Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.17 @ 19:54:53 Player: Apothem Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (107) 535 Value Destroyed (3276) 3276 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (468) 468 TOTAL SCORE: 8339 Bonus ------- High Alert Combat Kills 10 Follower Combat Kills 158 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 181/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Advanced Heat Sink Enhanced Optical Array > --- WEAPON (2) ------- Heavy Laser Heavy Flak Cannon > --- INVENTORY (4) ---- Light Angular Momentum Engine Cooled VTOL Module High-capacity Matter Pod (0) Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Flight Unit Improved VTOL Module Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Improved Sensor Array Improved Targeting Computer Transmission Jammer > --- WEAPON ----------- Arc Projector Gauss Rifle > --- INVENTORY -------- Cooled VTOL Module Cooled VTOL Module Improved Heat Sink Arc Projector Cooled Particle Cannon Missile Launcher [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Cooled VTOL Module Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Cooled VTOL Module Utility Small Storage Unit Device Transmission Jammer Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Precision Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Impact Weapon Mace Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . 1 . . . . . . Propulsion 3 | . . . . 2 . . . . 1 Utility 4 | . . 2 1 . . . . . 1 Weapon . | . . . . . . . . . . Parts Attached 153 | 4 4 17 11 49 7 5 1 26 29 Power 31 | . 1 1 3 12 1 1 1 5 6 Engine 12 | . 1 1 1 5 . . . . 4 Core 19 | . . . 2 7 1 1 1 5 2 Reactor . | . . . . . . . . . . Propulsion 48 | 2 . 8 6 18 2 1 . 7 4 Treads . | . . . . . . . . . . Leg 9 | . . 2 4 . . . . . 3 Wheel 3 | 2 . 1 . . . . . . . Hover 7 | . . 5 . 2 . . . . . Flight 29 | . . . 2 16 2 1 . 7 1 Utility 24 | 1 2 4 2 5 . 1 . 4 5 Device 16 | . 1 3 . 4 . 1 . 3 4 Storage 2 | 1 . . . . . . . . 1 Processor 4 | . 1 1 . 1 . . . 1 . Hackware . | . . . . . . . . . . Protection 2 | . . . 2 . . . . . . Artifact . | . . . . . . . . . . Weapon 50 | 1 1 4 . 14 4 2 . 10 14 Energy Gun 12 | . . . . 5 1 . . 3 3 Energy Cannon 9 | . . 2 . 2 1 . . 1 3 Ballistic Gun 11 | 1 1 . . 2 . 1 . 2 4 Ballistic Cannon 12 | . . 1 . 5 . . . 2 4 Launcher 3 | . . . . . 2 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 5 . . . . . Parts Lost 60 | . . 2 1 10 7 2 . 17 21 Power 13 | . . . . 2 3 . . 4 4 Propulsion 18 | . . 2 . 2 2 1 . 5 6 Utility 13 | . . . 1 2 2 . . 4 4 Weapon 16 | . . . . 4 . 1 . 4 7 Highest Loss Streak 9 | . . 2 1 3 4 2 . 9 9 Average Slot Usage (%) 85 | . 92 99 98 93 86 56 69 74 40 Engine 5 | . 9 11 9 7 . . . . 1 Core 5 | . . . 7 5 14 2 15 12 2 Leg 5 | . . 10 17 4 . . . . 1 Wheel 3 | . 28 4 . . . . . . . Hover 1 | . . 6 . 3 . . . . . Flight 14 | . . . . 21 28 29 30 29 8 Device 15 | . 9 22 18 18 20 7 7 8 6 Storage 7 | . 14 11 9 7 7 7 7 6 . Processor 7 | . 3 11 9 5 7 7 7 7 11 Protection 1 | . . . 8 3 . . . . . Energy Gun 1 | . . . . 5 . . . 3 . Energy Cannon 2 | . . 6 9 . 1 . . 2 . Ballistic Gun 4 | . 25 5 . 1 . . . . 2 Ballistic Cannon 3 | . . 7 9 4 . . . . 2 Naked Turns . | . . . . . . . . . . Heaviest Build 36 | 6 12 22 34 36 24 10 15 27 27 Greatest Support 35 | 32 32 32 30 31 22 21 16 23 35 Greatest Overweight (x) 10 | . . 4 5 10 1 . . 1 5 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 4 Average Capacity 5 | 4 6 6 6 6 6 6 6 5 4 Most Carried 6 | 6 6 6 6 6 6 6 5 6 4 Average Carried 5 | 3 5 5 5 5 5 5 5 5 3 Final Capacity 6 | 6 6 6 6 6 6 6 6 4 4 Final Carried 6 | 6 6 6 6 6 5 6 5 3 4 Class Distribution -------------------- 70% | Mutant 21% | Sprinter 5% | Scavenger-Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Data Miner Scavenger-Sprinter | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Matter Collected 2849 | 240 133 397 232 843 179 83 . 290 452 Remotely . | . . . . . . . . . . Salvage Created 3779 | . 161 657 584 1399 29 73 . 110 766 Parts 230 | . 15 56 43 72 1 9 . 4 30 Haulers Intercepted 5 | . 1 . 1 3 . . . . . Recyclers Shooed 2 | . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 6 . 14 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 82 | . 6 19 10 20 3 4 . 5 15 Guns 36 | . 6 6 . 12 . 2 . 4 6 Cannons 42 | . . 13 10 8 1 . . 1 9 AOE 4 | . . . . . 2 2 . . . Classes Destroyed 12 | . 3 3 3 3 . . . . . Worker 1 | . . . . 1 . . . . . Builder 2 | . . . 1 1 . . . . . Hauler 5 | . 1 . 1 3 . . . . . Recycler 5 | . . . 1 4 . . . . . Operator 1 | . . . . 1 . . . . . Watcher 11 | . 2 4 3 2 . . . . . Swarmer 32 | . 6 7 4 4 2 4 . 5 . Grunt 31 | . . 8 . 10 . . . . 13 Brawler 1 | . . 1 . . . . . . . Sentry 11 | . . 3 4 2 1 . . . 1 Hunter 3 | . . . 2 . . . . . 1 Programmer 4 | . . . . 4 . . . . . Best Kill Streak 6 | . 3 4 5 5 3 4 . 3 6 Combat Bots Only 6 | . 3 4 5 4 3 4 . 3 6 Max Kills in Single Turn 2 | . 2 2 2 1 1 2 . 1 1 Gunslinging 1 | . 1 1 . . . . . . . Exploded 2 | . . . . . 1 2 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Damage Taken 6289 | . 84 500 437 1276 406 106 . 1074 2406 Core 1544 | . 17 64 94 174 86 57 . 202 850 Absorbed by Shields 58 | . . 18 . 40 . . . . . Core Remaining (%) 76 | 100 93 84 82 . . . . 25 . Volleys Fired 303 | . 17 53 27 94 14 5 . 23 70 Largest 2 | . 2 2 2 2 1 1 . 2 2 Hottest 114 | . 40 114 114 114 44 36 . 91 97 Shots Fired 502 | . 31 99 54 177 14 5 . 29 93 Gun 264 | . 31 42 . 123 . 4 . 22 42 Cannon 229 | . . 57 54 54 6 . . 7 51 Launcher 9 | . . . . . 8 1 . . . Special . | . . . . . . . . . . Kinetic 324 | . 31 74 27 92 2 4 . 21 73 Thermal 115 | . . 25 27 31 4 . . 8 20 Explosive 9 | . . . . . 8 1 . . . Electromagnetic 54 | . . . . 54 . . . . . Robot Hit Streak 30 | . 5 9 8 26 13 14 . 6 30 Robot Miss Streak 6 | . 2 6 2 1 . 3 . 3 4 Penetration Max 1 | . . . . 1 . . . . 1 Secondary Targets 3 | . 1 2 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 383 | . 18 64 33 148 9 5 . 24 82 Core Hits 203 | . 10 29 20 60 6 8 . 18 52 Critical Hits 7 | . . 1 . 4 . . . . 2 Critical Kills 4 | . . . . 2 . . . . 2 Critical Parts Destroyed 3 | . . 1 . 2 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8058 | . 201 1239 759 2746 492 176 . 358 2087 Guns 3596 | . 201 389 . 1764 . 53 . 281 908 Cannons 3943 | . . 850 759 982 108 . . 77 1167 Explosions 507 | . . . . . 384 123 . . . Melee . | . . . . . . . . . . Ramming 12 | . . . . . . . . . 12 Kinetic 4834 | . 201 794 259 1646 . 53 . 243 1638 Thermal 2144 | . . 445 500 539 108 . . 115 437 Explosive 507 | . . . . . 384 123 . . . Electromagnetic 561 | . . . . 561 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . 2 2 2 2 2 . Average Corruption 1 | . . . . 1 2 2 2 2 . Corruption Purged . | . . . . . . . . . . Effects 25 | . . . . 10 8 2 . 5 . Message Errors 6 | . . . . 1 3 2 . . . Heat Flow Errors 3 | . . . . 1 1 . . 1 . Energy Discharges 6 | . . . . 2 2 . . 2 . Data Loss (minor) 2 | . . . . . 2 . . . . Targeting Errors 3 | . . . . 2 . . . 1 . Weapon Failures 5 | . . . . 4 . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 125 | . . 9 5 . 86 . . . 25 Projectiles 39 | . . 9 5 . . . . . 25 Explosions 86 | . . . . . 86 . . . . Melee . | . . . . . . . . . . Knockbacks 20 | . . 4 1 6 . . . . 9 Impact . | . . . . . . . . . . Kinetic 17 | . . 3 1 5 . . . . 8 Secondary 3 | . . 1 . 1 . . . . 1 Self-Inflicted Damage 5 | . . . . . . . . . 5 Shots . | . . . . . . . . . . Rammed 4 | . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . 4 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 364 | . . 108 24 364 165 . . 251 151 Average Temperature 83 | . . 47 6 110 72 . . 98 64 Received Heat Transfer 2133 | . . 156 45 462 102 . . 216 1152 Effects 2 | . . . . 2 . . . . . Shutdowns 1 | . . . . 1 . . . . . Matter Decay 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . 1 . 3 . . . . . Heat Transferred 3515 | . . 703 740 1036 148 . . 222 666 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Peak Influence 427 | . 206 421 427 331 . . . . 201 Initial 133 | . . 1 90 133 . . . . 33 Average 163 | . 84 193 315 137 . . . . 105 Maximum Alert Level 2 | . 1 2 2 1 . . . . 1 Low Security (%) 69 | 100 82 57 16 80 . . . . 97 Level 1 23 | . 17 37 40 19 . . . . 2 Level 2 7 | . . 5 42 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . . 4 . 7 . . . . 8 Investigation 3 | . . 1 . 1 . . . . 1 Extermination 4 | . . . . 3 . . . . 1 Reinforcement 9 | . . 3 . 3 . . . . 3 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 3 | . . . . 2 . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Distress Signals 4 | . 1 . 1 1 . . . . 1 Communications Jammed 22 | . . 12 1 9 . . . . . Distress Signals 21 | . . 12 1 8 . . . . . Times Spotted 138 | . 9 29 17 33 4 4 . 19 23 Peak Tracking Total 7 | . 4 4 5 5 3 4 . 7 6 Tactical Retreats 7 | . 1 . . 2 1 . . 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 5 | . . . 2 3 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Machines Disabled 3 | . . 2 1 . . . . . . Max in Single Turn 1 | . . 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 17 | . 1 2 1 7 . 1 4 . 1 Terminals 4 | . 1 1 . 2 . . . . . Fabricators 1 | . . . . . . . . . 1 Repair Stations 2 | . . . . 2 . . . . . Recycling Units 2 | . . . . 2 . . . . . Scanalyzers 3 | . . 1 1 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 62 | . 1 7 5 21 . 1 24 . 3 Successful 51 | . 1 7 5 11 . 1 24 . 2 Failed 11 | . . . . 10 . . . . 1 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 7 | . 1 3 . 3 . . . . . Fabricators 3 | . . . . . . . . . 3 Repair Stations 9 | . . . . 9 . . . . . Recycling Units 4 | . . . . 4 . . . . . Scanalyzers 14 | . . 4 5 5 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 31 | . 1 3 . 2 . 1 24 . . Record 11 | . . . . . . . 11 . . Part Schematic 4 | . . . . . . . 4 . . Robot Schematic 6 | . . . . . . . 6 . . Prototype ID Bank 3 | . . . . . . . 3 . . Open Door 1 | . . . . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . . . . Alert Level 1 | . . . . 1 . . . . . Unreport Threat 1 | . . . . 1 . . . . . Locate Traps 2 | . 1 1 . . . . . . . Registered Components 1 | . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 2 | . . . . 2 . . . . . Recycling Unit Hacks 3 | . . . . 3 . . . . . Report Inventory 1 | . . . . 1 . . . . . Retrieve Components 2 | . . . . 2 . . . . . Scanalyzer 13 | . . 4 5 4 . . . . . Insert Component 6 | . . 2 2 2 . . . . . Analyze 7 | . . 2 3 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used 1 | . . . . 1 . . . . . Hacking Detections 10 | . 1 2 . 6 . . . . 1 Full Trace Events 3 | . . 1 . 1 . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 10 | . . 2 2 2 . . 4 . . Parts Built 1 | . . . . . . . . . 1 Matter 252 | . . . . . . . . . 252 Time 67 | . . . . . . . . . 67 Total Part Build Rating 4 | . . . . . . . . . 4 Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 11 | . . . . 11 . . . . . Parts Scanalyzed 6 | . . 2 2 2 . . . . . Part Schematics Acquired 6 | . . 2 2 2 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 94 | . . . . . . . . 94 . Highest-Rated Ally 94 | . . . . . . . . 94 . Total Orders . | . . . . . . . . . . Ally Attacks 8 | . . . . . . . . 8 . Total Damage 378 | . . . . . . . . 378 . Kills 4 | . . . . . . . . 4 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Turns Passed 4937 | 58 408 835 549 1285 618 171 29 427 557 Spaces Moved 5186 | 53 341 545 294 1216 847 449 92 864 485 Core 124 | 15 . 1 . 1 . . . . 107 Treads . | . . . . . . . . . . Legs 824 | . . 274 293 215 . . . . 42 Wheels 493 | 38 341 114 . . . . . . . Hover 156 | . . 156 . . . . . . . Flight 3589 | . . . 1 1000 847 449 92 864 336 Fastest Speed 25 | 50 100 56 120 26 26 27 30 25 28 Average Speed 68 | 85 100 115 146 62 65 33 30 35 62 Slowest Speed 550 | 100 100 250 395 550 97 35 30 100 300 Overloaded Moves 6 | . . . . . . . . 6 . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 9 | . . . . 5 . . . 4 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 4 57 47 31 34 93 80 73 82 6 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 4 | . . 1 1 . . 1 . 1 . Unknown Exits Taken 5 | 1 1 . . 1 1 . 1 . . Scrap Searched 8 | . . . . . 2 2 . 4 . Spaces Dug 11 | . . . . . 11 . . . . Terrain Destroyed 80 | . . 6 10 2 47 12 . . 3 Melee . | . . . . . . . . . . Projectile 21 | . . 6 10 2 . . . . 3 AOE 59 | . . . . . 47 12 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Total 6053 | 64 379 655 358 1558 897 462 92 944 644 Wait 244 | . . 16 16 132 27 . . 18 35 Move 5161 | 52 340 544 293 1206 846 448 91 856 485 Hop 7 | . . . . 4 . . . 3 . Pick Up 70 | 8 9 10 5 14 1 1 . 12 10 Fast Attach 61 | 2 3 6 2 25 1 3 . 4 15 Attach 51 | 2 1 5 2 7 4 2 1 15 12 Detach 10 | . . . . 1 2 2 . 1 4 Swap 41 | . . 6 7 17 2 . . 7 2 Drop 78 | . 9 15 6 35 . 1 . 5 7 Fire 303 | . 17 53 27 94 14 5 . 23 70 Melee . | . . . . . . . . . . Ram 2 | . . . . . . . . . 2 Kick 2 | . . . . . . . . . 2 Crush . | . . . . . . . . . . Escape Stasis 23 | . . . . 23 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 13) 460 | -10/Materials | Discovered new exit (range 7) 467 | -10/Materials | Entered another Materials area 467 | -9/Materials | Evolved 2 slots: Utility x2 1105 | -9/Materials | Discovered new exit (range 15) 1121 | -9/Materials | Identified exit to Mines 1284 | -9/Materials | Discovered new exit (range 15) 1301 | -9/Materials | Identified exit to Materials 1302 | -9/Materials | Entered another Materials area 1302 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1830 | -8/Materials | Discovered new exit (range 16) 1850 | -8/Materials | Identified exit to Factory 1851 | -8/Materials | Entered Factory 1851 | -7/Factory | Evolved 2 slots: Propulsion x2 2122 | -7/Factory | Discovered new exit (range 5) 2128 | -7/Factory | Identified exit to Factory 2667 | -7/Factory | Lost 3 parts (1p2n) 2966 | -7/Factory | Build established: Sprinter 2986 | -7/Factory | Discovered new exit (range 15) 3136 | -7/Factory | Entered Lower Caves 3373 | -7/Lower Caves | Encountered a Warlord checkpoint 3393 | -7/Lower Caves | Learned 8 Factory zone layouts 3407 | -7/Lower Caves | Build established: Mutant 3459 | -7/Lower Caves | Spotted B-75 Beast 3561 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3750 | -7/Lower Caves | Discovered new exit (range 12) 3754 | -7/Lower Caves | Entered another Lower Caves area 3770 | -7/Lower Caves | Discovered exit to Factory (range 3) 3783 | -7/Lower Caves | Lost 4 parts (2p1n1u) 3791 | -7/Lower Caves | Identified exit to Data Miner 3925 | -7/Lower Caves | Entered Data Miner 3926 | -7/Data Miner | Discovered new exit (range 6) 3932 | -7/Data Miner | Met Data Miner 3939 | -7/Data Miner | Learned location of Section 7 (-2) 3939 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3944 | -7/Data Miner | Received God Mode back door access code from Data Miner 3954 | -7/Data Miner | Entered Proximity Caves 3966 | -6/Proximity Caves | Learned location of 1 exit from Factory 4017 | -6/Proximity Caves | Escorted by Enhanced Grunt 4116 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4142 | -6/Proximity Caves | Core integrity fell below 50% 4209 | -6/Proximity Caves | Lost 9 parts (2p2n2u3w) 4362 | -6/Proximity Caves | Spotted B-75 Beast 4375 | -6/Proximity Caves | Discovered exit to Factory (range 12) 4381 | -6/Proximity Caves | Entered Factory 4381 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4382 | -6/Factory | Identified exit to Factory 4383 | -6/Factory | Identified exit to Lower Caves 4401 | -6/Factory | Lost 7 parts (1p3n2u1w) 4472 | -6/Factory | Garrison activated, responded to threat 4535 | -6/Factory | Incoming investigation squad redirected 4584 | -6/Factory | Fabricated Cld. VTOL Module (x1) 4607 | -6/Factory | Lost 6 parts (2p1n3w) 4665 | -6/Factory | Core integrity fell below 50% 4728 | -6/Factory | Core integrity fell below 20% 4737 | -6/Factory | Lost 9 parts (2p3n1u3w) 4852 | -6/Factory | Lost 4 parts (3u1w) 4938 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04814_ G-50 Soldier knocked back. 04821_ Adv. Assault Cannon destroyed. 04823_ G-50 Soldier destroyed. 04829_ Acquired 24 matter. 04831_ Acquired 51 matter. 04833_ Acquired 34 matter. 04835_ Acquired 26 matter. 04839_ Acquired Lgt. Angular Momentum Engine. 04841_ Dropped Adv. Assault Cannon. 04844_ Dropped Lgt. Angular Momentum Engine. 04844_ Dropped Imp. Deuterium Engine. 04845_ Acquired Lgt. Angular Momentum Engine. 04848_ Acquired 44 matter. 04850_ Acquired 31 matter. 04876_ Acquired Hvy. Laser. 04879_ Acquired Adv. Assault Cannon. 04881_ ALERT: Rogue bot located, Programmers report to Factory Zone 3O. 04888_ Dropped Adv. Assault Cannon. 04890_ Acquired Adv. Assault Cannon. 04933_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#####??????????????????????????????? | | ??????????##### #####??????????????????????????? | | ??????????? #??????????????????????????? | | ??#???#######?# !#?# #??????????????????????????? | | ??# ??# #?##%##?# #??????????????????????????? | | ### #?# = #### #??# #??????????????????????????? | | # # # ## #??# #??????????????????????????? | | # # ####+##?# #??#######?????????????????? | | # + # * #?# #??# #?????????????????? | | # # # #?# #??# """#?????????????????? | | # # #%! ### #### """##########????????? | | ###+### + # ## """# #????????? | | # # ## + """"" #????????? | | """ # " T ##! """# """"" #????????? | | "G ! *#! """# ## """# """ #????????? | | """ # =%#=!"""# ## """"! #????????? | | ?## #!%= "## ### # ]* ! #????????? | | ######### ## %"F"## #?# # ![ !* #????????? | | ##=="""## #?# # !* #????????? | | ! ## ## #?# # #????????? | | ####+#### ######+######;####????????? | | = # = o u * #????????? | | # % @ o #????????? | | """"""""" p #????????? | | """"""""" # #????????? | | =""""""""" # #????????? | | """"""""" ####%################# ###????????? | | """"""""" # #???????????# #??????????? | | """"""""" # #???????????# #??????????? | | # #???????????# #??????????? | | ############ "" #???????????# #??????????? | | ???????????# """ #??####?##### ##########?? | | ???????????# "T #??# # # #?? | | ???????????# """ #??# """ # # """ #?? | | ???????????# "" ! #??# """ # # """ #?? | | ???????????# #??# """ # # """ #?? | | ???????????##########??# + + #?? | | ???????????????????????# """ # # ==#?? | | ???????????????????????# """ # # ==#?? | | ???????????????????????# """ # # #?? | | ???????????????????????# # #% #?? | | ???????????????????????##+####### ##########?? | | ????????????????????????# #?????# #??????????? | | ????????????????????????# #?????# #??????????? | | ???????????????????????##+####### #??????????? | | ???????????????????????# # #??########? | | ???????????????????????# """ # #? #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 500 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 60 Jamming Range 8 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Mace | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Imp. Light Cannon | -8/Materials | Scanalyzed Particle Cannon | -8/Materials | Scanalyzed Cld. VTOL Module | -7/Factory | Scanalyzed Imp. VTOL Module | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Cld. VTOL Module | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicGuidedGenerator Manual? 0 Play Time 01:06:45 Cumulative 133.9 hours Start 2021.10.17 @ 18:46:06 End 2021.10.17 @ 19:54:53 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 88 Rogue 0 Adventurer 88 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 60 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8040afc0-e624-4b5f-b1a4-3d71bb3e5faa