . . . . 6 . 1 1 1 Fabricators 1 | . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 60 | . 19 14 3 7 2 . . . . . 10 . 1 3 1 Successful 31 | . 10 9 2 3 . . . . . . 5 . . 1 1 Failed 29 | . 9 5 1 4 2 . . . . . 5 . 1 2 . Catastrophic 1 | . . . . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 69 | . 16 11 3 5 . . . . . 2 11 . 2 19 . Terminals 56 | . 19 11 3 6 2 . . . . . 10 . 1 3 1 Fabricators 1 | . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 17 | . 6 3 . 1 . . . . . . 5 . . 1 1 Prototype ID Bank 4 | . 2 2 . . . . . . . . . . . . . Open Door 5 | . . . . . . . . . . . 5 . . . . Open DSF 3 | . . . . 1 . . . . . . . . . 1 1 Branch Access Points 1 | . 1 . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . Zone Layout 3 | . 2 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 3 | . . 3 . . . . . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . 4 3 2 2 . . . . . . . . . . . Terminals 11 | . 4 3 2 2 . . . . . . . . . . . Assimilate 2 | . . . 1 1 . . . . . . . . . . . Botnet 9 | . 4 3 1 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 19 | . 7 3 1 3 1 . . . . . 2 . . 1 1 Full Trace Events 1 | . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 3 . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . 14 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Cet Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Cet Fac Res Res Total Allies 22 | . . . 1 1 . . . 4 . . 9 . . 7 . Largest Group 5 | . . . 1 1 . . . 4 4 . 5 . . 4 . Highest-Rated Group 436 | . . . 10 26 . . . 154 154 . 252 . . 436 . Highest-Rated Ally 269 | . . . 10 26 . . . 40 40 . 85 . . 269 . Zionite Dispatches 6 | . . . . . . . . . . . 1 . . 5 . Heavy 2 | . . . . . . . . . . . 1 . . 1 . Demo 1 | . . . . . . . . . . . . . . 1 . Experimental 1 | . . . . . . . . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . . . . . . . . 1 . Offense Resupply 1 | . . . . . . . . . . . . . . 1 . Total Orders 2 | . . . . 1 . . . . . . . . . 1 . FOLLOW 1 | . . . . 1 . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . 1 . Ally Attacks 79 | . . . . . . . . . . . 57 . . 22 . Total Damage 3024 | . . . . . . . . . . . 1382 . . 1642 . Kills 23 | . . . . . . . . . . . 7 . . 16 . Allies Corrupted 5 | . . . . . . . . . . . . . . 5 . Allies Melted 2 | . . . . . . . . . 2 . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Cet Fac Res Res Active Infowar (turns) 4422 | . 576 725 7 345 243 400 140 375 244 117 441 19 75 715 . Optics 3121 | . . . 7 345 243 400 140 375 244 117 441 19 75 715 . Sensors 2806 | . . 460 . . 132 400 140 375 244 117 385 . . 553 . Terrain 605 | . . . . . . . . 289 244 72 . . . . . Seismic 1301 | . 576 725 . . . . . . . . . . . . . Jamming 542 | . . . . . . . . . . 42 210 . . 290 . ECM 1 | . . . . . 1 . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 3 . 2 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . 2 . . 1 . Guard Positions 1 | . . . . . . . . . . . 1 . . . . Unaware Schematics 1 | . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Cet Fac Res Res Turns Passed 5237 | 247 709 772 132 345 243 400 140 375 244 117 441 19 75 752 226 Spaces Moved 7978 | 121 262 332 333 864 481 820 298 720 450 329 736 54 179 1600 399 Core 663 | 7 . 5 . . . . . . . . . . . 267 384 Treads 638 | 92 262 284 . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 22 | 22 . . . . . . . . . . . . . . . Hover 446 | . . . . . . . . . . . . . . 431 15 Flight 6209 | . . 43 333 864 481 820 298 720 450 329 736 54 179 902 . Fastest Speed 25 | 50 160 37 32 28 28 29 29 29 29 32 29 35 35 25 32 Average Speed 43 | 139 160 145 33 29 28 29 29 29 30 32 33 35 35 36 51 Slowest Speed 680 | 160 160 250 37 34 29 29 106 29 32 32 37 35 35 680 120 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 11 | . . . 2 1 1 1 . . . . 4 . . 2 . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 6 48 43 37 27 15 89 63 91 63 8 74 23 5 39 11 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 5 | . . . . . . . . 1 . . . . . 4 . Known Exits Taken 12 | . . 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . . . . . . . . . 1 . Scrap Searched 6 | . . . . . . 1 1 3 1 . . . . . . Spaces Dug 4 | . 4 . . . . . . . . . . . . . . Terrain Destroyed 11 | . 4 7 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Projectile 4 | . 4 . . . . . . . . . . . . . . AOE 7 | . . 7 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Cet Fac Res Res Total 9595 | 170 498 571 349 952 586 980 349 886 556 340 927 53 190 1767 421 Wait 1252 | 11 204 174 2 75 51 162 49 155 107 . 151 . 8 96 7 Move 7941 | 120 261 331 328 861 478 817 297 719 449 328 727 53 178 1595 399 Hop 11 | . . . 2 1 1 1 . . . . 4 . . 2 . Pick Up 67 | 10 3 7 4 3 10 . 1 4 . 3 3 . 2 13 4 Fast Attach 43 | 3 . 6 4 5 1 . . 1 . 2 2 . . 14 5 Attach 42 | 5 1 4 . 2 4 . 2 4 . 1 3 . 2 13 1 Detach 14 | 2 . 2 . 2 2 . . 2 . . 2 . . 2 . Swap 38 | 2 2 7 4 . 11 . . . . 2 4 . . 6 . Drop 70 | 1 . 11 5 3 12 . . 1 . 4 6 . . 22 5 Fire 72 | 16 27 29 . . . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . . . Ram 4 | . . . . . . . . . . . . . . 4 . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 40 | . . . . . 15 . . . . . 25 . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Upp / *Ext x2) -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 248 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 689 | -10/Materials | Identified exit to Mines 887 | -10/Materials | Discovered new exit (range 10) 957 | -10/Materials | Entered another Materials area 957 | -9/Materials | Evolved 2 slots: Utility x2 1716 | -9/Materials | Lost 4 parts (1n1u2w) 1724 | -9/Materials | Discovered new exit (range 12) 1728 | -9/Materials | Identified exit to Materials 1729 | -9/Materials | Entered another Materials area 1729 | -8/Materials | Evolved 2 slots: Propulsion x2 1841 | -8/Materials | Discovered new exit (range 16) 1860 | -8/Materials | Identified exit to Factory 1861 | -8/Materials | Entered Factory 1861 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1992 | -7/Factory | Build established: Sprinter 2185 | -7/Factory | Discovered new exit (range 19) 2196 | -7/Factory | Identified exit to Factory 2206 | -7/Factory | Entered another Factory area 2206 | -6/Factory | Evolved 2 slots: Utility x2 2355 | -6/Factory | Discovered new exit (range 9) 2357 | -6/Factory | Identified exit to Lower Caves 2449 | -6/Factory | Entered Lower Caves 2488 | -6/Lower Caves | Encountered a Warlord checkpoint 2492 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2612 | -6/Lower Caves | Build established: Scout 2728 | -6/Lower Caves | Identified exit to Lower Caves 2830 | -6/Lower Caves | Learned Factory terminal intel 2849 | -6/Lower Caves | Entered another Lower Caves area 2851 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2921 | -6/Lower Caves | Lost 4 parts (2n2u) 2985 | -6/Lower Caves | Discovered new exit (range 13) 2988 | -6/Lower Caves | Identified exit to Zion 2989 | -6/Lower Caves | Entered Zion 3016 | -6/Zion | System corruption cleaned by Quarantine Array 3068 | -6/Zion | Learned 12 Factory zone layouts 3093 | -6/Zion | Met Imprinter 3099 | -6/Zion | Imprinted 3101 | -6/Zion | Declared Zion's savior 3175 | -6/Zion | Discovered new exit (range 20) 3181 | -6/Zion | Learned location of Warlord (-4) 3284 | -6/Zion | Identified exit to Proximity Caves 3304 | -6/Zion | Build established: Hacker-Scout 3364 | -6/Zion | Entered Proximity Caves 3364 | -5/Proximity Caves | Accompanied by 4 allies 3375 | -5/Proximity Caves | Spotted B-75 Beast 3401 | -5/Proximity Caves | Learned Factory terminal intel 3606 | -5/Proximity Caves | Discovered new exit (range 6) 3608 | -5/Proximity Caves | Identified exit to Factory 3608 | -5/Proximity Caves | Entered Factory 3608 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3609 | -5/Factory | Identified exit to Upper Caves 3609 | -5/Factory | Identified exit to Extension 3611 | -5/Factory | Loaded intel: 27 terminal locations 3670 | -5/Factory | Discovered exit to Extension (range 20) 3725 | -5/Factory | Entered Extension 3773 | -5/Extension | Retrieved Zion intel report: Guard Positions 3812 | -5/Extension | Rescued a captive Derelict 3832 | -5/Extension | Rescued a captive Derelict 3856 | -5/Extension | Retrieved Zion intel report: Unaware Schematics 3857 | -5/Extension | Zion Heavy squad teleported in 3860 | -5/Extension | Rescued a captive Derelict 3919 | -5/Extension | Spotted B-75 Beast 3921 | -5/Extension | Spotted B-75 Beast 3963 | -5/Extension | Lost 6 parts (2p4n) 3993 | -5/Extension | Rescued a captive Derelict 3995 | -5/Extension | Rescued a captive Derelict 4097 | -5/Extension | Rescued a captive Derelict 4106 | -5/Extension | Rescued a captive Derelict 4135 | -5/Extension | Discovered new exit (range 20) 4136 | -5/Extension | Discovered new exit (range 18) 4141 | -5/Extension | Lost 4 parts (1n3u) 4166 | -5/Extension | Core integrity fell below 50% 4166 | -5/Extension | Identified exit to Cetus 4166 | -5/Extension | Entered Cetus 4170 | -5/Cetus | Spotted Cetus Guard 4171 | -5/Cetus | Spotted Cetus Guard 4171 | -5/Cetus | Spotted Cetus Guard 4173 | -5/Cetus | Spotted Cetus Guard 4178 | -5/Cetus | Discovered new exit (range 20) 4185 | -5/Cetus | Identified exit to Factory 4185 | -5/Cetus | Entered Factory 4185 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4186 | -4/Factory | Loaded intel: 26 terminal locations 4250 | -4/Factory | Discovered new exit (range 15) 4255 | -4/Factory | Identified exit to Research 4260 | -4/Factory | Entered Research 4260 | -3/Research | Evolved 2 slots: Utility x2 4277 | -3/Research | Zion Experimental squad teleported in 4479 | -3/Research | Found Prototype Protection 4479 | -3/Research | Identified Zio. Shade Armor 4481 | -3/Research | Found Zio. Shade Armor 4496 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 4497 | -3/Research | Zion Heavy squad teleported in 4656 | -3/Research | Zion Demo squad teleported in 4830 | -3/Research | Zion Kinetic Resupply teleported in 4843 | -3/Research | Spotted B-86 Titan 4903 | -3/Research | Lost 5 parts (4n1u) 4966 | -3/Research | Zion Offense Resupply teleported in 4977 | -3/Research | Core integrity fell below 50% 4980 | -3/Research | System corruption reached 10% 5008 | -3/Research | Discovered new exit (range 8) 5010 | -3/Research | Search patrols dispatched 5010 | -3/Research | Lost 4 parts (1n3u) 5012 | -3/Research | Core integrity fell below 20% 5012 | -3/Research | Entered another Research area 5012 | -2/Research | Evolved 2 slots: Propulsion x2 5087 | -2/Research | Spotted B-90 Cyclops 5106 | -2/Research | Spotted B-90 Cyclops 5201 | -2/Research | Build established: Mutant 5205 | -2/Research | Core integrity fell below 50% 5225 | -2/Research | Core integrity fell below 20% 5238 | -2/Research | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Jamming Amplifier destroyed. Critical hit (Meltdown: +400). Slug penetrates Door. Penetrated by Slug. Acquired 82 matter. Triggered Tiamat Bomb Trap. An explosion rips through the floor. P-80 Master resets B-90 Cyclops, system corruption cleaned. Slug penetrates Wall. B-90 Cyclops activates siege mode. Slug penetrates Wall. Penetrated by Slug. P-80 Master resets Y-72 Warden, system corruption cleaned. Knocked back. Map ----- +----------------------------------------------------+ | ? ?# #???????????????????????????????????????? | | ? ?# #??????????####?????????????????????????? | | # #?????????? #?????????????????????????? | | # #?????????? [ #?????????????????????????? | | # #?????????" #?????????????????????????? | | = # #?????????" #????#????????????????????? | | # #?????????" #? #????????????????????? | | # #????????? #? #????????????????????? | | ###### #????????? #? #????????????????????? | | ????## ##???????? ?# ##???????????????????? | | ????# ##########"### #???????????????????? | | ????# #???????????????????? | | ????+ % +???????????????????? | | ????# % #???????????????????? | | ????# ##########+### #?????? ???????????? | | ????#######??# ##H #????? ????????????? | | ?????????????# ## #???? ??????????????? | | ?????????????# """" ## #?? ????????????????? | | ?????????????# """"" ## ##+#?????????????????? | | ?????????????# """" ## #?????????????????? | | ?????????????# """" + #?????????????????? | | ?????????????# ## #?????????????????? | | ?????????????#[ ## #?????????????????? | | ?????????????############ #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????#@ #?????????????????? | | ??????????????????????? k #?????????????????? | | ????????????????????? % #?????????????????? | | ??????????????????? #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# ##### #######?????????????????? | | ?????????????????# ????#R????????????????????????? | | ?????????????????#?????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 65 Energy Capacity 780 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Evasion (%) 65 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 30 Item Schematics ----------------- Energy Well | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Remote Shield | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Imp. Remote Shield | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Force Field | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Coil Gun | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Robot Schematics ------------------ A-15 Conveyor | -6/Zion | Archive X-62 Marksman | -6/Zion | Archive R-10 Processor | -6/Zion | Archive E-15 Imp | -5/Extension | Z-intel R-06 Scavenger | -5/Extension | Z-intel H-66 Slayer | -5/Extension | Z-intel T-07 Excavator | -5/Extension | Z-intel Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- No Room For Error Challenges ------------ None Game ------ Seed BattleDerelictFlamer Manual? 0 Play Time 01:52:17 Cumulative 26.2 hours Start 2025.11.12 @ 16:21:15 End 2025.11.12 @ 18:17:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 28 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f19c9235-01d4-4076-8980-35dc498cca2d