Cogmind - Beta 17 --- EXPLORER MODE // 2026.07.06 @ 10:40:53 Player: lillie Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (87) 435 Value Destroyed (2382) 2382 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6037 Bonus ------- None Cogmind --------- Core Integrity 800/850 Matter 62/300 Energy 350/350 System Corruption 2% Temperature Hot (277) Movement Core (650) Ox12 Location -6/Factory Parts ------- > --- POWER (4) -------- Nuclear Core Light Nuclear Core Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Targeting Computer Core Shielding System Shield > --- WEAPON (3) ------- Improved Spread Laser Missile Launcher Heavy Rocket Launcher > --- INVENTORY (5) ---- Heavy Particle Cannon Autogun Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Trap Scanner Targeting Computer Core Shielding System Shield > --- WEAPON ----------- Improved Spread Laser Heavy Particle Cannon Autogun > --- INVENTORY -------- Missile Launcher Missile Launcher Heavy Rocket Launcher [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Heat Sink Storage Medium Matter Pod Processor Targeting Computer Hackware System Shield Protection Core Shielding Weapon Improved Light Cannon Energy Gun Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Slots Evolved 9 | . 1 2 2 . 2 2 Power 3 | . 1 . 1 . . 1 Propulsion 2 | . . . . . 1 1 Utility 3 | . . 2 1 . . . Weapon 1 | . . . . . 1 . Parts Attached 66 | 7 4 17 6 16 10 6 Power 18 | 1 1 4 3 4 3 2 Engine 15 | 1 1 4 3 4 2 . Core 3 | . . . . . 1 2 Reactor . | . . . . . . . Propulsion 12 | 2 . 4 . 5 1 . Treads 10 | . . 4 . 5 1 . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 2 2 5 1 5 2 . Device 6 | . 1 1 . 3 1 . Storage 1 | . 1 . . . . . Processor 2 | . . 1 . 1 . . Hackware 1 | . . . . . 1 . Protection 7 | 2 . 3 1 1 . . Artifact . | . . . . . . . Weapon 19 | 2 1 4 2 2 4 4 Energy Gun 8 | 2 . 2 1 . 1 2 Energy Cannon 4 | . . 2 1 . 1 . Ballistic Gun 4 | . 1 . . 1 2 . Ballistic Cannon 1 | . . . . 1 . . Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 7 | . . 2 . . . 5 Power 2 | . . 1 . . . 1 Propulsion 3 | . . . . . . 3 Utility 2 | . . 1 . . . 1 Weapon . | . . . . . . . Highest Loss Streak 4 | . . 1 . . . 4 To Critical Strikes . | . . . . . . . Average Backups 2 | 1 2 4 1 1 4 2 Power . | . . . . . . . Propulsion . | . . 1 . . . . Utility . | . 1 1 . . . . Weapon 1 | . . . . . 3 2 Tool/Special . | . . . . . . . Unused Backups 4 | . 1 1 . . 1 1 Power . | . . . . . . . Propulsion 2 | . 1 . . . 1 . Utility 1 | . . 1 . . . . Weapon 1 | . . . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 100 93 76 95 99 88 Engine 18 | . 25 18 12 22 17 9 Core 2 | . . . . . 3 13 Treads 15 | . . 16 16 14 20 17 Leg 3 | . 25 3 . . . . Device 8 | . 4 4 . 7 17 9 Storage 3 | . 1 10 8 4 . . Processor 7 | . . 9 8 8 7 6 Hackware 1 | . . . . . 3 6 Protection 14 | . 18 15 25 19 7 6 Energy Gun 7 | . 22 3 4 5 6 5 Energy Cannon 3 | . . 8 1 2 . 5 Ballistic Gun 4 | . 2 3 . 4 7 5 Ballistic Cannon 2 | . . . . 2 6 . Peak Build Rating 36 | 7 10 21 27 27 32 36 Average Rating 21 | 5 8 17 20 20 26 34 On Entrance 15 | . 7 10 12 27 18 32 Avg Prop Armor Cover (%) 5 | . . . . 5 . . Naked Turns . | . . . . . . . Heaviest Build 51 | 12 15 29 51 51 35 41 Greatest Support 60 | 20 20 40 40 40 60 60 Greatest Overweight (x) 12 | 1 . 5 1 8 . 12 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 3 4 5 5 Average Carried 2 | 1 2 4 1 1 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 2 5 1 2 4 5 3 Class Distribution -------------------- 48% | Hacker-Mutant 34% | Scavenger-Gunner 16% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Matter Collected 1649 | 221 150 207 30 565 435 41 Remotely . | . . . . . . . Salvage Created 2981 | 56 341 387 . 933 1130 134 Parts 186 | 2 21 22 . 64 70 7 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 5 | . 1 . . 1 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 52 | . 4 7 . 16 21 4 Guns 22 | . 3 5 . 7 7 . Cannons 22 | . . 2 . 8 11 1 AOE 7 | . 1 . . . 3 3 Classes Destroyed 13 | 1 6 1 . 4 1 . Worker 14 | . 4 . . 2 8 . Builder 6 | . . . . 3 3 . Tunneler 1 | . 1 . . . . . Hauler 1 | . 1 . . . . . Recycler 5 | 1 1 . . 2 1 . Watcher 8 | . 1 2 . 1 4 . Swarmer 13 | . 2 . . 3 8 . Grunt 19 | . 2 3 . 2 9 3 Brawler 1 | . . . . 1 . . Duelist 1 | . . . . 1 . . Sentry 13 | . . 4 . 8 1 . Hunter 2 | . . . . 1 1 . Programmer 3 | . . . . . 2 1 Best Kill Streak 7 | 1 4 3 . 5 7 3 Combat Bots Only 7 | . 2 3 . 5 7 3 Max Kills in Single Turn 2 | 1 2 1 . 1 2 2 Gunslinging 1 | . 1 . . . . . Exploded 2 | . 1 . . . 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Hostile Shots Fired 390 | . 24 128 . 80 101 57 Missed 115 | . 12 36 . 21 34 12 Hits 275 | . 12 92 . 59 67 45 Projectile 275 | . 12 92 . 59 67 45 Critical Strikes 13 | . . 6 . 2 1 4 Actively Blocked 2 | . . 2 . . . . Damage Taken 2772 | 16 103 861 . 683 570 539 Core 466 | 16 3 99 . 239 59 50 Absorbed by Shields . | . . . . . . . Redirected to Shielding 30 | . . 10 . 3 7 10 Ignored by Resistances 1564 | 10 65 527 . 291 354 317 Core Remaining (%) 81 | 93 92 75 . 56 91 . Volleys Fired 193 | 5 27 38 . 54 61 8 Largest 3 | 2 2 2 . 2 3 3 Hottest 173 | 80 80 120 . 119 148 173 Shots Fired 446 | 10 54 73 . 103 182 24 Gun 303 | 10 54 37 . 67 121 14 Cannon 139 | . . 36 . 36 61 6 Launcher 4 | . . . . . . 4 Special . | . . . . . . . Kinetic 208 | . 9 17 . 60 116 6 Thermal 132 | 5 27 53 . 28 5 14 Explosive 4 | . . . . . . 4 Electromagnetic 102 | 5 18 3 . 15 61 . Robot Hit Streak 39 | 10 24 25 . 25 39 23 Robot Miss Streak 3 | . 2 2 . 3 2 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 2 . 1 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . Shots Hit Robots 349 | 10 43 60 . 81 133 22 Core Hits 156 | 2 20 20 . 36 59 19 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . 1 . . 3 2 . Burn 3 | . . . . 3 . . Blast 1 | . . . . . 1 . Corrupt 2 | . 1 . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6657 | 142 640 810 . 1475 2878 712 Guns 3598 | 111 499 319 . 812 1552 305 Cannons 2143 | . . 491 . 604 892 156 Explosions 915 | 31 140 . . 59 434 251 Melee . | . . . . . . . Ramming 1 | . 1 . . . . . Kinetic 2530 | . 44 120 . 793 1504 69 Thermal 2252 | 76 374 659 . 390 361 392 Explosive 349 | . . . . . 98 251 Electromagnetic 1525 | 66 221 31 . 292 915 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . 4 2 Average Corruption 2 | . . . . . 3 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 15 | . . . . . 9 6 Message Errors 2 | . . . . . 1 1 Matter Fused 6 | . . . . . 3 3 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 1 | . . . . . 1 . Parts Fused 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Data Loss (major) 2 | . . . . . . 2 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 65 | . . 33 . 13 19 . Projectiles 65 | . . 33 . 13 19 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 9 | . . . . 2 7 . Impact . | . . . . . . . Kinetic 8 | . . . . 2 6 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 97 | 16 19 . . . 20 42 Shots 5 | 1 1 . . . 1 2 Rammed . | . . . . . . . Targets Rammed 1 | . 1 . . . . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 897 | 156 308 555 . 897 343 492 Average Temperature 178 | 68 115 171 . 282 79 210 Received Heat Transfer 1212 | . 60 516 . 216 132 288 Effects 77 | . . 18 . 53 1 5 Shutdowns 29 | . . 7 . 18 . 4 Energy Bleed 10 | . . 2 . 6 1 1 Interference 9 | . . 4 . 5 . . Matter Decay 6 | . . 1 . 5 . . Short Circuit 5 | . . 1 . 4 . . Damage (minor) 2 | . . . . 2 . . Damage (major) 13 | . . 3 . 10 . . Damage (core) 3 | . . . . 3 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 3 | . . . . 1 2 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . 1 2 . 2 . . Heat Transferred 4158 | 150 725 1411 . 1123 337 412 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 11 | 1 2 . . 1 7 . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 99 | 100 100 100 100 100 97 100 Level 1 . | . . . . . 2 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 219 | 5 77 70 . 145 219 76 Initial 73 | . . 10 . . . 73 Average 27 | . 21 12 . 36 51 12 Influence Increases 1663 | 5 156 220 . 489 672 121 Destroy 0b10 Robot/C 1040 | . 80 140 . 320 420 80 Destroy 0b10 Robot/NC 175 | 5 40 10 . 40 80 . Destroy Leader 328 | . 24 54 . 122 108 20 Disable Machine 12 | . 4 . . . 8 . Destroy Structure 93 | . 8 1 . 7 56 21 Lose Combat Pursuer 15 | . . 15 . . . . Influence Decreases 1587 | 5 120 256 . 489 468 249 Entered New Map 157 | . . 26 . . . 131 Time Decay 1430 | 5 120 230 . 489 468 118 Squads Dispatched 14 | . . 1 . 5 5 3 Investigation 4 | . . . . 1 2 1 Extermination 3 | . . . . . 2 1 Reinforcement 3 | . . 1 . . 1 1 Assault . | . . . . . . . Garrison 4 | . . . . 4 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Distress Signals 4 | . . 2 . 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 74 | . 6 19 . 18 24 7 Peak Tracking Total 5 | . 2 5 . 4 3 3 Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Traps Triggered 9 | . 1 4 . 3 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Disabled 3 | . 1 . . . 2 . Max in Single Turn 2 | . 1 . . . 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Accessed 5 | . . . . 2 3 . Terminals 4 | . . . . 1 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 17 | . . . . 5 12 . Successful 15 | . . . . 5 10 . Failed 2 | . . . . . 2 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 13 | . . . . 1 12 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . . 4 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . . . . 1 10 . Record 8 | . . . . . 8 . Open Door 1 | . . . . 1 . . Dispatch Records 1 | . . . . . 1 . Maintenance Status 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . . . . 4 . . Recycle Component 1 | . . . . 1 . . Process 2 | . . . . 2 . . Retrieve Matter 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . . 1 2 . Full Trace Events 3 | . . . . 1 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . . . 1 . . Recycled Matter 41 | . . . . 41 . . Retrieved Matter 41 | . . . . 41 . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Active Infowar (turns) 1130 | . . . . 112 766 252 Traps 1130 | . . . . 112 766 252 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Turns Passed 3479 | 71 333 742 208 914 766 445 Spaces Moved 1611 | 36 201 352 97 330 343 252 Core 18 | 6 . 3 . 8 . 1 Treads 1324 | . . 311 97 322 343 251 Legs 269 | 30 201 38 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 170 160 160 160 Average Speed 169 | 112 120 169 202 214 160 161 Slowest Speed 650 | 120 120 300 250 450 160 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 3 36 33 8 41 20 10 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 94 | 7 8 . . 5 54 20 Melee . | . . . . . . . Projectile 4 | . . . . 3 1 . AOE 90 | 7 8 . . 2 53 20 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Total 1978 | 56 240 434 109 435 433 271 Wait . | . . . . . . . Move 1605 | 35 200 351 96 329 342 252 Hop . | . . . . . . . Pick Up 65 | 9 6 10 7 21 10 2 Fast Attach 4 | . . 4 . . . . Attach 37 | 7 1 7 6 10 3 3 Detach . | . . . . . . . Swap 28 | . 3 7 . 8 7 3 Drop 43 | . 2 17 . 11 10 3 Fire 193 | 5 27 38 . 54 61 8 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis 2 | . . . . 2 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 16) 72 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Evolved 1 slot: Power x1 318 | -10/Materials | Build established: Hacker-Mutant 345 | -10/Materials | Identified exit to Materials 345 | -10/Materials | Discovered exit to Materials (range 12) 405 | -10/Materials | Entered another Materials area 405 | -9/Materials | Evolved 2 slots: Utility x2 1128 | -9/Materials | Identified exit to Materials 1128 | -9/Materials | Discovered exit to Materials (range 10) 1147 | -9/Materials | Entered another Materials area 1147 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1306 | -8/Materials | Identified exit to Storage 1306 | -8/Materials | Discovered exit to Storage (range 12) 1355 | -8/Materials | Entered Storage 1619 | -8/Storage | Garrison activated, responded to threat 2032 | -8/Storage | Garrison activated, responded to threat 2196 | -8/Storage | Identified exit to Factory 2196 | -8/Storage | Discovered exit to Factory (range 11) 2269 | -8/Storage | Entered Factory 2269 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2598 | -7/Factory | Build established: Scavenger-Gunner 2994 | -7/Factory | Identified exit to Factory 2994 | -7/Factory | Discovered exit to Factory (range 9) 3000 | -7/Factory | Destroyed 7 combat bots 3035 | -7/Factory | Entered another Factory area 3035 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3480 | -6/Factory | Self-destructed Last Messages --------------- Acquired Mic. Nuclear Core. Dropped Imp. Ion Engine. System corrupted: Matter fused (-9). System corrupted: Matter fused (-7). System corrupted: Substantial component data lost. Power failure, Nuclear Core shutdown. Lgt. Treads destroyed. Destroyed Lgt. Angular Momentum Engine. Power failure, Lgt. Nuclear Core shutdown. Lgt. Treads destroyed. Critical hit (Burn: +37). Lgt. Treads destroyed. Power failure, Lgt. Deuterium Engine shutdown. Overheating: Energy bleed (-65). Lgt. Deuterium Engine destroyed. Power failure, Mic. Nuclear Core shutdown. Critical hit (Burn: +37). G-50 Soldier destroyed. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????????# #?????????????????????? | | ???????????????# !! #?????????????????????? | | ???????????????### !! #??????????? 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""""" ####??? | | # """ # """" # ?????" ?"""" #?????? | | + # "" """" #? ????? ??? #?????? | | #####+####### "" ??"" #? ???????? #?????? | | ??? ????# "T ??"" ?? ????????? #?????? | | ?!* ! ??#?"" ??? ???##????????#####?????? | | #![ ! #???"" ???? ???????????????????????? | | #* ] #???? ??? ???????????????????????? | | ###########????###????####???????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 42 Energy Capacity 605 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Hey, That's Mine! You Again Challenges ------------ None Game ------ Seed ThermalMiningFacilitator Manual? 0 Play Time 00:30:37 Cumulative 4.9 hours Start 2026.07.05 @ 17:26:52 End 2026.07.06 @ 10:40:53 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 7 Rogue 0 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 49f0e7a4-9735-4505-b6af-a55f0a25372e