Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.10 @ 19:21:40 Player: Michael Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (147) 735 Value Destroyed (4443) 4443 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (747) 747 TOTAL SCORE: 9065 Bonus ------- High Alert Combat Kills 747 Cogmind --------- Core Integrity 34/700 Matter 300/300 Energy 124/150 System Corruption 0% Temperature Cool (9) Movement Rolling (115) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (5) ------ Improved Heat Sink Advanced Heat Sink Large Storage Unit Transmission Jammer Hacking Suite > --- WEAPON (4) ------- Assault Cannon Scythe Scythe Spear > --- INVENTORY (15) --- Nuclear Core Light Nuclear Core Wheel Armored Huge Wheel Large Storage Unit Improved Sensor Array Improved Terrain Scanner System Restoration Module Plasma Cannon Assault Rifle Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Large Storage Unit Layered Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Heavy Particle Gun Plasma Cannon Flak Gun Spear > --- INVENTORY -------- Nuclear Core Wheel Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Array Large Storage Unit Improved Sensor Array Improved Terrain Scanner Hacking Suite System Restoration Module Heavy Rocket Launcher [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . . . 4 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 3 | . . . . . 1 2 . . Weapon 2 | . . . . . 2 . . . Parts Attached 191 | 6 22 4 . 23 50 6 6 74 Power 19 | 1 4 . . 2 6 . 1 5 Engine 8 | 1 3 . . . 2 . . 2 Core 11 | . 1 . . 2 4 . 1 3 Reactor . | . . . . . . . . . Propulsion 34 | 2 5 2 . 2 10 1 2 10 Treads 11 | . . 1 . 1 4 . 1 4 Leg 5 | 2 3 . . . . . . . Wheel 16 | . 2 1 . 1 6 1 . 5 Hover . | . . . . . . . . . Flight 2 | . . . . . . . 1 1 Utility 72 | 1 5 . . 6 16 5 3 36 Device 53 | . 3 . . 6 10 3 2 29 Storage 8 | 1 2 . . . 1 1 1 2 Processor 3 | . . . . . 2 1 . . Hackware 1 | . . . . . . . . 1 Protection 7 | . . . . . 3 . . 4 Artifact . | . . . . . . . . . Weapon 66 | 2 8 2 . 13 18 . . 23 Energy Gun 9 | . . . . . 4 . . 5 Energy Cannon 12 | . 3 1 . 6 1 . . 1 Ballistic Gun 24 | 2 4 . . 5 10 . . 3 Ballistic Cannon 3 | . 1 . . . 1 . . 1 Launcher 10 | . . 1 . 2 2 . . 5 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon 6 | . . . . . . . . 6 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 Parts Lost 23 | . . . . . 8 . 7 8 Power 3 | . . . . . 2 . 1 . Propulsion 6 | . . . . . 2 . 2 2 Utility 8 | . . . . . 1 . 3 4 Weapon 6 | . . . . . 3 . 1 2 Highest Loss Streak 7 | . . . . . 3 . 7 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 99 100 100 100 99 99 66 84 Engine 6 | . 13 14 14 6 1 . . 5 Core 3 | . . . . 7 7 7 4 1 Treads 5 | . . 4 . 12 9 7 4 4 Leg 4 | . 23 . . . . . . . Wheel 11 | . 3 23 28 15 17 14 9 9 Device 15 | . 13 14 14 14 10 15 10 22 Storage 9 | . 14 14 14 14 9 7 5 6 Processor 2 | . . . . . 6 15 11 . Protection 2 | . . . . . 1 . . 6 Energy Gun 4 | . . . . . 4 15 9 8 Energy Cannon 8 | . 11 23 28 23 3 . . 4 Ballistic Gun 11 | . 10 . . 4 24 15 9 4 Ballistic Cannon 2 | . 5 . . . 3 . . . Piercing Weapon 1 | . . . . . . . . 3 Naked Turns 19 | . . . . . . . 19 . Heaviest Build 62 | 13 33 33 33 33 41 60 60 62 Greatest Support 40 | 20 20 20 20 20 40 20 20 38 Greatest Overweight (x) 5 | . 3 1 1 3 3 5 2 2 Average Overweight (x) 1 | . . 1 1 2 1 2 . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 15 Average Capacity 14 | 7 13 15 15 15 15 19 15 14 Most Carried 19 | 2 15 15 15 15 15 19 19 15 Average Carried 13 | 1 12 15 15 15 13 18 14 13 Final Capacity 20 | 8 15 15 15 15 15 20 5 15 Final Carried 19 | 2 15 15 15 15 15 19 5 12 Class Distribution -------------------- 57% | Mutant 19% | Scavenger-Gunner 13% | Tank 5% | Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Matter Collected 3971 | 161 643 31 . 371 1408 95 . 1262 Remotely 1107 | . . . . 231 781 95 . . Salvage Created 5285 | . 560 17 . 426 2126 95 . 2061 Parts 300 | . 54 4 . 37 111 3 . 91 Haulers Intercepted 2 | . 1 . . . 1 . . . Recyclers Shooed 5 | . 1 . . 1 2 . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 100 | . 11 2 . 13 36 2 . 36 Melee 4 | . . . . . . . . 4 Guns 51 | . 7 . . 7 24 2 . 11 Cannons 24 | . 4 . . 1 9 . . 10 AOE 18 | . . 2 . 5 2 . . 9 Classes Destroyed 15 | . 8 . . . 3 . . 4 Worker 12 | . 1 . . 3 3 . . 5 Builder 9 | . 2 . . . 2 . . 5 Tunneler 8 | . 3 . . 1 2 . . 2 Hauler 2 | . 1 . . . 1 . . . Recycler 7 | . 1 . . . 3 . . 3 Mechanic 2 | . . . . . . . . 2 Operator 1 | . . . . . . . . 1 Watcher 6 | . 2 . . . 3 . . 1 Swarmer 21 | . 6 2 . 6 3 . . 4 Grunt 55 | . 5 . . 7 20 2 . 21 Brawler 2 | . . . . . 1 . . 1 Sentry 13 | . . . . . 10 . . 3 Specialist 4 | . . . . . . . . 4 Hunter 3 | . . . . . 2 . . 1 Programmer 2 | . . . . . . . . 2 Best Kill Streak 7 | . 4 2 . 4 4 1 . 7 Combat Bots Only 5 | . 3 2 . 3 3 1 . 5 Max Kills in Single Turn 4 | . 2 2 . 4 2 1 . 2 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . . 2 . 3 1 . . 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Damage Taken 4965 | . 345 13 . 371 1512 50 332 2342 Core 904 | . 43 . . 82 113 18 285 363 Absorbed by Shields 360 | . . . . . . . . 360 Redirected to Shielding 93 | . . . . . 93 . . . Regen/Repaired (Parts) 202 | . . . . . 98 104 . . Core Remaining (%) 76 | 100 . . . 50 79 . . . Volleys Fired 230 | 1 30 1 . 25 88 6 . 79 Largest 4 | 2 2 1 . 2 4 4 . 4 Hottest 202 | 40 120 30 . 120 159 165 . 202 Shots Fired 716 | 2 60 1 . 48 351 23 . 231 Gun 522 | 2 34 . . 34 281 23 . 148 Cannon 172 | . 26 . . 11 67 . . 68 Launcher 22 | . . 1 . 3 3 . . 15 Special . | . . . . . . . . . Kinetic 428 | 2 43 . . 34 279 12 . 58 Thermal 266 | . 17 . . 11 69 11 . 158 Explosive 22 | . . 1 . 3 3 . . 15 Electromagnetic . | . . . . . . . . . Robot Hit Streak 17 | 1 8 . . 15 15 12 . 17 Robot Miss Streak 8 | 1 5 . . 2 5 4 . 8 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Shots Hit Robots 470 | 1 35 . . 31 208 16 . 179 Core Hits 278 | . 25 2 . 22 92 6 . 131 Critical Kills 2 | . 1 . . . 1 . . . Critical Parts Destroyed 2 | . 1 . . . 1 . . . Critical Strikes 12 | . 2 . . . 4 . . 6 Burn 6 | . . . . . 2 . . 4 Meltdown 1 | . . . . . 1 . . . Destroy 3 | . 2 . . . 1 . . . Impale 2 | . . . . . . . . 2 Melee Attacks 55 | . . . . . . . . 55 Impact . | . . . . . . . . . Slashing 30 | . . . . . . . . 30 Piercing 25 | . . . . . . . . 25 Sneak Attacks 7 | . . . . . . . . 7 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . 5 Damage Inflicted 11349 | 7 587 72 . 771 3690 268 . 5954 Guns 5768 | 7 351 . . 392 2498 268 . 2252 Cannons 2298 | . 236 . . 104 855 . . 1103 Explosions 2284 | . . 72 . 275 337 . . 1600 Melee 999 | . . . . . . . . 999 Ramming . | . . . . . . . . . Kinetic 4423 | 7 449 . . 392 2574 137 . 864 Thermal 3643 | . 138 . . 104 779 131 . 2491 Explosive 2284 | . . 72 . 275 337 . . 1600 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 710 | . . . . . . . . 710 Piercing 289 | . . . . . . . . 289 Highest Corruption 3 | . . . . . . . . 3 Average Corruption 2 | . . . . . . . . 2 Corruption Purged 3 | . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 290 | . 6 . . 27 . . . 257 Projectiles 30 | . 6 . . . . . . 24 Explosions 122 | . . . . 27 . . . 95 Melee 138 | . . . . . . . . 138 Knockbacks 5 | . 2 . . . 3 . . . Impact . | . . . . . . . . . Kinetic 5 | . 2 . . . 3 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 87 | . . . . 44 25 . . 18 Shots 4 | . . . . 2 1 . . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 285 | . 42 . . 144 204 54 . 285 Average Temperature 44 | . 20 . . 40 47 22 . 47 Received Heat Transfer 1658 | . 123 . . 159 603 27 . 746 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . . 1 . . 2 Combat Hostiles 3 | . . . . . 1 . . 2 Parts Melted 14 | . . . . . 6 . . 8 Heat Transferred 7885 | . 296 . . 222 1961 296 . 5110 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Peak Influence 986 | . 247 64 . 309 884 496 173 986 Initial 401 | . . 9 . . 59 401 173 72 Average 288 | . 122 58 . 136 418 436 149 339 Maximum Alert Level 3 | . 1 . . 1 3 2 . 3 Low Security (%) 50 | 100 81 100 . 84 11 . 100 52 Level 1 20 | . 18 . . 15 36 . . 16 Level 2 19 | . . . . . 42 100 . 12 Level 3 9 | . . . . . 9 . . 19 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 28 | . 2 . . . 8 1 . 17 Investigation 3 | . . . . . 1 . . 2 Extermination 2 | . . . . . . . . 2 Reinforcement 14 | . 2 . . . 4 . . 8 Assault 4 | . . . . . . . . 4 Garrison 5 | . . . . . 3 1 . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . . 3 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Distress Signals 3 | . 2 . . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 168 | . 20 3 . 15 49 4 6 71 Peak Tracking Total 11 | . 3 2 . 3 4 2 6 11 Tactical Retreats 17 | . . . . 1 4 1 . 11 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Traps Triggered 7 | . 1 . . . 1 1 . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Machines Disabled 6 | . 2 . . . 1 . . 3 Max in Single Turn 2 | . 1 . . . 1 . . 2 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Machines Accessed 31 | . 7 . 1 . 11 2 . 10 Terminals 20 | . 6 . . . 7 1 . 6 Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . 1 1 . 2 Recycling Units 4 | . 1 . . . 2 . . 1 Scanalyzers 1 | . . . . . 1 . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 63 | . 16 . 1 . 20 5 . 21 Successful 32 | . 6 . 1 . 11 4 . 10 Failed 31 | . 10 . . . 9 1 . 11 Catastrophic 6 | . . . . . 2 1 . 3 Database Lockouts . | . . . . . . . . . Manual 6 | . . . . . 4 . . 2 Terminals 43 | . 14 . . . 13 1 . 15 Fabricators . | . . . . . . . . . Repair Stations 9 | . . . . . 2 4 . 3 Recycling Units 6 | . 2 . . . 2 . . 2 Scanalyzers 3 | . . . . . 3 . . . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 14 | . 5 . 1 . 5 . . 3 Record 1 | . . . 1 . . . . . Level Access Points 1 | . . . . . 1 . . . Branch Access Points 2 | . 1 . . . 1 . . . Emergency Access Points 2 | . 1 . . . 1 . . . Terminal Index 1 | . . . . . . . . 1 Locate Traps 5 | . 2 . . . 2 . . 1 Zone Layout 2 | . 1 . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . . . . . 2 4 . 2 Scan Component 5 | . . . . . 1 2 . 2 Repair 3 | . . . . . 1 2 . . Recycling Unit Hacks 5 | . 1 . . . 2 . . 2 Report Inventory 1 | . . . . . . . . 1 Retrieve Components 4 | . 1 . . . 2 . . 1 Scanalyzer 1 | . . . . . 1 . . . Insert Component 1 | . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 3 | . . . . . 1 . . 2 Terminals 3 | . . . . . 1 . . 2 Assimilate 1 | . . . . . . . . 1 Botnet 2 | . . . . . 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 5 . . . 8 2 . 8 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . 1 2 . . Time 96 | . . . . . 32 64 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 31 | . 9 . . . 19 . . 3 Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Total Allies 2 | . . . . 1 . . . 1 Largest Group 1 | . . . . 1 . . . 1 Highest-Rated Group 31 | . . . . 31 . . . 26 Highest-Rated Ally 31 | . . . . 31 . . . 26 Total Orders . | . . . . . . . . . Ally Attacks 3 | . . . . 3 . . . . Total Damage 21 | . . . . 21 . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Turns Passed 6173 | 61 1275 28 151 669 1549 245 73 2122 Spaces Moved 3669 | 42 688 22 159 410 904 138 78 1228 Core 43 | 4 . . . . . . 39 . Treads 9 | . . . . . 9 . . . Legs 542 | 38 504 . . . . . . . Wheels 3005 | . 184 22 159 410 895 138 38 1159 Hover . | . . . . . . . . . Flight 70 | . . . . . . . 1 69 Fastest Speed 37 | 50 95 95 95 95 95 95 40 37 Average Speed 117 | 113 161 95 95 122 101 110 79 109 Slowest Speed 250 | 120 190 95 95 125 250 155 110 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 47 | 3 94 8 56 90 82 4 62 29 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . Known Exits Taken 2 | . 1 . . . 1 . . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . Scrap Searched 2 | . . . . 2 . . . . Spaces Dug 20 | . . 5 . . . . . 15 Terrain Destroyed 194 | . . 5 . 15 40 . . 134 Melee 15 | . . . . . . . . 15 Projectile 7 | . . . . . 7 . . . AOE 172 | . . 5 . 15 33 . . 119 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Total 4913 | 50 796 26 158 521 1318 215 90 1739 Wait 637 | . 23 . . 61 238 59 . 256 Move 3662 | 41 687 21 158 409 903 138 77 1228 Hop . | . . . . . . . . . Pick Up 60 | 2 13 . . . 14 6 . 25 Fast Attach 50 | 6 10 . . 1 10 1 1 21 Attach 27 | . 1 . . . 12 2 2 10 Detach 17 | . 5 . . . 6 . . 6 Swap 114 | . 11 4 . 22 28 3 3 43 Drop 69 | . 16 . . 3 19 . 7 24 Fire 230 | 1 30 1 . 25 88 6 . 79 Melee 47 | . . . . . . . . 47 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 2 exits: [*Fac] / [*Sto]) History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 62 | -11/Junkyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Build established: Mutant 415 | -10/Materials | Identified exit to Mines 973 | -10/Materials | Discovered new exit (range 16) 1272 | -10/Materials | Discovered new exit (range 16) 1337 | -10/Materials | Entered Mines 1362 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1362 | -10/Mines | Discovered new exit (range 5) 1365 | -10/Mines | Entered Exiles 1389 | -10/Exiles | Met 8R-AWN 1405 | -10/Exiles | Met EX-HEX 1458 | -10/Exiles | Met EX-DEC 1473 | -10/Exiles | Learned location of Zion (-7) 1505 | -10/Exiles | Discovered new exit (range 14) 1516 | -10/Exiles | Entered Mines 1924 | -9/Mines | Escorted by a lone wolf Derelict 1956 | -9/Mines | Discovered new exit (range 8) 2004 | -9/Mines | Discovered new exit (range 13) 2137 | -9/Mines | Learned Materials security intel 2185 | -9/Mines | Entered Materials 2185 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2411 | -8/Materials | Discovered new exit (range 3) 2735 | -8/Materials | Garrison activated, responded to threat 2768 | -8/Materials | Lost 3 parts (1p1n1w) 3026 | -8/Materials | Discovered new exit (range 5) 3351 | -8/Materials | Build established: Scavenger-Gunner 3662 | -8/Materials | Repaired Hvy. Assault Rifle 3688 | -8/Materials | Identified exit to Factory 3734 | -8/Materials | Entered Factory 3734 | -7/Factory | Evolved 2 slots: Utility x2 3758 | -7/Factory | Garrison activated, responded to threat 3853 | -7/Factory | Repaired Wheel 3893 | -7/Factory | Repaired Imp. Weapon Shielding 3979 | -7/Factory | Sucked down chute 3979 | -7/Factory | Entered Waste 4002 | -7/Waste | Spotted C-40 Crusher 4010 | -7/Waste | Spotted C-40 Crusher 4017 | -7/Waste | Spotted C-40 Crusher 4019 | -7/Waste | Spotted C-40 Crusher 4023 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4026 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4028 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4029 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4031 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4031 | -7/Waste | Spotted C-40 Crusher 4032 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4036 | -7/Waste | Spotted C-40 Crusher 4044 | -7/Waste | Discovered new exit (range 13) 4052 | -7/Waste | Entered Factory 4063 | -7/Factory | Lost 7 parts (1p2n3u1w) 4247 | -7/Factory | Discovered new exit (range 15) 4333 | -7/Factory | Build established: Mutant 4477 | -7/Factory | Discovered new exit (range 5) 4641 | -7/Factory | Core integrity fell below 50% 5652 | -7/Factory | First assault squad dispatched 6061 | -7/Factory | Garrison activated, responded to threat 6159 | -7/Factory | Core integrity fell below 20% 6174 | -7/Factory | Self-destructed Last Messages --------------- 06162_ Destroyed Gatling Laser. 06162_ Scythe follow-up attack on Y-54 Guardian. 06162_ Slug penetrates Wall. 06164_ Hrd. Medium Armor Plating destroyed. 06164_ Imp. Cooling System destroyed. 06166_ Arm. Treads destroyed. 06168_ Y-54 Guardian destroyed. 06169_ Acquired 5 matter. 06172_ C-30 ARC bursts open, deploying its payload. 06172_ G-50 Soldier unfolds itself. 06172_ G-47 Trooper unfolds itself. 06172_ L-41 Fighter unfolds itself. 06172_ G-47 Trooper unfolds itself. 06172_ M-28 Smith unfolds itself. 06172_ G-50 Soldier suffers critical hit (Burn). 06172_ C-30 ARC bursts open, deploying its payload. 06172_ G-50 Soldier unfolds itself. 06172_ B-48 Gladiator unfolds itself. 06172_ L-41 Fighter unfolds itself. 06173_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | # #?????? #######= # ### | | + #??????? ????### = # #???? | | # #?????? ??????# %[= # #???? | | # #??????? ???????# % # #???? | | ####### #???????????????# # ##### | | #????# #???????????????# !# # | | "#????# #???????????????# [ % # # | | "#????# #???????????????# + # | | "#????#############???????????????# [ # # | | "#????????????????????????????????# # # | | "#????????????????????????????????# # # | | "#???????????????????????/##############+### # | | "#?????????????????????? !# | | #?????????????????????? # | | ##????????????????????? # | | ??????????????????????? """""" # | | ??????????????????????? """""" | | ?????????????????????#####+########### """""" | | ?????????????????????# #?????# """""" # | | ?????????????????????# """"" #?????# # | | ?????????????????????# """"" #?????# = # | | ?????????????????????# """ #?????# # | | ?????????????????????#"" !#?????# ##### + | | ?????????????????????#" m g #?????# #?### # | | ?????????????????????#" l =#??####+##### | | ?????????????????????# g@g #??#!! # # | | ?????????????????????####g######??#!! """" # | | ????????????????????????#h#???????# """" # | | ????????????????????????#%#???????# """" # | | ?????????????????????####g######??# """" + | | ?????????????????????# b #??# """" # | | ?????????????????????# m #??# """" # | | ?????????????????????# """l""" #??# """" # | | ?????????????????????# """ """ #??# # | | ??????????????????" + """ """ ##########+## | | ??????????????????" # "" #[* [ % / | | ?????????????????? # "" # * # | | ????????????????? ?# ! # # ?? | | ???????????????? ??##########" # #######? | | ???????????????? #????????###"####### #??????? | | ???????????????? #############=###### | | ??????????????? !%! *!%*! + | | ??????????????? !! #############+###### | | ???????????????? !! ?????????????####[[!!* #???? | | ??????????????????????????????????????#*=%!! #???? | | ??????????????????????????????????????# ! #???? | | ??????????????????????????????????????# """ #???? | | ??????????????????????????????????????# """ #???? | | ??????????????????????????????????????# """ #???? | | ??????????????????????????????????????########???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Weapon Shielding 66 Evasion (%) 62 Targeting Accuracy 16 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DiametricEtherialMembrane Manual? 1 Play Time 01:25:41 Cumulative 824.3 hours Start 2023.10.19 @ 22:33:25 End 2023.11.10 @ 19:21:40 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 251 Rogue 215 Adventurer 36 Explorer 0 Win Type - Total 18 Types 18/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 64 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 9f874095-914c-4fc0-94f5-23855677a9ef