Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.09 @ 19:32:13

Player: Trantor

Result: Destroyed by as-31944 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (33)      165
Value Destroyed (652)      652
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (124)                124
              TOTAL SCORE: 1821

 Bonus
-------
Follower Combat Kills      124

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (190) Ox6
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
     Reinforced Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
        Compact Wheel
>               --- UTILITY (2) ------
                Huge Storage Unit
         Medium Armor Plating
>               --- WEAPON (2) -------
                EM Shotgun
       Improved Light Cannon
>               --- INVENTORY (25) ---
                Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
  High-capacity Matter Pod (200)
                Structural Scanner
      Makeshift Sensor Array
                Seismic Detector
       Improved Targeting Computer
                Hacking Suite
                Hacking Suite
                Tractor Beam
                EM Shotgun
                EM Shotgun
       Improved Light Cannon
       Improved Light Cannon
                Grenade Launcher
                Grenade Launcher
                Rocket Launcher
                Mining Laser
                Hammer

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
        Compact Wheel
>               --- UTILITY ----------
                Heat Sink
                Huge Storage Unit
>               --- WEAPON -----------
       Improved Light Cannon
       Improved Light Cannon
>               --- INVENTORY --------
                Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Aluminum Leg
  High-capacity Matter Pod
                Structural Scanner
      Makeshift Sensor Array
                Core Shielding
                Hacking Suite
                Hacking Suite
                Tractor Beam
                EM Shotgun
                EM Shotgun
                EM Shotgun
                Beam Cannon
                Beam Cannon
       Improved Light Cannon
       Improved Light Cannon
                Grenade Launcher
                Grenade Launcher
                Mining Laser
                Hammer
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Protection               Medium Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               EM Shotgun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             34   | .   26  .   1   7   
  Power                    8    | .   6   .   .   2   
    Engine                 7    | .   6   .   .   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | .   7   .   1   .   
    Treads                 4    | .   3   .   1   .   
    Leg                    1    | .   1   .   .   .   
    Wheel                  3    | .   3   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | .   4   .   .   1   
    Device                 2    | .   2   .   .   .   
    Storage                2    | .   2   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | .   9   .   .   4   
    Energy Gun             4    | .   3   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | .   1   .   .   .   
    Ballistic Cannon       5    | .   5   .   .   .   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 3    | .   3   .   .   .   
  Power                    1    | .   1   .   .   .   
  Propulsion               1    | .   1   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   1   .   .   .   
  Highest Loss Streak      2    | .   2   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   98  100 100 99  
  Engine                   13   | .   13  14  14  10  
  Treads                   13   | .   13  14  14  14  
  Leg                      2    | .   6   .   .   .   
  Wheel                    11   | .   8   14  14  14  
  Device                   12   | .   13  14  14  7   
  Storage                  14   | .   14  14  14  14  
  Protection               1    | .   .   .   .   6   
  Energy Gun               7    | .   13  .   .   6   
  Ballistic Cannon         20   | .   13  28  28  20  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             104  | 12  94  94  94  104 
  Greatest Support         20   | 20  20  16  16  16  
  Greatest Overweight (x)  9    | .   9   5   5   6   
  Average Overweight (x)   4    | .   3   5   5   5   
Largest Inventory Capacity 25   | .   25  25  25  25  
  Average Capacity         21   | .   16  25  25  25  
  Most Carried             25   | .   25  25  25  25  
  Average Carried          20   | .   14  24  24  23  
  Final Capacity           25   | 8   25  25  25  25  
  Final Carried            25   | 6   25  25  25  23  

 Class Distribution 
--------------------
 89% | Mutant
  7% | Commander-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Jun Mat Min Exi Min 
Matter Collected           934  | 166 526 32  49  161 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            836  | .   593 6   70  167 
  Parts                    56   | .   39  1   3   13  
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           2    | .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Combat Hostiles Destroyed  24   | .   16  2   .   6   
  Guns                     10   | .   10  .   .   .   
  Cannons                  11   | .   5   2   .   4   
  AOE                      2    | .   .   .   .   2   
Classes Destroyed          11   | .   8   .   .   3   
  Worker                   2    | .   2   .   .   .   
  Tunneler                 1    | .   1   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 1    | .   1   .   .   .   
  Operator                 2    | .   2   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  12   | .   9   2   .   1   
  Grunt                    8    | .   7   .   .   1   
  Brawler                  1    | .   .   .   .   1   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   2    | .   .   .   .   2   
Best Kill Streak           3    | .   3   2   .   3   
  Combat Bots Only         3    | .   3   2   .   3   
Max Kills in Single Turn   2    | .   2   1   .   2   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Jun  Mat  Min  Exi  Min  
Damage Taken               1334 | .    766  45   .    523  
  Core                     256  | .    115  25   .    116  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              106  | .    80   3    8    15   
  Largest                  2    | .    2    2    1    2    
  Hottest                  90   | .    90   78   39   78   
Shots Fired                169  | .    138  6    8    17   
  Gun                      104  | .    104  .    .    .    
  Cannon                   62   | .    34   6    8    14   
  Launcher                 3    | .    .    .    .    3    
  Special                  .    | .    .    .    .    .    
  Kinetic                  71   | .    43   6    8    14   
  Thermal                  89   | .    89   .    .    .    
  Explosive                3    | .    .    .    .    3    
  Electromagnetic          6    | .    6    .    .    .    
  Robot Hit Streak         10   | .    8    5    10   9    
  Robot Miss Streak        6    | .    6    1    1    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    4    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           104  | .    81   5    7    11   
  Core Hits                44   | .    31   2    3    8    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
  Critical Strikes         3    | .    2    1    .    .    
    Burn                   1    | .    1    .    .    .    
    Destroy                1    | .    1    .    .    .    
    Blast                  1    | .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1839 | .    1158 104  170  407  
  Guns                     751  | .    751  .    .    .    
  Cannons                  850  | .    405  104  170  171  
  Explosions               236  | .    .    .    .    236  
  Melee                    .    | .    .    .    .    .    
  Ramming                  2    | .    2    .    .    .    
  Kinetic                  898  | .    453  104  170  171  
  Thermal                  651  | .    651  .    .    .    
  Explosive                236  | .    .    .    .    236  
  Electromagnetic          52   | .    52   .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            2    | .    .    2    .    .    
  Projectiles              2    | .    .    2    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 7    | .    3    .    2    2    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  6    | .    2    .    2    2    
  Secondary                1    | .    1    .    .    .    
Self-Inflicted Damage      39   | .    .    .    .    39   
  Shots                    1    | .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    
  Kicked                   1    | .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        323  | .    323  .    .    12   
  Average Temperature      86   | .    88   .    .    9    
  Received Heat Transfer   291  | .    258  .    .    33   
  Effects                  1    | .    1    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    
  Parts Melted             3    | .    3    .    .    .    
  Heat Transferred         1680 | .    1680 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Peak Influence             230  | .   192 40  .   230 
  Initial                  .    | .   .   .   .   .   
  Average                  69   | .   77  13  .   107 
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         96   | .   100 100 .   83  
  Level 1                  3    | .   .   .   .   16  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   4   .   .   .   
  Investigation            2    | .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              56   | .   28  3   .   25  
  Peak Tracking Total      14   | .   5   3   .   14  
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Traps Triggered            6    | .   6   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Jun Mat Min Exi Min 
Machines Disabled          2    | .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Machines Accessed          12   | .   8   .   4   .   
  Terminals                6    | .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                75   | .   26  .   49  .   
  Successful               66   | .   17  .   49  .   
  Failed                   9    | .   9   .   .   .   
    Catastrophic           3    | .   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   16   | .   16  .   .   .   
  Terminals                18   | .   18  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          8    | .   8   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             55   | .   6   .   49  .   
  Record                   49   | .   .   .   49  .   
  Robot Analysis           2    | .   2   .   .   .   
  Prototype ID Bank        3    | .   3   .   .   .   
  Transport Status         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       8    | .   8   .   .   .   
  Report Inventory         3    | .   3   .   .   .   
  Retrieve Matter          4    | .   4   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   .   
  Terminals                3    | .   3   .   .   .   
    Assimilate             1    | .   1   .   .   .   
    Botnet                 2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   6   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Jun Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             4    | .   .   .   4   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Jun Mat Min Exi Min 
Total Allies               7    | .   .   .   4   3   
  Largest Group            4    | .   .   .   4   3   
  Highest-Rated Group      58   | .   .   .   58  40  
  Highest-Rated Ally       21   | .   .   .   21  21  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   19  
  Total Damage             471  | .   .   .   .   471 
  Kills                    7    | .   .   .   .   7   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Robot Analysis Total       2    | .   2   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Jun  Mat  Min  Exi  Min  
Turns Passed               5543 | .    2414 1072 1043 1014 
Spaces Moved               2896 | 1    1245 590  545  515  
  Core                     .    | .    .    .    .    .    
  Treads                   293  | .    293  .    .    .    
  Legs                     159  | 1    158  .    .    .    
  Wheels                   2444 | .    794  590  545  515  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            95   | 120  95   175  175  175  
  Average Speed            173  | 120  166  175  175  186  
  Slowest Speed            480  | 120  480  175  175  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       75   | 2    99   100  93   85   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             4    | .    .    1    .    3    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          22   | .    1    .    1    20   
  Melee                    .    | .    .    .    .    .    
  Projectile               3    | .    1    .    1    1    
  AOE                      19   | .    .    .    .    19   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   
---------                  Run  | Jun  Mat  Min  Exi  Min  
Total                      3266 | .    1455 626  629  556  
  Wait                     91   | .    59   28   .    4    
  Move                     2892 | .    1244 589  544  515  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  38   | .    26   3    4    5    
  Fast Attach              15   | .    12   .    .    3    
  Attach                   4    | .    4    .    .    .    
  Detach                   .    | .    .    .    .    .    
  Swap                     15   | .    10   .    1    4    
  Drop                     37   | .    19   3    5    10   
  Fire                     106  | .    80   3    8    15   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   67   | .    .    .    67   .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
  301 | -10/Materials | Build established: Mutant
  528 | -10/Materials | Discovered new exit (range 15)
  706 | -10/Materials | Discovered new exit (range 14)
  971 | -10/Materials | Discovered new exit (range 16)
 1585 | -10/Materials | Discovered new exit (range 12)
 2415 | -10/Materials | Entered Mines
 2437 | -10/Mines     | Core integrity fell below 50%
 2569 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 2681 | -10/Mines     | Discovered new exit (range 9)
 3217 | -10/Mines     | Discovered new exit (range 9)
 3366 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 3368 | -10/Mines     | Discovered new exit (range 5)
 3487 | -10/Mines     | Entered Exiles
 3487 | -10/Exiles    | Found Exiles lab destroyed
 3515 | -10/Exiles    | Discovered new exit (range 15)
 4422 | -10/Exiles    | Build established: Commander-Mutant
 4434 | -10/Exiles    | Learned location of Zion (-7)
 4516 | -10/Exiles    | Discovered new exit (range 10)
 4530 | -10/Exiles    | Entered Mines
 4530 | -9/Mines      | Accompanied by 4 allies
 4775 | -9/Mines      | Discovered new exit (range 9)
 4843 | -9/Mines      | Build established: Mutant
 4941 | -9/Mines      | Discovered new exit (range 5)
 5004 | -9/Mines      | Core integrity fell below 20%
 5390 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 5522 | -9/Mines      | Assembled infested the area
 5544 | -9/Mines      | Destroyed by as-31944 with Assembled Heavy Rifle

 Last Messages 
---------------
Data stored: Storage entrances (x1).
05390_ Trooper 2a: "Hello LRC-V3. What is your command?"
05390_ Mercenary 2a: "Hello LRC-V3. What is your command?"
05390_ Trooper 2b: "Hello LRC-V3. What is your command?"
05522_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
05530_ K-01 Serf destroyed.
05533_ Mercenary 2a destroyed.
05534_ The unstable cave ceiling collapses.
05536_ K-01 Serf system corrupted by crushing effect.
05538_ K-01 Serf destroyed.
05539_ Trooper 2b destroyed.
05540_ Knocked back.
05541_ as-54793 destroyed.
05541_ as-97978 destroyed.
05541_ as-77258 destroyed.
05543_ The unstable cave ceiling collapses.
05543_ as-04983 destroyed.
05543_ as-39658 destroyed.
05544_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
| ###?# #???#    ##??##  #### ######??#   #?????     |
| ????# #??##     ##??#  #??# #?????###   ####??     |
| ????# #??#  """  ####  #??# #######        #??     |
| ????# ####  """        #??#      ##        #??     |
| ????#       """  ####  #?####### ##        #??     |
| ????#######      #??#  ###  ##?# ##        #??     |
| ??????????## <  ##??#        #?# ##        #??     |
| ???????????##  ##???#        #?# ##        #??     |
| ????????????## #????####     #?# ####### ###??     |
| ?????????????# #???????#     #?# #?????# #????     |
| ???###???????# #??????##     #?# ####### #????     |
| #### ##??????# #??#####      #?#         #????     |
| %=    #??????# ??##         ##?###########????     |
| =]    #??????  ??#          ##????????????????     |
| ##    #### #? ??##           #????????????????     |
| # <        ## ###            #????????????????     |
|            ##               ##????????????????     |
|       ## ###               ##?????????????????     |
|    ####? #?#                #?????????????????     |
|   ##?????##       ## d =    #?????????????????     |
|   #????????      ##  d*%    ####??????????????     |
|  ##??????????   ???#   [       ##?????????????     |
| ##?????????????????# #       #  #?????????????     |
| #??????????????????#        a   #?????????????     |
| #??????????  ????????#      a a #?????????????     |
| #????????    ????????#   @      #?????????????     |
| #??????       ???????#          #?????????????     |
| #????        #???????#       aaa#?????????????     |
| ###         #????????#  # ## ## #?????????????     |
|            #?????????#### #?##? #?????????????     |
|            #????????????  #?????#?????????????     |
| ###       ##????????????###???????????????????     |
| ????  #####???????????????????????????????????     |
| ?????##???????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeldingZhirovDriver
  Manual?         0
Play Time         00:36:01
  Cumulative      267.3 hours
  Start           2023.10.09 @ 18:56:00
  End             2023.10.09 @ 19:32:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          152
  Rogue           108
  Adventurer      44
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          64
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 738a7ed6-4884-4df6-a849-2a3b4833401b